It is more readable from a non-programming point of view. But if you are searching for a bug in your script then having everything modularized and atomized as much as possible can help you spot the problem. If on the other hand you have to question simple syntax your search is going to be slower.
How will you get out of the loops easier if you put them in a separate function? Apart from a flag that tells you to get out of all the loops you need that flag to go from function to function. I dislike badly factored code and hate the idea of using goto often but you have to accept that it is useful in some cases. It can do some things easier than most other constructs.
Well you could avoid using a variable inside a string since that gives ambiguity already. It's a feature that helps in simple cases that would be simple enough to do without it but complicates too much big projects. Just concatenate them with that fancy operator . everyone is talking about.
Well namespaces could be viewed as some sort of directory, a folder of classes or something. I saw the link right away and if you ignore the fact that most languages use:: as the separator I think it's an intuitive enough operator. Anyway, like others said it was a joke, you don't have to take it seriously.
Yes but the adventures you would get to have would pale compared to the story in the books. That's what I'm trying to say. In Star Wars the coolest things are what a handful of people do. You can't play in those scenarios so most of the coolness goes away pretty fast. In games like WoW the story is pushed by less epic people; yes, they're the heroes, not the grunts and peasants but still not at Muad'dib or Yoda level.
I tried many MMOs but I didn't like most of them because of the interface which is sometimes too simple, sometimes too complex. In WoW which has in IMO the best interface, you can just scale it up as you get new content. Also, it's probably the most intuitive of all. But I don't use most of the initial interface anymore, instead I use addons which enable me to have a lot more buttons and organize them more easily. In what games can you have so much customization that none of the default interface objects will appear when playing?
Although I would probably buy a Dune MMO as soon as it launches I don't think I want it to exist because most of the movies and games didn't keep the story straight. (That 2000 movie seemed quite good though, pretty close to the real thing. Maybe it's just because of the small quantity of content you can put in a movie compared to a book, and that movie was very long)
Anyway, an MMO might do the Dune books justice (or in SW, the lore because half the movies sucked) because they can put a lot more content in it. Still these are worlds where few people make a huge difference and that doesn't cope very well with balancing in an MMO. If you put a Jedi and a simple Trooper in the SW MMO you get either a big unbalance or the Jedi and/or Trooper will be weaker/stronger than they should be.
You keep saying that. I don't know if it's just you or others too but it annoys me. Sometimes it fits well but most of the times it's just too condescending.
Maybe he just couldn't write more of that. That happens to me when I have an idea and want to post about it but while writing it I start to see that it was pretty dumb so I submit whatever it's in there to get it off my head.
This post starts to feel like that too. Or maybe it's just
Oh for god's sake, is there any way to say something on slashdot without someone nitpicking on every detail of my comment? (Or maybe you just didn't see past the strictly technical part). Of course it's easier to just do a LAN server/client setup but in terms of DRM, having to log on on their server (which means checking your license key) to play with anyone else is working a lot better than any CD/DVD protections. Did I have to spell that out for you?
My friend customized XP and got it to run only 2 services (which he couldn't disable). It was very small and ran really well. He couldn't install things or access the network though. Still, it had awesome FPS ratios in games:D
Yes, playing over the internet is more convenient for the game maker and maybe the player but being in the same room with your friends while you play is a lot better. Without LAN that might not work and it seems stupid to run everything through a remote server when all the players' have 10/100 connections between them.
Isn't ipv4 capable to hold a few billion addresses? I know you can't divide them very easy since they come in groups of at least 256 but still how the hell did so many addresses get used up? There can't be a billion computers connected to the Internet. Yes, ipv6 is better but the number of possible ipv4 addresses shouldn't be a problem at least for another decade or two.
I have no good reply to that. If you want every idiot to be able to enter your site prepare for spam because most bots can be smarter than the average idiot. If you want no spam train your users or accept that you will have less traffic.
But those are harder to generate randomly. For a logic text question you can just change the scenario and databases of words and you have a new large set of tests.
Sorry for reusing another of my posts but this example is pretty good: "Five of Ann's friends are Tom's too and Ann has fifteen friends. How many friends does the girl have that the boy doesn't know?". You can generate that pretty easily, just build a database of names and words for different concepts in the scenario. The generator doesn't need to know what it does but the solver does.
I know that there are but all you have to do is to change the scenarios once in a while and the bots can't answer. You could ask for simple word associations like in the IQ tests or something like that.
OK, my example is bad because of the multiple choice thing but if you use a text field that asks you to say the object that has a certain property it would work. Or even better, name the property an object has so that the word for it doesn't appear in the question and hence brute force is no longer feasible.
It is more readable from a non-programming point of view. But if you are searching for a bug in your script then having everything modularized and atomized as much as possible can help you spot the problem. If on the other hand you have to question simple syntax your search is going to be slower.
Hmm, somehow watching through a lot of Doctor Who episodes today has made your comment extremely funny.
How will you get out of the loops easier if you put them in a separate function? Apart from a flag that tells you to get out of all the loops you need that flag to go from function to function. I dislike badly factored code and hate the idea of using goto often but you have to accept that it is useful in some cases. It can do some things easier than most other constructs.
Well you could avoid using a variable inside a string since that gives ambiguity already. It's a feature that helps in simple cases that would be simple enough to do without it but complicates too much big projects. Just concatenate them with that fancy operator . everyone is talking about.
Well namespaces could be viewed as some sort of directory, a folder of classes or something. I saw the link right away and if you ignore the fact that most languages use :: as the separator I think it's an intuitive enough operator. Anyway, like others said it was a joke, you don't have to take it seriously.
Yes but the adventures you would get to have would pale compared to the story in the books. That's what I'm trying to say. In Star Wars the coolest things are what a handful of people do. You can't play in those scenarios so most of the coolness goes away pretty fast. In games like WoW the story is pushed by less epic people; yes, they're the heroes, not the grunts and peasants but still not at Muad'dib or Yoda level.
I tried many MMOs but I didn't like most of them because of the interface which is sometimes too simple, sometimes too complex. In WoW which has in IMO the best interface, you can just scale it up as you get new content. Also, it's probably the most intuitive of all. But I don't use most of the initial interface anymore, instead I use addons which enable me to have a lot more buttons and organize them more easily. In what games can you have so much customization that none of the default interface objects will appear when playing?
Although I would probably buy a Dune MMO as soon as it launches I don't think I want it to exist because most of the movies and games didn't keep the story straight. (That 2000 movie seemed quite good though, pretty close to the real thing. Maybe it's just because of the small quantity of content you can put in a movie compared to a book, and that movie was very long)
Anyway, an MMO might do the Dune books justice (or in SW, the lore because half the movies sucked) because they can put a lot more content in it. Still these are worlds where few people make a huge difference and that doesn't cope very well with balancing in an MMO. If you put a Jedi and a simple Trooper in the SW MMO you get either a big unbalance or the Jedi and/or Trooper will be weaker/stronger than they should be.
You keep saying that. I don't know if it's just you or others too but it annoys me. Sometimes it fits well but most of the times it's just too condescending.
Maybe he just couldn't write more of that. That happens to me when I have an idea and want to post about it but while writing it I start to see that it was pretty dumb so I submit whatever it's in there to get it off my head.
This post starts to feel like that too. Or maybe it's just
How would you launch a rocket from a balloon? From the top, sideways? In both cases it will destabilize the balloon (or burn it).
Oh for god's sake, is there any way to say something on slashdot without someone nitpicking on every detail of my comment? (Or maybe you just didn't see past the strictly technical part). Of course it's easier to just do a LAN server/client setup but in terms of DRM, having to log on on their server (which means checking your license key) to play with anyone else is working a lot better than any CD/DVD protections. Did I have to spell that out for you?
POP3 on thunderbird is working fine for me.
I'm thinking it was intentional since the game was intended for Android, for the challenge actually if I skimmed the article right.
I'm guessing it's just a feature. Any app you install will be uninstalled if the server says it's dangerous but only if you enable the option.
Or kill themselves like some idiots we talk about some times.
My friend customized XP and got it to run only 2 services (which he couldn't disable). It was very small and ran really well. He couldn't install things or access the network though. Still, it had awesome FPS ratios in games :D
True, I didn't think about the routing problems. Now I'm OK with changing to ipv6 :D
Yes, playing over the internet is more convenient for the game maker and maybe the player but being in the same room with your friends while you play is a lot better. Without LAN that might not work and it seems stupid to run everything through a remote server when all the players' have 10/100 connections between them.
Isn't ipv4 capable to hold a few billion addresses? I know you can't divide them very easy since they come in groups of at least 256 but still how the hell did so many addresses get used up? There can't be a billion computers connected to the Internet. Yes, ipv6 is better but the number of possible ipv4 addresses shouldn't be a problem at least for another decade or two.
I have no good reply to that. If you want every idiot to be able to enter your site prepare for spam because most bots can be smarter than the average idiot. If you want no spam train your users or accept that you will have less traffic.
But those are harder to generate randomly. For a logic text question you can just change the scenario and databases of words and you have a new large set of tests.
Sorry for reusing another of my posts but this example is pretty good: "Five of Ann's friends are Tom's too and Ann has fifteen friends. How many friends does the girl have that the boy doesn't know?". You can generate that pretty easily, just build a database of names and words for different concepts in the scenario. The generator doesn't need to know what it does but the solver does.
I know that there are but all you have to do is to change the scenarios once in a while and the bots can't answer. You could ask for simple word associations like in the IQ tests or something like that.
OK, my example is bad because of the multiple choice thing but if you use a text field that asks you to say the object that has a certain property it would work. Or even better, name the property an object has so that the word for it doesn't appear in the question and hence brute force is no longer feasible.