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Blizzard Answers Your Questions, From Blizzcon

Last week we asked you to submit questions for several Blizzard employees on a wide range of issues. Since we undertook the pilgrimage to Blizzcon in person this year, we decided to use the question ideas as a guide rather than an absolute, so that it could be a little more conversational in tone. Below we have included the responses from Chris Sigaty, lead producer on StarCraft II; Jeffrey Kaplan (aka Tigole), game director for World of Warcraft; Leonard Boyarsky, lead world designer on Diablo III; and Paul Sams, Blizzard's COO. One interesting point: Paul Sams indicated in his interview that, with enough interest, Blizzard would be willing to entertain the idea of open sourcing some of their older games. He suggested that if you are interested in this to contact them directly (please be at least semi-coherent and polite). Update 19:00 by SM: Bob Colayco from Blizzard just contacted us to mention that if users wish to leave feedback about open sourcing games, support for Linux, or anything else you would like to express to them, you should do so in the comments section of this story. They plan on perusing the comments below for user feedback and interest, so don't be shy.
Jeff "Tigole" Kaplan — World of Warcraft Game Director

Slashdot: Could you walk us through how you balance a particular class or ability — especially going into Wrath as you're adding all these new and extra skills, and trying to find a new balance?

Jeff: Definitely. It's really an ongoing, iterative process. Every piece of content we add in terms of PvE — a new raid boss, new abilities that creatures are doing — and every other class ability are going to come into play in whatever original class ability we were trying to tune in the first place. So, as we add more things, we constantly have to go back and look at the things that were previously fine, but now might suddenly be overpowered or underpowered. We also have a lot of philosophy that comes into play. It's very easy to do what we call — it's kind of a Blizzard 'cardinal rule of never-do-this' — balancing to mediocrity, which means that you always notch everything down because you're scared of certain things feeling overpowered and are literally living by the numbers. I think numbers are a great guideline, and you should always understand the math behind what you're doing, but at the core, you need to follow the gut and ask "Hey, does this feel really great?" The best place classes can get, in our mind, is where everybody thinks everybody's overpowered. That's kind of the Starcraft balance at work — I think it's best illustrated in Starcraft — "Oh my god, all three races are wildly overpowered!" Yet, somehow, the matches seem to come out even most of the time. Something that we also try to communicate to players — it's difficult for them to understand, and it's not really their responsibility to even worry about it — if we never touched the classes — let's say we all agreed that the classes were perfectly balanced, and never touched them, and let them go for three months, they will eventually become unbalanced because of different strategies that evolve. The players are really driving how the game goes, and it's our job to play referee at a certain point. But not referee in the sense of "No, no, no, you're breaking the rules," but just asking, "Hey, are you still having fun?" And we have to make sure that you're having fun, but not at the expense of someone else.

Slashdot: Along those lines, how are you trying to balance for the arena at level 80, with the addition of a new class and all the new skills coming into play?

Jeff: The arena is particularly challenging because of the three brackets; a class that might be absolutely godly in 2v2 doesn't even get invited to 5v5. What we've claimed, and what we've stood by, is that we don't balance the classes in PvP in a 1v1 scenario. We have zero expectation that every class will be able to beat every other class. The key, and the real core to our arena tuning is making sure that tuning the classes in the arena doesn't step on the toes of the classes in other parts of the game. It's very important when we look at a class that we say, "Here are the fun things that this class has to do leveling up," and some level-up abilities have very little use in the arena at all. "Here are some uses in a 5-person encounter, and here are uses in a 25-man." So, the arena is just one part of that. It's very important that the arena doesn't become the sole focus of class balance for the game.

Slashdot: Professions in The Burning Crusade — tailoring, for one — the curve wasn't very smooth for progressing into raids. Are you trying to change that this time so it segues into raids better?

Jeff: We totally agreed with that; we felt like a lot of the trade skills had a very odd curve. Either they were way too easy, and you just sort of had everything, and you were instantly done for the expansion, or it felt like you could never get there. There's a new system in place for Jewelcrafting that I think is really interesting, and is a direction we want to swing more towards, which is a Jewelcrafting daily quest that rewards a currency for Jewelcrafters only. Then, there is a trainer that literally has dozens and dozens of Jewelcrafting recipes. Some of them are what we like to call "selfish" recipes — they only benefit the Jewelcrafter — and for others you're being the "outgoing, good guild member" if you get them. So we're really putting the power in the player's choice as far as "Hey, I want to get my guild in good shape for raiding Naxxramas," or, "No one on the auction house has yet purchased this recipe and put these gems up," or, "I really want this powerful item for myself, personally." So, we feel it will let player choose the direction of their tradeskill development while still having access to all the content over time. By the end of the expansion cycle, they'll probably have it all, it just depends how soon you get it, and how you prioritize. It's us putting that control in the players' hand, rather than us trying to anticipate what's going to matter to you, because there are so many different play styles.

Slashdot: As you go into raids, are you still going to be able to get upgrades through your professions?

Jeff: Yeah. You're going to continue to get upgrades. There's also the concept of the Primal Nether in The Burning Crusade. It used to be Bind on Pickup — we switched it to being trade-able. The equivalent to that is already in Wrath of the Lich King, and it's already trade-able. It can be purchased for the equivalent of Badges of Justice. So we feel like we have things that gate the tiers of raiding, and when we add a new raid tier, we can add another one of those items, similar to the progression from Primal Nether to Nether Vortex, and continue to progress those throughout the raid tiers.

Slashdot: Wintergrasp is a bold new direction in terms of creating world PvP that's something in which a lot of people can and want to participate. What's it like to design something like that and commit so many resources to it before seeing the fans' reaction to it?

Jeff: Well, I think it's our job as the WoW development team to try to anticipate fan reaction; anticipate not only what will be cool about things, and hold that vision, preach it through to the team, and make sure we realize the vision, but also to second guess ourselves the entire way. We have to ask all the questions of "What happens if...?" We need to solve a lot of those problems ahead of time and test it as much as possible. We had a test last Monday on the beta realm where we had 350 people fighting at once, which was a tremendous feat for us, because it was, on the server-side, completely lag-free. Player's clients, with 350 people in the area, are not always going to have systems that can handle it. For some people on lower-end systems, the sheer video lag or lack of processing power is going to slow them down. But, on the server side, as far as the network went, things were great, and we were supporting it. Another key component of doing something like Wintergrasp is playing it ourselves. There's no way to watch over an encounter like that and know, "Is that guy having fun?" Is it fun to be the one guy getting hit by four siege engines at one time? So, we need to play it ourselves and form our own opinions of what is fun, what is balance, what is overpowered. Is it too short? Is the reset time too long? For those sorts of things, you're never going to have enough design intuition to have the answer short of playing your own game. That sort of applies to us throughout World of Warcraft. We're very fortunate that our development team.. we have the problem of saying, "Ok guys, let's try to keep the WoW to lunch time or after hours." We're still in the mode where everybody's playing the game.

Slashdot: Speaking of siege engines, are you happy with where they're at, and where do you want to take them from here?

Jeff: I think the vehicle system has turned out to be one of the best things we added to the game. Originally we added it to do the Wintergrasp vehicles and the Strand of the Ancients vehicles, and to use those against destructible buildings. We wanted the Plaguethrower, and the Demolisher, and all these other things we added. What we ended up doing was developing a very robust vehicle system, which our quest designers, who weren't even working on the PvP content were kind of looking over our shoulder saying, "Well.. let me see what I can do with that." And they've ended up writing some of the coolest quest mechanics you've ever seen using that same system. You're on the back of a guy's horse throwing flaming bombs at Worgen as you go; you're flying a frost wyrm; the Malygos encounter — not to spoil any surprises — it ends with a big finale where the entire raid is on what are the equivalent of vehicles. So, that's turned out to be one of the coolest things. Also, just watching in Wintergrasp.. the sounds of the Plaguethrower are just amazing. Our sound team really nailed it. It just feels super-visceral to have that barrel of plague-muck and wing it across the battlefield, and see the destruction that it leaves. It's just fun, visceral, very video-gamey. It's fun to click the buttons; that was the general idea.

Slashdot: Are there any plans for vehicles to come into the arenas.

Jeff: Not into the arenas. We do have bigger battleground plans on the horizon. We have nothing specific to talk about, but siege definitely comes into play in those new battleground plans. The arena, we feel, is a more pure environment. The more we do gimmicks in the arena, the more the arena players complain. Our long-term goal for PvP is to actually shift the focus off of the arena, and get it back onto the Horde/Alliance conflict in the battlegrounds. We think Wintergrasp is really cool, and public PvP is cool, but when we don't have control over the balance — which we really don't, in a thing like Wintergrasp — we can't guarantee a fun play experience for people. But we feel that in the battlegrounds, it really strikes the right number of people, accessibility, less focus on individuals and more on teams, and definitely more focus on Horde vs. Alliance, and big, epic feel, which is really what Warcraft is all about.

Slashdot: Are there any plans to make WoW friendlier to Linux?

Jeff: Friendlier to Linux.. Currently we don't have any plans to release on Linux. WoW is actually extremely Linux-friendly, internally. There are many Linux WoW servers and WoW clients. But, publicly, we haven't released WoW on Linux, and don't currently have any plans to announce that.

Slashdot: Is there any sort of vehicle that might allow the people who have gone through the trials and tribulations of getting it stable on Linux to share their experience?

Jeff: Possibly. It's definitely not out of the realm of probability. But, at this time, we don't have any plans to announce it on any other clients than we currently have.

Slashdot: Are there any plans implement some kind of a spectator mode?

Jeff: Yes. We would love to implement spectator mode. We've had some really great ideas about it. Not only to do it for the arena, but we've had some really good suggestions about doing spectator modes for the 10 and 25-person raiding as well. There's been a desire for people to watch the top end guilds. It's definitely on our list. I can't say that it's coming out any time soon; it's quite a bit of development. Priority-wise, there's not a lot of new gameplay there. But, it is something that we'd like to do. We'd also like to get to replays, too. In a lot of ways, I feel like, for the arena, replay would serve people better than actual spectator mode. In spectator mode, you have to know to be watching the match when it happens, whereas a replay mode would allow, "Oh my god, this turned into the match of the century, you've got to see it." Those are definitely on our list. We think they're super-cool ideas, and it's just a matter of finding the right time in our production schedule to get to it.

Leonard Boyarsky — Lead World Designer, Diablo 3
Leonard was joined by another Blizzard representative.

Slashdot: How do you define the limits of the world and the individual levels?

Leonard: Well, the limits for designing the world and the limits for designing the levels are completely different things. For the world, we've done a lot of design even in areas that you won't be seeing in this game. We really wanted it to feel like a living world. One of the things they really started to scratch the surface on in Diablo 2 was expanding it and talking about some of that stuff. But you really didn't get all of the history. You got the feel for what these places were at the time you were there, but you didn't get a lot of depth. There's never too much you can do. There's too much we can try to shove on the player, but there's never too much for us to do. If we have that intense, deep knowledge, we can just drop tidbits here and there; intriguing things that will hopefully get people to research it further. As far as the levels, it really comes down to play time and what kind of feel we want for the dungeon. The perfect example for that would be the demo. There will probably be no levels as short as the one in the demo, except maybe the very first dungeon you go into. But, we crafted that level specifically for Blizzcon, because we knew people only had 15 minutes. So, that's a perfect example of the way it works. You look at it and you ask, "Ok, what kind of chunk of gameplay do we think this is going to be?" And then you make it how big you think it should be for that gameplay, play through it, fix it because you're generally wrong, and then just keep iterating until you get it. It's an iterative and complete process. It's not like you can look at one level separate from all the other levels. You have to look where it fits in the game.

Slashdot: Is it going to be the same system where there are Acts, and then the Acts are subdivided into different sections?

Leonard: Yes. We're probably going to do a little bit of tweaking. It's not going to be exactly the same as it was in Diablo 2, but we are sticking with the Act structure. We were trying to move away from it at first, but it just kept coming up, so it was obvious that the game needed to be structured that way.

Slashdot: Have you given any thought to having a less linear type of gameplay, where you have a world - similar to the things they're doing to Starcraft 2, where it lets players make more of a choice — or are you going to stick with the linear style for now?

Blizzard: The advantage we have with Diablo is that we can actually tell a story. You have a huge impact on the world with what you're doing.

Leonard: In the previous Diablos, you would get the quests in a linearly doled-out manner. Our main story arc is going to be linearly doled-out, but there are a lot of side quests. There are a lot of random quests that you may or may not get per game. Those are very non-linear in that you can do them earlier or later, depending on when they come up. So there's that form of non-linearity, and there's probably going to be ... other stuff we'll talk about at a later date that'll enhance that as well.

Blizzard: It's like a mix of the two. You have the backbone story structure and then you can decide whether to take some of the quests, and also the game decides whether you can see some of these things, because they're random each time you play through.

Slashdot: By that, are you referring to the scripted events that they mentioned yesterday?

Leonard: Yeah. A lot of those are random. Some of them have to do with the main story arc. Did you play the demo? When you run in and see those guys talking about the crown, that's supposed to be giving you a hint about what you're doing. You're basically summoning his spirit into the physical world so you can fight him. So, that's a way for us to give you guys a little more information. That one would always happen, because you always fight the Skeleton King. Other ones, the escort quest, for example, that's a completely random one. There's another one in the dungeon about bringing this mysterious box and putting it on an altar. There will be random quests in the world which work that way, probably some in the dungeons. So, even with letting you do quests in a different order, there's going to be a ton of varying content.

Slashdot: How does the new checkpoint system work?

Leonard: When you the end of a dungeon level, before you go to the next one, you hit a checkpoint. That's so, number one, you don't get teleported back to town if you die and say "Okay I have to run allllll the way back to the dungeon." The reason that we didn't put it at the beginning of the next level is because half the time you're saying "Oh my god, I'm going to die," and you're running back to the entrance to get away. So, you have this mob of monsters following you to the entrance, and you'd just spawn and die, spawn and die. It's a very simple system; it's just a way of keeping you from having to run from town to wherever you were every time you die.

Blizzard: It's nice for the users because you don't have to work about saving and crawling; it just works. You don't ever worry about saving your character.

Slashdot: Are there any plans to release some sort of map editor?

Leonard: No. The way we put together our maps is very art intensive and artist intensive. We talked about it a lot at the very beginning. First of all, you have the random dungeons, which are very technical. Then you have our out-of-doors, which gets put together in a very specific way. So, there's really not the raw materials for people to make their own stuff. It would take a lot of work for us to build our editor so that it was usable by those on the outside. It just didn't seem to have enough bang for the buck.

Blizzard: One of our key goals for Diablo 3, going back to the world layout and design, was to bring the world of Sanctuary into more focus and have more specifics. This is why Leonard and Chris Metzen are looking at having more back story for the classes you can pick. They're not just faceless archetypes, they have this whole back story. The regions you visit are more defined, and the whole world is becoming more and more real. We're just putting a lot more subtle and outwardly noticeable things in the world design to tell a story. You can come to a city that has this great past, and you can see it in the actual level design.

Slashdot: Along those lines, will we be seeing a similar amount of cinematics as were in Diablo 2?

Leonard: I don't know if there will be more. In Diablo 2, it was almost like a separate story from what was going on in the game. The story we're telling through our cinematics is directly related to what you're going through in the game. So, it is very much going to have an emotional impact on what you're seeing and doing. And we're doing scripted events in-game — you've seen some of the small ones, and there could be spots where we do bigger ones. But, once again, we're really keeping in mind the fact that it is an action game. We're balancing the action and the RPG. We don't want people who want a hardcore action game to feel like they're being bogged down with story, but we want it there for people who want to dig deeper.

Blizzard: It's mostly opt-in. You can decide to stay and listen to that little scripted event, or you can just go on and start cracking more skulls.

Slashdot: As far as the single-player campaign goes, will there be changes in balance as the difficulty scales up, so there are fewer instances of players running into a proverbial brick wall against certain monsters with extreme immunities and resists?

Leonard: You mean between the Normal, Nightmare, and Hell difficulties? Yeah. You know.. all our sympathy for the player starts being removed brick by brick as you get into those levels. (laughs) In the main game, we say, "We can't do that because players need to be able to get by this," and we don't want them to have to go back and build up their character even further just to handle this one guy. When you get into Nightmare and Hell, we figure that's what you're asking for.

Blizzard: Not that we just make it harder for harder's sake.

Leonard: Yeah, we don't screw you on purpose.

Blizzard: We require you to dig deeper into your kit of abilities to really pull things off. We require you to be smarter, use more tactics, and really dig into what you're able to do to handle some of the challenges.

Slashdot: From what it looks like, there's more of a toolset, or more of an incentive to build up a larger toolset.

Blizzard: Yeah. Say there's a boss that could be in a side-quest or the main quest that has a resistance to frost, and frost is what you've been focusing on. Well, you can go back and learn some new skills — fire skills, or something else — and return to tackle that guy. Those kind of specifics will be more prominent in the higher difficulty levels.

Slashdot: In the demo and the trailer, we saw parts of the environment that seemed to be destructible. Is that something you evolved from busting barrels in Diablo 2?

Leonard: Yes. We started off saying, "You know, it'd be really cool to be able to destroy a wall." At first it didn't do any damage, but we thought, "If you're destroying a wall and it falls down, it should damage whatever's there." So then we put the damage into it. And then everyone said, "That's the most fun in the whole game," so we decided, "Hey, we need to do more of that." So now, there are chandeliers. I didn't see anyone using chandeliers in the demo. If you click on the thing on the wall that holds them up, they'll drop. That's one of the fun things we do in co-op, because it stuns players. We'll wait until our friends get underneath and click it to stun them. (laughs) We are exploring what we can do with destructible environments a lot, because it's a crowd-pleaser.

Blizzard: Our engineering group is amazing. The engine they've created — there's these technical aspects with the random dungeons as well as all the things they've advanced going from Diablo 2 to Diablo 3; the 3-D characters, all the effects, real-time physics, destructible environments. They're just pouring everything they can into making that engine sing and have all these great features.

Slashdot: In one of the panels, they mentioned their goal of making the character animations very visceral and having a big impact. What is your direction for the backgrounds — the levels themselves? What's your inspiration for building them, what are you trying to do with them, and what are you trying to make them look like?

Leonard: We want them to look fantastic. We want them to be very impressive. We look at a lot of real-world stuff, starting with a lot of real-world cultures, and then try to extrapolate from there. We try for the balance between believable — that it can actually be constructed — and fantastic. You don't want it mundane. You don't want it to look like you could go to Europe and see a destroyed 13th century castle and have it look the same. But, at the other end, we're being conscientious to not make it look like a full-on fantasy world. I think one of the reasons Diablo has worked so well in the past is because it feels very grounded in reality. That's our biggest balancing act, right there; trying to get both of those together.

Blizzard: It's kind of different; this is a world of dark fantasy. There are no elves or dwarves or that sort of thing. It has this off-kilter view that's foreboding, and we're trying to have that seep into and drip from all the environments we're creating.

Slashdot: Can you tell us about the multiplayer aspect of the game, in terms of Battle.net and the possibility of LAN play?

Blizzard: We're not supporting LAN play. We're basically focusing on making the best multiplayer experience we can, and that's all through Battle.net. There are tons of features we're going to be supporting both for cooperative play and competitive play. One of the things we can talk about with the new Battle.net is security. Fixing some of the problems we had with the earlier Diablos — item duping, cheating, and griefing — we're going to be addressing all of those things with the new Battle.net, as well as some pretty awesome competitive play ideas we're working with right now. So that's going to be the biggest advance, especially for previous Diablo players, to see all these we're planning. It going to be really awesome.

Chris Sigaty — Lead Producer, Starcraft 2

Slashdot: What is your approach when you look at balancing, not only player versus campaign, but player versus player?

Chris: Really, it all just happens through lots of play. We definitely are looking at numbers, and there are tons of numbers plugged into the game, and a lot of different dials that we can manipulate to try and hit balance. But, a lot of it comes through play, and often times we find things in beta or even after ship. We have patched Starcraft many, many times; we have patched Warcraft III many, many times. We definitely ship out the gates with a good balance, but it evolves. There are things that these really great players come along and figure out that we just aren't able to figure out. These are things that we don't necessarily anticipate, even in beta, so for us I would say the biggest part is lots of play. For example, Starcraft 2 right now is in alpha internally. Our whole company — we have over 3,000 people now, and many of them are playing when they have time between their jobs to give us feedback. The other big balance tool we have is a couple of pro-gamers, who basically spend all day just playing each other, and they try to develop strategies against each other. One of the unique challenges that we face in doing this, because the original was such a huge phenomenon from the e-sport perspective, is balancing those numbers really well, yet making things for the more average player, or new player, that feel really powerful. What happens is, in the hands of an expert, everything is powerful to some degree, and so then you end up balancing the numbers down to mediocrity. One thing we just did to try to combat this is that we just made the Zerg 30% faster on Creep. Many people were like, "You can't do that, that's gonna break it," but I wanted to try it and see what happens. We are trying to work in some things like this, so we would add an ability, balance it out and then explore some bigger things, like what does this mean in the hands of a pro. Those are some of the tools that we use to approach balance.

Slashdot: What types of caps are you looking at?

Chris: We are sticking with the hard population cap. We have had them in all of our games; it's 200 food again, and we will be sticking with that unless something changes significantly. Right now, we're definitely balancing the game in that direction. There isn't anything we have seen that has made us desire to do otherwise. Where we had a bigger reaction was with Warcraft III; we put in a much smaller cap — 90 — and a lot of people felt that was pretty heavy handed. It was a very different game, though, and a very different time. Graphics engines, too, were very different. So, part of it was system requirements, but now that it has opened up, the main reason is that going beyond 200 doesn't seem to mean anything for us. 200 seems like a good, hard cap, and even though hardware has come a long ways, we still see performance issues, especially in some of the 2v2 matches. If all four players have the 200 food cap, and they are running those units against each other, other games may solve that problem by choosing a performance solution. From a visual fidelity standpoint, we wanted to keep the same unit that you have at the beginning of the game that looks a particular way to look the same way when you have 200 units. So, it's partially that, and again, it's partially just management — once you get to 200, what are you really doing at that point? You want to force the guys to actually have action at some point, and 200 is really out there. We think far enough out there that it works.

Slashdot: How constrained are you going to keep players with respect to the UI? Some players have specific questions about the zoom level, and is there any possibility of giving a broader view of the battlefield?

Chris: It's interesting that you bring up UI. UI has been a point of contention since the beginning, for Starcraft 2. There were the biggest arguments about things you would never believe; unlimited selection is a great example of that. People thought unlimited selection would break it, arguing that you have to control groups of twelve units at a time, and that is the strategy and the way you have to play. Each one of those has been a big conversation. As far as zoom level specifically, we made a decision to keep the action pretty close on purpose. We are actually allowing players to see a little more with wider monitors, which is a big decision, but we kept it constrained, really, because that's how we feel is the best way to play the game. We are holding the players to some standards. The user interface that we have isn't going to be some sort of scripted user interface that you can update at will, like World of Warcraft does. It's going to be set, and this is how we envision the game being played. That said, you can go ahead and create all sorts of different visions for what gameplay should be by using the map editor and changing things up.

Slashdot: What are your goals for system requirements? Is there enough attention being paid to both the low and the high end?

Chris: We have definitely done a lot of cutting-edge things on our end, but we are about to (post-Blizzcon) run back through and make sure we are hitting the low end. We have generally done a good job at Blizzard about trying to make sure we support that lower end. I would even say that we have spent a little too much time making sure we have all the bells and whistles and crazy things, like our new cinematics, so now we are going back to re-balance. I'm not sure we are discussing any specifics yet, but we are going to be investigating those questions as soon as we get back from Blizzcon.

Slashdot: What capabilities do you foresee for the map creator, and is there any chance that the map creator could be released early, in a manner similar to Spore?

Chris: There is a possibility; we have actually been talking about releasing our editor in the beta. There are some concerns that if we put it out there for multi-player, we feel like a lot of players will just respond by saying, "Here is how you should balance it," and send back out re-balanced maps. We really don't want to go down that slippery slope and have players just joining in to those types of maps. We want to balance the game we're trying to make. At the same time, we do want to enable people that are doing more extreme games — things like the DOTAs out there that are re-envisioning games. So we are talking about it, and we may or may not include the map editor in the beta, or potentially roll it out halfway through. As far as scope of the editor and how big, I can tell you it's much more powerful than what we had in Warcraft III. We are trying to ensure the things that were done in Warcraft III are still possible. On top of that, we have this actor system now that allows players to do a lot more as far as putting together a series of events to make up abilities. For example, "Make this missile fly using this particular piece of art, play this explosion, make this sound go off." This way, people can now encompass abilities that have their own customized versions of that ability. So, beyond that, all the stuff we are doing with in-game cinematics are possible using the editor. DOTA is awesome. We love phenomenons like that. We want to make sure things like that and beyond are possible.

Slashdot: With Ghost suspended, do you ever see Starcraft evolving beyond a strict RTS setting?

Chris: We don't have any specific plans like that, but I definitely feel that the universe itself is very well loved within the company and other places. I personally think that it would be a fantastic universe to do any of several different genres. An MMO, an FPS, or anything in between. It's always something that is in discussion — "Where is this going to take place?" Always high on the list somewhere is the Starcraft universe.

Slashdot: With the recent controversy surrounding DRM, what is your take on DRM with respect to both Starcraft 2 and Battle.net?

Chris: We don't have specific plans ironed out. We are definitely aware of things that have happened with Spore, and some of the other games that have come out with big uprisings. We want to make sure that we are protected, but at the same time we want to make sure that it feels like the "right way" and not the "wrong way." Our biggest advantage is Battle.net, so I think the solution is that Battle.net is the premiere place to play, and that's where you want to be playing. So, that alone is the best sort of solution. You want to be up there and in contact with your friends, see what's going on, so there is your copy protection, essentially. As far as specifics, we haven't really worked that out. There are definitely some things to discuss still. One of the main things we are talking about is that there has to be a way for people to play offline — on the plane or wherever — but those are discussions that we still have to have.

Slashdot: How would you describe your AI in Starcraft 2, and how does it stack up against earlier AIs?

Chris: Our AI is a very script-driven, home-rolled system. We're going to expose all of that this time, and let people see that. Every time we change significant balance, we have to go back and look at what is going on. We have a pretty strong AI in there right now on hard, and it is just the beginnings of what we want to have in there at ship. There are different tactics and different paths that they can go down, so that you'll be surprised, but we're going to be rewriting all of that again before beta. It's not a learning AI, so we have to do a lot of hand tuning. We have certain algorithms in place that will attempt to analyze data and see what the player is doing. One thing that we are doing this time around that is totally new — our AI cheated in the past. Starcraft and Warcraft III saw the whole map, so the AI could see what the player was building or doing at any given time. The AI in Starcraft 2 now has to scout, and it's much harder to do, but there is a pretty effective AI in there for now.



Paul Sams — COO

Slashdot: What types of challenges do you face on a daily basis?

Paul: I would say that we have such a high level of confidence in our developers that I don't spend a ton of time worry about them, because I feel like they always are going to deliver great content, and they are always going to make sure that they are meeting the quality proposition. We have such an experienced team in that area that we kind of feel that they "got it." What's really new for us — and I guess it's not so new, because we have been doing it for four years now — is the customer service piece of the puzzle. It's really challenging. When you are dealing with 10.9 million subscribers globally and you are trying to provide customer service to them in a way that is consistent with their expectations, it's challenging. You never know what is going to be happening the next day or what challenges there may be with patches, griefing, bugs, or something. You never really know, so the customer service piece is probably the most challenging. Certainly in the earlier days, managing the network was very difficult. We have worked out many of the different challenges that we encountered. We periodically will have a challenge here and there, but for the most part the really nightmarish, difficult times are behind us, thankfully.

Slashdot: What types of measures do you use to ensure quality control?

Paul: One of the things that we have been doing for a while is surveys immediately after you get a ticket closed. It's a short survey that helps us to track the quality of our reps' performance. We also track how quickly they are able to resolve the issues and how long the customer had to wait. We are continually trying to evolve and improve that. I think that our customer service is pretty good. I would say that it is amongst the better customer service solutions in our industry, but it's not someplace where I am comfortable or "happy." We are actually putting forth a ton of focus right now — it's actually one of the big initiatives in our company and our leadership, to try to take our customer service experience from what I think is one of the best in our industry to being amongst the best of class regardless of industry. This is something that people are going to see over the next year. We are putting a huge amount of investment (time, energy, and money) towards really evolving and improving our customer service. It's something that our customers are telling us that they think needs to be better, and we are hearing them. I would envision some significant improvements in the coming months.

Slashdot: Given your position of market dominance, have you ever considered using this position to effect wide, sweeping change? Specifically, and most important to our readers, is with respect to Linux. I know you aren't about to jump in with both feet and support Linux outright, but I know there are people within Blizzard that have clients and tools running on Linux. Is there any sort of vehicle that could be put in place to allow that experience to be communicated to the outside world?

Paul: I know that there are a lot of people at our organization that are big fans of Linux, and I would say that it is something that we have looked at and have an openness to. But, we have built this system, and it is a system that we have gotten to be stable right now, so I wouldn't anticipate that we would do anything to make meaningful changes for right now. For future products it is certainly possible, but for us, there is certainly a comfort level in the way that we are doing it. All of our staff is very comfortable with the way that we are operating and the systems that we are using. So, when you go and shift your focus to something else, you don't necessarily know how to do it as well. I think that whenever you do something like that you have to do so with a lot of caution, so that it doesn't negatively impact your consumers. That being said, I would say that it is possible, but it's not something we are working on with any amount of focus right now.

Slashdot: Given that Blizzard has such a wonderfully rich backlog of games, has there any been any thought to open sourcing some of the older products?

Paul: I don't think we have ever talked about open sourcing our games. We own a few older games, like Lost Vikings, Rock and Roll Racing, and Black Thorn. Those were originally Interplay published products, and they owned those franchises. A number of years ago, we went to them, because those games hold a special place in our heart. So, we wanted to get those back, if for no other reason just because we didn't want anyone to do something different with those franchises and cause them to not have such a fond place in people's hearts. So we acquired those a few years back, which was good timing, since Interplay had a desire to have some revenue coming in, and we released GBA titles of each of those, and that was a fun thing for us to be able to make those available to a newer audience. My kids were both into Gameboy stuff, so they really dug that. That is something we have done with older titles, but open source isn't something that we have ever really talked about, and I don't know what the thought process would be. Certainly, if it is something of interest by your readers, they should let us know that officially so we could talk about it.

Slashdot: What are some of the details that you can give us about the evolution of Battle.net and some of the thought processes behind the decisions being made?

Paul: The things that we have shared thus far as it relates to the new version of Battle.net is, number one, it will ship together with Starcraft 2. There is going to be a real focus on e-sports, and there will also be some strong social networking elements to it as well. As far as it relates to what the business model is — we really haven't gotten there yet. I know that there is a lot of speculation, but I think that part of the speculation is simply because Blizzard isn't answering the question. The simple fact that Blizzard is not answering the question of whether Battle.net is for-pay or not suggests to people that it could have a pay component, and people should not assume that. The reason that we aren't talking about it is because we want to focus on the game, and we want to focus on the game network, and if you look at Blizzard's history, that is how we always do it. We almost never talk about how we are going to distribute it, what the price is going to be — we never talk about that stuff until very, very late in the game. There are multiple reasons for this. One, when you start talking about stuff like those things earlier, you start making decisions and potentially compromise on what the gameplay experience is. We never want to do that. The other thing is that even though we are a very game-first focused type of company, we are still mindful that we have competitors. Those competitors want to know what Blizzard is going to do, and how they are going to charge, and to be candid, I'm not interested in letting anyone else know how we are going to do it until it is too late for them to react. I think a lot of other companies, the way they run their business is they sit down at a table much like we are sitting at right now, they've got marketing and finance people sitting around, and they may ... maybe ... have a developer sitting at the table. They get out reports, and they look at what type of products are selling well, and then they notify the game development team, "Oh, by the way, you are going to be making a game about sailing." Well, no one is necessarily enthusiastic or excited about that. We do it differently. We actually go to the game teams as they are coming off of a game and ask them what is it they would like to play next, what they would like to work on next, and let them decide. Then we tell them to make the game and we decide what type of business model to wrap around it when it's time, but let's not have the business model dictate how good the game is. I think this is something that a lot publishers and developers make the mistake of doing, because they spend so much time thinking about how to get your money and they don't spend the time thinking about the game. We try to build a process such that we focus on the game, and our feeling is that if we make a great game that you and I want to play, that we'll vote with our pocketbooks.

Slashdot: Has Blizzard given any thought to consoles, both for existing and future games?

Paul: This is going to sound strangely similar to my last answer, and here is why. When we are making these games, we make the game for the platform that makes the most sense for the gameplay we're looking at. It's not that we don't like consoles. It's not that we aren't going to be on consoles, because we started on consoles. The games that we developed back with the Lost Vikings, Blackthorne, and Rock and Roll Racing — those, to us, felt better and more appropriate for consoles. Some would argue that it's because PC wasn't as big back then, but that was where those games naturally fit. Games that we have been making since that time have felt better and made more sense to be on PC. But, if our development teams came to us and said, "Listen, we want to make and play the following game next," and if that made sense to be on a console, then we wouldn't hesitate to do that. We're not afraid of consoles and we're not against consoles, it's just an issue of making the right decisions for the game and for the customers.

Slashdot: There has obviously been a lot of DRM fallout recently. What, specifically, is your mindset with respect to DRM?

Paul: Obviously, we want to protect our games. We put a lot of time and energy into building these things, and we feel like we prioritize the right things and make the right sacrifices to create a great game for the gamers. As a result of that, when we have done all of those things, and we think we have done them right, then we do have a desire to see the fruits of those labors. Just like other companies, we are looking at how we can protect those products and how we can ensure that the people who are playing our games have paid for them. How, exactly, are we going to approach that? Certainly Battle.net is a piece of that, and there may be other components there together with that when we launch these future games. World of Warcraft kind of has it built in — you can't play it without an authentic copy, but the other products aren't as easy to protect, so we are trying to come up with creative and clever ways to be able to do that, but it's challenging.

402 comments

  1. entertain the idea of open sourcing by Mr_Reaper · · Score: 4, Insightful

    we will entertain the idea of open sourcing our old stuff if you can overlook our horde of lawyers that will go after you should you want to run open battle.net or depart from our draconian eulas on all our games.

    1. Re:entertain the idea of open sourcing by DanTheStone · · Score: 1

      It may be flamebait, but it's insightful flamebait.

    2. Re:entertain the idea of open sourcing by Victor+Tramp · · Score: 2, Informative

      agreed. wish I had mod points.. blizzard going after bnetd was why I stopped playing their games. Their attitudes towards their customers is horrible.

      --
      US$0.02++
    3. Re:entertain the idea of open sourcing by T.E.D. · · Score: 2, Funny

      if you can overlook our horde of lawyers that will go after you

      /cheer

      (raises breifcase high in the air)
      For the Horde!

  2. hmm by flitty · · Score: 5, Funny

    The best place classes can get, in our mind, is where everybody thinks everybody's overpowered.

    I ran into Everybody. Level 70 warlock on icecrown.

    --
    Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    1. Re:hmm by Pebby · · Score: 1

      He's such a narcissist, Everybody's always talking about everybody.

    2. Re:hmm by lupis42 · · Score: 1

      That was actually my favorite part of Red Alert II: More or less every single unit was unstoppable if used in the right manner and combination.

  3. The question I would have liked to see.... by NeutronCowboy · · Score: 5, Insightful

    What made you take out LAN play? To me, playing with a bunch of friends in the same room is by far the best multi-player experience. No battle-net can touch it.

    I suspect it's their way of implementing DRM. It's still going to cost them a sale. Before, I was excited about D3. Now, it's gonna take a discussion with my buddies to see if we're going to spring for D3. My suspicion is that we're going to go with some hacked version that allows for LAN play.

    --
    Those who can, do. Those who can't, sue.
    1. Re:The question I would have liked to see.... by Lulfas · · Score: 3, Insightful

      Because LAN play doesn't need to exist anymore. If you want to play with a bunch of friends in a room, you all log into battle.net and then join your own game. It's fair to assume everyone has internet at this point, and to make it all run through there.

    2. Re:The question I would have liked to see.... by Anonymous Coward · · Score: 0

      Why can't you play in the same room with your friends using battle.net?

    3. Re:The question I would have liked to see.... by Whorhay · · Score: 3, Insightful

      I agree. The arguement that it's for security's sake is bogus. People that are concerned about item duping and other cheats and hacks would play on the closed battlenet servers. Because it provides for all of that by keeping the character save files on the server. LAN play is just about having fun, most people who go to a LAN party aren't going to be using cheats and hacks without their friends knowing about it. In Diablo 2 the characters I didn't want to cheat with, I didn't cheat with, those that I did, I did. It never affected anyone except myself and my own enjoyment of the game. I never played on the closed battlenet system because it removed that option from me and I didn't want to put up with the lag in a game where a split second can get your character killed and cost you hours of exp or more.

    4. Re:The question I would have liked to see.... by TriezGamer · · Score: 4, Interesting

      I wouldn't be so sure. I've been to LAN parties with 20-30 people. When there's that many players, requiring everyone to utilize what may be a relatively slow broadband connection could make the gameplay experience miserable. LAN play is a blessing in such a circumstance.

      But what it really comes down to is that I honestly don't NEED LAN play. There's nothing stopping me from playing online with a friend just because we're in the same room. And if I had to hazard a guess, I'd say that the number of people who legitimately NEED LAN play is quite small, particularly in comparison to the number of sales that would be made up from potential piracy (which isn't a 1:1 ratio, I know).

      I'm all for non-intrusive anti-piracy measures, and if Blizzard simply went the route of using a CD-key, and is choosing to enforce that through Battle.net and stripping out LAN play -- I'll buy it. If anything, because it means I won't have to deal with any cockneyed DRM.

    5. Re:The question I would have liked to see.... by NeutronCowboy · · Score: 1

      It's not that I can't. Here's the calculation: 1.5 Mbit connection to Internet (don't laugh - that's about as good as it gets here). 6 friends. Each one gets 250 kbits of the pipe (more or less). Now - have you tried playing recent multiplayer games over a pipe that small? It gets ugly, especially if there are a number of people in the area.

      The point is that the "local" play will be worse and more laggy than if each one of us would be sitting at home. One of the advantages of LAN play is that it is blazing fast - no lag. Now, we're being exposed to worse connections than if we'd be playing by ourselves. And for what reason? DRM? The point is that the multiplayer experience is not the best that it could be, which is the stated goal of this approach.

      --
      Those who can, do. Those who can't, sue.
    6. Re:The question I would have liked to see.... by thepotoo · · Score: 4, Interesting
      I was one of the guys who originally asked about LAN play, and I was interested in knowing why it was removed.

      Instead I got this marketing drivel:

      We're not supporting LAN play.[...fluff which contains no mention of whether or not we'll at least be allowed to play our single player characters in private open Battle.net games...] It going to be really awesome.

      Let me repeat what I said before, I still have no decent internet connection at home with which to play this game. With all the multiplayer hype D3 is getting, I'm pretty much guaranteed to have a second rate experience.

      I really, really hope a mod that allows LAN play will come along.

      --
      Obligatory Soundbite Catchphrase
    7. Re:The question I would have liked to see.... by Anonymous Coward · · Score: 0

      There's no reason you can't still all be in the same room and playing over Battle.net. Granted, I like playing D2 w/my wife w/out having to log onto Battle.net, but it's not that big a deal. I preferred staying off Battle.net because we could ensure that it was just us in the game and nobody else intruding and causing us problems (like intentionally going and wiping out dungeons and areas that we needed to go into).

    8. Re:The question I would have liked to see.... by khyron664 · · Score: 4, Interesting

      Agreed. If I want to play with my wife or other friends from my place, why should we all have to use an internet connection to play together? LAN play makes much more sense.

      And while we're on the subject of questions I'd like answered, did Blizzard fix their horrible networking code? I'd never played a network game that would lag as bad as Diablo II would on a home network. It was absolutely amazing how bad the lagging would get, and usually when it occurred you learned to run because a lot of something was coming thus causing the lag. Most times you just died because you couldn't see whatever it was that caused the lag before they killed you.

      I haven't played PC games in years, but DIII was sounding interesting and I'm curious to see how the story ends. Without LAN play though, a lot of the replay value is lost for me. Once you play through the story once, the fun comes in playing new classes/building up classes with friends imo.

    9. Re:The question I would have liked to see.... by PotatoFarmer · · Score: 2, Insightful

      Doesn't Blizzard clear out battle.net accounts that have been inactive? I don't play Diablo 2 nearly as much these days, and it's nice to know that the characters sitting on my hard drive will still be there if I stop playing for 6 months.

      That, to me, would be a pretty compelling reason to keep LAN play.

    10. Re:The question I would have liked to see.... by nschubach · · Score: 1

      Wonder how long it would take to create a Battlenet emulator with auto-validation and a virtual local interface with IPs for Battlenet (for those pesky hard coded IPs if it has that, otherwise a simple DNS redirect would work)...

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    11. Re:The question I would have liked to see.... by Haeleth · · Score: 4, Insightful

      In principle it would probably be possible for Blizzard to implement a kind of LAN mode -- you could maybe have it connect to battle.net for protection purposes, then have the clients communicate directly over the local network for most of the actual gameplay. Maybe you could write to Blizzard about it. I wouldn't hold my breath, but you never know, they might listen.

      Sadly this is going to impact disproportionately on long-term hardcore fans like yourself, as you're the only people who're used to LAN play at all. Most gamers now think "multiplayer" and "internet" are synonymous. And they will insist on playing them from the wifi hotspot on my lawn, however many times I tell them...

    12. Re:The question I would have liked to see.... by textstring · · Score: 1

      One of the main things we are talking about is that there has to be a way for people to play offline, on the plane or wherever, but those are discussions that we still have to have.

      Sounds like there may not be singleplayer either. This is an internet-only game and you need to log into their server to play it.

    13. Re:The question I would have liked to see.... by Volante3192 · · Score: 2, Informative

      Well, there was a whole question dedicated to the difficulty of single player mode and a detailed responce, so there's likely still single player.

      I dunno, this thread started with the remark from the D3 questions and you're quoting from SC2... Gettin some overlap here.

    14. Re:The question I would have liked to see.... by tsm_sf · · Score: 2, Informative

      Google bnetd. Worst decision Blizzard ever made, and the only truly evil one.

      --
      Literalism isn't a form of humor, it's you being irritating.
    15. Re:The question I would have liked to see.... by NovaHorizon · · Score: 1

      what makes you sure the connection requirement will be much more than the original SC? 250 kbits is still 31 kbytes.. 31,000 bytes is a lot of time to say "my 25th unit of class 4 teleports over here, with a waypoint to attack building 3 of player 6" Honestly, that's just for English reading. More realistically, that data would probably look more like this(in bytes, assuming 4byte sections)"x25x4x5534x1157x1x7x3x6" That's 8 references for a single unit, using up 32bytes. That gives roughly 900 messages per second. controlling 200 units? that's still over 4 messages sent per second.

    16. Re:The question I would have liked to see.... by MoHaG · · Score: 1

      And download PvPGN...

    17. Re:The question I would have liked to see.... by dltaylor · · Score: 1

      All of my LAN party friends have the hardest firewalls we can on our systems. When we play, they're in the way, so we drop them, and compensate by taking the internet router/firewall off-line. In theory, we expose our systems to each others', but that's never been a problem.

      Without true local LAN play, SC2 is useless for us.

    18. Re:The question I would have liked to see.... by Chaos+Incarnate · · Score: 1

      They do that with "old-school" Battle.net, yeah. On the other hand, WoW account keep characters indefinitely after you quit, and they're also planning on rolling out their achievement system as a cross-game thing.

      So it seems to me, based on both past performance and what's promised re: achievements, that we'll probably see persistent accounts this time around.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    19. Re:The question I would have liked to see.... by hvm2hvm · · Score: 1

      Yes, playing over the internet is more convenient for the game maker and maybe the player but being in the same room with your friends while you play is a lot better. Without LAN that might not work and it seems stupid to run everything through a remote server when all the players' have 10/100 connections between them.

      --
      ics
    20. Re:The question I would have liked to see.... by RulerOf · · Score: 1

      Dollars to doughnuts LAN play is disabled in order to force game revenue.

      I've got friends who will play Warcraft 3 in a LAN setting only. Many of them have owned the game at some point or another, but god knows where their CD keys went.

      If we want to get on battle.net, we use an application called Listchecker that puts a LAN game on to battle.net, but requires only 1 valid key. 8 people online, 1 authentic cd key.

      If you apply the same technology to Starcraft 2 or Diablo 2, you can battle.net it up, with other local players, with a method very hazardous to Blizzard's pocketbooks.

      --
      Boot Windows, Linux, and ESX over the network for free.
    21. Re:The question I would have liked to see.... by Anonymous Coward · · Score: 0

      There actually was one for battle.net for original diablo, d2, starcraft, warcraft b-net edition, ect...

      was called bnet.d or something like that.

      I believe it was shut down by blizzard a few years ago, but I could be wrong on that.

    22. Re:The question I would have liked to see.... by tholomyes · · Score: 2, Interesting

      I would guess that running WoW has taught them a few things about getting their networking code incredibly polished. As above:

      "We had a test last Monday on the beta realm where we had 350 people fighting at once, which was a tremendous feat for us, because it was, on the server-side, completely lag-free."

      --
      When did the future switch from being a promise to a threat? -C. Palahniuk
    23. Re:The question I would have liked to see.... by Machtyn · · Score: 4, Insightful

      Case in point. I have a group of friends I play with. I'm the techie of the group. I understand IP addressing and math. I know how to configure my router, firewall and the routers and firewalls of my remote friends to connect to my computer (as server). I don't need a service like Gamespy to hook us up. In one game (GRAW2)I can setup a game server on my local network and my friends can see it, but I can't because the gamespy IP Address is pointing to my router's external IP address. I can create the server in game, but then I can't increase the "rate" to an acceptable level to avoid lag by the other players (my internet connection can handle the increase).

      In this situation, it really is a pain to have to log in to a server to essentially play an offline game. Particularly in LAN instances. Say I do have a number of friends over... or I go to a friends house (with more space). I'm the techie guy, but I don't necessarily want to run a 100ft ethernet cable from our 8 port switch to whever the router to the Internet is sitting (which may require going up stairs, through rooms, etc.) And I *really* don't want to have to setup a wireless repeater then attach that to the switch.

      Speaking of game servers. Why can't we just go back to the way Quake and Half-Life does it. Allow us to configure our server and assign the IP. We'll create our own pinhole/port-forward to the server. Give us the ability to start it as a service (Windows) and/or create a Linux server component. In any case, give us a command line w/ arguments if needed, to start the server. (Activision's Civilization 4's Pitboss is a serious offender, because it is meant as a leave alone server, but doesn't offer any automation for a crashed/rebooted environment.)

      Requiring Battle.NET, as the community here sees it, is another attempt to reduce piracy, which I agree is a problem, but annoys the legitimate user, while the pirates still get around the issue with cracks and/or bypasses. (See Windows XP Activation for an example.)

      /me anxiously awaits the release of Diablo 3. It will be one of the very few games I purchase close to release. Most games I wait until they drop to the $20 price range, which means I wait a year to purchase. Half-Life 2 and the Orange Box were the most recent games I purchased full price that wasn't $20 or less. Morrowind, Oblivion, Neverwinter Nights, Need For Speed: Underground 2, and many others, I waited the requisite 1-3 years before purchasing.

    24. Re:The question I would have liked to see.... by khyron664 · · Score: 1

      That doesn't entirely convince me. When playing via LAN, one of the machines is the "server" and with Diablo II I saw no difference in lag regardless of the power of the machine running as the server. Doesn't do much good if the "server" is lag free if the clients can't handle a hiccup in network transit times (which shouldn't happen on a local lan, but hey who knows). The fact the point out specifically that the server was lag free makes me weary. I'd like to think they fixed the lag problem, but they were unable to fix it (or even try to address it as far as I can see) in 10 patches.

    25. Re:The question I would have liked to see.... by PitaBred · · Score: 1

      Does it really matter if you could? I'm a fan of Blizzard's products, but definitely not their legal department.

    26. Re:The question I would have liked to see.... by Anonymous Coward · · Score: 0

      Not necessarily. What if the internet connect goes down or what if the battle.net servers go down. Not everyone wants a centralized company sponsored server as the central point of multiplayer and yes LAN play is not obsolete. I also do have a feeling this is just to provide more control over the multiplayer aspect of the game and force people to use Battle.Net. I mean if Lan play were possible, it would be very possible to build your own faux match maker server that allows players to emulate LAN over the internet and bypass BattleNet without having a repeat of Blizzard vs Bnetd.

      I frankly am tired of the trend of giving players choice but out of a set of 1 option. These companies really think by thinking up new and creative forms of lock in, they will make up more in sales. In actuality they will eventually reach of threshold of pissing a whole bunch of people off (right now it's just the geeks that are pissed). Regardless of whatever Blizzard thinks is best for the player, someone will come up with support for this game under the alternative BattleNet servers and people who have the interest to play on them will. More DRM just means another crack or hack needs to be made but in the end Blizzard will be at square one with tons of money and man hours wasted. You would think that Diablo 3 would be able to stand up on it's own merits (I'm sure it can) without having to throw in asinine features to "protect our investment".

      Blizzard needs to realize this and so does the whole gaming industry. Diablo 3 and another other game they release in the future WILL BE PIRATED. It is inevitable and no amount of DRM, phoning home, activation keys, will prevent that. Packets can be spoofed, encryption bypassed, and activation keys acquired. Stop wasting your time and everyone elses time trying hard to ruin what is probably a very good product to punish a subset of users.

      Look at it this way, if a majority of people pirate your software, there are bigger problems you face. At this point only a very small subset of users will pirate your game. Those were never your target market because they would have never made a purchase in the first place. Alienating your users and making piracy an easier avenue for convenience is where you bump the piracy percentage up and you actually LOSE sales.

      Look at Bnetd. You sued them out of existence but did the project die? No it got picked up in a country out of your reach and it is business as usual. Nothing changed. If I wanted to run a Bnetd-like server today it is just a download away. The only people who won were your attorneys, not you.

      I hope the latter part of this conversation gets read and considered by Blizzard.

    27. Re:The question I would have liked to see.... by Anpheus · · Score: 1

      Before I begin, it is important that when I refer to hacking, I meant single player character files used on Open and LAN play. Not hacking as in attempting to degrade the quality of play for people on Blizzard's realms. Us hackers, the 'Open' hackers, only the smallest minority of us cared to interfere with the realms Blizzard so graciously provided.

      In Diablo II there was a 'hacking' culture that I greatly enjoyed. In particular, in Diablo II prior to 1.10, there was an enormous amount of complexity in getting the best character possible given the mathematical/logical/computational limits the game imposed. For example, the game limited damage to 83886.07 per hit, and life leech was similarly limited in interesting ways. So there was this whole community of people, 'duelers', in different leagues. For example, the 99s were limited to a real level of 99 and thus couldn't take advantage of the interesting effects Based on Character Level attributes had on super high levels.

      After 99s though, of course there were intermediate high levels. This ranged up to around ten million, and at first they were considered the "Elites," early hackers had to hex edit their character to get those stats. At first, it was just 99-style dueling redux. But then Based on Character Level attribute 'oddities' were discovered. For example, you could have absurd negative values for elemental 'absorb' which would cause you to take 'damage,' but the total amount of damage would overflow and reverse sign, thus allowing players "Physical Absorb," the ability to heal from taking damage.

      I could go on, it was immensely fun and allowed me to compete on an intellectual level at a young age with other people. While everyone else was doing endless testing of different attributes, I sought to analyze the problem, which lead me to much more advanced mathematics than my peers. I learned at a young age modular arithmetic, derivatives, programming in JavaScript and other languages... I know I'm only one voice, but please Blizzard, leave in Open and LAN play.

      If only because I want to relive the enjoyment of breaking a system. Not your system, but rather, the competitive system. Us 'hackers,' none of us in the dueling community cared about breaking into your sandbox, very few of us, at least all of us save a few griefers, didn't enjoy joining regular Open matches and beating on newbies. Enabling Open and LAN play won't increase your exposure to exploits and hacks, but it will widen the gameplay for others.

      LANs are also used for modded games, and if you look at the wealth of mods for Diablo 2 right now, you'll be impressed. There are mods for D2 that make the game nothing at all like the original. New spells, completely redone balancing, completely different classes. Please encourage that. Increasing the lifespan of your game can be done by something as trivial as allowing easier, better modifications. Look to your past, Warcraft III is still popular largely because of the maps enabled. People still buy Diablo 2, and some of those sales are due to the mods available. Starcraft's UMS maps greatly extended the game for people who didn't have innate RTS skill. Mods are an effortless way to increase your revenue. Valve learned that after Half Life, and that's why you can get the Half Life 2 SDK from Steam for free.

    28. Re:The question I would have liked to see.... by Syrinx_87 · · Score: 1

      I have to agree. Where I am, there are only two kinds of internet available: dial-up and satellite. I'm currently on satellite internet meaning I can't even play Diablo 2 with friends over the internet because all traffic that could be P2P is blocked. I have an hourly bandwidth cap. Basically it's impossible for me to play any game that requires an internet connection at home. However, I run LAN parties from time to time, usually about 6 to 8 people. How could we play Diablo 3 on my internet connection when there are 6 to 8 people connecting to my extremely limited internet?

      And there's even the same problem if I were to go to a friend's place to play. Why should I be wasting their bandwidth to play with them when LAN play would be so much faster?

      A lack of LAN play will definitely push me away from Diablo 3 until there's either a patch released that enables it or someone figures out a workaround.

      --
      GE d- s-: a--- C++>$ UL P L++ E(--) W+++ N o-- K- w O+ M-- V- PS+ PE Y+ PGP- t- 5 X- R+ tv-- b+ DI+ D+ G+ e>++ h!
    29. Re:The question I would have liked to see.... by orclevegam · · Score: 1

      You're forgetting to factor in the update messages to let you know about what the other 5 players are doing. Lets assume you get into a 4 way fight and each player has managed to field 100 of their units. Now you need to send an update on 200 of your own units, and also receive an update on 300 opposing units for a total of 500 units being tracked. This also assumes a centralized server off the network, so if one of the systems on the LAN is acting as the server (not unreasonable, many internet based multi-player games have a "host" computer) that system is also chewing up bandwidth receiving the bounced updates from all the other systems on the network, so you've just doubled the total bandwidth imposed by each additional person.

      --
      Curiosity was framed, Ignorance killed the cat.
    30. Re:The question I would have liked to see.... by orclevegam · · Score: 1

      We often played D2 at LAN parties with item editors because it was just simpler that way. Rather than have everyone make a new character, or have characters that we only played on the rare occasions we had a LAN party, everyone just broke out the character editor and created a character at the level we all agreed on. It also prevented people from bickering over loot, because if something particularly nice dropped we'd just dupe it and give one to anyone that wanted one.

      --
      Curiosity was framed, Ignorance killed the cat.
    31. Re:The question I would have liked to see.... by Zaphod+The+42nd · · Score: 1

      Yeah, I think we can all agree that was an undesirable move. Considering that D2 had LAN play, and most blizzard games do, obviously the reason for the removal isn't technical difficulty. But I don't really see what else it is for, except maybe that they think battle-net is really cool, and that we should all be forced to give it a try, so we realize just how cool it is.

      I'm sorry, but I love LAN play, I throw LAN parties at my apartment with 10+ people on a monthly basis, and D2 is one of our all time favorites. If we all have to share my slow-as-molasses internet line, we're gonna be lagging like there's no tomorrow, this is just plain unacceptable behavior from a company like Blizzard which has such a dazzling track record of perfection/near-perfection in their titles.

      I really hope the large quantity of comments about the removal of LAN is enough to make Blizzard stop and possibly rethink that decision.

      The problem is, for most people this won't be a deal-breaker, so they'll buy it anyways (what's better, Diablo 3 with no LAN, or nothing?) and so Blizzard won't be effected at all and will be fine with it. At least with things like DRM issues alot of people are boycotting the game (or getting it from bittorrent) to send a message, but I don't see that happening with this, and it makes me sad.

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    32. Re:The question I would have liked to see.... by morari · · Score: 2, Interesting

      True, most people do have internet access. However, an absolutely huge amount have no available high speed access. Furthermore, consumer grade broadband is going to be bogged down fairly quickly once you have three or four people logged into Battle.net and playing online from the same router simply because Blizzard wanted to enforce some bullshit DRM and stripped LAN play out of their product.

      If my friends and I are all in the same room playing a videogame, there is absolutely no reason we should have to be on the internet to do so. That's what my LAN is for. This, much like Steam, only takes it a step further and absolutely kills the possibility of playing with the wife and kids. There's no way I'm going to buy four copies of this game just to install and play it on and amongst my various home computers. What ever happened to spawn installs? Blizzard used to be pretty big on that, as I recall.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    33. Re:The question I would have liked to see.... by m1ss1ontomars2k4 · · Score: 1

      When we play LAN games at my apartment we play as though we were on Battle.net. That means no character editing (we haven't found a good editor yet anyway) and no item duping. We all play different builds, so there's rarely any argument as to who should get what item.

    34. Re:The question I would have liked to see.... by Anonymous Coward · · Score: 0

      Have you ever tried to play on battlenet with two computers on the same DSL connection? And I'm talking about two legitimate copies with two valid CD keys. Battlenet kicks you off every two hours!
      I heard it was because it thinks your high bandwidth means you are hacking or something... With no LAN support, we have to put up with this?

    35. Re:The question I would have liked to see.... by orclevegam · · Score: 1

      When we play LAN games at my apartment we play as though we were on Battle.net. That means no character editing (we haven't found a good editor yet anyway) and no item duping. We all play different builds, so there's rarely any argument as to who should get what item.

      And how's that work out when you've got a level 30 a level 6 and a level 12 that all want to play together and don't want to have to start brand new characters, or change to a different class (or build) because someone's already playing that class?

      --
      Curiosity was framed, Ignorance killed the cat.
    36. Re:The question I would have liked to see.... by rk · · Score: 1

      Ditto here. My wife, my son and I play Starcraft here several times a week. We're as much a LAN party as a family. Our network sits behind the firewall on the DSL router and the firewall on the server the DSL router is connected to. I can punch holes through it, but I really need a good reason to go to the trouble.

      Having to do so to connect to some J. Random Server on the interwebs just so I can play multiplayer with two other people at a mean distance from me of 2 meters does not qualify as a good reason. Hearing that they're doing this for D3 raises the possibility that they'll do the same for SC2. Even the prospect of that just dumped a gallon of cold water on the hearth containing the roaring fire I had for SC2.

      Please don't do it, Starcraft devs! No LAN play means no sales here, I'm afraid.

    37. Re:The question I would have liked to see.... by lupis42 · · Score: 3, Informative

      I've never understood this attitude. When Call Of Duty 2 came out, LAN play didn't even require a unique CD key, or disc in the drive. We had ten people installed and playing off of two copies the day it came out. Seven of the eight who were borrowing had purchased the game for the next LAN party a month later. A whole bunch of new people tried it, and most of them went on to buy their own copies. It was almost as if some executive somewhere had thought "If the people who buy it the day it comes out are able to get their friends playing at LAN parties, those friends are more likely to buy copies when they go home." Best. Viral. Marketing. Ever.

    38. Re:The question I would have liked to see.... by lupis42 · · Score: 2, Interesting

      I've always liked LANing with a couple people in a cabin in upstate NY. Of course, said cabin is over twenty miles from the nearest cell tower, so it would be satellite or dial up over a long distance call. But hey, my copy of Starcraft will work fine, as will Red Alert II, and even Command and Conquer 3 and Supreme Commander. So really, if you like LAN gaming, I guess any RTS that isn't Starcraft II would work for you.

    39. Re:The question I would have liked to see.... by lupis42 · · Score: 1

      When I go to LANs, all the players typically have gig connections between them. Contrast that with even the most expensive and fastest of consumer internet connections, such as 50/20 FIOS.

    40. Re:The question I would have liked to see.... by HTH+NE1 · · Score: 1

      In principle it would probably be possible for Blizzard to implement a kind of LAN mode -- you could maybe have it connect to battle.net for protection purposes, then have the clients communicate directly over the local network for most of the actual gameplay.

      P2P PvP.

      Maybe minimal traffic back to the mothership for monitoring purposes, nothing that would delay the play.

      --
      Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    41. Re:The question I would have liked to see.... by syousef · · Score: 1

      I'd be one of a minority, but I play my games on my commute to and from work. Where I am I'd be looking at a minimum spend of $15 a month for shoddy wireless that wouldn't work on the train. Better wireless costs by the kilobyte. (Yes I'm in Australia). I can't justify that to play a game or two when I feel like it. Any piece of software that requires Internet connectivity isn't going to get a look in.

      --
      These posts express my own personal views, not those of my employer
    42. Re:The question I would have liked to see.... by NovaHorizon · · Score: 1
      it's still unlikely to be an issue. There's really no reason that SC2 would require a significant increase in bandwidth over StarCraft, which only need 56k for battle.Net

      I was even able to play on only 26.4k at my house if there were only a couple people in the game. 250k per person should be plenty based off of that alone (my first cable account was only 256k and was way more then enough for starcraft)

    43. Re:The question I would have liked to see.... by jonwil · · Score: 1

      I concur here, I have been to LAN parties in the past which dont even HAVE any kind of internet access. Not being able to play Diablo III in multiplayer on a network with no internet access is going to hurt the game IMO.

    44. Re:The question I would have liked to see.... by nasch · · Score: 1

      Blizzard, if you're listening, such a move would do nothing to prevent piracy or protect your revenues. Honest people will buy the software and either live with the restrictions you have placed on it (which reduces its value and lowers your reputation), or buy it and download the more functional pirate version. Dishonest people will just download the pirate version no matter what kind of DRM or other restrictions you put on it. You know this to be true. You must know it, because you're smart people, and only idiots believe DRM stops piracy.

      Make sure that people who buy the game get *at least* as much value as people who pirate it, and you will have nothing to worry about. You can see what happens when value is intentionally removed by looking at games like Spore. Did the DRM prevent anyone from pirating it? Quite the opposite, it induced many many people to pirate it.

    45. Re:The question I would have liked to see.... by Anonymous Coward · · Score: 0

      You've lost 7 D3 sales (at least) right here for not LAN option.

      My buddies and I, we love d2, its fun as hell, theres a full 8 machine network at my place and we game the fuck out of just about anything. LAN's are the ultimate resource for network gaming, I don't care how good your battle.net is, you just can't compete with single digit ping to the server.

      One of our machines is deliberately overpowered, its designed to be the game host, no matter what game it is. Doesn't matter how much action is going on, even multiple summon necros, you can't lag that down. Meanwhile on the battle.net most of the time when you try to hit a high action area (like say uber tristram) it lags so hard its unplayable, or you simply load in dead.

      But if your pulling LAN ability you've lost our sales, and I dare say quite a few others.

    46. Re:The question I would have liked to see.... by Anonymous Coward · · Score: 0

      I think you are going to find that Blizzard is going to store the player characters on Battle.net and not on the client. This would remove much of the duping issues and such they worry about but also has the side effect of requiring Battle.net to play.

      Anyone who doesn't think that Blizzard would seriously like to charge you a monthly fee for Battle.net is seriously misguided.

      The more they can make their games ~150 million dollar a month cash cows like WOW the happier they will be.

      They've already convinced 11 million players to fork over 15 dollars a month for server side character hosted multiplayer games. Why should they think they cant do it again. Heck, how about Battle.net and WOW for 25 a month, that's a $5 savings!!!

    47. Re:The question I would have liked to see.... by Denjiro · · Score: 1

      It's a good thing we're talking about D3 then. It's got a single player mode that requires no internet connection, the same as the first two.

    48. Re:The question I would have liked to see.... by shaitand · · Score: 1

      If they don't they are morons. Its like a roach, if there is one person saying it where they can see there are hundreds doing it without them ever knowing it.

    49. Re:The question I would have liked to see.... by shaitand · · Score: 1

      'And if I had to hazard a guess, I'd say that the number of people who legitimately NEED LAN play is quite small, particularly in comparison to the number of sales that would be made up from potential piracy (which isn't a 1:1 ratio, I know).'

      On the contrary, since piracy actually amounts to free advertising that results in increased sales any reduced piracy would only cost them additional sales beyond what they lose from not supporting LAN play. Not to mention the money they waste implementing whatever protection scheme they have in mind.

      It isn't as if they protection won't be beat, every protection ever devised has been beaten.

    50. Re:The question I would have liked to see.... by Killjoy_NL · · Score: 2, Interesting

      Just 1 solution for preventing you using 100 ft/meter ethernet cables. Go for Ethernet over Power, it works perfectly :)
      I've been using/installing that instead of wireless at clients places.

      --
      This is the sig that says NI (again)
    51. Re:The question I would have liked to see.... by totally+bogus+dude · · Score: 1

      I agree with khyron664, it seems telling that they'd specifically say it was completely lag-free on the server side. To be honest, I'm a little confused about how you could possibly have server-side lag, but I guess they're referring to "lag" as "any time the game slows down" rather than network latency in particular. Even still, all that means is the server they were using was sufficiently beefy to handle that many clients, and tells you nothing about the gameplay experience for those clients.

      Also, these comments were regarding the new stuff for WoW. There's nothing to say they're using the same networking code within D3, though I would expect at least some overlap. It is a somewhat different problem domain though.

    52. Re:The question I would have liked to see.... by Anonymous Coward · · Score: 0

      Anyone who doesn't think that Blizzard would seriously like to charge you a monthly fee for Battle.net is seriously misguided.

      Seriously?

    53. Re:The question I would have liked to see.... by Anonymous Coward · · Score: 0

      I used to go to Warcraft 3 parties at a house with dsl. We played on battle.net with 4 players all night and never got kicked off like you claim. Maybe your connection is just screwed up?

    54. Re:The question I would have liked to see.... by powerspike · · Score: 1

      of course it doesn't need to exsist, how else are they going to charge you a montly fee for playing a game with your friends ?

    55. Re:The question I would have liked to see.... by Anonymous Coward · · Score: 0

      I am one person on the council of club arranging LAN-parties. Our club is fairly popular in the school (technical university), and we have quite a few parties every year. So I would have to say LAN play actually exists.
      Now try to guess which parties have the most players and the best feedback ? Right, the ones WITHOUT the internet. Eliminates WoW play and really gets the people together to play the same game. Of course there are some other cool events with internet connection (Assembly Winter for example), but it's still totally different.
      My personal hope is that there will be a "fake" battle.net server coming again. Then that one could be dropped in for the LAN-parties and we could still play it. Best option would be to support LAN though - it's not like it's going to cost that much! (Maybe by releasing LAN version of Battle.net-server which wouldn't get characters saved or something if building it in is too much of a hazzle? Requires some code but that is at least mostly separated from the codebase for the game itself, apart from the "no save" bit)
      -Deepone

    56. Re:The question I would have liked to see.... by Lulfas · · Score: 1

      There is no plan of a monthly fee, and they said that rather cleanly at Blizzcon. Troll elsewhere.

    57. Re:The question I would have liked to see.... by NeutronCowboy · · Score: 1

      It worked the same way for Doom and the orignal Warcraft. I know that that approach sold a few copies on its own.

      --
      Those who can, do. Those who can't, sue.
    58. Re:The question I would have liked to see.... by lupis42 · · Score: 1

      It sold me Warcraft, actually, now that I think about it. Starcraft too.

    59. Re:The question I would have liked to see.... by Rakarra · · Score: 1

      Yes, playing over the internet is more convenient for the game maker

      It is? LAN play doesn't require as much investment from the game maker in terms of bandwidth and server resources.

    60. Re:The question I would have liked to see.... by Rakarra · · Score: 1

      Yup, same here. It's now pretty much impossible for me to play Starcraft with my friends over the Internet. Same with Heroes of Might and Magic III. Neither game was designed with routers and NAT in mind.

    61. Re:The question I would have liked to see.... by Anonymous Coward · · Score: 0

      http://www.joystiq.com/2008/10/11/blizzards-wilson-some-battle-net-features-to-be-monetized/

    62. Re:The question I would have liked to see.... by hvm2hvm · · Score: 1

      Oh for god's sake, is there any way to say something on slashdot without someone nitpicking on every detail of my comment? (Or maybe you just didn't see past the strictly technical part). Of course it's easier to just do a LAN server/client setup but in terms of DRM, having to log on on their server (which means checking your license key) to play with anyone else is working a lot better than any CD/DVD protections. Did I have to spell that out for you?

      --
      ics
    63. Re:The question I would have liked to see.... by MBraynard · · Score: 1
      "I still have no decent internet connection at home with which to play this game."

      You know, I realize that Blizzard has really bent over backwards to make this game compatible with older computers and somewhat slower interenet connections, but maybe you need to take some responsibility for your inability to have a 21st century internets.

    64. Re:The question I would have liked to see.... by Ohio+Calvinist · · Score: 1

      I think where they are hurting themselves is the market where "I've got 2 PCs and me and my friend (who may not have ever played it) want to play against each other."

      Unfortunately, PC games; in particular in the MMO, RTS, Sim, etc. genres really are not designed for multiplayer action at the same terminal in the same way consoles games generally are. When I was young I remember playing Sim City 2000 with a buddy and we'd switch off every 1/2 hour or so. It worked, but it sucked; and it sucked even more when I got older.

      By taking this out, you're limiting your loyal fans ability to expose new customers to the product. I started playing Starcraft this way at a friends' house (mostly us 2 versus 2-6 CPU players), and went out and bought a copy (and the expansion); and would say I got 3-4 more people playing this way; whom all bought copies so we could play on BNet when we weren't around and when I went off to school.

      --
      Forgive my spelling from time to time. I'm often posting during short breaks.
    65. Re:The question I would have liked to see.... by JCSoRocks · · Score: 1

      yeah geez GP what's your problem. Doesn't everyone live near a major metropolitan area? Oh, what? they don't? Oh, sorry. (Insert retarded claim that you can use satellite instead... anyone that's *really* used satellite knows that you might as well just go back to your dial-up.)

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    66. Re:The question I would have liked to see.... by JCSoRocks · · Score: 1

      C&C Red Alert came with two discs and you could lend one to a friend for multiplayer. It was great, I got tons of my friends hooked on that game that way. Some execs just "get it" and others don't...

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    67. Re:The question I would have liked to see.... by vux984 · · Score: 1

      It isn't as if they protection won't be beat, every protection ever devised has been beaten.

      For single player games. Not for multiplayer games. For games that do both, only the single player component has been reliably beaten.

      If the game requires you to have an 'account' with a 'service' in order to play multiplayer, and you get your account via a 'key' in your copy of the game, the ability to defeat the system is to either come up with:

      a) a keygen that reliably generates keys that have been 'allocated but not used'. Good luck with that.
      b) a hack to redirect the link to the service to a counterfeit service, and then you need to design build, and run that counterfeit service.
      c) a method of logging into the real service with a counterfeit key. Not bloody likely.

      The only option that really feasible is b, and that's a LOT of work. It has been done... bnetd for battlenet and there are server emulators for everquest and other games too out there... but its not just breaking DRM anymore, its creating a whole alternate support infrastructure, which presents itself as a juicy target for litigation if it gets big enough. (see bnetd)

    68. Re:The question I would have liked to see.... by PHPNerd · · Score: 1

      Why not just allow LAN play and when you either create a game or join a game on LAN, it does a quick connect to battle.net to verify your account? If it's good, you get in. If it's not good, you don't. That solves the problem and still allows LAN play.

      I also agree: LAN play is what makes D2 awesome. I cannot count how many times my family has sat down in the same room and played D2 together.

  4. Just Kidding by ezwip · · Score: 0, Flamebait

    Blizzard finally admits SC2 is never coming out!

    --
    "I guess I'm gonna fade into Bolivian."
  5. Battle Chess by Hatta · · Score: 1

    I'd love to use an open source version of Battle Chess as a client to FICS. Someone get on this!

    --
    Give me Classic Slashdot or give me death!
  6. WoW on Linux =! Linux + Wine by Spazztastic · · Score: 3, Informative

    Jeff: Friendlier to Linux.. Currently we don't have any plans to release on Linux. WoW is actually extremely Linux-friendly, internally. There are many Linux WoW servers and WoW clients. But, publicly, we haven't released WoW on Linux, and don't currently have any plans to announce that.

    Many linux WoW servers and WoW clients? Is he referencing the ability to use Wine to run WoW? Because that isn't considered WoW on Linux to my standards or probably most of yours. WoW on Linux would entail that you can install it off of the CD on Linux and have it function correctly.

    As for the servers, does he mean the emulated servers such as the MaNGOS project, or the internal servers?

    There is a lot of things that need clarification, but I doubt we'll get it or will you get an answer from their forums before a CM dismisses your thread and locks it.

    PS: I'm also cynical about Blizzard at this point and just about anything they implement related to WoW.

    --
    Posts not to be taken literally. Almost everything is sarcasm.
    1. Re:WoW on Linux =! Linux + Wine by Anonymous Coward · · Score: 0

      Even if WoW was distributed for Linux, most of the time, you couldn't install it off the CD on Linux and have it function correctly.

      Sorry, but Linux has too much TIMTOWTDI to reliably release functional commercial software. Sad but true: WINE is the most stable, documented, and widespread API Linux has had for game development in a while.

    2. Re:WoW on Linux =! Linux + Wine by SilentChris · · Score: 2, Informative

      As for the servers, does he mean the emulated servers such as the MaNGOS project, or the internal servers?

      It's been known for quite some time that the servers that run World of Warcraft use Oracle on Linux.

    3. Re:WoW on Linux =! Linux + Wine by Anonymous Coward · · Score: 0

      Many linux WoW servers and WoW clients? Is he referencing the ability to use Wine to run WoW? Because that isn't considered WoW on Linux to my standards or probably most of yours. WoW on Linux would entail that you can install it off of the CD on Linux and have it function correctly.

      They are definitely talking about using WINE to run Linux and they never said that they want to support Linux (it's not yet feasible, no matter what you wish).

      As for the servers, does he mean the emulated servers such as the MaNGOS project, or the internal servers?

      Given their traditional stance regarding bnetd and other third party server-software, I'm pretty sure they meant their own internal infrastructure. It wouldn't be a big surprise if some of that runs on Linux.
       

    4. Re:WoW on Linux =! Linux + Wine by Anonymous Coward · · Score: 1, Insightful

      They are definitely talking about using WINE to run Linux

      Really? Let's just double-check what Blizzard said:

      WoW is actually extremely Linux-friendly, internally. There are many Linux WoW servers and WoW clients. But, publicly, we haven't released WoW on Linux

      Sorry, I don't see how you get from that to "definitely talking about using WINE". It's a plausible interpretation, but it's far from definite.

    5. Re:WoW on Linux =! Linux + Wine by Haeleth · · Score: 2, Insightful

      Even if WoW was distributed for Linux, most of the time, you couldn't install it off the CD on Linux and have it function correctly.
      Sorry, but Linux has too much TIMTOWTDI to reliably release functional commercial software.

      Really? Because from where I'm sitting it looks like there's plenty of closed-source software that functions reliably on Linux. Opera, Flash, Skype, to name but three. Not so many games, sure, but there's certainly game-like technology in use -- Google Earth anyone? And the games that do exist, like the recent Penny Arcade one, all work fine on all the popular distros with zero hassle. It's really not that much harder than writing games that work on all the major consumer versions of Windows.

      No, there's no technical reason why Linux couldn't be targetted by games. The real reasons are entirely financial: there simply aren't enough Linux gamers to justify the expense of porting and the increased customer-service costs of adding another supported platform.

      Sad but true: WINE is the most stable, documented, and widespread API Linux has had for game development in a while.

      It's true, but I don't see why it's sad. WINE lets me play some of my favourite games on Linux. Surely that's happy? Unless you're a Free Software zealot, but then you wouldn't like native Linux releases either, because they'd still be closed-source.

      Observe that quite a few "native" OS X game releases recently have actually been using WINE technology behind the scenes... again, there's no reason why companies couldn't use that approach for Linux, except of course for the lack of a viable market.

    6. Re:WoW on Linux =! Linux + Wine by RyuuzakiTetsuya · · Score: 2, Interesting

      You missed the part where it said, "internally."

      By internally I think he meant, "We have a working Linux client. It's a pain in the ass to support, so we're not releasing it. But it is nifty."

      like how Apple had an x86 version of OS X for awhile named Marklar.

      --
      Non impediti ratione cogitationus.
    7. Re:WoW on Linux =! Linux + Wine by _Sprocket_ · · Score: 3, Informative

      Even if WoW was distributed for Linux, most of the time, you couldn't install it off the CD on Linux and have it function correctly.

      Sorry, but Linux has too much TIMTOWTDI to reliably release functional commercial software.

      And yet, I never had a problem with my commercial release of Neverwinter Nights for Linux (at least the parts Bioware provided). Huh. Why do you think that is?

      Maybe it was just a fluke. Except for the fact that Unreal Tournament 2004 was a joy. Oh - and Quake 3. And then there are quasi-commercial games like America's Army and Enemy Territory.

      Maybe Tim Toady wasn't paying close attention during that time.

    8. Re:WoW on Linux =! Linux + Wine by binarylarry · · Score: 1

      I play ET: Quake Wars on linux regularly... works great!

      --
      Mod me down, my New Earth Global Warmingist friends!
    9. Re:WoW on Linux =! Linux + Wine by binarylarry · · Score: 2, Insightful

      and "It's a pain in the ass to support," meaning we'd have to write new screens for our support techs to read from.

      Linux isn't hard to support, if you define a clear area of support.

      Don't support gentoo and the other crazy distros. Only support Ubuntu and Fedora... that's the where the vast majority of users will be anyway.

      --
      Mod me down, my New Earth Global Warmingist friends!
    10. Re:WoW on Linux =! Linux + Wine by _Sprocket_ · · Score: 1

      "We have a working Linux client. It's a pain in the ass to support, so we're not releasing it. But it is nifty."

      I remember the early days of UO. There were native Linux clients to be found on Origin's public FTP servers. They were entirely unofficial - no support. Use at your own risk.

      They worked wonderfully. But they didn't patch / update. So whenever an update came down, you had to visit the FTP site for a new version. That all ended when the devs who were creating that client moved on to greener pastures.

      Would it be possible for Blizz to do the same kind of thing?

    11. Re:WoW on Linux =! Linux + Wine by _Sprocket_ · · Score: 4, Insightful

      It's true, but I don't see why it's sad. WINE lets me play some of my favourite games on Linux. Surely that's happy?

      I play WoW (with Vent) on Wine (currently v1.0.0). I currently zip along fairly happy with narry a consideration for it.

      But I have a niggling fear every patch day. What if Wine uncovers yet another unknown bug? It's happened before with nasty results. It could happen again and render my favorite game unplayable until it's all hashed out.

      Granted - that's less likely to happen if the developer is officially (or quietly) also testing against Wine. There's been some indications (beyond this) that imply this sort of thing is going on. And it might explain why I haven't run in to one of these Wine show-stoppers for awhile now.

    12. Re:WoW on Linux =! Linux + Wine by saturn_vk · · Score: 1

      They can just as well ignore official support, and just provide binaries (and _maybe_ answer some questions in the forums if they don't happen to run on a particular system). They don't have to support anything, not even Ubuntu. What's the worst that can happen if they release unsupported binaries? Lose users? Linux users already aren't able to play their games anyway.

    13. Re:WoW on Linux =! Linux + Wine by RulerOf · · Score: 1

      the ability to use Wine to run WoW? Because that isn't considered WoW on Linux to my standards

      If you're running Linux, and an application you happen to have requires Wine to work on your system, if installing Wine makes that application work 100% correctly, then that application works on Linux.

      I don't personally see any difference between said theoretical application and any common Windows app that requires, for example, the .Net framework.

      [ducks]

      --
      Boot Windows, Linux, and ESX over the network for free.
    14. Re:WoW on Linux =! Linux + Wine by Skuld-Chan · · Score: 1

      I think he's talking about live servers - which run on Linux.

      At the software company I work at (I won't reveal who it is, but yeah you've heard of it) we have several Linux versions of a lot of our products, but haven't been released because of support concerns. Its harder and more expensive to test (than Mac/Windows) because of all the variations and its harder to support for the same reason and people get pissed off when it doesn't work on xyz distribution.

    15. Re:WoW on Linux =! Linux + Wine by GreatSunJester · · Score: 1

      My computer is a dual boot Ubuntu/Vista. Honestly it runs WoW just as well using WINE and LINUX as it does with Vista. I copy the WoW folder over to a different hard drive to play for each OS. The only different setting is for openGL instead of DirectX. All graphic options are on nearly full and both screens look alike to me during gameplay. I would rather have a real LINUX client for the game because my overall system performance is far better under LINUX than Vista. File transfers are faster, boot and shutdown are faster.

    16. Re:WoW on Linux =! Linux + Wine by Anonymous Coward · · Score: 1, Interesting

      I would have no problem with Blizzard using WINE or Cedega to port their games to Linux. Judging by the reception of Google's "Linux" applications I'm guessing most Linux users feel that WINE is acceptable as long as it doesn't require manually creating a profile and configuring it for the application.

      I also don't understand the misconception that Linux is difficult to support. I don't think anyone expects Blizzard to support every possible distro or configuration.

      But it would be nice if they said "Here's an unsupported script for installing WoW off the CDs that we've tested on a few common distros, but there's no guarantees."

      I think it would say a lot for them to simply acknowledge the Linux users even if they don't want to provide tech support.

    17. Re:WoW on Linux =! Linux + Wine by Markimedes · · Score: 2, Informative

      You might notice that he said WoW is extremely Linux-friendly, internally.
      Internally means not externally, by the way.

      Don't let your cynicism blind you into not reading what they wrote.

    18. Re:WoW on Linux =! Linux + Wine by Zaphod+The+42nd · · Score: 1

      Common Sense says that they would not be referencing MaNGOS, which is in violation of their own Terms of Service for WoW. I'm guessing that inside Blizzard, they run WoW on Linux (cuz its awesome) and potentially have a linux client or tools for if they need to check something and the closest machine is linux, or if they wanted to check something from within the server, or whatever. If they do have a full, working client, I don't see why they don't release it though, but I guess it might be less polished or have more bugs than the normal windows/mac clients. One thing I've always loved Blizzard for is their continued Mac support, and I think it benefits them as well, as most mac gamers are dying to find more titles that will run natively. Linux seems like the natural next step, but for some reason they've never gone there.

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    19. Re:WoW on Linux =! Linux + Wine by orclevegam · · Score: 1

      I tried running WoW inside of WINE, but I was taking about a 20 FPS hit for doing so. I also have a handful of games that simply don't run inside of WINE, so for the foreseeable future I guess I'm stuck with at least one system running XP. Still, it is nice to know that in a pinch I can run WoW in Linux without too much of a hassle.

      Something I'd be interested in knowing is if doing development/testing against WINE actually leads to a more stable and bug free application.

      --
      Curiosity was framed, Ignorance killed the cat.
    20. Re:WoW on Linux =! Linux + Wine by erroneus · · Score: 1

      I cannot believe this question was even asked. The question that SHOULD be asked is "Why isn't there a native Linux client?" And before someone suggests that it would be impossible, I have to say balderdash to that! Unreal and Quake3arena and a variety of complex games have been neatly packaged into RPMs and DEBs for very easy installation complete with shortcuts/launchers to start the game once it is installed.

      It can be done. The real question is "why don't they?" I am sure there are many reasons they could cite, but I would like the truth, not some nonsensical reason. (And by that, I mean the answer to the question "why doesn't the hot sexy woman want to date the obese man?" isn't because they have nothing in common, it's because he's fat, disgusting and the thought of having sex with him gives her the creeps.) Tell us the truth about why you don't want to support Linux.

    21. Re:WoW on Linux =! Linux + Wine by orclevegam · · Score: 1

      Much as I'd like to agree with that, I'm afraid I can't. If they came out and said they supported Linux, but only Ubuntu and Fedora, people would scream bloody murder. They'd also receive a bunch of calls where people would say "Yeah, I'm using Ubuntu" when they're really using Gentoo because honestly, there's not that big a difference between them. They both use the same libraries (for the most part), and they have similar configuration systems, it's just the package management system and minor differences in configuration that separate them. Someone that's halfway competent with Linux could perform the same task on either a Gentoo or Ubuntu system without too much trouble.

      Now, if they came out and listed all the technical details of how to get everything setup and running in Linux, but only offered a step by step walkthrough for a couple distros that would be an approach that might work. If they had something like "You need to enable the glx X11 driver, and configure it to use 16 bit color depth. You also must install lib foo 2.6 or compatible.", but then had a walkthrough showing how to do all that in Ubuntu or Fedora that would take care of everyone. The gentoo users could use their distros documentation (or their own knowledge) to make sure they had everything setup properly, and the Ubuntu users could do exactly what the page tells them to, and in either case they're "supported".

      --
      Curiosity was framed, Ignorance killed the cat.
    22. Re:WoW on Linux =! Linux + Wine by _Sprocket_ · · Score: 1

      I tried running WoW inside of WINE, but I was taking about a 20 FPS hit for doing so. I also have a handful of games that simply don't run inside of WINE, so for the foreseeable future I guess I'm stuck with at least one system running XP. Still, it is nice to know that in a pinch I can run WoW in Linux without too much of a hassle.

      I don't have Windows on my box so I don't have a fair testing environment. I know some folks claim FPS boosts in Linux over Windows. However, I kind of suspect I'm taking a hit when comparing my performance to some less-beefy Windows systems also playing WoW in my household. Now - again this isn't a good test as I know I'm pushing a lot more pixels and particles than they are. There might also be some config tweaks I can do to give me some performance. But honestly - I could probably do myself a favor and dump a bunch of addons to give me a boost too. But versatility is more important to me than raw FPS assuming I'm in a playable environment - which I am.

      On that note, Wine doesn't handle everything well... or everything at all. There's plenty of stuff out there that won't work. Vent used to cause me no small amount of aggravation until a later release. But I'm a one-game pony. WoW is enough for me.

      Something I'd be interested in knowing is if doing development/testing against WINE actually leads to a more stable and bug free application.

      Gavriel State of TransGaming noted an example of this and claimed:

      In the past few weeks, one of the CS:S updates broke under Cedega. Upon looking into the problem, we discovered something interesting: the problem that caused the game to crash on Linux was actually a bug in the game itself - a 'handle leak' - not a bug in Cedega. This actually happens far more often then one might think, since changing platforms always results in some changes, however minor, to the environment that code is run in. Later in the week, we discovered that the cause of another longstanding problem in CS:S was a result of a different game bug - an un-initialized variable in that case. Another title that we had done some work on the previous week also had a similar bug.

      This effect is really just one example of what many good developers already know: the more diverse your test environments are, the more bugs can be caught, and the more robust your code can be. If you design with portability in mind, and test on a wide variety of different hardware combinations, your code will be less likely to crash on your biggest target platforms.

      Now, granted, Gavriel has a bridge to sell; namely Cedega. But one of the aforementioned bugs in WoW seemed to fit this description. Many Linux Cedega / Wine folks were hit by the bug. And over time, the bug was being reported by more and more Windows users. Something about how Wine handles things really shook the bug out while it only hit a small percentage of Windows users (although with WoW's numbers, that means a lot of customers).

    23. Re:WoW on Linux =! Linux + Wine by Eggplant62 · · Score: 1

      In ways that can't even go into fully here, for lack of space and time, WoW on wine is playable, but not as great as it could be. The biggest thing that's got me down is that on the ATI fglrx open source driver running on Ubuntu Hardy, the minimap is white. Another thing affected with the white-fog-like overlay happens when playing the daily in Blade's Edge getting the power boxes for the portal, can't remember details.

      Anyway, if you want to get a whole segment of players happy, code a true Linux port. Hire some programmers, show them what you have for underlying code and see what they can do with it on Linux. Just because it's on Linux, doesn't mean you can't sell it -- all you have to do is include the source for any open packages that you include with your binary distribution.

    24. Re:WoW on Linux =! Linux + Wine by binarylarry · · Score: 1

      What part of "don't support gentoo" didn't you get? You basically rambled on about users faking their OS, which wouldn't be Blizzard's problem. You can do that now with any OS.

      "Linux" is not an operating system, its a kernel. Ubuntu, Fedora, etc. are Operating Systems.

      As I said before, choose the OS's you will support and follow through.

      It's not that complicated.

      --
      Mod me down, my New Earth Global Warmingist friends!
    25. Re:WoW on Linux =! Linux + Wine by BlackSabbath · · Score: 1

      Interestingly, I went from native Diablo 2 on Mac OS X (Macbook w/ Intel GMA3100) to running Diablo 2 under Wine. Initially because the 10.5.4 update of OS X got rid of the 256 colour mode support for the GMA3100 meaning Diablo shat itself. I've found however that the Wine version is far easier on the CPU and fans than the native Mac version. Go figure! FWIW I'm running D2 1.12, OS X 10.5.5 and Darwine 1.0.

    26. Re:WoW on Linux =! Linux + Wine by Anonymous Coward · · Score: 1, Informative

      To clarify for you, saying there are "WoW Clients" refer to internal Blizzard clients only, not to running WoW on Wine.

      For the servers, he's referring to the database (item) servers, the authentication and login servers, and the chat servers. I have no idea what the world/dungeon/bg servers are running on, however.

    27. Re:WoW on Linux =! Linux + Wine by orclevegam · · Score: 1

      "Linux" is not an operating system, its a kernel. Ubuntu, Fedora, etc. are Operating Systems.

      It is and it isn't depending on how you choose to define operating system. If you define it as the API that's used to interface to the hardware then yes, the kernel, that is Linux, is the operating system. If you instead choose to define it as the UI the user interacts with then no it's not. Under the strictest technical definition the kernel is the OS, and anything else is a utility (standard or otherwise). None of that however changes the fact that if they advertised support for Linux, but only supported a particular distribution or two people would bitch about it and demand to know why they can't run it under another distribution and/or what the technical requirements to get it to run are. I mean it's not that hard to just post a required libraries/drivers FAQ and be done with it.

      --
      Curiosity was framed, Ignorance killed the cat.
    28. Re:WoW on Linux =! Linux + Wine by shaitand · · Score: 1

      On the contrary, when he said internally I'm fairly sure he was referring to the technical implementation of the game internals.

      They build the game to use cross platform API's so that they could support Macs. Torrents for the patcher, OpenGL for the graphics, etc.

    29. Re:WoW on Linux =! Linux + Wine by HybridJeff · · Score: 1

      It's pretty simple. They believe the increased cost involved in creating and supporting a native linux client would outweigh any increase in revenue due to new customers. The fact that programs like wine already makes it possible to play on linux actually hurts the chances of a native client... why waste the money creating one when most people who would use it are already happily (wellif not happily at least consistently) playing for the normal version?

    30. Re:WoW on Linux =! Linux + Wine by emanem · · Score: 1

      How to easily distribute your Linux binaries: Use OpenGL/OpenAL/Include your current c++ library. The C bindigs are fine. It's extremely easy!

    31. Re:WoW on Linux =! Linux + Wine by jonasj · · Score: 1

      "The biggest thing that's got me down is that on the ATI fglrx open source driver running on Ubuntu Hardy, the minimap is white."

      On which driver again? There's the proprietary fglrx driver, and then there's two different open source drivers. "the ATI fglrx open source driver" makes no sense.

      --
      You know, Microsoft's street address also says a lot about their mentality.
    32. Re:WoW on Linux =! Linux + Wine by Tsagadai · · Score: 1

      It's bunk that Linux is harder to test. You just require versions of the OS and certain patches; or do you test every single service pack of XP with all video card driver versions?

    33. Re:WoW on Linux =! Linux + Wine by binarylarry · · Score: 1

      Nope, wrong again.

      Linux is a kernel, which is a format that comprises a major part of an operating system.

      Jesus, read a book.

      --
      Mod me down, my New Earth Global Warmingist friends!
    34. Re:WoW on Linux =! Linux + Wine by binarylarry · · Score: 1

      Sorry, that should have read "which is a component."

      My bad.

      --
      Mod me down, my New Earth Global Warmingist friends!
    35. Re:WoW on Linux =! Linux + Wine by orclevegam · · Score: 1

      Like I said, it depends on how you choose to define operating system, reading a book doesn't have anything to do with it. We're both right depending on which definition you choose to use, although strictly speaking Ubuntu, Fedora, etc. under the definition you're using are both OSes as well as distributions (being that only a subset of the utilities they ship with can properly be considered part of the "OS", therefore the full contents of the install is the OS + other software). The fact that it's impossible to obtain the "OS" without also getting all the other software has no bearing on that.

      And seeing as you started in with the snide comments, maybe you should work on your reading comprehension and reasoning skills.

      --
      Curiosity was framed, Ignorance killed the cat.
    36. Re:WoW on Linux =! Linux + Wine by kv9 · · Score: 1

      I remember the early days of UO. There were native Linux clients to be found on Origin's public FTP servers. They were entirely unofficial - no support. Use at your own risk.

      I'm pretty sure that whoever ran Linux back then (and played games on it) did not require "official support". of any kind. the same thing can't be said about the current Noobuntu/Fedora crowd.

    37. Re:WoW on Linux =! Linux + Wine by BloodyIron · · Score: 1

      You might want to consider that Blizzard IS AWARE of the WINE community.

      A few years ago a sizeable portion of the Transgaming Cedega's community was banned from WoW simply for running it through wine. This came at the same time of a large ban wave, so Blizz worked with Cedega to get those people who used the service unbanned.

      I was one of those people.

      I am certain that Blizz is considering the GNU/Linux community a lot more now adays than before that incident.

      But really, we've seen these kinds of tactics from Blizz before. Where they say they can't say anything, and later release something awesome. Except this time they gave us a bit of bread to chew on in the mean time. "We use it internally, sorta, can't really say more... [Shifty eyes]".

      I suspect they are seriously considering a Linux release for SC2, but it might not be on time. Or maybe for D3. or maybe the next WoW expansion.

    38. Re:WoW on Linux =! Linux + Wine by BloodyIron · · Score: 1

      The difference is that WINE has to jump through hoops to get things to work. While a lot of games work REALLY WELL through WINE, it's not really 100%.

      But the difference in effect that if you wrote something for GNU/Linux properly, than it would run a hell of a lot better, and support the environment in a more technically friendly way.

      Tell me, why do they have a native Mac client, when they can very easily emulate Windows in Mac?

    39. Re:WoW on Linux =! Linux + Wine by BloodyIron · · Score: 1

      Try the ENTIRE Unreal series
      Try the ENTIRE Quake and Doom series

      That's:
      Unreal (1998)
              o Return to Na Pali (1999)
      Unreal Tournament (1999)
      Unreal Tournament 2003 (2002)
      Unreal Championship (2002)
      Unreal II: The Awakening (2003)
      Unreal Tournament 2004 (2004)
      Unreal Championship 2: The Liandri Conflict (2005)
      Unreal Tournament 3 (2007)

      Doom (video game), a first-person shooter computer game released in 1993
              * Ultimate Doom, a special edition of Doom that contains an additional episode
      Doom II
      Master Levels for Doom II
      The Depths of Doom Trilogy, a compilation consisting of Ultimate Doom, Doom II, Master Levels for Doom II, and Maximum Doom.
      Final Doom, a 64-level continuation of the Doom II story released in 1996
      Doom 3, a re-imagining of the first game released in 2004

      Quake (1996)
              o Quake Mission Pack 1: Scourge of Armagon (1997)
              o Quake Mission Pack 2: Dissolution of Eternity (1997)
      Quake II (1997)
              o Quake II Mission Pack: The Reckoning (1998)
              o Quake II Mission Pack: Ground Zero (1998)
      Quake III Arena (1999)
              o Quake III: Team Arena (2000)
      Quake 4 (2005)
      Enemy Territory: Quake Wars (2007)

      If you want a rather comprehensive list of games that run NATIVELY in GNU/Linux, enjoy http://en.wikipedia.org/wiki/Category:Linux_games .

    40. Re:WoW on Linux =! Linux + Wine by Skuld-Chan · · Score: 1

      Thats not even the issue - Take 30 different distros. Each one may have different api's for package management, different locations for config files, different shells etc (I could go on as well, as there's several different desktop standards, print engines etc etc). I'm not even talking about video cards.

      On Windows there's only one configuration file location (the registry), only one package management system (MSI), and really only one shell. We still test against every Windows version, but there's only 12 or 14 of them. Same with Mac.

    41. Re:WoW on Linux =! Linux + Wine by Eggplant62 · · Score: 1

      Let's just say that the latest I have installed is the factory supplied ATI linux driver. I've tried the other open source variations, too. Yes, both of them exhibit this problem. Yes, I've tossed reports of the problem to the dev team via their feedback webform. Whether that feedback gets read or acted on is unknown.

    42. Re:WoW on Linux =! Linux + Wine by xenoterracide · · Score: 0

      not knowing the software you're working on why does half the stuff you mentioned matter? don't package for distro's that's their job. release a tarball and general installation instructions, and dependency requirements. the shells are generally posix so one standard, and bash is 99% reliably installed. print engines? besides cups? well there might be some I suppose but most of what I've seen works with cups on the desktop. config files go in /etc sure sometimes distro's lay it out a bit different but you make software do you really need to know where config files are other than your own? if you do just add a line in your config file to specify where they are, you should have one anyway. test, package, and document for 3 distro's right now I'd say fedora, ubuntu, and gentoo. an rpm distro, deb distro, and a source (ebuild) distro. you don't have to offer support. just release and don't reject support requests for it out of hand.

    43. Re:WoW on Linux =! Linux + Wine by Nicolay77 · · Score: 1

      It's easier to support Wine.
      In fact, just because of comments like yours, I would only support Wine if I would be developing any software that runs on Linux.

      A stable API does wonders for tech support. And you linuxers are hostile to closed source software anyways.

      --
      We are Turing O-Machines. The Oracle is out there.
    44. Re:WoW on Linux =! Linux + Wine by Nicolay77 · · Score: 1

      I can tell you that.

      OSX is not hostile to closed source software.

      --
      We are Turing O-Machines. The Oracle is out there.
    45. Re:WoW on Linux =! Linux + Wine by LeafOnTheWind · · Score: 1

      Wrong. GNU/Linux is an operating system. Linux is the kernel in that operating system. Distributions such as Fedora and Ubuntu are extensions on the GNU/Linux operating system.

    46. Re:WoW on Linux =! Linux + Wine by binarylarry · · Score: 1

      Way to comprehend, you fucking retard.

      GNU/Linux is a kernel. GNU is the license its under.

      I'd repeat my advice to you, but you are probably incapable.

      --
      Mod me down, my New Earth Global Warmingist friends!
    47. Re:WoW on Linux =! Linux + Wine by LeafOnTheWind · · Score: 1

      Heh. Lemme guess, you've never contributed to the Linux kernel or done any noteworthy coding in your life?

      GNU's kernel isn't finished, so GNU is used with the kernel Linux. The combination of GNU and Linux is the GNU/Linux operating system, now used by millions.

      That's from http://www.gnu.org/, titled "The GNU Operating System." GNU/Linux is in no way the kernel - Linux is the kernel, which is under the GPLv3. GNU is the system of userspace utilities that are bundled with the linux kernel in order to construct the GNU/Linux Operating System.

      Just because you have never used GNU/Linux without the additives like X or a package manager doesn't mean its not possible. In fact, it was the only thing that was possible in the early 90s when the Linux kernel was first developed.

      You can still construct the plain vanilla GNU/Linux operating system using the Linux From Scratch guide http://www.linuxfromscratch.org/lfs/. GNU offers its userspace utilities separately and Linux also provides its kernel as a standalone download at kernel.org.

    48. Re:WoW on Linux =! Linux + Wine by LeafOnTheWind · · Score: 1

      Sorry, typo, that's GPLv2 not v3. Although the GNU utilities are GPLv3.

    49. Re:WoW on Linux =! Linux + Wine by Anonymous Coward · · Score: 0

      They are probably referring to linux WoW servers and linux WoW clients. Remember, there was a native linux client for WoW during the beta...

    50. Re:WoW on Linux =! Linux + Wine by BloodyIron · · Score: 1

      Actually there are plenty of close source apps and games for GNU/Linux. Look at the entire Quake/Doom/Unreal Tournament/Savage series, just to name a few games. Plenty of apps too.

    51. Re:WoW on Linux =! Linux + Wine by Atriqus · · Score: 1
      Here, let me translate that portion of the Q and A to /.ese:

      Slashdot: Are there any plans to make WoW friendlier to Linux?

      Jeff(translated): Fuck Linux. Go play using that beer emulator or whatever, assuming it works this week. Like I care if it doesn't: I'm rich, bitch!

      --
      Hey, look! It's Bono's brother.
  7. No LAN? by Entropius · · Score: 3, Insightful

    No LAN play in Diablo 3 = fail.

    Lots of people used it. Not everyone has access to a low-latency connection to the Internet all the time, and frankly the Battle.net servers don't either.

    1. Re:No LAN? by Tubal-Cain · · Score: 2, Insightful

      Will Starcraft have LAN play?

    2. Re:No LAN? by Ihmhi · · Score: 5, Insightful

      When I'm at conventions with my friends we usually have a laptop or two. Like Hell I'd try to connect to BNET over our hotels free wifi.

      I *was* pretty excited about Diablo III. I *was* going to buy it on launch day because I had to have it. So were all of my friends who have played Diablo II with me for years. But I, like many people here and elsewhere, are now actually debating whether or not we want to buy the game from Blizzard.

      My money is on this:

      1) D3 comes out with no LAN play.
      2) Genius nerd comes out with a LAN play patch, tool, etc.
      3) Blizzard sues him into oblivion and/or classifies it as a cheat, banning people who have the patch from BNET.

      Even Steam has offline mode (after you activate online) and allows LAN play for all of Valve's games. (Create server, connect to server.)

    3. Re:No LAN? by rotide · · Score: 1

      I'm going to have to disagree, as well as agree with you here.

      I do agree that back 5 or 10 years ago, Diablo 1 and 2 were fun on a lan. More Diablo 1, however. Now Diablo 2 was about the time I started getting access to high speed net connections and frankly, being restricted to playing and trading with only a couple friends got really old.

      Fast forward to now and honestly, I can barely remember my last "lan party". We had rented a local hall of some sort (can't remember specifics) and had about 40 people. That was about 6 years ago. I honestly don't see myself going to a lan party unless it's a hosted event for a big team game (CS, etc).

      For me and ALL of my friends, the days of LAN parties are over. The WHOLE reason for throwing them was to have a super low latency "tournament" feel. So we could all play together and not worry about lag. Well, lag is a thing of the past. Everyone who is still interested in gaming still meet up, online, to game. Renting a hall and having 20+ people lug machines around, well, it's a thing of the past. A really fun memory! Oh the times, but still, just a memory.

    4. Re:No LAN? by flitty · · Score: 1

      Me and my wife have been replaying Diablo 2 over lan over the past 2 months because the lag over Battle.net is too noticeable. So i guess if they get networking code as good as sitting in the same room as someone, it won't matter, but skeptical cat is skeptical.

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    5. Re:No LAN? by Sheafification · · Score: 1

      Hear hear!

      There are currently tools out there for emulating a B.net server over a LAN. They are the tragic offspring of bnetd. I sincerely hope that they don't end up sharing the same fate as their progenitor, because D3 just isn't very exciting to me without LAN play.

      I still play Starcraft and Warcraft3 on a LAN just about every weekend, and at a location without decent internet access mind you. If D3 doesn't have that option, it's likely my friends and I will just skip over it.

      Without the ability to play with friends in a reasonable manner (and having to get business class internet access to support us all simultaneously doesn't count), I don't think D3 will have quite the same staying power as SC1, D2 or War3.

    6. Re:No LAN? by mdarksbane · · Score: 1

      We have lan parties at work with about 6 people every couple weeks. There's a net connection available, but it isn't fast enough for all of us to be playing on it lag-free at all.

    7. Re:No LAN? by Bonewalker · · Score: 1

      Yes, this is an important question for me, too. I currently play Starcraft still, in my home, on my LAN, with about 4 or 5 other people. Sure would be nice to continue this with SC2 for another 10 years or so. :)

    8. Re:No LAN? by Anonymous Coward · · Score: 0

      Word. No LAN play = epic fail. What would my childhood have been like without D2 LAN play? Not a good one, in fact most of my best friends came from countless nights of getting cow lvls. The only reason I can see for Blizz to rule out LAN play is that they want to keep more if not all of the people playing D3 on their servers and only theirs. Wow isnt good enough? This is bollocks, and if Blizz has any customer appreciation and thought of continued customer loyalty they will implement LAN play, if not at release, then a patch for sure. other wise that genius nerd is my hero : )

    9. Re:No LAN? by !eopard · · Score: 1

      No LAN plan in D3 = dissapointing. Even now I can go to a 20-30 person LAN, whip out D2, and have a couple of people ready to jump in to a hosted LAN game. Typically at these LAN's the only internet connection will be if you connect via mobile phone on 3G, so there will be effectively *no* interest in D3 in this group of people now :( Re: open source - for anything over 10 years old I would expect open sourcing the code would be a great thing to do. Obviously if it's still a ca$h cow you might to make an exception, but things like D1, War1&2 should be available gratis.

      --
      Boolean logic: True, False, and File not found.
    10. Re:No LAN? by Rakarra · · Score: 1

      Well, lag is a thing of the past.

      This is the statement I disagree with the most. It varies greatly from ISP to ISP and online service to online service. And it's getting worse, not better, as you start to add more devices to the local network that expect always-on connections to be free bandwidth.. web browsers, PS3s, Tivos (oh God, the Tivo is annoying when connected to a LAN -- there are no controls for specifying the time of day to download subscribed downloadable content).

  8. Dodge by all on DRM... by HerculesMO · · Score: 1

    Just wait for it to land on every standalone type of game that Blizzard makes -- Starcraft 2 and Diablo III.

    I fear the worst :(

    --
    The price is always right if someone else is paying.
    1. Re:Dodge by all on DRM... by Anonymous Coward · · Score: 0

      I wont Buy it if it has DRM.

      Honestly I bought a game that had DRM and i called to get another key (upgraded hard drive) and they would not give me one saying it was pirated.

      I will never buy a DRM game again.

  9. I wonder about Starcraft 2 by CrazyJim1 · · Score: 1

    Do I need to buy a widescreen monitor or can I squeeze my screen with software settings.

    1. Re:I wonder about Starcraft 2 by Sethumme · · Score: 1

      It would be smart of Blizzard to allow gamers to play in a letterbox mode if they only have a 4:3 monitor.

    2. Re:I wonder about Starcraft 2 by orkysoft · · Score: 1

      But then you'd actually see less of the map!

      --

      I suffer from attention surplus disorder.
    3. Re:I wonder about Starcraft 2 by nasch · · Score: 1

      Letterboxing a game like this would just put black stripes on your monitor where you could have useful content instead. It's not like a movie, where you can get all the content on a 4:3 screen by letterboxing. There's an enormous map that you couldn't possibly fit on your screen, so you always want to use all of it, no matter what the shape. What they need is support for any (reasonable) screen resolution, both widescreen and traditional. Or whatever they're calling that aspect ratio.

  10. Single Player Diablo 3 by Volante3192 · · Score: 3, Insightful

    When you get into Nightmare and Hell, we figure that's what you're asking for. ...

    We require you to dig deeper into your kit of abilities to really pull things off. We require you to be smarter, use more tactics, and really dig into what you're able to do to handle some of the challenges.

    I dunno...there's less forgiving, but there's also just downright brutal. I've had to hack my D2 1.10 character saves and drop on unique or rare gear and stats and I'd still get torn to shreads in Hell. I'm sure I'm not the best Paladin ever, but there's lack of tactics and then there's just...well...to lift from Tigole, "four siege engines on you at once."

    I'm sure it's balanced fine for multiplayer, but single player SHOULD be finishable on any class.

    It's not like single player is affecting b.net in any way, there should be a little leniency. Honestly, I don't mind challenges, but it's not a 'challenge' if the mob has 'one hit death' and you're melee or '99% immune to range melee' and you're a bowazon...

    Oh yeah, more nitpicking...increase the drop rate of uniques and rares in single player! We don't have the luxury of millions of other people trying to sell their useless rares!

    1. Re:Single Player Diablo 3 by omnipresentbob · · Score: 1

      I'm sure I'm not the best Paladin ever

      Paladins are also hard to play single player. Much more of a support type character than, say, the Barbarian, who is pretty much geared for war.

    2. Re:Single Player Diablo 3 by Volante3192 · · Score: 3, Interesting

      Well, that still falls back on my point. It shouldn't matter what class I pick, I should be able to finish single player all the way through rather than just pick 'the' class. I don't mind it being hard but I mind it being stupid impossible. Act 5 Hell with a Pally? Harder than Battletoads. My friend played the Sorceress, and he's like "Oh yeah, I just breezed through Act 5 on Hell." Well, I don't WANT to play the Sorceress...I want to play the Pally!

      Maybe they should have a special tuning for single player modes... "If class=barbarian... elsif class=paladin..." &c. Just little tweaks to defense, damage, resistances...nothing that changes the AI of the mobs or their abilities, just their strengths and weaknesses.

    3. Re:Single Player Diablo 3 by Anonymous Coward · · Score: 0

      Oh yeah, more nitpicking...increase the drop rate of uniques and rares in single player! We don't have the luxury of millions of other people trying to sell their useless rares!

      I second that! I never made is to hell difficulty in single player (mostly from boredom caused by it being way to hard to tackle alone =] ), and of all of my single player characters in Diablo2, I think I got 10 or so rare drops. And most of them were level 20 items found in Nightmare.

      I want to see level 4 required unique items drop when you are around level 4!

    4. Re:Single Player Diablo 3 by hairykrishna · · Score: 1

      To be fair, hell is the 3rd time through. It's fair to assume that you're fairly hardcore if you're completing the game for the third time. I take your point though - stinkin' physical immune, lightening enchanted beasts.

      --
      "Physics is to math as sex is to masturbation." -R. Feynman
    5. Re:Single Player Diablo 3 by Anonymous Coward · · Score: 0

      Let me get this straight.. You're complaining that the most overpowered class in D2 (Paladin) is bad in Act 5 hell? Let's see: Hammerdin, Tesladin, and Smiter builds all play very differently, and all have no issues with hell.

      Every class has multiple builds than can solo hell easily enough. Don't assume otherwise, just because you haven't figured it out yet.

    6. Re:Single Player Diablo 3 by Anonymous Coward · · Score: 0

      If these changes are ONLY for single player mode, then ok. But in multiplayer mode, it has to be almost impossible for a solo player, otherwise what would be the point of having difficulty modes!?

    7. Re:Single Player Diablo 3 by slodan · · Score: 1

      I dunno...there's less forgiving, but there's also just downright brutal. I've had to hack my D2 1.10 character saves and drop on unique or rare gear and stats and I'd still get torn to shreads in Hell... Single player SHOULD be finishable on any class.

      I've played D2 quite a bit solo, and in my opinion it wasn't intended to be realistically possible to finish Hell solo with most classes. I think realistically you "finished" the single-player game by completing nightmare. Also, don't you think it is fun to have a game that just gets harder and harder? No one complains that you can't beat Tetris.

      Oh yeah, more nitpicking...increase the drop rate of uniques and rares in single player! We don't have the luxury of millions of other people trying to sell their useless rares!

      You can increase the single-player drop rate by using the "players 8" command, which scales the game to the difficulty of a full eight-player party. This also helps to powerlevel yourself through normal and early portions of Nightmare since you get increased experience. If you play hardcore you get incredibly increased drop rates, but I always died too much to make that fun personally.

    8. Re:Single Player Diablo 3 by Jack9 · · Score: 1

      Can't beat tetris? I think that was considered one of the many improvements made later.

      http://video.google.com/videosearch?q=tetris&hl=en&emb=0#q=tetris&hl=en&emb=0&start=10

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
  11. What a cool title!!! by gstoddart · · Score: 5, Funny

    Leonard Boyarsky -- Lead World Designer

    Me, I'd be designing fjords all over the place. :-P

    Cheers

    --
    Lost at C:>. Found at C.
  12. About time. by Tubal-Cain · · Score: 3, Insightful

    The AI in Starcraft 2 now has to scout, and it's much harder to do, but there is a pretty effective AI in there for now

    FINALLY!

    1. Re:About time. by pasv · · Score: 2, Interesting

      It's very nice they're finally rolling this out. I would like to see the AI try to scout out my bases before I just get surprised whomped :] very nice blizzard. Since blizzard is watching I would like to ask about and request an AI scripting system. There have been some previous attempts and hacks at this for SC but I haven't seen anything too clever. If you guys developed something like that in house I think it would be extremely fun.

    2. Re:About time. by Rakarra · · Score: 1

      Yeah, there was nothing like getting blown away in the first five minutes of the game because you had no idea where the enemy was, but he always knew where all your bases were, what troops you had, and he was building whatever was necessary to counter your forces and base layout.

  13. huh? by Anonymous Coward · · Score: 0

    Jeff: Friendlier to Linux.. Currently we don't have any plans to release on Linux. WoW is actually extremely Linux-friendly, internally. There are many Linux WoW servers and WoW clients. But, publicly, we haven't released WoW on Linux, and don't currently have any plans to announce that.

    What does this even mean??

    1. Re:huh? by chill · · Score: 2, Funny

      I'm disinclined to acquiesce to your request. Means "no".

      --
      Learning HOW to think is more important than learning WHAT to think.
    2. Re:huh? by bonch · · Score: 1

      He's describing their internal infrastructure. which uses Linux servers running Oracle.

  14. Has the format changed for a "slashdot interview"? by molo · · Score: 5, Interesting

    Slashdot interviews are supposed to have commenters asking the questions, relayed by slashdot editors. Here we have an editor asking questions vaguely inspired by our questions. What is with the format change?

    And was it just me, or were these all softball questions compared to the level of questions we had all submitted??

    -molo

    --
    Using your sig line to advertise for friends is lame.
  15. Re:Has the format changed for a "slashdot intervie by Anonymous Coward · · Score: 5, Insightful

    It sounds like the questions were asked during a regular Q&A panel at Blizzcon, not a one-on-one sitdown interview like we normally see here where the questions are delivered verbatim. I doubt it signals some sort of paradigm shift or format change in interviews, it's just what the editors had to work with.

  16. I vow to make LAN for D3 by BountyX · · Score: 4, Insightful

    I, a self-proclaimed reverse engineer, will make an updated bnet daemon when D3 comes out. I will base it off of http://bnetd.sourceforge.net/ (the existing daemon), then I will release it anonymously on a server in another country that blizzard has no jurisdiction over. Do not fear a lack of lan play!

    --
    Trying to install linux on my microwave, but keep getting a kernel panic...
    1. Re:I vow to make LAN for D3 by Sheafification · · Score: 1

      There's at least one other updated bnetd solution out there. You probably want to google around for it before you work too hard on the bnetd code.

      My worry is that they're going to embed some of the game logic on the B.net side making it harder to emulate since you have to reverse engineer a protocol as well as the game.

    2. Re:I vow to make LAN for D3 by Anonymous Coward · · Score: 0

      Yes, it's called PVPGN. I've played with it a bit for Starcraft games. It's based on bnetd and still being actively developed.

      http://pvpgn.berlios.de/

    3. Re:I vow to make LAN for D3 by complete+loony · · Score: 1

      You probably want to start with PvPGN. AFAIK that's the logical successor to bnetd after it was shut down, and it is still being actively maintained. Warcraft III has some code that checks the authenticity of the server which required a client side patch to get around it. It wouldn't surprise me if they do something similar with the latest games to prevent MitM network monitoring. From the snippets in the interview about the latest Battle.Net it sounds like you might need to start from scratch with the network / protocol emulation.

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    4. Re:I vow to make LAN for D3 by Anonymous Coward · · Score: 0

      I, a self-proclaimed reverse engineer, will make an updated bnet daemon when D3 comes out. I will base it off of http://bnetd.sourceforge.net/ (the existing daemon), then I will release it anonymously on a server in another country that blizzard has no jurisdiction over. Do not fear a lack of lan play!

      I love Blizzard. They make fun games. I hate companies who put ridiculous requirements to play fun games.

      I am really looking forward to Diablo III gameplay, but I refuse to spend money on it until a system for LAN play is released. I really look forward to the reverse engineering, just don't forget to set up a donation link. :D

  17. Not even following their own philosophy by SilverJets · · Score: 1

    think numbers are a great guideline, and you should always understand the math behind what you're doing, but at the core, you need to follow the gut and ask "Hey, does this feel really great?" The best place classes can get, in our mind, is where everybody thinks everybody's overpowered.

    Drivel. If WOW developers actually believed this then the crap changes they made in yesterday's patch wouldn't have happened. They changed the way Hunter's play so much that I canceled my account in complete and utter disgust.

    1. Re:Not even following their own philosophy by flitty · · Score: 1

      You would think they could have predicted that changing "feign death" to "Quadruple your aggro" would have caused problems.

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    2. Re:Not even following their own philosophy by Anonymous Coward · · Score: 0

      My WoW main was a hunter until recently. I tried to play him after the patch last night, and was like... "WTF is this mess?". I would've probably cancelled if that was my only geared character.

      Why was such a substantial re-working necessary? I looked and couldn't see anything (other than doing it just to throw all the huntards off).

    3. Re:Not even following their own philosophy by The+Slashdot+Guy · · Score: 1

      I haven't look at my hunter yet, what the hell did they do?

  18. Why LAN play is dying. by Sparky9292 · · Score: 4, Interesting

    What made you take out LAN play? To me, playing with a bunch of friends in the same room is by far the best multi-player experience. No battle-net can touch it.

    I can't think of any reason to leave out pure LAN play other than DRM issues. Thwarting DRM through LAN play is trivial. Simply tell all of your friends to install Hamachi, and kapow.. instant VPN LAN.

    I think LAN play without a central server is gone the way of the dodo. I felt the similar shock when games started leaving out modem to modem play. If all you wanted to do was play 1 vs 1, then a direct 56k modem connection produced less latency without going through the internet.

    I remember reading a developer blog about C&C:Generals. He said that performance wise, there is no difference between LAN and internet play. Once you press the launch button in the chatroom, all internet traffic is sent between you and your opponents -- the chat/match server has nothing to do with it.

    Hmmm, I wonder how many people were angry when Warcaft III didn't support null-modem play? (For you youngsters: That's when you connected the serial ports of two computers together with a little null-modem adapter.... Oh god, now I have to explain what serial ports were.. )

    1. Re:Why LAN play is dying. by complete+loony · · Score: 2, Interesting

      Yeah, but you *could* still work around that. From memory there is a network device driver for a null-modem cable. But these days every motherboard comes with an ethernet port so supporting null-modem doesn't make a lot of sense.

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    2. Re:Why LAN play is dying. by Anonymous Coward · · Score: 1, Interesting

      What made you take out LAN play? To me, playing with a bunch of friends in the same room is by far the best multi-player experience. No battle-net can touch it.

      I can't think of any reason to leave out pure LAN play other than DRM issues. Thwarting DRM through LAN play is trivial. Simply tell all of your friends to install Hamachi, and kapow.. instant VPN LAN.

      I think LAN play without a central server is gone the way of the dodo. I felt the similar shock when games started leaving out modem to modem play. If all you wanted to do was play 1 vs 1, then a direct 56k modem connection produced less latency without going through the internet.

      I remember reading a developer blog about C&C:Generals. He said that performance wise, there is no difference between LAN and internet play. Once you press the launch button in the chatroom, all internet traffic is sent between you and your opponents -- the chat/match server has nothing to do with it.

      Hmmm, I wonder how many people were angry when Warcaft III didn't support null-modem play? (For you youngsters: That's when you connected the serial ports of two computers together with a little null-modem adapter.... Oh god, now I have to explain what serial ports were.. )

      Theres a big differnce though, your talking about old horribly outdated technology, hell my motherboard doesn't even HAVE a serial port, why would it?

      A gigabit ethernet home network is not old and horribly outdated, and unless you live somewhere like Sweden its likely orders of magnitude better than your home internet connection. If your unlucky enough to live in North America where ISP's are basically looking for new and inventive ways to screw you then LAN play is by far the better option.

      I have a bandwidth cap, to me data=money, Therefore when I've got some buddies over connecting to the net when i don't need to is a Bad Idea.

      Lets put in another way, WoW for example is (according to blizzard) playable on a 56k modem, it uses around 25kbps. Lets go ahead and assume D3 uses the same.

      By it self its not so bad, but once I've got some friends over and I'm using 6 times that I'm up to 150kbps, we play for an evening (say 4 hours) and I'm suddenly looking at a significant amount of data.

      Now its not just about ease of use, Blizzards bad ideas are cosing me money, so now its going to cost them money. We won't buy D3 with no LAN. It's a make or break.

  19. GMA 950 Support? by aptenergy · · Score: 1

    If I could play SC2 reliably on a MacBook with a GMA 950, with no slowdowns, even if it takes degrading the graphics significantly to remove superfluous animations, I'd bite. I hope Blizzard's Mac support can go that far. And yes, I realize I'm trying to do gaming on a Mac...

    1. Re:GMA 950 Support? by Viewsonic · · Score: 1
      It's not the "trying to do gaming on a Mac.." it's "trying to do gaming on a completely worthless video chipset.."

      This chipset is not Mac specific, a LOT of laptops use this crap, and some developers have even lamented about it possibly killing PC gaming because of it. Most people when buying new systems these days go with laptops because they're very affordable now. The only problem is they all have these crap Intel graphics chipsets that can't run any PC games worth crap.

      There isn't much you can really do, either. You're stuck with it until you buy a system with better video. (Ie. Macbook Pro etc)

    2. Re:GMA 950 Support? by goodmanj · · Score: 1

      Let me guess, on weekends you bug the local country club because they won't let you play tournament golf with a yardstick instead of golf clubs?

  20. Dear Blizzard by Scott+Lockwood · · Score: 2, Interesting

    Please support the Linux community, by releasing your games in ways that allow us to use them without having to 'hack' around to get them to work, I.E. wine.

    I don't care if you don't cough up the code. I don't mind paying to play. I mind having to use the virus known as Windows.

    Thank you, that is all.

    --
    But this is slashdot. A slashdoter who didn't build his own computer is like a Jedi who didn't build his own lightsaber!
  21. Arena balancing by edawstwin · · Score: 1

    "It's very important that the arena doesn't become the sole focus of class balance for the game."

    But it is the most important and most scrutinized focus of class balance. If you don't make the Arena mandatory for the best gear (please please please), then Arena balancing won't be nearly as important as it has become.

    And here's an idea: Have servers/battle-groups with no Arena!

    --
    I don't want to achieve immortality through my work. I want to achieve it by not dying. - Woody Allen
  22. The real answer for world PvP by Krater76 · · Score: 3, Insightful

    Slashdot: Wintergrasp is a bold new direction in terms of creating world PvP that's something in which a lot of people can and want to participate. What's it like to design something like that and commit so many resources to it before seeing the fans' reaction to it?

    Jeff: I mean we've been ripping off the Warhammer IP for what, over a decade now? So we really felt that we'd just do the same by watching a few of the developer videos from Warhammer Online and do something similar to what they're doing. Why do something unique when we can just copy someone else?

    I mean we are going to add Blizzard's trademark PvP spin on it by making it fun for like 20 minutes and not have any game-world consequence. Sure, it'll probably be an empty zone a month after everyone hits 80 and the rewards from doing it will be outdone by arena gear or even just gear from level 80 quests and instances. You'll get very little honor for it, just like world PvP elsewhere, because we need to discourage people from playing in there - we really can't handle 300+ people in one location unless they are on our dev team's LAN, 20 feet of Cat5 away from the server. What I'm saying here is that you need to do the same 4 battlegrounds after hitting 80, at least until the next expansion.

    Our world PvP is going to be awesome!

    --
    "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
    1. Re:The real answer for world PvP by Anonymous Coward · · Score: 0

      Jeff: I mean we've been ripping off the Warhammer IP for what, over a decade now?

      Rumor has it, that before Star Craft was released, Blizzard went to Gamesworkshop and showed them a game they were making based of their IP.

      GW told them no and a game strangely similar to the Warhammer 40,000 universe but different enough not to be sued was released by Blizzard shortly thereafter.

      Come full circle, GW has licensed its IP on two games by two different companies that appear to be copying Blizzard.

    2. Re:The real answer for world PvP by Anonymous Coward · · Score: 0

      /quote --20 feet of Cat5
      i would rather say cat6 or fibre :D :D

    3. Re:The real answer for world PvP by Anonymous Coward · · Score: 2, Insightful

      You'll get very little honor for it, just like world PvP elsewhere, because we need to discourage people from playing in there - we really can't handle 300+ people in one location unless they are on our dev team's LAN, 20 feet of Cat5 away from the server.

      No kidding, I don't play WoW anymore, but during one particular Warrior nerf patch there was a push to have a mass protest by having everyone on every server who was a warrior go to Ironforge. Suffice to say a lot of people who participate were warned to leave the area or suspended, because the server couldn't cope with the stress of having so many people in one area.

    4. Re:The real answer for world PvP by tnk1 · · Score: 4, Funny

      Our world PvP is going to be awesome!

      Silly Blizzard, WoW has no PvP, it just has people hiding behind pillars with Druids healing them.

  23. Expose the Formulas for Combat! by eldavojohn · · Score: 1

    "Hey, are you still having fun?"

    I am, but you know what would be even more fun? An official wiki that tells me how combat works. Yeah, I know there's some pretty complicated formulas for combat dealing with stats and attack power and dodge and chance to hit ... but come on, there have been some serious moments in the game where I cannot tell which piece of armor is better! Is there some reason that players have to reverse engineer the formulas for combat instead of you guys hosting official formulas so that avid fans can fool around with different armor sets and stats?

    --
    My work here is dung.
    1. Re:Expose the Formulas for Combat! by Anonymous Coward · · Score: 0

      If they release all the formulas then people could quantitatively prove that something was over powered. Blizzard would rather deal with people just thinking that they don't know how to balance.

    2. Re:Expose the Formulas for Combat! by DigitalEntropy · · Score: 1

      In this respect, Blizzard is a lot like the Federal Reserve. They keep the formulas, and because of this, they benefit nobody greater than Blizzard themselves.

      --

      Thank you for reading One Man's Opinion. No participation necessary. Offer void where deemed by law or PATRIOT Act.
  24. Few important points by NuKeLiTe · · Score: 1

    Hello, glad to have this opportunity.

    I'm a big fan of blizzard games since many years ago.
    Now I migrated all my systems to Apple Macs and was very happy to see that Blizzard has a nice support for Mac OS X, so I hope this support continues.

    Basically I want to tell to Blizzard that we need LAN gaming support. Usually I buy 2 copies of each game (if they support LAN play) so I can play with someone else in my home. So, my vote for this.

    And maybe the most important issue for me at this time, and a wide concern among customers is the use of DRM. I cancelled two pre-orders of games from EA due to the DRM and SecuROM root kit. Looks like that company didn't learned the leason very well after the thousands of negatives feedbacks on Amazon (including myself). So, that is a valid concern and I really don't want to have to deal with a DRM in my system or have limited installations of a game I legally purchase. Is Blizzard going to use DRM in their games?

    --
    Recave
  25. Linux Support by srealm · · Score: 3, Informative

    Since Blizzard said they'd be looking at this post's comments ;)

    I for one have wanted native Linux support for quite a while. I run WoW on a dual core laptop that, when I had windows on it, was MORE than fast enough to run WoW at reasonably high quality settings.

    I prefer to run Linux though, and removed Windows from my laptop entirely. Both Wine and Cedega do an OK job at getting WoW running, but it is not without it's problems and certainly not as fast as I had things going under Windows. Plus it seems WoW only uses a single core when I play under Wine or Cedega, rather than both.

    Right now, if I use OpenGL mode in cedega or wine, I get about 3-4fps in shattrath, and D3D mode I get about 12fps. Pretty poor for a reasonably fast laptop with a 256mb vid. card! And I have the quality settings ratcheted way low.

    This is besides the fact that I have had all kinds of issues using Wine or Cedega, from crashes, to texture issues, to the screen going black - and even the most basic - not being able to tab out of the game or change to windowed mode! And this is besides the PITA is is to setup the emulation environment (even beyond installing wine or cedega, then you have to make all the appropriate settings adjustment for your vid. card, choose whether to use ALSA or OSS to emulate windows sound, etc).

    The fact that WoW is faster emulating D3d than it is usnig OpenGL is a little ridiculous, but part of that may be the fact that it is ALSO emulating a windows OS - and any emulation layer is going to siphon off raw speed, memory, etc.

    If you have already done the work for a Linux client, or most of the work for it, why not release it as a supported platform? There are several other companies (ID and VMWare being notable) supporting Linux, and it is becoming more and more popular.

    Don't think because the OS is free that people won't pay for software on it. Right now, on top of paying for my WoW software, and WoW subscription, I am also paying for Cedega, just to get my WoW on linux - I think a native client could do a much better job, and would love to see it.

    Plus I suspect some linux-running friends of mine might start playing again if WoW were offered natively on their OS of choice ;)

    1. Re:Linux Support by UncleTogie · · Score: 1

      The big question is: Will they sue the snot out of someone developing a WoW LAN server? I'd bet so, as it'd be a violation of their EULA. Anyone?

      --
      Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
    2. Re:Linux Support by Metaphorically · · Score: 1

      Agree with your points but I might have some practical insight for your situation.

      First (sorry I have to say it) Wine is not an emulator. Really. It doesn't emulate the Windows API, it is an implementation of the Windows API.

      That said, OpenGL should be faster than D3D. I'm pretty sure the implementation of D3D in Wine just doesn't use all the available graphics hardware. That's just a guess but everything else I've read (and my own experience with WoW on Linux) has shown OpenGL is faster. Maybe spend more time tweaking the graphics settings.

      Second, I'd like to know (out of curiosity) how long ago it was you switched to Linux on the laptop. Shattrath can be really hard on the graphics card. Your laptop probably has 256MB dedicated to graphics but it's most likely not as fast as a dedicated card is.

      I have a Windows XP laptop that used to run WoW okay. I have a Linux desktop that used to run WoW okay. Since Burning Crusade performance went downhill. Then I got a 512MB nVidia 8500GT graphics card for the desktop and performance is much better. Framerates vary, but I'm happy with it at 1280x1024.

      The single-core problem is interesting. My desktop is dual-core and I sometimes see WoW taking at 100% utilization, which I guess is of one core.

      --
      more of the same on Twitter.
    3. Re:Linux Support by Killjoy_NL · · Score: 1

      Well, seeing as there are a lot of private servers already, I guess not.

      --
      This is the sig that says NI (again)
    4. Re:Linux Support by srealm · · Score: 1

      Actually, the vid. card I have in my laptop is an ATI V5200 - so it IS 256mb DEDICATED vid. memory.

      As for OpenGL, I've tried tweaking everything I could in both wine and cedega - in either case, D3D mode gives me significantly better frame rates. I simply can't figure it out.

      Add to this, of course, that under Cedega, OGL mode is not supported for Wrath (also the 3.0.2 patch) right now, so I have to use D3D mode anyway.

    5. Re:Linux Support by Metaphorically · · Score: 1

      Thanks for the info, I wasn't aware OpenGL doesn't work in the new patch. Mine must've switched to D3D and I didn't know it.

      --
      more of the same on Twitter.
    6. Re:Linux Support by Rakarra · · Score: 1

      Actually, I've never had a big problem switching away from WoW. In fact, it's been far easier for me since the game often doesn't know it's been switched away from. Instantaneous workspace switching.

      The key was to have wine running on its own workspace. I quickly figured out that under Gnome, the "switch to workspace on the Right/Left" didn't work anymore, but "switch to workspace 1/2/3/4" did. Once I switched to an absolute workspace, switching to the right/left/up/down workspaces worked again, both in and out of the client.

    7. Re:Linux Support by SL+Baur · · Score: 1

      The big question is: Will they sue the snot out of someone developing a WoW LAN server?

      No, but they will delete characters played on such servers without prejudice (the account isn't suspended). I found this out the hard way when my wife played on a local server.

      Odd that you can buy WoW in Manila, but the Philippines is not an officially supported place to play from.

    8. Re:Linux Support by SL+Baur · · Score: 1

      Second, I'd like to know (out of curiosity) how long ago it was you switched to Linux on the laptop. Shattrath can be really hard on the graphics card.

      Shatt and SW City are both very hard at peak load. Lagus Maximus and very difficult to even move around at times with getting disconnected.

    9. Re:Linux Support by Anonymous Coward · · Score: 0

      Thats an important point! I have to say, i don't play WoW, but I do play Diablo 2 in Wine. Of course, there are no performance problems with the new dual core systems.

      Looking forward to the future is still exciting. i enjoyed the news of the D3 release very much. But there is the problem, if there is only a windows support, i won't buy the game. The problem is, I'm windows-free for almost 3 years. And I don't and I won't change that for a single game. It would be awesome, if there will be a native client for the upcoming blizzard games. Free software is nice, but Linuxusers will also pay for good software. So keep that in mind.

      Best regards and hopefully seeing you on Linux :)

    10. Re:Linux Support by Anonymous Coward · · Score: 0

      WINE = Wine Is Not an Emulator.

    11. Re:Linux Support by Anonymous Coward · · Score: 0

      id love native linux support for games. switching to ubuntu was the only thing that stopped me playing diablo 2. as an earlier poster said, wine+game != linux support!

      i was mildly interested in diablo 3, and would buy it, if linux was a supported platform. i believe ID software support us - so come on Blizzard, gimme some lovin'! you'll sell at least one copy of diablo X!

      and as to open sourcing older games - that'd be really nice too! you'd win loads of friends!

    12. Re:Linux Support by Anonymous Coward · · Score: 0

      I would like play on linux system (natively not with wine).
      I have enough of windows system and i prefer Linux for many reason:
      - Its Open source (I love the GPL licence)
      - Performant
      - more secure
      - more stable
      - And it respect standard
      - free
      I want remove Windows for all my computers and run only linux for gaming.
      The one things who obliges me (and many people) to use windows its to run a games. If the editors like Blizzard makes a native linux game I erase Windows definitively!

      And Linux users are very many and increase days after days!
      And for the editors who make a native linux games have a good publicity and image on the forums of linux commmunity !

      Please do it ;)
      All linux users will saying THANKS me in firts.

      PS: sorry for my poor and bad english i'm french ;)

  26. Blizzard Store blacklisted by aliasmnbvcx · · Score: 1
    For your sales/accounts dept.

    As someone who somehow never heard of Starcraft or Diablo till last year, I thought I'd give them a try.

    But your "Blizzent" online store appears to be blacklisted by my credit card company, probably due to WOW abuse. No checking phone call or anything. And in this forsaken EU country we're taxed per card, so another isn't an option. I don't suppose you've any plans to make your non WOW titles available through a separate/reputable provider? cough steam cough.

  27. Ghost by db32 · · Score: 1

    Why was noone executed for the termination of Ghost?

    --
    The only change I can believe in is what I find in my couch cushions.
    1. Re:Ghost by Atheose · · Score: 1

      More importantly, why was nobody executed for making Ghost console-only?

  28. Diablo 1, 2 by alfred+hichcock · · Score: 0

    We are developers interested in porting the Diablo games to different platforms. Please contact us at developers@apginc.net. Thanks in advance!

  29. Diablo/Starcraft on Linux? by saturn_vk · · Score: 2, Interesting

    I don't get this. In the interview, it is made clear that Blizzard has, HAS, [native] linux clients for their games. Why don't they release them? Even if they are buggy, there's absolutely nothing they might lose with such a move. They might however gain more users. If some poor soul in Blizzard has actually spent the time to create a client, why not allow him to release it, close sourced, static, whatever. Just release something.

    1. Re:Diablo/Starcraft on Linux? by BiggerBadderBen · · Score: 2, Insightful

      Just because a lot of people in Blizzard use Linux in the office doesn't mean they have Linux clients for their games (although they may). More likely, they use Linux for IT and some software development.

    2. Re:Diablo/Starcraft on Linux? by SL+Baur · · Score: 1

      They might however gain more users. If some poor soul in Blizzard has actually spent the time to create a client, why not allow him to release it, close sourced, static, whatever. Just release something.

      Amen!

  30. Re:Has the format changed for a "slashdot intervie by RotsiserMho · · Score: 3, Interesting

    I noticed the format change too, and frankly, I liked it. I think in a lot of previous interviews, the questions could have used some editing. But the best part about the new format in my mind, is that they asked followup questions a couple times -- something the old format didn't really allow for. I liked it. It was much more coherent.

  31. No mention of bots? by Anonymous Coward · · Score: 0

    I can't say that I'm surprised. It just goes to show how Blizzard is acting like a typical big company. They refuse to even acknowledge anything negative or unpleasant. If they don't talk about it then it doesn't exist, right?

  32. Spectator mode by srealm · · Score: 2, Insightful

    FINALLY they're talking about spectator modes.

    I've wanted this for ages. Though they way they describe it sounds creepy - letting some anonymous person come view your guild run? not for me.

    I envisioned spectator mode being more like people who missed out on going to a raid (it filled up), or who were just interested could enter spectator mode - and they would basically wander around like ghosts in the instance - not able to actually interact, but still with their own viewpoint and able to move around.

    Then, even have the possibility of, if a raid slot fees up, allowing a spectator to 'corporialize' and then actually be a part of the raid.

    Speaking of ghosts - WHY are ghosts a) so slow, and b) not able to climb infinitely steep inclines? or even fly? That is one of my pet peeves with WoW - having not just to run back to your corpse, but run AROUND everything to get back to your corpse. We should be able to fly as ghosts so we can get back to our bodies faster. As much as you might think otherwise, the being forced to run from whatever arbitrary place the graveyard is back to your body (which can be QUITE a distance), and basically taking several minutes (up to 15 or so!) to get back to your body, and not being able to intact with your environment is *NOT* part of the 'fun' experience. It's incredibly tedious. And it gets worse if you accidentally fall down a ravine or there is some feature (like a cliff) in the way that means you have to detour for ages to get back to your body ... especially in places like Outland, where you would have never had to go around the obstacle in the first place because you would have flown!

    PLEASE fix ghost form!

    1. Re:Spectator mode by mmalove · · Score: 1

      If I still played WOW I'd be highly supportive of both of these notions. I think the raiding party should definately have to approve someone spectating them. They should also ensure that there is no performance hit to the raiders being spectated - or top guilds are going to have a pretty firm NO as they attempt to learn a new encounter with 100 drooling wannabes leaning on their precious latency.

      As for corpse runs - I think they are to an extent addressing this issue with checkpoints. Hopefully these will come with more graveyards too. If you ever played MMORPG tycoon - having plenty of graveyards made it a lot easier for your gamer sims to get back into the action and having fun - why this simple concept doesn't dawn on the folks making a billion a year on MMO subscriptions is beyond me.

      --
      You can get 15 minutes of fame, but you can go down in history for infamy.
    2. Re:Spectator mode by Anonymous Coward · · Score: 0

      I have to say, one of the most frustrating WoW experiences I have ever had was falling off of a waterfall outside of Darnassus ( I was a noob ). My body was on the side of the cliff, and as a ghost, I fell all the way down to the water. I spent the next 45 minutes trying to figure out how the $*&! to either a) get up to my corpse or b) get back to the spirit healer.

    3. Re:Spectator mode by Anonymous Coward · · Score: 0

      not going to happen... well maybe when they enable flying mounts in old world after massively reworking all the terrain there.

      there are a lot of tricks involved to speed things up a bit, because when you know the player is bound to the ground, you dont have to draw the things he would see if he could fly.

    4. Re:Spectator mode by annerajb · · Score: 1

      you can fly to your body on the expansion on certain places if i recall right lake wintergrasp or stormpeaks is one of them.

    5. Re:Spectator mode by SL+Baur · · Score: 1

      Speaking of ghosts - WHY are ghosts a) so slow, and b) not able to climb infinitely steep inclines? or even fly?

      Or worse, why is wisp speed a Night Elf racial?

      Or even worse, why is it so bloody difficult to get a ghost/wisp underwater to get back to instances that start under water?

      PLEASE fix ghost form!

      Yes, please. And give Night Elves something more useful in exchange.

  33. What I want in a Game by doas777 · · Score: 1

    I want to OWN that game, not Rent it. If I can't play it offline 10 years from now (as I do for ST Armada, Civ 3, and AlphaCentauri) because the DRM servers we're taken offline in 3, then it doesn't sound like I'm buying anything. Copy protection is fair. Server based DRM is not.
    Also Linux ports would be most appreciated. or at least shoot for wine compatibility.
    Just my two bits.

    1. Re:What I want in a Game by Anonymous Coward · · Score: 0

      Well when BNET dies and D3 is no longer supported there will of course be stuff like BNETD.

      Sierra shut down the master game servers for TRIBES and the community had new ones up within like 2 months.

  34. Professions by srealm · · Score: 1

    I always found blacksmithing was a disappointing profession.

    It costs an arm and a leg to level to 375 - and when you get there, the gear you can make is at most only worth something to someone who JUST hit 70. There is basically no gear you can craft that would be eclipsed by even just doing things like Karazhan .. let alone later raids. So basically its a money pit with no benefit. Sure, there are some pattern drops - but even those are usually only good enough to make gear slightly BELOW the instance where they drop from, so they've of little use.

    Please actually make this profession worth while again. Add some gear people will actually want to BUY because it's better than instance gear. Tailors got the soulcloth set, which most DPS casters will wear if they can - smiths have no equivalent 'desirable' set.

    Additionally - WTF is with ALL the smithing stuff being plate? Smiths are supposed to make Mail as well! Apart from the general quality of what smiths can make being pretty poor - the amount of mail they can make is almost non-existent! Even in pattern drops!

    I don't know why Leatherworkers can make mail in the first place - since I don't know about you, but I've not seen too much leather mail in any history books. But either way, that now means leatherworkers are making ALL the leather AND mail armor, while smiths get only plate, and tailors only cloth.

    Not to mention that of the plate there IS for smiths to craft - it's pretty much ALL tanking warrior plate. VERY little ret or holy pally plate. Similarly, with the little mail we CAN craft, it's all enhance shaman, nothing for hunters, resto or elemental shammies.

    All in all, smithing needs a MASSIVE rethink, and I hope a better job is done in WotLK.

  35. Linux Support for WoW by nbetcher · · Score: 3, Informative

    I would absolutely LOVE Linux support for WoW! I would pay $30/account/month for a Linux client, even if it isn't supported, and I even have 2 WoW accounts! I'm sure this would be the case for MANY people. I'm getting sick of having to deal with Windows, and the only reason I still use Windows at all is for WoW because it runs 5x faster in Windows than emulated using Cedega/WineHQ on Linux. You have my vote!

    1. Re:Linux Support for WoW by orkysoft · · Score: 1

      Weird, I kept reading here on Slashdot how people were getting higher framerates using wine. What gives?

      --

      I suffer from attention surplus disorder.
  36. My Question they wont answer by kenj0418 · · Score: 1

    Why can't Blizzard release a patch without causing a major disruption?

    Every time there is a significant patch to WoW, their servers are a complete mess for at least the next 12 hours. If my software releases went like 3.0.2 did (which was pretty typical blizzard release), I'd be lucky to keep my job.

    (Somewhere people a blizzard type /ignore kenj0418 )

    1. Re:My Question they wont answer by Volante3192 · · Score: 3, Funny

      So, you've made patches that are 1.5G in size to the client and who knows how large server side to...how many realms of WoW are there?

      These aren't exactly server patches you can stagger either.

    2. Re:My Question they wont answer by illumin8 · · Score: 1

      So, you've made patches that are 1.5G in size to the client and who knows how large server side to...how many realms of WoW are there?

      These aren't exactly server patches you can stagger either.

      Actually, Blizzard could learn a lot of lessons from Arenanet, the creators of Guild Wars, about how to do proper patches. Guild Wars has the capability to slipstream patches in real-time into the game. Players that are playing on the older version don't even need to log out, they just remain in a separate instance until they relog and download the new update, which takes about 2 seconds (literally) to download and patch on a high speed connection.

      Even expansion packs in Guild Wars are streamed in the background while players are playing (using only a small amount of network bandwidth so as not to disrupt the gaming experience) weeks in advance, so that on the day the xpac is released, you log in and within seconds are up and running in the new version. I know Blizzard has a BitTorrent downloader that starts downloading new patches a few days in advance, but it only runs when the game isn't running, and the patch day process is always a huge 15 minute long process as it churns through and updates all of your files.

      Arenanet really has the best patching system I've ever witnessed in a client/sever application the size of an MMO. The ability to slipstream patches and fixes in realtime without adversely affecting players experience (ie Downtime) is amazing and pretty much unheard of in the MMO industry.

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
  37. WoW: Scroll-making by Anonymous Coward · · Score: 0

    Add scroll-making as a trade for Mages, scribes, rune-folks, etc. Scrolls are an underpowered, underused item. Although like a potion, they have the one major benefit over potions of being usable on someone else (such as a Hunter's pet), allowing for interesting ability buffs. Scrolls are pretty cheap and easy to come by, and I've never understood why they aren't created by PCs. Scroll-making could bring many new features to the game. Balance it against Alchemy for fun and profit.

    1. Re:WoW: Scroll-making by Ihmhi · · Score: 1

      I'd wager this would be one of the many elements of Inscription.

      I'll bet Inscription is basically making stuff like scrolls (so you can sell them without having to actually be there).

  38. Please Please release the source code of your game by Anonymous Coward · · Score: 0

    I would love to learn and extend the open source version of Start Craft. WOW, this would be amazing.

  39. WoW for Linux? by Pathway · · Score: 4, Interesting

    Dear Blizzard,

    Sure, I would love to see an open source client for WoW. There's lot of good technology in the client which would benefit the open source community, even outside of the development of open source games.

    But I'm not here to ask for an open source WoW client. I'm here to ask for a WoW client for Linux (and other Unicies), open source or not. Let me try to convince you...

    From the comments made in this post, it appears that a Wow client already exists for linux. I suspected this for some time, as your team seems quite capable of handling multiple platforms with your code. The very quick transition from PPC Macs to Intel Macs was impressive. Knowing how developers seem to often like linux, I'm sure the work was done in these developer's spare time.

    Now, if there is a client, and you decide to make it available to Linux, you will find that the community has two kinds of users: A) Foaming at the mouth ranting zealots and B) Well informed, opinionated and/or helpful users. Looking at the World of Warcraft forums, It's obvious that you are familiar with the former, and if you read Slashdot, I'm sure that you've experienced the latter. What's important to know about this group of users: We do not expect linux to be a "primary" platform for WoW. We know that your primary audience uses PCs, and a smaller percentage uses Macs. We, the linux users, are (for now, we hope) a tiny percentage of your prospective users. Knowing this, any of us who want to play WoW already either run the client from a Windows/Mac operating system, or use Wine/Codeweavers in order to play in our preferred environment.

    Taking myself as an example: I was running Ubuntu 64-bit, and was happy to run WoW in Wine. but, unfortunetly, the performance hit I was experiancing (vs running it in windows) was so great that I felt that I needed to move to a supported platform. Now I'm running Vista. While I am happy with the performance of WoW in Vista, I miss my linux desktop. If WoW ran nativly on linux, I would have never made the (quite expensive, mind you) switch.

    If Linux was provided a community supported client (no phone support, only one forum for linux issues) I'm sure that linux users around the world would rejoice.

    It's completely up to you, the developer, to decide if you wish to support a platform. And often, these decisions are made based off of profitability. While I'm sure your customer base may grow some, I'm also sure that most linux users who want to play WoW already play it by other means. There would be a small percentage that would come from those who only would play if it was native, but that number is bound to be small. Instead, the reason to do this is for the good of the game, the support of the platform, and for the good will for open source.

    Thank you for taking the time to read our responses. I hope to see you online.

    --Pathway

    1. Re:WoW for Linux? by Anonymous Coward · · Score: 0

      Dear customer,

      if we produce a linux client or not, people will still buy it. The number of people who won't buy it for the reasons you mention don't even dent our profits.

      In other words: suck it and use wine, or reboot.

      Kind regards, Blizzard

    2. Re:WoW for Linux? by Zenophran · · Score: 2, Interesting

      I'd be interested if there was a pure native client, haven't touched it as there isn't one. I'd be more than happy to have an internal code preview/beta/unsupported/make 'em happy version and then I'd look at buying it.

    3. Re:WoW for Linux? by Anonymous Coward · · Score: 0

      What are the performance hits that you were getting on Ubuntu like?

      I'm personally running it on Wine on a pretty good gaming computer and there is no visible performance difference.

    4. Re:WoW for Linux? by Foole · · Score: 0

      An open source WoW client would lead to more farming bots.

      --
      This is not a turnip.
    5. Re:WoW for Linux? by YokoZar · · Score: 1

      If you were getting serious performance hits in Wine due to driver bugs you would be getting the same performance hits in another client as well.

    6. Re:WoW for Linux? by SL+Baur · · Score: 1

      While I'm sure your customer base may grow some, I'm also sure that most linux users who want to play WoW already play it by other means.

      Amen!

      I will also add, I recommend World of Warcraft to coworkers because of your support for MacOS X (Unix is Unix). The support for Macs is excellent. Please give us Linux guys a chance too. For Christmas I want to give out World of Warcraft disks, but I will not do that without native Linux support.

    7. Re:WoW for Linux? by Anonymous Coward · · Score: 0

      you will find that the community has two kinds of users: A) Foaming at the mouth ranting zealots and B) Well informed, opinionated and/or helpful users. Looking at the World of Warcraft forums, It's obvious that you are familiar with the former, and if you read Slashdot, I'm sure that you've experienced the former as well.

      There. Fixed that for you.

    8. Re:WoW for Linux? by Anonymous Coward · · Score: 0

      Assuming that Blizzard won't release source for you to make the project, for which Linux(Lini?) would you like it?

      Maybe Blizzard should roll their own linux for their games?

    9. Re:WoW for Linux? by jvin248 · · Score: 1

      Linux WoW client support is inevitable - personal user reasons favor an expanding Linux market - and business will naturally follow.

      Look at the growth of Ubuntu, PCLinuxOS, etc as people avoid Vista and forced hardware upgrades. see www.distrowatch.com for a popularity chart of distros.

      Dell, HP, Lenovo, and others have been selling preinstalled Linux - because there are enough users asking for it to make sense for them to support it.

      Netbook sales are rapidly expanding (ASUS Eeepc leading the charge), with Linux preinstalled. These machines may not be great for graphics to run Wow, but they are getting people used to seeing Linux on their second machine. So when desktop upgrade time comes... they start to consider installing Ubuntu (a new updated version is launched every six months vs 5 years for Windows or 3 years for Apple OS). Linux also tends to have a lighter framework (10M lines of code for Linux vs XP at 40M and Vista at 50M) - and some window managers on Linux allow "full effects" comparable to OSX and Vista that consume much more ram and cpu power.

      The lighter framework allows WoW to expand into a much wider audience (those able to pay WoW subscriptions/expansion packs but unable to afford a $1000 new computer... like teenagers and college players and the stay-at-home-moms dedicated to playing Wow while the kids nap group).


      If Blizzard approached it right... there are also a lot of old pc's sitting in basement storage, installed with windows pre-XP and choked with viruses and spam (that people hang onto because of fears about personal data on them). Maybe Blizzard puts together a kit with both a Xubuntu.com (which is faster than base Ubuntu) install disk and a WoW-Optimized-for-Linux install disk that can transform a pile of hazardous waste into a dedicated WoW client or LAN server.

    10. Re:WoW for Linux? by Anonymous Coward · · Score: 0

      I do completely agree with this very nice post!

      Furthermore, I'd say even if you client is "alpha" quality, please don't hesitate to pre-release it. I'm quite sure you'll find Linux "community" eager to help you improve it, and very helpful.

      As you know, thanks to Asus with it's EEE (tremendous success) and to Vista (semi-failure to be polite), Linux is having, and will have more and more audience, mark my words!

      The economy crisis helping (can we say so?) people are concentrating on the essentials. A home computer being not essential, believe me, they will think twice between paying 50-100$ for Windows or nothing for Linux which does almost 98% the same things and in some area does better.

      No doubt if a company wants to reach more customer they'll have to port their software to Linux, or at least achieve "Platinum" grade under Wine. The example was already given, see companies like Skype, they have their client available for several major distos.

      As for game, at the moment I'm running Guild Wars under Wine (Platinum grade), I even limited the frame rate (it peaked to 90 on my average+ laptop) so that to save the laptop from to much heat. This game is very nice, and I enjoy the fact of being able to run it on Linux with no trouble.

      Be assured, when NCSoft will release Guild Wars 2, beside the novelty, if I had to choose between a MMO that doesn't run properly with Linux, and one that does, I'll have no hesitation: Guild Wars 2 (assuming it will still run fine under Linux, natively or through Wine).

      A last word, I've been a very early customer of WoW, I even have the initial Collector Version. At the moment I'm in pause, my last active period of WoW dates back from march. I might get a try on WotLK, but not before 2009. Besides my progressive lost of interest for the game, I got more and more bored to have to switch to Windows to play.
      Most certainly, if the game ran on Linux, I'll reconsider, or even get my account active back earlier if you need help final-testing a native Linux client.

      Zakhar

    11. Re:WoW for Linux? by Anonymous Coward · · Score: 0

      I have a problem with your post, but it's the same problem I have with those Mac commercials.

      PC = Personal Computer.

      PC does not mean Windows.

      OSX runs on a Personal Computer
      Windows runs on a Personal Computer.
      Linux runs on a Personal Computer.

      Most game developers won't give a damn about Open Source, because open source, is OPEN SOURCE! You can't really expect people to do things for the good of something that they don't stand for.

      It's silly and makes all of us Linux users look rather silly.

      Blizzard, we need a Linux client. I quit playing my Rogue because I got fed up with Windows XP crashing,

      I refuse to "upgrade" to the crippled OS that is Vista.

      I will not buy a Mac.

      These are my choices, releasing a Linux client is yours.

  40. Open Source it! by Seakip18 · · Score: 4, Interesting

    Honestly, I would love to see some of the older code from Blizzard. If not for practical purposes(Rock N Roll Racing XTREME!), it'll let universities use it some classes. I personally know my old CS professor would have loved some really proven game coding, and I can certainly think he would have loved the fact that "Oh, yeah, this was part of Blizz's source code."

    --
    import system.cool.Sig;
    1. Re:Open Source it! by RobBebop · · Score: 2, Interesting

      I'd like to see them release source code for the Original Warcraft: Orcs vs Humans. I played through the first three demo levels of that and then bought Warcraft II: Tides of Darkness because it was the "new thing". But seriously, the original version can't be worth that much to Blizzard right now and giving it to the Open Source community would be a splendid gift.

      The only thing I ask, do it better than the equivalent of FreeCiv and the id Software releases of their game engines. Each of these has the feel that it had been thrown over the wall and didn't live up to my expectations when I got my hands on it. Install these games on modern systems like Windows XP, Windows Vista, Mac OS X, Ubuntu 8, and Red Hat 6. If they can't be ported to Mac/Linux then include enough instruction so that a user can run an open source emulator (i.e. Wine) to make it work.

      That is to say... target gamers who just want to PLAY the games. If any sort of userbase develops for these old titles, then it's ensured that hackers and coders will develop school projects to mod the original content to create fun things that'll garner attention and positive press for the gaming industry as a whole.

      --
      Support the 30 Hour Work Week!!!
  41. Bring back the original Starcraft by Eponymous+Crowbar · · Score: 1

    I was just thinking about all the hours I spent playing Starcraft, and I think it would be great if they released a "Classic" version that was updated only enough to work well on modern operating systems and networks. Perhaps it could also take advantage of larger monitors, but I would not want them to spend much time on things like that -- just bring back the original. Failing that, I have heard that it can be installed on OS X. How well does it run, and would my old copy need serious patches?

    1. Re:Bring back the original Starcraft by AlpineR · · Score: 1

      Starcraft still runs fine on my Intel MacBook Pro, Mac Mini, and old Powerbook G4. Networking is fine through Battle.net or LAN, but you have to forward a port to host games on Battle.net. There's actually a little bit of mouse lag on the MacBook compared to the Powerbook since for Intel it's running through Rosetta. It's still very playable, but it feels like the computer is working harder than it needs too.

      Your old copy will need serious patches. I think the best method for an old disc install is to start by downloading the OS X installer. Once installed, log onto Battle.net and it'll update automatically. One of those patches allows you to play without the CD (after copying some files from it).

      My dream for a Classic Starcraft is a free download released for publicity, say six months before the release of Starcraft 2. It'd be nice to get some fresh blood on Battle.net where thousands of us still play Use Map Settings games every day.

      TheNevermind

    2. Re:Bring back the original Starcraft by Sheafification · · Score: 1

      Starcraft does run on modern operating systems, and it has run continuously through all the upgrades of windows as well as Mac OS classic to OS X (aside from a few hitches).

      I play it roughly every week on my MacBook Pro, 10.5.5. It works great as well on my G4 iBook running 10.4. It should be noted that 10.5.3 and 10.5.4 had some graphics trouble that prevented it from running on certain MacBook and MacBook Pros, but that was patched by Blizzard and Apple.

      You can get the OS X installer from Blizzard's site, but another option is to look into a Blizzard account. They're free to sign up for, and after they've verified your CD keys you can download full versions of the games you own which ought to be patched up. I've heard there was a little trouble with the most recent Starcraft patch on the downloaded version though. Check the battle.net support forums if you have trouble.

    3. Re:Bring back the original Starcraft by xenoterracide · · Score: 0

      I think I saw the starcraft battlechest just the other day. given sc2's imminent release you can probably buy it just about anywhere.

  42. On customer support by Skuld-Chan · · Score: 2, Interesting

    I would say that it is amongst the better customer service solutions in our industry, but it's not someplace where I am comfortable or "happy."

    As someone who works in this business (customer support) I would honest say that if you ever are happy - you're probably missing something.

    What I mean by that is there's always room for improvement in customer support because of the nature of the business.

  43. Open source StarCraft by Anonymous Coward · · Score: 0

    Open source StartCraft ftw!

  44. An Open Letter to Blizzard: by Anonymous Coward · · Score: 0

    You, Blizzard, were the greatest game company in history. People would buy your games just knowing that you made them. For more than 12 years you've put out games that to a one have sold millions of copies and received rave reviews. Your last game has made more money than god and has stacked up more hours of user playtime than peoples jobs. Why on earth are you trying to ruin this? Charging for something other than the game, splitting one game into 3, ect. Let me put it to you clearly: in ratio to the games you put out you are the most successful and profitable games company in history. You didn't charge people anymore than you had, you made as much as you could free, and you supported your games brilliantly.

    Why have you even considered changing this, is it because you merged with Activision? Relatively they don't make as much money as you, they aren't as successful as you. The stockholders agreed to put your company above them for a reason, and that reason is that you have demonstrated better business practices than they have. You can say your not "milking" Starcraft 2 all you want, but it doesn't matter what you think your doing. It matters what the public thinks your doing, and to them it looks like your making a cheap money grab. If your really want to make 3 epic and huge campaigns make two of them expansion packs to the original and charge $15 for each of them. People can accept that, people can say "ok, I see what they're doing here".

    Whatever you do, don't try and make more money than you have in the past. Don't try and make cheap grabs at extra money. You don't need to charge people for anything more than the game. You don't need to "expand a products profits". You don't need to, because your Blizzard. As long as you keep up what you did in the past your going to continue to make a huge amount of money and your going to deliver award winning games that fans love.

  45. DO IT DO IT DO IT!! by Anonymous Coward · · Score: 1, Interesting

    HUGE SUPPORT FOR OPEN SOURCING AND SUPPORTING LINUX! It would make so much sense, increase your client base with virtually no additional cost. You don't even need to put the Linux installer on the cd, just make 'em available as torrents so you don't have to spend money on hosting the data. Linux users are smart! Linux users are fanatics! You'll attract a HUGE amount of support, even if its from a relatively small number of people. It would be a GREAT move for blizzard!!!

  46. OT: AK47s for everyone! by soupforare · · Score: 2, Funny

    I remember reading a developer blog about C&C:Generals. He said that performance wise, there is no difference between LAN and internet play. Once you press the launch button...

    The piece of shit falls apaGAME HAS DETECTED A MISMATCH

    Fucking hell, let's try agaSERIAL IN USE

    --
    --- Do you believe in the day?
  47. Blizzard's QA Department by cshotton · · Score: 1
    I would have loved dearly to hear Jeff Kaplan's answer to the following:

    Does Blizzard have a Quality Assurance department staffed with senior engineering talent that follows industry standard best practices? Do they have a testbed that mirrors the live production environment? and do they actually perform unit level and integration testing? Or is this week's 3.02 patch deployment just another example of "million monkey" testing that most commercial software houses confuse with QA?

    I don't mean to be snide, but for a company that pulls down roughly $150 million a month in revenue from the World of Warcraft, is there any legitimate excuse for the rolling QA horror story that happens around expansion releases? Why does Blizzard's QA suck so bad?

    --

    Shut up and eat your vegetables!!!
  48. Missing Glider by Nom+du+Keyboard · · Score: 1

    I see that all the Glider questions just didn't seem to be asked or answered. Someone wimped out somewhere.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
    1. Re:Missing Glider by kernelphr34k · · Score: 1

      Re: wow and the wow glider... I have a pretty powerful 70 frost Mage in holding, and has been for almost 2 years now. The game stopped being fun when I had to go out for hours and hours to get hundrends and hundreds of gold for my glass. Yea killing monsters 2,3,4 at a time is easy with a mage, but after 20min of the same sh*t it gets boring.

      All I liked to do was raid. Having a 20man and going into a scene and trying to work as a huge team to defeat these monsters. It's NOT fun when you're all alone doing quests by yourself etc.

      This is where I wish the wow glider was legal and I would not risk my account being deleted cause blizzard wants everyone to spend there life into this game, sit in front of the computer endlessly like the south park boys did just to level up. That's ridiculous!! I wont ever play or put any of my $$ into this game again. Blizz is not changing their ways.

    2. Re:Missing Glider by SL+Baur · · Score: 1

      I see that all the Glider questions just didn't seem to be asked or answered.

      What questions? Blizzard did The Right Thing there, though I disagree with how they had to approach the US Judicial system. Many folks misunderstand our own NewYorkCountryLawyer in the same way.

    3. Re:Missing Glider by SL+Baur · · Score: 1

      All I liked to do was raid. Having a 20man and going into a scene and trying to work as a huge team to defeat these monsters. It's NOT fun when you're all alone doing quests by yourself etc.

      Well, then you're playing the wrong game and ...

      I wont ever play or put any of my $$ into this game again.

      The rest of us who do enjoy this game will not miss you. C ya!

  49. DRM and that is better then the drm the f* you cd by Joe+The+Dragon · · Score: 1

    DRM and that is better then the drm the f* you cdrom, dose not work if it sees pices of software, and does other crap with your system. Maybe they can have a way where the bandwidth stays mostly over the lan.

  50. Re:Has the format changed for a "slashdot intervie by Innova · · Score: 1

    Slashdot interviews are supposed to have commenters asking the questions, relayed by slashdot editors. Here we have an editor asking questions vaguely inspired by our questions. What is with the format change?

    FTFS: Since we undertook the pilgrimage to Blizzcon in person this year, we decided to use the question ideas as a guide rather than an absolute, so that it could be a little more conversational in tone.

    I can understand not reading articles, but not even reading the summary? Granted, I didn't like this format either, but they explained why they did it.

  51. To any Blizzard Employees reading this... by thepotoo · · Score: 5, Interesting
    I would like to request that any older games which you are no longer making any direct profit from (Lost Vikings, Warcraft 1&2, perhaps even Diablo 1) be made open source.

    You would gain a considerable amount of fan support/respect for this action.

    These games could be ported to run natively on Linux, and, could be updated for better compatibility with OS X, XP, and Vista; and the core engines behind Warcraft and Diablo would be amazing platforms to develop new and interesting fan-made titles (assuming their engines are easy to understand and create new content for. Without the source code I'm just guessing).

    In particular, Lost Vikings is a prime candidate for open sourcing; it's old but extremely fun, and fan-made levels would really bring new life to a vastly under-appreciated classic.

    Diablo is an amazingly fun game (I'm replaying it just now for the first time in almost 10 years), but it lacks all of the UI features that make D2 so great. It would require trivial amounts of effort to update this game to 2008 playability standards, if we had the source.

    One other point: you don't have to give up any of your existing IP, simply release the source code, and have players take data and sound files off their original CDs. This way you protect your amazing franchises, we get cool new engines to play with, and you get free advertising amongst the tech news sites (a strategic open sourcing of Diablo 1 a couple of weeks before D3 launches would do wonders to raise hype for the game.

    I know you've had your disputes with the Open Source community in the past (Freecraft, bnetd), but I think you'll find we're a forgiving lot, especially if you're willing to give back to your fans.

    Please, at least consider it.
    Sincerely, A hardcore gamer who loves open source and owns ever Blizzard game ever released.

    --
    Obligatory Soundbite Catchphrase
    1. Re:To any Blizzard Employees reading this... by BlitzTech · · Score: 2, Interesting

      I agree - please open source some of your old titles, so aspiring game developers can see how their favorite games work. The community will certainly appreciate any contributions you give to it!

    2. Re:To any Blizzard Employees reading this... by Anonymous Coward · · Score: 1, Interesting

      Agreed, I personally would certainly play about with it, especially the Diablo 1 source, and this would create more excitement for the upcoming releases of your new games.

    3. Re:To any Blizzard Employees reading this... by Anonymous Coward · · Score: 1, Interesting

      It would also allow the company to watch and learn how to develop their games with fresh ideas out of the box, as well as learn possibly different development tools...all while gaining more popularity with one of their older dead titles. I think Blizzard and a number of companies would be suprised at how popular their games would be if they had Linux versions or at least had open source. Plus, think of how easy it would be to bring in fresh talent once they are familiar with some coding concepts that Blizzard uses.
          Also, I know this is off topic, but I have to say it. I was sooo looking forward to getting Diablo 3, and then I noted that there is no LAN play. Sorry guys/gals, but I typically only do LAN parties, and the peeps I play with alot of times can't afford net connections ,etc. (They are the youth for crying out loud). However, I will say this. I have had numbers of copies sold from these LAN parties (including collector's editions). Do what you wish, but as it stands, I never purchase games that I do not have a true copy right too (i.e. it has to run on its own legs, and not be dependant on the Internet to run). This is why I never bought or played World of Warcraft (and incidently, neither did the any of the people that I played Diablo with).

      Haz

    4. Re:To any Blizzard Employees reading this... by Anonymous Coward · · Score: 1, Interesting

      Don't forget Blackthorne. That was a classic, too.

      Heck, I'd love to see a modern REMAKE of Blackthorne, where they release the open source version of the old in conjunction with the release of the new.

    5. Re:To any Blizzard Employees reading this... by illumin8 · · Score: 1

      Diablo is an amazingly fun game (I'm replaying it just now for the first time in almost 10 years), but it lacks all of the UI features that make D2 so great. It would require trivial amounts of effort to update this game to 2008 playability standards, if we had the source.

      I would love to see open source versions of Diablo and other great Blizzard games. I'm 99% sure we will never see them. The reason why is that a game is basically 2 components:

      1. Art assets, such as textures, character models, shaders, etc.
      2. The game code that tells your computer how to render those art assets.

      I could see some game code eventually being open sourced, but the art assets that make up most of the game will most likely never be open sourced. The reason is that for a company like Blizzard, their art is their IP. The most important asset they have is the "look and feel" of their games. They would be too afraid that under a creative commons license, some competitor could use their art assets to generate a Diablo "look-alike" that would ruin the Diablo brand, or just dilute it.

      Also, a lot of game companies re-use art assets in newer games. Blizzard has done this with all of the Warcraft games. Sure, they might add detail to some of the textures and models, but look at how similar some of the models in Warcraft 3 are to World of Warcraft, and you'll see what I mean.

      Art assets get re-used all the time, and I can't see a game company like Blizzard giving up their "crown jewels", which are basically the art that goes into their games.

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
  52. Feedback about support for Linux by Numbstruck · · Score: 2, Interesting

    Bob Colayco from Blizzard just contacted us to mention that if users wish to leave feedback about open sourcing games, support for Linux, or anything else you would like to express to them, you should do so in the comments section of this story. They plan on perusing the comments below for user feedback and interest, so don't be shy.

    Support for Linux, either native or at the very least through testing/working with WINE, is something that I would really like to see. I've played WoW through WINE and managed to get it running, but the overall game play experience is just not on par with that of playing through Windows.

  53. Linux by binarylarry · · Score: 2, Interesting

    Blizzard Folks:

    Please release for Linux...Even if it's "as is" and officially unsupported.

    Thanks, you'd prove that Blizzard deserves a place with the great game developers of all time!

    --
    Mod me down, my New Earth Global Warmingist friends!
    1. Re:Linux by Oxydius · · Score: 1

      Let me second that. I've bought every Blizzard game and expansion since Warcraft 2 and would like to buy the future games. However, I replaced XP by Linux to get a dramatically more usable and secure computing experience (in my opinion). I'll never buy a separate hard drive plus Windows Vista nor will I ever buy an overpriced Mac. Linux is here to stay, and if Wine doesn't cut it, I won't be able to purchase and enjoy future Blizzard games... :( Unless you, Blizzard, actually pay attention!

    2. Re:Linux by diego.viola · · Score: 1

      I second that.

      We need Linux support.

    3. Re:Linux by Anonymous Coward · · Score: 0

      Do it!!!

    4. Re:Linux by Xipher · · Score: 1

      I would also like to see a native Linux client.

      --
      I don't know everything.
    5. Re:Linux by SL+Baur · · Score: 1

      Please release for Linux...Even if it's "as is" and officially unsupported.

      Amen!

      MacOS X is Unix and you do a fantastic job there, please give us Linux guys a chance. Please?

  54. Starcraft UI - sounds like good news by vecctor · · Score: 1

    From the interview:

    It's interesting that you bring up UI. UI has been a point of contention since the beginning, for Starcraft 2. There were the biggest arguments about things you would never believe; unlimited selection is a great example of that. People thought unlimited selection would break it, arguing that you have to control groups of twelve units at a time, and that is the strategy and the way you have to play.

    Very interested to hear about the UI, because Blizzard has a habit (or at least it can be perceived that way - intentional or not) of using the UI as a bludgeon to get the player to play the game a certain way.

    I have heard the argument he mentioned above, and it is just absurd. The UI IS NOT A BALANCE TOOL! Or it shouldn't be - and trying to make it one is incredibly frustrating. If a unit/strategy is imbalanced because I can select as many units as I want and tell them to attack or do whatever, then it is imbalanced whether the game lets me do that easily or not. I emphasize 'easily' because that UI limiation (and others - spellcasting behavior/ idle unit behavior or ai /etc) doesn't stop anyone from doing it - it just makes it harder. It increases the mp difficulty without adding any value to the game.

    I played Starcraft from the beginning (I still have my SC1 Beta CD) but I get frustrated going back to it when set next to all the advancements that have been made since. I know it will get my geek card revoked, but I am always struck by the glaring issues with SC1 in this regard and it's the only thing I think of when people go on about how good the game is.

    It's just frustrating to play because of the lack of certain features and having certain limitations. I could be totally off-base, but sometimes I think the people that heap so much praise on it, haven't really played it in a while, or just re-install it instead of playing newer RTS games that might make them think differently. Might be just my own pet-peeve though.

    Of the SC2 UI developments I have heard, it looks like they are getting away from some of the silly limitations and I am glad. War3 had some good advancements, and it seems it will continue here.

    Also kudos on what sounds like proper hor+ widescreen support.

    --
    Why, yes I have been touched by His noodly appendage. And I plan to sue.
  55. Re:One thing not addressed was ... by The+Slashdot+Guy · · Score: 1

    I'm not that sad.

  56. Blinux Gaming by Notacomputer · · Score: 1

    In Regards to their future projects I really hope blizzard opens their eyes to see the kind of market linux can provide, and that their 'comfort' level won't cause them to miss the profitability of linux gaming.

  57. Balancing on WoW compared to AoC by KillzoneNET · · Score: 2, Interesting

    It's very easy to do what we call -- it's kind of a Blizzard 'cardinal rule of never-do-this' -- balancing to mediocrity, which means that you always notch everything down because you're scared of certain things feeling overpowered and are literally living by the numbers. I think numbers are a great guideline, and you should always understand the math behind what you're doing, but at the core, you need to follow the gut and ask "Hey, does this feel really great?"

    This line is something I found to be something directed towards games like Age of Conan, where balancing issues were a big problem back when I was playing the game. Updates and re-balancing done in that game often had the lines of "[class] is now working by the intended values." Those words always made me ask to what numbers are they basing all these classes on? In most cases each class seemed to be lacking in areas yet each had abilities or gear that made the class truly amazing. Shields and gems for example made the game have a dynamic that allowed anyone to take on anyone else with the right equipment and abilities. But due to the magic numbers they had set forth, most of these great things were reduced to keep the game on track, something they never elaborated to their player base.

    This to me is exactly the kind of logic most MMOs or other games based on numbers should avoid all together. A game that evolves to how the players are able to make use of mechanics in game should be the game people will continue playing. AoC for me continued down that path for more than 2 months, not delivering to me at all any feeling of accomplishment when I hit max level.

  58. Linux and Open Source Support by Anonymous Coward · · Score: 0

    I always thought that making blizzard games available for Linux would be an amazing idea. You could even use SDL and I believe you have an SDL expert working at blizzard (the guy who made it). As someone who has purchased every blizzard game (and Silicon and Synapses games) I would really love Linux clients for your games.

    As for open sourcing your previous games... GREAT IDEA! It would be a great way to rev. up some enthusiasm for the franchises before the sequels hit. It would also be great to play starcraft in 32 million colors. And plus, the older games have all made 99.9% of the money they are going to make, so it's basically really cheap advertisement

  59. Prometheus, please give fire to penguins too! by Anonymous Coward · · Score: 0

    The final strand keeping me from a full migration to linux is the games :-(. I recently had to reinstall XP in order to play D2. A lot of the older games are still a lot of fun and most definitely worth coding for all the linux nerds out there.

  60. Please open source Diablo 2 by Anonymous Coward · · Score: 0

    Blizzard, you indicated a possibility of open sourcing old games and that you would read these comments? Please open source Diablo 2. Then the community could make a linux port of it, tweak it, etc. That would be way cool.

    Diablo 2 is a great game, but it is also getting long in the tooth. It isn't exactly a flagship product. Following up the release of D3 with an open source of D2 as a gift to the community would be a very much appreciated.

    thoromyr

  61. Character deletion by IdeaMan · · Score: 3, Interesting

    Blizzard has deleted at least 30 of my D2 accounts.
    3 times, I've built up 10 accounts, then lost interest and had them deleted.
    Now I whenever I get the itch to play D2 I play a mod instead, like Kingdom of Tenaii.

    The above, and the fact that they were one of the early abusers of the DMCA hammer makes me prefer other game makers to them (see also http://www.eff.org/wp/unintended-consequences-seven-years-under-dmca ). Those are some of the reasons I play Anarchy Online instead of WoW.

    --
    They ARE out to get you simply because They are in it for themselves and they don't care about you.
  62. Donations? by IdeaMan · · Score: 1

    If it's all anonymous, how am I supposed to send my grateful paypal tips to you to keep it updated?

    --
    They ARE out to get you simply because They are in it for themselves and they don't care about you.
  63. Another vote for D3 LAN Play by Malekin · · Score: 1

    Looking at my shelf I realise that every game I've purchased is one I first played at a LAN. Somebody bought a copy and we all installed it. The ones I adore (Myth II, for example) made this trivially easy.

    No LAN support for Diablo III is really lame. A LAN is the only setting I really feel comfortable plying multiplayer in. There is no griefing when you can simply walk over to the culprit and whack them upside the head. When somebody does something amazing or we finally lay waste to some boss/level, there's a real cheer. No co-op / competitive rule sets can be as instantly enjoyable or applicable as those that you negotiate at the start of the game with your mates. No internet ranking ladder is gives the same sense of accomplishment as finally trouncing that guy across from you who has previously always had the edge.

    There's a sort of sort of enjoyment you get at LANs not matched by internet play, and Diablo I and II each had their time as jewels of LAN gaming. To hear Diablo III will be missing it is very disappointing.

  64. Loyalty Exploit Extravaganza by DigitalEntropy · · Score: 1

    I want to know who this "Slashdot" pansy is, and where I can find him--and beat him. Too bad he didn't ask any questions about turning StarCraft 2 into episodic content. Sure, some people will happily pay 3 times for a storyline that continues... but fracturing each of the 3 species into 3 separate games? That's a cliff-hanging outrage if I've ever heard it. I should expect to play the Protoss campaigns sometime before 2020? Or not?
    Fuck. How long has it taken to get even just the promise of a new StarCraft, and now we have to wait for their sluggish development cycle to churn out story-lines? Oh, no... they already have the story... what we're really waiting for are the cut-scenes. Read the article.
    The cut-scenes from Blizzard are great, but Goddamn it, you guys! Scale the cut-scenes down, give me the whole story for one payment of $50, $60, or whatever the going rate for major titles is these days, and save the great cut-scene stuff for a big-screen movie. That way, I'm not stewing between releases about how I'm getting fucked over the coals by your new Activision Overlords, and you'll probably make more money in the long run from movie-ticket sales. Hell, I'd probably go see a StarCraft movie 5 times in the theater, and still by the Blu-ray--but the difference between that way of bleeding my wallet dry, and the way you're proposing is that I wouldn't feel like my loyalty is being exploited--but rewarded.

    --

    Thank you for reading One Man's Opinion. No participation necessary. Offer void where deemed by law or PATRIOT Act.
  65. A vote for Diablo 3 on linux.. and a reason by viniosity · · Score: 1

    In case anyone is counting, I'm voting for Diablo 3 for Linux. Games were the only reason I would dual boot in the past, but now I just wait and wait for WINE to catch up. I happily completed NWN2 and Titan Quest with the help of WINE and if there's no D3 for Linux I'll just wait it out. A side benefit (for me) is that prices for games tend to drop over time.

  66. JOIN THE CLUB! by Anonymous Coward · · Score: 0

    Join the club. After that patch I'm canceling my account too.

    Warlocks were my favorite. Fear was our class defining ability for CC. Look at this:

    "Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health)."

    You know what happens when you Fear without using Curse of Recklessness?

    In open areas the mobs run so far away they EVADE. In dungeons and other close quarters, they agro another dozen mobs onto you.

    I mean, why they hell didn't they just remove FEAR altogether? About the only thing it's still useful for is PvP. (Run the other guy into mob groups for laughs.)

    I've complained on the boards. I've complained during the test phase. Others have complained. Nothing we do makes any difference.

    Only one thing will make any difference, and that's just to me. That's to cancel my purchase of WotLK, cancel my account, and put the $220 I would have spent over the next year towards another game.

    I'm not the only one in my guild giving up in disgust. If enough of us leave, the rest will follow.

    1. Re:JOIN THE CLUB! by Hinhule · · Score: 1

      Out of all the things that happened to warlocks you complain about CoR and fear?

      While leveling and doing 5mans you are likely to be affliction anyway and have the 2 points in improved fear that reduces movement speed by 30% add to that curse of exhaustion and you basicly have a root. CoR juggling the fear is no longer needed.

      Fear is one of the things that actually got more useful.

      You may want to focus more on the deep heavy talent trees, lack of synergy between talents, heavy reliance on certain spells being up and complete lack of effective defensive abilities.

    2. Re:JOIN THE CLUB! by Anonymous Coward · · Score: 0

      After nearly a week of trying, I finally got the patch to install. (Seems it was missing a certain MPQ file that had to be downloaded from a third-party site. Repair tool validates the missing file, but won't download it. Blizzard does not respond usefully to email. Phone lines are saturated -- can't even get through to the phone tree machine. Forum posts don't get a blue response.)

      Getting back to Hinhule: 2 points in improved fear gives you 5 seconds of "slow movement" **AFTER** the fear spell wears off. This is not root. Far from it!

      You can only combine it with curse of exhaustion if you chase the mob down. (Fear lasts, what, 20 seconds? Curse of exhaustion lasts 12. Improved Fear lasts 5.)

      Though you need to chase it down anyway to keep it from EVADING.

      Personally I don't see Improved Fear as being all that useful. Perhaps a minor use if you are juggling multiple feared mobs. Curse of exhaustion is better.

      You still have to deal with feared mobs running the wrong way into groups. Before we could just cast an instant-cast spell to fix things. Now we have to fear something else.

  67. Open Source Old Games by darkvizier · · Score: 5, Insightful

    I believe in the John Carmack approach to open source. When your old games are no longer a significant source of revenue - open source them. Let the community play around with them, and would-be game developers see how the pros do it. Ultimately this feeds the whole industry, and might lead some inspired candidates to apply at your company sometime in the future. If people are still willing to pay $40 for Diablo 2, well then I don't blame you for keeping that one, but I'd say open source Warcraft I and II and Diablo I. They're well past their prime.

    1. Re:Open Source Old Games by Sheafification · · Score: 2, Interesting

      Let me add my voice to this as well. Blizzard has an excellent history of updating old titles, but some old titles have fallen behind. Old classics like Lost Vikings, or "new" classics like Diablo and the first two Warcrafts in particular. They haven't been kept up to date as much (for instance Diablo doesn't run in OS X), and they aren't sold anywhere. Open sourcing would lose little to nothing in terms of income, and would gain a lot in good will and publicity.

      Given Blizzard's history of producing extremely portable titles, as well as being able to maintain them for a long period of time, I'm sure there would be a lot to learn for aspiring developers on "how to do it right".

    2. Re:Open Source Old Games by pasv · · Score: 1

      Totally a good point. If the Bliz releases the source of say, Starcraft: the most popular RTS game of all time, there is no telling what creative minds will pop up to expand the game to new heights. SC will be limited only to the creative minds of the avid fans. And I've seen some pretty spectacular hacks, it'd be interesting to see what happens when there's no need to go searching through memory for internal functions.

    3. Re:Open Source Old Games by electrosoccertux · · Score: 3, Insightful

      We could have a 1920x1200 resolution mod for Starcraft 1. What I've always wanted, all along.

    4. Re:Open Source Old Games by Anonymous Coward · · Score: 0

      More on the ID approach...If I remember correctly ID open sourced the engine, but not the media files - the artwork, maps, music, etc. This allows people to look at the code, to develop LINUX clients, but if you want to legally play the game, then one must still purchase the game from ID. This has the benefit of clearing the way for others to develop Linux clients - or even clients for versions of Windows that the game wasn't originally designed for - for you should you not want to do so yourself - even if only for your older games, but still requires one to purchase the game from you if you want to actually play that game...rather than a different game based on the engine you released. It's not a bad model at all in my opinion.

    5. Re:Open Source Old Games by Finite9 · · Score: 1

      totally agree with this comment. How much revenue do they think will come from Diablo 1/starcraft at this stage? They can generate more interest in the franchise by open sourcing it and breathing new life into these old games. I havent played Diablo 1 or 2 in years, but as i've now moved over to Linux, I could imagine installing them again and playing a bit more, especially if someone where to modify the game a bit to change stuff like run speed in the original or fix the gold dropping issue or create new weapons.

      --
      "Everyone knows that vi vi vi is the number of the beast" -- Richard Stallman
    6. Re:Open Source Old Games by Anonymous Coward · · Score: 0

      They won't release the sourcecode for StarCraft and i don't think they will ever release the source for a game that can still be played on battle.net. A 1920x1200 StarCraft would be cool, but it would also give players an advantage over players that use the original. You can probably think of quite a few game-breaking "mods".

    7. Re:Open Source Old Games by jaguth · · Score: 0

      Mod this bad boy up! 640x480 is so 1990's.

    8. Re:Open Source Old Games by feldmaus · · Score: 1

      When your old games are no longer a significant source of revenue - open source them. Let the community play around with them, and would-be game developers see how the pros do it.

      Thats my Opinion too. I would love to see some old Games to be opened. I bought Starcraft + Warcraft2 and can't use it under Linux natively. The last Years i bought only native Linux Games(NWN1, Savage2, Ut2004, Quake3), because of my Philosophy. I only want to support Companies which support Linux. And i will not buy any Game without native Linux Support "Full Stop", No Starcraft2+, Warcraft3+ or something if there is no native Linux Support "Full Stop".I would have no Problem if Blizzard would demand some Money(not to much) for the Data of the old Games, if they provide the Game Engines as Open Source.

  68. Please support linux and make your old game open s by Anonymous Coward · · Score: 0

    Please support linux with your games and make your old games opensource. You support Windows and Mac why not Linux??

  69. i woud love linux support by annerajb · · Score: 1

    i been playing wow since last year and i run several other computers in my home 3 of them being linux computers and my only windows computer being for work i would love to be able to run wow from my linux machine and leave my work computer for what it is work.

    1. Re:i woud love linux support by diego.viola · · Score: 1

      I would love Linux support too, I'm even willing to pay double for it.

    2. Re:i woud love linux support by SL+Baur · · Score: 1

      I would love Linux support too, I'm even willing to pay double for it.

      Agreed. I would pay extra for a native World of Warcraft on Linux client.

  70. Starcraft..... by Anonymous Coward · · Score: 0

    Good for them on the drm issue. You can't stop pirates so you need to make it simpler and easier for players to come to you as the primary distributer. For example, people bought counterstrike even though then newest version was entirely free for download. I'd buy a game even if a friend would let me install their copy because I want a case to put it in, I want a dvd backup premade, a manual, and I don't want to wait on them whenever I want to install it to a new machine.

    As for the AI, well, I've played quite a few strategy games in the past and it has always saddened me how a simple AI that doesn't cheat never seems to get made for games. It isn't that hard to prebuild 10 different assault forces for the AI and then let it randomly select one. Granted, this isn't an extremely dangerous AI, but following more simple logic like this, in effect creating a state machine, would make the AI much more human than they currently are, there is still lots of room for improvement, without dramatically increasing the set of instructions for the AI to follow.

    And yes, in case you haven't figured it out, I'm an avid Starcraft fan. :)

  71. Please contact me by Jon_Kristensen · · Score: 1

    Can you please contact me over e-mail? I would like to discuss this with you. My e-mail address is info at jon!kri dot org without the exclamation mark. Take care!

  72. Linux for WOW! by Aries97 · · Score: 1

    I play WOW, and I have to run it with WINE, the windows emulator. I don't get nearly the frame rate I could if the game could be run natively. Please make a GNU/Linux version of World of Waarcraft!

    1. Re:Linux for WOW! by diego.viola · · Score: 1

      I second that.

  73. One more vote for WoW on Linux! by maric · · Score: 1

    WoW is the sole reason I have a computer with windows installed on it. I would gladly buy ANOTHER copy of the client and the expansions if it would allow me to play it on Linux. Anything to get away from windows. I cannot express how much it would please me as a customer to have a Linux port of WoW.

    NVIDIA and ATI both offer linux drivers for their cards native to Linux so your graphics will be supported for a lot of hardware out there. I know that you can minimize the bulk of your customer support structure for the Linux client by using a community based approach as we are already quite used to it. Please consider releasing the client to Linux, even if it is under your own proprietary license.

    Thank you very much for reading this post

    Maric.

  74. Open source Starcraft 1? by Dracul · · Score: 1

    I realise its a big ask but it would be really something to have the Starcraft 1 source out in the open. The ability to customise and extend a game that has retained this degree of popularity for so long would be great...

  75. How bout fixin the old game first? by UnknownSoldier · · Score: 1

    Blizzard,

    How about fixing the issues of the past game first...

    - The ability to actually pay $1/month to keep my characters "alive"
    - Guild channels (that are password protected)
    - Fix the horrendous lag of b.net (h/c is completely unplayable due to lag spikes)
    - Give he ability for the _host_ of the game to actually KICK griefers.
    - A better loot system (like wow) instead of grubby-fingers that encourages selfish behavior.
    - And the ability to actually make all rune-words and uber-tristim in single-player.
    - Make druids not suck
    - nerfing xp didn't stop all the baal bot runs to hit level 90+. Un-nerf the xp at level 95+.

    D3 is offering nothing new.

  76. Anonymous Coward by Anonymous Coward · · Score: 0

    I would love to see open sourced blizzard games. It's actually a dream of mine to go into the game development industry, and I would greatly enjoy playing around with a genuine industry piece of code to see what makes it tick. : )

    Maybe I will be that guy that applies to blizzard someday.

  77. A few questions that I would like answers to... by dflock · · Score: 1

    Getting WoW

    Given that you can't play World of Warcraft at all without a monthly account, why do I have to buy the game on CD, in the shops? Why can't I just download the .iso from blizzard? As I've got the pain-in-the-ass 5 CD version, re-installing is quite time consuming. Or why can't I download a tiny little 500Kb wow-install.exe from you, which prompts me for my account credentials, authenticates me and then downloads and installs the latest, fully patched version or whatever I've paid for?

    This leads me to my next point...

    Patching WoW

    This is an extremely annoying and time consuming process. Quite often when logging on to WoW, I'm immediately kicked out so that it can download and install a patch. This can be anything from a few MB's to a few GB's. When this is done, I can log in again - only to be chucked out immediately so the next patch can download. Why doesn't blizzard use a repository-like system which just downloads the latest version in one go, rather than endless patches?

    Speaking of which...

    The blizzard downloader

    Blizzard appear to be doing quite well, financially speaking, from $10 * 10 million subscribers a month. It would be nice if they would pony up a little bit of that for some bandwidth for patch downloading. I'm not expecting patches via ftp, but if the peer-to-peer is being slow, maybe blizard's http download stream in the downloader could help out a little bit more than ~20kbps?

    Torrent

    Also - why is the blizzard downloader only faux bittorrent? When you're using it, it only seems to talk to other Blizzard downloader clients, not bittorent clients in general. If you swipe the .torrent file from drive_c/Program Files/Program Files/World of Warcraft/Cache (I think) and load it into a real bittorrent client, you get the opposite effect - normal torrent users will talk to you, but blizzard clients won't.

    Last one...

    WoW is a very well behaved piece of windows software - you can run it from anywhere, you don't have to install it - you can just copy the folder. It's so well behaved that it even runs fine on Linux under Wine - this works out of the box for me with recent version of Linux, Wine & Wow. It's not perfect - but it's pretty good.

    Bearing this in mind, it wouldn't seem like a big leap to suggest releasing a pre-packaged Linux version, bundling WoW+Wine into a .deb/rpm for install either via your distro's repositories, or a blizzard repository. This is the approach that Google takes with Picasa - the Linux version is just the windows version bundled with Wine.

    A native version would be very nice, but this would be better than the current situation, for many people.

    What do you think?

    1. Re:A few questions that I would like answers to... by Anonymous Coward · · Score: 0

      I'm pretty sure you can just download the trial of WoW and log in as a registered account without any problems. I don't play though. Patching is still probably slow.

  78. Starcraft by Anonymous Coward · · Score: 0

    Starcraft is already a decade old, maybe it's also due for some good ol' open-sourcing? Linux people would be all over it.

  79. Oblig by Own3d-You · · Score: 1

    But, will it run on Linux?

  80. Open sores for Diablo by Anonymous Coward · · Score: 0

    If we could, regarding Diablo...

    * Raise the projectile cap so chain lightning isn't broken.

    * Close the holes in the design, where you could become permanently gimped by getting hit by a zombie or by touching a shrine.

    * Add MOAR stuff; spells to enchant weapons, more palette swapped monsters, nightmare and hell quality items... The endgame desperately needs some balance, the sorcerer is a nuclear bomb with legs and there's no "real" reward for playing the higher difficulties.

    * Not need to click for every attack.

    * Have real storage in multiplayer.

    * Still continue to use Battle.net to host games for these mods.

    I would love them forever and ever. If Blizzard started World War III, I would not care. They would irrevocably be saints in my eyes.

  81. Please open source Diablo II by jonwil · · Score: 1

    I for one would LOVE to see Diablo II go open source. You would still need a legitimate copy of the game to get the data files and you would still need a legitimate CD key to play on battle.net.

    Starcraft 1 would be nice too (it IS one of the best selling RTS games of all time)

  82. warcraft III can be played via (null-)modem by Anonymous Coward · · Score: 0

    You just have to setup your own TCP/IP connection between the computers using Dial-up Networking or Direct Cable Connect (or whatever, depending on the OS). I played two-player war3 over a pair of 14.4K modems, as well as with a parallel port laplink cable.

    The same thing is possible with other games, although older games like DOOM and Warcraft II used IPX instead of TCP/IP.

    When you're running under Windows instead of plain DOS, the app doesn't really need to support the specific connections anymore.

  83. Another vote for Linux Ports of your games by Anonymous Coward · · Score: 0

    I would love nothing more than to play WOW natively on my linux machine. I've been hanging around for such things! P.S. you dont get better frame rates on linux by default. You might if your windows box has lots of bloated crap (read: symantec AV and such like) that kills the OS.

  84. To Blizzard: Open sourcing old games by Clomer · · Score: 2, Insightful

    I'm all for seeing the open sourcing of older games that are no longer generating revenue for Blizzard. I just started on a Game Design program in college, and it would be awesome to be able to tinker around with how some of those older games work. I'm especially thinking of Warcraft 2, which is still installed on my primary gaming computer (the computer I am typing this from) to this day. I spent many hours in that game. :-)

    I understand holding off on Diablo 2, Warcraft 3, and Starcraft, and especially World of Warcraft, as those games still generate sales. It's one thing I really appreciate about Id software, for example, that they are more than willing to give their old games back to the community. Do what they do and open the code, but keep the art assets closed. Meaning, for someone to be able to take the code and compile a working copy of Warcraft 2, they would need the Warcraft 2 disc with the appropriate data files.

    I do also support the idea of releasing a native Linux WoW client. Not open source (I would actually rather not see it open sourced at this point because of the opportunities for hacking that would introduce to the live servers - I am a WoW player and would like to see the game's integrity preserved), but a functional Linux client. The only support you would need to provide is a single forum for Linux-specific issues and patches on patch days. The fact that WoW runs in Wine and Cedega doesn't really count as Linux support - that's just an indication that an interest for that functionality is there. A native client that can be downloaded or installed off the disc would make a lot of people happy.

    Cheers! (Clomer, 70 Paladin; Teliah, 70 Mage; both on Sisters of Elune)

    --
    Intelligent responses welcome, flames will be met with marshmallows.
  85. Games for Linux - You Employ Loki Software + SDL p by Anonymous Coward · · Score: 0

    Please start writing games for Linux!

    Doesn't Blizzard employ at least one person from Loki Software, and the primary author of SDL?

  86. Re:Linux Support (Another Vote) by houstonbofh · · Score: 1

    I think mine was the Linux question... http://slashdot.org/comments.pl?sid=987005&cid=25276819 :) Anyway;

    Dear Mr. Blizzard Folks,
    The last 5 software titles I have purchased have had native Linux clients. Only 1 had real support, (which I never used) and 2 came from iD software. I just don't really buy Windows software much anymore. I have very fond memories of Diablo 1 and 2, but no plans for 3 at this time. A linux client would change that.

  87. "New" Battle.net and Backwards Compatibility by srothroc · · Score: 1

    I'm curious about how the new battle.net is going to be affecting both the original Starcraft and Diablo II. Odds are that when the sequels come out, a lot of people will go to those, but some of us may still want to play the originals. Will it be possible to do that on the new Battle.net? What about Open?

    Or will the two simply be run in tandem? Or will Starcraft and Diablo II enter the realm of the unsupported?

  88. A few ideas by shaitand · · Score: 1

    A few of these are about WoW, others are not.

    1. Either stop releasing updates that raise the level limit in your MMO (and this really goes for any MMORPG) in a way that obsoletes the most elite epic gear.

    You got away with it because you are still early enough into the lifecycle of the game and because there really weren't any viable game alternatives.

    There are a lot of things that could be done with expansions besides raising the level limit to tack on content but if you insist on doing it then don't obsolete the existing epic gear.

    In fact, make an addition that REQUIRES the old epic gear to be of benefit. Instead of making a lvl 80 trash drop that trumps the lvl 70 epic make enhancements that can only be applied to epic gear that upgrades it. Make lvl restricted instances, like 71-73 and so on where you get the gear upgrades.

    2. Implement a real, solid, and structured large scale PvP gameplay. Something akin to Dark Ages of Camelot with actual fortresses that players lay siege to and large scale battles over these structures and PvE content is unlocked for the side that controls the PvP in some fashion.

    3. GPL your older games. Let your fans have their way with them. While the current player base of WoW may not be majorly composed of blizzard's oldschool fans, it is those fans that attested to blizzard's talent with gamecrafting and drew the crowd to look at WoW in the first place. They are your single most valuable asset.

    Right now you are extremely popular and in the spotlight, anything you do will garner large interest. Historically, that flame dies for every company that gets it. When they get that big spotlight they ignore their cult fans and when the light goes out they have nothing left and die. Don't make that mistake. Think about what your company will need to find a new big hit in 10yrs when the bulk crowd of gamers have never heard of World of Warcraft.

    3. DRM and technical copy protection measures... it sounds like in some games you are even crippling actual game function (excluding LAN play). This stuff doesn't work. It's never worked, for anyone, ever. EVERY copy protection scheme used for any form of entertainment media has been cracked and more often then not is cracked before the official release! Make a profit from selling first copies of awesome games. People will use your server for multi-player as long as your server is BETTER. Parents will buy your game because their kids want it. Kids will want your game because their friends pirated it.

    4. Linux version. This is a no brainer, you are practically there already. If you don't want to handle the tech support, I don't blame you. Just release free binaries to those who buy your game. I don't play world of warcraft anymore because I found the Linux experience to be subpar to the windows experience and I refuse to reboot. That said, I don't play warhammer online either (despite vastly superior pvp) because of a lack of windows support.

    I promise you I am not alone in this. While linux is probably still in the hands of techs more than anyone else on the desktop for now it is techs who everyone else looks to when it comes to what they should buy. The linux and open source crowd are very very vocal.

    1. Re:A few ideas by geekoid · · Score: 1

      Your first point makes it very clearly you don't know what drives most people.

      number 2: Hell yeah!

      3. Well not GPL, but I think it would be great marketing for them to be free downloads a month before the squeal or so before the squeal comes out.

      That said, they are still making money from sale of those products.

      3. Yep. DRM only costs them money and stops nothing AND irritates customers.

      4. Linux coems with it's own set of problems. Whcih distro do you use? In order to be distro agnostic do you need to write a bunch of things you wouldn't have to for Windows or OSX? The driver market , while a lot better, is far from Windows level. Do you develop on a game where the graphics card drivers are 2 years behind?
      If you create the complete package, how much more money is that going to cost you?

      Yuc could release it stating it will only work on [platforms the same as the ones they use in house, but that alienates all the other set ups.

      These are hard facts that must be considered. I would love to see more games for Linux, but I do understand the issues.

      Those are the hard facts.

      Vocal doesn't equal good.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:A few ideas by shaitand · · Score: 1

      'Your first point makes it very clearly you don't know what drives most people.'

      On the contrary. What drives people is something to strive for an achieve. They need to keep the carrot moving and my first suggestion gives them that. But at the end game a big part of what keeps people from moving to another game is their investment in the current game. Raising the level cap and making gear worthless means they have instantly lost all that investment. Other games have done the same thing and ruined their games.

      'Linux coems with it's own set of problems.'

      Problems which have already been resolved by Loki and other commercial software vendors.

      'Whcih distro do you use? In order to be distro agnostic do you need to write a bunch of things you wouldn't have to for Windows or OSX?'

      Not really, the distros are binary compatible. You might have to package in binaries in both RPM and Deb package formats but there are tools to convert between one and the other automagically.

      'Do you develop on a game where the graphics card drivers are 2 years behind?'

      If you aren't you're a fool, you are shrinking your user base to nearly nothing. A few games make that mistake but traditionally Blizzard as a company has not. A good game outsells cutting edge graphics every time.

      That said, if they are coding for OpenGL instead of directx they only need to target a specification version to have cross platform support. Currently they code for both directx and opengl.

    3. Re:A few ideas by SL+Baur · · Score: 1

      Not really, the distros are binary compatible. You might have to package in binaries in both RPM and Deb package formats but there are tools to convert between one and the other automagically.

      And the question is really only a strawman anyway because those of us who really really want a WoW client on Linux will go to great lengths to ensure that whatever distro we are using is compatible.

  89. Battle.net v2.0 by Anonymous Coward · · Score: 0

    How does the Battle.net v2.0 effect on Diablo 2 and other older games? I hope we finally get rid of all the crappy spam, bots etc.

  90. Linux, please. I will never go back to windows. by Foresto · · Score: 1

    Dear Blizzard,

    Please consider my voice a part of the chorus asking for native Linux editions of your games. I'm not a WoW player, but I have spent more time than I normally care to admit playing Starcraft, Diablo, and Warcraft. After recently making the switch to Ubuntu on my desktop machine, and discovering how much better it works for me, I am quite sure I will never go back to Windows. It would be nice if I could buy future versions of your outstanding games to run on my outstanding operating system.

  91. Customer feedback by RichiH · · Score: 1

    * Linux clients should be done, at some point. Compability with WINE is a _must_.

    * Open sourcing Lost Vikings would be great!

    * If you make me shell out for battle.net, you just lost a sale

    * I will not buy Starcraft 2 until a compilation which encompasses all three 'games' is released.

    1. Re:Customer feedback by geekoid · · Score: 1

      Well, enjoy not playing.

      You know you'll cave.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Customer feedback by RichiH · · Score: 1

      > You know you'll cave.

      If we were living near to each other, I would bet a crate of beer. As this is most likely not the case, you will just have to believe that I won't. Or you don't, which is fine as well :)

  92. Linux support? Yes please by Anonymous Coward · · Score: 0

    As a Linux user who has over 250d /played in WoW, some sort of native version would really make my day. Even though the game works rather well in Wine, the performance hit is noticeable. There's no need for huge support investments at the start, heck I'd be happy if you just dumped the Linux binaries on some ftp like id software does with their games. In addition maybe set up a forum where users can help each other with their problems. From there you can gradually add some support options if the thing takes off (and I'm sure it will).

    Think of it, you (Blizzard) were one of the first companies to consistently support Mac on all your games. The amount of a sort of 'geek credibility', positive image and revenue gained by this is substantial. Why not pioneer the ever growing Linux platform too?

  93. Rosen Tihomirov by Anonymous Coward · · Score: 0

    Hi all

    I'm a WoW player since 2007 and in this time I aways desire linux support for WoW. Because of WoW I'm forced to have Windows installed on my PC just to be able to play wow.. I try to run wow with wine but theres some performance problems. Now when I want to play WoW I use Windows and when i want do something else i have to switch to Linux.

  94. Blizzard games on Ubuntu by stoiko · · Score: 1

    Blizzard needs to target single popular desktop distro like Ubuntu for their eventual linux port. Maybe even talk to Canonical for support and games related improvements. The community will handle other distros.

    1. Re:Blizzard games on Ubuntu by SL+Baur · · Score: 1

      Blizzard needs to target single popular desktop distro like Ubuntu

      That would work for me, even though I will probably never use Ubuntu.

      Please, native Linux clients. I do not care whether you officially support them or not.

  95. Diablo3 or Starcraft2 Linux clients ? by Anonymous Coward · · Score: 0

    I was a amazed when Slashdot asked about a Linux client from WoW developer and didn't ask the same question the other game developers.

    Those are different games, different engines so a new chance exists for every new game.

    Please consider making Linux clients for Diablo3 and Starcraft2.

    Regards
    Maxim.

  96. Open-sourcing and the possibilities. by Jaazaniah · · Score: 1

    I'll start by saying I am not a developer, but I have been watching some open-source projects.

    When you're looking at open-sourcing sourcing a title, there are going to be many things that you should consider. First and foremost, it makes the game and its functions available to be modded, much like Diablo 2 saw many fan mods that changed things up for the classes, only on a wider, deeper scale. It also means that communities will form around the game for trading of ideas and content or code for the old game. It means releasing the old corporate idea of control from the game, but opens up other possibilities.

    This may present unprecedented insight into trends among consumers. The open-source community may be a small demographic (people who understand at least some of the code), but focus-groups have been used for years by corporations to get consumer feedback. Worry over competition from open-sourcing old projects is unwarranted. For example, Blizzard knows very well how much it takes to go from concept art to a new outdoor landscape in WoW, for someone to take the source of Starcraft, let's say, and make it 3D rendered instead of sprite-based would take years of focused development, while also making the potential for script issues and glitches to arise. In that time, the community, from what I've seen, understands that it would not be attributing these changes to the classic to Blizzard, but rather to the volunteers and their own contributions. As long as that wish was passed along in the source, Blizzard is unlikely to hear anything about it. The company already issues EULAs with an AS-IS disclaimer, the only difference would be that open-source communities constantly change the AS-IS state to new versions on the source tracker. Also, the disclaimer likely wouldn't be included in the source - legalese in comments is in bad taste, but pointing to a legal document on the web seems perfectly fine.

    While I find it terribly unlikely that something as recent as Warcraft 2 or Starcraft will be open-sourced any time soon, but those scenarios could lead to new insights about the flexibility the games already have. Alterations to the event engine in Starcraft could expand the diversity of options, and bring new fans to current releases.

    Should Blizzard be concerned about divulging inner workings of battle.net and it's handling of any present or previous games, it may be an option to remove specific battle.net code before open-souring the title, but take care not to disable all forms of network or internet play, as they were often a driving reason those supported games were such a huge success.

  97. Open Sourcing... by Anonymous Coward · · Score: 0

    Take the id software approach. Once the sequel is in full swing, place the previous iteration under the GPL for the code only. This won't include the graphics, music and such, so no one can get the game 100% free. However, people can make their own games, or update the engine so that those who own the classic game can get renewed play out of it.

    The only problem I would see is BNet code. But since people have been able to make their own version of BNet without seeing its code, I doubt this will be a huge barrier, or a necessary release.

    id software realized long ago that the community made them greater. Mods and levels added replay value, and they had to pay no one to do this. For Blizzard, they have quality games that people still play. It is harder to find a store that carries Diablo or WarCraft II (StarCraft is still sometimes available in Battlechest format), but if these games were available for $5 or $10 in download-only format, GPL'ed for added mod and graphic-update support, and some kind of limited BNet code support were included, I don't see how Blizzard could lose.

  98. LAN Play, Linux Clients, and Open Source by Anonymous Coward · · Score: 0

    1. No LAN Play = No purchase by this consumer.
    2. Linux clients, please.
    3. Open source old games, definitely.

  99. Re:Linux, please. I will never go back to windows. by milesje · · Score: 1

    I second this. I have been using linux as my only PC desktop for about 4 years now and will never use Windows. I would be playing WoW if it was released for Linux.

  100. OT by jonasj · · Score: 1

    Aren't you missing a space between the 's:' and the 'a--' in your geek code there?

    --
    You know, Microsoft's street address also says a lot about their mentality.
  101. Dear Blizzard by MoreDruid · · Score: 1

    Please browse at +2

    --
    The best weapon of a dictatorship is secrecy, but the best weapon of a democracy should be the weapon of openness.
  102. Freeing old games - yes please by Anonymous Coward · · Score: 0

    Freeing old blizzard games would be great, even if it was only partially like ID did with Q3. I actually thought about sending an email to Blizzard and beg them to free some older games just this week, but I gave up before even trying. Turns out Blizzard were not quite as evil as I thougt. But I guess we'll see, just saying "we might release something" is far from actually doing it. At the top of my wishlist is Starcraft by the way, partly because I have a nvidious graphics card and thus no direct rendering and partly because it's one of the best Blizzard games I know of.

  103. IPv6 support for games, Blizzard Downloader? by cwolfsheep · · Score: 1

    One of the things that annoys the hell out of my roommmates is the Blizzard Downloader: it kills our DSL connection if more than one person tries to update at the same time. I know SixXS is doing work with an IPv6 bittorrent client, and I also know that LAN games could network better over an IPv6 subnet. I also know at least overseas, more ISPs are switching to IPv6. Just something to consider.

    --

    Life is irony, and nothing ever goes as planned.
  104. Spectator Sport by halcyon1234 · · Score: 1

    Slashdot: Are there any plans implement some kind of a spectator mode?

    Jeff: Yes. We would love to implement spectator mode...In a lot of ways, I feel like, for the arena, replay would serve people better than actual spectator mode.

    I would think that Replay Mode would be the only way to go. First, you've already stated in another question that 300+ people on a server might bog it down. Spectators will count as people when they can move about the environment.

    And then there's the overwhelmingly large chances for abuse by a spectator. You just need to have a guild-friendly spectator pop into the enemy team's base and watch what spells they cast-- or run about the field shouting "here he is"-- or even have a cadre of spectators on standby, and if your team is losing, have them all connect and lag/crash the game.

    Replay, on the other hand, would be an amazing tool for guilds who are into strategy. They could run some big game, then afterwards walk through it (pause, rewind, replay) to analyze their tactics. Especially if you put in a "global control", or a "lecture mode": all X people to connect to 1 person's replay, so she can walk them through, point out particular things, paste magical notes for others to read, etc.

    1. Re:Spectator Sport by Anonymous Coward · · Score: 0

      I do agree with what you said, but they probably wouldn't make it live.. It would be much similar to Counter Strike matchs where its set to a delay of 45 seconds or upwards of a minute and a half I think was CALs Rule. So technically you couldn't really cheat with Vent ect.

  105. Regarding Linux Versons of Games by citybird · · Score: 1

    YES YES YES PLEASE GOD YES make a Linux version of DIABLO II:LORD OF DESTRUCTION and DIABLO 3 available to your faithful servants!!

  106. a little social engineering on bnet would help by thelonelisper · · Score: 1

    It wouldn't be hard to encourage good behavior and punish bad behavior with some pro-active thinking. Currently, you kick and ban for bad behavior. Sometimes, this affects people who are not being naughty at all. I think you should employ less heavy penalties and instead look at what the bad behavior seeks to gain and remove the benefit. Too many games created doing MF runs? Why not penalize the bad behavior by starting with a low MF mod and ramping it up the longer someone plays nicely, thus encouraging civil play. One player creating too much lag? Drop that player's response rate and increase the impediments to that player's ability to induce lag. Remove the rewards for bad play. Increase the rewards for nice play. Increase the penalties for bad play. Decrease the penalties for nice play. Just my 2 cents.

    1. Re:a little social engineering on bnet would help by GrailWebD · · Score: 0

      That sounds like you are trying to fit the player into a tiny box, which IMO kills any element of fun

  107. Hey, Paul Sams. by geekoid · · Score: 1

    DRM doesn't work. Your just raising the cost of developing the game.
    When most people talk about DRM they aren't talking about network play. They are talking about disk protection; which compromises the quality of the game experience.

    Typically, people will buy the game, and then download a crack so their experience is improved. No CD crack, or a tool the removes the 'wrapper' DRM.

    This means that it stop know one for getting your game and not paying for it, and it irritates people who do pay for it.
    DRM get's you nothing. It never has.
    I will buy SCII. I'll be able to get it for free if I want, but I won't. Me, like most people, will buy the product. I will download any DRM crack, because it hogs resource, slows the game, and it's principle is "Everyone is guilty."

    Every song on iTunes is available for free, yet iTunes has sold over 2 billion songs.
    DRM has nothing to do with that, ethics do.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  108. Linux versions, please! by Aewyn · · Score: 1

    Starcraft, Diablo 1/2 etc are truly great games. But after I switched to Linux, I have stopped buying Windows titles.

    I keep my eyes open for games with Linux clients, for instance I've picked up several games with id Software's logo on the box (Doom 3+RoE, Quake 4, RTCW, Q2). To be honest I don't think many of these would have made the cut had I still been a Windows gamer, but I wanted to make a point of supporting them because of their Linux-friendliness.

    I would love to buy your products if they were available on Linux.

    (Opening up the source of old games would be nice too, and could help keeping them playable even in the distant future.)

  109. Open Source Abandoned Games by Shabadage · · Score: 1

    Personally, I'd me more interested in seeing some of the projects that didn't pan out get the good olde opes source treatment. Warcraft Adventures is the one I'm speaking of specifically. While it's great to open source games that many of us still own and play; I think it'd me much more interesting to see these abandoned titles. Obviously the problem with releasing the source for D2, W3 and the like would be the security of Battle.net (unless the network code and BN protocol was taken out of course). So something in the interim like the abandoned title would be great. I mean, how great would it be if 3d realms gave us every version of DNF they developed along the way as a bonus when we do eventually get DNF? I think it's facinating to see how developers come along, not only in their successes; but also in their failures.

  110. Blizzard, don't throw out LAN play by Kashgarinn · · Score: 2, Insightful

    Me and my friends are LAN-ers through and through.

    If blizzard is still watching this thread, I'd be interested in clarifying what they're really telling us LAN-ers, what are our options if we want to LAN?

    - Isn't banning LAN play just asking for a community hack from day one?
    - Isn't banning LAN play destroying the LAN-party experience for tens even hundreds of thousands of players who want to gather together in one latency-free place and co-op play, or play in a place without any online connectivity?
    - Isn't banning LAN play reducing the value of the product to gamers from I can i) single-play, ii) LAN-play and iii) online-play to just single play and online play?

    Removing LAN play is removing a big chunk of my Blizzard experience, as I lan-ed the diablo games, warcraft and starcraft and was hoping to lan D3 to death.

    Please don't make the same mistake as spore.. as in make a great game and then arbitrarily fuck it up for no reason. LAN play was a huge part in getting me and others to play your games, and dismissing it is throwing out my expectations and memories of how I had fun with a blizzard game. you're touting that you're allowing game developers make the game, and then letting the marketers and CEOs take that product onwards instead of the other way around.. but in this case, you're not. you're actually arbitrarily removing one of the great things about warcraft, starcraft and diablo that made the games great; You could hold a LAN-party with your friends and play them to death against/with your friends.

    If I'm mistaken and you're not banning LAN play, then please clarify what LAN-players can do to play on a LAN, and if there will be some solution for people on offline LANs.

    You're always saying "is it fun to push the buttons" as a marker of how fun a game is, well let me extend that to : "Is it fun to play with your friends?" If you agree with me and say yes, then why remove friends abilities in getting together and having fun? Thing is with LAN-play is you don't need a internet connection to enjoy yourself with your friends, just a little extra space and a router is plenty (or at the least a crossover cable).

    Also, people who are behind corporate walls, but would want to LAN together after hours and won't be able to get through to battle.net because of firewalls, you're going to tell them they can't play?

    Add LAN-play, because it's been a part of gaming since the beginning of the gaming frenzy, and will never really go away.

  111. My Feedback to Blizzard by Anonymous Coward · · Score: 0

    I just wanted to put in my 2 cents since Blizzard is reading this feedback.

    1) Kudos on WoW. I have 2 accounts (my kids share an account), and have enjoyed it since initial release.

    2) I am very excited about the possibility of Spectator mode. This would allow me to 'tag-along' on Raids with the guild so I can learn their way of doing an encounter, and maybe you could even say that I'd get to 'experience' content that I might not otherwise ever see. Please proceed with developing that.

    3) Please think about the idea of buildable housing at some point. You could have some sort of 'instanced' street in town that would be for the guild, and would have some sort of buildable guildhall, etc. It could also have other areas that could be used to build member houses, etc. Since it's instanced, it wouldn't add any unnecessary clutter or burden to the existing areas you've designed, but would give us yet another money- and time-sink to work on besides daily quests. For some ideas, check out Horizons:Istaria or Star Wars:Galaxies for example. Neither system was perfect, but would give you some great ideas for what has been tried before.

    3) For PvP, I personally can't stand Arenas. I do however sometimes enjoy battlegrounds (tho I must confess I'm no master at PvP, but it's a fun change of pace sometimes). I like the idea of having honor points that can be slowly saved up over time and spent on gear. Please do not ever take that away and force people to play Arenas for arena points! The normal World PvP that certain regions offer is fun as well, but of course suffers when realms are not balanced population-wise between Horde & Alliance.

    4) It sure would be nice if you could someone conceive of a graphics upgrade to the base engine. I enjoy your stylistic artwork design, and also realize your intent is for WoW to be able to run on a wide variety of older hardware. But, it would be nice for those of us with current generation gear to be able to get something more out of it. I don't have suggestions as to how you'd be able to pull this off, but hopefully you can think of something worthwhile.

    5) Please consider the idea of a Starcraft MMO. Theoretically, you've already got the 'infrastructure' components developed for WoW (server design, client components, experience running an MMO, etc) I know developing content and art is not easy, but you've got plenty of talent onboard who is doing that already for the Starcraft sequel. It would definitely be nice to have a space-based future MMO to compliment WoW. I'd especially love it if you had some sort of BlizzPass subscription that allowed access to both MMOs :-)

    Thanks for taking the time to read this!

  112. Starcraft II by Anonymous Coward · · Score: 0

    I've been playing Starcraft Brood War with Wine for two years. It's one of the most popular games on Wine. The petition for a native version of Starcraft 2 is already up to 17,363 signatures. It appears there would be a decent market for Starcraft 2 on Linux version.

  113. Linux O-S by Anonymous Coward · · Score: 0

    We want more linux game! And open source old game anyway you've made enough cash with them why not letting us really play with them?

  114. Isn't Jeff Kaplan... by Anonymous Coward · · Score: 0

    the chump who took Ultima Online in a "new" direction? If so he should be aware that my foot has a natural affinity for his reproductive organs. Should I ever meet him, the forces of nature will be set loose, and he will be in pain.

  115. Let us buy/download rather than have to get a box by K3ba · · Score: 1

    Expansion packs / new games / re-released games - why not let us download them (and/or buy a key online) rather than have to buy a box in a store?
    For WoLK (WoW) this makes more sense for most of us than having to pre-order and wait for a postie to turn up with the box (or drive into a store and buy it or pick it up). We already have the game installed as part of the 3.02 update, so having to wait for a physical item that could be delivered electronically annoys the customers that don't want or desire the physical box.
    Think of all the environment that would be saved too! Electronic delivery of a registration key harms less trees than shipping a box all over the place does, that's for sure!

    --
    Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
  116. Open source games! by Bombcar · · Score: 1

    I heartily support this; look at how it's helped keep DOOM and friends alive for many, many years after they would normally no longer have been relevant.

  117. Yes, i would like Linux Versions by Anonymous Coward · · Score: 0

    Dear Blizzard,

    i would really like to have new Blizzard releases working under Linux nativ!

    Regards
    Thomas KÃnning

  118. Star Craft 2 Linux by Anonymous Coward · · Score: 0

    Please release your games also for Linux. Especialy Star-Craft 2. I think many Linux User would by star craft 2 if you develop it for linux too.

  119. Linux versions by Zero_Dogg · · Score: 1

    Dear Blizzard,
    you make very good games. I remember playing countless hours of WarCraft II: Battle.net edition many many years ago, aswell as Diablo and a huge amount of Diablo II (so much that I own two Diablo II CD keys at the moment). Friends have also played and gotten seriously hooked on WoW.

    However, I am not able to play these games properly on my platform of choice, Linux. I can resort to wine, which I hear run at least WoW well, but what I would like is official support. As far as I've heard there's a Linux client somewhere in the Blizzard offices, I would love to get my hands on it and would really appreciate an official release (I'd buy any game for Linux you'd release, because I have yet to see a low quality game from you). I would also really appreciate being able to play Diablo III on Linux.

    Please reconsider releasing Linux versions of your games, I will buy them, and I'm certain many many others will aswell. A Linux version does not have to be open (though I personally use exclusively free software, the single exception I make is commercial games).

  120. WoW port for LINUX by Anonymous Coward · · Score: 0

    I'd like to have a native WoW on my Linux machine, cause it doesn't run well on Linux with wine. This would be great if you could port WoW for Linux.

  121. Anonymous Coward by Anonymous Coward · · Score: 0

    Im currently running a linux based OS, and I really would apreciate a native version of Blizzard's games, as WINE, Crossover Games or Cegeda are not the best solutions.

  122. Please more Linux-ports by Anonymous Coward · · Score: 0

    I did not play WOW, but Diablo and Starcraft had been really nice (how many evenings did I spent? Dunno...)

    Please bring out a Linux-Version of the sequels, I'll buy it! ;)

    Thank you!

  123. Linuxsupport by Anonymous Coward · · Score: 0

    I want a Linux Port from Diablo3, WOW and Starcraft 2. PLEASE Blizzard make it real!!!

  124. Unix/Linux version by Anonymous Coward · · Score: 0

    Hi!

    A Unix/Linux version of Blizzard's games would be very nice, but I think having gold/platinum state in wine would also do it, at least for me. But in such a case the developers should test the game against the stable version of wine and eventually submit patches.

    My 2 cents.

  125. yay! by Anonymous Coward · · Score: 0

    Please open the old games and port the new games to linux! =)

    me loves linux

  126. Linux support will add me as a customers by Anonymous Coward · · Score: 0

    I'm willing to support blizard if they start making Linux native games. Unreal Tournament is always high on my list or any Linux native games because they are supporting my operating system and want to show that isn't a mistake.

  127. Open Sources helps all by Nebri · · Score: 1

    I'm currently studying Network Engineering and Security Analysis at mohawk college, I've been using the linux operating system for the last three years simply because I believe in open source software. I've got many friends and professors in the software engineering department that would benefit greatly from being able to take open sourced software from a highly reputable company like blizzard. To be able to use those games as examples and analyze the code/programming methods is priceless. It's one thing to play with theories and its an entirely different thing to be able to tinker and disect a proven and working model. Even if Blizzard were to not open source the data files and release only the engine codes they greatly help the community, and protect their franchises. Not to mention the open source community would breathe new life into these favorite games and make it more available to a much wider audience. Even draw blizzard more attention. For example if Diablo 1's source engine were to be released and an open source engine combined with new data files impressed someone who's never played the series before, undoubtedly they'd be curious to see the latest entry in the series. Everyone wins when a company releases their work to others.

  128. Linux Games would be nice by Anonymous Coward · · Score: 0

    If Blizzard considers it, it would be a nice gesture, but I have no false hopes it is coming. Companies come and go with the words of "Hey we don't hate Linux" then stab you right at the back by leaving you out in the cold.

    Now considering I run Vista and Ubuntu and that 99% of the time I am on Ubuntu, I look forward to any Linux game that comes, be it open source or not. I play Neverwinter on Linux and it's been awesome. If Blizzard decides to have some form of Linux support for ANY of their titles, that would be the best news yet. You can push out Linux ports for 5 year old games and I am sure they'll surely be appreciated by some folks.

    I know that some Linux users demand an open-source release of some of their software and I certainly wouldn't complain about it, I wouldn't hope for that either. There's too many complicated factors with this and the mere existence of an official Linux port already is pretty much tied to that too.

    Linux games, I'm afraid is still a pipe-dream inspite of the so-called "We'll read your comments." Prove me wrong, Blizzard.

  129. Anonymous Coward - coool! by Anonymous Coward · · Score: 0

    Finally a producer asks the customers about linux ports. I run my Linux for about over 1 year and I'm very satisfied with it, if now blizzards games come to linux, it would be like heaven :)

    Good luck on this!

    peace out

  130. D3 by Anonymous Coward · · Score: 0

    There would be NOTHING greater than D3 for Linux. I think this will be a milestone in roleplay-gaming and the linux-community is rising fast - so why shouldnt we be respected? Linux-supp for D3!!

  131. Please make the linux client "real" by Anonymous Coward · · Score: 0

    I hope Diablo III, Starcraft etc. would be come on Linux, too. Actually some games from Blizzard (for example, WoW) are playable with Cedega and so on. But this is not the best way to get it running, because there are always problems with patches, copy protection and and and ...
    The Blizzard games for Linux ... I really would say "Welcome" to the client versions.

  132. BlizLin by Fuax · · Score: 1

    Why not create your own version of Linux specifically geared toward gaming, call it BlizLin or something, corporations have done this in the past with UNIX and Linux but on a smaller scale. And with Microsoft's latest release of Windows... Vista *shivers* having such a bad vibe a version of Linux by Blizzard specifically built for better support for gamming packaged along with a hot new game may have great appeal for a lot of gamers.

    Fuax

  133. Linux Versions of SC2, Diablo3 would be great !! by Anonymous Coward · · Score: 0

    Hi Guys,

    bringing Diablo3 and Starcraft2 to Linux would be really great. You are already doing it for Mac, so it could not be that hard to get it
    working on Linux also.

    Companies like Blizzard with their games have the power to push Linux forward in the desktop market, cause there are many
    people who don't want to use Linux cause of gaming.

    Additionally if a company like Blizzard would start to bring their games to Linux, many other game companies may follow.

    If you don't want to/can not support the thing officially, then do it like ID does. Give as a technical forum where we can exchange
    problems with other linux users.
    But please do not "I will not release a linux version, cause i can not/don't want to support it" . Get the game out for Linux without official support if neccessary.

    ID does it this way and their Linux binaries run great, so nearly no need for support :-) ..

    Regards,
    Christian

  134. Blizzard Games on Linux... by Anonymous Coward · · Score: 0

    ..would be great, especially Diablo and Warcraft III.
    If it happens, i will buy WIII because i like the story modus.

    And dear Blizzard developers, if you are planning
    to port these games, please don't forget the WIII Mapeditor.

  135. Linux Support. Just do it. by Risho · · Score: 1

    You (Blizzard) should definitely support linux. By releasing your games for OS X you've helped that platform tremendously. Linux is developing rapidly but without support from company's like i.e Blizzard linux as an home and entertaintment platform can not really move forward in the desired pace. Which is a shame really because the fans of blizzard games has to buy a mac or a copy of windows. It's not meant to choose operating system after what games are supported.

  136. Linux builds and Open Source builds by launchpadtt · · Score: 1

    I have no idea if this post will matter at this point, but nonetheless. the things i want to see from blizzard are the following: Linux Support, of any kind at all. Ideally a Linux build, if not then a Linux build that is really a Windows build that ships with a pre-configured copy of Wine, similar to what Picasa and Eve Online do. I really don't care if it's a Linux binary or a Windows binary as long as I can run it in Linux without having to work to get it working. Even if it is something as little as a constantly updated support page on your website that explains how to get it working in Linux with Wine, that would be better than what is being done now. I also want to see them open source the old version of the game engines as open source. That way they can be recompiled by enterprising developers to run on other platforms like Windows and Mac and oddball platforms like mobile phones. the id games like Doom and Quake and others have benefitted from this for years. As far as the actual game content goes, you can release it as abandonware or even charge $10 for a pack of it of some sort that would come with whatever version of the recompiled engine that exists for a particular platform.

  137. FIVE wishes to Blizzard by darkranger-red · · Score: 1

    1. Release some kind of SDK or editor for Diablo III so we can make our MOD(DOTA, TD) like WC3. 2. Unofficial but do some support(doc, forum, etc) for Blizzard games on Wine. 3. Release old games full source code or engine code under free software license. 4. Build a Linux porting team or cooperate with other Linux porting company. 5. Make a all-new Linux friendly game title.

  138. Diablo 3 Native Linux Support Please by Anonymous Coward · · Score: 0

    Please Blizzard release a Native Linux port for Diablo III.

    Diablo II worked ok in WINE, but a Native Linux port would be better for Diablo III. Plus, you are using a new engine for Diablo 3, so we have no idea if it will run as good on WINE as Diablo 2 did.

    we are even wiling to wait a little longer after the Mac and Win releases are released. Please put resources into creating a native Linux port after that.... please...

  139. i want sc2 and d3 on linux! by Anonymous Coward · · Score: 0

    that would be a very good thing if i can run those games on my arch linux machine!

  140. soxs by Anonymous Coward · · Score: 0

    It's about time...

    I remember signing various petitions to port various Blizzard games with more than 10k signers and NOTHING, really NOTHING happened, no response at all, except for tha default: "Currently we are not going to support linux, this may happen at a later point of time"

    So I "hope" (I can't do anything beyond that) NOW IS the later point of time.
    I will get my hands on Starcraft 2 in case there will be a linux client.

    I really wish there will be a linux client, but I somehow doubt it.

  141. hui by Anonymous Coward · · Score: 0

    we need a linux client!!!

  142. Linuxuser by Anonymous Coward · · Score: 0

    http://www.petitiononline.com/mod_perl/signed.cgi?ibpfl says all

  143. I'd love to see Linux support. by Patrick-Linux · · Score: 1

    I'm a Linux-user and I don't want to use any products from Microsoft. Why am I forced to use an operating system from Microsoft? Why can't I just choose the operating system I want to use? As a PC-Gamer I "just have to use Windows". Why? I don't want to use it. Just develop the games for Linux, Mac OS and Windows, so we can choose at which platform we want to play.

  144. Dear Blizzard by temsa · · Score: 1

    I've bought & played about 1 year on warcraft 3, 6 months on starcraft, diablo 2 about 1 year, 6 months on warcraft 2, and 3 years one World of Warcraft(and I continue to play it and pay my bill each month). I've played all of those games except Starcraft under Linux and wanted to thank you about not putting f*cking protection for us (even on WoW) that unables us to play under Linux. If I buy your games, it's beacause I know I'll probably can run them under Linux. However, the step between an OSX x86 Mac and an x86 Linux is technically speaking not far and I would be glad to be able to play Blizzard's games natively ! Please make this effort and I'll continue to advertise your games to my friends and play with them on it, just for ever !! :D About Open Sourcing or free (like free speach) your games, I think you can open source at least old games, like id software does. I think you can even open source a lot of part of you softwares, in order to have a community like the addon community on wow which is very impressive, it can even save you a lot of work, you just have to focus on the core functionnalites, and the addons will give you the best interface for players. My WoW runs with about 200+ addons, totally changing the game experience, my interface, but not the way I play as I don't like to play like a bot clicking without thinking to what I do ! I wouldn't have continue to play WoW without any addons as some part of the basic interface just bug (or bugged) me, and you have used addons to see what interface improvement WoW needed, and see the way people wanted to play it... so it's a real benefit for you to open at least some part of your interface to third party developers... So, go deeper please !

  145. Blizzard, open source and Linux by gmureddu · · Score: 1

    It is indeed nice to see Blizzard talk about Linux, and Open Source, and even admit to have internal Linux clients and tools in their development infrastructure, as well as being vocal about it. Just to add my voice to that of the many other users here who have already expressed their thoughts and express interest in Blizzard first open sourcing older titles and considering releasing new titles for Linux besides Mac and Windows. I know these requests implicate a LOT of work for them, which may not necessarily be in their priorities, or generate revenue in any way (I'm talking about open sourcing some game engines). And Blizzard making available native clients of future titles would simply be awesome.

    1. Re:Blizzard, open source and Linux by gmureddu · · Score: 1

      Replaying to myself after reading some of the other comments, and actually got an idea... That may or may not appeal to others or to you, Blizzard... If, and only if, you decide to open up some of the older game engines (so you still keep the games assets and hence your IP intact), for those titles supporting Battle.net (Warcraft 2 BNE, Starcraft, Diablo), it may be a good idea to strip the BNet code from the released code, or license the BNet part in such a way that it may not be modified or changed so that to avoid circumvention of CD-key checks or the like (at your discretion). I do believe there is much Blizzard has to gain by opening up these old games code, and I also see why it may be scary or simply difficult to do it (especially if there's third parties involved, like RAD-tools and probably other things like codecs and the like)

  146. Replying to COO - request for opensourcing by Faustov · · Score: 1

    I'd like to ask Blizzard to release the source of games they no longer sell or make profit on GPL v2 or any other free license, which would allow porting them to Linux and other operating systems. There are always people that enjoy taking such projects pro bono. Such decisions have no negative impact on Blizzard, and in fact - the contrary. The games live longer and the producent has more respect among the gamers. Good example: ID Software.

  147. Linux by Anonymous Coward · · Score: 0

    I'm posting to make sure Blizzard hears the voice of linux users. There are a lot of us who would love to see your games run natively. And a bunch more who would convert to linux given the opportunity to game without too much hassle.

  148. I would like WoW to be available for linux... by Anonymous Coward · · Score: 0

    It would be nice to play WoW with the linux experience without the use of Wine or Crossover. You would have even more people one WoW if you made a linux version.

  149. Yes to Linux client! by sgrenier · · Score: 1

    I think that would be great to have title like Diablo 3 on my favorite OS. Personnaly I'm not a WoW style, but I surrely appreciate the great work of Blizzard! Hope for a great "partnership"!

  150. Yes, Linux Client! by Anonymous Coward · · Score: 0

    I will only buy games with Linux clients -- no wine for me.

    Here are another 17000 votes:
    http://www.petitiononline.com/ibpfl/petition.html

  151. Linux Support by Anonymous Coward · · Score: 0

    I think it would be great if blizzard took the plunge and added linux support to older games and future games. it might give the entire gaming industry the push it needs to head this way. linux is great really. appart from not really having any good native games. go for it blizzard it would give you an edge in the gaming world.

  152. Game Port for Linux? by TheDarkLighter · · Score: 1

    With linux gaining popularity (Ubuntu alone has 6 - 12+ million users) I would think it be a good idea for Blizzard and other large game/application companies to port versions of there products for Linux. Ubuntu, OpenSuse, and Fedora/Redhat sense they are the top distributions in that order. I personally won't purchase a game unless it has a version that can run natively in Ubuntu. And overlooking Linux is definitely NOT a smart idea given there are far more users world wide then many people realize. Also on a different note i would like to suggest to Blizzard to take a look at Oblivion as to a direction to go with at least some games (not saying to make clones of course just that Bethesda has for sure is going in a very good direction with their games. :)

  153. Deka by Anonymous Coward · · Score: 0

    It would be a very good thing that Blizzard adapt theirs games for GNU/Linux as they already do for Mac OS.

    That would be beneficial to all points of view. ;)

  154. Opensourcing games by Anonymous Coward · · Score: 0

    I think it would be incredibly super to have have those old games opensourced. I can't imagine how great the community will be if those old games will be revived, maybe with lots of new content made by the community.

    I bet it will be picked up by the people very quickly, because the Blizzard-community is like no other :-)

    Can't wait to hear more about this!

  155. perfect match with MMORPGs by Anonymous Coward · · Score: 0

    Hi,

    A big part of your bussiness model is a perfect match for free software. The more your income is based on subscription of MMORPG rather than retail sales, the more it's on your benefit to liberate your code and receive back a huge amount of QA work, improvements, etc, at no cost.

    I refer you to this excellent article from Bruce Perens:

    http://perens.com/works/articles/Economic.html

  156. not buying diablo 3 by Anonymous Coward · · Score: 0

    Dear blizzard,

    I like multi-player on-line games once in a while, but single player and LAN games are the ones i play mostly. If Diablo 3 does not have those, then i'm not buying, sorry.

    Since i'm a Linux user, and the only game i had good luck with in WINE was diablo 2, i was considering to buy Diablo 3 even though it would not be for windows. But, not now.

    In another note.. If you are developing for MAC, i don't think it would be too hard to do the same thing for Linux. MAC systems are very similar, and it would not "change the way your staff is used to".

    Sorry if this sounds like a rant. I tried to be polite.

  157. Possible blizzard's game native on linux by Anonymous Coward · · Score: 0

    As a fan, I would really apreciate to be able to buy a game immediatelly when it comes; rather than in fact, wait for some feedback of the community about the possibility to run it through wine.

    Hopefully blizzard's one work almost perfect on linux through wine; But I cannot pay for a game if I am not able to know if it will work on my system. So, as many of us, many times I am waiting a little more before buying a game, just to know if it will be runnable through wine, So in the end, I cannot enjoy the game right when I would be able.

    On top of that, giving support for linux would be really apreciate by the community. In fact there is company that do not treat there customers the right way; having somes of the best as blizzard's or Id software on our hand is really reassuring.
    So the best you give you to the community, the more we will give you in return.