I really want to believe this isn't entirely true. My instincts tell me this can't be entirely true. But I also have seen some things weird enough to leave me wondering. Like my friend who was pulled over once because "We're looking for a red car involved in a robbery and your license plate matches two of the letters."
"Do the other letters match?"
"No, but *somebody* has to go to jail for this."
Literal direct quote. They did let my friend go eventually, without any arrest/interrogation. They just held her for half an hour first until a better match came in. Then again, that was in Chicagoland, and the police there have a whole extra layer shady history, so maybe it's not like that everywhere else.
You know, I was thinking, what's the point of having a Star Wars vs. Star Trek argument, if it's the same guy running both shows? Is there seriously no other competent director out there who could help maintain a different flavor in one of those universes?
Two-second rule? The Smith driving system calls for a four-second gap, and I feel pretty guilty when I fudge and cut it down to three.
I do still have to pass people on the country highway commute to work, where there are a lot of tractors half in the lane, and a lot of cars inexplicably going 50 in a 65. There are also enough bikes around here I have to edge across the median to pass (acceptable by Colorado state law). So not entirely mindlessly boring.
Trust me, we have. In my instance, it was delivered by an Australian businessman in the middle of a training class. I was his tech support when he ran the class. I heard it every single time. That plus the joke which ends, "The Czech's in the male," will be fused into my consciousness until my dying day.
Yeah, Hearthstone seems set up okay for getting anything you want without paying, given enough time. Their crafting system allow you to focus on what you want and get around some of the randomness of the packs. On the other hand, after a month of playing, I'm nowhere near having even a most of the available cards, and it's starting to feel a little grindy.
I can understand that. "Take something that you do on a computer in a structured environment with constructive tools and then draw it on a whiteboard, while talking out loud, to a bunch of strangers." Impossible. Frankly, I can't write and talk at the same time, let alone try to code on the fly without a computer. I'm trying to imagine an interview for a guitarist where they say, "Why don't you walk up to a whiteboard and draw out how you'd play some song you've never heard of."
That said, I could probably go through the logic of a problem in English well enough, just handwaving pseudocode. Or, given a computer and a few quiet minutes without talking and ideally without someone breathing directly down my neck, code up something that would run. Either might work, but I can't imagine trying to write code on a board in an interview.
Note: I've never been a professional programmer, though I've done it for years as a hobby, including running an online game for a while. I don't consider myself an especially good programmer, but I can get the job done.
Someone once told me that if you dream of flying it really means sex.
Someone once told me "five sneezes is an orgasm." I asked her in what way, and she didn't know what I meant. "Well, does it release the same amount of endorphins? Does it burn the same number of calories? Does activate the same number of neurons? Does it give you the same odds of dampening your pants? What?"
She told me to shut up, and that was the end of it.
I think this is a good answer. Dream big, start small. About a decade ago I decided I'd like to create a web-based computer game. I had some very beginner web, PHP, and MySQL skills. In theory that was enough of a foundation, as long as I continued learning, but it was a daunting task, because I didn't know many of the simplest things, like even how to keep track of values behind the scenes (such as with session variables). I started very small, coding little pieces, figuring out just enough. Some of the really early components were actually gambling mini games, because those have such strictly defined rules. Once I had a rock-paper-scissors game and a craps game, I'd picked up just enough that I felt I could also implement a simple store. After coding a store, I realized I knew almost enough that, with a little more research, I could code an equipment page that added and removed gear, without really paying any attention to the benefits on the gear. From that came the character sheet which displayed gear plus other stats, then some simple noncombat adventures which gave players equipment and money or increased stats... and so on. Each new thing required some learning, but most of it was incremental enough, and the learning specific enough, that I could bite off one interface/interaction at a time and keep going.
Sure, it took me six months until I thought I had anything worth inviting play-testers, and a year to go into beta testing, plus a couple more of development, but eventually I had a complete game, a sprawling thing of size and complexity I couldn't remotely have imagined at the beginning. It wasn't only fun, but also somewhat profitable, and in retrospect it's one of the greatest creative efforts of my life. That's something which would have sounded silly to say as I was testing out code for those first couple of exercises with RPS and craps, but that's what they led to.
Definitely true. I'll add to this that I was holding my daughter in one hand last night and my beer in the other. There wasn't any risk of dropping the girl in order to try catching the toy. My beer hand just didn't have the same override working on it.
I've been looking for a replacement AV so I can get rid of Symantec Endpoint Protection at work. I've been looking at Eset, but the initial test had me concerned. Windows popped up every time I changed network, asking me to make choices, and there were a handful of other notifications that I don't want to inflict on users. Maybe once I dig around in the preferences there's ways to silence those things, but it didn't seem ideal out of the box.
Does this explain why, when my daughter dropped her plush animal toy last night I automatically grabbed for it, even though it meant I would spill my beer all over the place in order to catch something that couldn't possibly be damaged by a short fall?
How many people can you say that about programming?
I'm more likely to do exploratory programming than exploratory building, though I've done both. I think on the whole you're right that more people dabble with the physical than with programming, but I think that's mostly because computing is still new enough that a lot of people don't realize they have access. Give it a generation or two and they'll probably be on par. Heck, most programming is free and can be done without leaving the house, which makes it more cost-effective and convenient than most builder projects.
This is also why all of my freelance business pursuits have been digital. Almost no startup costs, no equipment costs (I already had the computer, software is minimal), nothing to store, no mess, etc. Over time I think it's inevitable more people will catch on to the idea there's nearly unlimited potential for messing around at basically no cost.
I wish. Dream text constantly shifts on me. It'll say one thing, I look away and back, and it's something else, and I spend all my time trying to figure out what it's saying. I've dreamed up puns, songs, and fascinating stories, but never any code.
Actual dream quote: "She can rescind her comments, but she can't re-cinder block."
All tough scenarios. I've seen a few others myself, including a car coming downhill in the snow that went into a sideways skid and drifted through my lane. The only escape was to move into their oncoming lane since they were occupying mine and there was a ten-foot drop off the side with no appreciable shoulder.
That said, I'll still trade all these outliers for cars that avoid the really stupid stuff that people do on a daily basis. The number of times I've had crazy exceptions like the above is small. The number of times someone has tried to merge or turn into my lane without seeing me, or failed to yield, or yielded when they had right of way, is far, far higher. On the whole I think we'd still benefit, even if all the tough scenarios you outline ended in spectacular crashes.
In general my dreams aren't very tactile, but I have both 1) had outside sensations leak into a dream, such as the pain from a cramp or stiff neck, and 2) had in-dream sensations including pain, which didn't correlate to any real-world thing and was entirely fabricated. They're rare, but the definitely can happen.
This is surely the funniest thing I will read all day.
What I hate are the moments when I've gotten up, showered, pulled myself to work, started working for a couple of hours, and then there's this odd beeping noise coming from nowhere I can see. Then I realize the beeping is my alarm clock, and I wake up and realize all that preparation and work I did was wasted in a dream.
Sometimes I have the inverse of this, where I'm awake and there's an unidentified beeping which sounds sort of like my alarm clock, and for a moment I wonder if I'm in a dream before I can establish that I'm definitely awake.
Caffeine, too? I hadn't heard about that one. So if I sometimes code at work sober, sometimes code in the evening with a beer, and sometimes code late at night with extra caffeine, I'm forcing myself to relearn the same skills in three environments?
Sheesh, I might as well take up underwater skydiving coding, too.
From what I understand about Pulp Fiction, the glowing suitcase is supposed to contain a human soul. Now maybe someone was joking when I heard it, but it kind of makes sense.
I really want to believe this isn't entirely true. My instincts tell me this can't be entirely true. But I also have seen some things weird enough to leave me wondering. Like my friend who was pulled over once because "We're looking for a red car involved in a robbery and your license plate matches two of the letters."
"Do the other letters match?"
"No, but *somebody* has to go to jail for this."
Literal direct quote. They did let my friend go eventually, without any arrest/interrogation. They just held her for half an hour first until a better match came in. Then again, that was in Chicagoland, and the police there have a whole extra layer shady history, so maybe it's not like that everywhere else.
It's to serve as a lesson to remind the rest of us not to commit nerd-rage when our corporate overlords disgruntle us?
Yeah, but every time you try to edit the hosts file your ice cream ends up melting.
You know, I was thinking, what's the point of having a Star Wars vs. Star Trek argument, if it's the same guy running both shows? Is there seriously no other competent director out there who could help maintain a different flavor in one of those universes?
Two-second rule? The Smith driving system calls for a four-second gap, and I feel pretty guilty when I fudge and cut it down to three.
I do still have to pass people on the country highway commute to work, where there are a lot of tractors half in the lane, and a lot of cars inexplicably going 50 in a 65. There are also enough bikes around here I have to edge across the median to pass (acceptable by Colorado state law). So not entirely mindlessly boring.
An inefficient methane factory with a few side effects, eh?
Trust me, we have. In my instance, it was delivered by an Australian businessman in the middle of a training class. I was his tech support when he ran the class. I heard it every single time. That plus the joke which ends, "The Czech's in the male," will be fused into my consciousness until my dying day.
What is love?
In another decade purists will start insisting the crackle and gravel is the only way to detect the "real heart" of the music.
Yeah, Hearthstone seems set up okay for getting anything you want without paying, given enough time. Their crafting system allow you to focus on what you want and get around some of the randomness of the packs. On the other hand, after a month of playing, I'm nowhere near having even a most of the available cards, and it's starting to feel a little grindy.
Wow, that's fascinating. Far more complex than I'd imagined might be going on at the back end.
I can understand that. "Take something that you do on a computer in a structured environment with constructive tools and then draw it on a whiteboard, while talking out loud, to a bunch of strangers." Impossible. Frankly, I can't write and talk at the same time, let alone try to code on the fly without a computer. I'm trying to imagine an interview for a guitarist where they say, "Why don't you walk up to a whiteboard and draw out how you'd play some song you've never heard of."
That said, I could probably go through the logic of a problem in English well enough, just handwaving pseudocode. Or, given a computer and a few quiet minutes without talking and ideally without someone breathing directly down my neck, code up something that would run. Either might work, but I can't imagine trying to write code on a board in an interview.
Note: I've never been a professional programmer, though I've done it for years as a hobby, including running an online game for a while. I don't consider myself an especially good programmer, but I can get the job done.
Someone once told me that if you dream of flying it really means sex.
Someone once told me "five sneezes is an orgasm." I asked her in what way, and she didn't know what I meant. "Well, does it release the same amount of endorphins? Does it burn the same number of calories? Does activate the same number of neurons? Does it give you the same odds of dampening your pants? What?"
She told me to shut up, and that was the end of it.
I think this is a good answer. Dream big, start small. About a decade ago I decided I'd like to create a web-based computer game. I had some very beginner web, PHP, and MySQL skills. In theory that was enough of a foundation, as long as I continued learning, but it was a daunting task, because I didn't know many of the simplest things, like even how to keep track of values behind the scenes (such as with session variables). I started very small, coding little pieces, figuring out just enough. Some of the really early components were actually gambling mini games, because those have such strictly defined rules. Once I had a rock-paper-scissors game and a craps game, I'd picked up just enough that I felt I could also implement a simple store. After coding a store, I realized I knew almost enough that, with a little more research, I could code an equipment page that added and removed gear, without really paying any attention to the benefits on the gear. From that came the character sheet which displayed gear plus other stats, then some simple noncombat adventures which gave players equipment and money or increased stats ... and so on. Each new thing required some learning, but most of it was incremental enough, and the learning specific enough, that I could bite off one interface/interaction at a time and keep going.
Sure, it took me six months until I thought I had anything worth inviting play-testers, and a year to go into beta testing, plus a couple more of development, but eventually I had a complete game, a sprawling thing of size and complexity I couldn't remotely have imagined at the beginning. It wasn't only fun, but also somewhat profitable, and in retrospect it's one of the greatest creative efforts of my life. That's something which would have sounded silly to say as I was testing out code for those first couple of exercises with RPS and craps, but that's what they led to.
Definitely true. I'll add to this that I was holding my daughter in one hand last night and my beer in the other. There wasn't any risk of dropping the girl in order to try catching the toy. My beer hand just didn't have the same override working on it.
I've been looking for a replacement AV so I can get rid of Symantec Endpoint Protection at work. I've been looking at Eset, but the initial test had me concerned. Windows popped up every time I changed network, asking me to make choices, and there were a handful of other notifications that I don't want to inflict on users. Maybe once I dig around in the preferences there's ways to silence those things, but it didn't seem ideal out of the box.
Does this explain why, when my daughter dropped her plush animal toy last night I automatically grabbed for it, even though it meant I would spill my beer all over the place in order to catch something that couldn't possibly be damaged by a short fall?
How many people can you say that about programming?
I'm more likely to do exploratory programming than exploratory building, though I've done both. I think on the whole you're right that more people dabble with the physical than with programming, but I think that's mostly because computing is still new enough that a lot of people don't realize they have access. Give it a generation or two and they'll probably be on par. Heck, most programming is free and can be done without leaving the house, which makes it more cost-effective and convenient than most builder projects.
This is also why all of my freelance business pursuits have been digital. Almost no startup costs, no equipment costs (I already had the computer, software is minimal), nothing to store, no mess, etc. Over time I think it's inevitable more people will catch on to the idea there's nearly unlimited potential for messing around at basically no cost.
I wish. Dream text constantly shifts on me. It'll say one thing, I look away and back, and it's something else, and I spend all my time trying to figure out what it's saying. I've dreamed up puns, songs, and fascinating stories, but never any code.
Actual dream quote: "She can rescind her comments, but she can't re-cinder block."
All tough scenarios. I've seen a few others myself, including a car coming downhill in the snow that went into a sideways skid and drifted through my lane. The only escape was to move into their oncoming lane since they were occupying mine and there was a ten-foot drop off the side with no appreciable shoulder.
That said, I'll still trade all these outliers for cars that avoid the really stupid stuff that people do on a daily basis. The number of times I've had crazy exceptions like the above is small. The number of times someone has tried to merge or turn into my lane without seeing me, or failed to yield, or yielded when they had right of way, is far, far higher. On the whole I think we'd still benefit, even if all the tough scenarios you outline ended in spectacular crashes.
In general my dreams aren't very tactile, but I have both 1) had outside sensations leak into a dream, such as the pain from a cramp or stiff neck, and 2) had in-dream sensations including pain, which didn't correlate to any real-world thing and was entirely fabricated. They're rare, but the definitely can happen.
This is surely the funniest thing I will read all day.
What I hate are the moments when I've gotten up, showered, pulled myself to work, started working for a couple of hours, and then there's this odd beeping noise coming from nowhere I can see. Then I realize the beeping is my alarm clock, and I wake up and realize all that preparation and work I did was wasted in a dream.
Sometimes I have the inverse of this, where I'm awake and there's an unidentified beeping which sounds sort of like my alarm clock, and for a moment I wonder if I'm in a dream before I can establish that I'm definitely awake.
Caffeine, too? I hadn't heard about that one. So if I sometimes code at work sober, sometimes code in the evening with a beer, and sometimes code late at night with extra caffeine, I'm forcing myself to relearn the same skills in three environments?
Sheesh, I might as well take up underwater skydiving coding, too.
I don't think he's modded down, I think he's posting at -1.
From what I understand about Pulp Fiction, the glowing suitcase is supposed to contain a human soul. Now maybe someone was joking when I heard it, but it kind of makes sense.