Old Computer Game Covers - Collectible, Or Just Nostalgia?
zentechno writes "While cleaning out some very old boxes in a long-untouched closet, I discovered my first supply of PC games, some of which came out when 386s were new. While there's almost zero use for these, I still think the cover art is quite cool. I found the original Zork, its sequels, Enchanter, and Sorcerer from InfoCom, Star Trek: 'The Kobayashi Alternative' from Simon & Schuster, Pool of Radiance and Eye of the Beholder from SSI, Loom by Lucas Games, Nuclear War from New World, Annals of Rome and FireZone from PSS, Sidewinder from EA, and Defender of the Crown from Mindscape, to name many. I loved these games, and wonder if there's any sort of serious collector's market out there as exists for vinyl album art — or is it just a personal thing?"
I know I'll always hang on to my copies of Star Control II and Think Quick! from when I was a wee PC gamer. What's still rattling around in your closet?
I still use the boxes that originally held sim farm, sim ant, sim life and sim city for storage - though I don't have all the contents any more. I used to really enjoy all that came with a game- the nice box, the manuals, etc.
It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
I've still got my original C64 Ogre box. Complete with rulebook, backstory, and even the radiation badge. Although the radiation dots have long since maxed out.
They just don't go out of their way to add cool stuff to games like this today, AFAIK. Like an actual working radiation detector.
Weaselmancer
rediculous.
Just a quick search on ebay shows that there's not a lot of interest. Don't know if you'd have luck at a comic con or something similar. While I agree that they're cool, I think that's mostly from a fond-memory kind of thing and not something that could be turned into something financially tangible. That and my wife would kill me if I offered to buy them ... ;)
Bark less. Wag more.
I guess having all of the artwork available somehow (corporate digital archives, google image search, etc..) gives the feeling that these items will continue to be 'old' but never reach the rarity of 'relics'...
It is how many copies exist. For example, while the Rolling Stones' Thee Satanic Majesties Request has a great hologram cover, few mint UK mono copies exist.
I've recently get my hands on Star Trek: The Kobayashi Alternative and played it on DosBox emulator. It was fun, but it really didn't get me into it more than a few hours.
My first real game (chronologically) played on PC was, I think, Wolfestein3D and Dyna, quickly followd by Doom, Doom2, Quake, Quake2 and Quake3. I've stopped there. I have Quake4, but I didn't played it for more then 5 hours.
It's not that much about what game you play, I think there's more about the company and the atmosphere surrounding the game experience. (I was playing Quake and Doom in multiplayer, I found single player games really boring).
I recently found a copy of this MicroProse classic at a thrift, and it is now prominently displayed in my office. This game was very far ahead of its time (although almost impossible without a guide), and stands in my mind as one of the best PC games ever made, along with Willy Beamish, Loom, and Alone in the Dark.
The funny thing about the old computer game box art was that it seemed that the worse the game's graphics the more vivid, detailed, and colorful the box art. Look at Akalabeth or Seven Cities of Gold.
You didn't say in what condition they're in. Mint/Near-mint? Good, Fair? Anyway, to give you an idea, a brand-new (presumably M/NM) copy of Masterpieces of Infocom can cost up to almost $300. I'm not sure how much the boxes alone would cost though. Would be nice if the original manuals, collectibles, floppies were included. (Floppies might still work.) Compilations like Ultimate Might and Magic, Ultima Collection (I have them) fetch $30-60. I don't plan on selling the boxes. Ah, the good old days.
i regularly play super melee via running sc2 through dosbox. a lot of other abandonware games i have, but at night i either fire up age of conan, or super melee in star control 2 these days.
Read radical news here
Sorry to be the bearer of bad news, but it's personal. At least for now. You'll have to wait until your grandchildren are in college to even be anywhere near that kind of value.
As a previous post says, it's how rare it is that counts. Basically, if you can still easily buy these games right now (and you can on Ebay for instance, with boxes intact even) then there will be little to no intrinsic value to these items.
For console games, I know there's a market for the old/rare, not too sure about PC, but I'd assume there's at least some demand, at least for certain titles. I know old cardboard boxes get rarer as time passes because most people have thrown there's away, so there is a chance that they're worth something, but worth likely differs from title to title; I don't think any generalizations can be made for them as a whole. For stuff like the Star Trek and D&D games, you might find a market outside the general realm of games because of what they're based on, not that they're games.
I'll always have my Betrayal at Krondor. In the box, with all the original contents. First RPG I ever played, and still my favorite game of all time. Still have SW : Dark Forces in pretty much mint condition as well.
Halitosis - (n.) Halle Berry's Camel Toe.
is the extra little props they sometimes tossed in the box. The Ultima series was good for this. What's some of the more interesting props people have seen way back when?
I work for the Department of Redundancy Department.
I have a computer game box collection from my Commodore 64 days. Go back in time 10 or so years - a website called lemon64.com was just starting up and they were putting box covers online. Turned out I owned some rarities and alternate versions of boxes they already had scans of, so I scanned what I had and my scans are still in use there (see http://www.lemon64.com/?mainurl=http%3A//www.lemon64.com/games/details.php%3FID%3D2309%26coverID%3D1370 - that box is sitting on my bookshelf right now).
I consider my boxes to be interesting and nostalgic. Even if they aren't worth any money, I consider them to be important cultural artifacts - after all, was not my entire generation the first to be raised with video games? Most of the games has been preserved through emulation, but the boxes aren't so easily replicated.
Technically, the sequels to Zork were Zork II and Zork III (and others later). The Enchanter games (Enchanter, Sorcerer, Spellbreaker) were a different series. JRjr
You don't get packaging like Ancient Art of War (or Ancient Art of War at Sea) anymore. I've held onto all my old 80;s game boxes - my Gold Box collection. Simcity. Starflight (1 and 2), Gunship, Space Quest 1 & 2, Kings Quest 1-5, Zork 1 - 3 (now those are some good boxes!), plus tons I don't even remember anymore. Thank goodness I've got a ton of storage space...
I found a bunch old old disks from my first computer (the boot floppy, WordStar, Zork, etc) and didn't know what to do with them, but didn't want to chuck 'em.
So I found some nice long narrow picture frame (one of those with space for a bunch of photos in a row) and mounted them in there. I managed to get two of them, and they look really good hanging over my desk and flanking the monitor. You might be able to do something similar with your box art. Visitors might get a kick out of seeing the old titles again.
I have a box of about 400 speccy games from the 80s and 90s that I kept in their original cases, I'm sure they're worth something but I'd never part with them. Whilst I imagine they'd sell on Ebay now, I'm sure they'll be worth much more money in a few decades.
I suspect they'll be part of my kid's inheritance.
I'm in the middle of moving right now, and although my games collection might not be valuable in a monetary way, there are so many sweet memories attached that I decided to keep it, although some label it "waste of space". Those games were part of my childhood and I couldn't give (or throw) them away. Hell, I even play some of those now and then, like the classic LucasArts adventures and my all time favorite, System Shock 2.
I collect Atari 800/400 systems (to my wife's frustration) and amazingly I'm still able to use the systems as if they were new. The floppy media still boots on all of the disks I pop in (Miner 2049'er anyone?). The cartridges, like Star Raiders, seem like they'll last as long as the 800 is able to turn on. Frankly, I'm amazed at the engineering in those systems. They were built like console games, to be used by kids on a carpeted living room floor and hooked up to a TV. They have no fan, the power supply is external to the unit, and they boot with instant on. Compare this to modern systems, which have built in obsolescence, and I think respect should be given to the designers of those early systems. Also, the fact that they still work perfectly means that they're not only collectible, but usable.
There seems to be a collectors market for old infocom stuff at least: On ebay an Infocom Starcross game (Apple II version) still in shrinkwrap is currently at $611!!! I used to have one of these back in the day and I made a motorized flying toy out of it. Doh. http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=230253373809
It has been argued that P2P helps increase music sales--both new and used--by introducing downloaders to bands they would not otherwise have the opportunity to listen to. I wonder if there's a similar situation for old video games, that the availability of good emulators for all the platforms of yesteryear will eventually create more demand for the original media and manuals. Obviously, emulator game images do not come with all the extra goodies that are packaged into a retail box. Buying the genuine article would not only provide the missing support materials, but would could, in theory, resolve any copyright issues presented by having a back-up image with no original.
The quality of emulators today presents a far superior option to using original media on original systems. That, too, could have an effect on the value of old media; mint or near mint becomes less rare if the media doesn't have to be used to get the game experience.
"osake no hou ga, biiru yori ii" to omotteiru.
Remember Space Quest 2, anyone? Oh, and I still have some kind of 3D-Tetris for DOS...
but so does the famous famous Leather Godesses of Phobos 'scratch and sniff' card.
So, who's got one of these to sell (unscratched of course)?
-- LP-Research
None of my games came with covers. I wonder why that might be?
Seriously. I'm sure that there are bunches of folks who'd just love to see the artwork again (or for the first time.) You should share them.
I have an AOL version 1.5 floppy disk. :-)
Temple of Apshai: Curse of Ra for Atari 800... on Tape
Crush Crumble and Chomp for Atari 800... on Tape
Ultima III: Exodus (gorgeous box art) for Atari 800... on Disk
Lot's of Infocom games for Atari 800... on Disk
Actually... too many to list, really... I'm a pack rat.
"MIT betrayed all of its basic principles."
different cover versions, special edition, preorder (now called beta version)
I've got some classic early 90's boxes like Powermonger and Syndicate, but my oldest has to be Thexder.
I think the disk has long gone bad, but the box and stuff is still there.
Wonder if its worth anything on ebay?
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
I took a picture of them on my shelf. http://www.cowclops.net/boxes.jpg
I think the oddest one of them all is Sim Earth which was a pretty crappy game that no one really bought, but I still have the manual and disks and everything. You can tell I'm a LucasArts fan, haha.
If you've got the Zorkmid that came with the Zork Trilogy package, it can fetch $75+ on eBay.
http://www.coverbrowser.com/covers/dos-games
Some of these are absolutely hilarious:
http://www.coverbrowser.com/image/dos-games/22-1.jpg
That hardly stops any other form of collectable art, a scan of a box cover is no more the box than a scan of an old magazine or dollar bill is the original magazine or dollar bill. The biggest downers are:
1. It's too new (a 70s chair would hardly ever net anything at an antique auction), and it's from the era when people had figured out collecting old scrap may become valuable.
2. I doubt many will care. A good 70s recording still sounds damn good. A 70s game looks like complete shit, sure if you got good memories attached to it it's nostalgia but I doubt you'll see new generations pick it up.
Most of the really valuable stuff seems to come from an old era where people would wonder WTF anyone would want this in 100 years. If they had known, they would have bubblewrapped mint editions of things instead of putting money in the bank.
Then people figured out there's business in doing that, and very many started doing it. I could understand the appeal when you found actual rarities, but "antiques" that have aged in a warehouse like a bottle of scotch just don't have any appeal to me.
Live today, because you never know what tomorrow brings
Old sierra games were worth buying just for their boxes!
The box-art was simply amazing.
Let alone the game content.
There are no atheists when recovering from tape backup.
I had dozens of old Amiga & early PC (Doom, original Wolfenstein etc.) game cases, I kept them for 10-20 years, but during a move I didn't have room for them anymore and threw them all away. Kinda wish I hadn't but what was I going to do with them?
If you could reason with religious people, there would be no religious people
As someone who runs a software collector's mailing list and a co-author of a collectible software grading scale, I think I'm qualified to report: It depends. The collectible value of software is pretty much the same as any other collectible:
The reason rarity != value is because, if nobody knows about it, nobody wants it. I own a fairly nice copy of Wibarm, and I believe I'm the only one left in the USA to own it. But since nobody has heard about it, and it's not part of some Infocom/Sierra/Lucasarts legacy, nobody would offer me more than $20 for it.
Condition is obviously important. Incomplete items are worth nearly nothing, and even if it's complete it should be in decent condition (ie. the box isn't crushed). If it's in mint condition (still shrinkwrapped), you are holding gold.
One exception to this is diskettes: For reasons I don't quite agree with, most collectors feel that the condition of the diskette media is not nearly as important as the other materials, mainly because most of the software has been cracked and available. I disagree, because without working originals, you can never be sure if the cracked versions are complete (and in my experience easily 15% of them are not).
The ebay market for collectible software started to dry up around 2005, but for a very long time it was a hotbed of collectible software buying and selling. You can still find some reasonable bargains (ie. an average of $20-$30 a title) but most of the time it still costs $200 for a Kilrathi Saga, or $1600 for an original Infocom Starcross Saucer.
I am still playing InfoCom... only yesterday played Enchanter 3 hours (Many thanks to the abandonware scene, by the way)
I'll take them off your hands if you pay the shipping.
How about a copy of Gortek and the microchips, complete with 44 page book, 2 cassettes and a "badge" (a 3" sticker) proclaiming "I program with gortek".
This was C64 software to teach you to program.
-- Senior Software Engineer, Attorney appearance services, locallawyerapp.com.
. . . was an elderly woman who collected the boxes of old computer games. This was in 2090 or so.
At one point she realizes how miserable she is, goes in for a radical rejuve treatment, and gives it all up.
I recently went into a game trader's store near my home. They have put a lot of effort into acquiring damn near every type of game console ever made and even large selections of games for each. I walked the aisles and would grin in nostalgia, but even with the games marked down to just a buck or two, felt no real need to pick anything up. Instead, I wandered over to the new console areas and bought some stuff for XBox and XBox 360 and a few computer titles.
It is quite enjoyable to play still, and whoever wrote it spent a good deal of effort making space travel details realistic: with star colors, marked habitable zones and even reasonable approximation to spaceflight dynamics.
I have the box, instructions and cartridge for Pitfall! for the Atari 2600. I used to a have a number of Colecovision games including the original Donkey Kong. I'm going to go out to the garage now and see if I can find them ;)
You can do what I did with those old game covers and cases and recycle them. It's not uncommon to see a jock with a packed trophy case or frat boys with stacks of beer bottles, but how many times do you see a wall covered in game box art? I've got about 15 years of PC games alone. I'm running out of space, actually.
For reference: http://i28.tinypic.com/5wxg5j.jpg
Some games came with larger samples of artwork. If they still did this I would buy them more often. Id still sells some posters, but they are more marketing material than artwork (Quake Wars). This one has the user's manual on the back. I had it framed for my computer room:
http://networkzombie.googlepages.com/IMG_1406.JPG
I remember buying the game in 1994.
This is kind of offtopic but the discussions here reminded me of a game that I enjoyed a lot but only had it in shareware form. I can't remember the name but it was some kind of space strategy game. It had four races, a lot of ship types and upgrades. The ships when destroyed could be used to get back some of the resources. One race had everything in simple shapes (triangles?). I think it was a DOS only game.
Anyway, if anyone can remember it, or can point to me some place where I could find information I'll be grateful. And sorry for the offtopic post.
ics
I fail to see the dichotomy between collectible and nostalgic.
Property is theft.
Pitfall was my favorite
Patriotic Women will have sex with you for this!
Off the top of my head I have boxes with Time Machine and Sargon II(?) for the Apple II+; as well as some other "pre-Sierra" application manuals.
Most of my original CGA/EGA titles were already gameswapped years ago, and I'm on board with the greatest hits packages from Sierra and LucasArts, etc.
I'm actually more fond of my magazine collection, which has more practical value to generate the same feelings of nostalgia.
You actually bought all those game... like from a store?
I've still got a copy of Where in the USA is Carmen Sandiego? in shrinkwrap, complete with a 1993 US Almanac in the box! Gotta love budgeting for games by the pound. God, I had good times playing Think Quick! on my dad's 8088 "laptop," one of the old NEC ones with a monochrome LCD screen that was about 4x7", I think it had a 20-meg hard drive. Anyone remember those?
Check out Erie, PAs one and only industrial metal band: DisgraceD
It is nostalgic if you have a copy and no one else wants it.
Probably my oldest and most cherished are my copies of Wizardry II, The Lost Admiral, Riders of Rohan, and B-1 Nuclear Bomber (by Avalon Hill, for the Atari 800). I have might still have some older stuff, but it's packed away. All seem fairly complete... though it looks as if I'm going to have to live til 2080 to capitalize from them...
i framed an old starflight floppy.
I think the current full-sized arcade game market is a very good indication of how PC games will be priced.
Rare does not mean much. A Solvalou cockpit recently sold on eBay for around $300. A totally awesome game, and totally rare in the US. But there isn't any demand for it.
Take another game that is ultra-common, like Pac-Man, Centipede, Defender. They command a good price, and it is because people want them.
So price of collectible games is more tied to demand than supply. And there are times when a low supply and a high demand intersect. Examples would be Major Havoc (good vector game), or Dragon's Lair (memorable laserdisc game). These may have their price influenced because of their unusual technologies, both in making them unique, and also making them break easier.
Then again, it isn't just about a unique feature. Time Traveler (laserdisc with 3d projection) was quite unique, is low on supply, but also low in demand.
Other factors that affect value will be cosmestic condition and completeness. These play fairly big in arcade games today. But then again, these games ARE their appearance, because of the space they take.
So, anyhow, if I had to sum it all up, I would predict that PC games would have value based on: demand (familiarity and likability), completeness, and condition. But it won't be until you're an old old man that these will have value.
HOly shit man, thats some classic stuff u got there, if u find any major collectors u will make a killing on it, really serious As for me, if anybody goes back long enough in the PC era, i have my very first "BBC Owl" when i was 1.5 years old man, still sitting in the attic, an no im not talking about the channel bbc.. im talkin the computer, the first REAL PC
I just checked...
And it seems like a pair of very old boxer shorts was still rattling around...
They even tried to attack me, but I was lucky enough to close the door before they got to me...
Now careful
If I was sitting around in 1980 and wanted to buy games for their collector's value... I would go for the most popular one, or ones that showed innovation. At the time I would thought Space Invaders, Atlantis, Pitfall. Presently you can find most of these titles at a flee market.
The main problem I see is the fact that software is easy to copy. Presently you can download most of the 2600 games. I've seen huge collections of 8bit computer games.
It's not like a comic book at the time wasn't easy to copy. But honestly I never could grok the comic market either, or baseball cards.
There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
Unfortunately, you're probably not going to get much (if anything) for the boxes themselves. I have noticed, though, that reselling your old software in the original packaging (and/or with original materials) can add to the resale value when compared to just reselling the discs.
For example, you mentioned some of the SSI Gold Box games. I bought a copy of Pool of Radiance a year or two back on ebay and was quite happy to pay an extra $10-15 to get the original packaging, decoder wheel, adventurer's journal, and manual all in usable condition instead of having to print out the PDFs myself.
This was the first licensed NFL game. It allowed play selection from a playbook of ~20 plays, and allowed a few other touches like two-minute mode. Graphics consisted of Xs and Os moving around in an overhead shot -- very impressive for the time. A company called XOR marketed it.
That ain't liver; that's beef kidney!
It's only collectible if *no one* else thinks it's collectible. If everyone has it and collects it, then it's worthless.
This was the time period that VGA was getting off the ground. But if I recall correctly, there was no standard for 8bit 640*480. A lot of games were geared toward a specific graphics chipset. I have had NO experience running these games in the 21st century, but I imagine unless you have the hardware or hardware emulation you might be stuck with this games being playable only in 4bit color.
Now at least games for mainstream systems have emulators, and the hardware is pretty cut and dry. This would include Atari, Commodore, Amiga, Mac, Sega, Nintendo, and others. Someone with a stronger background in late 80s early 90s PC games might be able to say what chipsets were commonly used.
I imagine that many have nostalgia over this time period. I'm the first to say there are a ton of games which are classic that helped to shape the modern gaming universe. But to me PC games from this time period were just a royal pain in the butt as they needed the graphics card I didn't own, and the sound card I didn't own.
There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
More than that, they released the source around 5-6 years ago, and a few people are working to get it working on modern works.
The new name of the game (due to trademark issues, I think) is 'The Ur-Quan Masters'.
http://sc2.sourceforge.net/
Hitch Hikers Guide to the Galaxy, complete with disk (5.25), instructions, microscopic space fleet, lint, 'Don't Panic' button, and the Peril Sensitive Sunglasses.
I also had 'Pac Man Fever' on a 45, but I sold it for about 100 times what I bought it for.
I also have some old computer games, still lying around. Emulators, fine fine, but the true nostalgia comes from looking at these boxes.
:) A game documentation site, arranging and collecting information about games since the dawn of gaming (the oldest games listed are from 1972 - missing box shots though ;) ). There is nothing like looking at old box shots or screenshots of kings quest 1... and rememeber pretty much everything in the game... ahhh the nostalgia.
Sounds, in a way, terrible, but big chunks of my childhood can be found in computer games articles.
Check our http://www.mobygames.com - a true gem for the days i want to relive some old times
In my box I have 3 or 4 copies of Tribes2 (the best FPS ever made) that I keep around incase I can talk someone into trying it.
I also have a collection of star wars toys (bigest on the block at the time) in a Cmmqodore monitor box.
The EOB trilogy of games were simply awesome. I love them so much! Some seriously classic dungeon crawling there... I took a party from EOB1 all the way through to end of EOB3 recently running the games through dosbox. Tempted to do it again.
The ones I'll keep are The Incredible Machine and Roller Coaster Tycoon, along with all the Myst games. The never grow old because the first two become what you create in them, while Myst always remains stunningly beautiful and alien at the same time.
"It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
Before you sell them off (or throw them back into storage), do the entire gaming community a favor: check if the games have box shots at, for example, Wikipedia. If not, take a quick pic and upload them, please.
Hi Guys,
:D
Try http://AllNewRelease.com
They have older classic games listed and also new release games listed on their site...
it's pretty awesome website with classic/new games, movies and scene releases... the best part is.. it's all FREE Download...
If you have a reasonable scanner, would you consider scanning them and uploading to the Wikipedia? It's very difficult to get good scans of these older games in copyright-free forms.
This will have zero effect on the collectibility of the games.
Maury
I recall no issues with graphic adaptors. I had a Trident VGA card with a whopping 1MB of graphics RAM on my 386DX. And you could use the PC speaker in every game, Adlib/SB/SB Pro/SB16/GUS/Roland were extras you could have if you had money to spare. Some games supported rare soundcards (Megatraveller: The Zhodani Conspiracy?), but that was it.
A friend of mine claimed that Loom sounded better on a PC Speaker that on Adlib, but that's bullshit.
All that chipset mess belongs to the mid to late 90s, with the first 3dfx, Matrox, etc. cards. IIRC, Matrox even bundled a Mechwarrior 2 or 3 version specially compiled form the Matrox Mystique line of cards.
What I do remember while 4bit 640x480 was pretty universally supported, there wasn't a true standard for 8bit 640x480. While a given game might be able to use 4bit color, it may render it unplayable. I don't remember which games, but I do remember that Word Perfect 6.x and IBM's attempt at a dos based web browser did support higher bitplanes but only on specific chipsets. I know about IBM's web browser attempt as I got given a batch of 486slc PS2s which were not supported by IBM. Adlib/SB/SB Pro/SB16/GUS/Roland were extras you could have if you had money to spare. Some games supported rare soundcards (Megatraveller: The Zhodani Conspiracy?), but that was it. This you are likely correct on... though the PC speaker isn't exactly all that good. There were some issues with soundcard drivers that took up just a little bit more memory than others, and you might be pretty screwed... well, until memory managers came into vogue, and even then sometimes what little you had in that 640k would be too much and you couldn't run the program. All that chipset mess belongs to the mid to late 90s, with the first 3dfx, Matrox, etc. cards. IIRC, Matrox even bundled a Mechwarrior 2 or 3 version specially compiled form the Matrox Mystique line of cards. What I remember is pre 3dfx. That's the PCI age of games, perhaps early AGP, where I do recall a number of people returning $200+ graphics cards to get that "other" $200+ graphics card by the same company but in a different colored box.
The time period I'm thinking of was when 8bit color was in vogue, you start of the game and it asks you which graphics card you have. If it wasn't on the list, or if nothing on the list worked, well... you had to go with lame mode 4bit mode.
But either way, PC games were a royal pain in the arse because of the lack of standards for graphics adapters.
There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
I have a box full of CD Long Boxes. My idea was to turn them into some sort of collage and frame it.
RTFG - Read The F#$%ing Google!
You think you've been gaming long? Please. Don't even try to claim that unless you can go back before the PC. Like original C64 Ultima games in the box. No one has those, you say? I do. I was playing games before 99% of the planet even heard about computers. :P
doom: disk 1 of 6..
I have tons of Apple II and Commodore 64/128 softwares that I don't know what to do with. I recently cleaned out my own closet and put them all in new plastic tote boxes and I've been moving them around the house ever since. I'd hate to just throw them away. At least not without finding a way to back up the software and digitize the physical media quickly and efficiently.