Find a project written in a language you are interested in, join the mailing list, etc and learn the ropes... Then, when the need for a new method in class or something arises, rise to the challenge!
Also, not sure if this was a requirement back in the day, but you need to be eating a least one full 14" pizza a day and drinking a 2-liter of Coke each night...
Sounds like good way to do some serious damage
on
Fault Tolerant Shell
·
· Score: 2, Interesting
on a loosely configured network, not saying this tool doesn't seem interesting, but it seems prone for use in DOS attacks...
Having two passports is not the only privilege I enjoy, I also am able to appreciate British humor, Faulty Towers, The Office, etc, that many here in the states simply don't "get".
Could this be the case with games too? Many aspects of British culture seem to completely go over many Americans heads....
"According to a recent study, Apple has 75% of the pay for music download market, but Napster could soon gain more market share due to a new upcoming market push."
In other words, Apple is beating the crap out of Napster right now, but Napster might do better. They might do better because there are only three options, do better, do worse, or stay the same...
I'm glad this question was asked, as I am trying to do something that would greatly benefit from a macro...
Converting PowerPoint presentations from PPT to SWF is something that OpenOffice seems to do very well. The research group that I am involved with at BGSU has developed a video-conferencing tool in Flash. We'd like to embed PPT's into the video conferences, but as of now we have to convert each frame by hand, then make the SWF in flash, a very tedious process...
Any ideas on how to script Open Office to convert PPTs to SWF's?
I have a friend that uses Adobe InDesign to build multi page wire-frame documents for client proposals and planning stages. He then assigns "hot spots" to each element, that jumps to another page, essentially building a self-contained clickable wire-frame website.
The real kicker though, is that he then outputs as a PDF, now the client can view, and navigate through the wire-frame without any special software, just a PDF viewer.
In addition, I use OmniGraffle for OSX on a daily basis for flowcharting web applications and modeling databases. It's a really incredible tool, and I highly recommend it.
(you can view this in a web browser too to see the markup...)
It's neat, but valid, well written XHTML teamed with CSS, is a much more, "write once, view anywhere" solution.
So, i am retooling my entire system to output strict XHTML, formatted with CSS. No tables for layout, only CSS.
The book that inspired me to do this is "Designing with Web Standards" by the infamous Jeffery Zeldman. Fantastic book, and his thoughts on redesigning Slashdot to be more standards compliant are interesting as well..
I order all kinds of stuff online, wouldn't the receipt emails look like spam? My current spam solution is very simple:
1. display my email online as little as possible
2. use a number of addresses that all filter into one account, then filter by the sent-to address... this has turned up some VERY interesting results, for instance. I used dellorders@mydomain.com for an order from Dell, and NEVER used it or even typed it anywhere again, and started get spam about 6 months later, and I mean the nasty stuff, no just innocent stuff from Dell resellers...
3. i built a rudementary filter that looks for viagra,free,debt,enlarge, etc... if the sender is not in my address book, and the email contains these words, it is sent to a "check these out" folder...
How might a spam filter help me out without zapping confirmation type emails?
When the Ghost Recon demo came out, I played it online non-stop for like 3 months and loved it, but when I bought the game I found that it was buggy and the online play was not as tight as the demo... I found this also to be the case with Tiger Woods 2003.
So we (can you tell which platform i was raised on?) don't have the blockbuster titles like GTA, Grand Turismo, Halo or S0COM , but here are some titles we have that the PS2 and Xbox DONT have... Correct me if i am wrong, not that i need to remind you....
Zelda: Wind Waker Eternal Darkness Viewtiful Joe Mario Sunshine Pikman (vastly underrated...) Mario Kart: Double Dash
The biggest problem is, only two of those are third party studios...
I also have to admit, Nintendo is WAY behind on the online scene, the story is that they are still trying to figure out what the business model is, but i think it's clear these days, if you are in the console business and you are not embracing online play, you are about to go the way of the dinosuar, I say this after playing Madden 2004 online with a PS2 and being blown away by the voice chat quality and the polished feel of the whole experience.
Nintendo, I love you guys, but get on the ball!!!!
P.S. The remake of Metal Gear Solid for GC is coming out soon, better graphics, better AI, etc...
I recently networked two iBooks together using IP over FireWire and was surprised to discover i was only getting about 20k a second, it was quite strange. Anyway, as for HOW to do it, it's simply an network interface option under the Network system pref panel. Anyone else get it working, but not get the speed the were expecting?
I am getting ready to set up a print house up with 12 OSX workstations and they are very interested in using iChat not just communicate in their office, but since they will be using the Rendevous side of iChat also, they will be able to move large files around easily as well, without the files having to go through AOL's servers.
In addition, one of the main things they want is accountability, phone calls (unless you record and index them all) are really very temporary, while iChats can be saved and searched.
On a side note, I was thinking networking at least 5 of the comps that are in close proximity together using Firewire Over IP, but having done a short test between two comps using that setup, i got no better than a pitiful 60KB/ sec, what is up with that?
However in an attempt to be somewhat helpful, try some skate shoes, I wear Adio and I like them, or spend some more serious money and get a pair of Rockfords or Echos...
I did a poor job of explaining the game, there is one button and that's IT, no control stick. you are always going forward and always going down, so you change your lift by pressing the one button, a true one button game. Pac Mac is more a 4 "button" game as you can go forward, back, left, right...
Anyone else think of a good one button game? My all time favorite is SFCave (weird japenese name) it runs on the Palm platform, although the concept has be ripped off for Flash games and the like.
Basically the concept is that you are in a little ship always moving forward and down, pushing "the button" makes you go up, now try not to hit the ceiling or floor. REALLY fun game.
WTFATAM
"Network's down!!!"
Find a project written in a language you are interested in, join the mailing list, etc and learn the ropes... Then, when the need for a new method in class or something arises, rise to the challenge!
Also, not sure if this was a requirement back in the day, but you need to be eating a least one full 14" pizza a day and drinking a 2-liter of Coke each night...
on a loosely configured network, not saying this tool doesn't seem interesting, but it seems prone for use in DOS attacks...
Having two passports is not the only privilege I enjoy, I also am able to appreciate British humor, Faulty Towers, The Office, etc, that many here in the states simply don't "get".
Could this be the case with games too? Many aspects of British culture seem to completely go over many Americans heads....
When are we going to see a cricket game from EA?
"Rubyx (the os) sports an all new init and rationalised service management system written in ....can you guess?"
Perl?
This sentence is so dumb and useless.
"According to a recent study, Apple has 75% of the pay for music download market, but Napster could soon gain more market share due to a new upcoming market push."
In other words, Apple is beating the crap out of Napster right now, but Napster might do better. They might do better because there are only three options, do better, do worse, or stay the same...
"Optical sledgehammer opens optical lock."
I'm glad this question was asked, as I am trying to do something that would greatly benefit from a macro...
Converting PowerPoint presentations from PPT to SWF is something that OpenOffice seems to do very well. The research group that I am involved with at BGSU has developed a video-conferencing tool in Flash. We'd like to embed PPT's into the video conferences, but as of now we have to convert each frame by hand, then make the SWF in flash, a very tedious process...
Any ideas on how to script Open Office to convert PPTs to SWF's?
Talk to Dr. Paul Cessarini and Dr. Chase Wilson, both very interested in copyright law and digital rights.
Also, why don't you post some details about the club online?
I have a friend that uses Adobe InDesign to build multi page wire-frame documents for client proposals and planning stages. He then assigns "hot spots" to each element, that jumps to another page, essentially building a self-contained clickable wire-frame website.
The real kicker though, is that he then outputs as a PDF, now the client can view, and navigate through the wire-frame without any special software, just a PDF viewer.
In addition, I use OmniGraffle for OSX on a daily basis for flowcharting web applications and modeling databases. It's a really incredible tool, and I highly recommend it.
I built a CMS that has a WAP output module. You can see the results of this at:
e /i ndex.wml
http://www.cloudcitydigital.com/selfaware/s/hom
(you can view this in a web browser too to see the markup...)
It's neat, but valid, well written XHTML teamed with CSS, is a much more, "write once, view anywhere" solution.
So, i am retooling my entire system to output strict XHTML, formatted with CSS. No tables for layout, only CSS.
The book that inspired me to do this is "Designing with Web Standards" by the infamous Jeffery Zeldman. Fantastic book, and his thoughts on redesigning Slashdot to be more standards compliant are interesting as well..
I order all kinds of stuff online, wouldn't the receipt emails look like spam? My current spam solution is very simple:
1. display my email online as little as possible
2. use a number of addresses that all filter into one account, then filter by the sent-to address... this has turned up some VERY interesting results, for instance. I used dellorders@mydomain.com for an order from Dell, and NEVER used it or even typed it anywhere again, and started get spam about 6 months later, and I mean the nasty stuff, no just innocent stuff from Dell resellers...
3. i built a rudementary filter that looks for viagra,free,debt,enlarge, etc... if the sender is not in my address book, and the email contains these words, it is sent to a "check these out" folder...
How might a spam filter help me out without zapping confirmation type emails?
When the Ghost Recon demo came out, I played it online non-stop for like 3 months and loved it, but when I bought the game I found that it was buggy and the online play was not as tight as the demo... I found this also to be the case with Tiger Woods 2003.
"the N-Gage had to be given until November 2005 before it could be judged a success or failure."
for $100k , I'd tell them a year and nine months in advance that it was a complete failure.
IA is a new interest of mine, specifically on the web...
m l
My favorite sites are:
boxesandarrows.com
zeldman.com
alistapart.com
http://argus-acia.com/white_papers/iaglossary.ht
http://iaslash.org/
Zelda: Wind Waker
Eternal Darkness
Viewtiful Joe
Mario Sunshine
Pikman (vastly underrated...)
Mario Kart: Double Dash
The biggest problem is, only two of those are third party studios...
I also have to admit, Nintendo is WAY behind on the online scene, the story is that they are still trying to figure out what the business model is, but i think it's clear these days, if you are in the console business and you are not embracing online play, you are about to go the way of the dinosuar, I say this after playing Madden 2004 online with a PS2 and being blown away by the voice chat quality and the polished feel of the whole experience.
Nintendo, I love you guys, but get on the ball!!!!
P.S. The remake of Metal Gear Solid for GC is coming out soon, better graphics, better AI, etc...
'I saw Principle Skinner and Mrs. Krobapple in the closet making babies, and I saw one of the babies, and one of the babies looked at me!!!'
I recently networked two iBooks together using IP over FireWire and was surprised to discover i was only getting about 20k a second, it was quite strange. Anyway, as for HOW to do it, it's simply an network interface option under the Network system pref panel. Anyone else get it working, but not get the speed the were expecting?
I am getting ready to set up a print house up with 12 OSX workstations and they are very interested in using iChat not just communicate in their office, but since they will be using the Rendevous side of iChat also, they will be able to move large files around easily as well, without the files having to go through AOL's servers.
In addition, one of the main things they want is accountability, phone calls (unless you record and index them all) are really very temporary, while iChats can be saved and searched.
On a side note, I was thinking networking at least 5 of the comps that are in close proximity together using Firewire Over IP, but having done a short test between two comps using that setup, i got no better than a pitiful 60KB/ sec, what is up with that?
However in an attempt to be somewhat helpful, try some skate shoes, I wear Adio and I like them, or spend some more serious money and get a pair of Rockfords or Echos...
I did a poor job of explaining the game, there is one button and that's IT, no control stick. you are always going forward and always going down, so you change your lift by pressing the one button, a true one button game. Pac Mac is more a 4 "button" game as you can go forward, back, left, right...
Anyone else think of a good one button game? My all time favorite is SFCave (weird japenese name) it runs on the Palm platform, although the concept has be ripped off for Flash games and the like.
Basically the concept is that you are in a little ship always moving forward and down, pushing "the button" makes you go up, now try not to hit the ceiling or floor. REALLY fun game.
Dark Castle would display a Christmas tree in the corner of the room if the date was Dec. 25...
Lyle Lanley: Well, sir, there's nothing on earth like a genuine, Bona fide, Electrified, Six-car Monorail!
What'd I say?
Ned Flanders: Monorail!
Lyle Lanley: What's it called?
Patty+Selma: Monorail!
Lyle Lanley: That's right! Monorail!
[crowd chants `Monorail' softly and rhythmically]
Miss Hoover: I hear those things are awfully loud...
Lyle Lanley: It glides as softly as a cloud.
Apu: Is there a chance the track could bend?
Lyle Lanley: Not on your life, my Hindu friend.
Barney: What about us brain-dead slobs?
Lyle Lanley: You'll be given cushy jobs.
Abe: Were you sent here by the devil?
Lyle Lanley: No, good sir, I'm on the level.
Wiggum: The ring came off my pudding can.
Lyle Lanley: Take my pen knife, my good man.
I swear it's Springfield's only choice...
Throw up your hands and raise your voice!
All: Monorail!
Lyle Lanley: What's it called?
All: Monorail!
Lyle Lanley: Once again...
All: Monorail!
Marge: But Main Street's still all cracked and broken...
Bart: Sorry, Mom, the mob has spoken!
All: Monorail!
Monorail!
Monorail!
Monorail!
Homer: Mono... D'oh!