I see one more post about 'Hollywood' being hypocrites because they use linux but outlaw DeCSS I will fucking puke. And to think you got moderated up too. Linux is being used by studios like Pixar, PDI, and many smaller studios that sometimes do effects shots for movies made by film studios that are part of the MPAA. The MPAA is the problem, they are the assholes. The management of big studios play a big part in the MPAA, but what the FUCK does that have to do with the animation studios contracted out by a producer who is contracted out by the studio. Do you really thing that the genuises at these studios writing software for linux aren't the same people that are mad at the MPAA? Do you think they are not giving back to the Linux community? Do you think they aren't just as pissed off as you about the same issues? Get informed on the subject before you spew worthless critical shit and stop wasting your time.
You bet there are. Look at cube.ign.com for the few seconds of video that have been released. If the other games released yesterday in japan are any indication, it will be stunning in every way.
Not everything can me made accesible to everyone and that is his point. He isn't going to rethink his design because some people can't see well. He didn't mean that blind people shouldn't program, he meant blind people don't need to program forth. He said that he knew lots of good blind programmers.
I do a lot of 3D animation. Why don't you go after Alias|Wavefront or Newtek for not making their products accesible to the blind. Your lack of sight is an obstacle that you will have to overcome, and it will limit you in some things. Just accept it. You can't use color forth, its not a big deal. You probably shouldn't become a photographer, animator, cinemetographer or airline pilot. Def people won't become sound engineers. That's just the way it is and people aren't going to limit themselves because someone somewhere might be offended. That's how we get politicians not progress.
One of the things that can never get enough power is compression. Right now the next generation of image and video compression looks like JPEG 2000 and Motion JPEG 2000. I have tested it and it seems like a miracle compression, it consistently works at least 4x better than jpeg compression. Apply that to video and you have something incredible but very VERY expensive. He said it was a solution looking for a problem, and there it is. I think that HDTV video disc standards are leaning toward mpeg4 which would be a mistake in my opinion. Motion JPEG 2000 would be much more forward thinking if someone could pull it off. I say go for it Chuck.
More immediatly, using a 25x chip in a digital camera to compress large pictures to JPEG2k could save lots of space and more importantly, quality. Seems like a perfect mariage to me!
As another poster said, Nintendo has always been on top with their consoles' power except for in the handheld market. NES was more powerful then anything else when it was released, SNES was way more powerful then the genesis, and the N64 was way more powerful (90Mhz SGI MIPS) then the playstation (33Mhz) or saturn (dual 33Mhz). Time gave them the ability to lead in power and is not really the case here, but the gamecube will still be more powerful. Go to ign.com and look at the screenshots and videos of the games and you will see that the gamecube looks WAY better (with the exception of DOA3).
Of couse Nintendo will have better games, that is just a given. Look at their line up so far, it is incredible. Mario, Zelda, Metroid, Star Wars, Star Fox, Super Smash Bros., Waverace, and on and on, and that's just the franchises. Not to mention Sega is putting out lots of games specifically for the Gamecube and nintendo is going to come out with many new and original games as well (like Pikmin). Gamecube? Gamecube.
And because we live in a democracy that means run by idiots. Yes, tis true, America is populated by idiots. The individual is a genius, the mob is one giant Lemming. Shame on us, I feel dirty to be an American, like always.
The software industry is known for many accomplishments, but is known just as stereotypically for a lot of crap and disregard for quality.
On the other end of the spectrum seem to be anyone involved with games and 3D graphics, be they programmers or artists (with the exception of recent MMORPGs). Games and 3D graphics have made HUGE strides in quality and have not slowed down one bit. They are the things pushing computers to their limits and using every ounce of computing power to its full capability. How is it that these two related industries continually meet standards so high and continue advancement at such a pace? I think the answer lies in portfolios and the reconition of quality.
In most software, you are using it because you have to. Standards are needed and many times what you have to use is not the best option, but you are locked in place. Windows.
In the world of games you don't get hired with a CS degree, you get hired with a demo or a portfolio of demos. In 3D production there are no official degrees. No standardized education must mean no one is educated then huh? Fuck no. You get into a company with a portfolio. You show what you can do, and if its good enough, you're in.
Reconition of quality is another big factor. The crap sinks and people don't buy it. They want games that are fun and software that works. 3D software is what made me want to program in the first place. The elegance, speed, ease of use, complexity, organization, and balanced nature still blows me away. Programs that suck get ingnored. Programs that rock are hot property. Studios are starting to use Linux in a big way. Why? Because its better. They reconize quality, that's what they buy and that's what they hire.
I can't really get hired as a programmer. I don't have a degree. I know 9 languages and know a good amount about structure, organization, and design. I have written some intelligent programs, but it doesn't matter. Stop using personel directors, recruiters, and middle management to hire programmers. Programmers should be hired by other programmers. Not their job? Make it part of their job, give them help and don't tie them up with stuff they don't have to do, but when it comes to reviewing and interviewing applicants, it should be the senior programmers doing it. They should be looking at code and have some kind of portfolio in their hands, not sorting out the people who don't have degrees, because that is just one way for people to learn.
None of this guarantees that crap still won't make it out the door, because the money and time restraints are still there. But at least this way it will be weighing down on skilled people and not the 'I want money, I think I'll program' type people who don't know what the fuck they are doing.
No one is buying Itaniums for home computers. Your narrow view of computing is what is causing your confusion. Video compression, 3D graphics, high resolution 2D compositing, large databases, etc. are all things that will never be able to get 'too much power'. Everything you want to do with a computer, is not everything that is done with a computer.
P.S. Computers will never need more than 640 KB of memory.
I think that might be a good idea, but the ratings would need to be something like Float performance, MIPS, and Integer performance. Maybe not those specifically, but breaking something down into server, games, and applications is open for a lot of abuse and confusion.
CD-R's are already being taxed and the money is being sent to the RIAA. Those CD-R 'music' CD's that you see are more expensive because they carry a hefty (relative to the base price) tax.
No one is going to buy a console for a game that they have never heard of before. I have seen 3 games I sort of want for the xbox (oddworld, halo, dead or alive 3) and about 15 games that keep me up at night for the gamecube (metroid, wave race, luigi's mansion, zelda, pikmin, eternal darkness, sonic, monkey ball, rogue squadron, 1080, mario kart, mario sunshine, starfox, super smash brothers, fifa, virtua striker, bomberman, madden 2002) the list goes on and on. There will be 15 games close to launch, and many more to follow, with lots and lots of franchise games. How can anyone doubt the gamecube will dominate?
The x-box won't have better hardware. The ATI 8500 coming with the gamecube is more powerful, and the 400 Mhz 128 RISC chip with a new architecture is sure to be faster than a PIII 700.
Add to that HDTV support (for lower res standards), four controller ports, and balzingly fast load times, and the xbox comes out the looser cooparitivly once again.
Re:Yep... he's a gamer.
on
SIGGRAPH 2001
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· Score: 1
so-called "professional" card (Quadro 2) is now only a few hundred (ok, maybe 500) dollars... nowhere near the few thousand it used to be. But it's still there, and it doesn't look like it's getting any closer. Still, that's a huge improvement over even a year or two ago
I was trying to put a good perspective on the software end of Linux which is really good. The hardware is getting there but you are right, not many are throwing away their Octane's just yet.
I have used many different game cards in professional 3D apps and they kick a whole lot of ass for me, but I haven't done really high complexity scenes with them yet, so I will take your word for it. I think that when 3D support improves for Linux, there will be rapid change from SGI machines for many people, because of price.
As for licenses I was talking about the OS in a renderfarm and was saying that studios are using PC instead of SGI because the hardware is cheaper, and Linux instead of NT because the OS is cheaper and much better. I should have stated that explicitly, I apologize.
First, thanks for posting this and other comments, I sometimes feel like no one knows their stuff when it comes to/. and 3D.
I think the arse technica article said that Final Fantasy used PRman still, so I think it was still a hybrid of PRman and square's crazy renderer for stuff like caustics. Some guy from square said that he thought that FF had taken PRman to its limits as far as realism, and global illumination was going to be needed to advance further.
But the original poster was saying that SGI computers are not used for renderfarms. They are, but of course as the articles, you, I (in other posts) and many others are saying, they are being phased out because (and you are very right), they are too expensive.
I see one more post about 'Hollywood' being hypocrites because they use linux but outlaw DeCSS I will fucking puke. And to think you got moderated up too. Linux is being used by studios like Pixar, PDI, and many smaller studios that sometimes do effects shots for movies made by film studios that are part of the MPAA. The MPAA is the problem, they are the assholes. The management of big studios play a big part in the MPAA, but what the FUCK does that have to do with the animation studios contracted out by a producer who is contracted out by the studio. Do you really thing that the genuises at these studios writing software for linux aren't the same people that are mad at the MPAA? Do you think they are not giving back to the Linux community? Do you think they aren't just as pissed off as you about the same issues? Get informed on the subject before you spew worthless critical shit and stop wasting your time.
Thanks! SMTP jokes are so hard to come by.
You bet there are. Look at cube.ign.com for the few seconds of video that have been released. If the other games released yesterday in japan are any indication, it will be stunning in every way.
Not everything can me made accesible to everyone and that is his point. He isn't going to rethink his design because some people can't see well. He didn't mean that blind people shouldn't program, he meant blind people don't need to program forth. He said that he knew lots of good blind programmers.
I do a lot of 3D animation. Why don't you go after Alias|Wavefront or Newtek for not making their products accesible to the blind. Your lack of sight is an obstacle that you will have to overcome, and it will limit you in some things. Just accept it. You can't use color forth, its not a big deal. You probably shouldn't become a photographer, animator, cinemetographer or airline pilot. Def people won't become sound engineers. That's just the way it is and people aren't going to limit themselves because someone somewhere might be offended. That's how we get politicians not progress.
Can you give me some links to read? I guess I have made this generalization and I am sure others have as well.
One of the things that can never get enough power is compression. Right now the next generation of image and video compression looks like JPEG 2000 and Motion JPEG 2000. I have tested it and it seems like a miracle compression, it consistently works at least 4x better than jpeg compression. Apply that to video and you have something incredible but very VERY expensive. He said it was a solution looking for a problem, and there it is. I think that HDTV video disc standards are leaning toward mpeg4 which would be a mistake in my opinion. Motion JPEG 2000 would be much more forward thinking if someone could pull it off. I say go for it Chuck.
More immediatly, using a 25x chip in a digital camera to compress large pictures to JPEG2k could save lots of space and more importantly, quality. Seems like a perfect mariage to me!
It will come out in the US, I think it will be there at launch.
As another poster said, Nintendo has always been on top with their consoles' power except for in the handheld market. NES was more powerful then anything else when it was released, SNES was way more powerful then the genesis, and the N64 was way more powerful (90Mhz SGI MIPS) then the playstation (33Mhz) or saturn (dual 33Mhz). Time gave them the ability to lead in power and is not really the case here, but the gamecube will still be more powerful. Go to ign.com and look at the screenshots and videos of the games and you will see that the gamecube looks WAY better (with the exception of DOA3).
Of couse Nintendo will have better games, that is just a given. Look at their line up so far, it is incredible. Mario, Zelda, Metroid, Star Wars, Star Fox, Super Smash Bros., Waverace, and on and on, and that's just the franchises. Not to mention Sega is putting out lots of games specifically for the Gamecube and nintendo is going to come out with many new and original games as well (like Pikmin). Gamecube? Gamecube.
i love that logo...
I second that. It has to be the best logo design I have ever seen hands down.
It isn't out anywhere. It won't come out in the united states until november 8th.
So you are saying that money != happiness? What's going on here? Ahhhh!
Do what you are happy doing, not what makes you money. You have the right idea, and all the fucks in my CS classes didn't.
And because we live in a democracy that means run by idiots. Yes, tis true, America is populated by idiots. The individual is a genius, the mob is one giant Lemming. Shame on us, I feel dirty to be an American, like always.
The software industry is known for many accomplishments, but is known just as stereotypically for a lot of crap and disregard for quality.
On the other end of the spectrum seem to be anyone involved with games and 3D graphics, be they programmers or artists (with the exception of recent MMORPGs). Games and 3D graphics have made HUGE strides in quality and have not slowed down one bit. They are the things pushing computers to their limits and using every ounce of computing power to its full capability. How is it that these two related industries continually meet standards so high and continue advancement at such a pace? I think the answer lies in portfolios and the reconition of quality.
In most software, you are using it because you have to. Standards are needed and many times what you have to use is not the best option, but you are locked in place. Windows.
In the world of games you don't get hired with a CS degree, you get hired with a demo or a portfolio of demos. In 3D production there are no official degrees. No standardized education must mean no one is educated then huh? Fuck no. You get into a company with a portfolio. You show what you can do, and if its good enough, you're in.
Reconition of quality is another big factor. The crap sinks and people don't buy it. They want games that are fun and software that works. 3D software is what made me want to program in the first place. The elegance, speed, ease of use, complexity, organization, and balanced nature still blows me away. Programs that suck get ingnored. Programs that rock are hot property. Studios are starting to use Linux in a big way. Why? Because its better. They reconize quality, that's what they buy and that's what they hire.
I can't really get hired as a programmer. I don't have a degree. I know 9 languages and know a good amount about structure, organization, and design. I have written some intelligent programs, but it doesn't matter. Stop using personel directors, recruiters, and middle management to hire programmers. Programmers should be hired by other programmers. Not their job? Make it part of their job, give them help and don't tie them up with stuff they don't have to do, but when it comes to reviewing and interviewing applicants, it should be the senior programmers doing it. They should be looking at code and have some kind of portfolio in their hands, not sorting out the people who don't have degrees, because that is just one way for people to learn.
None of this guarantees that crap still won't make it out the door, because the money and time restraints are still there. But at least this way it will be weighing down on skilled people and not the 'I want money, I think I'll program' type people who don't know what the fuck they are doing.
And its really not that great. Everyone here realizes it is a scam. I would loved to be proved wrong, but something tells me I won't be.
No one is buying Itaniums for home computers. Your narrow view of computing is what is causing your confusion. Video compression, 3D graphics, high resolution 2D compositing, large databases, etc. are all things that will never be able to get 'too much power'. Everything you want to do with a computer, is not everything that is done with a computer.
P.S. Computers will never need more than 640 KB of memory.
I think that might be a good idea, but the ratings would need to be something like Float performance, MIPS, and Integer performance. Maybe not those specifically, but breaking something down into server, games, and applications is open for a lot of abuse and confusion.
fuckin' A, I really should have read my own post
CD-R's are already being taxed and the money is being sent to the RIAA. Those CD-R 'music' CD's that you see are more expensive because they carry a hefty (relative to the base price) tax.
No one is going to buy a console for a game that they have never heard of before. I have seen 3 games I sort of want for the xbox (oddworld, halo, dead or alive 3) and about 15 games that keep me up at night for the gamecube (metroid, wave race, luigi's mansion, zelda, pikmin, eternal darkness, sonic, monkey ball, rogue squadron, 1080, mario kart, mario sunshine, starfox, super smash brothers, fifa, virtua striker, bomberman, madden 2002) the list goes on and on. There will be 15 games close to launch, and many more to follow, with lots and lots of franchise games. How can anyone doubt the gamecube will dominate?
The x-box won't have better hardware. The ATI 8500 coming with the gamecube is more powerful, and the 400 Mhz 128 RISC chip with a new architecture is sure to be faster than a PIII 700.
Add to that HDTV support (for lower res standards), four controller ports, and balzingly fast load times, and the xbox comes out the looser cooparitivly once again.
Mmmm metroid prime. Mmmmm gamecube goodness.
so-called "professional" card (Quadro 2) is now only a few hundred (ok, maybe 500) dollars... nowhere near the few thousand it used to be. But it's still there, and it doesn't look like it's getting any closer. Still, that's a huge improvement over even a year or two ago
+4 self-contradicting statement.
I was trying to put a good perspective on the software end of Linux which is really good. The hardware is getting there but you are right, not many are throwing away their Octane's just yet.
I have used many different game cards in professional 3D apps and they kick a whole lot of ass for me, but I haven't done really high complexity scenes with them yet, so I will take your word for it. I think that when 3D support improves for Linux, there will be rapid change from SGI machines for many people, because of price.
As for licenses I was talking about the OS in a renderfarm and was saying that studios are using PC instead of SGI because the hardware is cheaper, and Linux instead of NT because the OS is cheaper and much better. I should have stated that explicitly, I apologize.
First, thanks for posting this and other comments, I sometimes feel like no one knows their stuff when it comes to /. and 3D.
I think the arse technica article said that Final Fantasy used PRman still, so I think it was still a hybrid of PRman and square's crazy renderer for stuff like caustics. Some guy from square said that he thought that FF had taken PRman to its limits as far as realism, and global illumination was going to be needed to advance further.
But the original poster was saying that SGI computers are not used for renderfarms. They are, but of course as the articles, you, I (in other posts) and many others are saying, they are being phased out because (and you are very right), they are too expensive.