They seem to be pretty well recieved. When I went looking for programming work (didn't find it) recruiters (satan spawns) did care that I had them. The tests aren't easy just because they are online, but that is why they are creditable.
Find me a 20" LCD that does 1600x1200 and looks as good as an aperature grille for $200. It doesn't exist, so LCD's are not that close. CRT's are dropping in price very nicely to so competing with CRT's is a moving target. My monitor cost $60 to ship, and is a practically a space heater, but it was a great deal.
Definitly some intersting ideas, but video games are dynamic of course, so when you say scene graphs what exactly are you referring to. Everything has to be relative to something else, but nothing is really set in stone. I think that this isn't really the focus for good reason right now, complex animation and movement will be the frontier after achieving a good amount of realism that we seem to be on the verge of with the Gamcube and XBox. Games are starting to look very good, and have distinguished styles. Making the animation as complex will come later, and it will be fucking incredible.
A standard for pixel and vertex shaders that is not specific to any one card is a very big deal, and people are reconizing that it is the future. Many people are scared of games being released for only one card, and/or having to write a game for only one card. I don't think anyone wants that to happen. Standards mean more competition, more competition means higher quality and lower price at a faster rate. Defining a standard for procedural, hardware implemented functions will be key in advancing realtime 3D further. Image based textures are eventually going to be phased out for most purposes (as seen with trends relating to high-end 3D and the trickle down effect into realtime) and a standard makes it infinitly easier. There are many other applications, such as acceleration of non-realtime rendering, which is also a very big deal, and vastly accelerated and much more realistic previews in 3D applications. 3D Studio has already started to do this a little bit and it looks great.
I'll just note here that if you like cowboy bebop but don't have the soundtrack go and get it now! There are a little over 50 very cool songs that are very easy to come by mp3 style. The only one that I can't find is the song that plays during the 'tongpu' assasin experiment part. It wasn't on the soundtrack because that episode (like many others) were cut from airing because of violence, but many episodes that were cut still had songs that made it onto the soundtrack.
I can't imagine this working out
on
Immersive HDTV
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· Score: 2
It takes too many resources. Broadcasters already don't want to convert to HDTV because they want to broadcast more channels, not higher quality. History tells us that this will not work out. It is a chicken and egg problem before there is even HDTV. An interesting technology demostration, but it just won't work for the mainstream. Hopefully they are looking for alternative avenues, maybe even next-gen (after gamecube) video games?
That's actually a pretty good idea for any weblog.
Re:How will this affect the Nintendo GameCube?
on
XBox Delayed
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· Score: 2
That's all well and good, but my question was why do you wanta console you can't hack.
Competition is what made companies lose money on selling consoles, not Sony.
you can no longer make a prophet
I think you have lost the faith my child, come back to God.
I intend to give a lot of money to Nintendo in November. I don't care if Microsoft loses money. Actually I would rather they did.
Re:How will this affect the Nintendo GameCube?
on
XBox Delayed
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· Score: 1
Why? I almost certainly won't be buying an xbox unless I can hack it up, or use copied games on it.
Re:How will this affect the Nintendo GameCube?
on
XBox Delayed
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· Score: 2
The original Radeon really has little to with the Radeon 8500, its just the name, like Intel and Nvidia have done to capitalize on marketing. I don't know if any Radeon 8500 stuff was put into the Art-X chip, but it seems logical, ATI bought Art-X a while back. The VCD and audio not playing in your DVD players is a matter of format. The gamecube will have to play DVD movies and it will have to play gamecube games, so it is still logical that a game burned onto a DVD would stand a chance at working. Yes, hacking a game and altering a load point would certainly very difficult, maybe moreso than masquerading as a real game. Its over my head for now, but that doesn't mean it can't be done and that someone won't do it. The only thing I am not sure of is whether or not it is possible to tell the difference between a burned DVD and a stamped one.
Re:How will this affect the Nintendo GameCube?
on
XBox Delayed
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· Score: 2
Hackability, a very big issue in these parts. Micrsoft will probably go to great lengths to ensure the system goes unhacked, and nintendo will too. Nintendo has the advantage of a non-standard disk going for them but I am almost sure that it can be hacked into doing whatever and this is why.
1. Panasonic will make a DVD-Gamcube combo. This will have to be able to play DVD formated disk and gamecube games, so it seems logical that a DVD burned with a gamecube game would work.
2. There may be loading restrictions requiring some sort of authorization to ensure it is a authentic game, but if this is stolen from a regular gamecube game it might work.
3. cube.ign.com reported that the gamecube has fantastic fault tolerance for taking a disc out while the game is running. This could be used to hack shit up because after a regular game is authorized another game could be inserted masquerading as the authentic game that was removed. At the next load point the rogue game could take over and do whatever it wanted.
You heard it here first, if gamecube hacking proves to be difficult, I think this will be how it will eventully be done. Of course this banks on being able to read gamecube disks at all, and being to burn DVD's, but those shouldn't impossible hurdles. Programming for it might be a different story, I haven't seen many details released on the details of its architecture yet. It seems that the processor and GPU are slight variations of commodity hardware (PPC and ATI Radeon 8500 I believe). I didn't take into account encryption eighther, because I haven't really thought about it, but I am sure the details will be released in time.
I am glad that someone is saying this finally. The real story is how blatantly Microsoft has lied to people. They were so adamant about keeping the launch date, and what the hell, now its out the window. Very two faced indeed. And as for fan sites, unfortuantly they are very biased, but if they weren't they wouldn't be dedicating a site to a specific console. I guess those are just the throws.
Re:It's called marketing
on
XBox Delayed
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· Score: 1
There will be no shortage of gamecubes. Nintendo is working very hard to see to that. They have already manufactured 450,000 of them.
I think Nintendo should move their release date forward, it would be a definite sign of confidence. It might cause some inconvienience but then again, Micrsoft would really be behind. Nintendo has the systems in place. They are meeting demand in Japan (which is less than expected, but not bad) so they could definitly pull it off. Not many people would wait over a week to spend more money on a worse product (that's right, flame on) from a unproven brand (in video games). Although the x-box will definitly be a quality product, it just isn't as good of an investment of money to most.
I went to a party at Comdex Chicago that was for Atipa employees, and listend to a talk from the CEO and they are ass-kickers. They have built clusters for Motorola (I think) and NASA. they certainly wouldn't be a bad choice.
Re:And people gave me a hard time...
on
2.2 GHz Xeon
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· Score: 2
Even if it was 128 bit the theoretical company would still never be able to break it. 128 bit encryption should be strong enough for anyone right now. Even if a dual 2.2 Ghz Xeon could try a trillion keys a second (which it obvously can't), 50 of them would still take 215,805,661,416,120 millenium to brute force a 128 bit key. So 4096 is overdoing it big time. It would be easier to crack you computer and log keystrokes for sure.
It should be noted that over Morpheus you can share vorbis files. So if you want to share some vorbis lovin, just share vorbis files and nothing else. No wasted bandwidth, stickin it to the RIAA, and proliferating a pure standard, what could be better?
This isn't DivX's fault, you must have made a mistake somewhere along the line. 120 MB should be more than enough to watch. I have a lot of Cowboy Bebop episodes (which are about 5 minutes longer then american shows) that are usually about 60 megs and the quality is pretty good. Well past acceptable.
A studio would never do that be as a company they don't care. It is a few people that choose to build their render farms out of linux machines and not SGI. It isn't a corporate ideology and I don't know why people make it out to be. Studios use what works best end of story. They are so separated from 'Hollywood' that most studios aren't even in 'Hollywood' and many aren't even in California. They are hired by director. and producer. The director is making a movie that will ultimatly be distributed by a big movie studio. The big movie studio has upper management that is involved with the MPAA. Stop saying 'Hollywood' because it doesn't work like that. Get a clue, this bashing on animation studios because they use linux is the most rediculous thing I have ever heard. They are doing a hell of a lot to help Linux and are not hyporcrites in the least. Anyone who says so is wrong, end of discussion.
You were talking about hypocracy from hollywood. The people accepting linux are graphics studios, and they are not part of 'hollywood' and have nothing to do with the MPAA, therefore they are not hypocrites.
They seem to be pretty well recieved. When I went looking for programming work (didn't find it) recruiters (satan spawns) did care that I had them. The tests aren't easy just because they are online, but that is why they are creditable.
Find me a 20" LCD that does 1600x1200 and looks as good as an aperature grille for $200. It doesn't exist, so LCD's are not that close. CRT's are dropping in price very nicely to so competing with CRT's is a moving target. My monitor cost $60 to ship, and is a practically a space heater, but it was a great deal.
$10x12 + $300 makes $420 I'll be putting toward other things
I can take a hint. Try smokedot.org
Definitly some intersting ideas, but video games are dynamic of course, so when you say scene graphs what exactly are you referring to. Everything has to be relative to something else, but nothing is really set in stone. I think that this isn't really the focus for good reason right now, complex animation and movement will be the frontier after achieving a good amount of realism that we seem to be on the verge of with the Gamcube and XBox. Games are starting to look very good, and have distinguished styles. Making the animation as complex will come later, and it will be fucking incredible.
Cluster ...
a Beowulf ...
Imagine ...
This is completely untrue.
A standard for pixel and vertex shaders that is not specific to any one card is a very big deal, and people are reconizing that it is the future. Many people are scared of games being released for only one card, and/or having to write a game for only one card. I don't think anyone wants that to happen. Standards mean more competition, more competition means higher quality and lower price at a faster rate. Defining a standard for procedural, hardware implemented functions will be key in advancing realtime 3D further. Image based textures are eventually going to be phased out for most purposes (as seen with trends relating to high-end 3D and the trickle down effect into realtime) and a standard makes it infinitly easier. There are many other applications, such as acceleration of non-realtime rendering, which is also a very big deal, and vastly accelerated and much more realistic previews in 3D applications. 3D Studio has already started to do this a little bit and it looks great.
I'll just note here that if you like cowboy bebop but don't have the soundtrack go and get it now! There are a little over 50 very cool songs that are very easy to come by mp3 style. The only one that I can't find is the song that plays during the 'tongpu' assasin experiment part. It wasn't on the soundtrack because that episode (like many others) were cut from airing because of violence, but many episodes that were cut still had songs that made it onto the soundtrack.
It takes too many resources. Broadcasters already don't want to convert to HDTV because they want to broadcast more channels, not higher quality. History tells us that this will not work out. It is a chicken and egg problem before there is even HDTV. An interesting technology demostration, but it just won't work for the mainstream. Hopefully they are looking for alternative avenues, maybe even next-gen (after gamecube) video games?
That's actually a pretty good idea for any weblog.
That's all well and good, but my question was why do you wanta console you can't hack.
Competition is what made companies lose money on selling consoles, not Sony.
you can no longer make a prophet
I think you have lost the faith my child, come back to God.
I intend to give a lot of money to Nintendo in November. I don't care if Microsoft loses money. Actually I would rather they did.
Why? I almost certainly won't be buying an xbox unless I can hack it up, or use copied games on it.
The original Radeon really has little to with the Radeon 8500, its just the name, like Intel and Nvidia have done to capitalize on marketing. I don't know if any Radeon 8500 stuff was put into the Art-X chip, but it seems logical, ATI bought Art-X a while back. The VCD and audio not playing in your DVD players is a matter of format. The gamecube will have to play DVD movies and it will have to play gamecube games, so it is still logical that a game burned onto a DVD would stand a chance at working. Yes, hacking a game and altering a load point would certainly very difficult, maybe moreso than masquerading as a real game. Its over my head for now, but that doesn't mean it can't be done and that someone won't do it. The only thing I am not sure of is whether or not it is possible to tell the difference between a burned DVD and a stamped one.
Hackability, a very big issue in these parts. Micrsoft will probably go to great lengths to ensure the system goes unhacked, and nintendo will too. Nintendo has the advantage of a non-standard disk going for them but I am almost sure that it can be hacked into doing whatever and this is why.
1. Panasonic will make a DVD-Gamcube combo. This will have to be able to play DVD formated disk and gamecube games, so it seems logical that a DVD burned with a gamecube game would work.
2. There may be loading restrictions requiring some sort of authorization to ensure it is a authentic game, but if this is stolen from a regular gamecube game it might work.
3. cube.ign.com reported that the gamecube has fantastic fault tolerance for taking a disc out while the game is running. This could be used to hack shit up because after a regular game is authorized another game could be inserted masquerading as the authentic game that was removed. At the next load point the rogue game could take over and do whatever it wanted.
You heard it here first, if gamecube hacking proves to be difficult, I think this will be how it will eventully be done. Of course this banks on being able to read gamecube disks at all, and being to burn DVD's, but those shouldn't impossible hurdles. Programming for it might be a different story, I haven't seen many details released on the details of its architecture yet. It seems that the processor and GPU are slight variations of commodity hardware (PPC and ATI Radeon 8500 I believe). I didn't take into account encryption eighther, because I haven't really thought about it, but I am sure the details will be released in time.
I am glad that someone is saying this finally. The real story is how blatantly Microsoft has lied to people. They were so adamant about keeping the launch date, and what the hell, now its out the window. Very two faced indeed. And as for fan sites, unfortuantly they are very biased, but if they weren't they wouldn't be dedicating a site to a specific console. I guess those are just the throws.
There will be no shortage of gamecubes. Nintendo is working very hard to see to that. They have already manufactured 450,000 of them.
I think Nintendo should move their release date forward, it would be a definite sign of confidence. It might cause some inconvienience but then again, Micrsoft would really be behind. Nintendo has the systems in place. They are meeting demand in Japan (which is less than expected, but not bad) so they could definitly pull it off. Not many people would wait over a week to spend more money on a worse product (that's right, flame on) from a unproven brand (in video games). Although the x-box will definitly be a quality product, it just isn't as good of an investment of money to most.
I went to a party at Comdex Chicago that was for Atipa employees, and listend to a talk from the CEO and they are ass-kickers. They have built clusters for Motorola (I think) and NASA. they certainly wouldn't be a bad choice.
Even if it was 128 bit the theoretical company would still never be able to break it. 128 bit encryption should be strong enough for anyone right now. Even if a dual 2.2 Ghz Xeon could try a trillion keys a second (which it obvously can't), 50 of them would still take 215,805,661,416,120 millenium to brute force a 128 bit key. So 4096 is overdoing it big time. It would be easier to crack you computer and log keystrokes for sure.
I have beaten the hell out of peole on a 450 ping so it can be done, its just not comfortable.
It should be noted that over Morpheus you can share vorbis files. So if you want to share some vorbis lovin, just share vorbis files and nothing else. No wasted bandwidth, stickin it to the RIAA, and proliferating a pure standard, what could be better?
This isn't DivX's fault, you must have made a mistake somewhere along the line. 120 MB should be more than enough to watch. I have a lot of Cowboy Bebop episodes (which are about 5 minutes longer then american shows) that are usually about 60 megs and the quality is pretty good. Well past acceptable.
A studio would never do that be as a company they don't care. It is a few people that choose to build their render farms out of linux machines and not SGI. It isn't a corporate ideology and I don't know why people make it out to be. Studios use what works best end of story. They are so separated from 'Hollywood' that most studios aren't even in 'Hollywood' and many aren't even in California. They are hired by director. and producer. The director is making a movie that will ultimatly be distributed by a big movie studio. The big movie studio has upper management that is involved with the MPAA. Stop saying 'Hollywood' because it doesn't work like that. Get a clue, this bashing on animation studios because they use linux is the most rediculous thing I have ever heard. They are doing a hell of a lot to help Linux and are not hyporcrites in the least. Anyone who says so is wrong, end of discussion.
You were talking about hypocracy from hollywood. The people accepting linux are graphics studios, and they are not part of 'hollywood' and have nothing to do with the MPAA, therefore they are not hypocrites.