There was also one called Legends: The Coming of a New Age, which was an open source rip of Tribes. It was getting pretty good, the demos were fun, and there was a decent community surrounding it, but then it evaporated.
Which imho is the problem with the court over the past 30 years or so. Court cases with far reaching implecations make it to the court, but they rule them very narrowly.
What my understanding of the Supreme Court's power is, is this: We expect to have the supreme court interpret the laws. We want to know what actions are covered or not covered by the laws in question. Instead, we get "in this one specific instance, the plantiff is correct, because the defense forgot to cross a T on page 3892 of their brief". What? We want you to rule on the LAW ITS SELF, not the specific case.
I can't speak from personal knowledge, but my wife has put more hours into Civ II and Sid's Alpha Centauri than she has into her education, and I mean elementary through grad school. I got her Civ IV for christmas or birthday or something, and she's been playing it a LOT lately. She says it's better graphics, but not so that it takes away from the fact that it's all the best strategic elements from Civ 2 and AC, possibly made even better.
I couldn't disagree more. Mario 64 was nothing more than a tech demo for the N64 system. The gameplay was terrible - the control was decent, but there was a LOT of "I'm running straight, oops the camera angle swung around on its own, now i'm running sideways off the cliff, and I haven't moved my fingers". The camera made the game unplayable.
Super Mario World (and some would say Yoshi's Island) were the top Mario games. SMW was FANTASTIC - it looks wonderful, it plays wonderful, there a myriad of interesting tricks and tips to playing, and you could beat it in as little as about 12 levels, or you could spend hours beating all 96 exits. The game was vast, the levels were long, there was a good mix of fun and challenge.
Mario64 was big blocky graphics for the sake of being able to say "HEY LOOK IT'S 3D!!!!!111". The Playstation made MUCH better use of it's 3d capabilities, and for reference, the Playstation came out 18 MONTHS BEFORE the N64 (Dec 3rd 1994 vs. June 23 1996, source Wikipedia). I don't think the playstation was the best console out there - I think that title remains with the SNES - but I sure as hell think that the Playstation was making much better use of their graphics than the "amazing reality engine as powerful as a Supercomputer doing CGI" that hte N64 claimed to be.
I think you'll see if you go back today and play goldeneye on the N64 it doesn't hold up to the ideals you have in your head about what it should be like.
Things in life get distorted by time. Our memory represents idealism, when the reality is different. For me, a recent example is Fraggle Rock. I bought the 1st season of FR for my 2 year old, but also to relive the childhood expierence myself. The fact is, however, that it's not as good as I remember.
I've also gone back and played older video games - they're not as good. Try playing Street Fighter 2 on the SNES now. I can't do it, after playing Alpha 3 on playstation, 3rd strike: fight for the future on Dreamcast, and Capcom vs. SNK 2 on PS2. It's aweful. Yet, I remember wasting hours and hours of summer vacation playing it.
I really think if you go back now and play Golden eye, you'll see that; while it may have been fun at the time, it doesn't compare to current offerings, and shouldn't be held up as a paragon of excellence for future first person shooter console titles.
My alliance is nbsi (not blue, shoot it). If you're not friendly (which means a member of ASCN, Loktra Voltera, Veritas Immortals, Ghost, or Knights of the Southern Cross, which admitedly is 1/12 of the people in eve), and you're spotted, you're shot at. So, in a lot of ways, our space is more secure than 0.4 - 0.1 space. In fact, I'd rather be in friendly 0.0 than Jita right now, cause there's a couple of corps that have declared empire-sanctioned war on us.
The problem is this guy goes where he wants to go. We all know we can web him. The problem is doing it. He's in a vagabond, with 220 vulcan II's and some very fast equipment and skills, and tech 2 drones. The problem is that he's got all of his flight skills trained up, so that he turns and accelerates on a dime, and our intys have trouble keeping up with him. He can instalock, and like I said, when he sees more than 2 or 3 ships with offensive capabilities, he shoots off to a safe zone.
There's other stuff, too - like logon traps. Last night we lost 15 billion because we jumped into a system, escorting freighters, and an interdictor warped in and shot a bubble at us. All of a sudden, there were about 35 battleships and at least one carrier right on top of us, where they hadn't been in local, and hadn't been in any surrounding system. That shouldn't be possible.
Sigh. Maybe I am a carebear. But... it seems like it's impossible to get rid of these pirates in our space. Everytime we kill one, they're back in a billion isk ship in a matter of minutes. They're just there to annoy, they never want money, never want to negotiate.
Killing people for fun is not piracy. It's griefing. Piracy is extortion by force (in a naval setting).
I play eve, and in the sector of space that I hang out in, there's a highly organized, well skilled, tech 2 equiped group of pirates that fly around looking for kills.
They're not there to try and claim territory, they're not there to complete a mission objective. They're there to get easy kills. One guy in particular has been playing since 2003 (meaning, almost all the skills he could ever want are trained to the max, giving him lots of bonuses), and is flying the fastest ship in the game. All he does is look for solo miners and people in shuttles and frigates to gank. He always runs when there's any sort of resistance.
I guess I just don't understand it. I don't get why people would want to do that. Spend all that time in game learning skills and earning money, only to never engage in anything challenging. Only to cause problems for people whom you really have nothing against. It just doesn't make sense, and I can't see how it's fun.
However, I'd be willing to wager that if someone was raised from a young age, having only Unix/Unix derivitave experience and knowledge, they would have some (albeit less) issues with Windows or OSX.
"Some" issues. Like, a complete inability to do anything a new way! I support a bunch of people who used unix, and VMS on vax, and a bunch of old skool stuff. You know what I can't get them to do? Transition away from their old DEC Alphas and into something a little more modern ("I highly doubt that an x86 pentium can beat a DEC in floating point math" Um, yeah, it only has a 1200% speed advantage, and it is designed to play games). I had to solve a problem where one Alpha had a license manager for EDT that generated it's code based on the IP address of the machine! Plus, EDT?!? A text editor written for a PDP-11?!? That cost $700!!?!?
And yet these same - the same people who can use latex and EDT - can't use office and acrobat. The same people who use mh (inc, scan, repl, folder -pack, etc) or pine can't seem to figure out a GUI imap mail client.
Yes, they have difficulties. I gues it always goes back to what you learned on.
Yeah isn't that true. Don't you just love searching for documentation or at minimum a FAQ or HowTo for an application, then posting to the list for the location of the documentation only to get no useful reply, then follow up asking for specifics on how to do (n) with the tool, then you get blasted and told to RTFM. Then, post back that if there WERE a FM to R, that you'd have RTFMed already and wouldn't be posting a question for some wiseass to post a snarky RTFM reply. At that, you'll be told to WTFM, which is senseless because you don't know how to DO (n) because there is no FM to R, so telling you to WTFM is fruitless, or they point you at a wiki which is nothing but a skeleton consisting of Feature (N) : To be written later.
So, I see you've tried to use OpenWRT on your Linksys WRT54G, too?
Although I understand what you say and I agree with some of it, I don't believe this is a gold bubble that will dissappear over night. [...] I'm guessing that we'll see $1000/oz by the end of the year - I bought at $550 so have put my money where my mouth is. We shall see.....
1.) This review is forty pages. Thanks, toms hardware [next] for really cashing [next] in on those ad [next] impressions. They've been doing this for years, and if they didn't actually have substance to their reviews, it would be remarkably annoying. Err. Something.
2.) The very first screenshots of the Aero vs. Vista Basic interfaces look identical. Just to make sure, I loaded them up in photoshop. The "preview" window is exactly the same between the two. What?
Well, yeah, what I was referring to is people who believe in creation with the logic "Life is really complex. I have no freaking idea how it works. Therefore, god made it."
That's an unfair reduction of the facts. Attempt to understand it, seek information from reliable, scholarly, peer-reviewed sources. If you can't be bothered, don't tell people who do these things that they're wrong.
We're not talking about the DMCA, we're talking about basic theft.
NO, NO, NO, WRONG.
Theft is when YOU HAVE SOMETHING, SOMEONE ELSE TAKES IT, and YOU NO LONGER HAVE IT.
This is copyright infringement. It is NOT the same thing as theft. In a way, the copyright owner has something, someone else takes (an exact replica of) it, but the copyright owner STILL HAS IT.
It is not as simple as "reduce the problem down to something you can understand and digest easily", and "repeat it often enough, it becomes true". You can't make a simple analogy out of this; it is not a simple problem. Attempt to understand it. Bring yourself to it's level; not vice versa. This works for all complex problems, be it micro v. macro kernel, evolution v. creation, pro-choice v. pro-life, etc. Elevate your understanding.
Does any game developer need a BR disc to provide a gameplaying experience that right now they can't fit on a DVD-9? Exactly what groundbreaking new gameplay paradigms are they introducing with the PS3?
Not to mention, we've been swapping CD's for game content for YEARS. If we have to swap some DVD's, i'm not going to cry. You can fit 18 GB on a single piece of plastic - double layered, double sided. So, what, 75 hours into your next Final Fantasy, you have to flip the disc over?
I like the games that sony has brought to the living room. But, I'm not sure I need blu ray. I'd rather they left it off, and sold the thing for $399.
I play PC games over Console games every day of the week (and twice on sundays, like, for instance, today). But, a 6600GT will *not* play all the current games at acceptable framerates.
F.E.A.R. needs a 6800GT or a 7800GT to really be playable, where playable is >50fps. Then there are the games like CS:S, where you want AS HIGH A FRAMERATE AS POSSIBLE at THE HIGHEST RESOLUTION, in order to snipe, strafe, and track the headshot.
The gp poster may have gone too far into the theoretical side, but his point is not without merit. You can "learn" how to program java, or ajax, or whatever, but without a foundation, all you're doing is memorizing a set of algorithms specific to that application.
I'm a firm believer in an IT education. I think teaching someone "how computers work" and "how to program" is more important in the long run than "how to program ruby-on-rails". Learning the specific languages means you're immediately marketable - while getting an undergrad degree would mean 4 years + probably 2 of experience on the job - but, in a few years, your degree will still be worth something. If you know the fundamentals, you understand how programing works, you can learn new languages.
The end result, though, would be a 50,000 pen-and-paper RPG that is played graphically over the Internet. A great idea on paper, but really really hard to pull off successfully.
- it would be way, way more fun if the actions of the player community as a whole were to drive a continuous evolution of game content, as opposed to the current paradigm of seting up a rat's maze of static content that is destined to run out sooner or later (or become boring if it's repeatable)
Player controlled economy and territory.
- removing the experience treadmill and level segragation would put players on more even ground, allwing for more realistic, less frustrating interaction between players
No levels. Skills, but they train even when offline.
- it would be way more fun to eliminate the focus on grinding for experience and items and instead make a game where the players play to affect the larger happenings of the world itself.
Player controlled alliances. Might makes right - if you have the firepower, you control the territory. The orcs don't often rise up and take Ironforge, just cause they want it, but it happened to my alliance recently in Eve. Look: Eve Alliance map. Down at the bottom, Paragon Soul? Yeah, I was there when ASCN rolled in their dreadnaughts and the number of people in the local channel jumped from 30 to 115 in 10 seconds. I was there when we lost control of Smoske memorial and Anzac Pub space stations.
All of that map that is colored is player-controlled territory. The center is "high security" which translates more or less to "non-pvp".
MMOs can be good. Welcome to the future. Reply to this post with contact info, I'll see if I can get you a 15 day free trial.
Another thing to mention is that Eve doesn't use "shards". There's none of this "Oh, you play WoW? What server? Oh, too bad, I'm on Mediveh". It's ONE SERVER, but at times, we've hit 25,000 simultaneous connections. They accomplish this with big hardware (IBM dual core dual xeon blades, at the moment, i think) and a RAMSAN from a company in Texas.
The game is... it's really hard to explain it to someone who hasn't seen it. It's almost entirely player controlled. All of the low-security space is permanantly up for grabs, and Might makes Right, period. The economy is by far the most complex I've ever seen in a game. Anything you can think of to make money is fair game. There is no "end game" - i.e. there is no lvl 60. If you get bored, join an alliance. Start a war. Train your character in a different direction. I mean... just go check it out. That's all there is to it.
(and I've only been playing since Feb.)
~Xiaodown
Piloting a Ferox with more tech 2 gear than you can shake a stick at.
There was also one called Legends: The Coming of a New Age, which was an open source rip of Tribes. It was getting pretty good, the demos were fun, and there was a decent community surrounding it, but then it evaporated.
I miss tribes.
Yeah, but they are blaming it on lag:
Ping times:
slashdot.org 76
openfrag.org 2000
Exactly. When I saw "PHP Hacks", I thought the people behind PHP-Nuke had written a book.
Which imho is the problem with the court over the past 30 years or so. Court cases with far reaching implecations make it to the court, but they rule them very narrowly.
What my understanding of the Supreme Court's power is, is this: We expect to have the supreme court interpret the laws. We want to know what actions are covered or not covered by the laws in question. Instead, we get "in this one specific instance, the plantiff is correct, because the defense forgot to cross a T on page 3892 of their brief". What? We want you to rule on the LAW ITS SELF, not the specific case.
Ugh. Frustrating.
I can't speak from personal knowledge, but my wife has put more hours into Civ II and Sid's Alpha Centauri than she has into her education, and I mean elementary through grad school. I got her Civ IV for christmas or birthday or something, and she's been playing it a LOT lately. She says it's better graphics, but not so that it takes away from the fact that it's all the best strategic elements from Civ 2 and AC, possibly made even better.
Give it a try.
I couldn't disagree more. Mario 64 was nothing more than a tech demo for the N64 system. The gameplay was terrible - the control was decent, but there was a LOT of "I'm running straight, oops the camera angle swung around on its own, now i'm running sideways off the cliff, and I haven't moved my fingers". The camera made the game unplayable.
Super Mario World (and some would say Yoshi's Island) were the top Mario games. SMW was FANTASTIC - it looks wonderful, it plays wonderful, there a myriad of interesting tricks and tips to playing, and you could beat it in as little as about 12 levels, or you could spend hours beating all 96 exits. The game was vast, the levels were long, there was a good mix of fun and challenge.
Mario64 was big blocky graphics for the sake of being able to say "HEY LOOK IT'S 3D!!!!!111". The Playstation made MUCH better use of it's 3d capabilities, and for reference, the Playstation came out 18 MONTHS BEFORE the N64 (Dec 3rd 1994 vs. June 23 1996, source Wikipedia). I don't think the playstation was the best console out there - I think that title remains with the SNES - but I sure as hell think that the Playstation was making much better use of their graphics than the "amazing reality engine as powerful as a Supercomputer doing CGI" that hte N64 claimed to be.
~Wx
I think you'll see if you go back today and play goldeneye on the N64 it doesn't hold up to the ideals you have in your head about what it should be like.
Things in life get distorted by time. Our memory represents idealism, when the reality is different. For me, a recent example is Fraggle Rock. I bought the 1st season of FR for my 2 year old, but also to relive the childhood expierence myself. The fact is, however, that it's not as good as I remember.
I've also gone back and played older video games - they're not as good. Try playing Street Fighter 2 on the SNES now. I can't do it, after playing Alpha 3 on playstation, 3rd strike: fight for the future on Dreamcast, and Capcom vs. SNK 2 on PS2. It's aweful. Yet, I remember wasting hours and hours of summer vacation playing it.
I really think if you go back now and play Golden eye, you'll see that; while it may have been fun at the time, it doesn't compare to current offerings, and shouldn't be held up as a paragon of excellence for future first person shooter console titles.
~WX
Alexandra, meet Emperor Ghestal of USFF3. Emperor, Alexandra.
Jack Ryan? Is that you?
Are you in an alliance?
My alliance is nbsi (not blue, shoot it). If you're not friendly (which means a member of ASCN, Loktra Voltera, Veritas Immortals, Ghost, or Knights of the Southern Cross, which admitedly is 1/12 of the people in eve), and you're spotted, you're shot at. So, in a lot of ways, our space is more secure than 0.4 - 0.1 space. In fact, I'd rather be in friendly 0.0 than Jita right now, cause there's a couple of corps that have declared empire-sanctioned war on us.
The problem is this guy goes where he wants to go. We all know we can web him. The problem is doing it. He's in a vagabond, with 220 vulcan II's and some very fast equipment and skills, and tech 2 drones. The problem is that he's got all of his flight skills trained up, so that he turns and accelerates on a dime, and our intys have trouble keeping up with him. He can instalock, and like I said, when he sees more than 2 or 3 ships with offensive capabilities, he shoots off to a safe zone.
There's other stuff, too - like logon traps. Last night we lost 15 billion because we jumped into a system, escorting freighters, and an interdictor warped in and shot a bubble at us. All of a sudden, there were about 35 battleships and at least one carrier right on top of us, where they hadn't been in local, and hadn't been in any surrounding system. That shouldn't be possible.
Sigh. Maybe I am a carebear. But... it seems like it's impossible to get rid of these pirates in our space. Everytime we kill one, they're back in a billion isk ship in a matter of minutes. They're just there to annoy, they never want money, never want to negotiate.
Killing people for fun is not piracy. It's griefing. Piracy is extortion by force (in a naval setting).
~x
See, the thing is you're not being a pirate.
A pirate would hit someone until they're in structure, and then demand payment to be left alone.
You just kill people.
There's games for that - see Counterstrike. In eve, it just ruins it for the rest of us.
I play eve, and in the sector of space that I hang out in, there's a highly organized, well skilled, tech 2 equiped group of pirates that fly around looking for kills.
They're not there to try and claim territory, they're not there to complete a mission objective. They're there to get easy kills. One guy in particular has been playing since 2003 (meaning, almost all the skills he could ever want are trained to the max, giving him lots of bonuses), and is flying the fastest ship in the game. All he does is look for solo miners and people in shuttles and frigates to gank. He always runs when there's any sort of resistance.
I guess I just don't understand it. I don't get why people would want to do that. Spend all that time in game learning skills and earning money, only to never engage in anything challenging. Only to cause problems for people whom you really have nothing against. It just doesn't make sense, and I can't see how it's fun.
~Wx
Dude.
1.) Valium
2.) grep -i
~Will
However, I'd be willing to wager that if someone was raised from a young age, having only Unix/Unix derivitave experience and knowledge, they would have some (albeit less) issues with Windows or OSX.
"Some" issues. Like, a complete inability to do anything a new way! I support a bunch of people who used unix, and VMS on vax, and a bunch of old skool stuff. You know what I can't get them to do? Transition away from their old DEC Alphas and into something a little more modern ("I highly doubt that an x86 pentium can beat a DEC in floating point math" Um, yeah, it only has a 1200% speed advantage, and it is designed to play games). I had to solve a problem where one Alpha had a license manager for EDT that generated it's code based on the IP address of the machine! Plus, EDT?!? A text editor written for a PDP-11?!? That cost $700!!?!?
And yet these same - the same people who can use latex and EDT - can't use office and acrobat. The same people who use mh (inc, scan, repl, folder -pack, etc) or pine can't seem to figure out a GUI imap mail client.
Yes, they have difficulties. I gues it always goes back to what you learned on.
~Will
Yeah isn't that true. Don't you just love searching for documentation or at minimum a FAQ or HowTo for an application, then posting to the list for the location of the documentation only to get no useful reply, then follow up asking for specifics on how to do (n) with the tool, then you get blasted and told to RTFM. Then, post back that if there WERE a FM to R, that you'd have RTFMed already and wouldn't be posting a question for some wiseass to post a snarky RTFM reply. At that, you'll be told to WTFM, which is senseless because you don't know how to DO (n) because there is no FM to R, so telling you to WTFM is fruitless, or they point you at a wiki which is nothing but a skeleton consisting of Feature (N) : To be written later.
So, I see you've tried to use OpenWRT on your Linksys WRT54G, too?
~Will
Please mod this post offtopic.
3 20027 ) where you said:
I wanted to point out to you..
this post ( http://slashdot.org/comments.pl?sid=185590&cid=15
Although I understand what you say and I agree with some of it, I don't believe this is a gold bubble that will dissappear over night. [...] I'm guessing that we'll see $1000/oz by the end of the year - I bought at $550 so have put my money where my mouth is. We shall see.....
And then, this: Gold closes less than $600 an oz, down $170 from Mid May (previous post was from May 12).
I'd go ahead and sell.
The first things I notice:
1.) This review is forty pages. Thanks, toms hardware [next] for really cashing [next] in on those ad [next] impressions. They've been doing this for years, and if they didn't actually have substance to their reviews, it would be remarkably annoying. Err. Something.
2.) The very first screenshots of the Aero vs. Vista Basic interfaces look identical. Just to make sure, I loaded them up in photoshop. The "preview" window is exactly the same between the two. What?
Still reading...
Yeah, ok, ok - ya got me. Ya got me.
Everyone, I fed a troll!
Well, yeah, what I was referring to is people who believe in creation with the logic "Life is really complex. I have no freaking idea how it works. Therefore, god made it."
That's an unfair reduction of the facts. Attempt to understand it, seek information from reliable, scholarly, peer-reviewed sources. If you can't be bothered, don't tell people who do these things that they're wrong.
~Wx
And here's where you're wrong and trolling:
We're not talking about the DMCA, we're talking about basic theft.
NO, NO, NO, WRONG.
Theft is when YOU HAVE SOMETHING, SOMEONE ELSE TAKES IT, and YOU NO LONGER HAVE IT.
This is copyright infringement. It is NOT the same thing as theft. In a way, the copyright owner has something, someone else takes (an exact replica of) it, but the copyright owner STILL HAS IT.
It is not as simple as "reduce the problem down to something you can understand and digest easily", and "repeat it often enough, it becomes true". You can't make a simple analogy out of this; it is not a simple problem. Attempt to understand it. Bring yourself to it's level; not vice versa. This works for all complex problems, be it micro v. macro kernel, evolution v. creation, pro-choice v. pro-life, etc. Elevate your understanding.
~Wx
Does any game developer need a BR disc to provide a gameplaying experience that right now they can't fit on a DVD-9? Exactly what groundbreaking new gameplay paradigms are they introducing with the PS3?
Not to mention, we've been swapping CD's for game content for YEARS. If we have to swap some DVD's, i'm not going to cry. You can fit 18 GB on a single piece of plastic - double layered, double sided. So, what, 75 hours into your next Final Fantasy, you have to flip the disc over?
I like the games that sony has brought to the living room. But, I'm not sure I need blu ray. I'd rather they left it off, and sold the thing for $399.
~W
I play PC games over Console games every day of the week (and twice on sundays, like, for instance, today). But, a 6600GT will *not* play all the current games at acceptable framerates.
F.E.A.R. needs a 6800GT or a 7800GT to really be playable, where playable is >50fps. Then there are the games like CS:S, where you want AS HIGH A FRAMERATE AS POSSIBLE at THE HIGHEST RESOLUTION, in order to snipe, strafe, and track the headshot.
The gp poster may have gone too far into the theoretical side, but his point is not without merit. You can "learn" how to program java, or ajax, or whatever, but without a foundation, all you're doing is memorizing a set of algorithms specific to that application.
I'm a firm believer in an IT education. I think teaching someone "how computers work" and "how to program" is more important in the long run than "how to program ruby-on-rails". Learning the specific languages means you're immediately marketable - while getting an undergrad degree would mean 4 years + probably 2 of experience on the job - but, in a few years, your degree will still be worth something. If you know the fundamentals, you understand how programing works, you can learn new languages.
~W
The end result, though, would be a 50,000 pen-and-paper RPG that is played graphically over the Internet. A great idea on paper, but really really hard to pull off successfully.
Welcome to Eve Online.
- it would be way, way more fun if the actions of the player community as a whole were to drive a continuous evolution of game content, as opposed to the current paradigm of seting up a rat's maze of static content that is destined to run out sooner or later (or become boring if it's repeatable)
Player controlled economy and territory.
- removing the experience treadmill and level segragation would put players on more even ground, allwing for more realistic, less frustrating interaction between players
No levels. Skills, but they train even when offline.
- it would be way more fun to eliminate the focus on grinding for experience and items and instead make a game where the players play to affect the larger happenings of the world itself.
Player controlled alliances. Might makes right - if you have the firepower, you control the territory. The orcs don't often rise up and take Ironforge, just cause they want it, but it happened to my alliance recently in Eve. Look: Eve Alliance map. Down at the bottom, Paragon Soul? Yeah, I was there when ASCN rolled in their dreadnaughts and the number of people in the local channel jumped from 30 to 115 in 10 seconds. I was there when we lost control of Smoske memorial and Anzac Pub space stations.
All of that map that is colored is player-controlled territory. The center is "high security" which translates more or less to "non-pvp".
MMOs can be good. Welcome to the future. Reply to this post with contact info, I'll see if I can get you a 15 day free trial.
~W
Another thing to mention is that Eve doesn't use "shards". There's none of this "Oh, you play WoW? What server? Oh, too bad, I'm on Mediveh". It's ONE SERVER, but at times, we've hit 25,000 simultaneous connections. They accomplish this with big hardware (IBM dual core dual xeon blades, at the moment, i think) and a RAMSAN from a company in Texas.
The game is... it's really hard to explain it to someone who hasn't seen it. It's almost entirely player controlled. All of the low-security space is permanantly up for grabs, and Might makes Right, period. The economy is by far the most complex I've ever seen in a game. Anything you can think of to make money is fair game. There is no "end game" - i.e. there is no lvl 60. If you get bored, join an alliance. Start a war. Train your character in a different direction. I mean... just go check it out. That's all there is to it.
(and I've only been playing since Feb.)
~Xiaodown
Piloting a Ferox with more tech 2 gear than you can shake a stick at.