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Old Computer Game Covers - Collectible, Or Just Nostalgia?

zentechno writes "While cleaning out some very old boxes in a long-untouched closet, I discovered my first supply of PC games, some of which came out when 386s were new. While there's almost zero use for these, I still think the cover art is quite cool. I found the original Zork, its sequels, Enchanter, and Sorcerer from InfoCom, Star Trek: 'The Kobayashi Alternative' from Simon & Schuster, Pool of Radiance and Eye of the Beholder from SSI, Loom by Lucas Games, Nuclear War from New World, Annals of Rome and FireZone from PSS, Sidewinder from EA, and Defender of the Crown from Mindscape, to name many. I loved these games, and wonder if there's any sort of serious collector's market out there as exists for vinyl album art — or is it just a personal thing?" I know I'll always hang on to my copies of Star Control II and Think Quick! from when I was a wee PC gamer. What's still rattling around in your closet?

152 comments

  1. sim game boxes by stoolpigeon · · Score: 2, Interesting

    I still use the boxes that originally held sim farm, sim ant, sim life and sim city for storage - though I don't have all the contents any more. I used to really enjoy all that came with a game- the nice box, the manuals, etc.

    --
    It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
    1. Re:sim game boxes by Anonymous Coward · · Score: 0

      Personally I'm happy that I've got full version copy of Robomaze II along with the manual, especially since you can't download it.

    2. Re:sim game boxes by andruk · · Score: 1

      Heh, I've still got the original CD (slightly worn), probably most of the extraneous material, and the box sitting around somewhere. I would offer to sell it to you, but I don't know what Autodesk would say about that. /joke

  2. Ogre! by Weaselmancer · · Score: 5, Insightful

    I've still got my original C64 Ogre box. Complete with rulebook, backstory, and even the radiation badge. Although the radiation dots have long since maxed out.

    They just don't go out of their way to add cool stuff to games like this today, AFAIK. Like an actual working radiation detector.

    --
    Weaselmancer
    rediculous.
    1. Re:Ogre! by hitmark · · Score: 4, Insightful

      not gonna happen. it cost to much.

      also, the future of gaming is probably steam and similar. just look at games via xbox live or the ps3 equivalent.

      still, this reminds me of when i bought a b-17 fight sim for amiga 500. it came with a microprose sweater, a history book about the b-17, and i think two manuals. one that covered everything for the game in detail, and one that simply held the hotkeys and interface guides.

      all this for a game that came on 5 (iirc) 3,5" diskettes...

      last fight sim i bought didnt even come with a hotkey list printed. i had to print the pdf myself.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    2. Re:Ogre! by kkwst2 · · Score: 2, Insightful

      Yeah, Steam certainly does it's job of getting me to pay closer to full price for games. Usually I would wait a few months and order the games significantly cheaper online, usually waiting for the $20-$30. However, the "now" factor of Steam has suckered me into paying close to full price for several games. I generally could care less about the packaging. The really nice thing about Steam is that i don't have to worry about losing the disk/package to reinstall it. I'm willing to pay a couple extra bucks for that.

    3. Re:Ogre! by Anonymous Coward · · Score: 1, Interesting

      A lot of companies did it, as a method of encouraging sales on platforms where piracy was the norm and actually buying the game was considered kind of odd.

      These days you barley get a printed manual.

      Strangely enough, today there are quite a few gamers who are not in touch with "the scene" and more likely to buy games, even though the internet makes piracy so much easier.

      I think that might be a reason why such things fell out of favor.

    4. Re:Ogre! by JoshJ · · Score: 1

      There's still a few collectible things. Lunar: Silver Star Story Complete and Lunar 2: Eternal Blue Complete (PSX remakes of an older game) had all kinds of collectibles- especially Eternal Blue.

    5. Re:Ogre! by Cruciform · · Score: 2, Funny

      and even the radiation badge. Although the radiation dots have long since maxed out.

      Cool. If you adopt you can pass it on to your kids!

      (I hate preview. I always click it and then go on to something else thinking I've submitted.)
    6. Re:Ogre! by morari · · Score: 1

      If the future of gaming is online distribution then it can count me out. Not having a physical copy while relying entirely on some company's server (both to download and install, as well as connect to authenticate and play) just screams lost games to me. I own plenty of games where the developers have since gone extinct. I sure would hate to have to try to play one of those without the actual disc, or worse, try to connect to a long since defunct authentication server.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    7. Re:Ogre! by Anonymous Coward · · Score: 0

      And what happens when ten years from now you get a desire to play that game you bought on steam? Will you be able to? Probably not

      I still have games from +25 years ago that I sometimes play. I don't trust Steam to be around 25 years from now.

    8. Re:Ogre! by brianosaurus · · Score: 1

      Costs too much? They can work it into the price, for a limited run (further increasing the perceived value of the bonus pack).

      There's special editions of many of the big games. I saw a Halo 3 set with all sorts of extras. Sure they can't throw it into every box, but plenty of diehard fans will pay a little extra for something cool.

      Steam, etc, are certainly the future for mass distribution, but there's always a market for something truly special. I wouldn't consider these special editions to be investments, but much like your old collection of cool video game boxes, the sentimental value is priceless.

      --
      blog
    9. Re:Ogre! by Kal+Zekdor · · Score: 1

      A few games still do this, in particular the "Collector's Edition" sets that are sometimes released in tandem with a normal edition. They're generally about $10 more, but are quite cool to have, usually.

      For example, not too long ago, I got a Tabula Rasa Collector's Edition Set. It was packed with all kinds of goodies, like a full-color ~6x10 inch 120 page manual, labeled "AFS FIELD GUIDE", a bunch of maps of various in-game areas in a paper sleeve labeled "AFS CLASSIFIED", an authentic looking AFS Memo from a General British welcoming me to the AFS, a Tabula Rasa "Challenge Coin", a full-size poster, a Behind the Scenes DVD, a set of Tabula Rasa dog tags, and that's not even mentioning the in-game bonuses.

      I believe someone already said this, but the reason most games don't come with that sort of thing is it's prohibitively expensive to have that kind of merchandise. Fortunately, a few companies still care about the gamer's experience, so decent collector's editions of some games are out there if you look for them, and are prepared to repay the extra $10 they spent putting cool stuff in the box.

    10. Re:Ogre! by Nathrael · · Score: 1

      I still have games from +25 years ago that I sometimes play. I don't trust Steam to be around 25 years from now. Well, many CD-ROMs/DVDs burnt now won't be around in 25 years either; they are not as resistant as data storm ammunition is. And if you can preserve games you bought on Steam, and Steam goes offline, you could still just apply no-steam cracks (which probably would even be legal then).
      --
      A good education is a bit like a STD - it makes you unsuitable for a lot of jobs and gives you a desire to spread it.
    11. Re:Ogre! by hitmark · · Score: 1

      true, special editions may have these kinds of things. but i think the original post was about including it with the general release.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    12. Re:Ogre! by Z34107 · · Score: 5, Insightful

      You may not trust the steam servers to be running in 25+ years, but the steam program lets you back up any and all of your games. You tell it which ones you want to back up, whether you're backing them up to CD, DVD, or a network share, and it will compress and burn them for you. When the steam servers die, boot up your steam client and restore the games. Run them in "offline mode."

      If that doesn't work for whatever reason, you can always apply one of the many no-steam/no-CD cracks they have out there. Before steam, I would never have purchased a "digital download" copy of a game; I want my box and CD. But, steam saves me gas (or shipping), isn't run by some fly-by-night company, gives me the all-important instant gratification, and makes it ridiculously simple to back games up.

      Other than your steam username and password, there's no DRM, either. Install the games on as many computers as you want, as many times as you want. (Of course, multiple users can't log into the same steam account at the same time.) No CD checking, no Starforce - I wouldn't buy Bioshock, for example, anywhere except on steam.

      The only problem is that there's no secondary market - there's effectively no way for you to sell steam games you've purchased; somebody in another discussion on slashdot brought up the "right of first sale" problem. So, if you like selling used games back to Gamestop, then avoid steam.

      But, all the games that I've had 25+ years ago (well, OK, 10-15) like Might and Magic III, IV, and V have all since decayed. Some of the floppies just plain wore out being boxed up on a shelf for so long; I had to pkzip the installed game onto a couple dozen floppies and move it off my 486 to get a "backup." Good thing I still had the manuals, too - finding manual passwords is an even more invasive form of DRM in my opinion, though MicroProse handled them better than most.

      --
      DATABASE WOW WOW
    13. Re:Ogre! by SQLGuru · · Score: 1

      I still have all of the paraphenalia that came with the original Pirates! (map, manual, and the 3.5" with copy protection so that you had to boot to it to play) as well as several other games that I considered "awesome". Civ, Wing Commander (several of them including the film tin and box for the FMV one), a several more.

      Layne

    14. Re:Ogre! by Anonymous Coward · · Score: 0

      Not having a physical copy and requiring activation are certainly high on my list. What really gets me is that you don't get a fancy box, manual, or disc and the game still costs the same.

    15. Re:Ogre! by bit01 · · Score: 1

      Other than your steam username and password, there's no DRM, either.

      "Other than having DRM there's no DRM either"

      Sucker.

      ---

      Don't be fooled, slashdot has many lying astroturfers fraudulently misrepresenting company propaganda as objective third party opinion. FUD too.

    16. Re:Ogre! by billcopc · · Score: 1

      Same here for the rotting disks, though I've been (slowly) archiving them to optical media. There's something charming about a DVD-R filled with 3000 floppy images :)

      --
      -Billco, Fnarg.com
    17. Re:Ogre! by Ihmhi · · Score: 1

      Playing games and putting GameStop out of business at the same time? BE STILL MY HEART.

    18. Re:Ogre! by Belial6 · · Score: 1

      I'm with you. I want nothing to do with any game that requires me to have an internet connection.

    19. Re:Ogre! by hawk · · Score: 2, Insightful

      As usual for gaming questions, nethack is the answer!

      Not only TANPIN, TANIE!

      nethack--the only game that matters

      hawk

    20. Re:Ogre! by FraterNLST · · Score: 1

      One of the early adopters of this technique was infocom (perhaps the first?) who liked to put all sorts of things in their game boxes - ID Cards, cloth maps, collectable coins, all sorts of stuff. It was, for a long time, considered a staple of interactive fiction to have "feelies" in your game packaging. Some members of the quite active interactive fiction community have once again started looking to provide feelies with their games, even though the vast majority of their games are actually free to download. They do this through Feelies.org, a company specialising in producing such things. I'm not sure if I buy the whole "it's too expensive" argument as a reason for the nonexistance of feelies. The reason they no longer exist is simply because people are buying games that don't have them. It's an expense they see as unnecessary. The price games are sold for these days (-particularly- in Australia) has less to do with the cost of the product and far more to do with greed, fuelled by region coding in many ways. As a case in point, you can buy Asian versions of games, if they are region free, and self import them using express shipping (quite expensive) and still pay only 3/4's of the retail price in Australia. That extra cost obviously isn't in shipping the product (as bulk shipping would give them far greater disscounts than what I can achieve) and marketing for games in this country is trivial compared to the blitz's they put on in other countries, so where is the justification for the extra cost?

      --
      Doublethink is basically the power of holding two contradictory beliefs in one's mind simultaneously, and accepting both
    21. Re:Ogre! by CottonThePirate · · Score: 2, Interesting

      I hate gamestop as much as the next guy (I always refer to them as GameStop-o in a M$ style rant) But they are the only folks locally that take in games. I know I can sell them on eBay/Amazon whatever, but that's a lot of hassle. I can just hand them to GameStop and get my 50 cents. I know a lot of people keep games forever, I play a game til I beat it or am sick of it, then trade it in. Very few games survive in my house more than 2 months. When I can sell my steam game back to gamestop I'll consider them.

    22. Re:Ogre! by octagonamassador · · Score: 1

      I only have a jean jacket laden with tons of patches from the Atari 2600: River Raid, Sea Quest, Barnstormers, Pitfall other less cool ones.

  3. Go to the source by ubrgeek · · Score: 4, Insightful

    Just a quick search on ebay shows that there's not a lot of interest. Don't know if you'd have luck at a comic con or something similar. While I agree that they're cool, I think that's mostly from a fond-memory kind of thing and not something that could be turned into something financially tangible. That and my wife would kill me if I offered to buy them ... ;)

    --
    Bark less. Wag more.
    1. Re:Go to the source by kestasjk · · Score: 1

      I think the reason is that if a game has meaning to you it's probably because you played it and loved it. If you played it and loved it you probably still have it yourself.

      Personally I loved FF7, but lost the game during a move (I think), so I paid dearly for it on eBay (compared to the RRP, at least). Even though I had downloaded a copy the box and manual etc still have a sentimental value that was worth extra to me.

      Chances are most people who enjoyed the game would still have it, though.

      --
      // MD_Update(&m,buf,j);
    2. Re:Go to the source by PaganRitual · · Score: 1

      Is this Ebay going down the tube with the increasingly odd stupid business practices or is it that the Ebay signal/noise ratio is now so bad that it's incredibly hard to find something worth buying in all the "1000 PC GAMES ON 1 DVD!!! RARE!!!", and millions of identical copies of either brand new or failed overstock game auctions that clog the system. Or maybe a combination of both. I can't be the only nerd depressed by this. I constantly search Ebay for older PC DOS titles (just lately I've been hunting down boxed copies of Quarantine 1 and 2) and it's got to the point where I don't know if it's worth the hassle because there just isn't anything there anymore. Ebay no more than a few years ago used to be filled with older PC titles; I used to have to decide which boxed copy of Daggerfall I wanted to bid on, nowadays I only get the priviledge of bidding on a CD that contains patches to run Daggerfall on XP.

  4. If it's always around, it will never be a relic... by __aaojfq2958 · · Score: 3, Interesting

    I guess having all of the artwork available somehow (corporate digital archives, google image search, etc..) gives the feeling that these items will continue to be 'old' but never reach the rarity of 'relics'...

  5. It's not the album art. by thereofone · · Score: 2, Informative

    It is how many copies exist. For example, while the Rolling Stones' Thee Satanic Majesties Request has a great hologram cover, few mint UK mono copies exist.

    1. Re:It's not the album art. by ResidntGeek · · Score: 2

      No, it's also the album art. There are plenty of places you can buy frames and racks to display album art on your wall. Covers like Master of Puppets and Who's Next are why.

      --
      ResidntGeek
  6. About games by Amiralul · · Score: 1

    I've recently get my hands on Star Trek: The Kobayashi Alternative and played it on DosBox emulator. It was fun, but it really didn't get me into it more than a few hours.

    My first real game (chronologically) played on PC was, I think, Wolfestein3D and Dyna, quickly followd by Doom, Doom2, Quake, Quake2 and Quake3. I've stopped there. I have Quake4, but I didn't played it for more then 5 hours.
    It's not that much about what game you play, I think there's more about the company and the atmosphere surrounding the game experience. (I was playing Quake and Doom in multiplayer, I found single player games really boring).

    1. Re:About games by ScrewMaster · · Score: 2, Interesting

      My first real computer game was the original Integer BASIC "Star Wars" game that came on cassette with the Apple ][ Standard that was my first personal computer. Sure, I'd played plenty of arcade games by then, but that was the first computer game. My brother and I just about wore out the paddle controllers.

      I still have a couple of hundred 143 Kb Apple floppies in a box somewhere, I had one of the biggest collections of Apple software in the area at the time. Dunno if they're still any good or not.

      --
      The higher the technology, the sharper that two-edged sword.
    2. Re:About games by mikael · · Score: 1

      I've still got my Atari 800 5.25" 180K floppy disks and floppy disk drives - they still work despite being placed int storage for 15+ years. If you have kept the disks in a dry cool place away from magnetic fields, they should still work.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
  7. BloodNet by bk_veggie · · Score: 2, Interesting

    I recently found a copy of this MicroProse classic at a thrift, and it is now prominently displayed in my office. This game was very far ahead of its time (although almost impossible without a guide), and stands in my mind as one of the best PC games ever made, along with Willy Beamish, Loom, and Alone in the Dark.

    1. Re:BloodNet by hurfy · · Score: 1

      hmm, a microprose game i need to check out ;)

      I have a stack (almost 2 now, in fact) of game boxes that stretch from the floor to the ceiling :) Probably a couple hundred total retail games by now stretching back to the XT. Microprose in monochrome memories :)

      1st true PC game was a nethack port that came with our clone XT. Transfered to newer systems but it been awhile since i played. 1st retail i suspect was F-19 stealth fighter cause microprose did monochrome well.

  8. hmm by nomadic · · Score: 4, Interesting

    The funny thing about the old computer game box art was that it seemed that the worse the game's graphics the more vivid, detailed, and colorful the box art. Look at Akalabeth or Seven Cities of Gold.

    1. Re:hmm by Spatial · · Score: 3, Interesting

      I think Project X for the Amiga had the most honest box-art ever: it's basically a screenshot from the third level of the game. Yes, it's awesome.

    2. Re:hmm by mikael · · Score: 1

      Very true - look at the artwork for the Atari 2600 console - they had these amazing hand-painted composite artworks with human characters everywhere., yet you would be just be a 64-bix pixel block in the game.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    3. Re:hmm by hitmark · · Score: 2, Interesting

      the pre-3d graphics of the amiga was indeed impressive.

      only now that the pc have a equal number of specialist chips inside it, can it be outperformed.

      btw, i recall reading that the number of artists that work on a game have grown 10 times or more since those days, yet the number of programmers have stayed largely static.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    4. Re:hmm by Chris+Pimlott · · Score: 1

      The funny thing about the old computer game box art was that it seemed that the worse the game's graphics the more vivid, detailed, and colorful the box art. And misleading. My brother and I wasted so much time trying to put on an unobtainable suit of armor in the original King's Quest simply because the cover art showed a character wearing it!

    5. Re:hmm by Anonymous Coward · · Score: 5, Informative

      number of programmers have stayed largely static

      You obviously haven't read the credits for a recent game :-)

      Compare Grand Theft Auto 4 core+engine team (Rockstar North+Rage) with GTA 1 core team (2008 vs 1997) approximately:
      Coders: 40 vs 16
      Artists: 88 vs 18
      Design: 28 vs 6

      Not including publisher credits since they never bear any resemblance to reality anyway.

      And that is nothing like the size of credits on an EA game, which would outpopulate a small country...

      Artists and content producers have scaled faster than coders, but there are still big coding teams out there.

    6. Re:hmm by Shipwack · · Score: 1

      Here's a collection of old 2600 box art... Who among us doesn't have fond memories of "Tim Curry's Magic Board"? Fun From Yesterday

    7. Re:hmm by drsmithy · · Score: 1

      only now that the pc have a equal number of specialist chips inside it, can it be outperformed.

      And by "only now" you mean back around the mid-90s, right ?

      The Amiga was, indeed, impressive for its time - but its time was nearly 2 decades ago.

    8. Re:hmm by Awptimus+Prime · · Score: 1

      You can't stop people from remembering the Amiga as more powerful of a machine than it really was. It's like 80's arcade memories with a meth/crack combination haze.

      I've gotten this a few times from silly people who had those front projection televisions in the late 70s/early 80s who swear up and down their television was brighter, clearer and had sharper color than current generation LCD panels. When in reality, they had overbearing reds and lost focus a couple of months after purchase.

    9. Re:hmm by urcreepyneighbor · · Score: 1

      Yeah, the Inverse Quality Formula. Well known. Most people realize it after getting burned a few times.

      --
      "The fight for freedom has only just begun." - Geert Wilders
    10. Re:hmm by zakezuke · · Score: 1

      The funny thing about the old computer game box art was that it seemed that the worse the game's graphics the more vivid, detailed, and colorful the box art. This is true, though I think the first generation TI games used somewhat accurate cover art, well, until they switched to the white cartridges and suddenly the worse the game's graphics were, the better the cover art was.

      Hunt the Wumpus comes to mind.
      --
      There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
    11. Re:hmm by syousef · · Score: 1

      Not funny at all. It's called over-compensating.

      The simple rule if box art quality is inversely proportional to game quality, is that the better the box art the more imagination you need in the game. The box art can give you some idea of the world the author intended to portray even if the graphics weren't up to it.

      --
      These posts express my own personal views, not those of my employer
    12. Re:hmm by hitmark · · Score: 1

      heh, my sense of time is sadly way off at times. sorry for that.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
  9. Compilations by owlman17 · · Score: 4, Informative

    You didn't say in what condition they're in. Mint/Near-mint? Good, Fair? Anyway, to give you an idea, a brand-new (presumably M/NM) copy of Masterpieces of Infocom can cost up to almost $300. I'm not sure how much the boxes alone would cost though. Would be nice if the original manuals, collectibles, floppies were included. (Floppies might still work.) Compilations like Ultimate Might and Magic, Ultima Collection (I have them) fetch $30-60. I don't plan on selling the boxes. Ah, the good old days.

    1. Re:Compilations by Megane · · Score: 1

      Wow. I have all four versions of the Treasures boxes complete (I and II, floppy and CD), and it looks like Masterpieces has the few missing games like LGoP that weren't on either of those.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    2. Re:Compilations by fyrie · · Score: 2, Interesting

      Right now there is a sealed Starcross in original UFO box on Ebay that is currently at $611 with a day left to go. However, opened infocom games often go for quite a bit if all of the feelies are still included. Zork Trilogy (with the Zorkmid coin) often goes for over $250 in used condition. The games the OP have are not so rare, but I'd think he could expect $30 - $75 each if not a little more depending on random factors.

      Vintage gaming is a thriving collectors scene.

    3. Re:Compilations by El_Oscuro · · Score: 1

      I got the Masterpieces of Infocom from E-bay for about $200, near mint. The first thing I did was copy all of the .dat story files, the PDF manuals from the CD to my Ubuntu box, downloaded all of the manuals and images from nfocom.elsewhere.org and installed xzip from the repositories. I am thinking of adding some GUI functionality to the xzip engine, similar to Hitchhikers guide to the galaxy.

      --
      "Be grateful for what you have. You may never know when you may lose it."
    4. Re:Compilations by Macgrrl · · Score: 1

      I have Treasures I & II and an original Hitch Hikers Guide to the Galaxy floppy for Mac sitting around in my study. I used to migrate the game files everytime I upgraded computer, I'd edited the client to give me a larger game screen than the 160 x 240 it started with.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  10. Star Control 2 by unity100 · · Score: 1

    i regularly play super melee via running sc2 through dosbox. a lot of other abandonware games i have, but at night i either fire up age of conan, or super melee in star control 2 these days.

    1. Re:Star Control 2 by Anonymous Coward · · Score: 0

      You should know that Star Control II has been released under an open source license, and its great fan community has ported it to all major operating systems!

      Google "The Ur-Quan Masters".

    2. Re:Star Control 2 by Culture20 · · Score: 1

      http://sc2.sourceforge.net/
      It needs some command lines to make it use the PC menu and sounds, but it's much better than using the old binaries in dosbox. Supermelee works with other humans over network, and you can change the default random seed for the galaxy creation to play a "new" game.

    3. Re:Star Control 2 by unity100 · · Score: 1

      i know. i prefer the original pc version.

    4. Re:Star Control 2 by unity100 · · Score: 1

      i know uqm. i prefer to play the original pc version.

  11. It's personal by EightBits · · Score: 5, Insightful

    Sorry to be the bearer of bad news, but it's personal. At least for now. You'll have to wait until your grandchildren are in college to even be anywhere near that kind of value.

    As a previous post says, it's how rare it is that counts. Basically, if you can still easily buy these games right now (and you can on Ebay for instance, with boxes intact even) then there will be little to no intrinsic value to these items.

    1. Re:It's personal by grikdog · · Score: 1

      Value is decided by auction, not appraisal.

      --
      ``Tension, apprehension & dissension have begun!'' - Duffy Wyg&, in Alfred Bester's _The Demolished Man_
  12. Maybe by ChromeAeonium · · Score: 1

    For console games, I know there's a market for the old/rare, not too sure about PC, but I'd assume there's at least some demand, at least for certain titles. I know old cardboard boxes get rarer as time passes because most people have thrown there's away, so there is a chance that they're worth something, but worth likely differs from title to title; I don't think any generalizations can be made for them as a whole. For stuff like the Star Trek and D&D games, you might find a market outside the general realm of games because of what they're based on, not that they're games.

    1. Re:Maybe by Megane · · Score: 1

      Indeed, there is a decent demand for boxes to cartridge games. Maybe it's because people were younger when they played those, as compared to computer games (PC, C64, etc.), maybe it's because it was just so much easier to make a PC game, so there are more of them and it's harder to conceive getting a "complete" collection, or maybe it's just because they were much more likely to get thrown away.

      Also, Nintendo's production controls made a big difference. By preventing any serious overstocks, most NES games actually got opened, so shrinkwrapped games are a lot rarer than with pre-crash systems, and the prices collectors are willing to pay for a little bit of crinkly plastic show it.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  13. Synonyms by xafan · · Score: 3, Funny

    Collectible, Or Just Nostalgia? There's a difference?
    1. Re:Synonyms by audunr · · Score: 1

      You know, nostalgia is just another word for extremly selective memory.

    2. Re:Synonyms by cyniCalsOCK · · Score: 1

      I say there is a difference. I found a copy of "Ice Hockey" for the NES a few years back in the original box in an EB games. I bought it for the nostalgia, however, I didn't open it for the collectability.

  14. Betrayal At Krondor by blackholepcs · · Score: 1

    I'll always have my Betrayal at Krondor. In the box, with all the original contents. First RPG I ever played, and still my favorite game of all time. Still have SW : Dark Forces in pretty much mint condition as well.

    --
    Halitosis - (n.) Halle Berry's Camel Toe.
  15. what I miss from old games by v1 · · Score: 1

    is the extra little props they sometimes tossed in the box. The Ultima series was good for this. What's some of the more interesting props people have seen way back when?

    --
    I work for the Department of Redundancy Department.
    1. Re:what I miss from old games by Surye · · Score: 1

      Limited editions of games still have this occasionally. World In Conflict came with a piece of the Berlin wall. Pre-orders do this too, like the Bioshock Big Daddy figurine.

    2. Re:what I miss from old games by v1 · · Score: 1

      didn't one of the halo limited sets come in a case that looked like master sgt's helmet?

      --
      I work for the Department of Redundancy Department.
  16. I collect them. by snarfies · · Score: 5, Informative

    I have a computer game box collection from my Commodore 64 days. Go back in time 10 or so years - a website called lemon64.com was just starting up and they were putting box covers online. Turned out I owned some rarities and alternate versions of boxes they already had scans of, so I scanned what I had and my scans are still in use there (see http://www.lemon64.com/?mainurl=http%3A//www.lemon64.com/games/details.php%3FID%3D2309%26coverID%3D1370 - that box is sitting on my bookshelf right now).

    I consider my boxes to be interesting and nostalgic. Even if they aren't worth any money, I consider them to be important cultural artifacts - after all, was not my entire generation the first to be raised with video games? Most of the games has been preserved through emulation, but the boxes aren't so easily replicated.

  17. Not quite sequels by vapspwi · · Score: 1

    Technically, the sequels to Zork were Zork II and Zork III (and others later). The Enchanter games (Enchanter, Sorcerer, Spellbreaker) were a different series. JRjr

    1. Re:Not quite sequels by Anonymous Coward · · Score: 0

      It really depends on what you mean by a sequel. They were produced later, by the same company, set in the same world.

      I seem to remember that the invisiclues for Enchanter included something like :

      Q: Is Enchanter really Zork 4?
      A: No.

      Q: Will there be a sequel to Enchanter?
      A: Yes - Zork 5.

      I don't think they considered the distinction between sequel and not sequel to be terribly meaningful.

  18. Wish there was a market... old boxes fantastic by dtolman · · Score: 1

    You don't get packaging like Ancient Art of War (or Ancient Art of War at Sea) anymore. I've held onto all my old 80;s game boxes - my Gold Box collection. Simcity. Starflight (1 and 2), Gunship, Space Quest 1 & 2, Kings Quest 1-5, Zork 1 - 3 (now those are some good boxes!), plus tons I don't even remember anymore. Thank goodness I've got a ton of storage space...

  19. Frame 'em by Felix+Da+Rat · · Score: 1

    I found a bunch old old disks from my first computer (the boot floppy, WordStar, Zork, etc) and didn't know what to do with them, but didn't want to chuck 'em.

    So I found some nice long narrow picture frame (one of those with space for a bunch of photos in a row) and mounted them in there. I managed to get two of them, and they look really good hanging over my desk and flanking the monitor. You might be able to do something similar with your box art. Visitors might get a kick out of seeing the old titles again.

  20. Probably... by Zerbey · · Score: 1

    I have a box of about 400 speccy games from the 80s and 90s that I kept in their original cases, I'm sure they're worth something but I'd never part with them. Whilst I imagine they'd sell on Ebay now, I'm sure they'll be worth much more money in a few decades.

    I suspect they'll be part of my kid's inheritance.

    1. Re:Probably... by krayzkrok · · Score: 1

      That sounds familiar (the box with 400+ Speccy games) only in my case my grandmother gave the entire thing away to one of her nieces! This was a few years ago so the pain has lessened somewhat, but at the time I was gutted. She claimed that I wasn't using them anymore so she donated them all to someone (who I actually didn't much like anyway!). Oh, and my entire collection of Crash magazines went the same way. The only things I have left from that time are boxed copies of Jetpac, Chaos: Battle of the Wizards, and Crystal's Dungeon Master.

  21. I keep them all by mikkl666 · · Score: 1

    I'm in the middle of moving right now, and although my games collection might not be valuable in a monetary way, there are so many sweet memories attached that I decided to keep it, although some label it "waste of space". Those games were part of my childhood and I couldn't give (or throw) them away. Hell, I even play some of those now and then, like the classic LucasArts adventures and my all time favorite, System Shock 2.

  22. My Atari 800 floppies still boot by Franklin+Brauner · · Score: 1

    I collect Atari 800/400 systems (to my wife's frustration) and amazingly I'm still able to use the systems as if they were new. The floppy media still boots on all of the disks I pop in (Miner 2049'er anyone?). The cartridges, like Star Raiders, seem like they'll last as long as the 800 is able to turn on. Frankly, I'm amazed at the engineering in those systems. They were built like console games, to be used by kids on a carpeted living room floor and hooked up to a TV. They have no fan, the power supply is external to the unit, and they boot with instant on. Compare this to modern systems, which have built in obsolescence, and I think respect should be given to the designers of those early systems. Also, the fact that they still work perfectly means that they're not only collectible, but usable.

  23. There seems to be a market by JustNiz · · Score: 1

    There seems to be a collectors market for old infocom stuff at least: On ebay an Infocom Starcross game (Apple II version) still in shrinkwrap is currently at $611!!! I used to have one of these back in the day and I made a motorized flying toy out of it. Doh. http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=230253373809

  24. The Effects of Emulation? by himurabattousai · · Score: 1

    It has been argued that P2P helps increase music sales--both new and used--by introducing downloaders to bands they would not otherwise have the opportunity to listen to. I wonder if there's a similar situation for old video games, that the availability of good emulators for all the platforms of yesteryear will eventually create more demand for the original media and manuals. Obviously, emulator game images do not come with all the extra goodies that are packaged into a retail box. Buying the genuine article would not only provide the missing support materials, but would could, in theory, resolve any copyright issues presented by having a back-up image with no original.

    The quality of emulators today presents a far superior option to using original media on original systems. That, too, could have an effect on the value of old media; mint or near mint becomes less rare if the media doesn't have to be used to get the game experience.

    --
    "osake no hou ga, biiru yori ii" to omotteiru.
  25. Old games rule! by Timosch · · Score: 1

    Remember Space Quest 2, anyone? Oh, and I still have some kind of 3D-Tetris for DOS...

    1. Re:Old games rule! by mikael · · Score: 1

      Played Space Quest 2 - I always thought the use of 256-color quantization for the 256 VGA color mode gave games a richer appearance - forcing the artists to work with color rather than just detail.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
  26. Covers dont smell.. by atamagabakkaomae · · Score: 2, Interesting

    but so does the famous famous Leather Godesses of Phobos 'scratch and sniff' card.
    So, who's got one of these to sell (unscratched of course)?

    1. Re:Covers dont smell.. by blootooth · · Score: 1

      Me.

      --
      Do not mistake understanding for realization, and do not mistake realization for liberation
    2. Re:Covers dont smell.. by blootooth · · Score: 1

      me!

      --
      Do not mistake understanding for realization, and do not mistake realization for liberation
  27. As I recall... by Anonymous Coward · · Score: 0

    None of my games came with covers. I wonder why that might be?

  28. Start a flickr stream! by Cowboy+Deejay · · Score: 1

    Seriously. I'm sure that there are bunches of folks who'd just love to see the artwork again (or for the first time.) You should share them.

  29. AOL Floppy by justinmikehunt · · Score: 1, Funny

    I have an AOL version 1.5 floppy disk. :-)

  30. Hmm... by sesshomaru · · Score: 1
    Temple of Apshai for Atari 800... on Tape
    Temple of Apshai: Curse of Ra for Atari 800... on Tape
    Crush Crumble and Chomp for Atari 800... on Tape
    Ultima III: Exodus (gorgeous box art) for Atari 800... on Disk
    Lot's of Infocom games for Atari 800... on Disk


    Actually... too many to list, really... I'm a pack rat.

    --
    "MIT betrayed all of its basic principles."
  31. different cover versions, special edition, preorde by Anonymous Coward · · Score: 0

    different cover versions, special edition, preorder (now called beta version)

  32. Thexder by vertinox · · Score: 1

    I've got some classic early 90's boxes like Powermonger and Syndicate, but my oldest has to be Thexder.

    I think the disk has long gone bad, but the box and stuff is still there.

    Wonder if its worth anything on ebay?

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)
  33. I've still got game boxes by Cowclops · · Score: 1

    I took a picture of them on my shelf. http://www.cowclops.net/boxes.jpg

    I think the oddest one of them all is Sim Earth which was a pretty crappy game that no one really bought, but I still have the manual and disks and everything. You can tell I'm a LucasArts fan, haha.

  34. Got the Zorkmid? by InvisblePinkUnicorn · · Score: 1

    If you've got the Zorkmid that came with the Zork Trilogy package, it can fetch $75+ on eBay.

    1. Re:Got the Zorkmid? by fyrie · · Score: 1

      The last two complete Zork Trilogy boxes on ebay went for over $200. I was so happy when I found one on Amazon shops for $12 ;)

    2. Re:Got the Zorkmid? by InvisblePinkUnicorn · · Score: 1

      Ha! Excellent find!!!

    3. Re:Got the Zorkmid? by c64cryptoboy · · Score: 1

      There's an movement afoot) to make the Zorkmid into a geocoin.
      Speaking of classic game cover art, the cover to Archon is now also on a geocoin.

      --
      I put the 'fun' in fundamentalism
  35. There's a pretty comprehensive gallery online by Anonymous Coward · · Score: 0

    http://www.coverbrowser.com/covers/dos-games

    Some of these are absolutely hilarious:
    http://www.coverbrowser.com/image/dos-games/22-1.jpg

  36. Re:If it's always around, it will never be a relic by Kjella · · Score: 1

    That hardly stops any other form of collectable art, a scan of a box cover is no more the box than a scan of an old magazine or dollar bill is the original magazine or dollar bill. The biggest downers are:

    1. It's too new (a 70s chair would hardly ever net anything at an antique auction), and it's from the era when people had figured out collecting old scrap may become valuable.
    2. I doubt many will care. A good 70s recording still sounds damn good. A 70s game looks like complete shit, sure if you got good memories attached to it it's nostalgia but I doubt you'll see new generations pick it up.

    Most of the really valuable stuff seems to come from an old era where people would wonder WTF anyone would want this in 100 years. If they had known, they would have bubblewrapped mint editions of things instead of putting money in the bank.

    Then people figured out there's business in doing that, and very many started doing it. I could understand the appeal when you found actual rarities, but "antiques" that have aged in a warehouse like a bottle of scotch just don't have any appeal to me.

    --
    Live today, because you never know what tomorrow brings
  37. Sierra! by Keruo · · Score: 1

    Old sierra games were worth buying just for their boxes!
    The box-art was simply amazing.
    Let alone the game content.

    --
    There are no atheists when recovering from tape backup.
  38. Got rid of a lot.... by Brad1138 · · Score: 1

    I had dozens of old Amiga & early PC (Doom, original Wolfenstein etc.) game cases, I kept them for 10-20 years, but during a move I didn't have room for them anymore and threw them all away. Kinda wish I hadn't but what was I going to do with them?

    --
    If you could reason with religious people, there would be no religious people
    1. Re:Got rid of a lot.... by Anonymous Coward · · Score: 0

      Pretty funny. Doom alone would have fetched over $100 on ebay.

  39. The "official" answer: It Depends by Trixter · · Score: 5, Informative

    As someone who runs a software collector's mailing list and a co-author of a collectible software grading scale, I think I'm qualified to report: It depends. The collectible value of software is pretty much the same as any other collectible:

    • Desirability (not the same as rarity)
    • Availability
    • Condition

    The reason rarity != value is because, if nobody knows about it, nobody wants it. I own a fairly nice copy of Wibarm, and I believe I'm the only one left in the USA to own it. But since nobody has heard about it, and it's not part of some Infocom/Sierra/Lucasarts legacy, nobody would offer me more than $20 for it.

    Condition is obviously important. Incomplete items are worth nearly nothing, and even if it's complete it should be in decent condition (ie. the box isn't crushed). If it's in mint condition (still shrinkwrapped), you are holding gold.

    One exception to this is diskettes: For reasons I don't quite agree with, most collectors feel that the condition of the diskette media is not nearly as important as the other materials, mainly because most of the software has been cracked and available. I disagree, because without working originals, you can never be sure if the cracked versions are complete (and in my experience easily 15% of them are not).

    The ebay market for collectible software started to dry up around 2005, but for a very long time it was a hotbed of collectible software buying and selling. You can still find some reasonable bargains (ie. an average of $20-$30 a title) but most of the time it still costs $200 for a Kilrathi Saga, or $1600 for an original Infocom Starcross Saucer.

  40. almost zero use? by Anonymous Coward · · Score: 0

    I am still playing InfoCom... only yesterday played Enchanter 3 hours (Many thanks to the abandonware scene, by the way)

  41. Worth Nothin, and . . . by Anonymous Coward · · Score: 0

    I'll take them off your hands if you pay the shipping.

  42. Gortek and the microchips by greywire · · Score: 1

    How about a copy of Gortek and the microchips, complete with 44 page book, 2 cassettes and a "badge" (a 3" sticker) proclaiming "I program with gortek".

    This was C64 software to teach you to program.

    --
    -- Senior Software Engineer, Attorney appearance services, locallawyerapp.com.
    1. Re:Gortek and the microchips by Anonymous Coward · · Score: 0

      I've got a copy of that.. comes in a huge black box. I think mine is missing the badge though!

  43. Lead character in Sterling's "Holy Fire" . . . by StefanJ · · Score: 1

    . . . was an elderly woman who collected the boxes of old computer games. This was in 2090 or so.

    At one point she realizes how miserable she is, goes in for a radical rejuve treatment, and gives it all up.

  44. tiny market by BrianRagle · · Score: 1

    I recently went into a game trader's store near my home. They have put a lot of effort into acquiring damn near every type of game console ever made and even large selections of games for each. I walked the aisles and would grin in nostalgia, but even with the games marked down to just a buck or two, felt no real need to pick anything up. Instead, I wandered over to the new console areas and bought some stuff for XBox and XBox 360 and a few computer titles.

  45. Star Control II by Ruie · · Score: 1
    Speaking of cool, Star Control II is now known as Masters of Ur-Quan - and it was made GPL in 2002. (The change of name was due to Star Control trademark being separated from the game).


    It is quite enjoyable to play still, and whoever wrote it spent a good deal of effort making space travel details realistic: with star colors, marked habitable zones and even reasonable approximation to spaceflight dynamics.

  46. Atari 2600 by johnek · · Score: 1

    I have the box, instructions and cartridge for Pitfall! for the Atari 2600. I used to a have a number of Colecovision games including the original Donkey Kong. I'm going to go out to the garage now and see if I can find them ;)

  47. A suggestion by Anonymous Coward · · Score: 0

    You can do what I did with those old game covers and cases and recycle them. It's not uncommon to see a jock with a packed trophy case or frat boys with stacks of beer bottles, but how many times do you see a wall covered in game box art? I've got about 15 years of PC games alone. I'm running out of space, actually.

    For reference: http://i28.tinypic.com/5wxg5j.jpg

  48. Large Artwork by networkzombie · · Score: 1

    Some games came with larger samples of artwork. If they still did this I would buy them more often. Id still sells some posters, but they are more marketing material than artwork (Quake Wars). This one has the user's manual on the back. I had it framed for my computer room:
    http://networkzombie.googlepages.com/IMG_1406.JPG
    I remember buying the game in 1994.

  49. anyone know an old space strategy game? by hvm2hvm · · Score: 1

    This is kind of offtopic but the discussions here reminded me of a game that I enjoyed a lot but only had it in shareware form. I can't remember the name but it was some kind of space strategy game. It had four races, a lot of ship types and upgrades. The ships when destroyed could be used to get back some of the resources. One race had everything in simple shapes (triangles?). I think it was a DOS only game.

    Anyway, if anyone can remember it, or can point to me some place where I could find information I'll be grateful. And sorry for the offtopic post.

    --
    ics
    1. Re:anyone know an old space strategy game? by hvm2hvm · · Score: 1

      Nevermind, I think it's Star Command: Revolution. Now where to find such a thing?...

      --
      ics
  50. Or? by mqduck · · Score: 1

    I fail to see the dichotomy between collectible and nostalgic.

    --
    Property is theft.
  51. 80 s game artwork rox0rz by Anonymous Coward · · Score: 0
  52. Prefer to relive my childhood with magazines. by Anonymous Coward · · Score: 0

    Off the top of my head I have boxes with Time Machine and Sargon II(?) for the Apple II+; as well as some other "pre-Sierra" application manuals.

    Most of my original CGA/EGA titles were already gameswapped years ago, and I'm on board with the greatest hits packages from Sierra and LucasArts, etc.

    I'm actually more fond of my magazine collection, which has more practical value to generate the same feelings of nostalgia.

  53. WOW... by Excelcia · · Score: 1

    You actually bought all those game... like from a store?

  54. Do I have to have played them? by SwordFishData · · Score: 1

    I've still got a copy of Where in the USA is Carmen Sandiego? in shrinkwrap, complete with a 1993 US Almanac in the box! Gotta love budgeting for games by the pound. God, I had good times playing Think Quick! on my dad's 8088 "laptop," one of the old NEC ones with a monochrome LCD screen that was about 4x7", I think it had a 20-meg hard drive. Anyone remember those?

    --
    Check out Erie, PAs one and only industrial metal band: DisgraceD
  55. Collectible vs Nostalgic by QuietLagoon · · Score: 1
    It is collectible if you have a copy, and someone else wants it.

    It is nostalgic if you have a copy and no one else wants it.

  56. Not as impressive as some here... by Shipwack · · Score: 1

    Probably my oldest and most cherished are my copies of Wizardry II, The Lost Admiral, Riders of Rohan, and B-1 Nuclear Bomber (by Avalon Hill, for the Atari 800). I have might still have some older stuff, but it's packed away. All seem fairly complete... though it looks as if I'm going to have to live til 2080 to capitalize from them...

  57. frame 'em by Anonymous Coward · · Score: 0

    i framed an old starflight floppy.

  58. See: Arcade Games -or- how they will be collected by AtariDatacenter · · Score: 1

    I think the current full-sized arcade game market is a very good indication of how PC games will be priced.

    Rare does not mean much. A Solvalou cockpit recently sold on eBay for around $300. A totally awesome game, and totally rare in the US. But there isn't any demand for it.

    Take another game that is ultra-common, like Pac-Man, Centipede, Defender. They command a good price, and it is because people want them.

    So price of collectible games is more tied to demand than supply. And there are times when a low supply and a high demand intersect. Examples would be Major Havoc (good vector game), or Dragon's Lair (memorable laserdisc game). These may have their price influenced because of their unusual technologies, both in making them unique, and also making them break easier.

    Then again, it isn't just about a unique feature. Time Traveler (laserdisc with 3d projection) was quite unique, is low on supply, but also low in demand.

    Other factors that affect value will be cosmestic condition and completeness. These play fairly big in arcade games today. But then again, these games ARE their appearance, because of the space they take.

    So, anyhow, if I had to sum it all up, I would predict that PC games would have value based on: demand (familiarity and likability), completeness, and condition. But it won't be until you're an old old man that these will have value.

  59. VegetaFH1 by VegetaFH1 · · Score: 1

    HOly shit man, thats some classic stuff u got there, if u find any major collectors u will make a killing on it, really serious As for me, if anybody goes back long enough in the PC era, i have my very first "BBC Owl" when i was 1.5 years old man, still sitting in the attic, an no im not talking about the channel bbc.. im talkin the computer, the first REAL PC

  60. Oh my goodness... by larpon · · Score: 1

    What's still rattling around in your closet?

    I just checked...

    And it seems like a pair of very old boxer shorts was still rattling around...
    They even tried to attack me, but I was lucky enough to close the door before they got to me...


    Now careful /.ers, this FA could be a setup!
  61. I never have a clue about the collectors market by zakezuke · · Score: 1

    If I was sitting around in 1980 and wanted to buy games for their collector's value... I would go for the most popular one, or ones that showed innovation. At the time I would thought Space Invaders, Atlantis, Pitfall. Presently you can find most of these titles at a flee market.

    The main problem I see is the fact that software is easy to copy. Presently you can download most of the 2600 games. I've seen huge collections of 8bit computer games.

    It's not like a comic book at the time wasn't easy to copy. But honestly I never could grok the comic market either, or baseball cards.

    --
    There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
  62. Value-add for sale of the software by Anonymous Coward · · Score: 0

    Unfortunately, you're probably not going to get much (if anything) for the boxes themselves. I have noticed, though, that reselling your old software in the original packaging (and/or with original materials) can add to the resale value when compared to just reselling the discs.

    For example, you mentioned some of the SSI Gold Box games. I bought a copy of Pool of Radiance a year or two back on ebay and was quite happy to pay an extra $10-15 to get the original packaging, decoder wheel, adventurer's journal, and manual all in usable condition instead of having to print out the PDFs myself.

  63. NFL Challenge (1986) by TastelessGarbage · · Score: 1

    This was the first licensed NFL game. It allowed play selection from a playbook of ~20 plays, and allowed a few other touches like two-minute mode. Graphics consisted of Xs and Os moving around in an overhead shot -- very impressive for the time. A company called XOR marketed it.

    --
    That ain't liver; that's beef kidney!
  64. It's only collectible if... by eepok · · Score: 1

    It's only collectible if *no one* else thinks it's collectible. If everyone has it and collects it, then it's worthless.

  65. The problem with 386 era games by zakezuke · · Score: 1

    This was the time period that VGA was getting off the ground. But if I recall correctly, there was no standard for 8bit 640*480. A lot of games were geared toward a specific graphics chipset. I have had NO experience running these games in the 21st century, but I imagine unless you have the hardware or hardware emulation you might be stuck with this games being playable only in 4bit color.

    Now at least games for mainstream systems have emulators, and the hardware is pretty cut and dry. This would include Atari, Commodore, Amiga, Mac, Sega, Nintendo, and others. Someone with a stronger background in late 80s early 90s PC games might be able to say what chipsets were commonly used.

    I imagine that many have nostalgia over this time period. I'm the first to say there are a ton of games which are classic that helped to shape the modern gaming universe. But to me PC games from this time period were just a royal pain in the butt as they needed the graphics card I didn't own, and the sound card I didn't own.

    --
    There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
  66. Star Control 2 is now freely avaliable by Anonymous Coward · · Score: 0

    More than that, they released the source around 5-6 years ago, and a few people are working to get it working on modern works.

    The new name of the game (due to trademark issues, I think) is 'The Ur-Quan Masters'.

    http://sc2.sourceforge.net/

  67. I have... by Kaenneth · · Score: 1

    Hitch Hikers Guide to the Galaxy, complete with disk (5.25), instructions, microscopic space fleet, lint, 'Don't Panic' button, and the Peril Sensitive Sunglasses.

    I also had 'Pac Man Fever' on a 45, but I sold it for about 100 times what I bought it for.

    1. Re:I have... by Anonymous Coward · · Score: 0

      Hitch Hikers Guide to the Galaxy, complete with disk (5.25), instructions, microscopic space fleet, lint, 'Don't Panic' button, and the Peril Sensitive Sunglasses. Do you still have the no tea?

  68. MobyGames by Anonymous Coward · · Score: 0

    I also have some old computer games, still lying around. Emulators, fine fine, but the true nostalgia comes from looking at these boxes.

    Sounds, in a way, terrible, but big chunks of my childhood can be found in computer games articles.

    Check our http://www.mobygames.com - a true gem for the days i want to relive some old times :) A game documentation site, arranging and collecting information about games since the dawn of gaming (the oldest games listed are from 1972 - missing box shots though ;) ). There is nothing like looking at old box shots or screenshots of kings quest 1... and rememeber pretty much everything in the game... ahhh the nostalgia.

  69. forget the boxes I still have the games by Anonymous Coward · · Score: 0

    In my box I have 3 or 4 copies of Tribes2 (the best FPS ever made) that I keep around incase I can talk someone into trying it.

    I also have a collection of star wars toys (bigest on the block at the time) in a Cmmqodore monitor box.

  70. Eye of the Beholder by replication · · Score: 1

    The EOB trilogy of games were simply awesome. I love them so much! Some seriously classic dungeon crawling there... I took a party from EOB1 all the way through to end of EOB3 recently running the games through dosbox. Tempted to do it again.

  71. The Ones I'll Keep by Nom+du+Keyboard · · Score: 1

    The ones I'll keep are The Incredible Machine and Roller Coaster Tycoon, along with all the Myst games. The never grow old because the first two become what you create in them, while Myst always remains stunningly beautiful and alien at the same time.

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  72. Upload them by Anonymous Coward · · Score: 0

    Before you sell them off (or throw them back into storage), do the entire gaming community a favor: check if the games have box shots at, for example, Wikipedia. If not, take a quick pic and upload them, please.

  73. AllNewRelease.com by Anonymous Coward · · Score: 0

    Hi Guys,

    Try http://AllNewRelease.com

    They have older classic games listed and also new release games listed on their site...

    it's pretty awesome website with classic/new games, movies and scene releases... the best part is.. it's all FREE Download... :D

  74. Please scan them! by Maury+Markowitz · · Score: 1

    If you have a reasonable scanner, would you consider scanning them and uploading to the Wikipedia? It's very difficult to get good scans of these older games in copyright-free forms.

    This will have zero effect on the collectibility of the games.

    Maury

  75. Re:The problem with 386 era games by Anonymous Coward · · Score: 0

    I recall no issues with graphic adaptors. I had a Trident VGA card with a whopping 1MB of graphics RAM on my 386DX. And you could use the PC speaker in every game, Adlib/SB/SB Pro/SB16/GUS/Roland were extras you could have if you had money to spare. Some games supported rare soundcards (Megatraveller: The Zhodani Conspiracy?), but that was it.

    A friend of mine claimed that Loom sounded better on a PC Speaker that on Adlib, but that's bullshit.

    All that chipset mess belongs to the mid to late 90s, with the first 3dfx, Matrox, etc. cards. IIRC, Matrox even bundled a Mechwarrior 2 or 3 version specially compiled form the Matrox Mystique line of cards.

  76. Re:The problem with 386 era games by zakezuke · · Score: 1

    I recall no issues with graphic adaptors. I had a Trident VGA card with a whopping 1MB of graphics RAM on my 386DX. I can't think of the last ISA graphics adapter I had, since when I bought them chipset was of little concern. All I do remember is I had a Commodore B&W monitor which was an upgrade from Hercules monochrome. First card I bought wouldn't drive my monitor, the second card would. I also remember that you could upgrade the memory on these cards, and if you needed 512k or 1meg you could often pull the chips from a dead card and pop them onto another card.

    What I do remember while 4bit 640x480 was pretty universally supported, there wasn't a true standard for 8bit 640x480. While a given game might be able to use 4bit color, it may render it unplayable. I don't remember which games, but I do remember that Word Perfect 6.x and IBM's attempt at a dos based web browser did support higher bitplanes but only on specific chipsets. I know about IBM's web browser attempt as I got given a batch of 486slc PS2s which were not supported by IBM.

    Adlib/SB/SB Pro/SB16/GUS/Roland were extras you could have if you had money to spare. Some games supported rare soundcards (Megatraveller: The Zhodani Conspiracy?), but that was it. This you are likely correct on... though the PC speaker isn't exactly all that good. There were some issues with soundcard drivers that took up just a little bit more memory than others, and you might be pretty screwed... well, until memory managers came into vogue, and even then sometimes what little you had in that 640k would be too much and you couldn't run the program.

    All that chipset mess belongs to the mid to late 90s, with the first 3dfx, Matrox, etc. cards. IIRC, Matrox even bundled a Mechwarrior 2 or 3 version specially compiled form the Matrox Mystique line of cards. What I remember is pre 3dfx. That's the PCI age of games, perhaps early AGP, where I do recall a number of people returning $200+ graphics cards to get that "other" $200+ graphics card by the same company but in a different colored box.

    The time period I'm thinking of was when 8bit color was in vogue, you start of the game and it asks you which graphics card you have. If it wasn't on the list, or if nothing on the list worked, well... you had to go with lame mode 4bit mode.

    But either way, PC games were a royal pain in the arse because of the lack of standards for graphics adapters.
    --
    There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
  77. Make A Collage Out Of Them by Atomm · · Score: 1

    I have a box full of CD Long Boxes. My idea was to turn them into some sort of collage and frame it.

  78. PC games? Not old enough. by Anonymous Coward · · Score: 0

    You think you've been gaming long? Please. Don't even try to claim that unless you can go back before the PC. Like original C64 Ultima games in the box. No one has those, you say? I do. I was playing games before 99% of the planet even heard about computers. :P

  79. ahh.. doom by dbizzle · · Score: 1

    doom: disk 1 of 6..

  80. Man, if only. by FazzMunkle · · Score: 1

    I have tons of Apple II and Commodore 64/128 softwares that I don't know what to do with. I recently cleaned out my own closet and put them all in new plastic tote boxes and I've been moving them around the house ever since. I'd hate to just throw them away. At least not without finding a way to back up the software and digitize the physical media quickly and efficiently.