GPL'ed Flash player.
http://www.swift-tools.com/Flash/
It is the only way to play flash on real computers (ie Irix, PPC-Linux, Solaris)
Re:Some REAL babble (was Re:Some REAL points)
on
GTK-- vs. QT
·
· Score: 2
I do a lot of backend non-gui stuff. but I do do GUI stuff as well, and when I do.. I type. I don't let anyone write my code for me.
And I wonder why all the software these days has such stiff requirements, there is no reason that we need anything over a PentiumII or Amd K6 processor.. other then the fact that too many programmers are lazy point and click fools.
I have debian running on my G3 Pismo (firewire) powerbook. It is great! I also have a 7100/80 I just aquired and plan to install mkLinux on.
I wouldn't suggest anything but debian for any platform, except maybe slack.. but that doesn't run on PowerPC out of the box:)
And no, installation of debian onto a PowerPC machine wasn't any harder then installing onto an X86 box. I did have a little learning curve when I had to learn the differences between how bootloaders work on newer Macs and X86..
Newer Macs use OpenFirmware, x86 has a bios and boot records, other PowerPC machines use Prep or Chrp, etc.. But that is an expected pitfall when moving to any new platform.
Re:Some REAL babble (was Re:Some REAL points)
on
GTK-- vs. QT
·
· Score: 2, Troll
A text environment is not a restriction, it is directly oppossite of such. It is the only environment capable of being productive.
Sure, I can't play quake on a piece of paper.. although I can play it on a terminal.. However, that is not the point. Quake is a game..
KDevelop is an IDE.
When you are doing development which doesn't require more then a text editor, why limit yourself to learning a GUI environment? That will be really helpful when ssh'ing to your box or X windows crashes.
And yes, I assumed that QT is a GUI toolkit because anything more would be terrible bloat. It shouldn't become a library for providing everything.
I laugh when I hear people who think that pointing and clicking is faster then Vi commands and the power of the shell.
> Vim is not an IDE or a UI builder. It's a great text editor.
Yes, I know. IDEs are useless piles of bloat and should rot in hell with Emacs.
BASH, Vim, and gcc, make, and the gnu-utils are all one really needs for a development environment. Anything else is just bloat. I do agree that the auto-tools are quite nice, and are a perfect compliment to a development environment.
However, anything that tries to make it possible for the non-coder to become a "h4x0r", writing their little AOL-"proggies" is just lame.
Have a nickle, get yourself a real computer.
Don't worry, I already checked the "no score +1 bonus".
Re:Some _REAL_ points
on
GTK-- vs. QT
·
· Score: 2, Troll
Yes, vim is just a text editor. Which is exactly my point. You have an application for each function you need to do, and thats it. No bloat, no mess.
Why would I want an app to do my Automake/Autoconf stuff? So I can spend days debugging it? So I don't learn anything and become dependant clicking a mouse? Its so easy to click those buttons in Kdevelop when I'm ssh'ing to my application server.
I must admit that I've never used Gtk--, as I don't write code in C++. I have written code with Gtk+ and Gtk-perl, and I found it quite easy and enjoyable.
Re:Some REAL points
on
GTK-- vs. QT
·
· Score: 1, Troll
> See above. Kdevelop also makes it easy to set up
> automake/autoconf build methods, even for people
> who aren't familiar with them.
Those people have no business doing software development.
I also reckon that you believe WYSIWYG "html editors" have a place? Maybe for my 10 year old female cousin, but not for anyone else. Yet again, they shouldn't play the game if they are afraid of the ball.
SQL is a backend issue, there are no reasons for it to be tied into a toolkit.. if so, it is the worst form of bloat.
The other major issue with QT is the terrible licensing. It still sucks, and I doubt it will ever not suck. I would never base my software on something that will make it as valuable as a pile of rubbish one day.
Oh, and btw.. Not everyone wants to write in C++. And true, not everyone wants to write in C.. but Gtk is the most portable option overall. Sure, QT has ports.. but they aren't free. Gtk runs on many platforms and can be freely extended to others..
Ok, so the Windows port of GTK is buggy.. so you develop an application for it, you make some fixes.. and you compile it statically and use a Windows-like theme.
IDE.. hah, I'd like to see you use Kdevelop on a text terminal. Have a nickle, get yourself a real computer.
Quake, requires at least an 8meg hunk of ram to run.. and that is in addition to your system resources of course. If you have a PDA with 8 megs of ram and swap, you are fine... 16 would be perfect.
Re:Some REAL points
on
GTK-- vs. QT
·
· Score: 1, Insightful
> QT is C++ from the ground up, GTK-- is wrapping GTK++.
So?
> QT 3 gives you access to SQL-databases from its widgets.
Why?
> QT comes with a very good interface builder.
Use vim.
> QT based programes feel snappier than GTK based ones.
Opinionated
> With Kdevelop you have access to a very good IDE.
Use Vim.
> Furthermore with GTK you definitely write more code to accomplish the same.
Maybe, maybe not.. and if so, who cares? Maybe some people like to have a lot of options/power at their disposal.
Gtk is more commonly used then any other brand. Sure it sucks, but it sucks less.
I just got off the phone yesterday with a client from germany who was telling me that his website that we host here in america was pointing to a porn site. The content on his page was correct, as was apache's httpd.conf file, and the dns records on his nameserver.. Everything was setup correctly.
I told him that someone was probably playing with his ISP's DNS records. Go figure:)
well, nothing lasts forever.. Many GPL'ed projects disappear completely.. the author disappears and nobody ever downloads or mirrors the project.. BTW, The gpl never says HOW the source should be made available.. just that it is. Many projects only have source available on CDROM.
If you are not going to run MacOS and/or are more concerned with the hardware and are currently looking at an iBook.. I suggest getting a PowerBook Pismo G3 (Firewire), the one before the Ti Powerbook.
It is much more expandable and faster. It has a faster bus (200mhz), upgradable CPU card (expect G4 upgrades in the future), more ports (iBook only has 1 firewire and usb port).
There are drawbacks too, however. The Pismo shipped with less and older software then the iBook currently does. Also, they ship with the Yo-Yo power adapters.. so expect to shell out $80 for an after-market replacement when the yo-yo dies.
I love my powerbook with a 1024x768, 14" screen. It is fine.. I wouldn't mind it being 1280x1024, but it isn't necessary. Of course, I don't run MacOS on here.. so who knows.
And OS 8/9 don't use such large fonts.. especially in netscape4:) I have a hell of a time reading some of the the fonts on my Power Mac 7100/80 at 1024x768
Computer hardware is cheaper then consoles these days.. well, the monitors are expensive.. but not much more then televisions are. Sure, you need twice the equipment so it may be a little more.. but at least you don't go blind trying to play a game existing in an extremely low resolution screen corner.
After playing Quake on the internet, I am unable to play any split-screen game existing on a low resolution television. This isn't even getting into the fact that a FPS game on a console is completely impossible (no mice)
Loki didn't port Quake3, they only distribute it. ID Software did the linux port.
Games on console don't always come out as finished as you may think. They are certainly playable, but there are sometimes games with bugfixes and revisions of games you are just not aware of.. of course they are not patchable, you need to purchase a new copy. If you look on rom/emulation pages you may notice that some games have 4-5 versions due to bug fixes or additional features.
TV big, XGA screen better. Televisions suck, they may be big.. but it is very difficult to stare at.
It isn't the computer's fault that there aren't more RPGs for them;)
You can do splitscreen mulitplayer on a computer too.. it just isn't as commonly done, why? because it SUCKS. Who wants to squint to see a tiny corner of a screen? At least on a computer, your little corder can be at high resolution.. I can't understand how anyone can deal with using a television for anything.. especially games.
Linux runs on the new iBooks.. I personally have a PowerBook Pismo (firewire model, model before the G4 Titanium).
Linux runs GREAT on it. Infact, I would never recommend a non-apple laptop to anyone who isn't afraid of running Linux/Unix:)
To me there were 3 important factors:
1. Screen size, 14.1" 1024x768 minimum
2. Keyboard, laptop keyboards are typically terrible. The powerbook keyboards are amazing, I would rank them 2nd best keyboard of all time.. right under the IBM model:M
3. Battery life - each battery can do upto 4 hours, in theory. You can fit 2 batterys in a Powerbook.
They actually say my model of powerbook is still a little better then the new iBooks.. the new iBooks may come with newer/better software, a new look, and sporting all of the features of the Pismo.. but the bus on the motherboard is slower, reducing overall performance.. also the Pismo is upgradable to 1 gig of ram and has an upgradable processor card. Oh, and since they are now a little older.. expect to find them cheaper:)
Then what is this CP/M that I had z80 assembler source to ? :)
I'll see if I can dig it up somewhere, doubt it however.. I haven't done any gameboy programming in a long time.
CP/M was already released into the Public Domain by caldera ages ago. I was seriously considering porting CP/M to the gameboy, infact.
CP/M was written in z80 asm and rewritten in C. The z80 port would be transferable to the Gameboy, as it uses a cut-down z80 processor.
I hardly consider this new news.
GPL'ed Flash player.
http://www.swift-tools.com/Flash/
It is the only way to play flash on real computers (ie Irix, PPC-Linux, Solaris)
I do a lot of backend non-gui stuff. but I do do GUI stuff as well, and when I do.. I type. I don't let anyone write my code for me.
And I wonder why all the software these days has such stiff requirements, there is no reason that we need anything over a PentiumII or Amd K6 processor.. other then the fact that too many programmers are lazy point and click fools.
Wow! Thanks. I saw no mention of this anywhere on the net.
:)
Mod parent up
I have debian running on my G3 Pismo (firewire) powerbook. It is great! I also have a 7100/80 I just aquired and plan to install mkLinux on.
:)
I wouldn't suggest anything but debian for any platform, except maybe slack.. but that doesn't run on PowerPC out of the box
And no, installation of debian onto a PowerPC machine wasn't any harder then installing onto an X86 box. I did have a little learning curve when I had to learn the differences between how bootloaders work on newer Macs and X86..
Newer Macs use OpenFirmware, x86 has a bios and boot records, other PowerPC machines use Prep or Chrp, etc.. But that is an expected pitfall when moving to any new platform.
A text environment is not a restriction, it is directly oppossite of such. It is the only environment capable of being productive.
Sure, I can't play quake on a piece of paper.. although I can play it on a terminal.. However, that is not the point. Quake is a game..
KDevelop is an IDE.
When you are doing development which doesn't require more then a text editor, why limit yourself to learning a GUI environment? That will be really helpful when ssh'ing to your box or X windows crashes.
And yes, I assumed that QT is a GUI toolkit because anything more would be terrible bloat. It shouldn't become a library for providing everything.
I laugh when I hear people who think that pointing and clicking is faster then Vi commands and the power of the shell.
> Vim is not an IDE or a UI builder. It's a great text editor.
Yes, I know. IDEs are useless piles of bloat and should rot in hell with Emacs.
BASH, Vim, and gcc, make, and the gnu-utils are all one really needs for a development environment. Anything else is just bloat. I do agree that the auto-tools are quite nice, and are a perfect compliment to a development environment.
However, anything that tries to make it possible for the non-coder to become a "h4x0r", writing their little AOL-"proggies" is just lame.
Have a nickle, get yourself a real computer.
Don't worry, I already checked the "no score +1 bonus".
Yes, vim is just a text editor. Which is exactly my point. You have an application for each function you need to do, and thats it. No bloat, no mess.
Why would I want an app to do my Automake/Autoconf stuff? So I can spend days debugging it? So I don't learn anything and become dependant clicking a mouse? Its so easy to click those buttons in Kdevelop when I'm ssh'ing to my application server.
I must admit that I've never used Gtk--, as I don't write code in C++. I have written code with Gtk+ and Gtk-perl, and I found it quite easy and enjoyable.
> See above. Kdevelop also makes it easy to set up
> automake/autoconf build methods, even for people
> who aren't familiar with them.
Those people have no business doing software development.
I also reckon that you believe WYSIWYG "html editors" have a place? Maybe for my 10 year old female cousin, but not for anyone else. Yet again, they shouldn't play the game if they are afraid of the ball.
SQL is a backend issue, there are no reasons for it to be tied into a toolkit.. if so, it is the worst form of bloat.
The other major issue with QT is the terrible licensing. It still sucks, and I doubt it will ever not suck. I would never base my software on something that will make it as valuable as a pile of rubbish one day.
Oh, and btw.. Not everyone wants to write in C++. And true, not everyone wants to write in C.. but Gtk is the most portable option overall. Sure, QT has ports.. but they aren't free. Gtk runs on many platforms and can be freely extended to others..
Ok, so the Windows port of GTK is buggy.. so you develop an application for it, you make some fixes.. and you compile it statically and use a Windows-like theme.
IDE.. hah, I'd like to see you use Kdevelop on a text terminal. Have a nickle, get yourself a real computer.
Quake, requires at least an 8meg hunk of ram to run.. and that is in addition to your system resources of course. If you have a PDA with 8 megs of ram and swap, you are fine... 16 would be perfect.
> QT is C++ from the ground up, GTK-- is wrapping GTK++.
So?
> QT 3 gives you access to SQL-databases from its widgets.
Why?
> QT comes with a very good interface builder.
Use vim.
> QT based programes feel snappier than GTK based ones.
Opinionated
> With Kdevelop you have access to a very good IDE.
Use Vim.
> Furthermore with GTK you definitely write more code to accomplish the same.
Maybe, maybe not.. and if so, who cares? Maybe some people like to have a lot of options/power at their disposal.
Gtk is more commonly used then any other brand. Sure it sucks, but it sucks less.
I just got off the phone yesterday with a client from germany who was telling me that his website that we host here in america was pointing to a porn site. The content on his page was correct, as was apache's httpd.conf file, and the dns records on his nameserver.. Everything was setup correctly.
:)
I told him that someone was probably playing with his ISP's DNS records. Go figure
She is from poland, and no she isn't mail-order.. and she is^H^H was a virgin.
In addition, santa.. I would like my finacee' to come to the United States with me, the INS is slow :(
Oh and an iPod, Digital Camera, Digital Video Camera, and a 802.11b SpringBoard module for my Visor.
12. 36 gig SCSI drives
11. Mosix Nodes
10. Thousand dollars
9. Monitors
8. Cases of DVD-Rs
7. OC-3's
6. Cases of beer or caffinated beverage.
5. Golden fingers
4. Dual-Head Matrox g550s
3. Months of rent
2. Mylex raid controllers
1. Copy of Manos!
well, nothing lasts forever.. Many GPL'ed projects disappear completely.. the author disappears and nobody ever downloads or mirrors the project.. BTW, The gpl never says HOW the source should be made available.. just that it is. Many projects only have source available on CDROM.
The gpl doesn't say you must be able to install it on the handheld.. although, they must provide source.. at least per-request.
Whoops. you may be right on the 66->100. Other then that, my information is just outdated ;)
If you are not going to run MacOS and/or are more concerned with the hardware and are currently looking at an iBook.. I suggest getting a PowerBook Pismo G3 (Firewire), the one before the Ti Powerbook.
It is much more expandable and faster. It has a faster bus (200mhz), upgradable CPU card (expect G4 upgrades in the future), more ports (iBook only has 1 firewire and usb port).
There are drawbacks too, however. The Pismo shipped with less and older software then the iBook currently does. Also, they ship with the Yo-Yo power adapters.. so expect to shell out $80 for an after-market replacement when the yo-yo dies.
I love my powerbook with a 1024x768, 14" screen. It is fine.. I wouldn't mind it being 1280x1024, but it isn't necessary. Of course, I don't run MacOS on here.. so who knows.
:) I have a hell of a time reading some of the the fonts on my Power Mac 7100/80 at 1024x768
And OS 8/9 don't use such large fonts.. especially in netscape4
Computer hardware is cheaper then consoles these days.. well, the monitors are expensive.. but not much more then televisions are. Sure, you need twice the equipment so it may be a little more.. but at least you don't go blind trying to play a game existing in an extremely low resolution screen corner.
After playing Quake on the internet, I am unable to play any split-screen game existing on a low resolution television. This isn't even getting into the fact that a FPS game on a console is completely impossible (no mice)
Loki didn't port Quake3, they only distribute it. ID Software did the linux port.
;)
Games on console don't always come out as finished as you may think. They are certainly playable, but there are sometimes games with bugfixes and revisions of games you are just not aware of.. of course they are not patchable, you need to purchase a new copy. If you look on rom/emulation pages you may notice that some games have 4-5 versions due to bug fixes or additional features.
TV big, XGA screen better. Televisions suck, they may be big.. but it is very difficult to stare at.
It isn't the computer's fault that there aren't more RPGs for them
You can do splitscreen mulitplayer on a computer too.. it just isn't as commonly done, why? because it SUCKS. Who wants to squint to see a tiny corner of a screen? At least on a computer, your little corder can be at high resolution.. I can't understand how anyone can deal with using a television for anything.. especially games.
Linux runs on the new iBooks.. I personally have a PowerBook Pismo (firewire model, model before the G4 Titanium).
:)
:)
Linux runs GREAT on it. Infact, I would never recommend a non-apple laptop to anyone who isn't afraid of running Linux/Unix
To me there were 3 important factors:
1. Screen size, 14.1" 1024x768 minimum
2. Keyboard, laptop keyboards are typically terrible. The powerbook keyboards are amazing, I would rank them 2nd best keyboard of all time.. right under the IBM model:M
3. Battery life - each battery can do upto 4 hours, in theory. You can fit 2 batterys in a Powerbook.
They actually say my model of powerbook is still a little better then the new iBooks.. the new iBooks may come with newer/better software, a new look, and sporting all of the features of the Pismo.. but the bus on the motherboard is slower, reducing overall performance.. also the Pismo is upgradable to 1 gig of ram and has an upgradable processor card. Oh, and since they are now a little older.. expect to find them cheaper