I produced a commercial screencast with Phil Hagelberg, edited by Clojure creator Rich Hickey. Many people have found it useful for learning Clojure, or even just learning about what it is and what it can do:
Engst's conclusions are spot on. I've published DRM-free screencasts and PDFs for almost 2 years and have had many people tell me that they found me on BitTorrent, then became a paying customer.
Keep the business personal, provide something of value, and trust your customers.
That is a brilliant formation of an argument! Completely a priori, so it stands on its own without any experiential proof.
Of course, it also could be used to argue that aliens are inhabiting our bodies without our knowledge, because a really successful alien attack would happen without anyone knowing about it.
I use Giston for linking to SVN repositories from Git. It works like the piston counterpart for Subversion and allows me to update the local copy when I choose to.
I produced an hour-long screencast tutorial on Git that has helped many people. Technically edited by Junio C. Hamano, available in Quicktime or Ogg Theora:
I'm surprised that the Hoe gem wasn't mentioned in the review. It's a tool that makes creating, testing, packaging, and publishing RubyGems dead simple.
In an attempt to combine all the best of web frameworks into one event, I interviewed Adrian Holovaty of Django on the Ruby on Rails podcast:
Adrian Holovaty on the Rails Podcast
He's a smart programmer and it helps to see the different philosophies behind the way popular web frameworks were constructed.
I interviewed the article's author, Bruce Tate, for the Ruby on Rails Podcast. He's a brilliant thinker and has taken bold steps to embrace Ruby inspite of his fame in the Java community.
I've gotten to meet Ingy at a few events put on by the Seattle Perl Users Group (http://www.seattleperl.com/).
He's a great guy to talk to and will take time to explain his latest project even to the least technical user. It's great to see him interviewed on a prominent site!
If the monthly subscription cost is really about supporting the infrastructure, not the content, it would be nice to "test-drive" the content over the net before forking over $300 for a receiver.
That way XM||Sirius could attract viewers based on their supposedly superior content, and users could know what they are getting into.
I think of it this way: If I don't know what ^=. means, I can look it up in the Camel or another corresponding dictionary. Problem solved.
If I don't know what is happening in terms of program logic, there's no dictionary that will easily, quickly explain it to me.
Perl collapses a lot of program logic into a few operators, making the language powerful for the experienced and easier to understand if people are un-lazy enough to look it up in a desk reference (sorry, Larry).
Looking at some of the text-parsing examples made me cringe...this was not made with Huffman optimization in mind...use "any" "all" "some" instead of "* . ?"!!! Even minor text parsing examples seemed to require way too much code.
Can anyone confirm this? Is text parsing in REBOL best done with regular expressions or some other means?
What I really want to see is one of these r/c cars that can be controlled from my Gameboy Advance while I watch the camera output on the GBA's screen. I'd pay big bucks for that.
The article also notes that the big N will be spending almost half a billion on advertising worldwide, which matches Microsoft's much touted ad budget for X-Box.
Isn't this the fault of game designers? We know that games such as Castlevania are very hard to see, whereas games such as Mario are not as bad.
Now, if I look at my GBA when it is completely off, the whole screen looks white and is quite viewable. So, colors are darkening the screen.
If game designers did more testing on the GBA screen (instead of on CRT monitors), they would adjust the colors in their games to be a little lighter, and thus let more light through.
So why isn't anyone blaming the game designers?? I am!!!
To reaffirm the previous statement, the GBA has a little switch in the cartridge area. GBC games push the swtich down and the Z80 is used. GBA-native games have a groove in them which makes them miss the switch and so the new ARM chip is used instead.
I claim the patent called "Method of Identification" which allows any site to recognize a registered visitor by means of a key (I'll call this a "username") and a value (I'll call this one a "password"). Any site that attempts to identify users in this way will be contacted by my lawyers or by my big brother Stu (my choice).
I also claim the patent for the unary M.O.I., otherwise known as the "secret handshake."
Blatant self-promotion:
I produced a commercial screencast with Phil Hagelberg, edited by Clojure creator Rich Hickey. Many people have found it useful for learning Clojure, or even just learning about what it is and what it can do:
http://peepcode.com/products/functional-programming-with-clojure
Engst's conclusions are spot on. I've published DRM-free screencasts and PDFs for almost 2 years and have had many people tell me that they found me on BitTorrent, then became a paying customer.
Keep the business personal, provide something of value, and trust your customers.
http://peepcode.com/
That is a brilliant formation of an argument! Completely a priori, so it stands on its own without any experiential proof.
Of course, it also could be used to argue that aliens are inhabiting our bodies without our knowledge, because a really successful alien attack would happen without anyone knowing about it.
http://en.wikipedia.org/wiki/Ontological_argument
Not to mention that the original MP3 is much higher in quality.
Original MP3I use Giston for linking to SVN repositories from Git. It works like the piston counterpart for Subversion and allows me to update the local copy when I choose to.
http://evil.che.lu/2008/1/18/ann-giston-0-2-0
SHAMELESS SELF PROMOTION
I produced an hour-long screencast tutorial on Git that has helped many people. Technically edited by Junio C. Hamano, available in Quicktime or Ogg Theora:
http://peepcode.com/products/git
I've published a guide to Rails 2.0 written by prominent Rails blogger Ryan Daigle. It's available in both English and Spanish as a DRM-free PDF.
I'm surprised that the Hoe gem wasn't mentioned in the review. It's a tool that makes creating, testing, packaging, and publishing RubyGems dead simple.
n g-rubygems-with-hoe
http://nubyonrails.com/articles/tutorial-publishi
I recently released a paid screencast on Prototype together with one of the core developers. The screencast and a short preview can be seen here:
o typejs
http://peepcode.com/products/javascript-with-prot
In an attempt to combine all the best of web frameworks into one event, I interviewed Adrian Holovaty of Django on the Ruby on Rails podcast: Adrian Holovaty on the Rails Podcast He's a smart programmer and it helps to see the different philosophies behind the way popular web frameworks were constructed.
I interviewed the article's author, Bruce Tate, for the Ruby on Rails Podcast. He's a brilliant thinker and has taken bold steps to embrace Ruby inspite of his fame in the Java community.
Rails Podcast with Bruce Tate
And for others, there's always the interactive http://tryruby.hobix.com/.
Slightly off-topic, but does anyone know where I can download (or buy) a font that uses the letters for KK Phonics?
The IPA phonic set is widespread and available from many sources, but I'm having a hard time finding one for KK Phonics.
Most dictionaries show pronunciation keys in both, but IPA seems to be more popular currently.
I've gotten to meet Ingy at a few events put on by the Seattle Perl Users Group (http://www.seattleperl.com/).
He's a great guy to talk to and will take time to explain his latest project even to the least technical user. It's great to see him interviewed on a prominent site!
Plucky
Eyes...I just do eyes...
If the monthly subscription cost is really about supporting the infrastructure, not the content, it would be nice to "test-drive" the content over the net before forking over $300 for a receiver.
That way XM||Sirius could attract viewers based on their supposedly superior content, and users could know what they are getting into.
I think of it this way: If I don't know what ^=. means, I can look it up in the Camel or another corresponding dictionary. Problem solved.
If I don't know what is happening in terms of program logic, there's no dictionary that will easily, quickly explain it to me.
Perl collapses a lot of program logic into a few operators, making the language powerful for the experienced and easier to understand if people are un-lazy enough to look it up in a desk reference (sorry, Larry).
Looking at some of the text-parsing examples made me cringe...this was not made with Huffman optimization in mind...use "any" "all" "some" instead of "* . ?"!!! Even minor text parsing examples seemed to require way too much code.
Can anyone confirm this? Is text parsing in REBOL best done with regular expressions or some other means?
The GameCube release in Japan for console and games IS earlier than the release in the US (like most console releases).
So, GC will get a 5 month headstart on X-Box.
What I really want to see is one of these r/c cars that can be controlled from my Gameboy Advance while I watch the camera output on the GBA's screen. I'd pay big bucks for that.
The article also notes that the big N will be spending almost half a billion on advertising worldwide, which matches Microsoft's much touted ad budget for X-Box.
Isn't this the fault of game designers? We know that games such as Castlevania are very hard to see, whereas games such as Mario are not as bad.
Now, if I look at my GBA when it is completely off, the whole screen looks white and is quite viewable. So, colors are darkening the screen.
If game designers did more testing on the GBA screen (instead of on CRT monitors), they would adjust the colors in their games to be a little lighter, and thus let more light through.
So why isn't anyone blaming the game designers?? I am!!!
To reaffirm the previous statement, the GBA has a little switch in the cartridge area. GBC games push the swtich down and the Z80 is used. GBA-native games have a groove in them which makes them miss the switch and so the new ARM chip is used instead.
I claim the patent called "Method of Identification" which allows any site to recognize a registered visitor by means of a key (I'll call this a "username") and a value (I'll call this one a "password"). Any site that attempts to identify users in this way will be contacted by my lawyers or by my big brother Stu (my choice).
I also claim the patent for the unary M.O.I., otherwise known as the "secret handshake."