The one thing I have noticed is that Warren Buffet cannot resist getting involved in newspapers. Just because he invested money in them, in this case, I would not consider this a smart investment.
It's about time for Warren Buffet to get some comeuppance. A cutthroat buyout specialist masquerading as a down home good ol boy. Admires Lloyd Blankfein. Opines that Barklays did nothing wrong by fiddling the LIBOR. Profited hugely from the world's misery in 2008. Hates technology so much that he believes buying shrinking dead tree newspapers is a great idea, because there aren't any buggy whip factories to buy. Go for it Warren!
Respectfully (or perhaps not) you lack the slightest clue about anything to do with 3D graphics and it shows. This $50 Radeon running OpenGL 4 under Catalyst says you are talking out of your butt. A quick trip to Google makes nonsense of your FUD. Facts are a bitch for a guy like you, aren't they?
OpenGL ES - do you even know what it is? OK, that was rhetorical, obviously again you don't have a clue. Allow me. OpenGL ES is OpenGL with the legacy fixed function pipeline stuff stripped away. Begin/End is gone (use drawarrays). Feedback is gone (do your own transforms). All kinds of crap is gone. But all the drawarrays, vertex buffer objects, frame buffer objects, shaders... all that stuff that maps well to 3D hardware is still there. Plus some added functionality like fixed point numbers that was later added to OGL 4. In other words, OpenGL ES is no toy, sorry to rain on your one troll parade.
As for Kronos, the bitching from hotheads died down long ago when it was demonstrated how to advance the library specs properly without losing compatibility. Nobody except Microsoft retreads whines about that any more. Coming down the pipe pretty soon is the new stateless API. DirectX is already chasing OpenGL taillights, and with the stateless API in place DirectX will be completely lost in the dust. Meanwhile, OpenGL has already evolved into a great API for games and CAD at the same time, just as Microsoft hoped it never would be.
Time to pull your hairy foot out of your mouth, or maybe you love the taste of toe jam.
All smartphones support some form of hardware OpenGL ES acceleration by now and I am not seeing them changing to DirectX any time soon. Considering that there is a huge market in mobile gaming there is plenty of room there. Not to mention that there are more consoles around than the Xbox.
Of course, there is always the chance that Nokia might rise from the dead and infect us all with DirectX Lumia phones. <shudder>
Read the summary again. Who is making any promises beyond the current version?
Why, your dear friend Richard Stallman has made that promise, because this code base was put under GPL by John Carmack just so that it can never be taken private. Got anything else to moan about?
Lets face it folks DirectX won years ago because the kronos group cared more about CAD than they did 3D gaming
Let's face it, you're a trolling FUDster. In case you haven't noticed, OpenGL rules the world at the moment, except for exactly one segment that Microsoft runs as a walled garden (an $8 billion vanity project) and the PC gaming segment from which Microsoft failed to completely evict OpenGL, not for want of trying or lack of expenditure. Every other platform is OpenGL, and those platforms are growing far faster than Microsoft's DirectX segment.
On top of that, DirectX has gone back to being the crappy API. Sure, it was first to move on some necessary improvements to the 3D rendering pipeline and for a time it held a technical lead over OpenGL in some ways. But that is history. OpenGL 4+ is to DirectX as... an Arabian stallion is to a Camel? Sure, Microsoft's Camel can race, but it still smells like a camel.
I don't think they'd port to linux just cause 'it's a good thing' to quote John Carmack on his motives for having linux versions of past games. Sadly, even id doesn't do that anymore.
John played his part admirably, both in providing the open community with several lovely, pragmatic examples of high performance 3D engine design and in preventing Microsoft from killing off OpenGL as a gaming platform. I think that's enough. We ought to be able to take it from here.
I suspect the ability for users to disable secure boot makes a legal challenge to this moot
I suspect it doesn't. Look, for example, at the series of fines Microsoft had to pay in the EU for just pretending to comply while in reality maintaining barriers.
Car analogy: Ford didn't actually have to put bombs into the Pintos to be liable for exploding gastanks. The gas tank just had to have a probability of exploding. Microsoft just has to be guilty of making things inconvenient to be found to have used its market power to erect a barrier to competition.
I was at 2 major industry tech conferences last month.
In every keynote and all-hands session, Apple hardware was center and present. Nothing special was made of this - just every damn computer used to demo solutions or held by a GM, VP or C-Level was a MacBook.
Oh interesting, and in two years most of them will be Android tablets. Just a modest prediction.
Heck, I'd love to see HP go back to its real roots as an engineering driven firm. They got their start building the most rock solid test equipment on the planet, and they did it for a reasonable price, after all. Whatever happened to that kind of thinking?
You guys are getting your story confused. One says the story is trash, the other says the summary is trash, a third (me) actually read the article and found it neither biased nor irrelevant.
When you have as much money as Apple there is very little it cannot gnaw upon.
True, and when you are as greedy and morally challenged as Apple is, that is bad news for society in general.
Of course, there is nothing more morally challenged than an Apple employee with mod points. Just don't give this company power over your private information, people.
Maybe "spent a lot of time" meant they copied the work of the "android x86" guys... Reinventing the wheel?
Ah, ahem, that's what you are supposed to do in open source, that's how it works. It's massively parallel, effort is supposed to be duplicated. Good things happen that way.
I must have completely missed the point of OSS; I thought the idea was to share code so that people didn't have to continually reinvent the wheel.
You didn't complete miss the point, you just missed half of it.
Whoa, look, a really determined spinbot came along days after the thread died and modded me down for drawing attention to the number of transistors Intel spends on decoding its rambling instruction set. Disgusting behavior, disgusting culture.
I can't get my Xoom to heat up no matter what I do, whereas the Atom is always hot. Plus the triangle throughput of the tegra 2 puts the Atom junk to shame.
Intel can't start selling arms, they'd have to sell at reasonable margin and their margin would tank, likewise their stock. Intel has just got to keep hanging on to that X86 compatibility thing for dear life.
You know deep down this is bullshit... right? I mean, most ARM designs offer multiple instruction sets anyway! The power costs of this are way way overstated - especially today
Ah, I don't think you're right about that. Have you looked at the amount of x86 die consumed by instruction translation? Here it's about 20% of the die not counting cache and I doubt Intel does it any better. Plus Intel keeps lathering on new, incompatible instruction sets like a kid in a candy store. The cows are now coming home on that one.
Intel is, as usual, a node ahead of basically everyone else.
And they need it with their architectural disadvantage.
Other fabs just got their 28nm half node online not long ago, late last year.
Half node is the new full node. TSMC has a good chance of having 20 nm before Intel has 14 nm, so there is the possibility of a window of up to a year when TSMC is on 20 nm with intel at 22 nm. Interesting game.
The one thing I have noticed is that Warren Buffet cannot resist getting involved in newspapers. Just because he invested money in them, in this case, I would not consider this a smart investment.
It's about time for Warren Buffet to get some comeuppance. A cutthroat buyout specialist masquerading as a down home good ol boy. Admires Lloyd Blankfein. Opines that Barklays did nothing wrong by fiddling the LIBOR. Profited hugely from the world's misery in 2008. Hates technology so much that he believes buying shrinking dead tree newspapers is a great idea, because there aren't any buggy whip factories to buy. Go for it Warren!
After all, it worked so well for Conrad Black.
Respectfully (or perhaps not) you lack the slightest clue about anything to do with 3D graphics and it shows. This $50 Radeon running OpenGL 4 under Catalyst says you are talking out of your butt. A quick trip to Google makes nonsense of your FUD. Facts are a bitch for a guy like you, aren't they?
OpenGL ES - do you even know what it is? OK, that was rhetorical, obviously again you don't have a clue. Allow me. OpenGL ES is OpenGL with the legacy fixed function pipeline stuff stripped away. Begin/End is gone (use drawarrays). Feedback is gone (do your own transforms). All kinds of crap is gone. But all the drawarrays, vertex buffer objects, frame buffer objects, shaders ... all that stuff that maps well to 3D hardware is still there. Plus some added functionality like fixed point numbers that was later added to OGL 4. In other words, OpenGL ES is no toy, sorry to rain on your one troll parade.
As for Kronos, the bitching from hotheads died down long ago when it was demonstrated how to advance the library specs properly without losing compatibility. Nobody except Microsoft retreads whines about that any more. Coming down the pipe pretty soon is the new stateless API. DirectX is already chasing OpenGL taillights, and with the stateless API in place DirectX will be completely lost in the dust. Meanwhile, OpenGL has already evolved into a great API for games and CAD at the same time, just as Microsoft hoped it never would be.
Time to pull your hairy foot out of your mouth, or maybe you love the taste of toe jam.
All smartphones support some form of hardware OpenGL ES acceleration by now and I am not seeing them changing to DirectX any time soon. Considering that there is a huge market in mobile gaming there is plenty of room there. Not to mention that there are more consoles around than the Xbox.
Of course, there is always the chance that Nokia might rise from the dead and infect us all with DirectX Lumia phones. <shudder>
Read the summary again. Who is making any promises beyond the current version?
Why, your dear friend Richard Stallman has made that promise, because this code base was put under GPL by John Carmack just so that it can never be taken private. Got anything else to moan about?
the code is open sourced, and that will never change.
Are you sure? Are you absolute certain? Do you feel lucky, punk?
With a copyleft license on the code and a vibrant community, who needs luck?
Lets face it folks DirectX won years ago because the kronos group cared more about CAD than they did 3D gaming
Let's face it, you're a trolling FUDster. In case you haven't noticed, OpenGL rules the world at the moment, except for exactly one segment that Microsoft runs as a walled garden (an $8 billion vanity project) and the PC gaming segment from which Microsoft failed to completely evict OpenGL, not for want of trying or lack of expenditure. Every other platform is OpenGL, and those platforms are growing far faster than Microsoft's DirectX segment.
On top of that, DirectX has gone back to being the crappy API. Sure, it was first to move on some necessary improvements to the 3D rendering pipeline and for a time it held a technical lead over OpenGL in some ways. But that is history. OpenGL 4+ is to DirectX as... an Arabian stallion is to a Camel? Sure, Microsoft's Camel can race, but it still smells like a camel.
I don't think they'd port to linux just cause 'it's a good thing' to quote John Carmack on his motives for having linux versions of past games. Sadly, even id doesn't do that anymore.
John played his part admirably, both in providing the open community with several lovely, pragmatic examples of high performance 3D engine design and in preventing Microsoft from killing off OpenGL as a gaming platform. I think that's enough. We ought to be able to take it from here.
Hear, hear. Gmail is the best of the webmailers and it still sucks ass.
I suspect the ability for users to disable secure boot makes a legal challenge to this moot
I suspect it doesn't. Look, for example, at the series of fines Microsoft had to pay in the EU for just pretending to comply while in reality maintaining barriers.
Car analogy: Ford didn't actually have to put bombs into the Pintos to be liable for exploding gastanks. The gas tank just had to have a probability of exploding. Microsoft just has to be guilty of making things inconvenient to be found to have used its market power to erect a barrier to competition.
I think the DR-DOS settlement was more like hundreds of thousands.
Why would you think that?
I was at 2 major industry tech conferences last month.
In every keynote and all-hands session, Apple hardware was center and present. Nothing special was made of this - just every damn computer used to demo solutions or held by a GM, VP or C-Level was a MacBook.
Oh interesting, and in two years most of them will be Android tablets. Just a modest prediction.
Heck, I'd love to see HP go back to its real roots as an engineering driven firm. They got their start building the most rock solid test equipment on the planet, and they did it for a reasonable price, after all. Whatever happened to that kind of thinking?
It got MBAed.
Except most consumers are thankfully moving past the perceived need of printers.
A modern printer worthy of the name is also a scanner, photocopier and fax, I doubt that most consumers have moved past all of those.
You guys are getting your story confused. One says the story is trash, the other says the summary is trash, a third (me) actually read the article and found it neither biased nor irrelevant.
When you have as much money as Apple there is very little it cannot gnaw upon.
True, and when you are as greedy and morally challenged as Apple is, that is bad news for society in general.
Of course, there is nothing more morally challenged than an Apple employee with mod points. Just don't give this company power over your private information, people.
When you have as much money as Apple there is very little it cannot gnaw upon.
True, and when you are as greedy and morally challenged as Apple is, that is bad news for society in general.
Maybe "spent a lot of time" meant they copied the work of the "android x86" guys... Reinventing the wheel?
Ah, ahem, that's what you are supposed to do in open source, that's how it works. It's massively parallel, effort is supposed to be duplicated. Good things happen that way.
I must have completely missed the point of OSS; I thought the idea was to share code so that people didn't have to continually reinvent the wheel.
You didn't complete miss the point, you just missed half of it.
Whoa, look, a really determined spinbot came along days after the thread died and modded me down for drawing attention to the number of transistors Intel spends on decoding its rambling instruction set. Disgusting behavior, disgusting culture.
I can't get my Xoom to heat up no matter what I do, whereas the Atom is always hot. Plus the triangle throughput of the tegra 2 puts the Atom junk to shame.
Intel can't start selling arms, they'd have to sell at reasonable margin and their margin would tank, likewise their stock. Intel has just got to keep hanging on to that X86 compatibility thing for dear life.
why don't you guys just buy transformers if that's what you guys are after?
Because I already bought a Xoom quite some time before the Transformer came out and I'm happy with it. Solid as a rock.
Responsible for the greatest defeat in cell phone history
You know deep down this is bullshit... right? I mean, most ARM designs offer multiple instruction sets anyway! The power costs of this are way way overstated - especially today
Ah, I don't think you're right about that. Have you looked at the amount of x86 die consumed by instruction translation? Here it's about 20% of the die not counting cache and I doubt Intel does it any better. Plus Intel keeps lathering on new, incompatible instruction sets like a kid in a candy store. The cows are now coming home on that one.
Intel is, as usual, a node ahead of basically everyone else.
And they need it with their architectural disadvantage.
Other fabs just got their 28nm half node online not long ago, late last year.
Half node is the new full node. TSMC has a good chance of having 20 nm before Intel has 14 nm, so there is the possibility of a window of up to a year when TSMC is on 20 nm with intel at 22 nm. Interesting game.
No, he meant 1802, which completely outclasses 6809 in terms of transistor count. Less than the very first ARM even.