*IF* the purchase price went toward the full game.
If I purchased a $10-15 "demo" I would probably feel cheated by purchasing the retail version at full cost otherwise.
"Group" in this context would be similar to "instance" in World of Warcraft or "grid" in EVE Online.
Actually, World of Warcraft limits what data is sent to you by distance, rather than an entire instance or "zone" etc. In EverQuest 1 they originally sent all of the data for the entire zone (to get an idea of size, some zones would take more than 10 minutes or more to cross), which led players to develop tools like ShowEQ and MacroQuest, which would obtain the information for everyone else in the zone and display it to the user. If you were looking for something rare to kill for the phat lewts, you didn't need to be anywhere near it.
So, besides the obvious bandwidth optimizations from limiting to a smaller area, games that intend to sell well will typically limit the distribution of information in order to help prevent various types of cheating.
Yeah, I busted my pedal as well within a couple months. My guitar switch broke a lot faster, but I RMA'd that no problem. As for the pedal, I ordered one of the metal plates to screw into the plastic. That worked fine until I decided to buy a Yamaha DTXplorer kit and build a MIDI converter to make it interface with the original drum controller. Needless to say, the real kit is more durable, more realistic, and more fun.
... for traveling light. Avoid checking any luggage at all, carry on only! Not only do you save time by not having to wait around for your luggage (which may never arrive) at the belt, but you can also stay within view of your gear.
When I was unemployed, I saw the gold farmers as a scourge, letting people pay to get stuff for nothing.
So you were broke but you're too good to allow someone to pay you for something they want to pay you for and you don't need? When you quit playing the game for the rest of your life and have a level 70 character decked out in epic items, are you going to miss out on the opportunity to turn that into money too, just because you think it's a scourge?
Personally, when I was broke I found selling in-game currency to be a relatively fun way to pay the rent (this was in EverQuest 1).
Also, it's no more of "the easy way out" than when you buy any other service. When I order pizza, I like it delivered so that I don't have to drive up to Papa John's. It's a real shame that they're giving me the easy way out, allowing me to pay my hard earned dollars to someone else to simply bring me the pizza. And shame on me, for not wanting to invest the time to *walk* to the pizza store, because that's what they would have done in the "good old days" before all these gold farming "scourges".
Develop an application that can inject whatever you want to share (porn, movies, music, pictures, computer software, stolen identity data, the list is endless) and you would have instant and free worldwide delivery. All you would have to do is insert the data at a public box (one not tied to your house or account) and there's no way to track it back to you.
Well, it wouldn't be that difficult to prevent this on a set top box, to a limited extent anyway. The provider could require that any data distributed via their mechanism can be found in a list of approved data, say a table of hashes. Any hash not in my list could not be distributed through the proprietary distribution mechanism. It would require a hack on both the illicit source, and each illicit destination, because you would need to either get around the hash (which is safe until people figure out how to modify the data to match the hash, and probably the size for that matter) or get around the official distribution mechanism.
I don't see this becoming a popular mechanism for illicit data sharing *if* they implement it properly. It would be much easier, and less risky, for the general population to simply install a BitTorrent client on a PC for that, than to modify their set-top box.
*IF* the purchase price went toward the full game. If I purchased a $10-15 "demo" I would probably feel cheated by purchasing the retail version at full cost otherwise.
"Group" in this context would be similar to "instance" in World of Warcraft or "grid" in EVE Online.
Actually, World of Warcraft limits what data is sent to you by distance, rather than an entire instance or "zone" etc. In EverQuest 1 they originally sent all of the data for the entire zone (to get an idea of size, some zones would take more than 10 minutes or more to cross), which led players to develop tools like ShowEQ and MacroQuest, which would obtain the information for everyone else in the zone and display it to the user. If you were looking for something rare to kill for the phat lewts, you didn't need to be anywhere near it. So, besides the obvious bandwidth optimizations from limiting to a smaller area, games that intend to sell well will typically limit the distribution of information in order to help prevent various types of cheating.
Yeah, I busted my pedal as well within a couple months. My guitar switch broke a lot faster, but I RMA'd that no problem. As for the pedal, I ordered one of the metal plates to screw into the plastic. That worked fine until I decided to buy a Yamaha DTXplorer kit and build a MIDI converter to make it interface with the original drum controller. Needless to say, the real kit is more durable, more realistic, and more fun.
How could this happen? Sounds like someone forgot to enable the OS X kill switch!
... for traveling light. Avoid checking any luggage at all, carry on only! Not only do you save time by not having to wait around for your luggage (which may never arrive) at the belt, but you can also stay within view of your gear.
When I was unemployed, I saw the gold farmers as a scourge, letting people pay to get stuff for nothing.
So you were broke but you're too good to allow someone to pay you for something they want to pay you for and you don't need? When you quit playing the game for the rest of your life and have a level 70 character decked out in epic items, are you going to miss out on the opportunity to turn that into money too, just because you think it's a scourge?
Personally, when I was broke I found selling in-game currency to be a relatively fun way to pay the rent (this was in EverQuest 1).
Also, it's no more of "the easy way out" than when you buy any other service. When I order pizza, I like it delivered so that I don't have to drive up to Papa John's. It's a real shame that they're giving me the easy way out, allowing me to pay my hard earned dollars to someone else to simply bring me the pizza. And shame on me, for not wanting to invest the time to *walk* to the pizza store, because that's what they would have done in the "good old days" before all these gold farming "scourges".
Develop an application that can inject whatever you want to share (porn, movies, music, pictures, computer software, stolen identity data, the list is endless) and you would have instant and free worldwide delivery. All you would have to do is insert the data at a public box (one not tied to your house or account) and there's no way to track it back to you.
Well, it wouldn't be that difficult to prevent this on a set top box, to a limited extent anyway. The provider could require that any data distributed via their mechanism can be found in a list of approved data, say a table of hashes. Any hash not in my list could not be distributed through the proprietary distribution mechanism. It would require a hack on both the illicit source, and each illicit destination, because you would need to either get around the hash (which is safe until people figure out how to modify the data to match the hash, and probably the size for that matter) or get around the official distribution mechanism. I don't see this becoming a popular mechanism for illicit data sharing *if* they implement it properly. It would be much easier, and less risky, for the general population to simply install a BitTorrent client on a PC for that, than to modify their set-top box.