Actually all I liked was the line at the end of the movie: "Strange game, the only winning move is not to play" or something similar. It's obvious, simple and not a major breakthrough but coming from the computer and put in that context it felt so right. It just struck something in me, something very few movies can do these days.
The rest of the movie was similar to the movies for children that they make today like spy-kids and others (OK, maybe a bit better): some kid that can do anything and that is not believed by elders because he's so immature and inexperienced so he has to take matters into his own hands.
So that's where Microsoft had the idea for naming their synthesizer SAM? That would be cool (even if it is something Microsoft did). I thought they used it because it's a common name like Joe or something.
The html code is usually a very small part compared to all the crap the browser needs to download for displaying ads and unnecessary images on the page.
I'm not saying CSS is bad, it's great, all the sites should use them but it's not enough for me. I'm using Firefox with flashblock and adblock so I don't have much problems.
What I wanted to say is that it shouldn't be necessary to opt-out the surplus of data. And like you said there are some sites that require tons of javascript to work, or that are made entirely of a big flash horror, etc.
People should tell those second hand webdesigners that they usually don't care about 'design' or that they'd rather have a less fancy but more functional page than a bloated eye-candy flash/javascript page.
Yeah, 'looking good' for me is usually a PITA because that means longer loading, slower rendering, bugs, the use of flash, java or other bullshit. If everything would be text only html and maybe javascript i would be a happier man. Of course images and other media can be there but only if necessary (like flash for youtube, images when actually showing pictures, etc).
The sad thing is that they will probably make a ton of money somehow even if the predictions said they wouldn't. At least that's what happens in Dilbert all the time.
This is kind of offtopic but the discussions here reminded me of a game that I enjoyed a lot but only had it in shareware form. I can't remember the name but it was some kind of space strategy game. It had four races, a lot of ship types and upgrades. The ships when destroyed could be used to get back some of the resources. One race had everything in simple shapes (triangles?). I think it was a DOS only game.
Anyway, if anyone can remember it, or can point to me some place where I could find information I'll be grateful. And sorry for the offtopic post.
OK, so the reason for which Microsoft is disorganized is the fact that they have 75k employees. That doesn't mean it's the right answer. Knowing the cause of a problem doesn't solve the problem. It's clear that Microsoft needs a different approach instead of throwing money, developers and marketers at anything that doesn't work well enough.
Well I really tried to play Civilisation III and I could see that it's better than the first one but I didn't like it. I didn't like the interface (maybe I'm pretentious but that's very important for me), I just couldn't get used to it. Actually the artwork in general seemed worse because in the first Civilisation everything was very clear and with a simple design. Maybe that's because I didn't play enough but like the GP post said, it had to be a lot better to make me go through another process of accommodation and learning for a game.
Yes, but if that 80% is something that requires skills that few people have then I think the Main Developer has the right to get most of the credit. Just like the engineers and architects get most of the credit for the buildings even if there are many other people drawing and finishing up plans and even more people actually building the thing. After the skeleton code is written anyone looking at it thinks he could have done it too but it's not like that. It takes a lot of structuring and compromising here and there, even hard decisions need to made for such works. (ex: can they ditch engine X for engine Y for the new capabilities or should they patch engine X).
--disclaimer: I am still school and working on my programming skills and this has been my experience so far.
That leads to the only major problem I can see about this: the fact that it's going to be hard to get it widespread without the risk of (Microsoft, the users and the marketers) getting scammed. This will either grow too slow to be important for the market or lead to yet another way of scamming and tricking people, just what most of the MS products have done: piracy (can't hold that against them), malware, viruses, phishing...
Yeah, and even dumber, the Universe would then be very limited. An infinitely complex Universe gives infinite possibilities. If you have some strict rules that tell you exactly what you can do, you will reach a point of perfection which in turn leads to stagnation. That would suck.
On the other hand maybe the Universe has some simple and strict rules but we can't grasp them (yet) and the infinite complexity is an illusion brought by the fact that our way of thinking is changing all the time. I'm not referring only to the scientific part because psychology, philosophy, even religion interfere with scientific advances.
Yeah, it's weird.. I mean he is obviously not a troll, he speaks, thinks and everything. Some trigger happy guy saw the AC score 0 and thought 'Fuck him, I have mod points, I'm god now'. Or maybe 'The world is all pink and fuzzy, nothing bad is going to happen if I ignore it and don't stand for myself'.
What the hell? What comparison is that? First, they cannot be poor or homeless because they don't have those things. But they do have prejudice and discrimination. Wolves have a hierarchical society and I have to admit that they do look for each other (even for the lowest) but the leader gets the best meals and the right to a mate just because he's better at fighting. How is there any difference between them and us? (not counting the fact that we don't look after our least powerful individuals). If anything, we act too much like animals which leads to our 'problems'.
Well I'm sorry but there can't be a world where everyone is well fed, where there are no homeless and no rights threatened. The more rights you try to give to the people, the more you have to take from them to keep them from interfering with each others rights. Another reason for the inequalities is that inevitably some people are lazier than others, some are smarter than others and some 'fight' more energetic than others. That is why there is this everlasting fight between the consumers and the RIAA and MPAA. They are just as right to defend their rights to get money for something they created(I'm not talking about (MP/RI)AA but the artists) as we are for not paying more money to do what we want with what we bought. There is no solution to this, the only end I can see to it is one side winning and we live like that for a while. Then the other side rises again and we start all over again.
I don't think it would work. The same way the war on drugs doesn't work and never will. When people want/need something bad, they'll pay for it. When there is enough money involved someone will use all the means necessary to provide those things. Making anything illegal just creates more criminals and sociopaths. That in turn leads to more police which are anyway fallible to corruption. Don't fight the effects, fix the source of the problem. Make people aware of the dangers of malware. I know it's been said a lot but it's the only real way of fixing it.
"I think it would be a nice follow up to do an extended study of this kind of development cycle in a corporate environment and examine the turnover rate for developers. Will they be intrigued by working on something new every week, or will they get tired of the quick turnaround and quit?"
That's exactly what kills the creativity: trying to systematize creating, trying to find a perfect 'way' that will always work and ensure originality. No, it can't work and it never will as long people have deadlines or a fixed timetable. They need to be able to say no to a project and yes to another whenever they want. Otherwise they tend to become like the system itself, thinking in 'development cycles' and other bullshit. Some games take days to think of and years to create, others years of planning and thinking and relatively shorter development time.
He does claim some strong accusations but the post is not a troll. He is kinda right, if you want to make the Chinese act less threatening stop giving them power. Until you do that, talking about it isn't going to solve anything. His reference to the Nazi and the Jews isn't racist, he's just trying to give an example.
Well I did ask them and they said that there isn't a limit. I should have said that in the beginning. However at 3-4PM the bandwidth sometimes drops a little because of the excess users. Still it seems to me a better way than limiting the amount of downloading/uploading.
Well my internet connection has 350KB/s down and 300KB/s up. I can't say I've been downloading a lot but almost everyday a few GBs. I've never been throttled or had my connection deactivated (except when I had some flooding issues). I don't understand the idea behind metered connections. If they can't handle a consistent 1MB/s download, limit it to 500KB/s or upgrade your systems.
How do you know it was a grammar mistake and not a spelling one? It's a probable spelling error.
And yeah, I'm some kind of deductive and/or assuming Nazi.
Actually all I liked was the line at the end of the movie: "Strange game, the only winning move is not to play" or something similar. It's obvious, simple and not a major breakthrough but coming from the computer and put in that context it felt so right. It just struck something in me, something very few movies can do these days.
The rest of the movie was similar to the movies for children that they make today like spy-kids and others (OK, maybe a bit better): some kid that can do anything and that is not believed by elders because he's so immature and inexperienced so he has to take matters into his own hands.
So that's where Microsoft had the idea for naming their synthesizer SAM? That would be cool (even if it is something Microsoft did). I thought they used it because it's a common name like Joe or something.
The html code is usually a very small part compared to all the crap the browser needs to download for displaying ads and unnecessary images on the page.
I'm not saying CSS is bad, it's great, all the sites should use them but it's not enough for me. I'm using Firefox with flashblock and adblock so I don't have much problems.
What I wanted to say is that it shouldn't be necessary to opt-out the surplus of data. And like you said there are some sites that require tons of javascript to work, or that are made entirely of a big flash horror, etc.
People should tell those second hand webdesigners that they usually don't care about 'design' or that they'd rather have a less fancy but more functional page than a bloated eye-candy flash/javascript page.
Yeah, 'looking good' for me is usually a PITA because that means longer loading, slower rendering, bugs, the use of flash, java or other bullshit. If everything would be text only html and maybe javascript i would be a happier man. Of course images and other media can be there but only if necessary (like flash for youtube, images when actually showing pictures, etc).
No, assuming a thickness of a hence pi*z*z*a. Is your brain rejecting words randomly? I feel bad because I lowered to the level where I explained it.
The sad thing is that they will probably make a ton of money somehow even if the predictions said they wouldn't. At least that's what happens in Dilbert all the time.
Nevermind, I think it's Star Command: Revolution. Now where to find such a thing?...
This is kind of offtopic but the discussions here reminded me of a game that I enjoyed a lot but only had it in shareware form. I can't remember the name but it was some kind of space strategy game. It had four races, a lot of ship types and upgrades. The ships when destroyed could be used to get back some of the resources. One race had everything in simple shapes (triangles?). I think it was a DOS only game.
Anyway, if anyone can remember it, or can point to me some place where I could find information I'll be grateful. And sorry for the offtopic post.
OK, so the reason for which Microsoft is disorganized is the fact that they have 75k employees. That doesn't mean it's the right answer. Knowing the cause of a problem doesn't solve the problem. It's clear that Microsoft needs a different approach instead of throwing money, developers and marketers at anything that doesn't work well enough.
Well I really tried to play Civilisation III and I could see that it's better than the first one but I didn't like it. I didn't like the interface (maybe I'm pretentious but that's very important for me), I just couldn't get used to it. Actually the artwork in general seemed worse because in the first Civilisation everything was very clear and with a simple design. Maybe that's because I didn't play enough but like the GP post said, it had to be a lot better to make me go through another process of accommodation and learning for a game.
Yes, but if that 80% is something that requires skills that few people have then I think the Main Developer has the right to get most of the credit. Just like the engineers and architects get most of the credit for the buildings even if there are many other people drawing and finishing up plans and even more people actually building the thing. After the skeleton code is written anyone looking at it thinks he could have done it too but it's not like that. It takes a lot of structuring and compromising here and there, even hard decisions need to made for such works. (ex: can they ditch engine X for engine Y for the new capabilities or should they patch engine X).
--disclaimer: I am still school and working on my programming skills and this has been my experience so far.
That leads to the only major problem I can see about this: the fact that it's going to be hard to get it widespread without the risk of (Microsoft, the users and the marketers) getting scammed. This will either grow too slow to be important for the market or lead to yet another way of scamming and tricking people, just what most of the MS products have done: piracy (can't hold that against them), malware, viruses, phishing...
Yeah, and even dumber, the Universe would then be very limited. An infinitely complex Universe gives infinite possibilities. If you have some strict rules that tell you exactly what you can do, you will reach a point of perfection which in turn leads to stagnation. That would suck.
On the other hand maybe the Universe has some simple and strict rules but we can't grasp them (yet) and the infinite complexity is an illusion brought by the fact that our way of thinking is changing all the time. I'm not referring only to the scientific part because psychology, philosophy, even religion interfere with scientific advances.
Yeah, it's weird.. I mean he is obviously not a troll, he speaks, thinks and everything. Some trigger happy guy saw the AC score 0 and thought 'Fuck him, I have mod points, I'm god now'. Or maybe 'The world is all pink and fuzzy, nothing bad is going to happen if I ignore it and don't stand for myself'.
I don't understand what's up with this comments. Is it the same guy or is there some kind of troll squad? Why do(es) they(he) even do it?
What the hell? What comparison is that? First, they cannot be poor or homeless because they don't have those things. But they do have prejudice and discrimination. Wolves have a hierarchical society and I have to admit that they do look for each other (even for the lowest) but the leader gets the best meals and the right to a mate just because he's better at fighting. How is there any difference between them and us? (not counting the fact that we don't look after our least powerful individuals). If anything, we act too much like animals which leads to our 'problems'.
Well I'm sorry but there can't be a world where everyone is well fed, where there are no homeless and no rights threatened. The more rights you try to give to the people, the more you have to take from them to keep them from interfering with each others rights. Another reason for the inequalities is that inevitably some people are lazier than others, some are smarter than others and some 'fight' more energetic than others. That is why there is this everlasting fight between the consumers and the RIAA and MPAA. They are just as right to defend their rights to get money for something they created(I'm not talking about (MP/RI)AA but the artists) as we are for not paying more money to do what we want with what we bought. There is no solution to this, the only end I can see to it is one side winning and we live like that for a while. Then the other side rises again and we start all over again.
That's the spirit! Now... how are you going to do that?
Yeah, what did I say?
I don't think it would work. The same way the war on drugs doesn't work and never will. When people want/need something bad, they'll pay for it. When there is enough money involved someone will use all the means necessary to provide those things. Making anything illegal just creates more criminals and sociopaths. That in turn leads to more police which are anyway fallible to corruption. Don't fight the effects, fix the source of the problem. Make people aware of the dangers of malware. I know it's been said a lot but it's the only real way of fixing it.
"I think it would be a nice follow up to do an extended study of this kind of development cycle in a corporate environment and examine the turnover rate for developers. Will they be intrigued by working on something new every week, or will they get tired of the quick turnaround and quit?"
That's exactly what kills the creativity: trying to systematize creating, trying to find a perfect 'way' that will always work and ensure originality. No, it can't work and it never will as long people have deadlines or a fixed timetable. They need to be able to say no to a project and yes to another whenever they want. Otherwise they tend to become like the system itself, thinking in 'development cycles' and other bullshit. Some games take days to think of and years to create, others years of planning and thinking and relatively shorter development time.
He does claim some strong accusations but the post is not a troll. He is kinda right, if you want to make the Chinese act less threatening stop giving them power. Until you do that, talking about it isn't going to solve anything. His reference to the Nazi and the Jews isn't racist, he's just trying to give an example.
Well I did ask them and they said that there isn't a limit. I should have said that in the beginning. However at 3-4PM the bandwidth sometimes drops a little because of the excess users. Still it seems to me a better way than limiting the amount of downloading/uploading.
Well my internet connection has 350KB/s down and 300KB/s up. I can't say I've been downloading a lot but almost everyday a few GBs. I've never been throttled or had my connection deactivated (except when I had some flooding issues). I don't understand the idea behind metered connections. If they can't handle a consistent 1MB/s download, limit it to 500KB/s or upgrade your systems.