Because the DMCA is about circumventing copyright protection technology, which usually means encryption. Please explain what copyright protection technology the retailers employed on their copyrighted sales prices, and how exactly these web site circumvented it.
The DMCA had two main provisions, a circumvention ban and a takedown notice procedure, with numerous riders. This case invokes section 512(c) about takedown notices. If an ISP doesn't respond to a takedown notice, it becomes liable for everything sent over its network.
Bah, I got a decent geforce2 w/tv-out card for my pc on ebay a year ago for $50.
Which means that if you want to change from playing your game on a TV to playing a game that requires a more advanced video card, you have to shut down your computer, open the case, take your TV out card out, put in your Geforce 4, close the case, turn on your computer, play your game, shut down your computer, open the case, take your Geforce 4 out, put in your TV out card, close the case, turn on your computer, and turn your computer back on. That is, unless your computer has two AGP ports.
the hard part is cramming a gc controller into your game port.
Controllers are interchangable, and so are the modem & ethernet adapters.
Controllers and network adapters have nothing to do with the video. The GBA video runs at 59.7275 Hz, which can probably be mapped nearly frame-to-frame with the 59.94 Hz NTSC system of the USA and Japan and the 60 Hz PAL system of Brazil. On the other hand, Europe uses a 50 Hz PAL system.
Why didn't they just make both the GBA AND the GameCube region free?
Because it's much more difficult or sometimes impossible to secure "worldwide" rights to trademarked and copyrighted worlds and characters, or the royalty situation varies widely from country to country. For instance, if Disney commissions a game based on "Return to Never Land", Disney will have to pay royalties to Great Ormond Street Hospital (the copyright owner of Peter Pan, which is PD in USA but under perpetual copyright in the UK) for every region P (Europe) disc sold, just as it has to for the DVD of the movie.
Why the heck couldn't they stick a freakin' CD/DVD in the N64?
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For one thing, N64 came out in 1996 and DVD Video came out in 1997 or so.
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For another, loading on the PlayStation takes up to 15 seconds or more, and Miyamoto claimed that such delays would kill the flow of a game. Note that "Super Smash Bros. Melee" for GCN never loads for longer than 4 seconds.
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Third, Nintendo didn't yet see how a CD-ROM could improve game play, given how bad the FMV games for Sega CD and 3DO were.
The rest of the system is (comparatively) great but, the sound is the one reason why I refuse to buy it. my little nephew has one and the sound is just the same as the GB/C.
Most GBA games use the stereo 8-bit sound channels, which have a similar programming model to the Sound Blaster Pro. Some GBA games such as Pinobee and Doom use only the "legacy" GBC sound channels because it takes some serious CPU power to be able to mix eight channels at 18 kHz, and some CPU-intensive graphics engines don't leave much CPU to spare. Some games, such as TOD and Mario Kart Super Circuit, use both.
The SNES uses a 65c816, same as an Apple//gs, even clocked the same, IIRC (3.58 MHz).
The IIGS's processor was clocked at 2.8 MHz. The Super NES ran at 3.6 MHz. The IIGS had only a dumb frame buffer for graphics. The Super NES had three layers of scrollable tiles or one layer of mode 7 plus sprites.
So the GC-Cube adapter will let them play games like Mario Advance leagally without having to get a GameBoy Advance or violating copyright law.
To play Super Mario Advance lawfully, you can buy Super Mario Advance and then
buy a GBA and run it in your GBA
buy a Cube and a wideboy and run it in the wideboy
buy a "flash advance linker", put the game in your flash advance linker, copy it to the PC, and run it in VisualBoyAdvance (format-shifting, a right affirmed in RIAA v. Diamond)
Backwards? No. Xbox and GameCube "backwards spinning disc" rumors began when it was discovered that those systems store their boot sectors on layer 2 of the DVD, which spirals from outside to inside rather than inside to outside like CDs and layer 1 of a DVD. The disc still spins counter-clockwise (viewed from the laser) just like any CD or DVD.
Buy a Gravis gamepad an a video card that supports video out.
Let's see... Can you get a good gamepad (the Gravis GamePad Pro USB is too touchy on the SE diagonal), a video card with TV-out, and a $30 PC link cable for under $40? thought so.
Even if you don't have a Cube, it's difficult to squeeze a good gamepad, a video card with TV-out and 3D acceleration, and a PC link cable for $190 ($150 for Cube and $40 for wideboy).
Then only dump the cartridges that you have purchased. Format-shifting of non-encrypted media such as GBA games is your right under the RIAA v. Diamond precedent.
The graphics are most definitely comparable to a mid-1990s SNES, the 16 bit one, not the NES (the 8 bit).
I'd compare the GBA's graphic power to a Super NES with an overclocked Super FX chip, or perhaps some of the really early PlayStation stuff. Look at graphic demos such as "Beyond the Limits", "fr018: aGb", "Period Of Revolutionary Transform", "VIT 2", "Kilken", "Bunnykost", and "Lollipoop". Download them at pdroms.com and run them on VisualBoyAdvance.
If you want NES games then you have to buy the $20 e-reader adapter for the $44 attachment for the $150 console.
The e-reader cards hold about 5 KB each. Super Mario Bros. is 40 KB, which should fit on 8 cards. On the other hand, Super Mario Bros. 3 is nearly 10 times bigger, at 384 KB. For one thing, the e-reader has only 128 KB of memory for its NES emulator, and for another, I wouldn't want to scan 80 cards every time I wanted to play a game.
if you're doing that then you're not going to be using Xbox live very much.
It doesn't matter whether or not I use a mod chip on an Xbox because I don't subscribe to Xbox Live. I don't subscribe to Xbox Live because Microsoft doesn't want me. Microsoft doesn't want me because I'm on dial-up.
What did this Noone fellow think about how Mandrake runs on his Xbox console? Does he also run homebrew games on his GBA?
Noone legitimately backs up their software.
So do I. When I download free(beer) software or video clips from the Internet, I put it in a folder to be burned to a durable CD-R next time I get 600 MB or so worth of stuff.
Noone uses the iso images they leech off their friendly neighbourhood Gene6 ftp server to 'evaluate' before making a purchase.
The next console title I plan to buy is "Balloon Kid" for Game Boy, because I liked it on the emulator. I have recommended that a university buy copies of Syntrillium's Cool Edit for my senior project team after having tried the waveform editor's demo, because I liked the graphical interface for signal processing, and recreating the same thing in Matlab would be a chore.
I find myself to resemble this (fictional?) Noone quite closely.
Modchips are so you don't have to pay for the games.
Perhaps, but they have the same substantial non-infringing use as console emulators: letting anybody with a PC and a console write and run homebrew software for the console.
A game being 60$ one week, 30 the next, then 20, then eventually 10. It's crap. I refuse to pay an unreasonable price for a game. So I pirate them
Or just rent it for $5 or so at Blockbuster. If it's a PC title (which can't be rented in the USA due to 17 usc 109(b)(1)), just wait until (as you pointed out) the title hits the $10 bargain bin.
Both examples posted on the CAPTCHA project web site require that a user be able to view images. Blind users and other users behind text terminals can't see images. I'd suppose that the two CAPTCHA methods are not Section 508 compliant and would make Bobby cry, which means that companies who do business with the United States government can't use them.
Sites that use a CAPTCHA must also have reasonable policies, that is, no "one strike you're out". I tried "Pix" and got it wrong because I put in "ape" when it wanted "monkey".
What if the local cable company's mail server and the local phone company's mail server are both on the SPEWS blacklist? Then where does one go for high-speed Internet access?
I wish someone would make it a requirement that, to hold a law licence, you must do X% of your time as pro bono.
I hope you mean "pro bono" as in "volunteer legal work" as opposed to "pro bono" as in "defending repeated extensions to the term of copyright".
Because the DMCA is about circumventing copyright protection technology, which usually means encryption. Please explain what copyright protection technology the retailers employed on their copyrighted sales prices, and how exactly these web site circumvented it.
The DMCA had two main provisions, a circumvention ban and a takedown notice procedure, with numerous riders. This case invokes section 512(c) about takedown notices. If an ISP doesn't respond to a takedown notice, it becomes liable for everything sent over its network.
Bah, I got a decent geforce2 w/tv-out card for my pc on ebay a year ago for $50.
Which means that if you want to change from playing your game on a TV to playing a game that requires a more advanced video card, you have to shut down your computer, open the case, take your TV out card out, put in your Geforce 4, close the case, turn on your computer, play your game, shut down your computer, open the case, take your Geforce 4 out, put in your TV out card, close the case, turn on your computer, and turn your computer back on. That is, unless your computer has two AGP ports.
the hard part is cramming a gc controller into your game port.
That's already been done well for Super NES controllers and N64 controllers. Both have enough buttons for GBA games.
Controllers are interchangable, and so are the modem & ethernet adapters.
Controllers and network adapters have nothing to do with the video. The GBA video runs at 59.7275 Hz, which can probably be mapped nearly frame-to-frame with the 59.94 Hz NTSC system of the USA and Japan and the 60 Hz PAL system of Brazil. On the other hand, Europe uses a 50 Hz PAL system.
Why didn't they just make both the GBA AND the GameCube region free?
Because it's much more difficult or sometimes impossible to secure "worldwide" rights to trademarked and copyrighted worlds and characters, or the royalty situation varies widely from country to country. For instance, if Disney commissions a game based on "Return to Never Land", Disney will have to pay royalties to Great Ormond Street Hospital (the copyright owner of Peter Pan, which is PD in USA but under perpetual copyright in the UK) for every region P (Europe) disc sold, just as it has to for the DVD of the movie.
How often do you see somebody say/write "MS Xbox" or "Sony PS2"?
I see "Sony PS2" often to increase the contrast vs. "IBM PS/2".
the atari lynx had backlighting over 10 years ago
And a display resolution of only 160x100 pixels. That's twice as coarse as the display mode used for the original Doom for PC.
And a small library, due in part to the lack of an Atari 2600 adapter.
And no mascot. Mascot games sell. The Game Boy had Mario and Mega Man; the Game Gear had Sonic; the Lynx had what?
That's why the Lynx failed in the market.
Why the heck couldn't they stick a freakin' CD/DVD in the N64?
Loading...
For one thing, N64 came out in 1996 and DVD Video came out in 1997 or so.
Loading...
For another, loading on the PlayStation takes up to 15 seconds or more, and Miyamoto claimed that such delays would kill the flow of a game. Note that "Super Smash Bros. Melee" for GCN never loads for longer than 4 seconds.
Loading...
Third, Nintendo didn't yet see how a CD-ROM could improve game play, given how bad the FMV games for Sega CD and 3DO were.
The rest of the system is (comparatively) great but, the sound is the one reason why I refuse to buy it. my little nephew has one and the sound is just the same as the GB/C.
Most GBA games use the stereo 8-bit sound channels, which have a similar programming model to the Sound Blaster Pro. Some GBA games such as Pinobee and Doom use only the "legacy" GBC sound channels because it takes some serious CPU power to be able to mix eight channels at 18 kHz, and some CPU-intensive graphics engines don't leave much CPU to spare. Some games, such as TOD and Mario Kart Super Circuit, use both.
The SNES uses a 65c816, same as an Apple //gs, even clocked the same, IIRC (3.58 MHz).
The IIGS's processor was clocked at 2.8 MHz. The Super NES ran at 3.6 MHz. The IIGS had only a dumb frame buffer for graphics. The Super NES had three layers of scrollable tiles or one layer of mode 7 plus sprites.
So the GC-Cube adapter will let them play games like Mario Advance leagally without having to get a GameBoy Advance or violating copyright law.
To play Super Mario Advance lawfully, you can buy Super Mario Advance and then
backwards spinning non-standard size dvds.
Backwards? No. Xbox and GameCube "backwards spinning disc" rumors began when it was discovered that those systems store their boot sectors on layer 2 of the DVD, which spirals from outside to inside rather than inside to outside like CDs and layer 1 of a DVD. The disc still spins counter-clockwise (viewed from the laser) just like any CD or DVD.
Buy a Gravis gamepad an a video card that supports video out.
Let's see... Can you get a good gamepad (the Gravis GamePad Pro USB is too touchy on the SE diagonal), a video card with TV-out, and a $30 PC link cable for under $40? thought so.
Even if you don't have a Cube, it's difficult to squeeze a good gamepad, a video card with TV-out and 3D acceleration, and a PC link cable for $190 ($150 for Cube and $40 for wideboy).
I also like to own my games.
Then only dump the cartridges that you have purchased. Format-shifting of non-encrypted media such as GBA games is your right under the RIAA v. Diamond precedent.
Why not try an emulator instead
Because this $40 GBA adapter seems cheaper than $200 PC video card with TV out or a $500 21-inch VGA monitor.
The graphics are most definitely comparable to a mid-1990s SNES, the 16 bit one, not the NES (the 8 bit).
I'd compare the GBA's graphic power to a Super NES with an overclocked Super FX chip, or perhaps some of the really early PlayStation stuff. Look at graphic demos such as "Beyond the Limits", "fr018: aGb", "Period Of Revolutionary Transform", "VIT 2", "Kilken", "Bunnykost", and "Lollipoop". Download them at pdroms.com and run them on VisualBoyAdvance.
game play were always unbeatable
Only because you sucked ;-)
If you want NES games then you have to buy the $20 e-reader adapter for the $44 attachment for the $150 console.
The e-reader cards hold about 5 KB each. Super Mario Bros. is 40 KB, which should fit on 8 cards. On the other hand, Super Mario Bros. 3 is nearly 10 times bigger, at 384 KB. For one thing, the e-reader has only 128 KB of memory for its NES emulator, and for another, I wouldn't want to scan 80 cards every time I wanted to play a game.
No word if this works with Metroid II
Metroid II will work in a Game Boy Advance (handheld system) or a GCN Wide Boy Advance (the device that the article describes).
There's no reason in the world Grandma couldn't use Mozilla on Linux for e-mail and web surfing.
Other than that her bank and her other favorite web sites use ActiveX controls, which only IE on Windows supports?
if you're doing that then you're not going to be using Xbox live very much.
It doesn't matter whether or not I use a mod chip on an Xbox because I don't subscribe to Xbox Live. I don't subscribe to Xbox Live because Microsoft doesn't want me. Microsoft doesn't want me because I'm on dial-up.
Don't you want to grow up to be just like Noone?
Noone seriously runs linux on an xbox.
What did this Noone fellow think about how Mandrake runs on his Xbox console? Does he also run homebrew games on his GBA?
Noone legitimately backs up their software.
So do I. When I download free(beer) software or video clips from the Internet, I put it in a folder to be burned to a durable CD-R next time I get 600 MB or so worth of stuff.
Noone uses the iso images they leech off their friendly neighbourhood Gene6 ftp server to 'evaluate' before making a purchase.
The next console title I plan to buy is "Balloon Kid" for Game Boy, because I liked it on the emulator. I have recommended that a university buy copies of Syntrillium's Cool Edit for my senior project team after having tried the waveform editor's demo, because I liked the graphical interface for signal processing, and recreating the same thing in Matlab would be a chore.
I find myself to resemble this (fictional?) Noone quite closely.
Modchips are so you don't have to pay for the games.
Perhaps, but they have the same substantial non-infringing use as console emulators: letting anybody with a PC and a console write and run homebrew software for the console.
A game being 60$ one week, 30 the next, then 20, then eventually 10. It's crap. I refuse to pay an unreasonable price for a game. So I pirate them
Or just rent it for $5 or so at Blockbuster. If it's a PC title (which can't be rented in the USA due to 17 usc 109(b)(1)), just wait until (as you pointed out) the title hits the $10 bargain bin.
Does IM have an open standard that can be impleneted on every available platofrm?
Yes.
Blocking dirty words with Soundex would provide too much collateral damage. At least the following words have the same Soundex hash as "fuck" (F200):
The following "words" do NOT hash to F200:
CAPTCHA
Both examples posted on the CAPTCHA project web site require that a user be able to view images. Blind users and other users behind text terminals can't see images. I'd suppose that the two CAPTCHA methods are not Section 508 compliant and would make Bobby cry, which means that companies who do business with the United States government can't use them.
Sites that use a CAPTCHA must also have reasonable policies, that is, no "one strike you're out". I tried "Pix" and got it wrong because I put in "ape" when it wanted "monkey".
i.e. switch to a non-spamming ISP.
What if the local cable company's mail server and the local phone company's mail server are both on the SPEWS blacklist? Then where does one go for high-speed Internet access?