The gameplay favored the pass. Others you'd run every time. The gameplay greatly favored the run.
Ever think this might have nothing to do with some special "mechanics" and instead was influenced by the game's available talent? People that play sports games (especially Madden) will tend to pick the same team a majority of the time; the team they root for. This ends up influencing how they play the game from year to year.
If you play with the 2012 Broncos, you're probably throwing the ball nearly every down. If you play with the 2011 Broncos, you're probably running the ball nearly every down. In other words, a player is going to exploit the game based on the strength of the team they play with. I thought that would be obvious.
I'm not really sure what you mean about "some were so different... " Are you referring to the differences between Madden from year to year? With some exceptions, the gameplay from year to year was pretty much the same. A new version might introduce a new spin move or a new way to shift your defense pre-snap, but the gameplay has always been pretty much the same. Why do you think that is? Because football has pretty much stayed the same.
If you meant other football games aside from Madden, well, there really aren't any. There used to be Front Page Sports, and aside from a different viewing angle, the gameplay was pretty much the same (until they ruined the series with what I think might have been the 2003 version... I can't recall). There was also Tecmo Bowl. Yes. Of course this game was drastically different than Madden. This was because Tecmo Bowl followed a bastardized version of rules and players could only choose from four plays along with a reduced number of players on the field.
Aside from this is NCAA football games. There are different rules and in many ways is a very different game than NFL. But, overall, it still roughly plays the same as a game of Madden.
The point is that if you tell a thousand different developers to build an NFL football game, you're going to get a very similar result each and every time (assuming the developers have equal understanding of the game).
Someone please call this, ahem, "Carlsen" guy, and set up a series of matches against me. It should take no more than 6500 matches, but I WILL become the new chess grand champion!
Indeed. The last blue screen I got was when I switched my bios to ACPI -- that was quickly resolved and totally my fault. Outside of that, I haven't seen a blue screen since 9x.
Sure, showing the games might help show that, but an expert witness who has made a deep inspection of the games in question can determine if the underlying mechanics of scoring, play selection, and player rating are derivative, without getting bamboozled by 16-bit graphics.
In this case, the staggering move is the absolute lack of source code. Sheesh, people. Just subpoena the source. Oh, it's not available? How about expert analysis determining the algorithmic similarity?
I think if we were talking about Zelda or Metroid, your point would be spot on. In this case it's a sports game. Aside from various year-to-year rule changes and some evolution of tactics, the game has remained unchanged for a hundred years and "underlying mechanics of scoring, play selection, and player rating" are going to highly similar no matter what developers built it.
Cross the goal line with the ball? That's six points. Kick it through the uprights? That's three points. Do the latter immediately after the former? That's one point. Metrics for rating a running back? Speed, agility, strength, hands, blocking, injury, jumping, intelligence. Method for selecting a play? Choose a formation, choose run or pass, choose play. I mean most of the elements of Madden for years were always the same, and I fail to see how getting an "expert opinion" on trivial algorithms would prove to show any different no matter if they were written by the same person or not.
I used to be a huge fan of the Madden series up until a year or few before they stopped building a PC version (used to have loads of fun playing online with that terrible little java based matchmaker before they broke everything and made matchmaking built-in).
I also used to work at EA around this time, and even beta tested the first Madden PS2 release (though, not a single bug I reported was fixed).
I used to be given these weird little tasks (instead of manning the phones like I was supposed to) where I would have to, say, go set up a console in the board room so the C*Os could check out the stuff the slaves were churning out. One of those times, and I can't remember what I was doing, I got to talking with one of the engineers about Madden because I noticed he had a copy of all the old console versions up on his shelf. I had pointed out the versions I used to have (going back to SNES) and he made a comment about how "today's versions have nothing in common with those old relics."
This little anecdote doesn't really have a point, but an interesting recollection from a former life of mine.
You might not, but the rest of us have mothers, aunts, sister-in-laws, girlfriends, wives, daughters (and all their male counterparts in some cases) that require us to shop at Michael's at least once a year. Typically around either the first week or two of May, or in the few days running up to Dec. 25.
There was a time, though, that Michael's was a fun place to shop. If you didn't have a Hobby Lobby or the like, it was the best place to buy model rockets and the like.
The main reasons for storing CC information is to handle recurring payment services (subscriptions) or to have a method for refunding a customer without requiring them to enter all their information again.
I think there was plenty of Apple hatred back then, it's just that there were no fanboys to defend them. Everyone pretty much nodded and said "mm hmm".
Shit, I can remember hating Apple all the way back to the stupid ][ that sat in the corner of our elementary classroom and never got turned on because there weren't any teachers that wanted to bother teaching us how to use it.
Where is this "here" you speak of? I'm curious to observe their reactions when I use my laptop to make a call with Google Voice instead of the adequately sanctioned device.
Pretty much this. Not sure who these "other users" are, but if they are children, you're going to regret giving them access to your dev machine.
Personally, I use a host for a lot of my development. Local development is nice and fast and all, but I find it tends to give developers a false idea of how well their code performs in a live environment.
I would be perfectly happy with the option to simply disable an extention until it is updated.
In the event that Chrome updates, it would be nice to see which extentions offered tethered updates and if they were something I didn't feel like trusting, simply disable until I click the "Manual Update" button. An option to also remove the extention would be nice also.
I think the point about $120k being this sort of psychological limit is that if you do the math, you basically have the amount of money someone makes if they get paid $60/hr and work 40 hour weeks -- a very typical labor rate for many trades across all industries.
Wanna make $120k / year? Go start your own business and log 40 billable hours a week at $60 / hour. If you're busy enough, charge $100 / hour.
I'll bite. I'll even be so kind as to preface this with I am simply a user of this product. Shillflame me all you want...
My brother got me a Chromecast for Xmas. It's a pretty sweet gift for a brother because he knows I wouldn't buy one for myself, and yet they're only $35.
I tried it out, and was initially pretty disappointed. Being locked in to only being able to cast Chrome tabbed content felt like a gross artificial limitation. I figured it was just the was it was gonna be.
I found some workarounds by using remote desktop to remote into your own desktop inside a tab so you could then cast it to the TV. Phew. That was a ridiculous waste of effort along the lines of building a Java VM inside Javascript.
Then I discovered (I never saw it before... not that it wasn't there, just never saw it) the little arrow icon that gives you an option to "Cast Desktop". From then it was on. I can now just put the laptop on full screen and hit play.
The tradeoff for not having to deal with audio cables is that you do need to have a good WiFi network to get the best performance. Here's my setup:
- Thinkpad g wifi
- custom 4core 16gb workstation upstairs serving media files
- workstation gets internet from 4g hotspot via USB
- hotspot as router, but only g wifi
So my laptop reads files over the g wifi >> shitty low power hotspot router >> USB >> spinning SATA II disk >> back to the laptop which then streams it back over the hotspot router to the Chromecast device which is once again another trip back downstairs.
If I leave my laptop just a few feet in the other room it works perfect. No hiccups. If I keep it near the TV it gets choppy every 3-5 minutes.
So like I said, if you have a good network, expect it to work at least better than that.
Clearly it was meant to be covered in Silver Tape of the Gods, so not only will it bead that rain right off, but you'll be mackin' so many bitches with that style that hey, who's got time to ride a bike?
A self-cleaning oven, if you will.
That's a pretty fucked up way to put it. +1
You've obviously not played many sports games.
You are mistaken.
The gameplay favored the pass. Others you'd run every time. The gameplay greatly favored the run.
Ever think this might have nothing to do with some special "mechanics" and instead was influenced by the game's available talent? People that play sports games (especially Madden) will tend to pick the same team a majority of the time; the team they root for. This ends up influencing how they play the game from year to year.
If you play with the 2012 Broncos, you're probably throwing the ball nearly every down. If you play with the 2011 Broncos, you're probably running the ball nearly every down. In other words, a player is going to exploit the game based on the strength of the team they play with. I thought that would be obvious.
I'm not really sure what you mean about "some were so different ... " Are you referring to the differences between Madden from year to year? With some exceptions, the gameplay from year to year was pretty much the same. A new version might introduce a new spin move or a new way to shift your defense pre-snap, but the gameplay has always been pretty much the same. Why do you think that is? Because football has pretty much stayed the same.
If you meant other football games aside from Madden, well, there really aren't any. There used to be Front Page Sports, and aside from a different viewing angle, the gameplay was pretty much the same (until they ruined the series with what I think might have been the 2003 version ... I can't recall). There was also Tecmo Bowl. Yes. Of course this game was drastically different than Madden. This was because Tecmo Bowl followed a bastardized version of rules and players could only choose from four plays along with a reduced number of players on the field.
Aside from this is NCAA football games. There are different rules and in many ways is a very different game than NFL. But, overall, it still roughly plays the same as a game of Madden.
The point is that if you tell a thousand different developers to build an NFL football game, you're going to get a very similar result each and every time (assuming the developers have equal understanding of the game).
I game fairly regularly. I also run Win 7 64, so I'm guessing your problem is not Windows.
Someone please call this, ahem, "Carlsen" guy, and set up a series of matches against me. It should take no more than 6500 matches, but I WILL become the new chess grand champion!
Indeed. The last blue screen I got was when I switched my bios to ACPI -- that was quickly resolved and totally my fault. Outside of that, I haven't seen a blue screen since 9x.
The hate I remember had nothing to do with litigation or lawyers or anything. It simply had to do with the fact that Apple made shitty stuff.
Sure, showing the games might help show that, but an expert witness who has made a deep inspection of the games in question can determine if the underlying mechanics of scoring, play selection, and player rating are derivative, without getting bamboozled by 16-bit graphics. In this case, the staggering move is the absolute lack of source code. Sheesh, people. Just subpoena the source. Oh, it's not available? How about expert analysis determining the algorithmic similarity?
I think if we were talking about Zelda or Metroid, your point would be spot on. In this case it's a sports game. Aside from various year-to-year rule changes and some evolution of tactics, the game has remained unchanged for a hundred years and "underlying mechanics of scoring, play selection, and player rating" are going to highly similar no matter what developers built it.
Cross the goal line with the ball? That's six points. Kick it through the uprights? That's three points. Do the latter immediately after the former? That's one point. Metrics for rating a running back? Speed, agility, strength, hands, blocking, injury, jumping, intelligence. Method for selecting a play? Choose a formation, choose run or pass, choose play. I mean most of the elements of Madden for years were always the same, and I fail to see how getting an "expert opinion" on trivial algorithms would prove to show any different no matter if they were written by the same person or not.
I used to be a huge fan of the Madden series up until a year or few before they stopped building a PC version (used to have loads of fun playing online with that terrible little java based matchmaker before they broke everything and made matchmaking built-in).
I also used to work at EA around this time, and even beta tested the first Madden PS2 release (though, not a single bug I reported was fixed).
I used to be given these weird little tasks (instead of manning the phones like I was supposed to) where I would have to, say, go set up a console in the board room so the C*Os could check out the stuff the slaves were churning out. One of those times, and I can't remember what I was doing, I got to talking with one of the engineers about Madden because I noticed he had a copy of all the old console versions up on his shelf. I had pointed out the versions I used to have (going back to SNES) and he made a comment about how "today's versions have nothing in common with those old relics."
This little anecdote doesn't really have a point, but an interesting recollection from a former life of mine.
You might not, but the rest of us have mothers, aunts, sister-in-laws, girlfriends, wives, daughters (and all their male counterparts in some cases) that require us to shop at Michael's at least once a year. Typically around either the first week or two of May, or in the few days running up to Dec. 25.
There was a time, though, that Michael's was a fun place to shop. If you didn't have a Hobby Lobby or the like, it was the best place to buy model rockets and the like.
The main reasons for storing CC information is to handle recurring payment services (subscriptions) or to have a method for refunding a customer without requiring them to enter all their information again.
I think there was plenty of Apple hatred back then, it's just that there were no fanboys to defend them. Everyone pretty much nodded and said "mm hmm".
Shit, I can remember hating Apple all the way back to the stupid ][ that sat in the corner of our elementary classroom and never got turned on because there weren't any teachers that wanted to bother teaching us how to use it.
I've been here since the 90's. Just because I was AC for some time doesn't mean I'm a "newcomer". Gee, talk about "arrogant".
Speaking of SGI, they're still selling hardware (despite being sold and rebranded ... as ... themself?)
I'd count SGI for the sake of this argument.
I sell trees for a living you insensitive clod!
I have Android installed on my laptop. Pretty sure that's faster than any IOS crap
Be careful, Google, lest you alienate users ala Adobe.
Where is this "here" you speak of? I'm curious to observe their reactions when I use my laptop to make a call with Google Voice instead of the adequately sanctioned device.
Pretty much this. Not sure who these "other users" are, but if they are children, you're going to regret giving them access to your dev machine.
Personally, I use a host for a lot of my development. Local development is nice and fast and all, but I find it tends to give developers a false idea of how well their code performs in a live environment.
I would be perfectly happy with the option to simply disable an extention until it is updated.
In the event that Chrome updates, it would be nice to see which extentions offered tethered updates and if they were something I didn't feel like trusting, simply disable until I click the "Manual Update" button. An option to also remove the extention would be nice also.
I think the point about $120k being this sort of psychological limit is that if you do the math, you basically have the amount of money someone makes if they get paid $60/hr and work 40 hour weeks -- a very typical labor rate for many trades across all industries.
Wanna make $120k / year? Go start your own business and log 40 billable hours a week at $60 / hour. If you're busy enough, charge $100 / hour.
I'll bite. I'll even be so kind as to preface this with I am simply a user of this product. Shillflame me all you want ...
My brother got me a Chromecast for Xmas. It's a pretty sweet gift for a brother because he knows I wouldn't buy one for myself, and yet they're only $35.
I tried it out, and was initially pretty disappointed. Being locked in to only being able to cast Chrome tabbed content felt like a gross artificial limitation. I figured it was just the was it was gonna be.
I found some workarounds by using remote desktop to remote into your own desktop inside a tab so you could then cast it to the TV. Phew. That was a ridiculous waste of effort along the lines of building a Java VM inside Javascript.
Then I discovered (I never saw it before ... not that it wasn't there, just never saw it) the little arrow icon that gives you an option to "Cast Desktop". From then it was on. I can now just put the laptop on full screen and hit play.
The tradeoff for not having to deal with audio cables is that you do need to have a good WiFi network to get the best performance. Here's my setup:
- Thinkpad g wifi
- custom 4core 16gb workstation upstairs serving media files
- workstation gets internet from 4g hotspot via USB
- hotspot as router, but only g wifi
So my laptop reads files over the g wifi >> shitty low power hotspot router >> USB >> spinning SATA II disk >> back to the laptop which then streams it back over the hotspot router to the Chromecast device which is once again another trip back downstairs.
If I leave my laptop just a few feet in the other room it works perfect. No hiccups. If I keep it near the TV it gets choppy every 3-5 minutes.
So like I said, if you have a good network, expect it to work at least better than that.
I teach at a university ... If someone wants to do a university degree, there is no reason they should be unable to do so.
I'm a car salesman ... If someone wants to drive a car, there is no reason they should be unable to do so.
Not on the violins themselves, simply the method required to play one. You can have it sit on your table all you want, but if it plays a tune ...
And just wait until they start yelling about how once they allowed offline mode, piracy skyrocketed.
See! They were right!
Clearly it was meant to be covered in Silver Tape of the Gods, so not only will it bead that rain right off, but you'll be mackin' so many bitches with that style that hey, who's got time to ride a bike?