Until you go past your baseline allotment for a given billing rate period. Rate periods adjust automatically to adapt to changes in network traffic patterns, and are subject to change without notice or verification. Summer rates are double. You pay for what you send and what you receive, including the spam from our partners.
Assuming a perfectly straight link with 0 delays due to routing or processing, you get 1 ms of lag for each 93 miles between two hosts.
The only thing any ISP is in any position to guarantee is the latency between your modem and their border (the one between them and the world, not the one between you and them).
You have to store each user's image. When a user wants to change their desktop wallpaper, you have to give them a new image. (You can do wallpaper through a group policy thing sure, but it's just an example - any small change would require a new image.)
A huge waste of time, and a lot of user frustration.
Now, the REAL problem is: When your shit gets infected during the day. You've got shit running willy nilly on an unprotected network until the next re-image.
Even when combining the iPhone and the iPod Touch together, even when assuming that everyone using an iPhone or iPod Touch is using it primarily for games.
There's also the Wii store, the stores for the PSP, for the PS3, for the 360, for the PC, and soon, the ZuneHD.
If you have a good game that will sell, Nintendo, Sony, and Microsoft will be eager to help you get it on their platforms. Yes, you have to pay them a small cut, but so what? That's how the business arrangement works.
If you have a derivative, shallow piece of crap (99% of games 99.9% of applications for the iPhone/iPod Touch) you won't get far.
What good is being on the shelf if you're not getting any sales? If Apple wants to be taken seriously, they have to provide a lucrative market for developers. As that begins to happen, the quality titles will drown out the shit. Independent developers selling their wares for cheap or free will put out stuff that rivals or beats out the major development studios! No. If it starts to become a viable platform, it will quickly be flooded with shovelware from everyone under the sun. Once that happens, barriers to entry/visibility will be raised (by Apple).
Basically, the barriers go up as the viability of the platform goes up. The same is true for both physical and online stores.
iPhone sales are unknown. We know iPhone + iPod Touch sales are at 40 million (numbers I had were from March, didn't know/care that they released new numbers during their press conference, nor did it matter.)
Because, basically, flash drives are laid in levels.
When you delete, you simply map logical space as free.
If you go to use that free space later, you find that area, and drop shit into it. It's I dunno, a 32 KB block of memory called a page. If the page is full (to the point where you can't fit your new shit) of "deleted" files, you first need to write over those deleted files, then write your actual data.
If the logical space is full with good, fragmented (with deleted files interspersed) files, you need to read out to memory, reorder the living data and remove the deleted data, add in the full page back.
Think of it as having a notebook. You can write to 1 page at a time, only.
Page 2 write (not enough space, no more blank pages, read page 2 and copy non-deleted shit to scratch paper, add new shit to scratch paper, cover page 2 in white out, copy scratch paper to whited-out page 2)
Yes, those flash cards are illegal for various reasons. They violate the DMCA for one. But if you're using it simply to run unsigned code you put together to create a demo to show Nintendo as you apply to be a developer, it's not going to be an issue.
You start your business. legalzoom.com
You have an actual office (this is a specific requirement for Nintendo, MS and Sony don't have this requirement as far as I know).
mrofficespace.com
You make games for various platforms. DS homebrew, PC, java, flash, whatever. You build a body of work. Nothing has to be published, you just have to show that you're not an internet asshate who want's to get their hands on a dev kit.
Not all users need (or should have) the same software. Not all users have the same preferences for the software they have.
You need 1 image per user. (Not an issue space-wise, but an issue maintenance-wise whenever someone wants something changed, there are updates to the OS/apps, etc.)
Oh, contrived IRC logs, you were never funny.
Every one.
Each one.
Each and every one.
One.
Landlines are a dedicated circuit.
The internet is not. This is why the internet is shitty and slow, but it's the only feasible way to do it.
(Landlines are probably not true dedicated circuits anymore)
Lightning speeds a rock bottom prices!
Until you go past your baseline allotment for a given billing rate period. Rate periods adjust automatically to adapt to changes in network traffic patterns, and are subject to change without notice or verification. Summer rates are double. You pay for what you send and what you receive, including the spam from our partners.
$10 per customer per MONTH.
You pay every MONTH, don't you?
Lousy Smarch weather.
Just upgrade to their business class service, get an N router and a few repeaters, and sell access to your neighbors.
If they find out / shut you down, oh fucking well.
Just to make it clear, "their network" is a nebulous thing to define.
50 ms is the maximum latency?
Assuming a perfectly straight link with 0 delays due to routing or processing, you get 1 ms of lag for each 93 miles between two hosts.
The only thing any ISP is in any position to guarantee is the latency between your modem and their border (the one between them and the world, not the one between you and them).
A more serious and in depth description of it.
http://www.anandtech.com/storage/showdoc.aspx?i=3531&p=8
I agree AVs don't work.
But your plan is worse.
You have to store each user's image.
When a user wants to change their desktop wallpaper, you have to give them a new image. (You can do wallpaper through a group policy thing sure, but it's just an example - any small change would require a new image.)
A huge waste of time, and a lot of user frustration.
Now, the REAL problem is:
When your shit gets infected during the day. You've got shit running willy nilly on an unprotected network until the next re-image.
And the next day, it'll happen again.
Seems to me you can walk into an Apple store and do just that, shit face.
Hell, Newegg lets me buy and then pick it the fuck up at their warehouse instead of them shipping it to me.
You're an idiot.
Price * Number = ???.
??? drives the industry.
I seriously doubt it.
Even when combining the iPhone and the iPod Touch together, even when assuming that everyone using an iPhone or iPod Touch is using it primarily for games.
There's also the Wii store, the stores for the PSP, for the PS3, for the 360, for the PC, and soon, the ZuneHD.
If you have a good game that will sell, Nintendo, Sony, and Microsoft will be eager to help you get it on their platforms. Yes, you have to pay them a small cut, but so what? That's how the business arrangement works.
If you have a derivative, shallow piece of crap (99% of games 99.9% of applications for the iPhone/iPod Touch) you won't get far.
What good is being on the shelf if you're not getting any sales? If Apple wants to be taken seriously, they have to provide a lucrative market for developers. As that begins to happen, the quality titles will drown out the shit. Independent developers selling their wares for cheap or free will put out stuff that rivals or beats out the major development studios! No. If it starts to become a viable platform, it will quickly be flooded with shovelware from everyone under the sun. Once that happens, barriers to entry/visibility will be raised (by Apple).
Basically, the barriers go up as the viability of the platform goes up. The same is true for both physical and online stores.
A-iPhone sales leavin' others far behind
Is factually incorrect.
They're way behind.
iPhone sales are unknown. We know iPhone + iPod Touch sales are at 40 million (numbers I had were from March, didn't know/care that they released new numbers during their press conference, nor did it matter.)
Because, basically, flash drives are laid in levels.
When you delete, you simply map logical space as free.
If you go to use that free space later, you find that area, and drop shit into it. It's I dunno, a 32 KB block of memory called a page. If the page is full (to the point where you can't fit your new shit) of "deleted" files, you first need to write over those deleted files, then write your actual data.
If the logical space is full with good, fragmented (with deleted files interspersed) files, you need to read out to memory, reorder the living data and remove the deleted data, add in the full page back.
Think of it as having a notebook.
You can write to 1 page at a time, only.
Page 1 write
Page 2 write
Page 3 write
Page 2 delete
Page 2 write (still space)
Page 2 write (not enough space, write to page 4 instead)
Page 2 delete
Page 2 write (not enough space, no more blank pages, read page 2 and copy non-deleted shit to scratch paper, add new shit to scratch paper, cover page 2 in white out, copy scratch paper to whited-out page 2)
What do you expect? It's still Septemeber. They'll learn eventually though.
"Funnest" isn't even a word.
One ad shows it as a games device.
The tour is quite varied in what it shows.
Games are a minor part of that.
http://www.apple.com/ipodtouch/guidedtour/tour/medium.html
It's only positioned as a game iPod in the ad to differentiate it from the regular iPods.
If Apple wanted to market it as a games device, Steve Jobs marketing 101 says they're call it the iGame or iPlay.
Yes, those flash cards are illegal for various reasons. They violate the DMCA for one. But if you're using it simply to run unsigned code you put together to create a demo to show Nintendo as you apply to be a developer, it's not going to be an issue.
You start your business.
legalzoom.com
You have an actual office (this is a specific requirement for Nintendo, MS and Sony don't have this requirement as far as I know).
mrofficespace.com
You make games for various platforms. DS homebrew, PC, java, flash, whatever. You build a body of work. Nothing has to be published, you just have to show that you're not an internet asshate who want's to get their hands on a dev kit.
You apply.
For the DS, it's 420 of your earth millions, despite rampant piracy. At an average price of $30.
Fail troll fails.
People who think Apple has any shot in hell simply don't know the scope of Nintendo's personal money printer.
WTF is that shit?
"I'm thinking Chili's!"
"I'm hungry for something else..."
Give her some oral sexing. Make motorcycle noises during.
Excitebike (NES) had a map editor.
(Of course, you couldn't SAVE the map, there was some bug or something lol.)
SEP is trash.
It destroys your machine's performance, doesn't protect against shit, and is a bitch to remove.
Not all users need (or should have) the same software.
Not all users have the same preferences for the software they have.
You need 1 image per user. (Not an issue space-wise, but an issue maintenance-wise whenever someone wants something changed, there are updates to the OS/apps, etc.)