Hmm, is pursuing what would be the single greatest discovery, event, achievement in mankind's history worth it? Maybe we should give the money to people who have failed at life? Perhaps we should give it to the government so they can afford to have more $1000 a plate fund raisers to fund more fund raisers. I think I'll got with SETI on this one.
People are too shortsighted. SETI has not been around that long. It's going to take a loooong time to find anything in the vastness of space. Looking for intelligent life in space is like looking for an off-white needle in a pile of white needles. And it happens to be a pile so large that no human can even hope to actually comprehend its dimensions. Of course it's gonna take a while. But if you find that needle, it's greater than the combined worth of everything you've ever created/discovered.
You have to wonder why there were 20 soldiers just standing around while they were testing an automated gun with live ammunition. I mean, even the Myth Busters know enough to stand behind a shield when guns are firing.
If you wanted to try to engage students in math and physics, you could try to show them how math and physics are so critical to making those video games they love. Math and physics are the things that drive all those awesome graphics and animation.
The best thing any manager can do is foster trust among team members. In order for a team to be truly effective they must trust each other, they must trust their leadership, and their leadership must trust them. Without that, your team and project are destined to fall short. Without trust, team members will lie, withhold information, mistreat each other, resent each other, and ultimately they will not be accountable for their actions. All of that results in poor efficiency and loss of quality in your product, whatever that may be.
Your team doesn't need to be friends with each other, but they do need to trust each other's abilities, and have respect for their co-workers, as well as you the manager. The best way to get that is to be the example. Don't micromanage everything. Trust your employees to do their job without your help, and provide a sincere reward (even a simple "well done" is enough) when they do well.
Lastly, a really good manager has two qualities that most people lack.
1) Listening skills. Managers who do not listen to - and appropriately act on - their worker's concerns garner resentment from their workers, which leads to a lack of trust, which leads to a lack of respect, which leads to a lack of accountability, which leads to poor working conditions and reduced efficiency. Good management means keeping all of those dominoes standing steady.
2) No ego. A good manager does not think of himself as a superior, even though his job title implies it. A good manager is always objective, and never allows his ego to bias his decisions. Learn to listen to your workers when they really do know more about a subject than you (which will be the case many times). If you're constantly undermining a worker's suggestions because you think you know more than them about their specific area of the project, you will lose trust, then you will lose respect, then they will lose accountability, etc etc you get the picture by now.
Being a manager is easy. Being good at it is really hard.
Hmm, is pursuing what would be the single greatest discovery, event, achievement in mankind's history worth it? Maybe we should give the money to people who have failed at life? Perhaps we should give it to the government so they can afford to have more $1000 a plate fund raisers to fund more fund raisers. I think I'll got with SETI on this one.
People are too shortsighted. SETI has not been around that long. It's going to take a loooong time to find anything in the vastness of space. Looking for intelligent life in space is like looking for an off-white needle in a pile of white needles. And it happens to be a pile so large that no human can even hope to actually comprehend its dimensions. Of course it's gonna take a while. But if you find that needle, it's greater than the combined worth of everything you've ever created/discovered.
You have to wonder why there were 20 soldiers just standing around while they were testing an automated gun with live ammunition. I mean, even the Myth Busters know enough to stand behind a shield when guns are firing.
At last, my years of effort poured into this anti-worker security application are validated! Soon it will be in cubicals everywhere, preventing work.
Here's a sneak preview.
http://www.thepcmanwebsite.com/media/pacman_flash/
"Non -- because 'We've never done it before, so we can't.'"
If only they had taken that attitude when they were first offered the chance to breathe.
If you wanted to try to engage students in math and physics, you could try to show them how math and physics are so critical to making those video games they love. Math and physics are the things that drive all those awesome graphics and animation.
The best thing any manager can do is foster trust among team members. In order for a team to be truly effective they must trust each other, they must trust their leadership, and their leadership must trust them. Without that, your team and project are destined to fall short. Without trust, team members will lie, withhold information, mistreat each other, resent each other, and ultimately they will not be accountable for their actions. All of that results in poor efficiency and loss of quality in your product, whatever that may be. Your team doesn't need to be friends with each other, but they do need to trust each other's abilities, and have respect for their co-workers, as well as you the manager. The best way to get that is to be the example. Don't micromanage everything. Trust your employees to do their job without your help, and provide a sincere reward (even a simple "well done" is enough) when they do well. Lastly, a really good manager has two qualities that most people lack. 1) Listening skills. Managers who do not listen to - and appropriately act on - their worker's concerns garner resentment from their workers, which leads to a lack of trust, which leads to a lack of respect, which leads to a lack of accountability, which leads to poor working conditions and reduced efficiency. Good management means keeping all of those dominoes standing steady. 2) No ego. A good manager does not think of himself as a superior, even though his job title implies it. A good manager is always objective, and never allows his ego to bias his decisions. Learn to listen to your workers when they really do know more about a subject than you (which will be the case many times). If you're constantly undermining a worker's suggestions because you think you know more than them about their specific area of the project, you will lose trust, then you will lose respect, then they will lose accountability, etc etc you get the picture by now. Being a manager is easy. Being good at it is really hard.