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Nintendo Gameboy Advance, In Advance

IEEE1394 writes "The Gameboy Advance is due to be released in North America on June 11, 2001. Many reviews of the Japanese units have been done, but I haven't seen one of the North American unit. Futurelooks has snagged a unit and some games recently and has done a thorough review of the unit. Hopefully this will help some of you folks figure out if you should run to your closest Circuit City in the U.S., or Futureshop in Canada to buy it. For a hundred bucks, it's a steal, so you know I'm there! Check it out!" Now if only that screen was touch sensitive;)

161 comments

  1. Re:Gameboy Advance in San Fran by Anonymous Coward · · Score: 1

    Played one at a Toys R Us in SF also. Was similarly unimpressed... but true, may just be that it was "Mario" :)

  2. StrongArm CPU + 4 Player Link Cable by Anonymous Coward · · Score: 1

    World's smallest Beowulf cluster?

    In all seriousness though...I give it, oh, a week and a half before someone ports Linux to the thing.

    1. Re:StrongArm CPU + 4 Player Link Cable by msa26 · · Score: 1

      It's not a StrongARM, although I notice the author of the article had trouble with this as well. 'The english chip company ARM' as he so quaintly puts it probably supply most of the CPU's in your house: washing machine, mobile phone, toaster (this is slashdot after all!) etc. Anyway, just though I'd put in a shout from over here in Cambridge England. Mashton

  3. Re:Didn't pan out for the dreamcast... by Anonymous Coward · · Score: 1

    A few games do things; but the screen is too small to be useful. The GBA will give a much better resolution.

    NBA 2k1 has a nice feature: it shows the current fatigue of the guys you have on the floor, number of timeouts and other useful things.

  4. Re:And SDKs? by Anonymous Coward · · Score: 2

    That would be nice, but luckily hobbyists can use gcc and friends to build stuff for GBA. Check out gbadev.org for info. There's also plenty of homebrewn demos and source to try out.

  5. Few other bad things ... by Anonymous Coward · · Score: 3
    You cannot simply 'add' a backlight. A backlight is BUILT-IN to the display BEHIND it, so it gives a very nice lighted display. What you need to buy is simply a LIGHT, which if anyones played with a regular color game boy is TERRIBLE. They cause glare all over the screens and you're usually left there not playing the thing at all until you're in the perfect lighting condition, or doing odd controtions with your head to get the right angle to view it. A very very bad move on Nintendos part here. While it may eat up batteries, they could have had a button to turn the light on and off, and it also has an AC adaptor which you can just run it out of the wall anyways (This is how everyone I knew played their gameboys anyhows.. )

    Also, they dont seem to have a VIDEO OUT on the thing anywhere! Everyone would LOVE to be playing these new 2d games on their TVs rather than on a dinky screen. Nintendo doesn't realize that their market is capturing 2D side scrolling game fans that are SICK of todays 3D blandness. We're foaming at the mouth for another 2d color Zelda, Metroid, Kid Icarus, Mario, Mega Man, Castlevania etc ..! We don't want a 3D system! We want another 2D system! And this is a step UP from the SNES, so it's all good in our books!

    Good job on having it backward compatible with old gameboy games, though! The price is pretty cheap too, but i'd gladly fork out another $50-100 for a special backlit version and TV OUT..

    1. Re:Few other bad things ... by Yogger · · Score: 1

      There was something called a TriStar 64. It played GB, NES, and SNES games. http://www.tristar64.com for their homepage.

    2. Re:Few other bad things ... by suraklin · · Score: 1

      Try finding a Wide Boy Advance. This is like the Super Game Boy for the SNES but it is for GBA games on the N64. This is how all of the earlier Japenese games were tested before the hardware was in developers hands.

      On a side note, the Wide Boy Advance is the reason some of the games seem so dark on the actual GBA. The image on a TV was much brighter than the GBA screen.

    3. Re:Few other bad things ... by MustardMan · · Score: 2

      Remember the Super GameBoy, that let you play gameboy games on your SNES? I've seen similar things advertised for the N64 (third party unlicensed type dealies), no clue how well they work. With how much Nintendo is hyping the connection of the GBA to the GameCube, I think it's quite likely there will be a CubeBoy or some such adapter that allows you to play your GBA games on your Cube.

    4. Re:Few other bad things ... by jwnewman · · Score: 1

      Hmmm.. I don't think so. The Nintendo 64 and the Snes gameboy adapters worked because of the cartrige slot. Since the Gamecube is a Disc based system, I don't think Nintendo will make an adapter. They never were big fans of add-ons wired to the system.

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      -newman
    5. Re:Few other bad things ... by Scorchmon · · Score: 1

      I'm sure someone will come out with Gameboy Advance emulator. Then, you'll be able to play on a monitor at no additional cost.

    6. Re:Few other bad things ... by IEEE1394 · · Score: 1

      Sorry about my wording. I KNOW you can't put a backlight in without surgery. I meant that you can add a light later, but even if you did, the glare would be pretty gross. The solution, I think, is to round up some small, white, cellphone LED's and plant them around the display, underneath it. Shouldn't suck battery life TOO badly, but I wonder what it would do to the colour though.

    7. Re:Few other bad things ... by NickFusion · · Score: 1

      1. Backlight. Fragile and expensive. Does the non-backlight LCD suck? Yes, a bit. The reds especially suck. But it will last forever.

      2. TV Out. Reality check: $99 battery op unit, with a screen res of 240x160. That would look like so much ass on an NTSC monitor.

      3. Everyone plays with AC Adaptor? Have you ever been to a family restaurant? Swarms of GB kiddies everywhere, neary a 120v socket in sight.

      Sounds like you have a different platform in mind.

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      What were you expecting?
  6. Hacking a Gameboy? by Eccles · · Score: 1

    Has anyone hacked a Gameboy to give it a bigger, brighter screen? Or is the usual way to do that to run an emulator on a PC or Palm-like device?

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    Ooh, a sarcasm detector. Oh, that's a real useful invention.
    1. Re:Hacking a Gameboy? by jonathansen · · Score: 1

      It's not exactly a hack, but the original bulky Gameboy came with a magnifying glass-type apparatus that you could attach to the screen. It included a light as well.
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      "A dessert without cheese is like a beautiful woman who has lost an eye." -- Jean Anthelme Brillat-Savarin
    2. Re:Hacking a Gameboy? by IEEE1394 · · Score: 1

      You know what? When I finally get one (and you KNOW I'm going to get one!) I'll take it to a cellphone mod place and see if they can add blue LED's too it. That's would be Sweet! I doubt those little LED's would suck up very much power. Afterall, they are used in Cellphones with piddly battery life. Not sure about that blue tinge though, but it IS better than the glare that may be generated by external units.

  7. Re:And SDKs? by jkovach · · Score: 1
    Historically, Nintendo has always maintained tight control over who could produce games for their systems. In fact, this was one of the main reasons for Nintendo's success with the NES in the mid-80s.

    One of the reasons that Atari failed was because anybody could make games for it - the cartridges were just standard ROM chips of about 4K or so stuck on a card and encased in plastic. Lots of companies made lots of crappy games for the system. When these companies went out of business, their inventory was dumped on the market at liquidation prices, which depressed prices for other games and the cycle continued. Atari also had PR problems because some companies made porn games for the 2600. (If you ask me, though, anyone who found stick-figure porn at about a 100x100 resolution with 16 colors arousing had issues...)

    By implementing a patented lockout device in the NES cartridges, Nintendo could regulate the number of cartridges on the market to prevent oversupply and prevent really crappy games from reaching the market. They could also collect royalties on each game sold for the system, regardless of the developer. Since this strategy worked so well for Nintendo 15 years ago, it's no wonder they continue it today.

    Why do I know this? I wrote a 50-page report on the video game industry up to the time of the NES for a high school senior project. Read it at my webpage, but ignore the first 5 pages - it's methodology and crap that's really not that interesting.

  8. The newer worm lights are much better. by Vermifax · · Score: 1
    They have released newer models that take care of the glare problem.

    Review of the newer model

    Vermifax

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  9. It also chewed through batteries like no tomorrow. by Vermifax · · Score: 1
    Forget rechargables. That system took the portable out of portable systems. It was a mini console.

    "Nintendo sucks. I am so sick of the lack of games, the high price point, the cartrige (read suck) using, peice of junk machines that they produce. I swear, I will never buy another Nintendo machine"

    The price point is one of the cheapest for handhelds, they have always done quality over quantity, cartridges make sense for the small form factor, and they are hardly junk. That aside you are entitled to your opinion.

    Vermifax

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  10. A couple of reasons. by Vermifax · · Score: 1
    1) Price.
    2) Brand name
    3) 3d is not always better than 2d
    4) In any case gameplay is more important than graphics.

    Finally, I'm sure there were people like you saying the same things about the original gameboy. "What's this black and white stuff, we're doing color games here." We all know how that turned out.

    Vermifax

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  11. aparently backlite tft screens are not as sharp. by Vermifax · · Score: 1

    nor as cheap.

    Vermifax

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  12. Nope, by Vermifax · · Score: 2

    "The reason they're doing it without charging, from what I've read, is because Nintendo's trying their usual 'supply issues' speech like they've done with every system" No the reason EB is doing it is because they make next to $0 on the GBA itself, making their profit from the games/peripherals, just like the game company. The bundle phenom is just to get people to buy games they otherwise might not and make it seem like a deal at the same time.

    Vermifax

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  13. Re:Site renders like poo! by Nicolas+MONNET · · Score: 1
    Renders just fine on Konqueror. Konqueror is the shit, man! I haven't installed Java support which might be why it seems to work fine, however ...

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  14. Finally, something to do while shopping by Dixie_Flatline · · Score: 1

    I've promised my girlfriend that I'll go shopping with her, any time, anywhere, if she buys me a GBA. No more riding the escalator to kill time!

  15. I love mine by schwantz · · Score: 2

    I couldn't wait, so I picked up a Japanese unit a couple months ago. Other than the irritation associated with using a reflective LCD (at least until someone releases light for it), it's AWESOME. The batteries lasted longer than it took for me to finish Super Mario, which was impressive. F-Zero is fun, but a little tough. I haven't put in a whole lot of hours with it because I haven't built up enough skill to open the more interesting tracks.

    I just got Tony Hawk Pro Skater 2 yesterday, and I haven't been able to atop playing it. Other than getting used to the isometric view, the game plays like a dream. The animation is super-smooth, and the game has most of the tracks found in the Dreamcast version (not all of them, though :( )

  16. Re:Demo's at Best Buy by bcombee · · Score: 1

    I think the problem with the Best Buy display is the metal cage that covered the bottom of the unit -- it prevented natural hand placement, making the controls feel more awkward than they actually are.

  17. Re:Gameboy? Hope it pays off... by GeorgeH · · Score: 5

    I respectfully disagree. As far as the market for portable consoles goes, Gameboy has been a bigger success than anyone anticipated. It was introduced in 1990, and shortly after it had competition from Sega and Turbografix, neither of which sold well despite having color screens.

    The Gameboy has survived for 10 years with only one upgrade (color) since it was introduced. That's better than any console in the history of video games. I think this says something fundamental about the handheld console market - people don't always want the best hardware as long as they can play games with high replay value (I suspect bundling Tetris with the Gameboy had a lot to do with its early success).

    If all people want is a game that they can play riding in the car, or between classes, or sitting in a doctor's office, they don't want to carry around 3d goggles, custom input devices, etc. They want to carry as few items as possible and buy stuff like light guns and goggles for their powerful home console.

    You suggest that the GameBoy will lose the market if they don't provide these add-ons. I'm curious who you think they'll lose the market to: Sony or Microsoft? The Gameboy's marketshare makes Windows look like it's at death's door. If the GBA doesn't catch on, it won't be because of competition providing a better product, it'll be because people don't want the GBA.
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  18. OT: Circuit City by Headius · · Score: 1
    While I am looking forward with excitement to the GBA (although probably not buying one), I still can't understand why anyone would ever buy anything at Circuit City. Everything I've looked for there was either way, way overpriced, or they just didn't carry it. Their selection of computer hardware is worthless, and the sales staff is so pushy you can't even browse without being attacked.

    Not to mention that I'd never give my hard-earned dollars to the chief backer of DIVX players...those guys should be shot. Who knows what multi-million-dollar scheme they might try to ram down my throat next. Best Buy all the way.

  19. Re:oh my god... by Chris+Burke · · Score: 1

    Don't be so shocked. They started a long time ago. You're somewhat out of date.

    Doing a little project with the SA-1110. It's a slick chip. Has a hardware register you can use to change the clock frequency dynamically. Neat.

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    The enemies of Democracy are
  20. Re:Good games?!?! by Raptor+CK · · Score: 2

    Less than a dozen?

    US Launch:
    Super Mario Advance, F-Zero, Army Men, High Heat Baseball, Tony Hawk 2, Dodgeball, Fire Pro Wrestling, Top Gear GT, Tweety and the Magic Jewel, Fortress, Iridion 3D, Pitfall, Ready 2 Rumble, Chu Chu Rocket, Rayman, Castlevania, and Pinobee AT LEAST. That's 17 games.

    Besides, do you honestly think that you're even going to play 5 of them all the way through before the next set of games hits the shelves?

    Note: I didn't say 17 *good* launch titles, but you didn't mention quality either. That said, F-Zero and Tony Hawk have been enough to keep *me* busy lately.


    Raptor

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    Raptor
    "Procrastination is great. It gives me a lot more time to do things that I'm never going to do."
  21. Re:No backlight? by Drakino · · Score: 2

    Yes, there was a backlit greyscale GameBoy released in Japan only. I believe it was called the "GameBoy Light" or something similar and came out shorthy before the GameBoy pocket.

  22. Re:And SDKs? by dennism · · Score: 2

    While I would prefer that there was downloadable SDKs available on Nintendo's website, complete with examples and sniplets of code, you probally won't see it.

    Why?

    Nintendo wants their products to have a complete pollished look to them... something that most non-professional (notice, I said most... ) software lacks. Granted, some of the professional titles are pretty shoddy looking as well...

    Anyway, if Nintendo officially endorsed it, you would have 200 Tetris clones in a week... and maybe 1 or 2 would look as nice as the Tetris that originally came with the Game Boy 12 years ago.

    So, what does that leave? Well, there are a number of websites that have been documenting the AGB, as well as the CGB and more. There is a large community of developers working to figure out the AGB. In addition to game writers, there are emulator writers, and developer tool writers as well.

    Currently, the development environment is a bit, well, on the slim side... but, you can already use gcc to write code for the AGB. There is even work on a cable that would allow you to download code to the AGB through the link port from your PC... no flash card needed. Even Nintendo doesn't offer that (yet).

    Anyway, I think it's much more interesting to go about developing for the AGB this way... it's like early Linux kernel development. Lot's of unknowns, and everyday brings a new piece of knowledge. Pretty cool!

    If anyone wants more info, go to http://www.devrs.com/

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    dennis
  23. Finally! by Jethro73 · · Score: 2

    I avoided upgrading to the Gameboy Color... Just couldn't see buying another GB just for color (I have a Palm Vx, too -- no color). A TV tuner would be nice, though...

    I, for one, am glad they made it backwards compatible with old carts. I think that is the reason why the GameBoy has survived this long in a fairly fickle markey.

    I have a Game Gear also. I was never a fan of the "long" shape vs. the "tall" shape of the Game Boy. Too bad they went with the "long" shape.

    Now, finally, a reason to upgrade! Can't wait to run Linux on it. 8^)

    Jethro

    --
    Quidquid latine dictum sit, altum viditur.
  24. Good article....but... by Julius+X · · Score: 2

    The article itself was fairly decent although well written, although I could make a comment or two about taking your photographs at an angle so you don't get your silly reflection in there...

    The only thing that kept catching my mind was the guy's constant banter about their not being a backlight. He tried to make it easier by saying that it increases battery life, which it of course does...but he's missing the point that the Game Boy in any form has NEVER had a backlight. So all of his complaining about not being able to play in certain venues certainly hasn't stopped anyone in the last ten years, so I really doubt that its something worth mentioning.

    Maybe he was a Game Gear player or a Lynx player (I had a Game Gear)...but between me and you, not having a backlight suits me just fine. Now only if Palm would use that reflective-TFT in their color displays...then we could finally use them outside!

    -Julius X

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    1. Re:Good article....but... by ASCIIMan · · Score: 1

      I have one. The contrast is about the same as my Palm V, but it's a little more noticable because of the black/whiteness of the display (as opposed to the V's greyish-green color).

    2. Re:Good article....but... by The+Flymaster · · Score: 1

      Palm does use reflective TFTs in the M505. That's been one of the biggest complaints about the unit: the contrast apparently isn't all that great.

    3. Re:Good article....but... by IEEE1394 · · Score: 1

      My Bad. I had access to the gamegear and that turbografx thingy when I was young. Guess I mixed it up a little in my old age. FYI, there was a Gameboy released in Japan that had a backlight, but I hear it sucked batteries like crazy. I'd be interested in seeing one modded with blue LED's like the ones used on Cellphones. That would be pretty sweet!

  25. Didn't pan out for the dreamcast... by FatSean · · Score: 1

    The Dreamcast had a similar deal with the LCD-Display equipped memory cards which would snap into the controller. I only have about 10 games, but none of them do anything meaningfull with the LCD. Some games show little cartoon versions of your character, etc... but none use it to display usefull information. Maybe the concept didn't work in playtesting?

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    Blar.
    1. Re:Didn't pan out for the dreamcast... by Refrag · · Score: 2

      NFL2k uses the Visual Memory Unit to assist in private play-calling.


      Refrag

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    2. Re:Didn't pan out for the dreamcast... by Fat+Lenny · · Score: 1
      Like Refrag commented, you can use the VMU to call plays in NFL2K. I've seen it and I wasn't impressed, but that tiny monochrome LCD doesn't compare to a larger color screen that could actually fit a TV screen worth of content, if some effort was applied.

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  26. Re:Worm Light by mattmattwa · · Score: 1

    I have a Japanese GameBoy Advance and the worm light sucks with it. What you want is a LightBoy Advance. It's a unit that sits on top of your GBA and magnifies and fully lights the screen. It requires additional batteries and is more expensive than the worm light but it's well worth it.

  27. Re:Sega built a better hand held 8+ years ago by vitaflo · · Score: 2

    Sega had a hand held device called the GameGear. It was 8 bit, however, it was superior in at least a couple ways to todays GameBoy Adv, 8+ years later. It had both a backlit display and a TV tuner, neither of which the LameBoy Adv. has.

    You forgot "...yet". Who's to say that Nintendo won't make a TV Tuner for GBA? I also had the GameGear, w/ the TV Tuner (as well as the Atari Lynx, NEC TurboExpress, and the Original GB and GBC), and while I liked the system, it totally sucked batteries dry. And did you ever notice how big it was? Or how few games were released for it? If all you want is cool harware, fine, but I like my portable system to be *portable* AND play a lot of good games.

    I suspect if Sega had the money right now, they would produce a handheld that was 64 bit, played games off CD, played CDs, mp3 CDs, VCDs, and DVDs, and STILL nobody would buy it...

    Of course nobody would by it, do you have any idea how much something like that would cost?! Or how big it would be? Look at those portable DVD players out now for an idea of what sort of money you'd be paying for something like that.

    Nintendo sucks. I am so sick of the lack of games, the high price point, the cartrige (read suck) using, peice of junk machines that they produce. I swear, I will never buy another Nintendo machine.

    Lack of games? The Gameboy has more games available than just about any video game system ever released. If you're talking about the N64 then you have a point, but is it more games you want or better quality games? Regardless of quantity, Nintendo has always made top quality games.

    And as for price point and cartriges, do some research. You say you want an XBox or a PS2 when the Gamecube will also use optical storage (mini-DVD) and come in at $100 LESS than either XBox or PS2 ($199 vs $299).

    You have a right not to like Nintendo but at least get some facts straight before forming your opinions.

  28. Re:oh my god... by Neon+Spiral+Injector · · Score: 1

    From ARM's website:

    High-performance, low-power StrongARM processors provide ideal solutions for portable communications and consumer electronics devices. The processors, which were jointly developed by ARM® and Digital Equipment Corporation, are now available from Intel.

    So, perhaps you were correct the first time.

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  29. Re:oh my god... by Neon+Spiral+Injector · · Score: 2

    Since the linked website ate my webbrowser (when I saw 8 java apps start at once I knew I was in trouble), I didn't get to read the review.

    The one fact that I was looking for was what processor it used.

    Thank you. :)

    And to answer your question Intel started making ARMs when they couldn't make a low power embedable CPU on their own and bought them out.

    Does anyone know how the GBA runs old GB(C) carts. I guess the StrongARM is fast enough to emulatate an 8MHz Z80. I don't think the ARM is binary compatible with the Z80.

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  30. Re:Gameboy Advance in San Fran by Yogger · · Score: 1

    I saw one in a Toys R Us a couple weeks ago. The only problem I had with it was the fact that it was bolted down to a shelf about 3' high (I'm 6'1"). And the fact I had to fight off some little kids in order to play it.

  31. Re:Good games?!?! by suraklin · · Score: 1

    In addition to the great looking GBA games due at launch there are a huge amount of GBC games like dragon warrior 1&2 and the just released Zelda duo

  32. Re:No backlight? by JatTDB · · Score: 2

    There was one version that had a backlight, but it was only released in Japan. A friend of mine had one for a while...it was pretty cool, but the battery life sucked.

    --
    "That's Tron. He fights for the Users."
  33. Re:oh my god... by James+Lanfear · · Score: 1

    The GBA has a z80 of some sort built in. I don't know if it does anything useful when the ARM is running (like the PS2's PSX), though.

  34. Re:Demo's at Best Buy by dman6666 · · Score: 1

    I did take that (the security cage) into consideration. The problem is, to me, still the display in relation to the controls, you have to hold the whole unit at a very specific angle to get the best picture and for the few minutes I used it it felt uncomfortable. Perhaps if I was relaxed in a comfortable chair with a good light source it wouldn't be as bad. I just wonder how useful that scenario is for a "portable" gaming system.

  35. Demo's at Best Buy by dman6666 · · Score: 4

    I was able to preview one w/ the Super Mario game at Best Buy. The unit looks heavier than it feels. Even with the security cage and wire on it it felt VERY light in my hands.)

    Standing there, under the warehouse high Flor. Lights the display was viewable and playable but it lacked contrast. I guess at that pricepoint, what can you expect. Maybe GameBoy Advanced TfT is in our future? With LithIon Batteries... hmmm... an organizer cartridge and some flashram... :-)

    As for the game itself, Super Mario was definitely NES / SNES Quality. So, step back in time and enjoy the 2D Graphics and Gameplay as you remembered them.

    I did NOT like the placement of the DPAD controls and buttons in relation to the display. I only used it for a few minutes, but maybe they'd grow on me after a while. The problem was holding the unit at the right angle to light/see the display made the buttons seem out of place (and vice versa).

  36. Re:GBA...oh big whoop by hattig · · Score: 2

    I thought that the GBA processor was 16MHz, but then again, finding this information has been really hard, so maybe it is 60- 75MHz.

    The GBA has a single chip, with an on-board ARM7 CPU, Z80 CPU (8MHz, for audio and backwards compatibility) and graphics.

  37. Re:Sega built a better hand held 8+ years ago by questionlp · · Score: 1

    There was also the NEC TurboGraphix Express... I have one sitting in my room collecting dust. It also had a TV Tuner and was a 16-bit with really nice backlit LCD. The thing was fairly heavy, ate 6 batteries (if I can remember correctly) and a relatively good built-in speaker.

    I would have been nice if the TubroGraphix system would have had a longer run in the market since it was based on a nice card (and later CD) system, responsive controllers, and a small form factor. Sigh... now I have a craving for Bonk and the original Bomberman... :)\

  38. Hey! My Advice: by Hnice · · Score: 2

    2 pieces -- first, do get one. The screen brightness sucks, but yesterday i was playing tony hawk two in prospect park, and if all goes according to my (made up, praying-type) plan, soon square will release all of the snes rpgs for the gba. really, really a great piece of hardware.

    second piece of advice: there's no regional lock-out on the gba. and with the impending us launch, the bottom has dropped out of the import market. so, at many stores that carry imports, you can actually get a gba for *less* than the retail price of a us version -- and there's *no* difference, take it from me.

    go buy. it's a nice, warm, fuzzy thing -- you grab it, you play it, and you remember why nintendo is allowed to act so strangely as a company -- they're really that good at producing well-designed, durable, friendly products and franchises. werd.

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  39. Know the best part of Zelda for Gameboy? by bconway · · Score: 2

    The way the developers could make fun of themselves and make it stylish. When you find the lost girl on the beach, you hold her over your head in the usual Link-style, and proclaim "You got Marin! (Is this your big chance?)" Friggin' hilarious, although I have found that people look at you funny when you do that with everday objects...

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    1. Re:Know the best part of Zelda for Gameboy? by wunderhorn1 · · Score: 2
      I may have been 14 at the time, but I really felt that Nintendo created some characters you could get attached to in that RPG. I mean, I actually cared about Marin, and when you returned the ghost to his home he said "Boo hoo, boo hoo, nostalgia," and the ending just made me say "woah. that was cool."

      Ok, like I said, I was maybe 14 at the time ;-)

      But there were definitely a few in-jokes scattered around. Like putting Will Wright in. And, of course, the swarm of chickens.

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  40. Re:And SDKs? by Corrado · · Score: 1
    What is Nintendo afraid of?

    Loss of license revenue!

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  41. Controller for GameCube by Corrado · · Score: 3

    I think this thing will be excellent as a GameCube controller. That's the most exciting thing about it.

    • Sports - Pick your play without anyone seeing you
    • RPG - Cast a spell or choose a weapon without having to wait for everyone else to do the same
    • Driving - Rear view mirror? Pit stop choices?
    The list goes on and on... Why doesn't Sony have something like this for the PS 2?!?!?

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    KangarooBox - We make IT simple!
  42. Re:Carts vs. CDs by jacoplane · · Score: 1

    If they had gone with an optical format, Nintendo probably wouldn't have gone with full-size CDs. Remember that the GAMECUBE uses custom half-size DVDs. It would have been interesting to see what the functionality could have been like if they had used these for the GB-Advance storage. Portable movies?

    You couldn't put full-length DVDs on there, but MPEG4 movies could fit easily.

    Ohh well but they didn't use this, so what am i going on about ;)

  43. Re:No backlight? by jacoplane · · Score: 1

    If you read the article completely, you would have noticed this:

    I know that an accessory lighting mechanism is in the works. You can see that Nintendo left slots for it on top of the casing. The good part about leaving out the backlight though is more battery life. If the display was backlit, there probably wouldn't be any way that the two AA batteries would be able to supply enough power for the unit to last for any reasonable amount of time. Add the backlight to the list of things to get!

    With the backlight addon, the GBA looks pretty sharp i think.

  44. You can test one out at Circuit City by jerkychew · · Score: 2

    Circuit City has had display models available for weeks. I used one about 3 weeks ago (played Mario Advance), and it was cool as hell - I've already got a pre-order in.

  45. Historical background by JonK · · Score: 1
    Since there's a lot of confusion above this post about the relationship between ARM, Intel, Compaq, DEC and Uncle Tob Cobbleigh and all, a clarification.

    Intel bought the StongARM stuff from DEC / Compaq

    No they didn't, they licenced the design from ARM plc, as did DEC/Compaq

    Yes it IS an ARM processor, but not an INTEL one. It is made by a British Company CALLED ARM. You can find them at: www.arm.com They compete with INTEL in the same space with this CPU.

    Sorry, wrong again. ARM don't make anything tangible: they're an IP company pure and simple. They license their chip designs to anyone who's prepared to pay the licensing costs. At the moment, this is pretty much every hardware/white-goods company out there.

    A little bit of history: ARM is a spin-off of the late and lamented Acorn Computers. In the early to mid-80's, Acorn (who had a very nice range of 6502 based micros - the Tube, a shared-nothing multiprocessing architecture, was a very groovy thing to have in a £400 micro) realised that these processors weren't going anywhere and the alternatives didn't fit their idea of what a quality CPU should do (this was in the days when RISC was the next big thing but the only commercially available RISC processors cost the earth...), so they decided to design their own RISC architecture and develop a processor and chipset.

    Some years later (in 1986), the fruits of these labours appeared in the form of (firstly) the ARM second processor add-on (remember the Tube I mentioned above: well this hung off it. Think of it as a mixed 6502/ARM environment: the 6502 acted as a host controller for the second processor board) and this was followed by the Acorn Archimedes - a 32-bit RISC machine which was by some distance the fastest thing around at its pricepoint (Intel had the 386 and Motorola had the 68030). At this point in time, ARM stood for Acorn RISC Machine.

    Fast forward a few years and it's turned out that trying to compete in the market place with a proprietary computer is not a winner: Acorn are haemhorraging cash on their computer line. They diversify into STBs and the like but they're not big enough to play outside of their own niche (they pretty much owned the education market in the UK) and beautiful hardware coupled with a fairly sweet OS (compare RISC OS 2 with Windows 286 and there can be only one winner) can't compete with the ability to run Word and Excel. However, they're raking in plenty of cash by licensing their (dirt-cheap, high-speed, low-power) RISC core to people who aren't worried about running Word or Excel but do need to go for four days on a single AA battery - mobile phones being a prime example. So, they spin off the ARM part (which has, by now become a joint venture with Apple, who are using the ARM in IIRC the Newton, and VLSI, who were fabbing the processor for Acorn and Apple) into a separate company called Advanced RISC Machines. The aim of this company is to develop and licence the ARM architecture to the world, which they do with significant success (ARM cores have been shipped in somewhere upwards of 400 million chips, and ARM made a profit, after tax, of some £30 million last year). The ARM was (and still is) a lovely architecture to work with: it's incredibly small, runs off pretty much no power whatsoever and has a pretty modular architecture (you can licence various bits of the core as you require). They've also done some very cool things with it: Amulet is a asynchronous version of the ARM core which is being developed at Manchester University (the group's lead by Steve Fuurber, who was one of the original ARM designers).

    Digital came into the picture because they licensed the ARM technology to produce the StrongARM: when Compaq bought Digital, they decided they didn't want to be in the silicon business so they transferred the StrongARM technologies/IP to Intel. Does this make evrything clear?
    --
    Cheers

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    Cheers

    Jon
  46. Re:Gameboy Advance in San Fran by Molz · · Score: 1

    Here in Pheonix Wal-Mart's have them. If you can get the little kids a way and bend over far enough to play the thing (mounted at about 3') its not bad, too small for my hands and the screen doesn't appear to be much better thant he BGC was, but not too bad as a handheld. It looked like the games were for sale alread as well. There were about 10 of them and they had plenty. I personaly thought it was already released here in the US sence I didn't see any comming soon signs.

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    Can I Play With Madness?
  47. MP3 players on Gameboy exist by Choron · · Score: 1
    If you want to play MP3s on Gameboy, there is a device called SongPro (previously named SongBoy) using removable flash cards of up 32 MB, I saw somewhere the "Junior" model costs around $100, but their site doesn't seem to be updated anymore, even the order page is broken.

    Maybe you can find one on eBay if you're lucky.
    With the original Gameboy and its Z80, I guess all the decoding is done with specialized hardware in the card, maybe the Advance could do it by itself ?

    Talking about hardware, the coolest device I've seen was this sonar I've seen in a shop in Japan. Now that kicks some ass, I'd be interested in hearing about weird devices you can plug to the Gameboy, GPS, Ethernet anyone ?

    --
    "Naughty, naughty, naughty, you filthy old soomka !"
  48. Re:X and Y buttons? by Ziviyr · · Score: 1

    Okay, then where would the SNES shoulder buttons translate to? :-)


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    Someone set us up the bomb, so shine we are!
  49. Re:GBA, aka Guided Missle CPU. by Ziviyr · · Score: 1

    Just think, a missile that can run for 20 hours on 2 AA batteries. And can be used to soften the target up for ICBMs. ;-)


    --

    Someone set us up the bomb, so shine we are!
  50. No backlight? by Sc00ter · · Score: 2
    "The screen is a 2.9" reflective TFT display that measures 40.8mm x 61. The screen isn't backlit, so you'll have to have an ample amount of light to be able to see the screen properly. I guess this means no more playing under the covers in the middle of the night! The maximum resolution is 240 x 160 pixels, and it can display 511 colours simultaneously, and up to 32,768 possible colors in total."

    Did any of the gameboy models have a backlight? I know my first generation one didn't, and my nephew's Game Boy color doesn't...

    Anyway, looks like a cool toy, once they get some good games out in may be time to upgrade from my Neo Geo Pocket Color.


    --

    1. Re:No backlight? by Sc00ter · · Score: 2
      I understand the add on.. but they way that my quote reads it seems like his old GB had a backlight... I just wanted to see if anybody knew of a model with one.


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    2. Re:No backlight? by IEEE1394 · · Score: 1

      Sorry about that. I had access to Gamegear and that TurboGrafx doodad when I was young as well. I must have mixed it up in my old age ;-)

  51. Re:Good games?!?! by Sc00ter · · Score: 2
    There's less then a dozen games for the GBA.. That's not enough for me to buy one.


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  52. Why buy another? by 11thangel · · Score: 1

    My buddy already grabbed an imported one, right here in the USA. Works very nicely =)

    (Now we just need to learn japaneese so we can play the games properly)

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    I am !amused.
    1. Re:Why buy another? by cortez · · Score: 1

      not even... Japanese gameboy advance is fully compatible with american games. state of the badass art.

      --
      Paizurishitetai desu ka?
  53. Re:colors and graphix by SmasKenS · · Score: 1

    I noticed this one too, but I dont think you got it right either. I think it should be something like this (snagged from nintendos site):

    2.9" TFT reflective screen
    240x160 resolution 40.8mm x 61.2mm screen size 32,768 possible colors
    511 simultaneous colors in character mode; 32,768 simultaneous colors in bitmap mode

    On a side note I got a GBA myself, imported from japan (gotta have a japanese one ;)

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    -- - e.m.p.t.y - --
  54. Re:Sega built a better hand held 8+ years ago by egomaniac · · Score: 1

    The Game Gear was also huge, heavy, and sucked six AA batteries dry in about an hour and a half. It was roughly equivalent to an NES in power and had maybe two games worth playing - Sonic and Columns.

    The Game Boy Advance, on the other hand, is far smaller and lighter, runs for about 20 hours on two AAs, and is substantially more powerful than an SNES. It also has an incredible launch lineup, and more quality games scheduled to come out for it than any other system in the world.

    As far as your pissy "Nintendo sucks" comments, you are aware that the Nintendo GameCube (due in Nov.) will actually be the cheapest next-gen system, and uses optical disks, contrary to what you seem to be suggesting? It's also launching with a bunch of games which look like they'll be amazing. It seems you're tired of the "high price point" but would rather buy a more expensive system with crappier games (at least in the case of the Xbox). Whatever.

    --
    ZFS: because love is never having to say fsck
  55. Re:The Atari Lynx still looks better than this by Quid · · Score: 1

    True, the GBA resolution out does the Lynx by far. But, at least the Lynx had the backlit screen. The LCD technology was a bit odd, but still excellent for back in the day. You would think that Nintendo would be smart enough to allow the GBA the capability to play games in the dark. In regards to your question, I always held my controllers in my left hand (i.e. right handed playing). The old Atari controllers were pretty much universal for the most part (1 stick, 1 button). Most of the modern ones I've seen have been developed for the right handed folks.
    ----Quid

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    ----Quid
    Less talk, more caffeine
  56. The Atari Lynx still looks better than this by Quid · · Score: 2

    Even though it's as old as heck, my favorite hand-held gaming system has got to be the Atari Lynx. The games, graphics, and controls are all class. The game boy is ok, but even this "new" release still looks like it's light years behind the old Lynx (let alone the games for it).
    ----Quid

    --
    ----Quid
    Less talk, more caffeine
    1. Re:The Atari Lynx still looks better than this by scowling · · Score: 1
      The Lynx coudln't display as many colours at once as the GBA can, and the GBA has better resolution.

      I have a Lynx, and I love it, especially because (unlike the GBA) I can "flip" the screen so I can play left-handed, with my right hand on the pad and my left hand on the buttons.

      Which reminds me -- who decided that the default position for movement controllers was that they be used in the left hand? When I first started playing video games in the early 80s, everyone used the joystick with their right hand.
      --

      --
      www.kitchengeek.com -- Nosh for
  57. Re:Site renders like poo! by The_Messenger · · Score: 1
    Perhaps you should try MSIE5 on Solaris. I find it highly amusing that the fastest, most standards-compliant, and best looking browser for Solaris is made by Redmond, not Sun's butt-buddies at Netscape.

    Seriously. As we all know, Netscape 4 barfs upon encountering any web technology less than five years old. Netscape 6 is an improvement, but takes over twenty seconds to initially load on my Blade 100 (500MHz USparcIIe, 256MB RAM), while IE takes less than five. Wow. Microsoft is even professional enough to include CDE icons.

    The only problem is that IE won't display local directory listings on UNIX. That's too bad, because I usually use Netscape for this purpose when browsing large numbers of files. (Faster and more effective than CDE's pathetic folder system.)

    I also love how IE on Win32 will show thumbnails of all your images. It'd be great if IE on UNIX could do this. I'm not going to pull any punches: it's wonderful for pornography. It's fine for other images too, but I'm a software engineer, not a graphic artist, and porn is the only plausable reason for having a 1.5GB image archive. ;-D

    Most people are doubtful about the existence of such software, but I can assure you, it is quite real. Yeah, it lags behind the Win32 version (as that link shows, 5.0/SP1 is in beta), but it's light years ahead of offerings from Netscape or anyone else.

    --

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    I like to watch.

  58. Carts vs. CDs by wunderhorn1 · · Score: 4
    You can criticize Nintendo for not going with a optical or other format for their games

    I sure wouldn't. Having to stick a CD player on the back would make it a lot bulkier and decrease the battery life.
    Although having it double as a CD player (or even VCDs or -dare I say?- DVDs?) would be kinda cool, I think backwards compatibility with old Gameboy games is a nice touch. I still have fond memories of playing that Legend of Zelda game where he gets stuck on the island...

    Actually, it just occurred to me that what would be *really* cool would be if Nintendo released "memory stick"-type cartridges that you could load with mp3s. Now THAT I would put down $100 for!

    --
    Karma: Bored. (Thinking about resurrecting the "Anyone else is an imposter" joke.)
    1. Re:Carts vs. CDs by dstone · · Score: 2

      The Cartridges are specced to hold up to 256 Megs of Data.

      That's 256 megabits == 32 megabytes. It still has possibilities though... Come up with a very small catridge with, say, 8x or 16x or more 32 meg banks of switchable EEPROM and a GameBoy Advance GUI program to boot from and you've got a cute little MP3 player.

    2. Re:Carts vs. CDs by IEEE1394 · · Score: 1

      The Cartridges are specced to hold up to 256 Megs of Data. Could be some possibilities there.

    3. Re:Carts vs. CDs by IEEE1394 · · Score: 1

      You're right. My bad. I checked around a little more. I was given the 256 number by someone and assumed it was 256 megs, though I don't see why they couldn't do it seeing that these little USB Thumbdrive products that have been popping up as of late, have capacities up to 512 megs of storage capcity. Cool idea about the MP3 Player though.

    4. Re:Carts vs. CDs by cgenman · · Score: 2

      Obviously a cartridge is a more viable format for portable gaming than a CD. CD's get scratched, wobble, and are generally a pain.

      But what about a cartridge VS a DataPlay or a MiniDisk? These skip far less often, are far cheaper to produce, have tons of space to spare, and are re-writable. Plus the technology is (relatively) mature and have been designed from day one for small, power-conserving portable devices. The only problem is that a player designed around a DataPlay would probably be roughly 200 dollars. But with the higher capacity and re-writable disks games like Roller Coaster Tycoon, Loom, and Final Fantasy (7+) would be possible.

      I really think that another company (Bandai? Sony?) has a chance to release a portable, DataPlay-based system with stronger emphasis on story and audio quality and win the older section of the portable market. If they scored some big-name RPG's from a certain company who Nintendo refuses to deal with, and a linup of EA sports games, I think they could be incredibly successful on both sides of the pond.

      (Not that I won't be buying an Advance come June 11, mind you. I just think it is time someone made a credible challenge again.)

  59. Good games?!?! by SaiyajinTrunks · · Score: 1

    Anyway, looks like a cool toy, once they get some good games out in may be time to upgrade from my Neo Geo Pocket Color.

    What do you mean 'once they get some good games out'?! Oh, I get it, thats a troll. Good one!

    --


    "You point your finger at the moon, the fool stares at your finger."
  60. Dont use GBC Worm Light on GBA by SaiyajinTrunks · · Score: 1

    Be careful about recommending the current worm light! I own a GBA and I got a "Pass-thru" worm light (the one with nice white LED) and it is a pain in the ass (well it was before I lost it :)

    The problem is: on the GBA, the connector is on the top of the unit rather than the side. When you put the GBC worm light on the GBA, you must fold the wire back onto itself and twist it to make it face the screen. It isn't very steady either unless you coil the wire up (kinda helps absorbs some shock). With the worm lights designed for GBA I am sure this will improve; either the wire will face the right way or you'll have more wire to coil for stability. There is also a tiny little piece of plastic that would slide behind the GameBoy when the light is plugged in, but that snaps off easily. Oh yeah, also, you can only play GBA games with it because the plug is bigger (due to pass-thru feature) and will cover the cart slot (old GB games stick out quite a bit).

    Besides that, I hear that the GBC models are very dim for GBA games (I didn't notice with the white LED one) since the output voltage or something is lower with the newer GBA protocol. Supposedly, when you put in an old GB game (which I couldn't do with my worm light) the connector uses the older protocol and old worm lights shine full bright. I tend to believe that because my friend was connected to another friends GBC with his GBA (trading Pokemon or Dragon Warrior Monsters or some crap) and he ate through a fresh pair of batteries in less than 10hrs.

    --


    "You point your finger at the moon, the fool stares at your finger."
  61. Tony Hawk is amazing by SaiyajinTrunks · · Score: 1

    Goddamn amazing! Just got mine yesterday too. Isn't it nice to have an english game ^_^

    The biggest key to playing F-Zero is to tap the accelerator rapidly when you need traction (re: corners).

    --


    "You point your finger at the moon, the fool stares at your finger."
  62. Re:territorial lockout by SaiyajinTrunks · · Score: 1

    GameBoy has never used lockout. I remember reading about it back when the original bulky GameBoys were new. Not knowing japanese is the lockout ;-)

    --


    "You point your finger at the moon, the fool stares at your finger."
  63. Re:You gotta love Nintendo... by SaiyajinTrunks · · Score: 2

    Actually the tracks in F-Zero: Max Velocity are all new, but the gameplay is all there. The wider screen helps too, but I tend to tilt the unit too much as I play and I lose my viewing angle. Tip: tap the accelerator button for more traction around corners and never use your brake (it's a racing game for god sake!). In fact, configure the controls so brake is L+R and turbo/boost is B (a little tricky to do in japanese; I beat the Pawn (1st) circuit before I remembered F-Zero even had turbo!)

    Backlight would be nice, but my GBA has gone close to 25hrs on one pair of AAs (the generic ones that came with it no less)! It's also very close to the same size as a GBC. I, and a few friends, think that it feels (slightly) lighter as well, but I think that has alot to do with the fact that GBA cartridges are about half the size of old GameBoy games! The specs I have seen for it say that GBA is like 2 grams heavier, so I bet sans cartridge, GBA is heavier. Once you see the games in action (screenshots==shit) it's simply amazing that Nintendo has delivered so much more in a package the same size and weight...but longer battery life!

    This thing is a gem, and at $100, a steal (I paid $119). You can start looking for one now, a local game store here had them nearly 2 months ago. They're the japanese ones, but GameBoy doesn't do regional lockout (never has) so all your old US games work fine (my friend has seen minor graphic glitches in some, but I doubt the US version will fix that). American games are on sale now; I got Tony Hawk 2 yesterday (from a "legit" game store that wouldn't import GBAs) and my jaw drops every time I play it. Hmmm, I think I have to go kickflip over TC's roof gap now.....

    --


    "You point your finger at the moon, the fool stares at your finger."
  64. No IR on GBA by SaiyajinTrunks · · Score: 2

    This is something many people don't realize, although I don't know how many would be affected. I have read about an accessory that will give IR capability, but we will have to wait and see.

    Interesting idea there with the security token thing. I'm certain you could make something work. You know, it's not just a faster processor, it's a 32-bit ARM! They are already showing cart writer/backer-uppers (highly technical term ;) and 64Mbit (re: 8MByte) programmable carts for GBA at www.lik-sang.com

    --


    "You point your finger at the moon, the fool stares at your finger."
  65. Well.... by Forrestina · · Score: 1
    i bet NetBSD will be on it within 3 days ;)

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    "don't smoke, don't drink, don't fuck
    at least i can fucking think"
    Minor Threat

  66. Re: by Fred+Ferrigno · · Score: 2

    Because more people will buy a unit because it's cheaper than will buy it because it has marginally better quality.

    Myself, I'm just pissed that they didn't include X and Y buttons. You could have exact ports of a lot of old SNES favorites. Unfortunately, the few games they are porting need their interfaces redesigned, and some games just won't work without those buttons.

    On the other hand, I'm really looking forward to F-Zero and Mario Kart. Almost enough to buy an import off of Ebay. Almost. (Finger itching.)

    --

  67. Re:Site renders like poo! by SuiteSisterMary · · Score: 2

    Nah. If it ran on Solaris x86, it could probably be made to run on Linux x86, and that wouldn't make for good press.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  68. Re:oh my god... by muchawi · · Score: 1

    To reaffirm the previous statement, the GBA has a little switch in the cartridge area. GBC games push the swtich down and the Z80 is used. GBA-native games have a groove in them which makes them miss the switch and so the new ARM chip is used instead.

  69. Re:Game prices? by graikor · · Score: 1

    While regular GB and GBC games seem to be averaging $20 US, GBA games seem to be about $30 US each. I don't know how bad that'll translate north of the border.

  70. Packaged Game? by Kinlan · · Score: 1

    Does the GBA come with a packaged game like the orginal GB did (Tetris), or do we have to buy one the day it is launched? As I have seen no info about any packaged games I can only presume that the later is true..

    Any thoughts???
    -
    --
    As cunning as a fox, which has just been appointed professor of cunning at Oxford University. http://www.kinlan.co
    1. Re:Packaged Game? by Kinlan · · Score: 1

      Cheers
      -

      --
      As cunning as a fox, which has just been appointed professor of cunning at Oxford University. http://www.kinlan.co
    2. Re:Packaged Game? by Kingfox · · Score: 4

      For a month or two now Electronics Boutique has had a special offer for preordering the GBA. "We don't want your money, we just want your business" or some tagline like that.

      Instead of the usual $10 deposit for a game/system, you just signed up that you'ld like a GBA, a rechargable battery pack, and three games of your choice from the launch titles. So they got dozens of people 'signed up' for pre-orders.

      The reason they're doing it without charging, from what I've read, is because Nintendo's trying their usual 'supply issues' speech like they've done with every system.

    3. Re:Packaged Game? by Mwongozi · · Score: 1

      The box says "No game included", so you'll have to go and buy one. No doubt shops will do some bundle packages, though.

  71. Re:And SDKs? by Andreas+Rueckert · · Score: 1

    Nokias SDK for their new setop box seems to be free. You only have to pay for the box itself...

  72. Not completely backward compatible by FreezerJam · · Score: 1

    I notice that they don't provide backward compatibility for the Gameboy Color infrared port. This is too bad, since with the infrared port and the new higher speed processor, it would be possible to consider a GBA Wallet cartridge, usable as a security token.

  73. Re:You gotta love Nintendo... by ekrout · · Score: 2

    I totally agree. The original GameBoy is incredibly hot even over a decade after its original release. This can't be said for any other console/handheld gaming system, period (please no flames about how great your Commodore 64 is, etc.).

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    If you celebrate Xmas, befriend me (538
  74. they're in stores now by Refrag · · Score: 1

    But, they're only there for you to play with not buy. I saw a couple of them setup in my local Best Buy in Charlotte. I didn't mess with them, though.


    Refrag

    --
    I have a website. It's about Macs.
  75. oh my god... by �laC|n · · Score: 1

    "The Gameboy Advance runs on an Intel 32 bit Strong ARM processor"

    now when did Intel start making ARM cpu's?

    __
    Greets, Øyvind Berg ~ ËlaC|n

    --
    __ elacin
    1. Re:oh my god... by Dielectric · · Score: 1

      Intel bought the StongARM stuff from DEC / Compaq. I guess they realized how superior the ARM architecture is for low-power applications and couldn't get x86 to do it. Note that this thing only takes two AA batteries. I'd say that's pretty darn good for a CPU-intensive app like gaming.

    2. Re:oh my god... by IEEE1394 · · Score: 1

      Hey Guys, Made a boo boo. Yes it IS an ARM processor, but not an INTEL one. It is made by a British Company CALLED ARM. You can find them at: www.arm.com They compete with INTEL in the same space with this CPU. It is RISC based too hence the confusion. Sorry.

  76. GBA-TV out by �laC|n · · Score: 3

    I see some of you (and the reviewer too) complain about GBA having no TV out...
    But, you may be wrong.. this quote is from IGNpocket:

    "Best of the batch is a GBA to TV adapter. This is not a TV Adapter -- at least one developer was showing a TV Tuner behind closed doors -- but instead a unit for playing GBA games on your television. Honey, I enlarged my GBA, they say, and supposedly they did. Unfortunately, it's not playable, which doesn't bode well for a unit supposedly due in July. But Yobo Gameware says it works and works well, and if the output is anywhere near the quality of the Wideboy Advance (which blew us away? we NEED to get one of these things), it should be a good thing to have. Even if not, the Wideboy Advance costs several hundred dollars and cred with Nintendo, so chances are, you'd be willing to settle for less. The unit plugs into the GBA Link Cable and outputs 240x160 on the TV (probably won't zoom like the Wideboy, but it's a pretty simple unit). The faux mock-up shows a cable running from the GBA to AV cables without any box or accessories? we're assuming that's part of the mock up and not the real unit. However, if this is how it works, it cuts out the N64 emulation from the process, which is good since the Wideboy Advance showed some sorting errors. Yobo says it wasn't shown because the prototype went back into the works to include a four-player port on the cable, so we'll see when they start showing it around how successful this interesting project is. "

    ( http://pocket.ign.com/news/34950.html )

    This topic have been discussed in the GBADev mailing list, too. According to one of the posters who had talked to one of this guys, the price tag would be 20$-40$!

    Now THAT is cool!

    __
    Greets, Øyvind Berg ~ ËlaC|n

    --
    __ elacin
  77. Re:You gotta love Nintendo... by lightspawn · · Score: 1
    Anyway, for some good eye candy (both GBA and Game Cube), check out Nintendo's E3 site

    E3's eye candy isn't screenshots...

  78. Worm Light by Lethal_Geek · · Score: 2

    The reviewer had a real bone to pick about the lack of a backlight in the unit. If you ever been around a Gamegear you know how those lights eat up battries. I know Nyko is already making a ne Worm Light that works with the GBA (even has the pass through so you can link and light at the same time..I think). 10 bucks gets you a light that doesn't need extra battries and it barely seems to shorten the battry life in my GBC. If you get a GBA you should just go ahead now and get the light, it helps even during the day. And nothing beats a little GB before bed :)

  79. GBA, aka Guided Missle CPU. by derrickh · · Score: 3
    Iraq has already ordered 1500 GBAdvances.

    D

    Mad Scientists with too much time on thier hands

  80. Just how reflective is the reflective screen? by green+pizza · · Score: 2

    That's my only complaint about the GameBoy Color... the screen requires a lot of ambient light (moreso than the grayscale GameBoy) and the protective covering over the screen tends to be very reflective. Depending on the conditions, the screen can be dim and all I can see in the thing is my own face.

    1. Re:Just how reflective is the reflective screen? by blueskatz · · Score: 1

      You're right about that - isn't there any way they could have made the screen have a matte finish? I played a friend of mine's with the wormlight, and honestly, I could see more without the add-on light. I've played the GBA at Gamestop and it has the same problem. Still, I'm positive I'm going to buy one - the SNES has been by far my favorite console system, and the idea of a portable snes is very appealing to me (I'm upset about the omission of the X and Y buttons though) To hell with all these 3d systems!

  81. Re:And SDKs? by jayhawk88 · · Score: 1

    What they are afraid of is what happened to Atari back in the 80's.

  82. Re: by Marketolog · · Score: 1
    I hope that my "troll" comment has done more good than damage. Thank you for your insightful reply.

    Why I've been so sharp mainly because I try to see a bit further in time. If we can have a mp3 sound in games, flashy colors and crispy monitors, why don't we?

    But thank you for proving me wrong - and quite gracefully.

  83. Gameboy? Hope it pays off... by Marketolog · · Score: 2
    IMO, Nintendo is doomed to go out of the market with its GameBoy. See it as a sort of "last breath".

    Alot of hitech evolves and improves, and the games would require more and more adaptive equipment to play them. For example, memory sticks, 3d-goggles, custom input devices, etc.

    If GameBoy cannot provide such possibilities, it's end is near. Also alot of crap I hear about Nintendo aiming at adult market - people, who earlier played Nintendo games, would buy one and play one. Well, the young generation is simply bigger plus has more "impulse buying behaviour", plus parents who would have no choice but to buy it for their child.

    On the good side, simple inputs and hardware limits make game development use imagination and fantasy more than simple "raw power", which is only good. I wish some linux programmes were so easy to interface with... ;)

    And hey, anybody wants to port linux to this thing?

    1. Re:Gameboy? Hope it pays off... by flynt · · Score: 1

      It sounds good in theory, but the fact is in Japan that the original GameBoy and it's close relatives still outsold every new system, even in recent years. So I think Nintendo knows what they're doing, I think this thing is going to be incredibly popular with all age groups.

    2. Re:Gameboy? Hope it pays off... by bigwig10001 · · Score: 1

      Replay of Tetris is a huge point.

      I saw an old lady on the train the other day playing Tetris on an old, original gray GB held together with fiber packing tape over the whole back and sides.

      I bet she doesn't even know they have other games.

    3. Re:Gameboy? Hope it pays off... by NickFusion · · Score: 1

      Respectfully, are you insane?

      The GB has been one of the best money makers for nintendo ever, as well as a cash cow for developers, who can create small games in a reasonable time-frame with small teams.

      In many respects, it is the last bastion of steady profitability in an increasingly big-budget hollywood style blockbuster-or-die marketplace.

      --
      What were you expecting?
  84. Re:Site renders like poo! by flip-flop · · Score: 1

    Renders just fine here on Netscape 4.76 (Solaris), albeit quite slowly.

  85. Re:GBA...oh big whoop by WhyCause · · Score: 1
    ...so she can get her Commander Keen and Duke Nukem (original) fixes...

    id is bringing Commander Keen to the Game Boy Color (not even Advance). Check it out here:
    http://pocket.ign.com/previews/16248.html

  86. Re:GBA...oh big whoop by SomeOtherGuy · · Score: 1

    Good point....All of the 3d stuff may look good but their is a huge market for side scrollers and shoot em ups in 2d. My wife can't play the 3d games for more than 2 minutes without getting sick...yet I have to keep an old dos box around running a 486 processor so she can get her Commander Keen and Duke Nukem (original) fixes....(Tried to run them on her Duron and everything was way to fast....Maybe the GBA may provide a good alternative.

    --
    (+1 Funny) only if I laugh out loud.
  87. But there's no analog! by shumacher · · Score: 1
    If you remember, when the N64 came out, there was a lot of hype about the controller having both a d-pad and analog pad. Granted, I sold mine off in '98, so I haven't tried too many later games, but IIRC, most N64 games either had no support for the d-pad, or supported both, with the analog pad being the most obvious choice for the game. Don't forget, the developers knew the d-pad was on every machine.

    The GBA has no analog controls. Add to that the fact that it costs $99.99 (great price for a game system, bad price for a controller) and developers won't have much reason to expect gamers to have both, and the cable.

    I think it could have potential in RPGs. It could be revolutionary in strategy games like Command & Conquer. Of course, a C&C clone could probably be run on the GBA without the Cube.

    Of course, I could be wrong, but I have the NES Action Pad folded up in my attic. I hated all the jogging in place, but I did enjoy the long jump in Track and Field - just step off for a second or two.

  88. You gotta love Nintendo... by ictatha · · Score: 4

    This will probably be said several times here, but I'll say it anyway. Nintendo may not have the highest game count, but the games they do have are always great with good replay value. Take F-Zero for instance, I was considering buy a SNES from eBay just to play this game again (and a few others). For the GB Advance, they just made it portable (F-Zero : Maximum Velocity or something like that). A game that is what, 10 years old? They didn't have to spice it up or add guns and blood, they just shrunk it down for their new system. That's why Nintendo rules.

    Anyway, for some good eye candy (both GBA and Game Cube), check out Nintendo's E3 site:

    http://e3.nintendo.com

    -ictatha

    --
    "... the advance of civilization is nothing but an exercise in the limiting of privacy" - Janov Pelorat
    1. Re:You gotta love Nintendo... by thopo · · Score: 1

      thats what i've been saying for years. nintendo has the best game developers and makes the best games. period. you can't go wrong with mario, zelda and co.

      take a look at wave race for the GC f.e. it is basically the same game it was on the N64. the graphics are better of course but the gameplay is pretty much the same. and why didn't they change it? because it was already pretty close to perfect.

      i can play most of nintendo's games over and over and i dont get tired of them (take classics like super mario kart for the SNES f.e.). thats why i love Nintendo. GO BIG N.

      --
      keep it simple.
  89. Stolen /Borrowed Display Model by piersevent · · Score: 1

    Doesn't everybody realize this is a stolen or borrowed _display_ model, with no battery pack? Ever question why the games are stamped "NOT FOR RESALE?" The unit in my local Suuuuuper Wal-Mart has been there for three weeks, at least. This site obviously has one of these. The battery cover is not there because the plate the little GBA sits on covers it up.

    1. Re:Stolen /Borrowed Display Model by IEEE1394 · · Score: 1

      Would you like a picture of the back cover? I have it. I only took it off to show people where the batteries sit. And no, this is NOT a display model ripped from the supermarket, or Walmart, or whatever. We worked very hard to get this unit from Nintendo for this Canadian exclusive. And besides, we have the BOX and the packaging, and the waybill from Nintendo.

  90. Clarity... by Maveryk · · Score: 1

    Just clearing a few things up:

    There has been more than one Gameboy upgrade since its release back in the '80s. After the original clunky-greyGameboy came Gameboy Pocket, followed by Gameboy Pocket Light (Asian market only) and then, finally, the Gameboy Color. Regardless, even before the introduction of the Gameboy Color, the Gameboy line had established itself as the best selling gaming console worldwide... and anyone who wants to dispute the point is free to ask around amongst their friends as to whether they've owned a unit at one point or another

    Something else I thought I'd point out: Backlight is bad for small, alkaline-powered portables. This has been proven any number of times in the past, but most notably with the Sega Gamegear, Atari Lynx, and Nintendo's own Gameboy Pocket Light. Certainly, the Gamegear and Lynx were fun, but both ate batteries with such finess that any family trip taking up more than a few hours would normally require some spare batteries on hand... not to mention the initial 4-6. This is also why Gameboy Pocket Light never saw the light of day in North America: it gobbled batteries, and while pleasantly backlit, consider what's more important to your average Joe Consumer Jr: backlighting or battery life.

    All I know is that my old Gamegear gets roughly 3-4 hours at most on 4 AA batteries, while my Gameboy Color has managed to run for what I'd estimate to be around 18 hours on 2 AA batteries. While it's no easy task playing the Gameboy at night, most buses and planes offer overhead lighting that's always worked reasonably well for me personally (although rule out car-play... although I guess I shouldn't be playing while driving anyway, heh). I also know that cheap method of backlighting aren't preferable either... the Gamegear works great in dark atmospheres, but try playing outside on an average day, or under office lighting.

    If worst comes to worst, Nintendo has revealed pictures of GBAs hooked up to Gamecubes. Who knows, maybe we will be able to play GBA games on the TV?

  91. But on the other hand... by Halcyon-X · · Score: 1
    By that same token though, I've been dying to see a new Mario game. On Gameboy, Super Mario Land 1 and 2 were amazing, but then it started to get centred around Wario. I was really anticipating a new side-scrolling Mario game for the GameBoy Advance, but they sort of did a rehash of an old NES game like they did with Super Mario Deluxe. I really enjoy the old games, and I'm happy to see them in portable form, but I hope they also release something new. If they expect to get another 10 years though, I'm sure they'll have to ;)

    I'm really happy about the multiplayer on F-Zero though, the other GBA players don't even need a cart! You can hook up GBAs with your friends and they download the level data and are able to play against you! You all have to use the same car though, and there are only a couple of tracks to choose from (this is unless you each have a cart) so it gives you incentive to buy the full version and gives you a little demo at the same time, plus it's great for casual users. Nintendo really did a great job on this one!

    --

    .sig: Open Source, Open Mind

  92. The Best Handheld by dingo2000 · · Score: 2

    First off, I've played every incarnation of GB, minus the Game Boy Light.(That's the one everyone talks about having the light. Looks like a Game Boy Pocket, but with a Indiglo backlight.) Yes, I had the enormous Game Boy, the dieting Game Boy Pocket, and the excellent Game boy Color. I loved every one of them, and that's why I'm so excited.

    Like I said, I have watched and experienced first-hand the evolution of GB, and from this, I know that the GBA is going to kick @$$. These have always been very good systems, combined with a large library of games and decent cost (but everyone's said that) that it's no surprise to me that it's hung around this long.

    To refute what many people are saying, the back light isn't a big issue. I admit, it would be nice to have a back back light you could turn on and off without loss of battery power, but something like that would suck up batteries like people eat popcorn. However, Nyko makes a exceptional light, The Worm Light. I have had one for may GBC for about 1 1/2 years, and they are very good, as they are cheap, durable, and don't consume much battery power.

    So, the Age of GB ruling the handhelds, IMHO, is still going strong.


    --------------------------------

    --
    --------------------------------
    This space reserved for valid arguements, not pointless ramblings.
  93. For more links, and hinkfo... by big_groo · · Score: 2

    Here's the review of the Japanese version of GBA over at IGN. As well as an older preview, with all sorts of links for the GBA here.

    Enjoy.

  94. OLED? by blueskatz · · Score: 1

    When do you think they'll make one with OLED's?
    That might make it possible to have a luminuous
    display without too much draw on the battery
    supply. It would make the units cheaper too.

  95. I've actually played one by Seta+Soujirou · · Score: 1
    I'm in Japan right now, and some of my friends here have bought them. Personally, I don't think it's worth the money, at least not now. Basically, as you know with any system, it's all about the games. All the ones I've seen have been nothing special. F-zero is just like the SNES, Super Mario is really just Super Mario 2 (supposedly never released in Japan), and Napolean(a strategy game) is just...not that great.

    When better games come out it might be more worth it-but for now there's no need to rush. The system's only $100 but games are like $40.

    Cool things are-the text in Napolean seems to be anti-aliased, and supposedly you can play multiplayer games with multiple gameboys, without everyone having a cartridge (NOT the case for Napolean though). The cartridges are literally like 1/3 as tall as a gameboy one-gameboy cartridges stick way out the back.

    The killer app is probably going to be Mario Kart, but honeslty my friends haven't touched theirs in weeks.

  96. But Will Gamecube Games Use This by stealie72 · · Score: 1

    I agree that the possibilities are great for a little accessory panel for games, but I've seen too much gaming vaporware to believe that it will be useful until I see it used.

    --
    I don't have an anger problem, I have an idiot problem
  97. OLED for license free games by Vegan+Pagan · · Score: 1

    You know what'd be even better than using OLEDs to lower the price? OLEDs to eliminate software licensing! They would keep the price of GBA at $100, but give 3rd parties free reign, letting games become more diverse (no censorship) and lower cost / larger, though perhaps more buggy.

  98. Emulator SDK? by Vegan+Pagan · · Score: 1

    Assuming you have an unlicensed compiler, can you code for an emulator, and just show Nintendo the ROM for licensing?

  99. X and Y buttons? by snoopy75 · · Score: 1
    The original GameBoy never interested me much, because there simply weren't enough games that I liked to make it worth the buy. However, if Nintendo starts porting all their SNES games to the GBA, I'll definitely have to get one!

    One question, though: If the GBA was designed to play SNES-type games, where are the X and Y buttons that were on the SNES controllers? It seems that it would be very difficult to play SNES games that required those buttons. Or maybe they just won't port any of those?

    1. Re:X and Y buttons? by NickFusion · · Score: 1

      Shoulder Buttons.

      --
      What were you expecting?
  100. Re:Sega built a better hand held 8+ years ago by tristan+f. · · Score: 1

    I had a Game Gear. I would probably get a couple hours of play time out of six AA batteries, which also means that yes, it had a TV tuner, but it was the most god-awfully inefficient portable TV ever. As far as the use of cartridges goes, I'd like you to suggest another media that would work at a $100 price point.

    --
    Hi, I'm a pretentious cock who will make some gay comment about ignoring AC posts here.
  101. Re:GBA...oh big whoop by boltar · · Score: 1

    The genre isn't obsolete. Just because you obviously don't like it doesn't mean a damn thing. I for one am sick of Quake-U-Like clones and I find 2D games more enjoyable because they generally have better gameplay. If all you're interested in is flash graphics go watch a sci-fi movie.

  102. Sega built a better hand held 8+ years ago by harborpirate · · Score: 1

    Waaaaaayy back when I was in high school, Sega had a hand held device called the GameGear. It was 8 bit, however, it was superior in at least a couple ways to todays GameBoy Adv, 8+ years later.

    It had both a backlit display and a TV tuner, neither of which the LameBoy Adv. has. I suspect if Sega had the money right now, they would produce a handheld that was 64 bit, played games off CD, played CDs, mp3 CDs, VCDs, and DVDs, and STILL nobody would buy it...

    Nintendo sucks. I am so sick of the lack of games, the high price point, the cartrige (read suck) using, peice of junk machines that they produce. I swear, I will never buy another Nintendo machine.

    Xbox and Playstation 2, you will compete for my hard earned cash! Who will take it! Whos gaming reigns supreme!?!

    - harborpirate -

    --
    // harborpirate
    // Slashbots off the starboard bow!
    1. Re:Sega built a better hand held 8+ years ago by EulerX07 · · Score: 1

      Wow, you're a contender for my troll of the week award.

      I suspect if Sega had the money right now, they would produce a handheld that was 64 bit, played games off CD, played CDs, mp3 CDs, VCDs, and DVDs, and STILL nobody would buy it...

      No nobody would buy it, and for good reason. People that think like you do run businesses into the ground on a daily basis. No matter how "kickass" you think your product is, if there is no market for it it will be a failure. There is a market for an inexpensive play system that play tons of games made in the last ten years, that is energy efficient and backed by a company with a history of making quality games. The market for the product you described(at the price point where it would need to be even while being a loss leader) would be limited to a very few people and that market would not be enough to convince third-parties to make game for it, and the game system would go under(and if it was sega, they'd just drop the support in a quick swift move, as they did for every variation of their systems since the genesis).

      If there is one company that you can buy a system and know they won't let you down it's Nintendo. When the SNES came out they still made nes game for a good year, year and a half for it. Dido for the SNES when the N64 came out(which IMHO I consider a failure). Sega has always made godly games, especially in the arcades. But I won't miss them in the hardware market, their legacy of ditching their systems too fast shall not live on. Can't wait to see their games on the other consoles though.

    2. Re:Sega built a better hand held 8+ years ago by Obelisk1010 · · Score: 1

      The Sega Nomad was even better. It played Genesis carts and included a backlit LCD. The only downside is it takes 8 AA batteries and can eat through those in a day or two. They also released a TV tuner for it, but I was never able to actually get one of those.

    3. Re:Sega built a better hand held 8+ years ago by NickFusion · · Score: 2

      And that's why we see Sega dominating the handheld market today....oh...wait... It is for goofy marketing ideas like this that has driven Sega out of the hardware market. Nintendo built a virtually indestructible, cheap unit that they will be able to feed with their enourmous library of SNES games, and will play games for hours on it's AAs. (BTW, the fragility of backlit screens was probably one of Nintendo's main reasons for omission)

      --
      What were you expecting?
  103. Re:Site renders like poo! by agallagh42 · · Score: 1

    It's interesting that they don't have IE for Solaris on x86, just on sparc. I guess if you've got an x86 you should be running windows, obviously...

    --
    Carpe Cerevisi - Seize the Beer
  104. Internals of the GBA by KennyLB · · Score: 1

    For those of you who want to see the guts of the GBA, GameSX.com has posted several scans of the GBA and a cartridge. Very cool pics.

    --
    ~Ken
  105. Re:And SDKs? by MSBob · · Score: 1
    If you sire think that quality software gets written in shops flooded with cash that use ISO9001 and UML and Rational Process you need your head seriously examined. Particularly 2d titles are still less "resource hungry" than 3d games and given the right conditions would open the market for lots more companies (and games as a result) some of which would no doubt be crap while others would be real gems.

    Let's put it in context: do you still play some of your C64/Spectrum/ on an emulator? I sure do.

    --
    Your pizza just the way you ought to have it.
  106. Re:And SDKs? by MSBob · · Score: 1

    Then license distribution not development!

    --
    Your pizza just the way you ought to have it.
  107. Re:And SDKs? by MSBob · · Score: 1
    but it sounds like you are whoring open source for karma

    You're a moron. After I moved countries last year while I was looking for work I toyed with the idea of founding my own software shop. I wanted to go into handheld programming. I thought about games or general purpose handhelds. The only realistic software market is in handheld games not apps but prohibitive pricing from nintendo prevented me from going ahead with the venture. I wanted to have a couple of GBA titles ready for this launch. I wanted to use my own money but I realised that all I had was pocket change compared to what the costs of dealing with Nintendo would be. That's why I'm pissed off with them.

    --
    Your pizza just the way you ought to have it.
  108. Re:And SDKs? by MSBob · · Score: 2

    I've played with the "free" version of the GBA SDK. It's not endorsed or encouraged by Nintendo though. I'm not even sure if it's legal... What is Nintendo afraid of? I mean if I develop a game for GBA I still have to put it on a cartridge before I can distribute it en masse. So Nintendo could control the distribution of the cartridges while still allowing developers to dabble with the SDK. They would still be able to verify the quality of games being published. If they are worried about "rogue" distribution channels they can provide a certification programme akin to the "Designed for Windows 9X" from Microsoft. There is no reason for Nintendo to hoard the SDK other than to retain the effective monopoly on games for handhelds.

    --
    Your pizza just the way you ought to have it.
  109. And SDKs? by MSBob · · Score: 5

    What I want is for nintendo to lower the barrier to entry for individual developers and small software shops. It's stil an extremely painful process to acquire a license for developing gb/gba games together with the SDK. If there was a handheld gaming console with a lower barrier to entry maybe we would see a lot more Open Source 2d games and lots more small game shops specialising in games for handhelds. I think Nintendo are stifling the market by making it so hard for enthusiasts to develop and distribute games on their platforms.

    --
    Your pizza just the way you ought to have it.
    1. Re:And SDKs? by Obelisk1010 · · Score: 1

      It's about impossible for a small independent developer to even get a response to an Dev Kit request for a new console, much less afford the 4K-12K price tag that goes along with it. I've tried again and again, and even the Nuon people wouldn't respond.

      "Open Source 2d game..." "Nintendo is stifling the market..."
      What are you talking about? I was going to point you to some tools that would allow you to develop for the thing and even test on real hardware, but it sounds like you are whoring open source for karma. If you want to be a zeolot be one, but don't bitch because your politics don't interact well with Nintendo of America's policies.

      Of all the consoles that exist, the GameBoy line is the easiest for a small shop to actually develop and ship a cartridge to retail.

  110. Tertristastic! by Libster · · Score: 1

    Im loving the chassis... kinda familiar really...it looks like it should come with the chord that one can plug into to the game portal at the base of ones spine! I beleive that we people in the Southern Hemisphere get the Japanese version.

    --
    Australianus Geekus
  111. Re:GBA...oh big whoop by IEEE1394 · · Score: 1

    Actually, the wimpy processor this time has a clock speed between 60 - 75 Mhz. That is what this processor is specced at. It is made by ARM in the UK, NOT Intel, yet they are both RISC based and hence the initial mix up in the article. My Bad.

  112. Re:GBA...oh big whoop by IEEE1394 · · Score: 1

    Nope. It is made by the UK based ARM. Check it out front and center: http://www.arm.com As for the 16.78 Mhz bit, I'm still confused because ARM themselves say that the CPU's (ALL the ARM7's) start out at 60 Mhz. I would really like to believe totally that it is 16.78 Mhz because it would give me an excuse to find out how to overclock it back to its factory spec speed!

  113. Re:Wrong and Right at the same time by IEEE1394 · · Score: 1

    ARM says the ARM7 series of processors start out spec'd at 60 Mhz. It is right on the site. If what you're saying is (and I want to believe it), then that means that the CPU has been underclocked which means that there is some serious overclocking business that needs to be taken care of to get this puppy back up to 60, which really isn't an overclock because that is what the CPU is base spec'd at. Shoot, I'm confused. Can someone fire me a link that will say specifically 16.78 Mhz? The only one I have found is directly from ARM and they say 60 Mhz for the ARM7's.

  114. Re:Now you can buy all your games again. Great dea by cortez · · Score: 1

    you don't _HAVE_ to play them in stretch mode, you can plya them in their original state too.

    --
    Paizurishitetai desu ka?
  115. Nintendo should know better... 10 yrs. for color? by ballzhey · · Score: 1

    They do, because every kid will beg their parents for GBA and as a result increase becoming accustomed to medocre game expressions. Let's face it the GBA is a rather unexciting piece. First, the screen is way too small and come to think about, I'd only by a black one if forced to do so. Maybe a black one would help improve the poor screen contrast simillar to black bands above and below home theatre screens. Second, where's the wireless features? But for kids, this probably will shut them up and increase stupidity. LASTLY WHY SO LONG FOR COLOR???

    --
    You know the Microsoft destroys the night, Linux devides the day...
  116. Japanese and US Hardware the same by Obelisk1010 · · Score: 1

    The hardware is *exactly* the same whether you imported it or waited around until the US release.

    Also, the ommission of a backlight on the LCD is terrible. Good luck finding an indoor situation where it looks good. You need alot of ambiant light and you should not have it come from a single source, such as a halogen light or you'll also need to deal with glare problems.

  117. eBay auction by SilentChris · · Score: 1
    I was actually able to purchase the US version ahead of time in this eBay auction. At least I *think* I purchased the US version (I'm asking the guy about it right now, in looking at the auction text).

    Just the same, I heard the Japanese version has English text and no territorial lockout (yeah!) so everything should be cool.

  118. Quickie self-review by SilentChris · · Score: 1
    I purchased a GBA through eBay a few days ago (as I mentioned in a previous post) and it arrived today.

    I have to say I'm impressed. Graphically, older GameBoy and GameBoy Color games look pretty much the same as they would play in a GameBoy Color unit (an upgrade I skipped in preparation for the GBA), but every game works perfectly. The games do stick out noticably (GBA games are half the size) which takes some getting used to. The buttons are also a bit tiny, which can be difficult if you're anything other than a two-year old (again, I had to get used to it).

    Other than that the unit feels solid, is trivial to operate, and the screen is surprisingly robust. I'm looking forward to picking up a few GBA games to play on the unit -- I heard the graphics are awesome. So far, though, all the nice little touches, like the green power light turning red when the system is at 20-30% power, and gradually going out -- and the wonderfully loud speaker (which is a lot better sounding than I anticipated) make the system all worthwhile.

    I was beginning to lose faith in Nintendo. I purchased an N64 and felt burned, and I thought they overly milked the Pokemon craze. But this system really is great, and I can't wait to play games like F-Zero, Final Fight, and even Sonic.

  119. Gameboy Advance in San Fran by Dysson · · Score: 1

    I am suprised that nobody has played one yet. I was in San Francisco about 3 weeks ago and tried one out on a display at a Best Buy. I played the new Mario game, but I wasn't all that impressed. Maybe it is just Mario that doesn't impress me.... Nevertheless, I am sure the hype will push the sales up.

  120. colors and graphix by duncanIdaho.clone() · · Score: 2
    from the article:

    The maximum resolution is 240 x 160 pixels, and it can display 511 colours simultaneously, and up to 32,768 possible colors in total.

    I believe this is inaccurate. I bought the Gameboy Advance involved Nintendo Power last month and I would bet money that GBA can display 512 colors at the same time in "game mode" and 32,768 colors at the same time in "cinematic mode".

    In any case, I didn't see mention of the other graphics mode where it most certainly shows thousands of colors at once for short animations.

    --

    feints within feints, wheels within wheels

  121. Only difference between US and Japan units by Marvill · · Score: 1

    The *only* difference between American and Japanese units is that the Japanese ones have "Made in Japan" stamped on the bank, and the American ones have "Made in China." Draw your own conclusions about that one. As for the system itself, it's great. I've had an import for months now, and it really is lightyears beyond Gameboy Color, as it should be. As for the games.... Well, while Mario2 was a poor choice (I'd much rather see Mario3, Yoshi's Island, or a Rare game like Metroid or Donkey Kong Country), F-Zero is top notch, as are third party games like Chu-Chu Rocket, Super Dodgeball, and Castlevania. One other note, the system itself is really, really incredibly small. It's hard to imagine until you get one in your hands that yes, it is the size of a Gameboy Color, only sideways. Cheap, fun, and small--stop complaining and go buy one.