Yeah that's pretty much it...seen a lot of junk and to read a show that I still enjoy watching is going to get a few extra seasons makes for a good day.
I was going to make this very point but am glad I'm not the only one thinking this. EA of course is not the only company who's its own worst enemy (or best friend depending on how you look at it...because if it wasn't leaked early we wouldn't be talking about it, and that many fewer people would even know the game existed).
Of course, if the 'leak' was done intentionally I am sure there was a cost analysis done as to the potential benefits vs. drawbacks (in order to monetize their consumer base as much as possible). But, I'm still in agreement...its not the consumer's fault that their product is available before they wanted it to be.
Bleh computer hiccup...as I was saying as far as using an actual guitar to play a game like GH or RB, I think the idea has merit, however the implementation would be very difficult...but if a 'simulator' like RB/GH came out in video game form for one of the consoles complete with real instruments and was geared to take advantage of this fact while providing an easy and interesting learning curve, I bet the market would be huge. Of course, the RIAA would have a field day with all of the new budding artists that it would create...
Just going to offer this tidbit of information (if you were unaware of it previously) that you can calibrate the timings for both the audio and video in these games (and that will cause your playing to correspond to the actual music you hear).
As far as using an actual guitar to play
Yes, building is harder than whining...especially if whining works.
I am surprised by the nearly complete change of opinion I see here...the previous article (posted just yesterday) had a great majority of comments criticizing (and rightfully so) the new ToS and especially it's implementation (and even compared how excessively overreaching and draconian they are compared to other, similar competing services). Yet today all I see are people criticizing users for not being happy with a 'standard' ToS. Just because the ToS looks like the 'standard' ToS doesn't necessarily mean business as usual IS best practice...
Let's not forget that they bombard us with commercials and the like well before we get to see the movie. Why aren't they subsidizing ticket prices with the advertising? Cuz they can pocket that money, that's why...
And I must agree with the GP...not just about movies but music as well...if prices more closely represented the actual cost of distribution I'd be much happier, but as it is the prices that exist for current digital services are pretty steep ($1 for a song with no physical media represents a crap ton of profit and I think consumers can see this. If a song was a dime a pop there would probably be a much lower piracy rate). Also my thoughts as are that the current copyright expiration time frames are pretty insane (if they got changed 1 year is too short, but something more reasonable is definitely warranted, say 5-10 years).
There is a surprisingly simple solution to the SPAM problem but no one likes it. Charge to send e-mail. It doesn't have to be much (heck a penny an e-mail would probably suffice).
Yeah that's pretty much it...seen a lot of junk and to read a show that I still enjoy watching is going to get a few extra seasons makes for a good day.
I was going to make this very point but am glad I'm not the only one thinking this. EA of course is not the only company who's its own worst enemy (or best friend depending on how you look at it...because if it wasn't leaked early we wouldn't be talking about it, and that many fewer people would even know the game existed). Of course, if the 'leak' was done intentionally I am sure there was a cost analysis done as to the potential benefits vs. drawbacks (in order to monetize their consumer base as much as possible). But, I'm still in agreement...its not the consumer's fault that their product is available before they wanted it to be.
Bleh computer hiccup...as I was saying as far as using an actual guitar to play a game like GH or RB, I think the idea has merit, however the implementation would be very difficult...but if a 'simulator' like RB/GH came out in video game form for one of the consoles complete with real instruments and was geared to take advantage of this fact while providing an easy and interesting learning curve, I bet the market would be huge. Of course, the RIAA would have a field day with all of the new budding artists that it would create...
Just going to offer this tidbit of information (if you were unaware of it previously) that you can calibrate the timings for both the audio and video in these games (and that will cause your playing to correspond to the actual music you hear). As far as using an actual guitar to play
Yes I did, but when I posted the extreme level of polarization surprised me.
Yes, building is harder than whining...especially if whining works. I am surprised by the nearly complete change of opinion I see here...the previous article (posted just yesterday) had a great majority of comments criticizing (and rightfully so) the new ToS and especially it's implementation (and even compared how excessively overreaching and draconian they are compared to other, similar competing services). Yet today all I see are people criticizing users for not being happy with a 'standard' ToS. Just because the ToS looks like the 'standard' ToS doesn't necessarily mean business as usual IS best practice...
Let's not forget that they bombard us with commercials and the like well before we get to see the movie. Why aren't they subsidizing ticket prices with the advertising? Cuz they can pocket that money, that's why... And I must agree with the GP...not just about movies but music as well...if prices more closely represented the actual cost of distribution I'd be much happier, but as it is the prices that exist for current digital services are pretty steep ($1 for a song with no physical media represents a crap ton of profit and I think consumers can see this. If a song was a dime a pop there would probably be a much lower piracy rate). Also my thoughts as are that the current copyright expiration time frames are pretty insane (if they got changed 1 year is too short, but something more reasonable is definitely warranted, say 5-10 years).
I would mod you up Funny if I had any points
There is a surprisingly simple solution to the SPAM problem but no one likes it. Charge to send e-mail. It doesn't have to be much (heck a penny an e-mail would probably suffice).