Can you imagine those vizagra bots, with hashtags to purchase said vizagra, and a high priority of hijacking malware to get you to retweet hashtags that purchase vizagra?
As Bubsy the Cat put it, what could possibly go wrong?
Or maybe it's due to the single frame of shareware registration information that has to make its presence obvious. The whole "send $10 to some address in canada" thing. Either way, covering any shareware game that nags for registration for gameplay is vulnerable to the 'scam/fraud' flagging.
Flagging a video for spam is unfortunately the easiest way to give a strike, because it covers so many ambiguous things like keywords and it's also hard to appeal them.
I've had one falsely marked as spam/scam/deceptive for being nothing more than a simple video about an obscure bad shareware platformer. My simple, polite appeal explaining that it's a gameplay video was rejected.
Unfortunately, docking stations aren't suited for video upgrades due to the slow bus, plus the options are quite limited and out of its era. A PowerVR PCX2 can work in a docking station with PCI providing the laptop with 3d acceleration, but it's going to be slow as hell.
Quake III Arena has a ton of it. Not even its models are well paged, like the rocket which uses around 4 different textures alone. The only things atlased are console text, menu text and lightmaps, so it's not a very efficient data set for OpenGL ES to begin with
OA has always used the TIGRS system for its content and we always used the "Adults" rating for that since there was no more vague "Mature" term in that system.
Besides, the crappy drawn blood and ambiguously crappy gibs would be the least of anyone's concern. The female player design, maybe.... (prime example: the valkyrie-ish Angelyss has large bouncing breasts and wears a slingshot bikini design for armor as a satirical take on the 'ChainmailBikini' trope)
Also, the heavy texture switching in OA isn't kind to OpenGL ES (and the Pi). It's something I learned the hard way. A good benchmark is forcemodeling everyone to Kyonshi, timedemo and watch the results crawl, compared to a single texture player like Grism. I don't have any OpenGL ES devices, but I do have old 5th/6th generation computers which don't take as big of a hit. Rebooting the media project to be kind to OpenGL ES (atlases, single texture models, throwing shader stages into r_detailTextures options) is something i've been trying to do for a couple years by myself now.
Can you imagine those vizagra bots, with hashtags to purchase said vizagra, and a high priority of hijacking malware to get you to retweet hashtags that purchase vizagra?
As Bubsy the Cat put it, what could possibly go wrong?
and eight of them at that!!!
Indeed
Judging from the music used in their commercials, it'll make you feel like a saint too
Retired politicain.
Or maybe it's due to the single frame of shareware registration information that has to make its presence obvious. The whole "send $10 to some address in canada" thing. Either way, covering any shareware game that nags for registration for gameplay is vulnerable to the 'scam/fraud' flagging.
Flagging a video for spam is unfortunately the easiest way to give a strike, because it covers so many ambiguous things like keywords and it's also hard to appeal them.
I've had one falsely marked as spam/scam/deceptive for being nothing more than a simple video about an obscure bad shareware platformer. My simple, polite appeal explaining that it's a gameplay video was rejected.
Unfortunately, docking stations aren't suited for video upgrades due to the slow bus, plus the options are quite limited and out of its era. A PowerVR PCX2 can work in a docking station with PCI providing the laptop with 3d acceleration, but it's going to be slow as hell.
I await the obviously conclusive "Can a Pentium M / Sempron be revived by a dual GTX680" article...
Ghostery is another weapon in the defense too
It wasn't due to texture size limits or the Voodoo. One 256x128 could fit everything an ammo box or rocket needed.
Q3Test was worse in this regard, the Railgun model used around 12 textures
Quake III Arena has a ton of it. Not even its models are well paged, like the rocket which uses around 4 different textures alone. The only things atlased are console text, menu text and lightmaps, so it's not a very efficient data set for OpenGL ES to begin with
jiang-shi is one that hasn't hit the fps cliche pool yet.
And there's that infamous VisualBasic powered Coca-Cola "complimentary cupholder" joke application which simply ejected your CD-ROM drive ...
Well actually, Quake can run on a 386DX. Not well, but it does run and look like it should!
Furthermore, the mentioned 486 33MHz can also run it.
OA has always used the TIGRS system for its content and we always used the "Adults" rating for that since there was no more vague "Mature" term in that system.
Besides, the crappy drawn blood and ambiguously crappy gibs would be the least of anyone's concern. The female player design, maybe.... (prime example: the valkyrie-ish Angelyss has large bouncing breasts and wears a slingshot bikini design for armor as a satirical take on the 'ChainmailBikini' trope)
Also, the heavy texture switching in OA isn't kind to OpenGL ES (and the Pi). It's something I learned the hard way. A good benchmark is forcemodeling everyone to Kyonshi, timedemo and watch the results crawl, compared to a single texture player like Grism. I don't have any OpenGL ES devices, but I do have old 5th/6th generation computers which don't take as big of a hit. Rebooting the media project to be kind to OpenGL ES (atlases, single texture models, throwing shader stages into r_detailTextures options) is something i've been trying to do for a couple years by myself now.
AGP bridges suck.
PCI-E DDR2 rigs aren't even that old or even considered "obsolete" either.
"All id games before Quake III were written in C."
Fool! Quake III Arena was also written in C.
There was an UrbanDictionary.com category on Jeopardy in a 2008 episode. Perhaps Watson was overpreparing for that category to come again?
Now you can sudo rm rf the real world.
Even the TNT2? TNT? Vanta? RIVA128? NV1?
and by that, I don't mean "creep every feature onto a phone"
I always had to terminate that process to gain some input responsiveness back, otherwise the only workaround is to have a multi-core system.
Seems working for me.
Indeed, it's been what, since Dec 2001 the last time i've seen the X10 popups advertising with voyeuristic opportunities at the pool and the toilet.