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Guitar Hero, On a Real Guitar, To Hit Shelves In 2009

An anonymous reader writes "The Minneapolis Star Tribune features an article (with photos) about a prototype electric guitar that doubles as a Guitar Hero controller. It is not just another guitar-shaped controller with buttons: it is an actual, playable guitar, shown in-action. The startup company, Zivix, LLC, intends to bring the product to store shelves in 2009. Web searches indicate that the company may have raised around $800K for the venture. The company is also working on technology that enables finger sensing on a real guitar that would allow your computer to teach you how to play chords or evolve into a future guitar synthesizer."

120 comments

  1. Long time coming by SigNuZX728 · · Score: 1

    Wasn't this idea thrown around when the MIDI interface was created, 20+ years ago?

    1. Re:Long time coming by Hatta · · Score: 0, Troll

      You mean this thing?

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      Give me Classic Slashdot or give me death!
    2. Re:Long time coming by Anonymous Coward · · Score: 2, Informative

      MIDI guitars and guitar interfaces were available in the 90s, probably earlier. Here's one I remember:
      Parker MIDIFly

    3. Re:Long time coming by Colourspace · · Score: 3, Interesting

      Yes, it was, but the signal processing technology wasn't up to it the time, nor the mechanics of the crappy (Yamaha I think at the time GS20????) Guitar itself. Seeing this post on /. has me slapping my forehead in a 'why didn't I see this coming' way, but now it seems likely that perhaps the future of guitar lessons will be through thePS3/Xbox360/Wii instead of the weekly trek to the tutors. Or maybe the tutorage will still be home based, but a little bit less air axe based...

    4. Re:Long time coming by caffeinemessiah · · Score: 4, Informative

      Wasn't this idea thrown around when the MIDI interface was created, 20+ years ago?

      But of course...we're now coming full circle when people realize that they can do this Guitar Hero stuff on real guitars, and without the buttons either. Turns out, guitars actually make music all by themselves (with possibly just an amp)!!! But I digress--for those interested in music, here are the relevant things that precede this in time and in awesomeness:

      Yamaha MIDI pickup for guitars -- turns the note you're playing into a MIDI note that can then control a synth on your computer. And I don't mean the 80's era crappy "synth" sounds, modern sound synthesis engines are INCREDIBLY realistic.

      Alternatively, you could skip Guitar Hero completely and do the following:

      1. buy yourself a real guitar
      2. Get Guitar Pro 5 with it's "Realistic Sound Engine" or use TuxGuitar on Linux.
      3. Download a Guitar Pro file of your favorite song / use TuxGuitar to import a MIDI file -- the modern software synthesizer sounds nothing like what you might remember from the 80s. Bass and drums are very realistic.
      4. Mute the guitar track in Guitar Pro/TuxGuitar, and play along with full drum/bass accompaniment. The software even scrolls as you play along.
      5. If you like eye candy, route your sound card's output into Winamp and run a visualization.

      This is the method I use and it's incredibly satisfying if you don't happen to have a band lying around. Plus it also lets you choose which part you want to play along with, speed up/slow down the song. Sure there aren't any vocals, but it's still mucho fun and way better for impressing people with.

      --
      An old-timer with old-timey ideas.
    5. Re:Long time coming by Chabo · · Score: 1

      MIDI controllers have been available in all shapes and sizes, introduced in new variations every year. A few years back I even saw a woodwind MIDI controller, meant to emulate a flute, clarinet, or soprano sax. It responded to changes in breath, in addition to the obvious finger controls. Looked cool, but I have no idea how it worked in practice.

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    6. Re:Long time coming by Machtyn · · Score: 1

      I've only ever been interested in the drum kit for these games because it is teaching me how to play the drums in a fun and non-tedious way. Granted, I may be picking up some bad habits, but I don't have any aspirations of joining a band. For a real student of the drums, Guitar Hero/Rock Band will not be their sole source of information... hopefully, they will have a teacher.

    7. Re:Long time coming by Anonymous Coward · · Score: 0

      Didn't Pythagoras throw this idea around when investigating digital tuning, 2000+ years ago?

    8. Re:Long time coming by Chabo · · Score: 1

      IMO, it's perfectly acceptable to use RB/GH drums as a learning tool.

      Get a practice pad at the very least though, and "Stick Control For The Snare Drummer", by George Stone. That will teach you the fundamentals for controlling your hands, especially since RB/GH basically have no concept of dynamics on the drums. You need to learn how to play accents, and how to hit lightly when necessary. A practice pad doesn't have the cost or bulk involved with a full kit. Pad-work is a bit tedious, but it's worth it in the end. Just make sure to mix it up with "playing for fun" to make sure it doesn't become a chore that you dread.

      I taught myself how to play, and although I wish I'd spent more time on the fundamentals, I still became decent after a few years of daily practice, mostly by playing along with CDs. I was able to play along with my favorite bands, learning the techniques of the drummers I admired.

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    9. Re:Long time coming by Anonymous Coward · · Score: 0

      The yamaha pickup is not a midi pickup. It doesn't do anything in midi. It is a hexaphonic guitar pickup. The pickup just sends the sounds of each of the six strings on separate channels. Roland makes them too. From that you can go to many vendors devices to convert to midi.

      Roland makes the GR series of guitar synths that have midi outputs. The VG99 is a guitar modeler but it also does provide midi output off the guitar sound. Axon makes some devices as well. These work fairly well, though it is hard to keep the tracking 100% perfect. The early GR series from Roland has been around for years. This is nothing new.

    10. Re:Long time coming by Ethanol-fueled · · Score: 1

      Mad props to guitar pro. I use Powertab because it's free.

      Why buy sheet music when you could open MIDI files with $TAB_EDITOR? It's a convenient way to arrange other instrument parts for guitar. Just don't get too vocal about it, or else we'll see the RIAA try to ban MIDI files like they went after Tabs.

      If the game is designed for teaching with guitar-triggered MIDI then they'd have to redo the entire UI to a more traditional music or tablature staff with notes flying right-to-left instead of top-to-bottom. It'd certainly be more helpful than GH or RB for leaning but it won't be nearly as much as a hit at parties.

    11. Re:Long time coming by Idiomatick · · Score: 1

      The EWI?

      http://www.youtube.com/watch?v=6JVp9kmjbzI

    12. Re:Long time coming by Chabo · · Score: 1

      Yeah, not sure if it was their implementation, but something along those lines, at least.

      A non-youtube link for everyone:
      http://en.wikipedia.org/wiki/EWI

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      Convert FLACs to a portable format with FlacSquisher
    13. Re:Long time coming by FishWithAHammer · · Score: 1

      # Get Guitar Pro 5 [guitar-pro.com] with it's "Realistic Sound Engine" or use TuxGuitar [tuxguitar.com.ar] on Linux.

      RealStrat and RealGuitar are better for synthesis. But are good for what you're suggesting.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    14. Re:Long time coming by MrKaos · · Score: 1

      MOD PARENT UP

      --
      My ism, it's full of beliefs.
    15. Re:Long time coming by Anonymous Coward · · Score: 5, Interesting

      Having worked on a similar project, I can say this .. encoding analog signals created by guitar strings is tricky. Especially if you're modifying your standard electric guitar.

      It doesn't seem like that difficult a problem (just make a ADC, right?), except you run into interesting problems such as: for low E, if you wait for the full cycle of the vibration to finish, it's already too long to create a satisfying user experience (i.e. even with no processor overhead, by the time you conclude the wavelength matches, there will be noticeable delay to actual sound); the string affect each other; the amplitudes can vary wildly (which can force a large encoding size; strumming looks very different from plucking, etc.

      By the time you can throw enough processing power at the problem, you have a very expensive device on your hands. The keyboard, on the other hand is a much more precise instrument, and you can map any sound onto it, making it much more prevalent than guitars in the MIDI world.

      Thus, for a long time, there just wasn't much demand for MIDI guitars. However, with the advent of guitar hero/rock band, it turns out many people have collectively slapped their foreheads and realized the potential. I know of at least 3-4 other companies working on this problem.

      Whoever can create first a low-cost MIDI interface with a compelling game will reap in large sums of cash.

      There are, however, a few important factors involved. For example, does it make sense to create a device for gaming only, or do you want it also to be able to do studio quality work.

      On one side of the equation, you have a cheap device that doesn't track the player's notes 100% of the time, and is somewhat lossy in general. However, in a game-scenario, you know what notes are coming your way, so you can implement a few intelligent algorithms that can decide which note you most likely meant to play. Additionally, even if you have delays in your system, you can retroactively score the player's performance.

      On the other side of the equation, you have no idea what note should be next (actually, this isn't entirely true .. it's a problem not entirely disimiliar to the iPhones adaptive keyboard). You also need want to be able to reproduce as many of the attributes of the vibrating string as possible. This can be a complex issue, especially considering that the strings will vibrate differently if you strum up or down. Again, you might be able to guess what note the player meant to play (think auto-tuning), but it's still no easy feat.

      So, the first choice is easy, cheap and lossy. The second choice is hard, expensive, but useful outside of the game world. If it's really only games fueling this endeavor, it's more about coming up with creative hacks than trying to make a MIDI guitar.

    16. Re:Long time coming by chainLynx · · Score: 1

      'The future is already here - it is just unevenly distributed.' -- Gibson

    17. Re:Long time coming by Anonymous Coward · · Score: 0
      Go get a Neil Peart DVD.. awesome stuff.

      The album Farewell to Kings got me into drumming over 25 years ago. I used to practice chops for a 1/2 hour, then play to songs for 1/2 hour then go nuts for 1/2 hour. I never had the internet when I started. Now you can watch guys all over the planet show you how to play songs. Good Luck!

    18. Re:Long time coming by Anonymous Coward · · Score: 0

      That "thing" is called a SynthAxe, and it's been around FOREVER.

    19. Re:Long time coming by mevets · · Score: 1

      To do a retrofit, you have to interpret the strings. If you went from scratch, though, you could use the metal-metal contact of the guitar string to fret to give note placement and stress on the string to give bend. Gets you half the way there. The other half is measuring the amplitude of the string vibration to produce the envelope. It doesn't sound, if you'll mind the pun, that bad.
      You wouldn't need to actually tune the guitar ( although the dissonance of the faint, naturally produced sound over the amplified one might need more than a "couple of beers to not offend your ears") other than for tightness, and could select alternate tunings from a menu.

    20. Re:Long time coming by Slumdog · · Score: 1

      That "thing".... been around FOREVER.

      Well, this this hasn't: http://xkcd.com/305/
      Now, will we see more of these?
      Or these: http://xkcd.com/70/

    21. Re:Long time coming by tackledingleberry · · Score: 1

      I think the problem of encoding the analog signal as midi data is pretty much solved for the guitar. I've found the terratec axon guitar->midi system great in terms of accuracy and latency between striking the note and hearing the MIDI sound. It (supposedly) uses a neural net to learn the sounds your pick makes hitting the different strings when depressed at different frets. These sounds are slightly different from each other, so it can tell from the attack alone (no waiting for complete cycles of the fundamental) what note you are playing. I

    22. Re:Long time coming by tackledingleberry · · Score: 3, Insightful

      But does it tell you that YOU ROCK! if you get most of the notes right?

    23. Re:Long time coming by emptycorp · · Score: 1

      Guitar Hero wasn't around until a couple years ago...

    24. Re:Long time coming by soupforare · · Score: 1

      There's been quite a few guitar controllers for synths over the years, even pre-MIDI. Their biggest stumbling block is that most guitarists expect them to play like a guitar.
      It's a new style of instrument and needs to be approached that way. Same thing with other alternative controllers, like the wind controllers. I've had a Yamaha WX5 and, while it's a very expressive instrument, it doesn't play like my clarinet.

      --
      --- Do you believe in the day?
    25. Re:Long time coming by drinkypoo · · Score: 1

      Was that Yamaha pickup any good? I remember seeing it in a music store some years ago and wondering if it actually worked. It seems like a relatively trivial problem to solve if you can attach a pickup, as they did. Transforming the audio into some kind of useful MIDI information in realtime seems horribly difficult but also doable... just not without immense processing power.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    26. Re:Long time coming by caffeinemessiah · · Score: 2, Interesting

      Was that Yamaha pickup any good? I remember seeing it in a music store some years ago and wondering if it actually worked. It seems like a relatively trivial problem to solve if you can attach a pickup, as they did. Transforming the audio into some kind of useful MIDI information in realtime seems horribly difficult but also doable... just not without immense processing power.

      I tried it in a music store and it seemed to be capturing basic pitch and velocity pretty well for each string, which is pretty neat. I don't imagine that it would take too much computational power, since the underlying computation is basically just doing an FFT on the audio signal and picking up the fundamental frequency. That translates quite well into a MIDI note on/note off command. FFTs can be done really efficiently in hardware I believe.

      --
      An old-timer with old-timey ideas.
    27. Re:Long time coming by MadAhab · · Score: 1

      I was wondering the same thing - about the metal-metal contact being used to pick out what's being fretted.

      And one could *hear* the actual sound coming from the guitar in a game with virtual amps.

      The other tricky part concerns how clever the gameplay is. If you can sound great but get terrible scores, it's not necessarily going to be that much fun.

      I play guitar, not Guitar Hero. The game's going to have to be fun for people like me to be anything more than a gimmick variant of guitar hero. But a good game - with a variety of good music, not just the entire Aerosmith catalog - that I would play.

      --
      Expanding a vast wasteland since 1996.
    28. Re:Long time coming by Anonymous Coward · · Score: 0

      I think they also use a touch sensitive neck. This would mean almost instant prediction. Wouldn't help tuning much though.

    29. Re:Long time coming by mark0978 · · Score: 1

      "Whoever can create first a low-cost MIDI interface with a compelling game will reap in large sums of cash."

      People like Guitar Hero and Rock Band because they can feel good about their performance even when they have NONE, NOT ONE IOTA, of capability.

      Make an instrument they actually have to play and you immediately limit your audience to the handful of people that can actually play.

      Will this controller be good for guitarists, yes! they can actually have MORE fun with the game. Will the general population, no, because the game will go from being fun, to being difficult.

      We like games because they allow us to be the people we are scared to try to be. They allow us fantasy. When reality meets fantasy, it isn't a better game, its called real life and that is where the fantasy falls apart.

      I thought of this idea too, determined it wouldn't be to hard to accomplish, then thought about how few guitar players that I do know could hang in there on the songs if it was any more difficult than it is today.

      Why waste your time on guitar hero if you can actually play the instrument.....

    30. Re:Long time coming by Anonymous Coward · · Score: 0

      To clarify your post you'll need both the divided pickup (~$200) plus the midi interface (~$450).

      http://guitars.musiciansfriend.com/product/Roland-GI20-GKMIDI-Interface-?sku=150094
      http://accessories.musiciansfriend.com/product/Roland-GK3B-Divided-Pickup?sku=700373

      The midi pickup is divided, you can't just feed the signal to an audio input on your computer.

      For $600 I'd rather have something like this (Line6 POD):
      http://guitars.musiciansfriend.com/product/Line-6-POD-X3-Guitar-Multi-Effect-Processor?sku=150374

      The POD is $400, leaving you $200 for other toys. If your really cheap, like me, you can get the pocket pod for $130.

      I plug the pod into one input of my amplified speakers and the computer audio output is plugged into the other input to the speakers.

  2. It will sound horrible by pkluss · · Score: 1

    The problem I see with it is that unless you turn your TV's sound way up, you're going to hear the tinny off-key strings of the guitar while you play. It'll just be random notes (chromatic scales on a lot of the runs) that will be very off-putting beyond the first few minutes. I appreciate the feel of a real guitar, but the Guitar Hero controllers feel just about perfect for what they're asked to do.

    1. Re:It will sound horrible by Leafheart · · Score: 2

      The problem I see with it is that unless you turn your TV's sound way up, you're going to hear the tinny off-key strings of the guitar while you play.

      And what about the bloody click-click-click-click noise a Guitar hero controller do every time? That thing drives me crazy.

      --
      --- "When you gotta do something wrong. You gotta do it right. (Fighter)"
    2. Re:It will sound horrible by Amarok.Org · · Score: 1

      I'd bet that more than likely, they'll have one of the colored buttons map to a real chord... so while the chords may not go together to match the song, at least it'll be "musical".

      --
      -- "Other than that, how was the play Mrs. Lincoln?"
    3. Re:It will sound horrible by Chabo · · Score: 1

      The Rock Band controllers don't click, which is great for being less annoying as a "spectator" watching people play. The downside of this is less tactile feel on the "strum bar" when you're playing.

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    4. Re:It will sound horrible by Chabo · · Score: 1

      Playing an electric guitar "for real", you'll hear your strings over your amp if you have the amp really quiet, so there's not much difference IMO. If you don't want to hear the strings, you'll want it loud in both cases.

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    5. Re:It will sound horrible by pkluss · · Score: 1

      Completely different. In the case of playing real guitar, the unamplified string sounds you are playing are on pitch with whatever is coming from the amplifier. When using a real guitar as a game controller, the actual frequency that the string rings at will clash with the sound that emanates from the TV.

    6. Re:It will sound horrible by Chabo · · Score: 1

      True, I wasn't thinking about the "first five frets" only part.

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  3. fretlight.com by tmbailey123 · · Score: 1

    while you can't use a fretlight guitar with Guitar Hero, it is an excellent teaching tool when you are just starting out. LEDs for each string/fret position that light up as you play a specially formatted midi tune for the guitar. You can get a fretlight strat knockoff for about 300 bux off ebay.

  4. not for me by NonUniqueNickname · · Score: 2, Funny

    Isn't the point of the game to pretend/act like you can play guitar? I don't want to learn how to actually play guitar. I can barely be bothered with learning the controls.

  5. OLD Stuff by zoomshorts · · Score: 1

    http://www.fretlight.com/ looks like the wheel has been reinvented.

    1. Re:OLD Stuff by Zakabog · · Score: 1

      http://www.fretlight.com/ looks like the wheel has been reinvented.

      Finger position sensing technology in a guitar is not the same as having some LEDs light up where your fingers should go.

      I've often wondered why the computer can't just audibly detect what note you played with a visual indication of where your fingers need to be to play the correct note (I'm sure there's a simple explanation though.)

    2. Re:OLD Stuff by PitaBred · · Score: 1

      Not entirely. With the fretlight, you have to look at the guitar. With this new setup, it'll be through your computer, so you won't have to watch your fingers while doing it, you can concentrate on reading the music and following what's going on and just get feedback if you do something wrong.

    3. Re:OLD Stuff by MagicM · · Score: 1

      On a guitar there are many different ways to play the same note. There are even many different ways to play the same chord (group of notes).

    4. Re:OLD Stuff by Willy+Wong · · Score: 1, Funny

      I accidently the whole fretlight :-(

  6. It's cool, but... by Jabbrwokk · · Score: 3, Insightful

    It's cool, but I highly doubt it will convince many people to really learn the guitar. Guitar Hero is a game. You can pretend to be Slash or Jimmy Page with minimal effort. That's why people play it.

    I smell Christmas cash-in on parents who worry little Johnny and Susie are wasting too much time on a video game. "Now they can REALLY learn music... the FUN® way!"

    People would be better off putting that money into a month's worth of guitar lessons at the music shop down the street. That's about the amount of time it would take for someone to decide they're serious about learning to play, and also about the amount of time it would take to get sick of playing this "Headliner."

    1. Re:It's cool, but... by Kelbear · · Score: 4, Interesting

      I think it can be done. One of the driving forces behind Guitar hero aside from accessibility is the fact that it scores you.

      We can tell when we hit the wrong note of course, but mistakes weigh heavily in the mind of a new player, and frustration can easily kick in before fascination. That's how so many new players just end up quitting.

      With scores, you can see progress with a concrete metric. You may have only managed 1 more note correctly, or ran your scale .5 seconds faster, but it's an improvement you can see that you might not have noticed. This can give them the encouragement to give it one more go to see if they can do better.

      And the fact that they're fretting actual strings instead of buttons goes a long way in teaching them to successfully work their way around a guitar.

      You could even modify the game to teach real guitar concepts. Add scale time-trials, at harder levels, remove the note indicators so they have to memorize it, then transfer between scales midway through...the player could pick up quite a bit.

      You can have the game accept different variations of notes as correct inputs. Like instead of a vanilla D, let them play a Dsus4 and recognize that as a successful note as well. Everybody in Guitar Hero plays the same song by default, they can try their own combinations and impress their friends.

      It's an idea with a lot of potential, and also an idea that's been around for a long time. The devil's in the details and the successful will all pivot on how well they execute this product. (My bet is that they will fail completely and fade into obscurity).

    2. Re:It's cool, but... by GMFTatsujin · · Score: 3, Insightful

      Getting "serious" about learning to play foists a lot of your hopes and dreams onto a kid who probably just wants to have a good time with tunes. "Serious" is where you live. "I'm interested enough to play with it" is where the kid lives. I say if a little extra expense might open some real doors for the kid, go for it.

      Speaking from experience, the best way to kill little Johnny's musical enthusiasm is to stick him into a cramped room with some old bastard who -- right or wrong -- makes you play scales instead of have fun with the music. "Serious" kills in the creative realm, at least until comfort, experimentation, and dedication settle in. And yeah, they're all different qualities from "serious."

      In my younger days I walked away from the viola because I hated my music teachers and the expectations that my parents shoveled onto me. I wish I'd had the sense to keep it up in my own time, but the teenage years: you know they're all about rebellion. Now I'm thirty-five and wishing I could play now like I used to. If there was a Viola Hero with a real viola, I'd zip out and get one in a moment.

    3. Re:It's cool, but... by nine-times · · Score: 1

      I've read about a couple people trying to do this in some form (basic idea of "like guitar hero but using a real guitar") but personally I'm waiting to see someone go the opposite direction: turing the guitar hero guitar into a real musical instrument.

      I know that probably sounds silly, but between all of the buttons, the strumming switch, and an analog wammy bar, it seems like there should be enough different controls to do something. I bet you could feed the input into a computer and have some of the controls act as modifiers to produce a bunch of different notes. It wouldn't have to play like a guitar.

    4. Re:It's cool, but... by Anonymous Coward · · Score: 1, Insightful

      I just started to learn the guitar a few months ago. The biggest hurdle by far is the lack of finger strength and flexibility. This is what will prevent casual playing. Pressing buttons is something anyone can do. Pressing hard with your pinky or ring finger is something most people can't.

    5. Re:It's cool, but... by RexDevious · · Score: 1

      I don't understand...

      When did groupies become inadequate motivation to learn guitar?

    6. Re:It's cool, but... by Anonymous Coward · · Score: 2, Interesting

      Why not? I liked Guitar Hero so much I bought myself an electric guitar. I'm not great yet but I have a blast messing around and I've learned to play a few songs. (As a side note my fingers got much stronger and faster from playing a real guitar and consequently my guitar hero scores improved as well.)

    7. Re:It's cool, but... by dontPanik · · Score: 1

      The ideas you entertained in the above post really inspired me. Those are some GREAT ideas! I can only dream of a video game future that awesome.

      --
      "Computers are useless. They can only give you answers." - Pablo Picasso
    8. Re:It's cool, but... by timeOday · · Score: 1

      It's cool, but I highly doubt it will convince many people to really learn the guitar.

      A lot of people already do want to learn to play the guitar. There are zillions of instructional videos, books, and (obviously) guitars sold every year. The market is there.

      Guitar Hero is a game. You can pretend to be Slash or Jimmy Page with minimal effort. That's why people play it.

      Some people have put far more than minimal effort into guitar hero. Whenever I see these, I think it's a shame all that practice couldn't be channeled into actually learning an instrument, while having just as much fun and competing with your friends. I'm not predicting success for this product in particular, but the general idea right on IMHO.

    9. Re:It's cool, but... by dunkelfalke · · Score: 3, Informative

      actually most new players quit is because they bought a guitar thinking "now i'll buy a cheap guitar and try whether all this guitar playing stuff is fun or not". cheap guitars are difficult and painful to play, though, so the fun is over fast.

      --
      "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
    10. Re:It's cool, but... by jessica_alba · · Score: 1

      fender squire--just about the cheapest it gets...if your good though, you can rock it all day. throw in some new pickups and take on the road.

    11. Re:It's cool, but... by ciderVisor · · Score: 2, Funny

      If there was a Viola Hero with a real viola, I'd zip out and get one in a moment.

      It's a shame you hadn't been learning the sousaphone when you were younger.

      --
      Squirrel!
    12. Re:It's cool, but... by dunkelfalke · · Score: 1

      only if you are lucky. some of them are okay, but most of them - as practically all cheap guitars have bad necks with uneven frets.

      --
      "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
    13. Re:It's cool, but... by Anonymous Coward · · Score: 0

      Get a "grip exerciser", and possibly some dumb bells. Take lessons if a week or two of grip exercises doesn't help you relax while you play. Basically, either you are too weak (which can be dealt with), or your body is not positioned properly. This leads to weakness, cramping, and fatigue.

      Electric guitar strings are easy to fret. (Heck, it's harder to quickly/cleanly unfret) Acoustics can be tougher, but honestly they're just more painful (unless you've developed some callouses). I've been playing the bass guitar a lot lately, and I know my body's position is off if it feels hard to fret. I can usually fix my body's position, just because of how my hands feel.

      It is extremely important that you never play through pain, except in one exception: you need callouses, so play chords a few minutes every day, even if it hurts your finger tips. Other than that, if you feel pain, your technique needs work. Experiment with alternatives (or get lessons!) until you can play relaxed and pain free.

    14. Re:It's cool, but... by B1ackDragon · · Score: 1

      Speaking as someone who's played around with my friend's cheap guitars and toyed with the idea of getting one myself... what is it about a cheap guitar that makes it "difficult and painful" to learn on?

      Personally, I haven't bought myself one because 1) I don't have a lot of time for yet another hobby, and 2) I do get frustrated just trying to do very basic stuff on guitar as it is.

      Finally, whatever happened to these guys? http://www.guitarrising.com/

      --
      The snow doesn't give a soft white damn whom it touches. -- ee cummings
    15. Re:It's cool, but... by dunkelfalke · · Score: 1

      mostly uneven frets. to compensate for uneven frets the strings must be raised very high. that means in turn, that the player needs to apply much more pressure to fret the strings, which at this point starts to hurt his fingers. you can pay a luthier for a fret job, but it is often cheaper to buy a real guitar in first place.

      there are also other problems like twisted necks (you'll again need to raise strings to compensate), sharp fret ends (could slice your fingers), bad tuners (the guitar goes out of tune very quickly) and so on and so on.

      --
      "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
    16. Re:It's cool, but... by hey! · · Score: 1

      Well, the first step in becoming interested in learning to play an instrument is listening to music. I know my kids weren't all that interested in rock until these games started to get popular, although early on their knowledge was a bit -- let's say idiosyncratic. They'd know who Deep Purpose was, but when I offered to play some Rolling Stones the name drew a blank.

      One reason to think these games might be a bridge to musicianship is that players really listen to the music in a way they don't if it's just playing on the car radio. They learn to anticipate the shape of the next lick in order to hit the beats correctly and anticipate the direction of pitch.

      I'd imagine that a controller like this would work best with game songs that had been specially arranged so that some note played on the correct string would sound right. This would make what would be an easy song on a conventional controller considerably more challenging, for players who had already mastered the game. Players could improvise a bit a way from the game's licks, e.g. playing the right string with a note 1/3 away from the game soundtrack. There might be new game modes, for example you could hit any note so long as it was on time and on the correct musical scale.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  7. Lends a whole new meaning to "Electric" guitar! by richardkelleher · · Score: 5, Funny

    Just imagine a guitar teaching you how to place your fingers on the strings. A little negative feedback for misplaced fingers maybe? As long as the current is limited, it shouldn't kill anyone. :)

    1. Re:Lends a whole new meaning to "Electric" guitar! by Anonymous Coward · · Score: 2, Insightful

      Well, a real guitar too gives you immediately some unmistakable negative feedback. ;-)

    2. Re:Lends a whole new meaning to "Electric" guitar! by richardkelleher · · Score: 1

      Why would anyone post such a quality comment as "Anonymous Coward"? I'd mod it +5 Insightful were it in my power!

    3. Re:Lends a whole new meaning to "Electric" guitar! by TadhgDagis · · Score: 1

      Electric shock for wrong notes? As if listening to myself play wasn't punishment enough.

  8. Interesting by al0ha · · Score: 1

    Neal Schon, of Journey riffing fame, originally though he'd like to be a part of Guitar Hero, but eventually decided not to contribute when he found out the guitar used in the game was a fake. He was hoping that the game could be used to teach a person guitar and was disappointed when he learned the truth. Chicken and egg here?

    --
    Did you ever wake up in the morning, with a Zombie Woof behind your eyes? -- FZ
    1. Re:Interesting by Gizzmonic · · Score: 2, Funny

      Obviously, he stopped believin' too early.

      --
      (-1, Raw and Uncut is the only way to read)
    2. Re:Interesting by compro01 · · Score: 1

      I wonder if he's got anything to do with Guitar Rising

      --
      upon the advice of my lawyer, i have no sig at this time
  9. According to South Park... by VampireByte · · Score: 4, Funny

    Real guitars are lame

    --

    Run and catch, run and catch, the lamb is caught in the blackberry patch.

    1. Re:According to South Park... by Anonymous Coward · · Score: 0

      Real guitars are lame

      fucking hell. not creative at all. why the fuck does lame shit like this get +5 funny when other much more creative stuff withers at +1 or 0

  10. Reality by Phroggy · · Score: 1

    The biggest problem I see is that Guitar Hero is not designed to be played with a real guitar, and the colored buttons do NOT correspond to real string/fret positions, or to real chords. There's nothing in the game that says "the first three notes are a D chord, the next note is an A chord", only "the first three notes are the red button, the next note is the green". How is this product going to map real chords into something the game can understand?

    Or will it just use one string (or allow the player to use any string), and map frets to buttons, e.g. playing F on the E string or A# on the A string maps to the green button; playing F# on the E string or B on the A string maps to the red button, etc.? If that's the case, then this isn't really any more "real" than using the $40 plastic controller, except that it'll build strength in your fingers and calluses on your fingertips, which is important, but it won't actually teach you how to play anything.

    --
    $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
    $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    1. Re:Reality by Chabo · · Score: 1

      Well, I can imagine being able to plug this controller into a console running Rock Band or Guitar Hero, and using the first five frets as if they were controller buttons. Then if you plug it into a PC or console running a game designed for this controller, you could use the whole range of "controls" available.

      That's what I'd do anyway, if I designed the hardware and software.

      --
      Convert FLACs to a portable format with FlacSquisher
    2. Re:Reality by davolfman · · Score: 1

      I'd guess any string on a given fret maps to that button and any and all strings strummed maps to the strum bar. There by a real chord of some sort could actually map to something in Guitar hero although there would be several different chords that would map the same way.

    3. Re:Reality by ImOnlySleeping · · Score: 1

      Except the chords are different across songs and chords are grouped into different buttons for different difficulties, you'd have to re-write every song at every difficulty and redo the whole interface. If they're really going to do this, they either need to lease the technology out to harmonix or make their own game and try to convince everyone to buy a third music simulator.

      --
      Everybody seems to think I'm lazy I don't mind, I think they're crazy
    4. Re:Reality by ToxicBanjo · · Score: 1

      The biggest problem I see is that Guitar Hero is not designed to be played with a real guitar, and the colored buttons do NOT correspond to real string/fret positions, or to real chords.

      It goes farther than that. Anyone who plays guitar and has spent some time with GH (any version) knows that the timing of when to play in the games doesn't correspond to the actual timing of the song music. There are quite a few songs in GH that I can play on a real guitar (picture Randy Marsh playing Carry on my wayward son) that I know aren't even close to the strum timing for GH.

      --
      There are only 10 kinds of people in the world. Those that understand binary and those that don't.
    5. Re:Reality by WagonWheelsRX8 · · Score: 1

      Just going to offer this tidbit of information (if you were unaware of it previously) that you can calibrate the timings for both the audio and video in these games (and that will cause your playing to correspond to the actual music you hear). As far as using an actual guitar to play

    6. Re:Reality by WagonWheelsRX8 · · Score: 1

      Bleh computer hiccup...as I was saying as far as using an actual guitar to play a game like GH or RB, I think the idea has merit, however the implementation would be very difficult...but if a 'simulator' like RB/GH came out in video game form for one of the consoles complete with real instruments and was geared to take advantage of this fact while providing an easy and interesting learning curve, I bet the market would be huge. Of course, the RIAA would have a field day with all of the new budding artists that it would create...

    7. Re:Reality by edremy · · Score: 1
      This is a solved problem, and in fact an utterly trivial one- there are multiple games out there that have workable interfaces. See LittleBigStar or Guitar Rising.

      Guitar tab notation is six lines, one for each string with the fret position indicated by number. Simply have six lines on your game, one for each string, and put numbers on each "button" to indicate the fretting. LBS even has a multiple view- you get guitar tab along the top and the usual GH interface on the bottom.

      The hard part is chord recognition. LittleBigStar works fine with my Strat clone->amp->headphone out-> crappy onboard sound card on my computer, so long as I'm playing single notes. Chord recognition sort of works, but not on any fast chord change.

      --
      "Seven Deadly Sins? I thought it was a to-do list!"
    8. Re:Reality by beowulfcluster · · Score: 1

      It'll build strength and calluses on your fingertips indeed. Which is another problem with making a game with a real guitar controller. Playing guitar hurts. When you first start, you basically flay away the skin on your fingertips and only after you develop calluses are you able to play for more than a short time without severe discomfort. How many people are going to want to go through that in order to play when they can just use a normal controller?

    9. Re:Reality by Phroggy · · Score: 1

      How many people are going to want to go through that in order to play when they can just use a normal controller?

      Anyone who's interested in actually learning to play guitar, as opposed to those who merely want to play a game. And, if you develop the calluses and finger strength while playing a game for fun, when you progress to actually learning to play a real guitar, you'll have a head start.

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
  11. heroin hero by antibryce · · Score: 1

    now with real heroin!

    to be followed with Rehab Hero w/Dr. Drew!

  12. "Real" Guitar by CopaceticOpus · · Score: 1

    I'll be impressed when you can just plug in any guitar, and the software can interpret what you're playing and if it's in sync. Games could have different rules - some would require strict following of written music, whereas others would allow room for interpretation and improvisation. The direct feedback from the software could really accelerate the process of learning to play.

    1. Re:"Real" Guitar by compro01 · · Score: 1

      Guitar Rising may be what you are looking for.

      --
      upon the advice of my lawyer, i have no sig at this time
    2. Re:"Real" Guitar by SteelCougar307 · · Score: 2, Interesting

      http://www.guitarrising.com/

      This will be awesome if done correctly. My only hope is that we see this kind of technology become available for other instruments, as well.

    3. Re:"Real" Guitar by Anonymous Coward · · Score: 0

      I wonder if I had the idea first and they saw my thread:
      http://www.gamedev.net/community/forums/topic.asp?topic_id=457527

  13. even if it fails overall in the market by FadedTimes · · Score: 0

    I would be interested in getting this if the price and availability meets my criteria. Too bad this seems like a very niche idea.

  14. Done by Anonymous Coward · · Score: 0

    I'm a guitarist and I find that one of the hardest things to do is sit down and practice (especially fundamentals). I refuse to play Rock Band or any of that crap because I hate the illusion of something I've actually experienced. $500? Done. I'll buy it. What would be even better is if one could get tabs+songs online. I would be willing to pay for a small fee to (more easily) learn a new song. Perhaps there could even be a subscription service that gives you new tabs from musicians you like on a regular basis... maybe even a difficulty rating system that would deliver more difficult songs as you learn. If you build it I will buy it, and I bet other gaming musicians will too.

    1. Re:Done by Anonymous Coward · · Score: 2, Insightful

      I play guitar too. I used to be a pretentious prick like you about the games (wouldn't be caught dead using them, criticized them every chance I got). But then I tried playing one - very, very grudgingly. You know what? It was fun. I kind of sucked initially because I kept trying to translate my real guitar skills to the game, but that doesn't work. Once I got into the mindset that it was a completely different instrument with coincidental similarities to guitar, it really started to click. I kicked my friends' asses (who had been playing the game for quite a while) because my musical training helped considerably in what is essentially a rhythm game.

      Bottom line, I had a good time, and I learned not to be such a dickhead.

      You should try it too. Oh, and the drums are much closer to the real thing, so it's ok to play those if you absolutely have to maintain your precious musical integrity.

    2. Re:Done by Anonymous Coward · · Score: 0

      Here Here. I also play real guitar, and I've enjoyed the Guitar Hero/RB games immensely. As have many of my guitar playing friends.

      The drums are also a complete blast, and what I learned from playing them has translated to actually being able to play real drums. Freaking awesome :) Prior to that, if I sat down at a kit it was a real mess :P

      My wife is playing bass now for real, thanks to skills she picked up with guitar hero (it's great for beginners to get basic rhythm and finger movement down).

      I'm tired of the pretentious music snobs always posting the same drivel whenever these games are mentioned. Just shows their ignorance.

  15. How does it work? by Zakabog · · Score: 1

    The article makes no mention of how someone actually controls the game with the guitar which is a very important detail. If it's too hard for a beginner to get started then it's not likely that it will sell. If there is a slow gradual path of learning (rather than jumping in and being required to play the actual chords from the songs) then I could see it doing well. I would even get one for myself, I've always wanted something just like this to learn how to play.

    1. Re:How does it work? by Zakabog · · Score: 1

      Found a video.

      Basically it seems like they just put 5 touch sensors to represent the 5 buttons from the plastic guitar onto the fretboard of a real guitar. It doesn't look like it'll do much to teach you how to play if you're just playing one of the 5 button plastic guitar based games. Perhaps their own software has some more stuff to it but they'd need to put touch sensors everywhere on the guitar for it to work as an instructor.

      Looking at what the product really is I'm not interested, perhaps if they do release a version that comes with some sort of instructional game and touch sensors through the whole guitar I might be interested. I can see how this would work in teaching people how to play the guitar, it's just in too early a development stage for it to be anything worth buying.

  16. Feel the Heat of the Rhythm of the Power Chord by idioto · · Score: 1

    Not only would this help you with your calluses, finger strength and picking skill, you'd be able to translate the rhythm of the game to your own guitar playing. I've found that guitar hero with its layout helps me to visualize rhythmic structure which helps a lot in song writing (I never have bad rhythm, but I'm not a big counter).

    The game component will probably be the first thing they check out when they get the axe, and they'll probably use it for awhile since they paid a bit more money for it, then maybe they'll learn a few chords which only should about 30 seconds to learn Em. I bet they'll be able to bust out powerchords. It'll make a couple kids into punk rockers, I guarantee, where they go from there no one knows. I doubt your going to get jazz players right off the bat.

  17. Will Gibson sue these guys too? by Lynchenstein · · Score: 1

    The lawsuit they brought against the makers of Rock Band and Guitar Hero was tossed out as the judge agreed that the toy controllers were not capable of making music on their own (or something like that). This time, I wonder if Gibson may have a better chance of winning. But then, I doubt that these guys will do all that well so what would Gibson possibly gain other than make themselves look more stupid? Anyway...

  18. Rather surprised... by NecroPuppy · · Score: 1

    That nobody has mentioned Guitar Rising yet or Little Big Star yet.

    --
    I like you, Stuart. You're not like everyone else, here, at Slashdot.
    1. Re:Rather surprised... by MarcoAtWork · · Score: 1

      what about the one theoretically coming from Disney this year? (Star Guitarist) the video on wired is amazing

      http://blog.wired.com/gadgets/2009/01/finally-a-guita.html

      --
      -- the cake is a lie
  19. I'd love for Guitar Hero to teach me to read music by kkrajewski · · Score: 1

    Unfortunately I'm probably sufficiently stupid to make the version of the game I suggest very unenjoyable.

  20. Price by meyekul · · Score: 1

    From TFA: "(First-time players might spend $500 for a quality electric guitar.)"

    If you're a first time player, you aren't likely to go out and buy a "quality" guitar for $500 unless you're a rich kid or something.  More likely, you'd go out and buy a $50 used strat from the pawn shop.

    1. Re:Price by photomonkey · · Score: 2, Insightful

      Not trying to be argumentative, but those prices are a little out of touch with reality, I'm afraid.

      A quality instrument is going to start at around $700 USD these days, with lesser quality products starting at about $300.

      Like most other arts, the biggest factor is the artist, but you need an axe that will hold a tune and handle the stress of being played.

      I have never seen a $50 strat in a pawn shop or anywhere else. The cheap, Mexi-strats start at a minimum of $300, and a used one (that works) will command 80% of that price.

      --
      Message contains 1 attachment: spam.gif
    2. Re:Price by rossz · · Score: 1

      A smart person will go on cragslist and get a used guitar that's hardly been touched for a fraction of it's retail price. There's an endless supply of quality instruments sitting in people's closets gathering dust. That happens when they discover they won't play like a rock god after just a couple of lessons. I picked up a beautiful Epiphone Les Paul for $300 that way. I also own a genuine Gibson Les Paul.

      A Mexican made Fender Strat can be had for about the same price. An American made version costs at least twice that, but is still a lot cheaper than getting it new.

      No, I don't play like a rock god. Still taking lessons. I prefer The Blues.

      --
      -- Will program for bandwidth
  21. What about a real guitar? by LoRdTAW · · Score: 1

    I have an older mint condition Charvel a family friend gave to me years ago. I never learned to play but it would be fun if this game could somehow let me use my real guitar. I still would like to learn. I am sure it is possible to develop a box that houses a preamp and a USB A/D converter. Then implement a tone decoder in software to detect the notes so you don't have to mount anything on your guitar. What better way to learn than an interactive video game so you can learn the basics and then move on to playing the real thing.

    Imagine trying to play Buckethead on this game. Awesome.

  22. SHRED!!! by Anonymous Coward · · Score: 0

    Ooo, can't wait! I'll finally be able to toast the poseurs! BRING ON VAN HALEN! (wonder how it'll handle tapping?)

  23. In the meanwhile... by migla · · Score: 2, Informative

    try this: http://pianobooster.sourceforge.net/ An equivalent for the midi piano, I presume. I haven't tried it, but it's free software, so you can make it better if it sucks.

    --
    Some of my favourite people are from th US; Vonnegut, Chomsky, Bill Hicks.
  24. Tab Hero by Chih · · Score: 1

    I've been joking around for a while with friends that GH/RB is a decent warmup exercise before a real practice, and that someone would be making a "tab hero" game that you can play a real guitar to very soon. Now after reading all these comments, I think I'm going to buy a better sound card and try some of these MIDI progs. Mad props to slashdotters for spreading good info. And yes I must be new here XD

    --
    For best results, avoid doing stupid things.
  25. Guitar Hero: boring by The+Fanta+Menace · · Score: 1

    Guitar Hero must be one of the most overrated, unexciting games I've ever played. I thoroughly agree with the subtle point being put across in South Park's Guitar Queer-o episode; why waste hundreds of hours of your life playing this game, when you could learn a real guitar? And the clicking of the keys sounds ridiculous.

    Hopefully this device will actually help some kids learn to play a guitar properly.

    [Note: I can't play the guitar or any other musical instrument at all, for that matter. This isn't elitism speaking here, although I rather wish it was]

    --
    -- Even if a god did exist, why the fsck should I worship it?
    1. Re:Guitar Hero: boring by Gerafix · · Score: 1

      I imagine you feel the same way about football, hockey, soccer, basketball, shooters, role playing, and hentai games, right? I mean, why play these games when you could be out there really playing football, hockey, soccer, basketball, shooting people, dressing like mario, or raping people with your tentacles.

    2. Re:Guitar Hero: boring by The+Fanta+Menace · · Score: 1

      The difference is likely that those games might actually be fun.

      Guitar Hero is just dull: wow, hit the right colours at the right time. A modern day equivalent of "Simon". They must have put /so/ much thought into that.

      --
      -- Even if a god did exist, why the fsck should I worship it?
  26. it's has been done alwready... by Anonymous Coward · · Score: 0

    Here is a presentation by Richard Johnson about how to do it:

    http://rjohnson.uninformed.org/Presentations/200804%20Toorcon%20-%20Fast%20n%20Furious%20Transforms/Fast%20n%20Furious%20Transforms.pdf

  27. Here cometh Hillary Rosen with an RIAA product! by Anonymous Coward · · Score: 0

    "All guitar owners, because having the capability to play the same tablatures of copyright music is the same as pirating music over VPN tunnel over copper, will have a coin-operated control mechanism onto every guitar housing. You are not allowed to play any music outside of the license clause of Ernie Ball's strings", said a huffy Hillary Rotten when fighting a spoon of Yogurt. "We want to broaden the music experience by lawfully allowing and certifying re-performances of my and our Artists when you pick up a guitar, even down to the note that we intend you to play to your audience of yourself-or-present."

    Musicians are outraged by this new feat of encroachment. One psalmist, Bunney Singh Atselrot claims "Thees is absolutely horrible. Every note I play in my native tongue, the guitar fines me for not playing Stairway To Heaven correctly. I made no such intent to play that, and it wouldn't let me continue until I insert another 25-cent peice. Everyone in my ceremony were looking at me why the music from the amplifyer stopped, and that's what this does. It says everything I play is Stairway To Heaven. My people have suffered enough through the '80's era. Let us play in peace, like old English did."

    More of this, at the 11 o'cock news. For MTV, this is Hister Goebells and That's Your Music.

  28. rig the controller to play real notes then by euri.ca · · Score: 2, Interesting

    Once upon a time, I rigged my Guitar Hero controller to play 32 different chords: guitar poseur (requires a USB guitar hero controller plugged in, error handling is non-existent).

    1. Re:rig the controller to play real notes then by Anonymous Coward · · Score: 0

      Powerglove, a video game band, is awesome. one of the guys in that band has used GH controllers and modified them extensivly. He even has tutorials posted on youtube, check it out

      http://www.myspace.com/powerglove

  29. This can't work. by baadfood · · Score: 1
    While it is possible to design a game from first principals to be playable from an electric Guitar - and I eagerly await the release of GuitarRising in that regard, unfortunately, the buttons pressed on GH and RB controllers are not directly mapped to the equivalent concepts on a real guitar.

    Basically, at its core, at various times in various songs, the red button can imply a fret that in a different song is played by holding (for e.g.) green.

    There is thus no way for the guitar software, even after its done all the finger sensing magic of figuring out which string is being held where exactly when plucked, to map that to a a combination of 5 buttons.

    The implication of the article, and site, is that this Guitar can be used to play the existing Guitar Hero games. That will never be possible. New versions of the game with explicit support for the guitar as a controller? sure.

  30. Doesn't this already exist? by Zapotek · · Score: 1

    See: http://www.guitarrising.com/
    They've been doing that stuff for a while. With an actual guitar
    And they say on their website that the game is going to be released this year. I seriously can't wait.. xD

  31. Zivix guitar, explained by zivix · · Score: 5, Informative

    I work at Zivix. The comments here (both positive and negative) are helpful for us to figure out hw best to explain what we've developed. Here's a few points: - Our core technology is proximity-based fingertip sensors that can be installed in a fretboard. The Headliner just has 12 on the first string, but other models can populate up to a full guitar - The challenge with Guitar Rising and other methods that work with a normal guitar is to analyze the signal, possible with one string, really really difficult with more than 1 string at the same time, which is why Midi guitars have separate pickups. Delay is a big issue, since analysis is always done after the fact - Guitars only allow 1 note per string. Playing the game across more than 1 string would be pretty hard, our guitar allows "chords" on one string, just like the plastic controller - On the Headliner, you don't really learn to play guitar, but you do learn to fret and pick a string, and end up with a real guitar when the game is over. Bundled software will let you trigger loop combinations interactively to play on top of, makes practicing a lot more fun. - On our other products coming out, you can learn to chord, and view the result on the screen, chords can be seen before picking a note, so delays are minimal - hope this helps....

  32. Finally by Anonymous Coward · · Score: 0

    I'm glad this is coming, it will put an end to the idiot who compare guitar hero to real guitar playing (Yes i know people who actually compare it and think playing a real guitar is as easy as guitar hero). This should stop wasting people time and actually teach them something useful they can carry with them the rest of their life at least rather than super l33t skills at playing a plastic guitar with a plastic switch and colorful buttons (all thats missing is the padded hockey helmet and you got special ed class)

  33. as one who's played guitar for 1000s of hrs by ClioCJS · · Score: 1

    It's quite fun, easier to coordinate a "game" with, vs just "fucking around", which can get tiring.. and re-uses a lot of the same skills (none of the fingering skill, but a lot of the plucking and finger placement and rhythm skills). You're really in no position to have a useful opinion about Guitar Hero vs Guitar if you haven't actually played. But thanks for the 2 cents.

    --
    -Clio
    Karma: Bad (mostly from not giving a fuck)
    Blog: http://clintjcl.wordpress.com
    1. Re:as one who's played guitar for 1000s of hrs by The+Fanta+Menace · · Score: 1

      I'm in a perfect position to make a comment on a game that I consider to be dull, boring and pointless. There's nothing to this game - people would be /far/ better to go and learn a real guitar than play this dross; or play a better, more interesting game instead.

      --
      -- Even if a god did exist, why the fsck should I worship it?