OpenFrag - An Open Source FPS
OpenFrag was founded in May 2003 and aims to create an open source first person shooter with commercial grade quality. All participants are volunteers and use some of their spare time to help in the development process. The project was recently featured last month at the Finnish game exhibition XPlay 2006. Some of the project's textures have also been featured in the news at BlenderNation, it looks as if there is a promising future for these developers.
As with all open source software, it's pretty damn ugly.
"Oh boy"
Does this bring http://parsec.org/ to mind for anyone else?
Ramble's right, that's the very reason I 3 Apple. They take the awesomeness that is open source and polish it up for me.
Haiku for you!
The project site is located at http://openfrag.org/, although I believe it is in the process of being slashdotted right now.
I wonder whether the first iteration of the game will be traditional or tactical? I assume that the designers want the engine to be good enough that it can be customized to do both. But what kind of game do they actually want to make? More like Quake or more like Counterstrike?
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Frag count
www.Slashdot.org: 1
www.openfrag.org: 0
Slashdot wins this round...OpenFrag is dead.
Ugly or not it'll probably be much more fun than some other major titles. Major software houses don't usually have a fucos on making a fun game, it's all about timelines and profit. I think people taking their own time to make something they want to play would at least be worth a look at.
He whom you called four-eyes yesterday, you call Sir tomorrow.
As with all open source software, it's pretty damn ugly.
:)
It seems that you have never heard of XGL.
Now you have.
I'll probably be modded down for this...
Cube and it's sequal are two great open source fps games... http://wouter.fov120.com/cube/
If it's dead, you killed it.
The screenshot section sais: Comming soon.
h ot&btnG=Zoeken&svnum=10&hl=nl&lr=&client=firefox&r ls=org.mozilla%3Aen-US%3Aunofficial
http://images.google.nl/images?q=openfrag+screens
If you mod this up, your slashdot background will turn into a beautiful sunset!
For those who are willing to actually let there site respon.
http://sourceforge.net/projects/openfrag/
If you like the sound of this then you might also be interested in Cube.
I'll probably be modded down for this...
I wonder how this will differ from nexuix which, as far as I am aware, is pretty much this...
*''I can't believe it's not a hyperlink.''
I like their effort, but it doesn't come close to, for instance, the Quake III source (released under the GNU license).
Besides being graphically superior, Quake III also has the advantage of alot of tutorials/documents being available (mostly made by the community).
Allthough I have to give credit to Ogre (which this engine seems to be based on), which was one of the few engines which had some nice wiki's/community to help you through.
But hey, as said, I like their effort, and maybe within a few builds it will shape up.
http://www.alientrap.org/nexuiz/p
http://www.cubeengine.com/
ftp://ftp.idsoftware.com/idstuff/source/quake2.zi
http://www.itplaysdoom.com/
It's not like there aren't other FPSs and engines available. Am I nuts, or would someone with an interest in game design and F/OSS be better off creating derivative work from those engines?
Fragged their web server!
One of the things that made Elephant Dream, the recently released 3D short movie that was created (almost) with only Open Source Tools, so interesting was that it focused on doing it completly the 'Open Source'-way, free tools whereever possible and all source and data was released as well. This lead to quite some nice improvments in Blender, which was used for most of the work and a whole lot of data to look at and browse around to learn from. So the question is, how does OpenFrag compare to that? We already have quite a few free FPS floating around, so yet another one isn't all that interesting by itself, even with source. However, having access to a bunch of 3d animated models with free licensing and a whole lot of textures would definitvly be very interesting, especially when they could be manipulated with open source tools and not just Photoshop and Max. So is OpenFRAPs trying to stay completly with all its files "Open Source" or will it only be the engine that have an OpenSource license and data more or less locked up by only being available in engine specific or proprietary data formats?
they dont call it spaghetti because its eatable as spagetti, they call it spaghetti code because only the flying spaghetti monster can understand it!
http://sourceforge.net/project/showfiles.php?group _id=82471
I couldn't get it to work; maybe somebody else can. Seems a bit iffy about card detection; it kept thinking my nVidia Geforce 6600GT was an ATI Radeon 9600.
Also, I think somebody needs to have a little talk with them about what "open source" means. Unless Bush and Evanescence are really big fans of their work, I don't think they have permission to be including their songs along with their tech demos...
I tried to sign up for the forums, after I didn't find an obvious email address for a webmaster, but (and this is before any Slashdotting took place) I got an error message instead. If I knew where to send it, I'd like to send a diff from their current home page text which would include at least a few spelling fixes, etc. Editing is fun :) -- but not when it's a bother ...
timothy
jrnl: http://tinyurl.com/c2l8yr / foes: http://tinyurl.com/ckjno5
So ... if the Quake engine has been released under the GPL, why does this project exist?
Why not build on and improve Quake II's engine, instead of just reinventing the wheel (3d engine) all over again? Does the world really need another engine, when there's a perfectly good FPS one available that's both free and a lot more mature?
I don't get it.
If it's just a for-the-hell-of-it project, that's fine, but the summary makes it sound like it's somehow creating something new, as if an open source FPS doesn't already exist. It does.
"Ladies and gentlemen, my killbot features Lotus Notes and a machine gun. It is the finest available."
I like the Doomsday engine, and it apparently works with shareware WADs as well as the official Doom 1 & 2, Heretic and Hexen ones (but I just use Doom 1 and 2). It's homepage is doomsdayhq.com but other than it's forums it doesn't seem to be updated often. You may just want to go to the sourceforge page http://sourceforge.net/projects/deng. I can't wait for an Ubuntu Dapper repository to be set up, as it's Breezy packages don't work with Dapper, and when compiling the source myself I can't get any of the fancy extra models and graphics installed that the packages did for me in Breezy and Debian :-(
It will be interesting to see if an open source development model can make a game 'cheat proof'.
Priority #1 for Open Source Games: Make it easy to edit! I've tried to edit CrystalSpace, and it is a massive pain in the ass. If you make decent open source game engine that is easy to edit, the levels / adventures will show up eventually. Notice that there are quite a few different texture sets for Wargus/Freecraft - this is because all you have to do is edit the images! If you know of OSS games that are easy to edit, I'd love to hear about them.
It's called modding. You take a loverly engine that someone else coded and add your own gameplay. (I'm talkin to you Doom3!)
What does an open source engine bring to the package?
You are asking "Why create a game engine from scratch when you have a perfectly good six year old, multiplayer only game engine available?" You might as well ask ID why they didn't use the Quake III engine for Doom 3.
Warsow. . . .
Nexuiz. . . .
OpenArena . .
Legends . . .
Tremulous . .
And the rest : http://www.icculus.org/lgfaq/gamelist.php
OSGGFG - Open Source Gamers Guide to Free Games
Totally wrong moment for a slashdot... :P
Demo is about to be released at the end of this summer.
About the media, it's all licensed CC-BY so don't worry about only the source being open :)
I feel sorry for our webserver...
Currently i'm uploading 2 trailers to the sf.net project page.. they were on our webserver.. but well, that one is kinda dead.
Man, I'm loving this FPS! It's like 007, but change two of the numbers, play a little switcharoo, and bam! You've got yourself Goldeneye 404!
And it's quite interesting, there's a few good looking ones which I've played a few times. But it's all come back to gameplay and I'm afraid that the gawky looking Block Attack has taken waaay too much of my time lately. Only after completing all of the stage levels could I stop playing it to any serious degree.
The graphics however, are obviously created by a programmer...
Task Mangler
It's beautiful.. start with that as a base and go from there.
Oh why must every another open source game project name begin with "Open".
No, it's like in a spaghetti western, where everyone dies in the end, as in, "There but for the grace of flying spaghetti monster code I."
GTA was written by a large company under direct supervision, and look at the insane crap they hid in there, and the sex scenes. Spicy!
/. community? There would be so much hidden pr0n, hidden sex scenes, and only God knows what else. I shiver at the thought.
Can you imagine now, a game being written by the
So they're making better progress than 3D Realms is on Duke Nukem Forever?
What else can happen when an unstoppable force collides with an immovable object?