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In-Game Gold Farming a $500M Industry

SpuriousLogic brings us this excerpt from a BBC report: "Prof. Heeks said very accurate figures for the size of the gold farming sector were hard to come by, but his work suggested that in 2008 it employs 400,000 people who earn an average of $145 (£77) per month creating a global market worth about $500m. ... Already, he said, gold farming was comparable in size to India's outsourcing industry. 'The Indian software employment figure probably crossed the 400,000 mark in 2004 and is now closer to 900,000,' said Prof Heeks. 'Nonetheless, the two are still comparable in employment size, yet not at all in terms of profile.' Prof Heeks suspects gold-farming might be an early example of the 'virtual offshoring' likely to become more prevalent as people spend more time working and playing in cyberspace. " We discussed the life of a gold farmer last year.

201 comments

  1. Obligatory Penny Arcade post by Das+Modell · · Score: 5, Funny
    1. Re:Obligatory Penny Arcade post by Anonymous Coward · · Score: 1

      Rarely is there such an on topic and funny first post on slashdot. /salute.

    2. Re:Obligatory Penny Arcade post by narcberry · · Score: 5, Insightful

      Game creators work so hard to stop these guys... Maybe they should realize their content sucks if people are willing to pay to skip it.

      Thanks China, for $5, you saved me two weeks of grinding!

      --
      Modding me -1 troll doesn't make me wrong.
    3. Re:Obligatory Penny Arcade post by Das+Modell · · Score: 2, Interesting

      And to add something more, gold farmers have major marketing campaigns in WoW. An endless stream of seemingly different services are endlessly spamming capital cities, sending whispers and even in-game mail. Some spammers will first whisper something like "hello :)" and when you reply they ask if you want gold. I don't know if they're bots. Also, on one realm I encountered something way more irritating than that: group invites. Like, all the fucking time. It got so bad I simply had to get an addon that blocks unsolicited invites, but on a few occasions it caused problems with legit players who I wanted to group with. If you wanted to you could get addons to block all gold spamming messages but I prefer to report them instead (only takes a few clicks).

    4. Re:Obligatory Penny Arcade post by Das+Modell · · Score: 4, Insightful

      As far as WoW goes, the content doesn't suck but going through it multiple times is undoubtedly boring. Some measures have been taken to correct the situation, but they can't make it too easy for the players.

      The only thing that really needs to go away is reputation grinding. WoW is a grinding game but there's a difference between running instances, leveling up and grinding one spot for a week straight (or longer) for reputation points.

    5. Re:Obligatory Penny Arcade post by MyIS · · Score: 2, Interesting

      Mod parent up.

      Blizzard should stop wasting time on anti-bot and anti-farming measures and instead put more effort into making the game not turn into a second job. When I used to play, being a level 60 was much less exciting than being a level 20. Too bad... It's a beautiful universe.

      --
      http://zero-to-enterprise.blogspot.com/
    6. Re:Obligatory Penny Arcade post by WinterSolstice · · Score: 5, Insightful

      Agreed.

      I played fanatically 1-55. Loved it, and then got above 55 and started having to grind for MC and all that stuff. Getting together huge Raid groups sucked too. It became a real job, and the differences between characters vanished. Hunters had to be spec'd and armored like this. Warriors like this. Etc etc.

      So I went and created a new player, and it was a BLAST doing it all over again.

      Gold farming exists to address the desire for an easy out. It's not so much the low levels (where a small amount will get you totally set) but the high levels where it takes 20 hours a week just to keep up.

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
    7. Re:Obligatory Penny Arcade post by dave1791 · · Score: 1

      > Game creators work so hard to stop these guys... Maybe they should realize their content sucks if people are willing to pay to skip it.

      You sir, just summed up the root cause of RMT in one sentence.

      Unfortunately, solving the "how to keep people engaged for hundreds of hours without grinding" problem seems insurmountable with the current crop of game designers.

    8. Re:Obligatory Penny Arcade post by Awptimus+Prime · · Score: 1

      Game creators work so hard to stop these guys... Maybe they should realize their content sucks if people are willing to pay to skip it.

      Thanks China, for $5, you saved me two weeks of grinding!

      This is far from the case. If you had experienced WoW prior to the explosion of gold farmers, you would have seen items with reasonable prices, where you could spend a day or two of grinding gold to pay for your new fancy world-drop loot.

      After the explosion of gold farmers on the server I was on, prices started to sky rocket as the amount of gold in play was reaching rather high levels, which was primarily generated by the gold farmers.

      If not for these vile creatures of the 3rd world, game economies would be much, much easier to manage and not get so out of balance the normal players would have to resort to paying money for gold.

      A fine example of things being screwed up is when a level 38 world drop costs more gold than you would be able to earn while grinding from level 1-60.

    9. Re:Obligatory Penny Arcade post by OrangeTide · · Score: 1

      Certain players would not value their characters or the game if they didn't have to grind for weeks to get where they are. To some people grinding is good.

      Me I would rather have a game that challenges me incrementally and rewards me with new content. Take Mega Man 1-8 for example. As you progress the jumping has to be more precise, your ability to dodge enemies has to improve, etc. It's a grind, but in a good way because you have to challenge yourself.

      Bad grinding is where you just keep killing the same easy stuff to get to the better stuff. Unfortunately on WoW it does not seem you can get all you leveling done just by questing, or maybe people just take short cuts on the quest and don't kill enough stuff for XP while doing the quest.

      Complain about WoW all you want (I hate that game). But it's incredibly popular and the game seems pretty stable.

      --
      “Common sense is not so common.” — Voltaire
    10. Re:Obligatory Penny Arcade post by Hal_Porter · · Score: 5, Funny

      > Game creators work so hard to stop these guys... Maybe they should realize their content sucks if people are willing to pay to skip it.

      You sir, just summed up the root cause of RMT in one sentence.

      Unfortunately, solving the "how to keep people engaged for hundreds of hours without grinding" problem seems insurmountable with the current crop of game designers.

      No silly, grinding is part of the plan. Look at how pasty, spotty and overweight a Wow player is after a few months grinding. His lifeforce has been sapped. Now lifeforce is conserved globally so that means someone else has gained it. Look at photos with Blizzard executives if you can find them. They look 20-30 years younger than their chronological age.

      It's like The Picture of Dorian Grey. The only reason Blizzard charges is to increase the degradation of the players, the real money they make comes from rich people buying lifeforce from them.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    11. Re:Obligatory Penny Arcade post by Megane · · Score: 1

      Or maybe... game creators could get people to pay them directly and skip the middleman in China. (And that's a single-player RPG!)

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    12. Re:Obligatory Penny Arcade post by Keill · · Score: 1

      No they don't.

      Stopping farming is easy - just design the game in such a way as to make it not worthwhile.

      Unfortunately, I've yet to see an MMO designed in such a fashion.

      Complaining about this issue, is like making an online game, and giving the user dice to roll, then complaining that some people are using different dice that have been loaded.

      If you design a game that not only makes an issue like this possible, but likely, then you only have yourself to blame.

      --
      'Stupidity is an often fatal disease' - R. A. Heinlein
    13. Re:Obligatory Penny Arcade post by DKlineburg · · Score: 1

      A fine example of things being screwed up is when a level 38 world drop costs more gold than you would be able to earn while grinding from level 1-60.

      Either it is because no one plays, or that the best items in game are BOA. That being said, in LOTRO, I rarely see spam for gold. The best items in game only require a 12 man raid. The items drop every time. Now, I thought that would turn out bad, but at 12 man, with a set of 6 items (8 with weapons) you have to run the raid 13 times with one group to get everything (The weapon drops once, so you have to run that boss twice). You can only run the raid once a week, so that turns into what? 4 months? That is just one of your 5 possible characters, as most players have more than one. You end up with long grinds not counting learning curve and just bad happen. Yes even a seasoned group can wipe. And if that content wasn't enough, Turbine just added a whole bunch more dungeons that are 6 man instances that have gear one tier below the main 12 man. Just a thought, but like I said I don't get gold spam.

      --
      Memory is deceptive because it is colored by today's events. - Albert Einstein
    14. Re:Obligatory Penny Arcade post by Anonymous Coward · · Score: 0

      There's a few things (in WoW specifically) that make the gold-farming problem exponentially worse. Repair bills on equipment, respec costs, and pots/flasks for raiding. Until these go away, the problem is only going to get worse. These are requirements for almost everything you do in the game, and they take a considerable amount of time to aquire for just one night of raiding. It ends up feeling like work, so people pay money to avoid that and spend that time enjoying the fun parts of the game.

      If those 3 things left the game, the only thing worth spending money on would be twinking, mounts, and enchanting of gear. Twinking items and probably enchanting mats would inflate, but there would be a balance at some point. I really think if they wanted to stop gold-farming, they could.

    15. Re:Obligatory Penny Arcade post by Warwick+Allison · · Score: 1

      Creators want to punish you for playing or even trying competitors' games. The only reason you stop any given hobby is because something else takes your time/interest. Directly rewarding playtime is so effective that it can force you to play at a time or in a way that you don't even *want* to - grinding.

      It's a sad, sorry way for a game to succeed, but it works on many people.

      At least until Spore is released :-)

    16. Re:Obligatory Penny Arcade post by FishWithAHammer · · Score: 0, Flamebait

      If not for these vile creatures of the 3rd world, game economies would be much, much easier to manage and not get so out of balance the normal players would have to resort to paying money for gold.

      "Vile creatures"? LOL. You're a fucking dipshit. (Any WoW player calling anyone else a "vile creature" is a fucking dipshit, but really, you're extra-dipshitful.)

      Furthermore, no, game economies wouldn't be balanced. It just means that RMT would require higher USD prices because people want to take shortcuts and will pay to avoid grind, regardless of the expense.

      Do you have any idea how economics works, "vile creature"?

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    17. Re:Obligatory Penny Arcade post by GNUALMAFUERTE · · Score: 2, Insightful

      This is not a 'mistake' Blizzard is making. It's part of their business model.

      They make it look like they want to stop gold selling as much as Microsoft pretends to try to stop piracy, or as Hollywood pretends to avoid spoilers of their yet-unreleased movies.

      When you are able to turn your product into a whole industry, the biggest the economy around your product, the better for you.

      Microsoft sells windows, and around windows we see a lot of other new industries: anti-virus, reg-cleaners, optimizers, more and more powerful hardware, etc, etc. And, specially, MILLIONS of IT Jobs.
      So, It's the billions of dollars that other millions of people make on windows dependent industries that keeps windows on the market.
      Quid pro quo.

      The same goes for the Hollywood example, it's free advertising. People release spoilers, and suddenly you have everyone talking about the upcoming movie. It doesn't matter if it's 'BAD' press. It still helps!
      If people weren't complaining so much about Vista, everyone would have just forgotten that it ever existed. Nobody would be using it. When you have one article saying it sucks, you are dead. When you have 50 articles around the world debating over how much it sucks or how much it rules, in the end, you have everyone talking about it, Suddenly a shitty product became very popular. People doesn't forget about it, and with a little push from m$ and the industry that makes a buck thanks to windows, everyone will eventually upgrade. When 50% of the people bitches about something, eventually, there will be a 25% of assholes and trolls that will love it just to get a good flamewar.

      But, off course, in order to protect their business, they pretend to fight against all of this.

      If the game were easier, there wouldn't be a place for gold selling, and people would get bored of the game eventually. If it were hard and they prevented gold selling (they can do it) people would get bored also and stop playing.
      By having this model, they have 400.000 hardcore supporters of the game (money talks) and people is investing money on the game, those that spent their dollars on virtual gold will surely continue to play the game for a loooong time to get the most out of their investment, eventually getting other people to play it to.
      People is paying for the game, for the service, and they they are paying for a PR department of 400.000 employees.

      --
      WTF am I doing replying to an AC at 5 A.M on a Friday night?
    18. Re:Obligatory Penny Arcade post by GNUALMAFUERTE · · Score: 1

      I Consider that if the "vile creatures of the 3rd world" (That sounds like the title of a Z horror movie) that have been fucked over by the USA so many times, and that have contributed with their blood to make you rich, this people that is fighting to feed their families, can make a buck out of your fat ass that sits at home to play expensive games and is willing to exchange blood-covered dollars for virtual gold for a stupid game, well, that's just poetic justice.

      --
      WTF am I doing replying to an AC at 5 A.M on a Friday night?
    19. Re:Obligatory Penny Arcade post by vrmlguy · · Score: 1

      Don't forget Cory Doctorow: http://craphound.com/?p=187

      --
      Nothing for 6-digit uids?
    20. Re:Obligatory Penny Arcade post by xant · · Score: 1

      Then they really ought to be encouraging gold farming. It's a more efficient market, transferring the life force production to the third world instead of here.

      --
      It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
    21. Re:Obligatory Penny Arcade post by blahplusplus · · Score: 2, Insightful

      "As far as WoW goes, the content doesn't suck but going through it multiple times is undoubtedly boring."

      Games are based on repetition (that is cycling), almost every action you do in the real world is cyclical (thinking, moving, navigating, etc).

      Just think of you day and compare it to the next day, there's good repetition (fighting games, etc) and there's bad repetition. How many of us here watched really good movies more then once? If something is good we will constantly repeat it, like sex, it's all based on the kinds of psychological rewards we get from the activity.

      The idea that repetitive "is bad" totally misunderstand what we are really talking about -- cycles, there are good ones, you fill up, then you get bored and move on, and bad ones, they suck and you don't want to do them.

    22. Re:Obligatory Penny Arcade post by Das+Modell · · Score: 1

      Games are based on repetition (that is cycling), almost every action you do in the real world is cyclical (thinking, moving, navigating, etc).

      Except the real world is the real world and we usually play games to not be in the real world. Also, not all games are based on repetition. Singleplayer games don't usually have repetition in the MMORPG sense.

    23. Re:Obligatory Penny Arcade post by Anonymous Coward · · Score: 0

      No, this is bullshit, and you should know better than that by now.

      There are people who want everything handed to them in every game, no matter the actual game difficulty. The tired old "But I have a life!" / "I want to keep up with my friends in game" arguments that show up in every single one of these MMO threads scale all the way downwards to instant gratification. And then there are the ones who want to "win" at all things, no matter what the cost, be it eternal grinding or buying gold.

      If *everyone* got the same stuff automatically that you just paid for, the greedy would be bitching about how unfair the game was and the lazy would still be falling behind their friends, and no one would ever know if the content "sucks" or not because it would be so optional that everyone has already skipped it.

    24. Re:Obligatory Penny Arcade post by Das+Modell · · Score: 1

      Do you have any idea that instead of making a real argument you're just arbitrarily latching onto the words he used, which were completely appropriate and probably bothered nobody else in the world except you?

    25. Re:Obligatory Penny Arcade post by Das+Modell · · Score: 1

      I argue that it is impossible to post anything on Slashdot that cannot be turned into a feverish, incoherent rant about US foreign policy by another Slashdotter.

    26. Re:Obligatory Penny Arcade post by DrgnDancer · · Score: 1

      Honestly, it seems to me that most of the inflation in WoW has been caused by Blizzard. When a level 70 can earn 200-300 gold a day just by doing simple daily quests, money becomes something that anybody with a level 70 (let alone more than one) doesn't worry about. I've got two 70's, conceivably I could earn over 500G day just doing 2-3 hours of dailies. So now when I see a 300G epic weapon in the Auction House for my level 37 I shrug and pay it. I can earn that in an hour or two.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    27. Re:Obligatory Penny Arcade post by blahplusplus · · Score: 1

      "Except the real world is the real world and we usually play games to not be in the real world. Also, not all games are based on repetition."

      Note I was talking about interpreting what is actually happening (what we interpret and call repetition) as cycles (i.e. not absolutely repetitive in the absolute sense) but in a general sense, you get up, you got to work, you go to the bathroom, not at the same time every day, etc. Same happens with games, you get an input (something moves/changes) you respond, rinse, wash, repeat.

      Input, output is a cycle, and it is repetitive, in goes the input, out goes the behaviour for each frame or serious of frames of time.

      "Singleplayer games don't usually have repetition in the MMORPG sense."

      You are correct, what I really dislike about MMORPG's is they cannot yet effectively do action RPG's, or combine multiple genre's effectively. Not only that they rely on non-twitch skills, it's going to be horribly repetitive because of the fact that you really aren't doing much beside navigating and clicking menu buttons (it's almost all automated I mean). It's so easy anyone can do it. Hence the $$$, but also the mediocrity.

    28. Re:Obligatory Penny Arcade post by FishWithAHammer · · Score: 1

      "It just means that RMT would require higher USD prices because people want to take shortcuts and will pay to avoid grind, regardless of the expense" isn't an argument?

      Or are you stupid, too?

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    29. Re:Obligatory Penny Arcade post by Rich0 · · Score: 1

      Interesting with the comparison to slavery

      At work I've tended to percieve that Indians are treated essentially as slaves. They've paid next to nothing. Many actually end up walking to work from nearby slum-like apartments on streets without sidewalks (in what is otherwise a very nice middle-class area). Work is dumped on them and they're expected to be incompetant. They're watched closely. The only thing that is missing is the whip. It has gotten to the point that when somebody sees an Indian at work the assumption is that they're essentially part of an underclass.

      A few years ago this attitude didn't exist at all. Indian coworkers weren't viewed any different from caucasians or East-asians or anybody else. It seems like we're inventing slavery all over again... :(

    30. Re:Obligatory Penny Arcade post by Das+Modell · · Score: 1

      That's not an argument since the guy was talking about a situation where gold farming does not exist at all.

    31. Re:Obligatory Penny Arcade post by Das+Modell · · Score: 1

      Er, no, I don't think this has any connection to slavery. Penny Arcade was just joking about cutting out the middleman.

    32. Re:Obligatory Penny Arcade post by rcuhljr · · Score: 1

      A reasonably advanced guild can more then cover the costs of all of these things for it's members. I know my guild has had full repairs and consumable provided for raiders for almost 5-6 months now and our guild bank is richer then ever. Guilds can provide a lot funding by selling excess Epic gems, sunmotes, hearts of shadow, world boss BoE epics, and bear runs. We raid extensively and I haven't had to farm a single consumable or do dailies for repair money in ages, I actually make a lot of money raiding.

    33. Re:Obligatory Penny Arcade post by FishWithAHammer · · Score: 1

      But it always will; people will pay to avoid grind--yet that's how MMOs deliver "content." So if you want to posit a candyland fairy world, go ahead, but the rest of us will discuss based on what actually exists.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    34. Re:Obligatory Penny Arcade post by Das+Modell · · Score: 1

      His point was that if gold farming didn't exist then the economy in WoW would be a lot better, which is true. The only way to respond to this is either "yes, I agree" or some reason as to why the economy would not be better off.

    35. Re:Obligatory Penny Arcade post by Awptimus+Prime · · Score: 1

      "Vile creatures"? LOL. You're a fucking dipshit. (Any WoW player calling anyone else a "vile creature" is a fucking dipshit, but really, you're extra-dipshitful.)

      Yes, I consider people who sign up for dozens accounts on a game, then run Glider bots 24/7 for months until caught, then get dozens of new accounts and repeat this action are rather vile.

      Also, yes, I played WoW for a year. The last I checked, there are millions of other people who play/played the game. Have fun trying to pretend life is an episode of Southpark where MMO games are only played by losers. At least, they are probably a few notches up on the food chain than people who spout off on /., but that's for a different thread.

      Furthermore, no, game economies wouldn't be balanced. It just means that RMT would require higher USD prices because people want to take shortcuts and will pay to avoid grind, regardless of the expense.

      Keeping an MMO economy balanced is a large task without hacking or botting. It gets out of hand when there's a continual influx of gold from the two listed reasons. When items for a level 41 character cost more than it is possible to earn from killing things when grinding from 1-60, you've got a problem and this was the problem I saw erupt about six months into playing WoW. Oddly enough, at the very same time Glider (bot package) was becoming very popular for farming.

      The only resolutions, besides over-policing the markets, would be making the majority of gear 'bind on pickup' which is how just about all the end-game items are. Thus the only reason gold farming stays somewhat manageable.

      Do you have any idea how economics works, "vile creature"?

      Your creative use of the English language is amusing, but yes, I've been in the real market for years and have a nice nest egg. I've also managed to end up with wealthy characters in every MMO I've played.

  2. Oblig... by Tmack · · Score: 3, Funny
    Link

    I think they have stopped now, or got kicked out, I havent seen any more similar activity from the bunch....

    Tm

    --
    Support TBI Research: http://www.raisinhope.org
    1. Re:Oblig... by neocrono · · Score: 4, Informative

      Blogspammy theft. Original post, with humorous updates, is here:

      http://forums.worldofwarcraft.com/thread.html?topicId=8765585510&sid=1

  3. More proof by narcberry · · Score: 3, Insightful

    Just another example that I don't deserve my nice house and cushy job. Some people are pretty desperate for the spare change that falls from American (and euro, there does that make you happy...) tables.

    They worked all day for the same money I made reading this article at work.

    --
    Modding me -1 troll doesn't make me wrong.
    1. Re:More proof by timmarhy · · Score: 3, Funny

      if you feel so bad about it you can send me the contents of your bank account to relieve that guilt. anything else is hypocritical

      --
      If you mod me down, I will become more powerful than you can imagine....
    2. Re:More proof by Anonymous Coward · · Score: 0

      Can I have your stuff?

    3. Re:More proof by narcberry · · Score: 1

      /tell legolas420, he is quiting and has all sorts of loots.

      --
      Modding me -1 troll doesn't make me wrong.
    4. Re:More proof by drsquare · · Score: 2, Insightful

      On the other hand, they're playing computer games for a job whilst we slave away to make money to come home and do the same.

  4. mmo's waste of time by timmarhy · · Score: 0, Flamebait

    gold farmers have wrecked mmo's for me. why bother when farmers can sell high level gear to 12 year olds?

    --
    If you mod me down, I will become more powerful than you can imagine....
    1. Re:mmo's waste of time by Anonymous Coward · · Score: 1, Insightful

      It's called Bind on Equip.

      Also, if you're only playing for gear, and you don't actually *enjoy* grouping for instances, doing quests, etc., then I will tell you right off the bat that you shouldn't be playing MMOs anyway. Who cares what some twelve-year-old has?

    2. Re:mmo's waste of time by Lemmy+Caution · · Score: 5, Informative

      It's not the 12 year olds who buy high-level gear: the kids are the ones with more time than money. It's the busy thirty-somethings who want to have fun for a couple hours a week that pull out their credit cards to buy gold.

    3. Re:mmo's waste of time by Anonymous Coward · · Score: 0

      gold farmers have wrecked mmo's for me. why bother when farmers can sell high level gear to 12 year olds?

      In principle, how is this different than real life? You're snorkeling for treasure off the beach and along comes a multi-millionaire with a new-bought suction barge. Your buddies and you are in a border skirmish and the well funded opposing force is equipped with high end body armor and rolls in with tanks. Life isn't fair, and neither are MMORPGs. Get off my virtual lawn, whippersnapper.

    4. Re:mmo's waste of time by guyminuslife · · Score: 1

      I'm sorry, you meant Bind on Pickup. That's okay. You haven't played MMOs in a while, I can tell. And you didn't have a Slashdot account when you posted that.

      --
      I don't believe in time. It's a grand conspiracy designed to sell watches.
    5. Re:mmo's waste of time by slashgrim · · Score: 2, Interesting

      the idea of grinding killed mmo's for me. please someone show me an mmo based on skill, rather than who has the most free time!

    6. Re:mmo's waste of time by Lemmy+Caution · · Score: 2, Informative

      There are games like that. They're call real-time strategy games, or first-person shooters.

    7. Re:mmo's waste of time by Mycroft_VIII · · Score: 1

      If you're willing to think about the game you're playing, try EVE online.
      It's NOT for the instant gratification crowd, eve takes time, both due to complexity
      and the scale of it.
            But it balances those with time and without, and rewards thinking more than just who has the coolest uber item.
      YOU can swap ISK(gold) for cash indirectly (you can buy game time and re-sell it for ISK as long as you follow thier rules).
          What you can do depends on both your skills and 'gold'. Skills take time to train, and only time. Though getting the skill in the first place (except those you start with, dependent on char creation) costs in game money.
            Once you start a skill training it keeps on going till you finish training to the next level or change what your training. you don't have to be online or even have an active account for this to occure (some have saved some real world cash by starting a LONG skill (some can take over a month!) suspending their account, and reactivating it about time the skill finishes.
            Of course if you aren't actively playing you can't earn money (except from items you've already put up for sale, those stay for sale for as long as you put them up for untill you pull them or they sell).
          And things are highly interconnected, especially the skill and ships. At first some of the skills seem kinda weak compared to the benefit (other than a pre-requisits for some things and some skills) but those 15% bonuses for 3 weeks of training a skill plus the ships bonus per level of skill plus the other skill, etc. add up better than may be obvious.
          I like it because a) it requires more thinking than most, and b) working 50+ hours a week limits online time.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    8. Re:mmo's waste of time by rahvin112 · · Score: 1

      To have a long term MMO where there isn't a set script and people aren't really "role playing" in the sense of writing stories and pretending events occur you have to have grindage or quests that are not easy. Both have huge negatives associated with them. This has been known for close to the 20 years that muds have existed.

      It's quite simply just the nature of the game. In a game without a set storyline, where the players make the story the only real reason to play is to reach higher levels than everyone else or to get strong enough to kill that NPC. If you can reach the highest level in 10 hours of play the game ends at 10 hours of play. As the developer is interested in your monthly fee the game is structured to make reaching the next level take twice as much time as the last once your past the first 10 levels or so (you have to make roughly the first 10 easy or you lose the first time players). The only method to accomplish this difficulty is by making the game take longer. So to reach level 20 you have to spend 1024 (2^10) times as much time playing as level 10, to reach level 30 you have to play 1048576 (2^20) times more time than it took to reach level 10, etc. The biggest problem long term for the developers is to keep adding NPC's and Levels so that players that reach the top keep playing.

      This need to spend time playing to advance creates demand to avoid/reduce this time, either through character sales or sales of items that equate to time, such as gold in the game. Those players with money and little time will trade small sums of money to avoid large time commitments. That's human nature because as everyone knows, Time = Money.

    9. Re:mmo's waste of time by Nefarious+Wheel · · Score: 2, Insightful

      Why buy a game then pay somebody else to play it?

      --
      Do not mock my vision of impractical footwear
    10. Re:mmo's waste of time by Molochi · · Score: 2, Insightful

      Because grinding isn't playing. Why pay to not play?

      --
      "The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
    11. Re:mmo's waste of time by Anonymous Coward · · Score: 0

      Why does it wreck the MMO to you or anyone else?

      If the game is fun then play it to enjoy it and ignore the rich idiots, they exist in the non-virtual world anyway so why should online games be any different.

      I am not a farmer but an Eve player and couldn't give a crap about farmers, more rich idiots to kill and steal top quality loot from is fine by me.

    12. Re:mmo's waste of time by Maserati · · Score: 1

      And the ISK farmers give the highsec pirates someone to prey on who isn't me coming in to empire for implants.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    13. Re:mmo's waste of time by Skuld-Chan · · Score: 2, Insightful

      I dunno - I'm 32 and I've never bought any gold, but I've managed to buy 4 epic mounts/training on 4 characters (thats 20,000~g for those who don't play - and one of the main reasons I'm sure people buy).

      Its the 12 year olds who always ask me how I make so much money - its really simple actually (and I don't grind for the most part) - do quests and don't spend it on crap. You'll never make money selling stuff in WoW - typically the materials for making anything are worth more than the items usually sell for.

      There are grinds in WoW but most of them can be combined with quests, dungeons and raids - which I enjoy doing.

    14. Re:mmo's waste of time by Fross · · Score: 1

      Right, time for the cluebat.

      It's quite simply just the nature of the game. In a game without a set storyline, where the players make the story

      The players don't set the story in any MMO. No action the player takes will affect the storyline or lore. The players are immersed observers, if you like.

      the only real reason to play is to reach higher levels than everyone else or to get strong enough to kill that NPC.

      No, the reason to play is to see more of the game, face more difficult challenges (tectically/strategically), and a sense of shared accomplishment from having done these things with your friends.

      If you can reach the highest level in 10 hours of play the game ends at 10 hours of play. As the developer is interested in your monthly fee the game is structured to make reaching the next level take twice as much time as the last once your past the first 10 levels or so (you have to make roughly the first 10 easy or you lose the first time players). The only method to accomplish this difficulty is by making the game take longer. So to reach level 20 you have to spend 1024 (2^10) times as much time playing as level 10, to reach level 30 you have to play 1048576 (2^20) times more time than it took to reach level 10, etc.

      What planet are you on? Seriously. You've obviously never played an MMO, nor can you even envisage what it's like to play one.

        The biggest problem long term for the developers is to keep adding NPC's and Levels so that players that reach the top keep playing.

      Wow, you prove the million monkey theory right. You actually did nail something.

      This need to spend time playing to advance creates demand to avoid/reduce this time, either through character sales or sales of items that equate to time, such as gold in the game. Those players with money and little time will trade small sums of money to avoid large time commitments. That's human nature because as everyone knows, Time = Money.

      You've skillfully avoided the point again. Having a vast amount of gold in an MMO does not give you a significant advantage. There is little money can actually buy, except vanity/prestige items (including faster mounts), and a few craftable equipment pieces. Most decent equipment has some sort of prerequisite on it (PVP rank, bind on pickup, etc), which money can't affect. The best craftable items are only equivalent to the best PvE/PvP obtainable items. A gold buyer will only have items that cost the most, not the ones that perform the best, nor the ones that are most sought after. A typical gold buyer is one who wants to play for 2 hours for the best equipment, rather than 20.

      Not to say gold sellers don't wreck an MMO's economy, but that's due to inflation of prices of standard trade materials, not because someone is hogging all the gold.

    15. Re:mmo's waste of time by Some_Llama · · Score: 1

      "You'll never make money selling stuff in WoW - typically the materials for making anything are worth more than the items usually sell for."

      I've found the opposite to be true, when it comes to the higher levels of professions.. i make a couple of items right now that cost me 3g for materials to make one that I can sell for 7-10g. some of these i sell upwards of 30-40 a day (if i can ever get enough materials :P)

      You just have to find what sells, what the price point is, and how much markup you can get away with.. it took me a while to find the high profit margin items but now i have over5k of gold and haven't even hit 70 yet (that's with buying all of the lower level mounts and such).

      There are several professions that are easily profitable at the higher end, BUT it also depends on your server, one server i used to play on sold wool cloth at 2-3g a stack, on my current it's as high as 8-10g for the same cloth.

  5. Scrabulous by ilovesymbian · · Score: 1

    Haven't the Calcutta brothers created something called Scrabulous thats of a similar business model?

    And how about the gazillion Indian outsourcing garage-sized companies you find in sites like rentacoder.com and scriptlance.com?

  6. It's quite a paradox. by Kingrames · · Score: 5, Insightful

    When I was unemployed, I saw the gold farmers as a scourge, letting people pay to get stuff for nothing.

    Now that I have a job, and next to no time to play the games I like, it pisses me off that I never have the in-game cash to get the stuff I'd need to play alongside my friends without letting them down.

    It's a real shame on both ends of the spectrum. Them, for giving people the easy way out, and the game makers, for requiring so damn much of a time investment.

    --
    If you can read this, I forgot to post anonymously.
    1. Re:It's quite a paradox. by narcberry · · Score: 1

      Actual paradox: What makes game developers money isn't what makes games fun.

      --
      Modding me -1 troll doesn't make me wrong.
    2. Re:It's quite a paradox. by bsDaemon · · Score: 1

      Your new job is gold farmer, isn't it? Tell the truth...

    3. Re:It's quite a paradox. by Mycroft_VIII · · Score: 1

      EVE online does have some balance for the time strapped, and an indirect way to buy in game money with real-world money.
              I've got a post further up on it with crude attempt at more detail, but it's (just my opinion, fan boy-ish I admit) the only mmo I've played that didn't seem geared towards instant gratification of little whiny 12-14 year olds (they do try to put things in for adults, but only as long as it don't kill the pre/early teen cash cow, can't upset mommy or daddy's little precious you know).

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    4. Re:It's quite a paradox. by Scr3wFace · · Score: 1

      Funny how reality keeps clashing with fantasy!


      It takes money to make money, real or virtual!

    5. Re:It's quite a paradox. by vikstar · · Score: 1

      Try counter strike, or if you like character development: team fortress 2 (with unlockable weapon acheivements). Jump in, play for 20 minutes, and jump out... the time it takes to travel between some cities in WoW let alone start playing (grinding) the game.

      --
      The question of whether a computer can think is no more interesting than the question of whether a submarine can swim.
    6. Re:It's quite a paradox. by Kjella · · Score: 1

      Now that I have a job, and next to no time to play the games I like, it pisses me off that I never have the in-game cash to get the stuff I'd need to play alongside my friends without letting them down.

      I think your post is to the core of why gold farming and such exists. Objectively you could play at any level, but socially you'd want to play at the same level as your friends. But I don't think it's mainly because Blizzard wants to require a "time investment".

      Apart from stateless games where everybody starts out the same each time like say a FPS or car racing game you have a state be it levels, equipment, skills and so on. A large part of the fun is seeing that character evolve to do new things, use new equipment, reach new areas. Imagine you play at 1x the time, your friends at 2x. But there's some other gamers that play at 2x which want to play together with their friends that play 4x and so on. The only solution where 1x ~= 2x ~= 4x is when x = 0, that is to say the characters doesn't evolve over time at all. Like I said there are games like that, but it would be completely impossible to make that happen and at the same time be the same MMORPG you know. You can't both at the same time have a bonus for progressing and at the same time have a magic reset button, look at it from your friends' side. They've quested and fought and gained XP and equipment and then you'd snap your fingers and be their equal again?

      I suppose you could try to make some sort of temporary boost system that'd let low-level characters function in a high-level group, but it'd be very complicated and could also create balance issues with easy leveling for the low-level character. Overall, it wouldn't be easy.

      --
      Live today, because you never know what tomorrow brings
    7. Re:It's quite a paradox. by laxlavishsoft.com · · Score: 2, Insightful

      When I was unemployed, I saw the gold farmers as a scourge, letting people pay to get stuff for nothing.

      So you were broke but you're too good to allow someone to pay you for something they want to pay you for and you don't need? When you quit playing the game for the rest of your life and have a level 70 character decked out in epic items, are you going to miss out on the opportunity to turn that into money too, just because you think it's a scourge?

      Personally, when I was broke I found selling in-game currency to be a relatively fun way to pay the rent (this was in EverQuest 1).

      Also, it's no more of "the easy way out" than when you buy any other service. When I order pizza, I like it delivered so that I don't have to drive up to Papa John's. It's a real shame that they're giving me the easy way out, allowing me to pay my hard earned dollars to someone else to simply bring me the pizza. And shame on me, for not wanting to invest the time to *walk* to the pizza store, because that's what they would have done in the "good old days" before all these gold farming "scourges".

    8. Re:It's quite a paradox. by Anonymous Coward · · Score: 0

      You really need to learn the difference between past and present tense.

    9. Re:It's quite a paradox. by MrResistor · · Score: 1

      So, if you have a job now, which leaves you with less time to play than you used to have, but your friends still have lots of time to play because (presumably) they don't have jobs... why don't you buy gold from your friends?

      --
      Under capitalism man exploits man. Under communism it's the other way around.
  7. At it again by FST · · Score: 2, Funny

    What is this? A reverse-psychology 419 scam in action?

    --
    46487 466780 252994 376409 96920 39622 205366 244315 622115 512361 668040 63608 259203 955314 811176 652718 166330 23922
  8. it shows you why happiness is fleeting by circletimessquare · · Score: 2, Interesting

    the existence of WoW is, overtly, to have fun

    but if you are employing someone to heighten your fun, all you are really doing is distancing yourself from the true pleasure of the game. you are talking about people who do not know how to enjoy the gaming experience

    why do people cheat in any game? its the triumph of ego over id. its people mistaking the pursuit of pleasure with the pursuit of heightening your self-regard. when you conflate the two, you actually destroy your own happiness (though you don't realize this) because you are no longer solely concerned with pleasure, but winning. of course winning is pleasurable, but winning at all costs deadens pleasure, it doesn't heighten it. this is especially true of your actions and their effects on the happiness of others, by warping how the game experience exists for them

    gold farming indicates a philosophical and psychological disconnect between the point of something like WoW and what people actually do with it. they turn fun, into work

    that's just wrong in some extremely fundamental way, and shows you why true happiness is so fleeting in this world: we destroy our own happiness by actively placing the pursuit of happiness secondary to the pursuit of some other, lesser goal, out of your own blindness and forgetting what is important, especially in the context of something like WoW

    i'm not saying trying to use the game in ways not as originally intended is wrong no matter what. you can use WoW to do lots of interesting things that isn't what the game was intended for. what i am saying is that this particular unintended game experience, gold farming, is odious and toxic to the expeirence of everyone, including those employing the gold farmers, they just don't know it, as they are blind to their own philosophical and psycholigcal failures that lead them away from the pursuit of happiness and instead towards the pursuit of ego tweaking

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:it shows you why happiness is fleeting by Lemmy+Caution · · Score: 5, Insightful

      The reason it seems odious is because the very act of farming highlights the paradox that threatens the very reason one plays: MMOs are work disguised as leisure.

    2. Re:it shows you why happiness is fleeting by quanticle · · Score: 4, Interesting

      why do people cheat in any game? its the triumph of ego over id.

      You've got it backwards there. According to Freud, the (super)ego was the "higher" area of the mind, responsible for conscious, rational thought. The id was the subconscious, responsible for our baser impulses. Therefore, he would have viewed a cheater's conduct as the triumph of id over the ego, not the other way around.

      --
      We all know what to do, but we don't know how to get re-elected once we have done it
    3. Re:it shows you why happiness is fleeting by MindStalker · · Score: 1

      Well its a paradox of requirements as well. To make a game challenging you have to build in things for the character to do to proceed throughout the game. No one would pay to skip missions in GTA 4 for instance though once they are tired of the game they might want to skip just to see what they missed. In a MMO the big draw is the social aspect of the game. But some people simply have more time for this activity than others. Like a real life competitive sport, some people may have hours a day to practice the sport, others may be willing to pay a professional to help them train in a more limited time frame. You also have to relatively keep up with your group if you are in a Clan. WoW does attempt to reward people for logged off time, but it simply isn't enough. Maybe someday someone will find a game mechanic that will allow people with limited time in their lives to enjoy these games alongside their friends who have more time, but maybe not.

    4. Re:it shows you why happiness is fleeting by Tontoman · · Score: 1

      That's an interesting opinion you have, and to for the most part it's true. But, think of the everyday blue collar worker who simply doesn't have the time or patience to farm lets say a netherdrake mount, that costs hundreds of thousands of WoW gold and that as you can imagine takes lots of time. It isn't like a beginning player is going to spend $30 for 2,000 gold to tweak his level one character; most of the people who buy gold have as I've come to learn have indeed their own max level character on their account(s). Players simply don't want to spend the time grinding for gold and better gear, so they purchase gold and power levelling, or known as (PL) in the gaming world. In power leveling someone levels your character or the whole account for a set fee, and has total control over your account; yet players still take the risk, and they will keep taking the risks and there's nothing we can do about it. What players do can't be helped, if they choose to play a game, and in some ways cheat, there is very little we and Blizzard can do about it but to hand out temporary account bans, as Blizzard would prefer not to lose customers as any other company would.

    5. Re:it shows you why happiness is fleeting by Anonymous Coward · · Score: 0

      you actually destroy your own happiness (though you don't realize this) because you are no longer solely concerned with pleasure, but winning.

      Pardon me? I'm destroying my own happiness, although I don't realize it, and somehow mistakenly believe that I feel happy? How is what I feel not the correct definition of happiness? Who are you to make decisions about what I think is fun, or pleasurable, or right?

      You know what? I played Sim City with all of the cheats turned on. (Yes, iamweak.) Why? Because I have a better time sitting in front of my computer for an hour, building a city and winning a game, than I do nail-biting my way to an "honest" victory.

      I play Age of Empires on easy mode. Why? Because I get pleasure out of obliterating the other team, even when it's a computer.

      I have bought gold from gold farmers in WoW. Why? Because starting a new character on a new realm and being unable to afford an 80c skinning knife gets old quick. I get pleasure in being able to complete quests and leveling my professions, not dying repeatedly because I can't afford appropriate gear.

      Oh, wait. Except, I apparently don't actually find those things fun. You know me better than I do, it seems. Doing those things has destroyed my own happiness without me realizing it.

      Why do you assume that people who find a *different* aspect of the game fun necessarily ruining the game for others? Maybe it's because they've decided the time they spent farming their items wasn't worth the pleasure they got out of them. Maybe their pleasure wasn't heightened. On the other hand, most of these games were written to accommodate many different types of play and players.

      I have no problem with people who spend 8-10 hours a day playing WoW, who have full T6 gear and are top-rated in the Arena. Why do you have to take issue with me for playing casually and wanting to maximize the time I do play on the tasks that I actually enjoy?

    6. Re:it shows you why happiness is fleeting by Anonymous Coward · · Score: 0

      That's an interesting opinion you have, and to for the most part it's true. But, think of the everyday blue collar worker who simply doesn't have the time or patience to farm lets say a netherdrake mount, that costs hundreds WoW gold, but mostly time spent earning reputation, that's unable to be bought. It isn't like a beginning player is going to spend $30 for 2,000 gold to twink his level one character; most of the people who buy gold have as I've come to learn have indeed their own max level character on their account(s). Players simply don't want to spend the time grinding for gold and better gear, so they purchase gold and power levelling, or known as (PL) in the gaming world. In power leveling someone levels your character or the whole account for a set fee, and has total control over your account; yet players still take the risk, and they will keep taking the risks and there's nothing we can do about it. What players do can't be helped, if they choose to play a game, and in some ways cheat, there is very little we and Blizzard can do about it but to hand out temporary account bans, as Blizzard would prefer not to lose customers as any other company would.

      Ok, I fixed the stuff for you that didn't make any sense. (Thanks for weighing in on how WoW works, despite the fact that you've clearly never played.) As for power-leveling, that occurs orders of magnitude less than gold-purchasing does. Although people want some gold to help make their playtime smoother and a bit easier (because, frankly, wouldn't you find your life easier if you earned $1000 a day?) they actually enjoy playing the game, and continue to do so.s,

    7. Re:it shows you why happiness is fleeting by MaskedSlacker · · Score: 1

      As stated by another, those games exist. They are called FPSes and RTSes.

    8. Re:it shows you why happiness is fleeting by MyIS · · Score: 1
      you are talking about people who do not know how to enjoy the gaming experience

      Save your holier-than-thou philosophy for someone else. For anybody, there is no enjoyable gaming experience in farming the 100th critter for that 0.02% chance drop. No skill, no exploration, nothing. Chinese farmers do it for money. Western players pay them money to avoid same drudgery themselves.

      --
      http://zero-to-enterprise.blogspot.com/
    9. Re:it shows you why happiness is fleeting by NormalVisual · · Score: 1

      WoW does attempt to reward people for logged off time

      Until you hit 70, and then the endgame content requires a time commitment on a whole different level. At that point it becomes quite detrimental to the player to be away from the game for any length of time because they're failing to make progress. That's when you see people spending real money on in-game gold rather than spend three solid weeks running the same damn dailies just so they can get their epic mount and not have to spend forever just getting from one place to another.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    10. Re:it shows you why happiness is fleeting by Anonymous Coward · · Score: 0

      You should probably get your own house in order before accusing others of never having played, because that netherdrake mount most definitely does cost thousands of gold, or did you just not remember that you have to have the 300 riding skill in order to get it, which costs 5 grand?

    11. Re:it shows you why happiness is fleeting by Anonymous Coward · · Score: 2, Insightful

      The reason it seems odious is because the very act of farming highlights the paradox that threatens the very reason one plays: MMOs are work disguised as leisure.

      This. Farming gold is boring. I occasionally farm gold/rep/items when I have nothing else to do in-game, but I would much rather spend my time doing something with more challenge (such as pvp).

      I have limited time per week to devote to video games (I play around 6-8 hours a week).

      The formula is simple:

      if (gold farmed per hour < gold bought with 1 hour of wage)
      {
          work_1_extra_hour();
          buy_gold();
      }
      else
      {
          farm_baby_farm();
      }

      I am a well paid techie and I consider the cost of gold to be way less than my per-hour work rate. Since I rate my free time at an even higher premium than my work-time, I chose to buy gold so that my free time can be better spent doing something that I enjoy.

      The people complaining about gold farming are the people who have more time than money.

    12. Re:it shows you why happiness is fleeting by Mycroft_VIII · · Score: 1

      EVE online is the only mmo I know that has one of the key progression metrics proceed regardless of online or offline statust (indeed regardless of paying customer status!), start a skill training and it'll keep training till you stop it or it hits the next level, and considering it can take weeks to train the 5th(last) level of some skills it's a good thing too.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    13. Re:it shows you why happiness is fleeting by Awptimus+Prime · · Score: 1

      While not entirely familiar with game content after the expansion, I did see many players literally freak out over not having enough gold to purchase their epic mount the moment they turned level 60.

      This always bugged me how people feel like they aren't doing alright in the game if they don't have everything by a certain level. My first character was on-foot a solid five levels beyond where he could have gotten his first mount and level 60 for probably two weeks before being able to afford an epic mount. I got wise-cracked a bit in both cases, but I wasn't a big merchant and just enjoying the game.

      By my second character, I had two different types of epic mounts at 60 from all the gold my first character ended up with. Not a big deal, but it was nice being able to take a shortcut the second time around by having resources I could just mail over.

      I guess I am trying to say the game shouldn't be driven by desperation of getting "the best" right away. By design, most of these things were meant to take forever and not be things you can just run out and get, otherwise everyone would have exactly the same loot.

    14. Re:it shows you why happiness is fleeting by Anonymous Coward · · Score: 0

      But I believe that, as a species, human beings define their reality through suffering and misery. The perfect world was a dream that your primitive cerebrum kept trying to wake up from.

      Find out why we want to suffer and break the cycle of self abuse. The world can be a much batter place if we all learn how to stop doing useless things.

    15. Re:it shows you why happiness is fleeting by Znork · · Score: 1

      that's just wrong in some extremely fundamental way

      What's even more wrong would be the fact that people are actually getting paid to spend their lives moving bits in a database that could be created by the trillions with the press of a button.

      There are barely words for the economic waste that implies. Talk about make-work. Imagine the extra wealth that could have been created had they simply handed those bits to the players who want them and spent the money (and the time of the farmers) on something more productive than updating artificially limited database entries.

    16. Re:it shows you why happiness is fleeting by NormalVisual · · Score: 1

      When I'd mentioned "epic mount" before, I'd meant to say "epic flyer", which costs 5000 gold for the riding skill and an additional 200g for the mount itself. Even the slow flyer is still an 800g investment just to learn the skill, and there's plenty of content that is just not available to those players that can't fly in Outland.

      For my level 40 mount, I was in pretty good shape due to extracting every last penny out of the auction house that I could (was at 300 gold by lvl 30). Like you however, I had to wait a couple of levels past 60 for my epic ground mount, but in my case it was because I had a warlock and it took a couple of weeks for me to find a group willing to go to Scholomance for the one item I needed from there for the warlock epic quest. No one's interested in doing the pre-BC high-level dungeons anymore.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    17. Re:it shows you why happiness is fleeting by Kenoli · · Score: 1

      More like three solid days, or less if you're not just dicking around the whole time.

      I'd have to agree that playing at 70 requires a time commitment, but not for buying an epic flying mout. That's a small part of being 70. With a little planning you could easily save up enough gold for it while leveling.
      The time commitment comes from coordinating raids or arena. After you hit 70 playing solo isn't really an option anymore.

    18. Re:it shows you why happiness is fleeting by Kenoli · · Score: 1

      Yeah. It's like, "why bother playing at all?".
      Just hop online every couple weeks and start a new skill! Progress!

    19. Re:it shows you why happiness is fleeting by Draek · · Score: 1

      The reason it seems odious is because the very act of farming highlights the paradox that threatens the very reason one plays: MMOs are work disguised as leisure.

      No, *your* MMO is work disguised as leisure. Guild Wars at least isn't, and probably EVE too from what I've heard, not all MMOs follow EQ and WoW's simplistic design.

      --
      No problem is insoluble in all conceivable circumstances.
    20. Re:it shows you why happiness is fleeting by kabocox · · Score: 1

      The reason it seems odious is because the very act of farming highlights the paradox that threatens the very reason one plays: MMOs are work disguised as leisure.

      I could be worse. It could be education disguised as leisure. I mean they could trick you into repeating all primary school. I beat sooner or latter that'll be required. No more shortcuts on having a background, you've got to go to "virtual school" and actually know the crap that makes your character a PHd chemist. The virtual school and grades could replace tons of grinding. ;)

    21. Re:it shows you why happiness is fleeting by Awptimus+Prime · · Score: 1

      No one's interested in doing the pre-BC high-level dungeons anymore.

      That is rather unfortunate. The two guilds I helped were already getting difficult to help lower levels out with much needed quests to quicken their rise to 60, well prior to the expansion, due to either being burnt out from rep grinding or working on their end-game items.

      5k, at least during the time I played (pvp server), was an insane amount of gold. I can see why gold farming is continuing to be popular. In my opinion, they should have made such a skill a reputation grind. But I no longer pay Blizzard 12 bucks a months, so my opinion no longer matters. :)

    22. Re:it shows you why happiness is fleeting by Mycroft_VIII · · Score: 1

      Skills aren't the ONLY thing in eve, you still want to do things and buy things, and build things and sell things and rent things, etc.
            Eve has a pretty in-depth player economy, a crafting system, fighting, piracy, etc.
      Three things can limit you in Eve, skills to low (this part rigged to work for those who can't/won't spend every waking moment in-game), finances to low (rigged for those who do spend time online mostly), and your intelligence/imagination (rigged for those with some).
          It is not however for those who expect to 'grind' to ubber godhood in a few weeks, though you can grind for cash in game if that's you're style.
          So if you're looking for an instant gratification type game this likely isn't it.
          I can certainly understand the attraction of many of the games out there, I just happen to like the balance CCP has struck with EVE.

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    23. Re:it shows you why happiness is fleeting by NormalVisual · · Score: 1

      5K in gold isn't too bad now, since they raised the number of daily quests that can be completed each day to 25, and most of them pay around 10g or so. Also, there's lots of gold to be made by playing the auction house. The most gold I've made in a 24-hour period is about 1100, and I'm not a hardcore player by any means. Most casual players I know bring in about 200g or so in the 2 hours or so they play each day.

      Having said that, I really don't have any intention of continuing to play when my subscription runs out next month. Lich King isn't coming out until November at the earliest, and while I may buy the expansion just so I can help some of the private server folks out with software changes and whatnot, I don't see myself shelling out the monthly tribute anymore. The game itself has gotten to be rather boring for me, and I don't see Lich King making fundamental changes to the game mechanics, which are the root cause for what to me makes the game more of chore to play than anything.

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
    24. Re:it shows you why happiness is fleeting by Awptimus+Prime · · Score: 1

      Yes, if it is boring, it's smartest to just throw in the towel. During my stint playing I saw a number of people in my guild who had stuck around far longer than the game was fun to them. This resulted in them being quite combative and random personalities, I assume, from boredom or frustration.

      If nothing else, I believe Blizzard will forever hold onto your character's data after the subscription runs out. I figure, if this is true, I may pop back in for a few months at some point in the future and be "mid level" at 60. :)

      The gold values you mention are madness compared to the world I was familiar with. My favorite way of making money, albeit not the most effective, was to find a good fishing buddy and head off to a high level zone between auction postings and try to catch some higher value fish and cook up fancy things to sell. Rogues were decent fishermen in dangerous areas, and enemy players would often just wander up, sit down, and start fishing too, since it sucks to wear your fishing gear, wondering when that heavily loaded ambush is going to happen.

      I considered private servers, but I really want to play in a high population, pvp enabled, environment. Has anyone gotten a decent population with one like that yet? If so, is there much trouble with GMs not allowing the same freedoms as Blizzard GMs typically allow? Not that I spent a lot of time corpse camping and repeatedly raping people in cloth, but sometimes you gotta do what you gotta do. ;)

    25. Re:it shows you why happiness is fleeting by NormalVisual · · Score: 1

      The situation you mentioned regarding players with difficult personalities is another reason that I'm not really sticking with the game anymore - so many people forget that it's just a damn game, and it's annoying when you are doing a raid and have to take 30 minutes to wait for a couple of folks to grow back up into adults because they're throwing a tantrum about someone taking some loot they wanted or something else silly.

      I agree 100% on the fishing, although it's now actually a pretty decent way to make money because so few people max out their fishing skill. Skullfish soup can sell for upwards of 60g/stack on my server, partially because it's a rather rare recipe and also because the fish only spawn near Karazhan, so the ganking risk is rather high. It takes about half an hour or so to catch a stack, so it's a fairly decent use of one's time, I guess.

      I haven't actually played very much on private servers - I mostly enjoy writing/fixing code for them, so I'm not really familiar with which ones are high-population. It's fun for me to go in and work on the scripting portions of instances and whatnot, so if a boss isn't doing what he's supposed to be doing, I can bend him to my will quite easily. :-)

      --
      Please stand clear of the doors, por favor mantenganse alejado de las puertas
  9. It's quite a time paradox. by Anonymous Coward · · Score: 0

    "Them, for giving people the easy way out, and the game makers, for requiring so damn much of a time investment."

    They have to otherwise you all would be complaining about how the games was a rip off because it was too short.

    1. Re:It's quite a time paradox. by Ravon+Rodriguez · · Score: 1

      what, is it too much to ask for actual content instead of grinding the same mobs for days or weeks on end?

      --
      Jesus loves me, he loves me a bunch, because he always puts Jiffy in my lunch.
  10. THAT'S NOTHING by Anonymous Coward · · Score: 5, Funny

    THAT'S NOTHING... I farm Karma on Slashdot for $0.12/hour

    1. Re:THAT'S NOTHING by Mesa+MIke · · Score: 3, Funny

      Not as an AC, you don't.

    2. Re:THAT'S NOTHING by comp.sci · · Score: 2, Funny

      Don't believe this man! After paying him almost $1 for his services the account "Anonymous Coward" he gave me still posts with a score of zero. Don't be fooled by Slashdot karma farming!

  11. Growing problem that can't be fixed by Tontoman · · Score: 1

    While gold-farming does go against the game's policies, there is not much that Blizzard can legally do about it. Gold-farmers are stationed mostly in China and Japan, and players are willing to buy buy their products such as gold / armor and items. it is disappointing but I don't see how that should affect gameplay, as some people do not have the time to farming gold and armor. Players use their virtual money to enhance their character, yet Blizzard feels that this is against the game's policies, which in many ways it is, but people do what they want, no MMORPG has ever been perfect, and i seriously doubt that blizzard can do much about stopping the spread of gold farming and gold selling. Players do what makes them happy, even if it may violate the GUI's and so forth.

    1. Re:Growing problem that can't be fixed by Lemmy+Caution · · Score: 3, Insightful

      Gold farming is in some ways comparable to illegal immigration in the US. It is technically against the law, but covertly tolerated, because things would break down if it didn't happen.

      The day that players start getting banned en-masse for buying gold is the day that Blizzard gets tired of making money.

    2. Re:Growing problem that can't be fixed by Greyfox · · Score: 1
      Blizzard has had pretty good luck suing the bejesus out of these guys. Those guys may be in China and Japan but threaten to have them arrested if they ever set foot in the USA and they WILL sit up and take notice. There's plenty of unpleasantness a US Judge can apply to make his displeasure known. And I wouldn't be surprised if many of those companies had US citizens at the top. Cheap labor is all well and good, but exploiting cheap labor is something Americans excel at.

      I bet Blizzard could make more criminal charges of "Unauthorized access to a computer system" as well, seeing as most of the gold farmer activities completely violate the EULA. If they were so inclined...

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    3. Re:Growing problem that can't be fixed by sethstorm · · Score: 1

      Or it's the day they start making it.

      --
      Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
    4. Re:Growing problem that can't be fixed by codeguy007 · · Score: 1

      How Can you violate a Graphical User Interface?

    5. Re:Growing problem that can't be fixed by CaseM · · Score: 1

      Actually, it's not illegal, it's simply against the Terms of Service. They can ban your account, but they're not going to issue any arrest warrants.

    6. Re:Growing problem that can't be fixed by Lemmy+Caution · · Score: 1

      Yes, it was an analogy - within the context of the game, the TOS is law. Outside of the game, they're just a consumer agreement.

  12. Wouldn't be nearly as much of an issue by Broken+scope · · Score: 1

    If that money or the items bought with that money could be destroyed or lost in game.

    --
    You mad
    1. Re:Wouldn't be nearly as much of an issue by Greyfox · · Score: 2, Insightful

      Yeah, With EvE online you can lose all your stuff when you die, and isk farmers TOTALLY aren't an issue there. Oh... wait...

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    2. Re:Wouldn't be nearly as much of an issue by Broken+scope · · Score: 1

      No you can't.

      You can lose your ship, your implants, your pride, and if your really stupid, your skill points.

      Unless you set yourself up for it, people can't plunder your items. Last time I checked half a billion of my assets are still, sitting safely in a station that Band Of Brothers took from my alliance 3 months ago. It will be there forever assuming I don't sell it. Of course depending on the ship, and the mods, you can negate part of that cost with insurance.

      Eve is a step in the right direction. Greater risks entail greater rewards.

      Money spent on Isk looks to go alot further than Money spent on WoW gold.

      --
      You mad
  13. Imagine a Beowulf Cluster of Gold Farmers by Anonymous Coward · · Score: 1, Funny

    Why don't anyone hire them as NPC. You could pay for dynamic quests.

    1. Re:Imagine a Beowulf Cluster of Gold Farmers by GoodNicksAreTaken · · Score: 1

      That would be great! Some day they will have actors as NPCs.

    2. Re:Imagine a Beowulf Cluster of Gold Farmers by codeguy007 · · Score: 1

      Yeah that would be good. A bunch of people who barely know english providing content.

      All your base are belong to us

  14. Econ 101 by xednieht · · Score: 1

    The principles of economics could not be contained by the iron curtain, nor will they be by the digital or legal curtain.

    The agricultural economy had it's currency, as did the industrial economy. The digital economy is no different.

    The foundation of micro econ is marginal utility, so as long as there is one sniveling 13 year old (or 31 year old for that matter) that says "I want", there is real economic value in the virtual gold in them there iron hills.

    That's right folks that nice shiny new digital dagger contributes to the real GDP.

    --

    Hope is the currency of fools
    1. Re:Econ 101 by Anonymous Coward · · Score: 2, Interesting

      In short, Blizzard should be selling the gold. They'd get money, it would be easier on their servers, and the money would go towards American interests, not Chinese ones.

    2. Re:Econ 101 by xednieht · · Score: 1

      If Blizzard wants to be Communist and have a command economy that would be one way to do it.

      If, on the other hand, one is in more of an Adam Smith mind set, Blizzard could license gold farmers and let the market forces take their course.

      In fact perhaps instead of another lame upgrade they could make Azeroth more interesting by introducing more robust commerce and merchandising.

      --

      Hope is the currency of fools
    3. Re:Econ 101 by wellingj · · Score: 1

      You mean a gold farming class?

    4. Re:Econ 101 by xednieht · · Score: 1

      No not a gold farming class.

      I mean re-purpose the commerce and merchandising aspect of the whole game.

      As it stands right now Blizzard owns everything in and related to Azeroth, kind of like how in Soviet Russia the government owned everything.

      And just like ISR when the powers that be mandate rules and regulations that contradict economic forces black markets develop - like the current gold farming trade.

      Time is money and living in Azeroth consumes a lot of real time which has a real economic impact. Believe it or not Azeroth is influenced by and has an impact on real economic fundamentals.

      Yet Blizzard has fallen short when it comes to addressing this "in game".

      --

      Hope is the currency of fools
    5. Re:Econ 101 by daninspokane · · Score: 0

      You mean a gold farming class?

      Hunters.

      --
      Slashdot is too nerdy for me.
    6. Re:Econ 101 by Torsino · · Score: 1

      This, of course, is exactly what Sony did with Everquest II - permitted real-money trading, but took a cut of all trade earnings. Game firms can go one of two ways - either keep fighting against gold farming (which will never stop), or go with the flow and legalise it.

  15. fix it! by indy_Muad'Dib · · Score: 1

    either

    A: force all transactions through a NPC vendor and charge a incremental tax on all transfers between non linked accounts transfers.

    after the first few transfers your tax rate gets up past 30% - 40% and its no longer profitable. this will also work as an excellent gold sink, keeping the economy in check.

    B: the company sells gold for less than the farmers, making it no longer profitable.

    this of course would kill the games economy.

    1. Re:fix it! by Anonymous Coward · · Score: 0

      Brilliant! Because no gold farmers use throwaway accounts! It would obviously no longer be profitable if the farmers had to pay fifteen bucks per gold vending character!

    2. Re:fix it! by indy_Muad'Dib · · Score: 1

      how much transfer does a gold farmer do a day?

      how many accounts would you have to burn through every day to keep up with your work?

      $15 a pop, adds up fast

    3. Re:fix it! by indy_Muad'Dib · · Score: 1

      lets do it this way, say their are 1000 main gold farmer accounts in all the MMOs out there, thats a very conservative estimate.

      each farmer throws out one account a day at $15 a pop, thats 5.5 million a year to the industry on just throwaways.

      thats one reason the industry isn't pushing very hard to deal with this problem.

  16. News flash! by Drakonik · · Score: 4, Insightful

    This just in! People get paid to do work others don't want to do! Details at 11.

  17. This sort of news must be awfully tempting... by fuzzyfuzzyfungus · · Score: 1

    To Blizzard and friends. Seriously, the party that owns the world can make anything they want, in any quantity, for essentially zero dollars, and they see that half a billion worth gets sold every year?

    Sure, they currently make money on the gold farmer's accounts; but they just have to be salivating at the prospect of cutting them out of the action. They'd take flack for it, though, so a means of laundering would need to be developed.

    1. Re:This sort of news must be awfully tempting... by xant · · Score: 1

      Who's to say it hasn't already been developed? Lots of those gold farmers might just be accounts set up with $gold = 10000000 by Blizzard.

      --
      It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
  18. Who cares? by Mesa+MIke · · Score: 0, Troll

    It's just a silly game.

    If "gold farming" twists your panties up too tight, maybe you're playing too much.

    1. Re:Who cares? by Anonymous Coward · · Score: 0

      It's just a silly website.

      If "gold farming articles" twist your panties up too tight, maybe you're posting too much.

  19. More power to them by NotQuiteReal · · Score: 2, Insightful
    Another item on my list of things I don't buy, but support their right to earn a living;

    Fashion designers, Dry cleaners, Professional Athletes, Nail salons, and now, virtual gold miners.

    Bless you all - as long as you are earning money and keeping off the welfare roles, I applaud you.

    --
    This issue is a bit more complicated than you think.
    1. Re:More power to them by Blackhalo · · Score: 1

      You forgot, telephone sanitizers, hairdressers, and advertising account executives and the other fine members of the Golgafrincham Ark Fleet, Ship B

      --
      "There is nothing to do it. But to do it." -Floyd Pepper
  20. Anda's Game by Anonymous Coward · · Score: 1, Interesting

    Cory Doctorow wrote a cool short story incorporating gold farming in his collection Overclocked.
    Free downloads of the html version and
    PDF version.

  21. Need Help! by Herkum01 · · Score: 1

    Where can I find the company that will let me out-source by posts at slashdot? I don't have time to make clever witty comments, and the quality of my postings were low anyways. By out-sourcing my posting my productivity will jump 100%!

  22. Inflated Figures? by ozphx · · Score: 1

    Out of the 50 million total MMO players worldwide, is this suggesting that every player drops $10 a year to gold farmers?

    --
    3laws: No freebies, no backsies, GTFO.
    1. Re:Inflated Figures? by Torsino · · Score: 1

      No, that's the average per player spend - but only around one-fifth of players buy from gold farmers (though you wouldn't know it because they tend to keep VERY quiet about it.)

  23. Here's the solution. by Cathoderoytube · · Score: 1, Funny

    If they want to quell gold farming they need to introduce Postal worker as a profession. All mail from that point on is handled by an in-game post office. As an added perk, all Postal workers are always in PVP while making deliveries, and if they're killed while doing their route their mail can be stolen by whoever killed them. That'd add a new fun element to the game at least.

    Then when it comes to other players physically transferring farmed gold to one another in game, Blizzard could just make some sort of verification key system. For example if a player wanted to accept a 10 0000g transfer the verification would be they'd have to throw a Kara run and say 'We wiped because I'm a noob'.

    Problem solved.

    --
    I have nothing compelling to say
  24. Korean players do use bots and farm by Saffaya · · Score: 4, Interesting

    Excerpt from Brandon Sheffield article on Gamasutra :

    http://www.gamasutra.com/php-bin/news_index.php?story=18510

    It was Blueside who first introduced the idea to me, cynically stating that consoles won't succeed in Korea until players start just playing games for fun, instead of treating them as work. I laughed then, but subsequent meetings only served to confirm the theory.

    Companies from Gravity to Ntreev to Nexon agreed that a very large number - varying from 30 to 50 percent, depending on who you ask - of players in South Korea are playing games as a job. Generally, people didn't feel too good about it either, which at least indicates that people aren't designing them with that as a goal. But it's still disconcerting.

    And as any player of Lineage2 can attest, some Korean MMOs really ARE designed to be grindfests and farming prone.

    From L2 official boards :

    PushyCat on official boards:
    So, Koreans play and sell in their own servers and it covers the cost of their PC Room and meals. This is a normal aspect of Korean games. Listen to me while I say this. Ebaying is NOT CONSIDERED CHEATING in KORea. It is an important element of mmporgs. With game money, not only can you sell it to make cash, you can also order pizza, buy computers and accessories (like auto mouses, keyboards, macroprograms), and pay for your monthly fee (for those who play at home). In Korea, game money is an accepted tender for Real Life. Noone posts on message boards about cheaters, ebayers, and bots because EVERYONE does it. In Korea, the game is played much differently than in North America, and asians have different cultural backgrounds that make gameplay different as well.

    1. Re:Korean players do use bots and farm by Anonymous Coward · · Score: 0

      Of course this entire cultural relativity argument falls apart when one considers that in WoW they're doing it in another country's servers instead of their own...

  25. Re:Inflated Figures? Nope, bad arithmetic. by Anonymous Coward · · Score: 0

    Unreal. Anybody know Google works like a calculator?

    http://www.google.com/search?q=400000+*+145

    $58,000,000. I guess that's worth 'about' $500mln.

  26. Re:News flash! MATH! by Anonymous Coward · · Score: 0

    145 * 400,000 = 58 million, not 500 million.

    I'm sure all the rest of the story is 100% accurate though.

  27. Well, look at Age of Conan by SmallFurryCreature · · Score: 2, Informative

    The game is a mess and one of the messes is items you "have" to buy ingame.

    If you want extra inventory space you need to buy bags but most important are horses since the game has very little instant travel.

    250 gold for the highest level mounts in total (might be 300 forgot exactly) and 3 gold for your first set of horse and riding skill. Problem? When you reach the level for your first mount you got maybe, if you sold EVERYTHING and saved up constantly and grinding some gold 50 silver.

    So paying a gold farmer makes sense. Early prices made your first horse cost 10-15 dollars. Not to bad.

    But when the game had launched I did the math from the constant gold spams and a level 80 mount would have set you back 1300 euros.

    Prices dropped of course BUT when I left you still looked at several hundred euro's, for a horsy.

    I think gold farmers don't so much get 10 bucks from every MMORPG player but a 1000 from people with more money then brains.

    Sure, you can say that for some people money == time but seriously, who is willing to pay so much money just for a game that you obviously don't actually want to play?

    Now Age of Conan is a bad example as it is an incredibly badly designed MMORPG, want horse mounted combat, try Mount&Blade and give this game a wide birth but I think it is an accurate way of seeing how gold farmers work, they don't even pretend to offer a reasonable product, they basically offer the same service dog-walkers offer. All the fun of having a dog without doing anything with said dog. It is for people that want an epic mount but never play with it.

    But I am not entirely suprised by these figures, after all the korean "pay for ingame items" approach makes gold farming a natural extension, if you are paying for items already why not buy gold as well.

    For some games, like WoW and AoC it seems logical because if you make a decent wage why not pay someone to grind for you.

    But I think most gamers would rather game themselves since gold is hardly cheap if you are still making minimum wage.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  28. Olympics by amasiancrasian · · Score: 1

    China's good at farming Olympic gold too!

  29. BBC's writer just graduated from a maths course? by Anonymous Coward · · Score: 0

    Who said we're dumbing down as a country?

    I mean, it's not like they were off by almost 20% there, is it?

    $145 * 400,000 * 12 = $696million (which I'd call $700 million in an article, sure, but $500million?)

    So, Beeb, need to buy a few more calculators?

  30. Pussy Nazi Sez by Anonymous Coward · · Score: 0

    No pussy for YOU!

  31. Re:News flash! MATH! by Fjandr · · Score: 1

    There's a difference between what the industry pays its workers and what the industry is worth. In an industry where costs and wages are so low, it's probably a difference significantly larger than that of more traditional businesses. Who knows though, the article is far too light on details to make even marginal guesses.

  32. Mod parent troll by sethstorm · · Score: 1

    N/T.

    --
    Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
  33. OT: Your sig by Hurricane78 · · Score: 0

    Your sig contradicts itself. Not everyone wants a simple (which is partially the same as "easy to use") OS. Fuck simplicity! I want POWER. :D
    (And IF this makes you think that I want the complete (and maybe even extreme) opposite of simplicity... then I will stop arguing, because then you're not even ready for a grown-up discussion. :P)

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
    1. Re:OT: Your sig by acon1modm · · Score: 1

      someone said something like: "build a system even an idiot can use, and only an idiot will want to use it."

    2. Re:OT: Your sig by WinterSolstice · · Score: 1

      They were obviously incorrect, since the systems even an idiot can use (elevators, A/C units, fans, cameras, ipods) are frequently by far the most popular. Maybe most people are just idiots ;)

      Hard to use is not the same thing as powerful. Hard to use is simply hard to use.

      Most of the best operating systems used by hundreds of millions of people a day are used with very little training at all. Were you trained to use the OS that operates your car? How about the software the powers your crosswalk? DVD player? Home telephone? Pacemaker? All these items have grown from extremely simple devices to incredibly complex devices with very little change in interface. The power has grown dramatically (anti-lock breaks, dynamic traction control, pressure sensing stop lights) while the interface has remained so simple as to be nearly intuitive.

      An OS is not there for you to use - it is there to enable you to do something. Every minute you spend aware of the OS is a minute you could have spent doing something more useful to you (unless you deliberately tinker with the OS, like I do).

      Linux is a great example. Not simple. Not easy. Not powerful. It's fun, and neat, and does cool stuff, but it constantly reminds you it is there. Vista is the same. Well designed operating systems are nearly invisible.

      --
      An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
  34. Cue the economists... by sethstorm · · Score: 1

    ...who make a justification to violate the rules(and ruining the game). It happens about every time goldfarming comes up.

    This is the developed world, and it has no obligation to assist developing nations in any way. That includes those who aid and abet them. It also includes those who wish to obstruct the US/(pre-expansion)EU, within and without.

    --
    Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
    1. Re:Cue the economists... by Hal_Porter · · Score: 1

      ...who make a justification to violate the rules(and ruining the game). It happens about every time goldfarming comes up.

      This is the developed world, and it has no obligation to assist developing nations in any way. That includes those who aid and abet them. It also includes those who wish to obstruct the US/(pre-expansion)EU, within and without.

      Note those econmists have Epic Mounts.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    2. Re:Cue the economists... by u38cg · · Score: 1
      If you create a game with economic transactions without understanding economics, then you get what you deserve, just like Cuba, or Zimbabwe, or $COUNTRY that doesn't or can't manage to lay the game correctly.

      As for assisting developing nations: there's no requirement, but it's in your country's best interests. Try reading Smith's Weath of Nations sometime.

      --
      [FUCK BETA]
  35. It does not justify it in RMT-prohibited zones. by sethstorm · · Score: 1

    Lineage II in NCNA isn't being enforced with a large enough hammer. There's your problem.

    Keep the banhammer running and start doing some serious blocking(read: the few that get through get banned) of botting countries. It has worked in the Philippines, it can and will work in farmer-infested parts of NCNA.

    1.4 billion(and more) people are a problem solved by permanent exclusion from the game.

    --
    Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
    1. Re:It does not justify it in RMT-prohibited zones. by Saffaya · · Score: 1

      I agree with you that the actions takens by NCNA (NCsoft North America) to reduce botting are few and insufficient.

      However, we should take a broader look about the problem. There are two problems that would rise in Lineage 2 if bots were really excluded from the game.

      1/ NCNA would lose a lot of money.
      Every bot account does pay a monthly subscription.
      Even though the trend for Korean games is Free-To-Play, such isn't the case for Lineage2 which still relies on the old monthly subscription model.
      A once in a while wave of banning bot accounts generate money : They buy new accounts ($$) and subcriptions ($$).
      A permanent and efficient ban would deprive NCNA from the bots subscription which, as any player, you can attest is a BIG part of the server population.

      2/The game is DESIGNED to be botted.
      The most acute problem that would stem from the complete removal of bots would be the effective inability for normal players to craft their gear.
      Lineage2 is over-dependent on gear, you cannot do anything without proper level weapons and armors.
      But the time needed to farm all the components is ludicrous.
      The thousands of low-level mats required for any major craft would force anyone to play a mat-gathering dwarf class for 80% of their play time, to say the least. Leaving only 20% or so of game time to really play their main character.

      In conclusion, the presence of bots in NCNA Lineage2 is a lesser evil unless the game has its game design adapted to Western audiences.
      It is a common problem with Korean games (RF Online comes to mind) that have their content translated in english, but their design still aimed at Korean market and culture.
      Which leads to frustration for the western fans of these games, as they see the goodness and potential of their loved game sabotaged by the licensed operator who did not care about tuning the game to the audience.

    2. Re:It does not justify it in RMT-prohibited zones. by sethstorm · · Score: 1

      A permanent and efficient ban would deprive NCNA from the bots subscription which, as any player, you can attest is a BIG part of the server population.

      Well, they flooded the server since Chronicle 2-3. By Chronicle 5, they had support on the US/EU side to protect them.
      The only permanent bans are ones that occur in the intended market (US/EU). The only sure and permanent way to be banned is to do a charge dispute. Everything else is temporary.

      When they were willing to insist on offing a well-performing GM(as in one that is able to effectively ban bots and know how they work) in every way possible, I just closed my accounts. I considered that implicit approval of the botting practice.

      --
      Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
  36. It does not work that way in MMO's by sethstorm · · Score: 1

    If, on the other hand, one is in more of an ... mind set, Blizzard could license gold farmers and let ....... forces take their course.

    However, force is quite swift at removing them, and solves the problem.

    --
    Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
  37. Well the thing is by Sycraft-fu · · Score: 4, Insightful

    Some people LIKE to grind. Don't ask me why, I'll never get it but I know a number of WoW players that enjoy grinding. So WoW provides grinding for them to do, and rewards for it. Blizzard's theory seems to be that whatever you like to do, they are going to give you plenty of it to do and rewards for doing it. You want to do 5-mans? Go to it. Want to PvP? Sure. Whatever you like, you can do it.

    The problem comes from people who aren't playing the game for fun, but playing because they want to be better than other people. The want to have the best gear, most stuff, etc. Thus they run in to things that are grind rewards. They don't want to do those, so they buy gold instead.

    The grind isn't the problem, the people who don't play to have fun are.

    1. Re:Well the thing is by aurispector · · Score: 3, Insightful

      The folks that like showing off and have and their egos at stake are a minor problem and easily avoidable - that's what guilds are for. The thing that made me leave WoW was the fact that the economy never really got easier despite getting epic gear. After playing the game for well over a year, it got really tiresome to constantly HAVE to grind, grind and grind some more just to pay for repairs, potions, etc.. I can understand making players do it when leveling up for the first time but not forever. That was a major aspect of the game I just never enjoyed and it was not possible for me to simply focus those aspects of the game I DID enjoy - raiding and group play with friends.

      The whole farming industry would disappear overnight if they would just sell gold as part of the game. They can't get rid of it, they can't even really make a dent in it, so why not control it? In one fell swoop you rid the game of thousands of non-players AND open a huge stream of revenue for the company. Know why they won't do it? Farmers pay for accounts and it lets Blizzard pad out the numbers.

      The hamster wheel gets rusty after a while, especially when watching gold farmers scoop up the resources you are forced to need just to play the game.

      --
      I have mod points. The reign of terror begins now.
    2. Re:Well the thing is by DarkOx · · Score: 2, Interesting

      I think your are mostly corect about some people ruining it for the rest of the crew but you also have to look why they can't have fun and work toward getting the best gear at the same time. Its failure of the games economics.

      I don't play wow but I remember in UO that way to much commerce went on with NPCs rather then other players. It would work better if I could do something I like, say become the most efficent gold miner ever and buy the things I need like clothing from other plays more easily. I should be able to give you gold for the pelt of the monster you just killed. It would lead to less gold farming, because everyone would be "gold farming" I might be doing it grinding at the gold mine, you might be doing it killin mosters for their teath to fashion knives to sell to other moster killers and pelts to others for clothing.

      The other pressure that leads to gold farming is external to these games. Some people have much more time to play then others, if you can only play an hour a day or less its impossible to compete. Which means you can't have to many in game relatonships because the players you know level up while you remain at noob level that is unless you can buy your way to betterness from some farmer. The only solution to this I have ever come up with is let players join server based on the number of hours per week they want to play. I would be much more interested in playing serve that only allowed say 8 hours per week average over 2 months or something. That way if one week I want to play a little more I can. It will keep everone equal in terms of play time though which will make for a steadier in game economy.

      --
      Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
    3. Re:Well the thing is by Narpak · · Score: 1

      Well I never bought any gold in WoW at all. But getting 300 riding on two of my characters was insanely boring and pretty much killed off some of the enjoyment for me. In retrospect I wish I had just bought the gold online and saved the time. Then again seeing as cancelling my WoW account gave me loads of free time I guess it all worked out in the end.

    4. Re:Well the thing is by Hoi+Polloi · · Score: 2, Funny

      I wonder what people who like grinding are like in real life?

      Normal Person: "Where do you want to go for dinner"
      Grinder: "Eh, same old place as before is fine with me"
      NP: "How about a movie after?"
      G: "Sure, let's see Batman"
      NP: "But you've seen it 50 times already"
      G: "Yah, but I want to see it again, and again, and again..."
      NP: "Arrrrrgghh!!!"

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    5. Re:Well the thing is by Hoi+Polloi · · Score: 1

      The more money they pump into the game though the more inflation will go up. If everyone has thousands to spend everything will cost thousands in the AH. Blizzard has put in a number of money sinks to drain cash (like epic mount costs) for this reason. I'd prefer to see some way to post server wide requests for items and services and also to see people's skill levels and available patterns easily. It would make crafing professions that much more valuable.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    6. Re:Well the thing is by kabocox · · Score: 1

      The whole farming industry would disappear overnight if they would just sell gold as part of the game. They can't get rid of it, they can't even really make a dent in it, so why not control it? In one fell swoop you rid the game of thousands of non-players AND open a huge stream of revenue for the company. Know why they won't do it? Farmers pay for accounts and it lets Blizzard pad out the numbers.

      Um, in other words they don't see it as a legitimate problem. Those gold farmers pay for their accounts the same as everyone else. If all they want to do is farm gold and sell it to other players, why should Blizzard care? Oh yeah others hate it that their are those that can pay money and get gold. You advise that it would be best if Blizzard just sold gold. That wouldn't kill off the industry as long as they allow for player to player gold or item transfers, but if it did dent the industry then they'd see alot of paying accounts close out and that's bad from their POV.

      I don't see it as much of a problem. If you don't like that game, you don't have to play it.

    7. Re:Well the thing is by pyrr · · Score: 1

      Past a point though, playing to have fun hits a ceiling. If you don't play enough to earn a first-string position in a good raid, already have the appropriate high-level gear, have the skill, *and* have the gold to buy a lot of consumables for said raids, that content will simply be unavailable.

      The real problem with the current WoW model is arguably that a lot of the content is time-wasting grinding, and there's rather little of what you might like to do, if it involves raiding, that doesn't also require a lot of gold (repairs) and farming/resource-purchasing. It was never a problem for me because I was resourceful and miserly enough to have substantial gold and resources for everything I needed, with minimal effort. But I can certainly see how someone with limited time might spend money, if his/her time is a scarce resource, to buy the resources necessary to participate in "fun" activities, rather than doing the menial, tedious chores to "earn" them.

      That said, while I have the resources and everything else, including a willingness to spend a couple evenings a week to raid, during a hiatus I took over the past few months, it seems that the raids I was in disbanded, guilds are in shambles, and I just don't feel like going through all the effort of currying favor with new guilds and players for raid positions that may never materialize. When my play time this month expires in a day or two, I think I'm done for good. There are some grinds that money just can't buy, and one of those is getting a permanent position in a raid roster, and the respect and friendship of one's fellow raiders.

    8. Re:Well the thing is by aurispector · · Score: 1

      No, I don't think they see it as a real problem. If they set up a way to buy gold legitimately, it would limit the price farmers could charge and largely drive them out of business. It wouldn't completely eliminate the problems but it could make it a lot less profitable.

      You seem to have missed the fact that I DON'T play anymore, in part because I got sick of their approach to farming and grinding.

      Frankly after 3 readings I still can't figure out your point.

      --
      I have mod points. The reign of terror begins now.
    9. Re:Well the thing is by aurispector · · Score: 1

      If valuable items came mainly from crafting instead of being farmed or obtained from drops the game would change dramatically. They included a bit of this in the use of dark iron items for the molten core, but then dropped the ball. The whole drop system is kind of weird when you think about it. There really wasn't much of a point to being a weapon smith, for example. Why set up a crafting system if it doesn't end up really being relevant to game play?

      --
      I have mod points. The reign of terror begins now.
  38. Re:Bannination 500. Kills farmers dead. by sethstorm · · Score: 1

    However, it fails when force is required(read: banning/blocking them to manageable, and bannable numbers).

    It's a shame that economists are the fifth column of our nation.

    --
    Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
  39. So, that doesn't mean you cant block/ban them. by sethstorm · · Score: 1

    Block them, and have enough proxy detection to reduce them low numbers. Then hand the accounts to verified US citizens by a contest.

    --
    Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
    1. Re:So, that doesn't mean you cant block/ban them. by codeguy007 · · Score: 1

      I don't think Blizzard is dumb enough to block the world's largest market.

    2. Re:So, that doesn't mean you cant block/ban them. by sethstorm · · Score: 1

      Only if they aren't supposed to be there in the first place - they have their own realms.

      --
      Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
  40. They deserve anything negative coming their way by sethstorm · · Score: 1

    ...and both shall be banned, the former blocked.

    There is no obligation to assist or permit assistance towards the developing world. It is more an obligation to hold them to the same standard - their population does not make it any more correct.

    --
    Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
    1. Re:They deserve anything negative coming their way by Lemmy+Caution · · Score: 1

      Blizzard would rather take everyone's money, really - yours, the gold-buyers, and even the gold-farmers. And you deserve the apoplexy that your rage about some guy who doesn't speak English running around killing bears to sell the gold is giving you.

    2. Re:They deserve anything negative coming their way by sethstorm · · Score: 1

      Try doing the task of killing them (on an mmo that is worse at it, Lineage II) and seeing rule enforcement only fall outside the Third World nations.

      After dropping them enough times, it'd take an act of Congress that lobbyists couldn't touch to remove them.

      --
      Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
  41. Mod parent up for truth. by sethstorm · · Score: 1

    The only thing goldfarming does is ruin a game - full stop. The only proper response is to make the bans easier to effect on known and unknown goldfarmers. We do not have any obligation to assist them, nor anyone who does so.

    Blizzard would prefer not to lose customers as any other company would.

    Time for regulation to put some teeth into those bans, ala Korea.

    --
    Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
  42. Players per farmer cannot be right by Fjan11 · · Score: 1

    I don't trust the numbers. There are about 10 million people playing WoW, and WoW has ~80% market share. That works out to about 1 farmer for every 30 players.
    But most of those 30 only play a few hours a day, and they only need to level up once or twice, many choose not to use a gold farmer at all. Farmers work more than 40 hours a week. That does not compute.

    --
    This sig is just as redundant as the rest of this posting
    1. Re:Players per farmer cannot be right by Anonymous Coward · · Score: 0

      What is there that does not compute?

      The farmers spend much of their time earning gold that they sell to the (very roughly) 20% of players who buy from farmers.

      Power-levelling is a much smaller part of the business.

    2. Re:Players per farmer cannot be right by Fjan11 · · Score: 1

      You don't think 1 full-time farmer per 5 casual players (taking your 20%) is suspicious? Most casual players only play a few hours a week and those 5 would need to spend enough cash on this to keep somebody full time employed.

      --
      This sig is just as redundant as the rest of this posting
    3. Re:Players per farmer cannot be right by Torsino · · Score: 1

      It's good you're pushing me on this, because I do need to question the data. Let me go through in a bit more detail. First, there are around 40m online gamers worldwide. 20m subscription players (WoW has around 50% not 80% of the market); 20m free-play, item-pay (typical in Asia). If 22.5% of players buy (the actual estimate), that's 9 million. The estimate is that buyers spend US$45 per year - so that would be US$405m. If gold farmers are paid US$145 per month (US$1760 per year) and wages are 50% of costs, that would suggest 115,000 gold farmers (1 per 350 overall players; 1 per 80 buying-players). However, there are various reasons to suspect that's an underestimate; largely because we are extrapolating from the pay-to-play Western base, whereas gold farming seems likely far more prevalent in Asian gaming, esp. in free-play, item-pay gaming. Also bottom-up estimate from Chinese cities suggest much larger numbers of gold farmers. So, yes, 1 farmer per 5 player-buyers would seem wrong, but that wouldn't be the figure.

  43. Goldfarming? Accounthacking is THE big problem. by PieterBr · · Score: 3, Insightful

    While goldfarming is a problem and in my opinion hurts the game in the long run, there's something that bothers me more. Account hacking. Account hacking is a professional business these day and it hurts players directly. Their accounts are robbed from every penny their gear which they obtained over hours of doing dungeons or farming, playing the game gets sold for a bit of cash and they're left with one ore more naked Characters. While people may say: gold buying is harmless, it's from Chinese farmers anyway, that's not true. If you are buying gold, you are paying someone else to hack into your fellow players accounts. Think about that.

    1. Re:Goldfarming? Accounthacking is THE big problem. by Shados · · Score: 1

      People who buy in game currency always spout out like it never hurts anyone, and its their own business, etc etc... But putting monetary value on game stuff means that its about $$$, not fun anymore, and things like what you mention start happening... Its why many of us would not dismiss it as "its just a game, do what you want!"... We wanted it to KEEP it just a game...but all these other losers, pushing "its just a game, chill out!" were doing just the opposite, and ruinned it for everyone in the end.

      Now, personally, I only play online games with private servers (so stuff like Neverwinter Nights, for example). That way it can stay just a game.

  44. Gold farmers or hackers? by Anonymous Coward · · Score: 0

    What nobody here is talking about is the bigger picture. These "gold farmers" have now resorted to hacking accounts to obtain the gold from the very people they are trying to sell it to.

    I have bought small amounts of in game currency in the past; however, after having 2 separate accounts hacked in less than a year, I have vowed to never buy currency with real cash anymore

    It's not because of in-game economy or any such thing. It's simply because I don't want anyone else to have to go through what I did, logging onto your character and finding him naked and with any valuable items gone. It's just like a robbery in real life to me. Someone came and took what I had worked for, and I can't support these people anymore!

    1. Re:Gold farmers or hackers? by Lemmy+Caution · · Score: 1

      Most gold farmers are not hackers (apparently, many of the hackers are located in Russia) and some are victimized by the hackers themselves. The gold sellers are the markets for the hackers, it's true, so they are connected indirectly. But the guy who is killing things in game to sell for gold to sell to players isn't the guy who stole an account and liquidated its virtual goods to sell. The first is a behavior that is generally consensual for everyone involved (after all, everyone has an equal "right" to repetitively kill bears and wolves - or rather, repetitively killing bears and wolves is within the rules and meta-rules of the game) , the second is a mugging.

      Your attitude is more like saying you'll never go to an Italian restaurant again because you were once assaulted by a mafioso.

  45. My crystal ball tells me ... by SonOfSengaya · · Score: 1
    that this "farming industry" will die. The gaming industry would be stupid if they give away $500M. Gold farming can't be stopped, so I think sooner or later they will offer in-game-gold and maybe items for real $.

    Still strange that so many people work for something virtual, that could just be generated without any labor.

    --
    My spirit takes a journey through my mind...
  46. It's a freakin' game... by stewbacca · · Score: 1

    If I want to pay extra to have more fun, more power to me. Maybe you find grinding in the Outlands for seven hours just to get the gold you need for an epic mount to be fun, but I don't.

    1. Re:It's a freakin' game... by Lemmy+Caution · · Score: 1

      What MMOs have done to fun: they've hamstrung the idea of intrinsic reward. It used to be that things were fun because they were fun, but we've become so beaten down by the work ethic, that we can't even enjoy ourselves anymore unless we feel we've "earned" it. It's even gotten so that we don't enjoy ourselves unless we feel like we're earning something.

      So people will take their leisure time - and work. Unproductively. That 7 hours grinding in the Outlands benefits no one. It isn't volunteer work, it isn't producing goods for human needs, it is just work for the sake of feeling like work. It's the conspicuous "consumption" of labor time.

  47. Easy solution... by curiuz · · Score: 4, Funny

    put the words "free tibet" somewhere in the game.

  48. Level 38 world drop? by Pinky's+Brain · · Score: 1

    How exactly do you grind from level 1-60 without getting your very own level 38 world drop ... which you can then sell for enough gold to buy one.

    1. Re:Level 38 world drop? by zoward · · Score: 1

      How exactly do you grind from level 1-60 without getting your very own level 38 world drop ... which you can then sell for enough gold to buy one.

      This is an interesting point. There are alternate ways to navigate the virtual economy even when prices skyrocket on the AH, possibly due to gold farming. I buy limited-quantity items (usually patterns or recipes) from odd vendors that are hard to discover, and then sell them for anywhere from 5-20 times what I paid for them. This allows me to "keep up" with the cost of things on the AH even though I don't farm, play obsessively, or pay for gold.

      What is happening due to gold farming is that the amount of gold you get from regular drops and quests becomes almost trivial in comaprison with what items on the AH cost, and you need to count on listing items on the AH (that you either buy as limited quantity items, or find in a lucky world drop) to cover the cost of anything else you want to buy on the AH.

      You can also speculate, buying items listed at a low price and relisting them at a higher price. You need to know the prices people will pay in order to do this effectively.

      --
      "Can't you see that everyone is buying station wagons?"
  49. You've got this backward... by OneIfByLan · · Score: 0, Flamebait

    It's not that you should be living in poverty. It's that that poor Chinese bastard -- and my heart truly bleeds for him -- deserves more.

    If you studied in school, if you hold down a "real" job that does more than just shuffle paper, if you do an honest day's work, then you deserve your nice house.

    Why, because you're an entitled spoiled brat? No. Because that nice house is just a fair share of the wealth a modern worker produces. That house is the beginning of the return on your educational investment you made for the rest of us.

    When you were a child, we made you an explicit promise. Don't give us trouble, follow our rules, work with us, learn what we teach you and when you are grown and capable, you'll get a job that pays you enough to be a full member of this society. Maybe not opulence, but certainly housing, transportation, food, medicine and time enough to have a life.

    If you're posting on Slashdot, chances are good you held up your end of the deal.

    For the past thirty years, I've followed the growth of a cancerous meme that has become a monster. Whether it's Carl Icahn or Robert Kiyosaki or the rest of that ilk, they argue "Nobody owes you anything. The world doesn't owe you a living. Your credentials are meaningless. You only 'deserve' what you can get."

    We're supposed to be coders here. We should be able to understand the consequences of rule sets. Idealism breeds happiness. Cynicism breeds destruction.

    If we all agree to work together, if we keep our compacts with our young, if our cops believe they are servants of justice, if our doctors believe they have a sacred calling, if our teachers believe they are keepers of the flame of knowledge, if we fairly share the wealth we all produce, then we will have a society that will be the envy of the world -- like it used to be.

    If we all decide to be cynics, if we all decide it's every man for himself, if we believe that school is for suckers, if we idolize men who make billions by clever paper shuffling or outright theft, if our cops are in it for the power, our doctors for the money and our teachers believe themselves fools for their career choice, then we're going to wake up in a failed society like every other third-world shithole I've visited.

    Idealistic societies that work together and hold to their ideals produce the stability that makes the building of wealth across generations possible.

    Cynical, corrupt societies that don't honor their commitments to each other fall apart after a generation or two. The decay becomes amazing. Witness the Banana Republics of South America, the bottomless pits of Southeast Asia, Russia, and lately -- us.

  50. Jagex solved it by peterofoz · · Score: 1

    A few months ago, Jagex solved this problem in Runescape and now bots and gold farming is basically non-existent. I've found the game to be more enjoyable with real players to chat with rather than competing with bots using free accounts for limited resources. The key to what they did was stop unbalanced trading. You can still give away items, but it's been limited, yet scaled to your experience level. They also added a cool feature where you can loan (or rent) items to other players. The gold farming was apparently creating a huge underground economy and funding organized crime. With real world trading, they'd also have to be concerned with international banking laws and money laundering. If you want to play a game and have fun, do that. If you want to grind for money, get a real job.

    1. Re:Jagex solved it by Torsino · · Score: 1

      Three points: a) Many players feel Jagex's changes messed up their game play; so the cure was almost as bad as the "disease". b) Where's your evidence that gold farming is linked to organised crime? Most gold farmers are just ordinary guys trying to make a living. c) If you think gold farmers no longer exist in Runescape, you need to think again - they just changed their methods.

  51. yea-- that is really tricky.. by way2trivial · · Score: 1

    people who don't play as much as others.. a way to keep them in synch. What you need is a device that allows more casual gamers to stay somewhat on par with other players, as to character level. It's also a clever device to encourage less-active players to keep their accounts, making players want to come back and play some more after some time away from the game. Rest also adds more value to the subscription fee. In light of the controversy of game addiction, rest also gives players reason to cease play. Blizzard has also indirectly stated that World of Warcraft play should be taken in moderation according to loading screen tips.

    First-- it would need a name..... rested bonus?
    http://www.wowwiki.com/Rest

    nah-- that's lame-- that could never work..... and it would certainly never be the same MMOPRG I know.. Could it?

    --
    every day http://en.wikipedia.org/wiki/Special:Random
  52. But the COULD get rid of it. by StormyWeather · · Score: 1

    WOW uses an SQL database. They could just make a buy using a plant, then find the user that sent the gold, find all the other users that that person sent gold, then find out who those users have purchased gold from in the past. Do that a few hundred times and you get your pattern for all the mules that transfer gold to buyers. Now do a search and find out who is sending, or dropping the gold to the mules, because the mules are worthless level 1 newbies usually.

    Once you have the suppliers just cross reference credit card names and numbers to find all the accounts those users own, what IP addresses they are coming from, and for the heck of it cross reference those to accounts as well.

    Granted you would have to have some algorithms to weed out false positives, but that wouldn't be difficult.

    It wouldn't get rid of the gold farming, but it would drive the cost of gold sky high, and make it very difficult to do business.

    I write reports to find suspicious behavior for debit and credit cards. It seems to me the problems are very much similar to one another.

  53. Cory Doctorow's "Anda's Game" by againjj · · Score: 1

    Last time this topic arose, I saw Anda's Game . Quite an enjoyable read.

  54. The Problem is Game Design by Tarinth · · Score: 1

    I think what's often overlooked in these discussions around gold farming is the extent to which it's basically a fundamental flaw of game design. See also Is Gold Farming a Game Design problem?