Your link is 404. You broke it by including the period at the end. (You probably pasted it in raw and let it auto-format, rather than using HTML tags.)
I was previously aware that most (?) PPC (and many ARM) chips had selectable endianness, though it might depend on hardware or firmware outside the CPU, and may or may not be on a per-process basis. But since the 360 is actually running big endian (the default for PPC), everything else is kind of moot.
It is only "exclusive" in quotes because they haven't announced it for any other console yet, and they certainly haven't ruled it out. (I'd rather see them make a Mac client, actually, now that there's enough market share to be worth the effort.)
A 360 version is absolutely possible, but they've had a hard enough time keeping FFXI running right on the 360. The most glaring problem is that if you don't log out properly using SE's own network stuff (like using the 360's exit-to-dashboard in the middle of the game), it can actually corrupt the HD install, which gives you a "disk read error" message when trying to start up the game, and makes you think your DVD is going bad. And then you have to re-install at least Play Online (SE's stupid AOL-like framework to run online games, which they're ditching with FFXIV anyhow). Also, it would be kind of nice to not have to put the DVD in the drive to start the game. The PS2 can run straight from disk, and I'm guessing the PS3 will be able to as well.
So basically, it seems to me like the main problem with FFXIV for 360 is working out things with Microsoft so that they can bend MS's rules again like they did with FFXI, and maybe bend them a little better.
And god please, no "shitcock" voice chat. It's one thing to have that in an FPS game, but not an FF MMO, please. Even Ventrillo isn't very popular for FFXI.
Can someone please tell me how most of these problems (except maybe some of the new DRM stuff) didn't apply to XP and Vista? I'm just not seeing what's so special about Win 7 here.
And what if the motors on both HDs fail to spin up from being buried in the ground for 10-20 years? And "Oh gosh, this uses IP version FOUR? We're on SEVEN now."
The best part is how at the end of the 17 years, you can laugh at how stupid the kid looks in whatever was cool 17 years ago. "Mom, what IS New Kids On The Block anyhow?"
IDE's success is probably as much luck as anything else. SCSI had a chance back then too. But it does help that IDE esentially took the computer-side interface of the HD interface chips of the day, and put that on the hard drive, and banished forever any analog interface on hard drives. The protocol still evolved, though, and you might have trouble reading an old 40MB drive if you don't know its C/H/S specs, but at least the old commands are still supported.
Optical disc? Just try finding archival-quality recordable discs at Best Buy. Many CD-R discs won't survive a year when kept indoors in a storage book. And good luck finding "controlled, ideal conditions" in a buried time capsule. At least the CD format seems like it'll be universailly supported for some time to come, as long as we're still using 5 inch optical media. I suppose you could always have a minimum 100 quantity printed by a CD/DVD mastering company and just throw the whole spindle in there. At least it would give you lots of redundancy.
USB flash drives aren't a bad choice. Sure, there is some possible data loss, but I think it's going to be longer than 10-20 years... many EPROMs from the '80s still haven't erased after 20+ years, despite the concerns of bit rot. But the USB standard, just like CD and IDE (and SCSI), was designed to be extensible, and has reached a point where it is unlikely to be replaced by something completely different in 20 years. And unlike IDE, it doesn't have an enormous bulky connector, which is why parallel IDE is on the way out right now.
Sure, it's possible that suddenly we'll go wireless-everything, but I don't think that's likely because of interference and bandwidth problems. And I've even seen pet collars that hold small USB memory sticks.
I'll stick with the PS2 fat. Not only are there tons of cheap games, with a boot card you can load your games to a HD and jukebox it. Plus, it saves wear and tear on the optical drive, and it's faster rip games to the HD with WinHIIP on a PC anyhow.
More specifically, CECHA and CECHB have the full chipset, with CECHC and CECHE having only the GS chip with software emulation.
The most interesting thing about that link are the words "Third party operating system support removed." WTF? With all the Slim rumors flying, this is the first I've heard about that.
You could allow "two different sets of rules" by simply allowing players to switch class in town. This is the way that FFXI works. There's not much PvP in FFXI (just a 1-v-1 and a group-v-group instance which aren't used much these days, depending on your server), but this means you're not stuck in a "wimp" class for a particular event, and can change as needed.
FFXI is actually more complicated than that, because you have a secondary class at half level to switch, too. Some classes are more useful as a secondary than as a primary, and some combinations work very well together. Some combinations are even very good for solo play at high levels.
Dirk Benedict may not have liked it, but Richard Hatch actually had a proposal for a sequel to the original series. He has a demo tape with some awesome footage that is everything you would expect from the original series. I got to see it a few years ago when he came to a convention I was at. (And how can you go wrong with a sequel to a show that killed off an '80s pop singer in the first episode?)
That's not a resistor, it's actually a mini-fuse in packaging that looks like a resistor. Those things can really be a pain in the ass if they're set up where they are easy to blow.
First of all, let's understand something here. The Studio II was the second programmable console released, ever. I saw it in a list of "10 worst consoles ever" the other day... a list which I consider invalid for never mentioning the horrible Arcadia 2001. Basically, the Studio II had nothing other than Pong machines to use as a reference, since the Channel F hadn't been around long enough. (FYI, both systems were designed by chip companies trying to hype their own chipsets, and the Intellivision was a 3rd-party use of a pre-existing chip manufacturer's chipset.)
So you see, it's got the controllers built into the main console unit, and one wire for both the RF and power. But in actuality this design meant that the console was the controller! And the RF-powered idea was a clever idea to reduce cord clutter. If you're picking up the whole console and using it as a controller, you don't want a second wire getting wrapped around things.
As for the 5200, Atari was trying to cram as many patents as they could into that thing, and most of them were crap ideas that went into the controller. But this time, Atari wasn't just trying to reduce cord clutter, it was also the first system with an automatic RF switch. It's just that unlike Nintendo, they tried to do the switching with clunky relays. Atari were thinking in the right direction, but got it backwards. You give power to the RF switch, not the other way around.
However, both the Studio II and Atari proved that you could put DC and RF on the same wire, which is what made automatic RF switches a standard in every console since the NES.
Nothing, really. But it sounds like this is only bets between the competitors, not side bets. So you would come out even, minus the service fee.
On the other hand, if you played it right, you could shill one of your sockpuppets into appearing worse than it really was. Go up against an appropriately and properly rated opponent, and you might be able to win more matches than your rating says you should... at least until your ratings float high enough that you need to start again with new dupe accounts.
I think pins were stored on the card or something in the UK before they did chip-and-pin. And boy did they ever have to scramble to switch that over. Meanwhile, the US had been requiring encrypted pin pads which were reasonably tamper proof (such as an injected key from the merchant bank to encrypt the pin for transmission) since at least the mid '90s. (I had to deal with some programming to talk to said keypads back in those days.)
If your ISP is blocking outbound port 25, all you need to do is configure your mailer to forward to their server. For Sendmail, if your ISP's mail server doesn't require SMTP AUTH, just add one line defining SMART_HOST to your site's.mc file. Otherwise, you have to compile Sendmail with SASL support (which allows you to use inbound SMTP auth as well), and configure SMTP AUTH for outbound mail. (If you're one of those neanderthals who edit sendmail.cf directly, you should be hit over the head with the bat book.)
But if your ISP is blocking inbound port 25, they are stupid. There is no point in blocking inbound port 25 to customers, at least not for preventing spam or malware.
I'm completely missing the point about why a mission to the earth/moon L1 point would be any kind of useful. About the only thing I'm aware of that point is useful for is putting a telescope to take really good pictures of the moon... but only the half of it that faces the Earth, since it's tidal locked with the earth. Better to having orbiting photo satellites... which we already have. But I can't see any point to sending humans there.
And if you want a "stunt" that doesn't take 2 years to finish the mission like Mars, how about when the ISS is "finished", instead of de-orbiting it, send up and attach some boosters to put it at L4 or L5. Then we can even forget about it for a decade or two before we go back.
As someone else said, the proper term is Cytherean. However, if you follow that link, you will find out that the actual word you were looking for is not Veneral, but Venerean.
Your link is 404. You broke it by including the period at the end. (You probably pasted it in raw and let it auto-format, rather than using HTML tags.)
http://blogs.msdn.com/robunoki/archive/2006/04/05/568737.aspx
I was previously aware that most (?) PPC (and many ARM) chips had selectable endianness, though it might depend on hardware or firmware outside the CPU, and may or may not be on a per-process basis. But since the 360 is actually running big endian (the default for PPC), everything else is kind of moot.
It is only "exclusive" in quotes because they haven't announced it for any other console yet, and they certainly haven't ruled it out. (I'd rather see them make a Mac client, actually, now that there's enough market share to be worth the effort.)
A 360 version is absolutely possible, but they've had a hard enough time keeping FFXI running right on the 360. The most glaring problem is that if you don't log out properly using SE's own network stuff (like using the 360's exit-to-dashboard in the middle of the game), it can actually corrupt the HD install, which gives you a "disk read error" message when trying to start up the game, and makes you think your DVD is going bad. And then you have to re-install at least Play Online (SE's stupid AOL-like framework to run online games, which they're ditching with FFXIV anyhow). Also, it would be kind of nice to not have to put the DVD in the drive to start the game. The PS2 can run straight from disk, and I'm guessing the PS3 will be able to as well.
So basically, it seems to me like the main problem with FFXIV for 360 is working out things with Microsoft so that they can bend MS's rules again like they did with FFXI, and maybe bend them a little better.
And god please, no "shitcock" voice chat. It's one thing to have that in an FPS game, but not an FF MMO, please. Even Ventrillo isn't very popular for FFXI.
Can someone please tell me how most of these problems (except maybe some of the new DRM stuff) didn't apply to XP and Vista? I'm just not seeing what's so special about Win 7 here.
Please replace all references to "football" in the summary with "throwball".
Thank you for your patience.
Now a proper footy game for the Wii, that would be interesting. Maybe they could strap a Wiimote to each leg or something.
...if the motor still spins up.
Yeah, remove the batteries from that iPod people keep suggesting they put in there. Oh, wait...
Floppy discs? Only the 3 1/2" size. There were two successful sizes before that. (and a few that didn't last five years)
And what if the motors on both HDs fail to spin up from being buried in the ground for 10-20 years? And "Oh gosh, this uses IP version FOUR? We're on SEVEN now."
The best part is how at the end of the 17 years, you can laugh at how stupid the kid looks in whatever was cool 17 years ago. "Mom, what IS New Kids On The Block anyhow?"
IDE's success is probably as much luck as anything else. SCSI had a chance back then too. But it does help that IDE esentially took the computer-side interface of the HD interface chips of the day, and put that on the hard drive, and banished forever any analog interface on hard drives. The protocol still evolved, though, and you might have trouble reading an old 40MB drive if you don't know its C/H/S specs, but at least the old commands are still supported.
Optical disc? Just try finding archival-quality recordable discs at Best Buy. Many CD-R discs won't survive a year when kept indoors in a storage book. And good luck finding "controlled, ideal conditions" in a buried time capsule. At least the CD format seems like it'll be universailly supported for some time to come, as long as we're still using 5 inch optical media. I suppose you could always have a minimum 100 quantity printed by a CD/DVD mastering company and just throw the whole spindle in there. At least it would give you lots of redundancy.
USB flash drives aren't a bad choice. Sure, there is some possible data loss, but I think it's going to be longer than 10-20 years... many EPROMs from the '80s still haven't erased after 20+ years, despite the concerns of bit rot. But the USB standard, just like CD and IDE (and SCSI), was designed to be extensible, and has reached a point where it is unlikely to be replaced by something completely different in 20 years. And unlike IDE, it doesn't have an enormous bulky connector, which is why parallel IDE is on the way out right now.
Sure, it's possible that suddenly we'll go wireless-everything, but I don't think that's likely because of interference and bandwidth problems. And I've even seen pet collars that hold small USB memory sticks.
All three of them? Including Lair?
I'll stick with the PS2 fat. Not only are there tons of cheap games, with a boot card you can load your games to a HD and jukebox it. Plus, it saves wear and tear on the optical drive, and it's faster rip games to the HD with WinHIIP on a PC anyhow.
More specifically, CECHA and CECHB have the full chipset, with CECHC and CECHE having only the GS chip with software emulation.
The most interesting thing about that link are the words "Third party operating system support removed." WTF? With all the Slim rumors flying, this is the first I've heard about that.
You could allow "two different sets of rules" by simply allowing players to switch class in town. This is the way that FFXI works. There's not much PvP in FFXI (just a 1-v-1 and a group-v-group instance which aren't used much these days, depending on your server), but this means you're not stuck in a "wimp" class for a particular event, and can change as needed.
FFXI is actually more complicated than that, because you have a secondary class at half level to switch, too. Some classes are more useful as a secondary than as a primary, and some combinations work very well together. Some combinations are even very good for solo play at high levels.
GOML
Dirk Benedict may not have liked it, but Richard Hatch actually had a proposal for a sequel to the original series. He has a demo tape with some awesome footage that is everything you would expect from the original series. I got to see it a few years ago when he came to a convention I was at. (And how can you go wrong with a sequel to a show that killed off an '80s pop singer in the first episode?)
Article
Youtube
However, the people with the big money wanted to do Boobiestar Galactica, and denied him the rights. (At least they let him have a part.)
I agree. If you're going to list ten design mistakes, you should list ten different design mistakes, not three consoles each with the same mistake.
That's not a resistor, it's actually a mini-fuse in packaging that looks like a resistor. Those things can really be a pain in the ass if they're set up where they are easy to blow.
First of all, let's understand something here. The Studio II was the second programmable console released, ever. I saw it in a list of "10 worst consoles ever" the other day... a list which I consider invalid for never mentioning the horrible Arcadia 2001. Basically, the Studio II had nothing other than Pong machines to use as a reference, since the Channel F hadn't been around long enough. (FYI, both systems were designed by chip companies trying to hype their own chipsets, and the Intellivision was a 3rd-party use of a pre-existing chip manufacturer's chipset.)
So you see, it's got the controllers built into the main console unit, and one wire for both the RF and power. But in actuality this design meant that the console was the controller! And the RF-powered idea was a clever idea to reduce cord clutter. If you're picking up the whole console and using it as a controller, you don't want a second wire getting wrapped around things.
As for the 5200, Atari was trying to cram as many patents as they could into that thing, and most of them were crap ideas that went into the controller. But this time, Atari wasn't just trying to reduce cord clutter, it was also the first system with an automatic RF switch. It's just that unlike Nintendo, they tried to do the switching with clunky relays. Atari were thinking in the right direction, but got it backwards. You give power to the RF switch, not the other way around.
However, both the Studio II and Atari proved that you could put DC and RF on the same wire, which is what made automatic RF switches a standard in every console since the NES.
And you can't do that at L4/L5 with easier station keeping as a bonus? They're even farther outside the earth's magnetic influence.
Nothing, really. But it sounds like this is only bets between the competitors, not side bets. So you would come out even, minus the service fee.
On the other hand, if you played it right, you could shill one of your sockpuppets into appearing worse than it really was. Go up against an appropriately and properly rated opponent, and you might be able to win more matches than your rating says you should... at least until your ratings float high enough that you need to start again with new dupe accounts.
I think pins were stored on the card or something in the UK before they did chip-and-pin. And boy did they ever have to scramble to switch that over. Meanwhile, the US had been requiring encrypted pin pads which were reasonably tamper proof (such as an injected key from the merchant bank to encrypt the pin for transmission) since at least the mid '90s. (I had to deal with some programming to talk to said keypads back in those days.)
If your ISP is blocking outbound port 25, all you need to do is configure your mailer to forward to their server. For Sendmail, if your ISP's mail server doesn't require SMTP AUTH, just add one line defining SMART_HOST to your site's .mc file. Otherwise, you have to compile Sendmail with SASL support (which allows you to use inbound SMTP auth as well), and configure SMTP AUTH for outbound mail. (If you're one of those neanderthals who edit sendmail.cf directly, you should be hit over the head with the bat book.)
But if your ISP is blocking inbound port 25, they are stupid. There is no point in blocking inbound port 25 to customers, at least not for preventing spam or malware.
I'm completely missing the point about why a mission to the earth/moon L1 point would be any kind of useful. About the only thing I'm aware of that point is useful for is putting a telescope to take really good pictures of the moon... but only the half of it that faces the Earth, since it's tidal locked with the earth. Better to having orbiting photo satellites... which we already have. But I can't see any point to sending humans there.
And if you want a "stunt" that doesn't take 2 years to finish the mission like Mars, how about when the ISS is "finished", instead of de-orbiting it, send up and attach some boosters to put it at L4 or L5. Then we can even forget about it for a decade or two before we go back.
As someone else said, the proper term is Cytherean. However, if you follow that link, you will find out that the actual word you were looking for is not Veneral, but Venerean.