The new Thief has a similar level: a haunted asylum. It has a shock scare early on (you will predict it, too obvious) and a few chills within but isn't nearly as scary as Shalebridge, not by a longshot.
I played through Dishonored several times because I was needing a stealth fix. The method of gameplay does affect the outcome but the number of those outcomes isn't huge (think Mass Effect 3's Pick-A-Colour ending). Dishonored was far too easy, I play on the hardest difficulty and ghosted it ending with a happy cutscene ending, hardest and killed everyone where plague rats ran amok and the end cutscene was rather grim and everything in between.
The Blink spell and Dark Vision spells made the game a walk in the park.
It's a very good game and does pay homage to the Thief series in a few parts. If you see it on sale, it's worth a buy if only for another type of stealthy-type game.
System Shock 2 is available on GOG.com for both PC and Mac. It is one of the finest FPS/sneak/RP games you will ever play. It is still is my #1 spot.
Because I am such a wonderful person, email me (address is visible above) with a random bunch of junk text then reply to this post with the same junk and I'll gift you the game. You can be playing it in an hour...
It doesn't help the story, add to characterization, flesh out the setting, etc, it's just there because someone wanted to get away with it and be edgy. Except that too much of it and it just becomes stupid and puerile, actively hurting the final product
Thank you! You explained my overall dissatisfaction with it far better than I did. It didn't help or improve Thief in any way whatsoever.
We play the Thief series as pure stealth games, we don't kill (except perhaps monsters). It's like grown up Hide & Seek.
The stuff in the new Thief you see in the brothel is pretty nice (for a grownup:)) but I don't want my almost-8 year old seeing S&M or some whore riding a guy. Maybe you do, but I'd rather not.
I love all things Thief and have since the first release of Thief: The Dark Project.
What the new Thief gets right: - Stealth. Just as good as previous iterations. - Lock picking. Similar to what we had with Thief: Deadly Shadows. - Rope Arrows. Only because they are back after disappearing in Deadly Shadows- Lighting & atmosphere. I think they nailed it.
- Difficulty: Oh yes... they nailed this. The Iron Man setting looks great (you die, game over. You have to restart from scratch) as well as may other great tweaks. Like turning off that stupid Focus (see below)
What the new Thief gets wrong: - Rope Arrows. Yay, they are back, but they can only be shot into special wood beams with rope wrapped around them. The original rope arrows could be shot into almost any type of wood, even walls and many trees, allowing for great exploration. - Focus. This is Thief, not Dishonored. Fuck off, Focus. - Swearing and sex. I'm not a prude, but I would have liked hearing more "Taffer" and "Benny's drunk"-type talk over "fuck fuck fuck fuck" and the hot sexness in the brothel. Some of us play these games with our kids. - Scripted actions. Escape-type scenes. Very new Tomb Raider. Maybe it's part of 'reimagining' games that these scenes seem necessary.
I'm in to the third part of the story (the brothel) and while I am loving the new Thief as a die-hard fan, there are some serious shortcomings.
Just today on the news some Canadian luge folks were lamenting coming in 4th. Some were suggesting the Russians slowed the track down for them by raising the track temperature. No proof, of course.
It was embarsssing to hear my countrymen spewing such sour grapes without any evidence. You lost, deal with it. Don't blame your suits, the weather, Russian subterfuge, cosmic rays, whatever...
The music industry just doesn't get the 21st century. Their business model worked well enough (they get most of the cash, the artists got peanuts) in the day when the only way to get music was on physical media manufactured and distributed by them.
My empathy is 100% with the artists, not a thing for the non-musical side of the business.
That is a great point. I have been a subscriber for ages (and browse at "-1, raw and uncut" because I must suffer from some rare form of masochism). The static snapshot you get with the "old" comments is oddly peaceful when compared to dynamically updating poo and "click to read more" links.
My alarm system is wireless. There is a small box in an upstairs closet with a SIM in it which does the data transfer. Costs $15/month on top of my existing alarm plan (could get it cheaper these days most likely) My point is that even that small wireless surcharge is much cheaper than the cost of a POTS line. And this can't have the wires cut outside.
"free" airport wifi is a vacuum operation. Interesting note: we were heading out on a vacation a couple of weeks ago. I plugged my iPad into the USB charger in the plane and got a nice popup (typing this from the screen shot I took):
Trust This Computer? Your settings and data will be accessible from this computer when connected.
[Trust] [Don't Trust]
So charging on planes is another thing to avoid for me.
The picture looks like 3 giant testicles. Do other distant brown dwarfs have the same 3 testicle look to them? Do creatures on other planets have 3 testicles, if they do indeed have testicles?
If other planetary life forms were divided in to two sexes, would one have 3 ovaries to compliment the others 3 testicles?
ha ha very good!
I'll pay on GOG.com rather than free with DRM.
The new Thief has a similar level: a haunted asylum. It has a shock scare early on (you will predict it, too obvious) and a few chills within but isn't nearly as scary as Shalebridge, not by a longshot.
Shalebridge still freaks me out.
I played through Dishonored several times because I was needing a stealth fix. The method of gameplay does affect the outcome but the number of those outcomes isn't huge (think Mass Effect 3's Pick-A-Colour ending). Dishonored was far too easy, I play on the hardest difficulty and ghosted it ending with a happy cutscene ending, hardest and killed everyone where plague rats ran amok and the end cutscene was rather grim and everything in between.
The Blink spell and Dark Vision spells made the game a walk in the park.
It's a very good game and does pay homage to the Thief series in a few parts. If you see it on sale, it's worth a buy if only for another type of stealthy-type game.
System Shock 2 is available on GOG.com for both PC and Mac. It is one of the finest FPS/sneak/RP games you will ever play. It is still is my #1 spot.
Because I am such a wonderful person, email me (address is visible above) with a random bunch of junk text then reply to this post with the same junk and I'll gift you the game. You can be playing it in an hour...
It doesn't help the story, add to characterization, flesh out the setting, etc, it's just there because someone wanted to get away with it and be edgy. Except that too much of it and it just becomes stupid and puerile, actively hurting the final product
Thank you! You explained my overall dissatisfaction with it far better than I did. It didn't help or improve Thief in any way whatsoever.
Save your preaching, they are only games.
We play the Thief series as pure stealth games, we don't kill (except perhaps monsters). It's like grown up Hide & Seek.
The stuff in the new Thief you see in the brothel is pretty nice (for a grownup
Tell me, Freud, what is my main problem?
Oh yes, another failure is the lack of a jump button. What?! It has been replaced by a contextual 'action' button.
I love all things Thief and have since the first release of Thief: The Dark Project.
What the new Thief gets right:
- Stealth. Just as good as previous iterations.
- Lock picking. Similar to what we had with Thief: Deadly Shadows.
- Rope Arrows. Only because they are back after disappearing in Deadly Shadows- Lighting & atmosphere. I think they nailed it.
- Difficulty: Oh yes... they nailed this. The Iron Man setting looks great (you die, game over. You have to restart from scratch) as well as may other great tweaks. Like turning off that stupid Focus (see below)
What the new Thief gets wrong:
- Rope Arrows. Yay, they are back, but they can only be shot into special wood beams with rope wrapped around them. The original rope arrows could be shot into almost any type of wood, even walls and many trees, allowing for great exploration.
- Focus. This is Thief, not Dishonored. Fuck off, Focus.
- Swearing and sex. I'm not a prude, but I would have liked hearing more "Taffer" and "Benny's drunk"-type talk over "fuck fuck fuck fuck" and the hot sexness in the brothel. Some of us play these games with our kids.
- Scripted actions. Escape-type scenes. Very new Tomb Raider. Maybe it's part of 'reimagining' games that these scenes seem necessary.
I'm in to the third part of the story (the brothel) and while I am loving the new Thief as a die-hard fan, there are some serious shortcomings.
I guess those are YMMV problems. Though I agree about the screen brightness one.
Just today on the news some Canadian luge folks were lamenting coming in 4th. Some were suggesting the Russians slowed the track down for them by raising the track temperature. No proof, of course.
It was embarsssing to hear my countrymen spewing such sour grapes without any evidence. You lost, deal with it. Don't blame your suits, the weather, Russian subterfuge, cosmic rays, whatever...
...perhaps other countries just have better made and tested suits.
The music industry just doesn't get the 21st century. Their business model worked well enough (they get most of the cash, the artists got peanuts) in the day when the only way to get music was on physical media manufactured and distributed by them.
My empathy is 100% with the artists, not a thing for the non-musical side of the business.
... as beta continues to spread its AIDS among the geek population.
Based on some of the obfuscated code I've seen? Hungarian.
That is a great point. I have been a subscriber for ages (and browse at "-1, raw and uncut" because I must suffer from some rare form of masochism). The static snapshot you get with the "old" comments is oddly peaceful when compared to dynamically updating poo and "click to read more" links.
I don't need no stinking unicode to post goatse links.
My alarm system is wireless. There is a small box in an upstairs closet with a SIM in it which does the data transfer. Costs $15/month on top of my existing alarm plan (could get it cheaper these days most likely) My point is that even that small wireless surcharge is much cheaper than the cost of a POTS line. And this can't have the wires cut outside.
This was on an Air Canada flight heading south. I don't recall the type of plane, sorry. Heading back on WestJet had no USB port.
"free" airport wifi is a vacuum operation. Interesting note: we were heading out on a vacation a couple of weeks ago. I plugged my iPad into the USB charger in the plane and got a nice popup (typing this from the screen shot I took):
So charging on planes is another thing to avoid for me.
I was really wanting to get more Linux ISOs for my collection!
That is based on total page views rather than unique visitors though.
So even a few 4Chan users F5ing can boost the numbers significantly.
The picture looks like 3 giant testicles. Do other distant brown dwarfs have the same 3 testicle look to them? Do creatures on other planets have 3 testicles, if they do indeed have testicles?
If other planetary life forms were divided in to two sexes, would one have 3 ovaries to compliment the others 3 testicles?
Testicles.
North and South Pole-specific compasses. I should patent that.
(magentic north be damned)
I never claimed to care how he looked.