If you're doing so many 64-bit calculations that it's seriously impacting the performance of your 32-bit machine, then either you don't care or you need to upgrade to a 64-bit machine.
I'm sure you can come up with a scenario where that's not possible, but I see no reason to solve that problem until and unless it comes up. Meantime, I do all my work on 8-bit processors and laugh at your 64-bit woes (somewhat hysterically).
I think what it comes down to is that USB is a general-purpose protocol designed to be a convenient way to connect a large variety (and number) of devices to your computer quickly and easily. And cheaply. While high performance is desireable for mass storage and streaming, USB wasn't designed to be a performance bus, it was designed to be flexible and convenient. Whereas SATA was designed for mass storage. Primary considerations are performance and reliability.
I don't see USB replacing SATA any time soon. Increasing the raw bitrate isn't enough.
I've been programming since I was 16, which means writing code for almost 40 years, which means I'm older than you two guys. I probably also weigh more and have less hair, but I'm better-looking.
I've been using IDEs for the last few years because the development packages I have come with IDEs, and it's simpler to use them than try to invent my own tools. My opinion is firmly that they're definitely development tools. Yep.
We had an IBM 1130 computer in my senior year. Previous years, I'm told, we had teletypes and access to the Xerox mainframe at West Chester State, but I didn't get interested until 12th grade, so I only knew the 1130. I believe it was a model 3B with the internal disc cartridge drive, 1403 model 7 printer, 1442 card reader/punch.
The Computer Science course taught us basic programming in FORTRAN IV. There was a "computer math" course by a different teacher; I don't know anything about the course, but the teacher was the guy running the whole show, including the computer club, so I knew him anyway. Most of what we did in the computer club amounted to fooling around a lot in APL and learning more detail about how the computer worked.
Bonus: The computer science teacher was young, cute, female, and single.:)
And please. I know I set myself up for a pun. Note that I spelled "basic" in all lower case. I obviously am not speaking of the programming language. Thank you.
The way WaywardGeek tells the story, the downside is that the code is un-maintainable. war4peace is merely trying to point that out. If all you focus on is the immediate release, then it seems like a good deal, but that kind of coding makes what is basically throw-away code.
WaywardGeek himself said the code was unreadable. What's amusing to me is how highly he praised the guy for writing it. I'll grant that it's pretty awesome if a guy can really pound out working code that quickly. I can't. And throw-away code has its place. But I wouldn't want that guy anywhere near any production code.
The only plans available at the time charged for every text message, unless I spent $5/line more, at which point I got 300 messages per line, which works for me but not for my daughter. There was no other offering. Fortunately my daughter is a responsible young lady and struggled gamely to keep her message usage down.
Yes, NOW THAT I'VE LEFT they're offering a so-called family plan.
- That plan costs twice as much as I'm paying now, and about $10 more than I was paying when I cancelled, for 2 lines. (I'm not counting the fees, which are included in my current plan, but AFAIK T-Mobile adds them afterwards.)
- That plan has unlimited voice. I currently have 250 minutes. So far this month I've used 119 minutes. (If I need more voice, another $10/mo will get me unlimited voice.)
- That plan has 5GB data, as you say. Mine has 10MB. Pretty pathetic, eh? So far this month I've used about 2.5MB. Because I use a lot of WiFi, or just use a computer, and instead of using Google Maps I bought a real (Garmin nuvi) GPS for my car. My data needs are pretty modest. (That aforementioned $10/mo more will give me 25MB, which I STILL don't need.)
- That plan has unlimited SMS. My plan has unlimited SMS.
My daughter's usage is similar to mine, except she does a LOT more texting. So the unlimited SMS is crucial. The data plan is useful but not critical. I could actually save $10/mo if I want to eliminate the data plan and drop to 500 text, which is massive overkill for me (and probably enough for my daughter, truth be told). She didn't even have a data plan or a smartphone until we switched to Redpocket. Somebody gave me a used Blackberry, which I've given to her, and most of her data use is incidental. Like mine.
So for my purposes, basically you're saying that for $60/mo more I can get... nothing I want or need. My budget has gotten slimmer recently, so the savings is very useful.
Mind you, I'm not saying it's not a good deal -- for somebody. But it's a terrible deal for me. Besides which, T-Mobile has pissed me off, which I won't go into here because I'm not interested in turning this into a rant.
So thanks for pointing it out, but I already knew about it (actually they offered it just before I left, I confess, not right after as I implied above), and I've already decided I would rather save money than pay for bundled services I'm not using.
Oh, and if the Redpocket customer service turns out to be crappy, well, I haven't lost anything there.
Recently jumped from T-Mobile to RedPocket. Definitely some disadvantages but it was worth paying the early termination fee ($100 per line x 2), because I'll be ahead of the game by the time the original contract would have run out. And we now have unlimited text, which T-Mobile was not offering. We didn't have to buy new handsets, though I had to unlock the old ones.
Now that I'm on AT&T's network I actually get a decent signal at work. Bonus!
And I get to give T-Mobile the finger, which gives a certain measure of satisfaction after being screwed over by them. Loyal customers no more.
Or you can get CS2 for free. http://www.adobe.com/downloads/cs2_downloads/index.html
It was obviously a type-O graphical error.
If it involved a hacking cough caused by the exhaust fumes, then yes, I'd say so.
If you're doing so many 64-bit calculations that it's seriously impacting the performance of your 32-bit machine, then either you don't care or you need to upgrade to a 64-bit machine.
I'm sure you can come up with a scenario where that's not possible, but I see no reason to solve that problem until and unless it comes up. Meantime, I do all my work on 8-bit processors and laugh at your 64-bit woes (somewhat hysterically).
Oh, I also have a Gateway Windows 3.11 install disc.
Of course I have other install discs, but he did say "lawful"...
More than one mouse button confuses me. That's why I only use Mac.
I've still got my Win98SE install disc. Go me!
"All spelling and grammar errors are intentional. Grammar Nazis' need entertainment."
You're killing me. You know that, right? :)
I think what it comes down to is that USB is a general-purpose protocol designed to be a convenient way to connect a large variety (and number) of devices to your computer quickly and easily. And cheaply. While high performance is desireable for mass storage and streaming, USB wasn't designed to be a performance bus, it was designed to be flexible and convenient. Whereas SATA was designed for mass storage. Primary considerations are performance and reliability.
I don't see USB replacing SATA any time soon. Increasing the raw bitrate isn't enough.
Who?
...So if you're a marine biologist you're not allowed to study lakes, or simply incapable of learning about them?
OK, OK, I'll concede your scalp's honor. I'm only "balding" and "receding" (and silvering on the temples).
But I bet I still win the weight competition! ... Or lose, come to think of it. :/
I've been programming since I was 16, which means writing code for almost 40 years, which means I'm older than you two guys. I probably also weigh more and have less hair, but I'm better-looking.
I've been using IDEs for the last few years because the development packages I have come with IDEs, and it's simpler to use them than try to invent my own tools. My opinion is firmly that they're definitely development tools. Yep.
When I was your age, we had to carve our own ICs out of wood!
A "tip-o-the-mod-point" to Ogden Nash here...
Good job.
Seconded!
Can... can I come work for you?
Pretty please?
When I was your age, we had to carve our own ICs out of wood!
1974 graduate here. We didn't!
(But I still have one.)
We had an IBM 1130 computer in my senior year. Previous years, I'm told, we had teletypes and access to the Xerox mainframe at West Chester State, but I didn't get interested until 12th grade, so I only knew the 1130. I believe it was a model 3B with the internal disc cartridge drive, 1403 model 7 printer, 1442 card reader/punch.
The Computer Science course taught us basic programming in FORTRAN IV. There was a "computer math" course by a different teacher; I don't know anything about the course, but the teacher was the guy running the whole show, including the computer club, so I knew him anyway. Most of what we did in the computer club amounted to fooling around a lot in APL and learning more detail about how the computer worked.
Bonus: The computer science teacher was young, cute, female, and single. :)
And please. I know I set myself up for a pun. Note that I spelled "basic" in all lower case. I obviously am not speaking of the programming language. Thank you.
http://www-03.ibm.com/ibm/history/exhibits/1130/1130_intro.html
http://en.wikipedia.org/wiki/IBM_1130
Disagree. Straw man.
Not just fair use, but they sought and received permission to use the clips. The use was specifically authorized.
The way WaywardGeek tells the story, the downside is that the code is un-maintainable. war4peace is merely trying to point that out. If all you focus on is the immediate release, then it seems like a good deal, but that kind of coding makes what is basically throw-away code.
WaywardGeek himself said the code was unreadable. What's amusing to me is how highly he praised the guy for writing it. I'll grant that it's pretty awesome if a guy can really pound out working code that quickly. I can't. And throw-away code has its place. But I wouldn't want that guy anywhere near any production code.
Yeah, the old auto-shifter. The very idea makes my brain itch.
I knew somebody would bring this up.
The only plans available at the time charged for every text message, unless I spent $5/line more, at which point I got 300 messages per line, which works for me but not for my daughter. There was no other offering. Fortunately my daughter is a responsible young lady and struggled gamely to keep her message usage down.
Yes, NOW THAT I'VE LEFT they're offering a so-called family plan.
- That plan costs twice as much as I'm paying now, and about $10 more than I was paying when I cancelled, for 2 lines. (I'm not counting the fees, which are included in my current plan, but AFAIK T-Mobile adds them afterwards.)
- That plan has unlimited voice. I currently have 250 minutes. So far this month I've used 119 minutes. (If I need more voice, another $10/mo will get me unlimited voice.)
- That plan has 5GB data, as you say. Mine has 10MB. Pretty pathetic, eh? So far this month I've used about 2.5MB. Because I use a lot of WiFi, or just use a computer, and instead of using Google Maps I bought a real (Garmin nuvi) GPS for my car. My data needs are pretty modest. (That aforementioned $10/mo more will give me 25MB, which I STILL don't need.)
- That plan has unlimited SMS. My plan has unlimited SMS.
My daughter's usage is similar to mine, except she does a LOT more texting. So the unlimited SMS is crucial. The data plan is useful but not critical. I could actually save $10/mo if I want to eliminate the data plan and drop to 500 text, which is massive overkill for me (and probably enough for my daughter, truth be told). She didn't even have a data plan or a smartphone until we switched to Redpocket. Somebody gave me a used Blackberry, which I've given to her, and most of her data use is incidental. Like mine.
So for my purposes, basically you're saying that for $60/mo more I can get... nothing I want or need. My budget has gotten slimmer recently, so the savings is very useful.
Mind you, I'm not saying it's not a good deal -- for somebody. But it's a terrible deal for me. Besides which, T-Mobile has pissed me off, which I won't go into here because I'm not interested in turning this into a rant.
So thanks for pointing it out, but I already knew about it (actually they offered it just before I left, I confess, not right after as I implied above), and I've already decided I would rather save money than pay for bundled services I'm not using.
Oh, and if the Redpocket customer service turns out to be crappy, well, I haven't lost anything there.
Recently jumped from T-Mobile to RedPocket. Definitely some disadvantages but it was worth paying the early termination fee ($100 per line x 2), because I'll be ahead of the game by the time the original contract would have run out. And we now have unlimited text, which T-Mobile was not offering. We didn't have to buy new handsets, though I had to unlock the old ones.
Now that I'm on AT&T's network I actually get a decent signal at work. Bonus!
And I get to give T-Mobile the finger, which gives a certain measure of satisfaction after being screwed over by them. Loyal customers no more.