FWIW I'd have thought the US air bases would be able to scramble jets for interception within minutes, so to me it's quite suspicious that the air defence couldn't take down at least one of the airliners but what do I know.
It's only the people who don't really read the Bible that think they can treat it as 100% literal. Jesus himself liked to use parables to teach and nonliteral language (which his disciples often misunderstood - think about the greater long term reason why he did that too;) ). If you try to take his parables literally you won't be doing a good job of following him or understanding what he was trying to teach. You'd be spending a lot of time debating the meaning of mustard seed and plant and miss the real message because of a mustard "tree".
FWIW a lot of atheists themselves in their arguments against God's existence like to assume that God (if he existed) is so simple (go check out their arguments against God[1]). Which is a big assumption, since from all existing evidence, this universe itself isn't quite that simple (it's simple in some ways and perspectives but not in other ways, so go figure how simple that is). So why would the Creator of such an interesting universe be so simple to explain assuming he really did exist? The universe itself has things that are still seemingly contradictory, and some things used to be contradictory till the scientists learned more about the universe.
[1] For example: "The Freewill Argument For the Nonexistence of God". They haven't even started to figure out "Freewill" and consciousness and they try to use it as an argument for the nonexistence of God.
And then silliness like "If God is omniscient, it seems that he would have to know what it is like to learn". "Thus, it seems that God's omniscience generates a contradiction. Consequently an omniscient God cannot exist". For the this argument, if you swallow the "foolishness" of Trinity, you'd see a possible way how God can be omniscient and still know what it is like to learn (and for that matter know how to love others and do so without needing to create others to love first). So maybe the concept of Trinity isn't so foolish after all;).
Yeah. Article is troll or stupid. As most of us here already know, most ideas are easy (unless you're the one-good-idea-in-a-lifetime sort). It's the frigging implementation that's hard. That's why most of us don't like all that vague patent bullshit - it just slows down progress and thus the amount of really cool stuff we get per decade. No single real inventor can make all the cool stuff he wants or can think of, so if you actually want more cool stuff, you are going to have to let others do some of it. Not saying you give away the "jewels", but you should have plenty of freebies to give away. If your priority is more money instead of more cool stuff then that's different.
A brain surgeon could give you ideas on how to fix/approach a particular brain aneurysm, and maybe even go into the details. If you already are a decent brain surgeon you might learn something new, and/or you might have an idea of how good that brain surgeon is. If you don't have the skills good luck turning that "free consulting" into success.
Outsourcing would be far more successful if difficult problems could be easily solved by semi random people each giving 30 minutes of free effort. If they were actually successful I might want to know how the heck they manage their project;).
Lastly, it also costs the interviewer(s) time... Anyone clever enough to understand your "brilliant" ideas and suggestions wouldn't be as productive spending days talking to one person at a time. Would be better managing a team and/or doing the actual implementation.
non-LTH BD-R has a HUGE advantage over any hard drive: you can throw it in a drawer, forget about it for the next 25 years, maybe even let it bake in a hot, humid Florida garage for 5-10 years, and end up with something that's likely to still be readable.
Perhaps, but will you be able to easily get a working bluray player in 25 years?
The HDD makers should do a better job of using small capacity SSDs as part of their drive caches.
Then more people would buy the 2TB HDD+32GB flash cache instead of a 128GB SSD and separate 2TB HDD.
Currently there are hybrid drives with tiny SSDs as caches but they don't perform well enough to be competitive with SSDs and from what I see there's no technical reason why they can't be competitive.
If it's in the contract you signed and one day that law changes so that the company can claim ownership, does it then become enforceable? Or it's all as per when you signed?
To be safe you should strike off all stuff you don't want to be bound to.
The Wired writer and very many other people really don't get it.
Civil Engineering: Design Phase typically costs about 10% of Build Phase. AND even if you have a 100 floor skyscraper, the majority of the floors would have about the same design (could be most odd floors are one layout and most even floors are another layout, or similar). Build Phase involves tons of construction workers and heavy machinery. The blueprints and plastic models are way cheaper to make than the Real Thing. Management often doesn't mind spending a bit extra to get the design better, because the budget only allows for one big Build.
Software Engineering: Design Phase costs more than 1000 times the Build Phase. Each of the 100 floors should normally NOT look the same[1] unless the coder is crap. Build Phase involves the programmer typing "make all" and going to read Slashdot or fetch a coffee. The "plastic models" and blueprints each cost as much to make as the Real Thing. Management often sells the blueprints/plastic models as v1.0 because they compile and "kinda run", the budget only allows for one big Design iteration... And the customers often buy it anyway - then complain...:).
It should be no surprise then that the plastic models or blueprints regularly have problems.
And given that so many people think CE and SE are the same and try to treat/manage the projects similarly it should be no surprise that many software projects fail.
Perhaps what we really should do is ask experienced successful architects how they project manage the design phase of a complicated building or structure. How long it takes and how much it costs.
[1] The more complicated software projects are probably closer to an airliner due to more interdependent parts/modules, and potential for weird side effects in seemingly unrelated modules.
740:1 is a healthy margin if you don't care what happens to the rest of the species. A lot of that energy also drives our weather, ocean currents and waves.
Anyway seems I was wrong about the 30% being reflected by the atmosphere - it's only about 6% reflected by the atmosphere the rest is reflected by the surface of the earth.
IIRC the ratio of total received solar energy (that's not reflected back to space) to human energy consumption is about[1] 7400:1
That might seem a lot but keep in mind: 1) Not all of the Earth's surface is convenient for converting that energy to something for human use 2) We're not the only species on this planet. 3) The USA energy consumption per capita is more than 12X that of India, 5X of China, 5X of Brazil, less than half of Iceland and Trinidad and Tobago) .
So if every single person wants to live a lifestyle similar to the average US citizen or even better the ratio might drop to 740:1 or even lower.
We aren't actually that far from the limit are we?
For many religions there isn't even a need for a priest if they could also ask their God/Gods for help. Hence the members of those religions would have a slight advantage over atheists in some scenarios since they have a higher chance of self-administering the placebo. This might have been significant enough back in the old days- say you're alone and badly injured but you need to do something critical for your tribe. The elimination/reduction of pain might allow you to be more effective and thus your tribe does better than it would otherwise (even if you end up dying anyway).
If you want to infect very many AND kill a high percentage of the infected you'd have to design the virus to be mostly symptom-free (or at least symptoms that are tolerable) but still reasonably infectious/contagious and then only killing people a month or more later.
Many of the noticeable symptoms are what makes a virus more contagious - coughing, sneezing, body fluids leaking everywhere. If the virus starts by quickly making a victim bleed from every orifice and then killing within a day or two it may be good for a Hollywood movie but that stops the disease from spreading that far. Countries will notice, quarantines would be enforced worldwide and you only need to lockdown for a week or two at most till the disease burned itself out.
Whereas if the virus could quietly infect people for month(s) and then only suddenly kill them, then everyone has a big problem...
FWIW if _everyone_ quarantined themselves when they just started to sniffle, instead of going to work (e.g. living in a country with no paid sick leave) then many diseases would evolve to be milder.
Strange since the other poster said: "Whomever can connect fastest is going to pull into a zone filled with defenseless ships ready to go." . But anyway the method you mentioned just causes the problem again doesn't it? If you're going to forcibly disconnect players because of server load you should let the returning players choose where they want to warp/jump their ships to subject to gameplay considerations- for example if they don't actually have enough fuel or tech to jump/warp to their chosen destination the jump fails and when the load finally goes down below a threshold they get sent back where they were warped from, but if after X minutes and the load still doesn't go down below a threshold they get sent somewhere less loaded nearby (this prevents players from imprisoning ships with insufficient fuel/tech/working equipment in hyperspace).
To prevent stupidity like that they should just place the ships in some "special hyperspace" where each ship is by itself (can't be affected or affect others) and let the players warp/jump out when they finally reconnect. If you really want some sort of "in-game" pseudo science explanation you could say that when too many ships with warp and jump engines enter an area a mysterious phenomenon can happen where all ships are sent to some weird hyperspace zone, then the pilots have to get their ships to warp or jump out of it.
I'm also not impressed by the handling of 3000 players when you have to have a time dilation of 10% (AND kick out other players). Because other games have managed at least 300 players in PvP without significant "time dilation" (e.g. Aion, GW2). Just because those games can't or don't try to handle 10 times more players by "slowing time" to one tenth the normal speed doesn't make Eve great. "time dilation" is more marketing/PR spin and kludge than an actual technical feature.
The more I learn about Eve the less I'm impressed by it as a game. I'm not even sure it's impressive from a technical POV, I suspect many other systems in the world handle more transactions per second (which is what it boils down to).
Sounds like bullshit. The USA owes its creditors mostly in US dollars.
Say the USA owes you 2 trillion and you're stupid enough to try forcing them to pay up right now. If you're _unlucky_ instead of saying "Fuck off, we'll pay you when its due" the US Gov will tell the Federal Reserve to create the 2 trillion or so to pay you back now.
The Chinese Gov isn't that stupid. They haven't converted enough of their US dollars to tangible stuff yet.
Russia might not care so much - the USA doesn't owe Russia as much and the oil and gas prices going up against the USD due to its inflation might be neutral to even positive for Russia.
I've seen some cases where in my opinion it's actually one incident - but they split it into multiple crimes.
While it doesn't get as absurd as you speeding for 5 minutes and getting 300 speeding tickets for each second you were over the limit (and thus your license revoked), it's still unfair.
It'll be nice if there could be a JIT or some other accelerator for Perl. Lots of smart people have managed to make Javascript rather fast in many cases, so I wonder if it's possible to do the same for Perl - after all Facebook has accelerated PHP...
There's some work in this area being done for Python but progress isn't as fast as I'd like.
FWIW at a previous workplace I wrote a dhcp server in perl and performance was not an issue (would be nice if it was faster though;) ). They might still be using it at various sites today. Probably more secure than ISC's dhcpd, plus handled thousands of VLAN interfaces better than ISC's version at that time. DB backed, rules based etc.
Maybe the spooks told them to keep the bug unfixed in the wild ;).
Hardware is just what you call something YOU don't configure/patch much even if someone else does :).
To a PHB everything might be hardware. To a HDD maker HDDs aren't hardware, same for CPU makers and their CPUs.
So what if they could see the aircraft? The last time the air defence didn't work (whether or not it was on purpose), so how would these blimps help if the same things would still apply: http://en.wikipedia.org/wiki/9/11_conspiracy_theories#Air_defense_stand_down_theory
FWIW I'd have thought the US air bases would be able to scramble jets for interception within minutes, so to me it's quite suspicious that the air defence couldn't take down at least one of the airliners but what do I know.
It's only the people who don't really read the Bible that think they can treat it as 100% literal. Jesus himself liked to use parables to teach and nonliteral language (which his disciples often misunderstood - think about the greater long term reason why he did that too ;) ). If you try to take his parables literally you won't be doing a good job of following him or understanding what he was trying to teach. You'd be spending a lot of time debating the meaning of mustard seed and plant and miss the real message because of a mustard "tree".
;).
FWIW a lot of atheists themselves in their arguments against God's existence like to assume that God (if he existed) is so simple (go check out their arguments against God[1]). Which is a big assumption, since from all existing evidence, this universe itself isn't quite that simple (it's simple in some ways and perspectives but not in other ways, so go figure how simple that is). So why would the Creator of such an interesting universe be so simple to explain assuming he really did exist? The universe itself has things that are still seemingly contradictory, and some things used to be contradictory till the scientists learned more about the universe.
[1] For example:
"The Freewill Argument For the Nonexistence of God".
They haven't even started to figure out "Freewill" and consciousness and they try to use it as an argument for the nonexistence of God.
And then silliness like "If God is omniscient, it seems that he would have to know what it is like to learn". "Thus, it seems that God's omniscience generates a contradiction. Consequently an omniscient God cannot exist". For the this argument, if you swallow the "foolishness" of Trinity, you'd see a possible way how God can be omniscient and still know what it is like to learn (and for that matter know how to love others and do so without needing to create others to love first). So maybe the concept of Trinity isn't so foolish after all
Yeah. Article is troll or stupid. As most of us here already know, most ideas are easy (unless you're the one-good-idea-in-a-lifetime sort). It's the frigging implementation that's hard. That's why most of us don't like all that vague patent bullshit - it just slows down progress and thus the amount of really cool stuff we get per decade. No single real inventor can make all the cool stuff he wants or can think of, so if you actually want more cool stuff, you are going to have to let others do some of it. Not saying you give away the "jewels", but you should have plenty of freebies to give away. If your priority is more money instead of more cool stuff then that's different.
;).
A brain surgeon could give you ideas on how to fix/approach a particular brain aneurysm, and maybe even go into the details. If you already are a decent brain surgeon you might learn something new, and/or you might have an idea of how good that brain surgeon is. If you don't have the skills good luck turning that "free consulting" into success.
Outsourcing would be far more successful if difficult problems could be easily solved by semi random people each giving 30 minutes of free effort. If they were actually successful I might want to know how the heck they manage their project
Lastly, it also costs the interviewer(s) time... Anyone clever enough to understand your "brilliant" ideas and suggestions wouldn't be as productive spending days talking to one person at a time. Would be better managing a team and/or doing the actual implementation.
You're just lucky not to have been chomped by a shark yet...
:).
That's why we pick sharks for lasers - they can close their eyes to protect them
non-LTH BD-R has a HUGE advantage over any hard drive: you can throw it in a drawer, forget about it for the next 25 years, maybe even let it bake in a hot, humid Florida garage for 5-10 years, and end up with something that's likely to still be readable.
Perhaps, but will you be able to easily get a working bluray player in 25 years?
The HDD makers should do a better job of using small capacity SSDs as part of their drive caches.
Then more people would buy the 2TB HDD+32GB flash cache instead of a 128GB SSD and separate 2TB HDD.
Currently there are hybrid drives with tiny SSDs as caches but they don't perform well enough to be competitive with SSDs and from what I see there's no technical reason why they can't be competitive.
If it's in the contract you signed and one day that law changes so that the company can claim ownership, does it then become enforceable? Or it's all as per when you signed?
To be safe you should strike off all stuff you don't want to be bound to.
The Wired writer and very many other people really don't get it.
:).
Civil Engineering:
Design Phase typically costs about 10% of Build Phase.
AND even if you have a 100 floor skyscraper, the majority of the floors would have about the same design (could be most odd floors are one layout and most even floors are another layout, or similar).
Build Phase involves tons of construction workers and heavy machinery.
The blueprints and plastic models are way cheaper to make than the Real Thing.
Management often doesn't mind spending a bit extra to get the design better, because the budget only allows for one big Build.
Software Engineering:
Design Phase costs more than 1000 times the Build Phase.
Each of the 100 floors should normally NOT look the same[1] unless the coder is crap.
Build Phase involves the programmer typing "make all" and going to read Slashdot or fetch a coffee.
The "plastic models" and blueprints each cost as much to make as the Real Thing.
Management often sells the blueprints/plastic models as v1.0 because they compile and "kinda run", the budget only allows for one big Design iteration... And the customers often buy it anyway - then complain...
It should be no surprise then that the plastic models or blueprints regularly have problems.
And given that so many people think CE and SE are the same and try to treat/manage the projects similarly it should be no surprise that many software projects fail.
Perhaps what we really should do is ask experienced successful architects how they project manage the design phase of a complicated building or structure. How long it takes and how much it costs.
[1] The more complicated software projects are probably closer to an airliner due to more interdependent parts/modules, and potential for weird side effects in seemingly unrelated modules.
Or are you suggesting somehow implementing a CAPTCHA in the telephone system?
The first ones would probably involve playing a SIT (IC or IO): http://en.wikipedia.org/wiki/Special_information_tones#SIT_example_recordings_and_encoding_scheme_.5B2.5D
BUT with a human voice saying "Hi, please wait a while" in between.
740:1 is a healthy margin if you don't care what happens to the rest of the species. A lot of that energy also drives our weather, ocean currents and waves.
Anyway seems I was wrong about the 30% being reflected by the atmosphere - it's only about 6% reflected by the atmosphere the rest is reflected by the surface of the earth.
Every software geek will get it,
Not if they don't recognize the car or know its nickname.
If I were running the agency I'd auction those off. Make more money that way.
There'd probably be a higher demand for those than the "normal" ones.
BTW the Chinese are known to be willing to pay more for plates with the letter 8.
All plates are unique in this world, even those with the exact same letters and digits printed on them in the same order.
But not all are distinctively unique assuming a certain level of distinctive.
IIRC the ratio of total received solar energy (that's not reflected back to space) to human energy consumption is about[1] 7400:1
That might seem a lot but keep in mind:
1) Not all of the Earth's surface is convenient for converting that energy to something for human use
2) We're not the only species on this planet.
3) The USA energy consumption per capita is more than 12X that of India, 5X of China, 5X of Brazil, less than half of Iceland and Trinidad and Tobago) .
So if every single person wants to live a lifestyle similar to the average US citizen or even better the ratio might drop to 740:1 or even lower.
We aren't actually that far from the limit are we?
[1] 174 petawatts of sunlight hitting earth - 30% reflected by atmosphere * 86400 seconds / (world power consumption per day)
174 petawatts * 0.7 * 86400 seconds / (1.42*10^18 joules) = 7400.
References: http://en.wikipedia.org/wiki/Solar_energy#Energy_from_the_Sun
http://en.wikipedia.org/wiki/World_energy_consumption
143,851 terawatt hour / 365 = 1.42*10^18
http://en.wikipedia.org/wiki/List_of_countries_by_energy_consumption_per_capita
For many religions there isn't even a need for a priest if they could also ask their God/Gods for help. Hence the members of those religions would have a slight advantage over atheists in some scenarios since they have a higher chance of self-administering the placebo. This might have been significant enough back in the old days- say you're alone and badly injured but you need to do something critical for your tribe. The elimination/reduction of pain might allow you to be more effective and thus your tribe does better than it would otherwise (even if you end up dying anyway).
If you want to infect very many AND kill a high percentage of the infected you'd have to design the virus to be mostly symptom-free (or at least symptoms that are tolerable) but still reasonably infectious/contagious and then only killing people a month or more later.
Many of the noticeable symptoms are what makes a virus more contagious - coughing, sneezing, body fluids leaking everywhere. If the virus starts by quickly making a victim bleed from every orifice and then killing within a day or two it may be good for a Hollywood movie but that stops the disease from spreading that far. Countries will notice, quarantines would be enforced worldwide and you only need to lockdown for a week or two at most till the disease burned itself out.
Whereas if the virus could quietly infect people for month(s) and then only suddenly kill them, then everyone has a big problem...
FWIW if _everyone_ quarantined themselves when they just started to sniffle, instead of going to work (e.g. living in a country with no paid sick leave) then many diseases would evolve to be milder.
Strange since the other poster said: "Whomever can connect fastest is going to pull into a zone filled with defenseless ships ready to go." . But anyway the method you mentioned just causes the problem again doesn't it? If you're going to forcibly disconnect players because of server load you should let the returning players choose where they want to warp/jump their ships to subject to gameplay considerations- for example if they don't actually have enough fuel or tech to jump/warp to their chosen destination the jump fails and when the load finally goes down below a threshold they get sent back where they were warped from, but if after X minutes and the load still doesn't go down below a threshold they get sent somewhere less loaded nearby (this prevents players from imprisoning ships with insufficient fuel/tech/working equipment in hyperspace).
To prevent stupidity like that they should just place the ships in some "special hyperspace" where each ship is by itself (can't be affected or affect others) and let the players warp/jump out when they finally reconnect. If you really want some sort of "in-game" pseudo science explanation you could say that when too many ships with warp and jump engines enter an area a mysterious phenomenon can happen where all ships are sent to some weird hyperspace zone, then the pilots have to get their ships to warp or jump out of it.
I'm also not impressed by the handling of 3000 players when you have to have a time dilation of 10% (AND kick out other players). Because other games have managed at least 300 players in PvP without significant "time dilation" (e.g. Aion, GW2). Just because those games can't or don't try to handle 10 times more players by "slowing time" to one tenth the normal speed doesn't make Eve great. "time dilation" is more marketing/PR spin and kludge than an actual technical feature.
The more I learn about Eve the less I'm impressed by it as a game. I'm not even sure it's impressive from a technical POV, I suspect many other systems in the world handle more transactions per second (which is what it boils down to).
Sounds like bullshit. The USA owes its creditors mostly in US dollars.
Say the USA owes you 2 trillion and you're stupid enough to try forcing them to pay up right now. If you're _unlucky_ instead of saying "Fuck off, we'll pay you when its due" the US Gov will tell the Federal Reserve to create the 2 trillion or so to pay you back now.
The Chinese Gov isn't that stupid. They haven't converted enough of their US dollars to tangible stuff yet.
Russia might not care so much - the USA doesn't owe Russia as much and the oil and gas prices going up against the USD due to its inflation might be neutral to even positive for Russia.
I've seen some cases where in my opinion it's actually one incident - but they split it into multiple crimes.
While it doesn't get as absurd as you speeding for 5 minutes and getting 300 speeding tickets for each second you were over the limit (and thus your license revoked), it's still unfair.
It'll be nice if there could be a JIT or some other accelerator for Perl. Lots of smart people have managed to make Javascript rather fast in many cases, so I wonder if it's possible to do the same for Perl - after all Facebook has accelerated PHP...
;) ). They might still be using it at various sites today. Probably more secure than ISC's dhcpd, plus handled thousands of VLAN interfaces better than ISC's version at that time. DB backed, rules based etc.
There's some work in this area being done for Python but progress isn't as fast as I'd like.
FWIW at a previous workplace I wrote a dhcp server in perl and performance was not an issue (would be nice if it was faster though
OK we're making some steps - higgs boson and all that.
;).
But one day it may turn out that the best short explanation is some particles just want to be closer together
How can Apple ensure the supplier does all that if according to the title the supplier has been dumped by Apple?
;)
Still haven't read the article - is it really worth reading?