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GameCube's Timeline, Accomplishments Charted

Thanks to GameSpy for its article charting the progress of Nintendo's GameCube console from launch to the present day, as part of an ongoing series that has also included the Xbox. The piece starts with the bold statement: "Despite being the wrong product at the wrong time, Nintendo's durable GameCube game console has demonstrated lasting power in a market for which it was not well targeted", and ends by noting: "GameCube will certainly end this generation in second place internationally -- the virtual shutout that Xbox received in Japan settles that part of the race, and it may yet challenge Microsoft in the U.S. and European markets." What's your view of the success of the GameCube and its software titles in the current console generation?

154 comments

  1. Nintendo hasn't messed up the formula by reiggin · · Score: 5, Insightful

    Nintendo plays it safe for the most part. The GameCube continues a long tradition of building a good, reliable console that plays games. Plain and simple. And the games aren't bad. I enjoy mine. Metroid Prime rules, Wind Waker is highly enjoyable, and Viewtiful Joe is amazing. What's not to love? I think the pros heavily outweigh the cons. There's just too much focus from game critics on the marketshare. What does marketshare matter when your games are good, sales are good (doens't have to be the #1 seller to remain profitable), and you keep rolling out original titles (Crystal Chronicles as the most recent example). I think Nintendo is here to stay for quite some time. They definitely have not made the mistakes Sega made. They still have good brand-indentity.

    1. Re:Nintendo hasn't messed up the formula by ottawanker · · Score: 0

      Nintendo plays it safe for the most part. The GameCube continues a long tradition of building a good, reliable console that plays games. Plain and simple.

      I agree here. I wouldn't buy a GameCube as a primary console, but if I had children under 12 or 14 who were into gaming, the GameCube would probably be my choice. Many GC games are educational, non-violent, entertaining, and look good.

      Also, it's way cheaper than any of the other systems.

    2. Re:Nintendo hasn't messed up the formula by Tjebbe · · Score: 4, Interesting

      I totally agree, the only problem with a smaller marketshare is that it's much harder to find shops that sell the games you're looking for. I have got all the 'big' titles (zelda, f-zero, metroid etc) but some of the lesser known titles are extremely hard to find around here. I had to look for weeks to find a copy of Skies of Arcadia (hehe, a port). I am still looking for Ikagura, and even Viewtiful Joe is hardly to be found in shops. Nonetheless, the games i do have are among the best there are, and when we come together with friends (who also have the pther consoles) to play games, we almost always play on the gamecube.

    3. Re:Nintendo hasn't messed up the formula by Ambiguous+Coward · · Score: 1

      Are you kidding? About being able to find games, I mean. Maybe it's just my location...I've actually found that Fred Meyers, of all places, has some of the best games selection for *any* console. Try it: head down to your local everything-store, be it Fred Meyers or whatever...check out the electronics department. Although, I think Fred Meyers is just a northwest thing...I wouldn't know. But yeah, Fred's has all those games and more, and they *always* have at least a dozen copies of each. Woo! Gamestop sucks. :P

      -Munki

      --
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    4. Re:Nintendo hasn't messed up the formula by Tjebbe · · Score: 1

      Out everything-stores do sell games for every platform, but not really that much (i guess about 20-25 different titles for the gamecube at the moment). Also, they are either the really big titles (of which they then have about 20 copies) or the most crappy games you can imagine, not the 'simply-good' ones. Or maybe my taste is just terrible :)

    5. Re:Nintendo hasn't messed up the formula by AKnightCowboy · · Score: 0, Flamebait
      I wouldn't buy a GameCube as a primary console, but if I had children under 12 or 14 who were into gaming, the GameCube would probably be my choice. Many GC games are educational, non-violent, entertaining, and look good.

      That's one of the reasons a GameCube would be the last console I would think about buying. It's got too much of a stigma for being a child's console system. Who am I kidding though, I'm such a dork that I'm 28 and still playing video games. I should be going to art festivals or theater or the orchestra. I can't imagine being 30 years old and still playing video games... you're practically middle-aged.

    6. Re:Nintendo hasn't messed up the formula by Anonymous Coward · · Score: 5, Insightful

      That's one of the reasons a GameCube would be the last console I would think about buying. It's got too much of a stigma for being a child's console system. Who am I kidding though, I'm such a dork that I'm 28 and still playing video games. I should be going to art festivals or theater or the orchestra. I can't imagine being 30 years old and still playing video games... you're practically middle-aged.

      I can't imagine being 28 and worried about what others think of my "child's console". Hell, I stopped worrying about the opinions of others when I got out of High School.

    7. Re:Nintendo hasn't messed up the formula by nocomment · · Score: 4, Insightful

      I think that's one of Nintendo's sucesses. Something that really only Sega has managed to do in the past. ie. Games based on a storyline that have familiar characters. I got a gamecube for x-mas (I think my wife is happy I'm gonna stop writing code and acting more like a human ;-). I was lucky enough to get the zelda edition. It brought back all of the same emotions and excitement that I had back in '86, '86(??) when I played the original NES. I played link and beat ganon, I played mario and rescued the princess (later super mario 2), I played metroid, and now almost 20 years later, I'm playing them all again, but fantastically re-done. I've already bought windwaker because I've beat ocarina of time, I'm planning on getting mario kart, matroid, and viewtiful joe. My kids always ask if they can watch me play zelda. It's too hard for them so they like to just sit and watch. I dunno what I'm gonna do when wind waker is over :-(

      It is weird though, in the late 80's nintendo vs sega was almost a religious war, and now to see sonic for gamecube...I'm confused by that.

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    8. Re:Nintendo hasn't messed up the formula by nocomment · · Score: 1

      Agreed, if you have a Fred Meyer(no "s") in your area, go check it out. They had DESA (Disney Extreme Skating) for gamecube, when Wal-Mart said it wasn't getting released for another week.

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    9. Re:Nintendo hasn't messed up the formula by Jaster+Mareel · · Score: 2, Interesting

      I completely agree that Nintendo hasn't messed up the formula.

      Although their target market seems to be kids, they create games with such amazing gameplay, design, and detail that they appeal to people of all ages (in addition, they seem to be expanding their target market with games such as nightmare and the resident evil games). They've cultivated brand identity and brand loyalty, and they've even created a sense of community with their website and their magazine, Nintendo Power.

      Innovation? I'd say the original Gameboy was quite amazing (I spent HOURS playing my mom and my friends in head to head tetris), and now with the gameboy integration into gamecube games (a la windwaker and FF:CC). I believe that the windwaker was also one of the first if not the first console game to use cell shading (quite a risk to mess with a game with such a fanbase).

      As a business entity, Nintendo remains strong and is still turning a profit (although recent profits have been negatively impacted by a declining $). While they make take a loss on their gamecube, they're able to make up for it with software sales. Think of it like a mach3. You buy the razor cheap, but they get you with the blades. In addition, the gameboy and its' software still sells quite well.

      I think Nintendo will be around for quite some time.

    10. Re:Nintendo hasn't messed up the formula by Jaster+Mareel · · Score: 0

      if anyone would care to take a look at Nintendo from a financial standpoint....

      http://www.nintendo.com/corp/report/fiscal2003.p df

      http://www.nintendo.com/corp/report/Nintendo3Q_E _R elease.pdf

    11. Re:Nintendo hasn't messed up the formula by reiggin · · Score: 2, Informative
      I believe that the windwaker was also one of the first if not the first console game to use cell shading
      Jet Grind Radio on Dreamcast was one of the earlier games to use cell shading. Cell Damage and Jet Set Radio Future (Xbox) are another couple games that got into cell shading before Wind Waker. I'm not sure what the first was but I am pretty sure it wasn't Wind Waker. Although Wind Waker still does it well.
    12. Re:Nintendo hasn't messed up the formula by Acidic_Diarrhea · · Score: 1
      www.ebgames.com ? What's the problem?

      Large selection, free shipping from time to time, timely service.

      --
      I hate liberals. If you are a liberal, do not reply.
    13. Re:Nintendo hasn't messed up the formula by nekura · · Score: 1

      I believe Wacky Racers for Dreamcast beat Jet Grind Radio to the release date punch; it was one of those "came out of no where" things that had happened after the cel-shading concept of JGR was already announced to the public.

      --

      "Programming is like sex - one mistake and you'll have to support it for the rest of your life."
    14. Re:Nintendo hasn't messed up the formula by Anonymous Coward · · Score: 0

      when is the Gaycube having its 3rd birthday party?

      it will then be older than all the kiddies that play it!

    15. Re:Nintendo hasn't messed up the formula by ndogg · · Score: 2, Insightful
      My kids always ask if they can watch me play zelda. It's too hard for them so they like to just sit and watch. I dunno what I'm gonna do when wind waker is over

      That's a little ironic, considering Nintendo's supposed "reputation." After playing Windwaker, I can't see any kid being able to play the game and not be constantly frustrated. It's a very tough game that requires more motor skills and hand-eye coordination than most kids are able to muster.

      That said, I absolutely love the game. It's not as great as Ocarina of Time (which is the best Zelda game ever), but it's definitely up there.
      --
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    16. Re:Nintendo hasn't messed up the formula by reiggin · · Score: 1

      Overpriced. Try www.amazon.com . Always free shipping over $25 (which applies to nearly all new games), too.

    17. Re:Nintendo hasn't messed up the formula by nocomment · · Score: 1

      Absolutely, I think Ocarina may be the best game I've ever played. Although Windwaker is a close second. Battles are more fun in Wind waker. The reason being that in ocarina, as long as you Z-targetted someone no one else but that person would attack, wind waker you get attacked from all sides. Makes for more enjoyable battles. The zelda edition and windwaker alone is worth the cost of the GC to me. Plus I really like the ocean going aspect of it (WW).

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    18. Re:Nintendo hasn't messed up the formula by leifm · · Score: 1

      Games on amazon usually come from Toys R US, and that means you are paying for the shipping, and probably sales tax as well.

      --

      "Windows Me offers tremendous reliability and stability improvements..." -- Paul Thurott
    19. Re:Nintendo hasn't messed up the formula by reiggin · · Score: 0, Flamebait
      HA HA! You're flamebait!!!


      Buttwipe.

  2. Some notable GC exclusives... by heldlikesound · · Score: 4, Insightful
    So we (can you tell which platform i was raised on?) don't have the blockbuster titles like GTA, Grand Turismo, Halo or S0COM , but here are some titles we have that the PS2 and Xbox DONT have... Correct me if i am wrong, not that i need to remind you....


    Zelda: Wind Waker
    Eternal Darkness
    Viewtiful Joe
    Mario Sunshine
    Pikman (vastly underrated...)
    Mario Kart: Double Dash

    The biggest problem is, only two of those are third party studios...

    I also have to admit, Nintendo is WAY behind on the online scene, the story is that they are still trying to figure out what the business model is, but i think it's clear these days, if you are in the console business and you are not embracing online play, you are about to go the way of the dinosuar, I say this after playing Madden 2004 online with a PS2 and being blown away by the voice chat quality and the polished feel of the whole experience.

    Nintendo, I love you guys, but get on the ball!!!!

    P.S. The remake of Metal Gear Solid for GC is coming out soon, better graphics, better AI, etc...

    --


    Cloud City Digital: DVD Production at its cheapest/finest
    1. Re:Some notable GC exclusives... by Naffer · · Score: 4, Insightful

      I think what Nintendo managed to do at the last minute with the Gamecube was make it the absolutely perfect second console. Here is a console that takes up hardly any space, is cheaper to buy, and has a whole handful of exclusives. Would DVD playback have helped it sell better initially? Probably, but its much less of a factor now. I'd really love to see some numbers as to how many people who recently bought Cubes bought em as a second console.

      Lovin' my cube.

    2. Re:Some notable GC exclusives... by NanoGator · · Score: 2, Insightful

      Also, the GC is cheap enough that it's easy to own that along with your PS2 or XBOX. Nintendo nailed that one.

      --
      "Derp de derp."
    3. Re:Some notable GC exclusives... by Johnso · · Score: 4, Informative
      Don't forget:

      Metroid Prime
      Final Fantasy: Crystal Chronicles
      Animal Crossing
      The Resident Evil series

      and many other excellent first-party games (Mario Golf, etc.)

      And that's not counting the thousands of Game Boy games you can play with the Game Boy Player. There's an endless supply of classics to sift through.

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    4. Re:Some notable GC exclusives... by memco · · Score: 0

      Actually there is the Panasonic Q which is a gc with a very nice list of features. It's silver with a small blue lcd display for disc info, lit up controller ports, and a very nice panasonic DVD player/Gamcube. Granted it's quite a bit more expensive; it still is a nice package that rounds out the GC.

      As for their business model; Nintendo could use some improvement. Online play is an absolute necessity these days as is a variety of genres. Though with ports like XIII and Crystal Chronicles, their genre dilemas are wearing thin.

      --
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    5. Re:Some notable GC exclusives... by aweraw · · Score: 1

      Crystal Chronicles is not a port

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      5468652047616D65
    6. Re:Some notable GC exclusives... by spoodie · · Score: 1

      The Resident Evil series arent exclusive to the Gamecube, quite the opposite in fact.

      But kudos on mentioning Animal Crossing, if only it was coming to the UK: http://www.petitiononline.com/BACOGTTU/petition.ht ml

      --
      I don't need a compass to tell me which way the wind shines.
    7. Re:Some notable GC exclusives... by spoodie · · Score: 1

      I think Luigi's Mansion deserves a mention. As with all in-house Nintendo titles it's exquisitely crafted and a joy to play. The main criticism is that it's too short but how many people bother to complete games these days, it's rare for me.

      --
      I don't need a compass to tell me which way the wind shines.
    8. Re:Some notable GC exclusives... by PainKilleR-CE · · Score: 3, Informative

      The Resident Evil series arent exclusive to the Gamecube, quite the opposite in fact.

      Resident Evil 0 and the remake of Resident Evil are Cube exclusives. I believe they're going to release one more Cube-exclusive RE title, as well.

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      -PainKilleR-[CE]
    9. Re:Some notable GC exclusives... by kisrael · · Score: 2, Insightful

      I can't BELIEVE you BOTH forgot:

      *Smash Brothers

      *Rogue Squadron (not so much its sequel)

      *Super Monkey Ball 1 and 2

      2 of those are even big third party titles. And the first two are really what sold me the system, though I'm a bit of a Nintendo fanboy.

      --
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    10. Re:Some notable GC exclusives... by CaptMonkeyDLuffy · · Score: 5, Insightful

      Er... Online play is a necessity?

      I keep hearing this repeated again and again, by both 'professional' critics, and online experts debating the various consoles. But if you look at the numbers, it just doesn't add up. When compared to the installed user base, or compared to the sales of blockbuster(or near blockbuster) game titles, the numbers of consoles being used online is rather pitiful.

      This isn't to say that going online is a bad step for a console, but the reality of the current situation is that a very vocal minority are hyping the concept, but the majority are rather lukewarm to it. If online consoles were the must have killer app that people make them out to be, then the Dreamcast should have done a lot better. The XBox should be overtaking the PS2, not losing to the Cube in Japan, and fighting on fairly even footing across the rest of the world. If online console gaming is such a killer app, then XBox live subscriptions should be through the roof.

      A good online system is definitely a benefit to a console. Currently, in the console market online gaming sells, but it's not the sort of issue that makes or breaks a deal yet. The market for online consoles is definitely improving, and growing and one day a strong online function will be a requirement for a console, but given the current numbers that day hasn't occured yet.

    11. Re:Some notable GC exclusives... by memco · · Score: 0

      Bad semantics. Please insert a comma or other separative mark to indicate that ports like XIII are great games, as is the new (not ported) FFCC.

      Coffee......

      --
      Get me a meat pie floater!
    12. Re:Some notable GC exclusives... by rabbot · · Score: 1

      In regard to Nintendo being WAY behind on the online scene, I don't think that is a bad thing. PC's will always win the online battle, and consoles should stick to what they do best, which is provide games that are a blast to play when you are by yourself or hanging out with a group of friends. This is where Nintendo shines. Nintendo continues to bring us quality titles in both categories. I'll stick to playing my MMORPG's and FPS's on the PC, and let GameCube handle the rest :]

    13. Re:Some notable GC exclusives... by Shaleh · · Score: 4, Insightful

      I just don't buy the online thing. Been a GC owner since the platinum box came out.

      I own a NES and a SNES, and have owned a genesis (mmm Altered Beast). I go back over and over to play these games.

      What happens when the online server dies? When the players move on? These games are fun for a month or 6 and then dead. I do not own many GC games but I play and love all of them (well, except Robotech ....). I will probably come back to Pikmin or Metroid: Prime in 10 years. Will you try to play one of the online games then?

      As the old saying goes, whatever happened to nostalgia.

    14. Re:Some notable GC exclusives... by memco · · Score: 0

      I say it's a necessity to have not to use. The GC has a broadband adapter which is great should an online gaming boom suddenly occur. As you said the GC is beating out XBox in JP, and it is not a very good online system.

      --
      Get me a meat pie floater!
    15. Re:Some notable GC exclusives... by aneurysm36 · · Score: 0

      Agreed. I have no interest in playing anything online. Nintendo focuses on making the single player / local multiplayer experience as fun as possible. It only takes one online asshole to completely ruin my online experience.

      --
      ------ hi mom
    16. Re:Some notable GC exclusives... by jt007 · · Score: 2, Informative

      Quite correct, Resident Evil 4 in fact

      --
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    17. Re:Some notable GC exclusives... by Acidic_Diarrhea · · Score: 1, Insightful

      One factor to consider [but I don't neccescarily agree with the original claim that online gaming is a must have] is that the number of console owners playing online is small in comparison to installed user base, I would wager that the types of gamers who do take part in online play are the prime customer - the ones who play a lot of games and are willing to spend a lot of money on games every month. By attracting the hardcore gamer with an online experience, games released for an online-capable console will sell at a more rapid rate. Basically, what I'm getting at is that online gamers buy more games so you want them to buy your console.

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    18. Re:Some notable GC exclusives... by brkello · · Score: 1

      I wouldn't say online play is a necessity, but it will be very important. Where would we be now if everyone thought 20 years ago: "No one really has computers with modems, this whole Internet thing is way over hyped. If you look at the numbers, it just doesn't add up. If I need to move data I just put it on a floppy." It'll take off...just wait when until your game console that has IM and the new game "Meet your date" where you can meet local guys/gals in your area:P Or AOL for PS3/Xbox2/Gamensphere...eek, I just scared myself.

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    19. Re:Some notable GC exclusives... by CaptMonkeyDLuffy · · Score: 1

      Well, maybe I didn't make that part of my point clear in my first post, but I think we're generally in agreement. I agree that looking in terms of the future, online gaming will become a larger part of console gaming. It is probable that one day having strong support for online gaming will be a necessity for a console system.

      However, the big point I was trying to make in my first post was that there are a lot of people, both in the video game media and the armchair pundit sorts who post on slashdot and similar, who are railing against Nintendo for the weak online support in the Gamecube. There are a lot of claims that this is one of the big things that is holding back the Gamecube. That is what I disagree with.

      To dabble in my own bit of armchair punditry, from what I see I think Nintendo's current take on online console gaming is that it will eventually be something that needs pursuing, but right now the cost and effort involved isn't worth the return. Thus, the Gamecube has the hardware support for going online should it prove necessary before the end of the console, but not heavy support for online gaming from the company beyond that. If trends turned towards a real boom in online gaming via consoles, then Nintendo could follow suit pretty quickly.

    20. Re:Some notable GC exclusives... by 13Echo · · Score: 1

      And:

      F-ZeroGX
      Eternal Darkness
      Pikmin
      Mario Kart DD

      And loads of others.

    21. Re:Some notable GC exclusives... by kisrael · · Score: 1

      (Everything but F-Zero GX was mentioned in the first post in this thread)

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  3. Re:always has and always will... by mausmalone · · Score: 4, Insightful

    Yeah, like all other Nintendo consoles it "sucks" so hard that people buy it, play it, and ask for more.

    If it's not your cup of tea, just say that... obviously it doesn't suck if a lot of other people enjoy it.

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  4. Re:Join the borg by mausmalone · · Score: 0

    The only problem is that Nintendo has too much Japanese pride and identity to allow itself to be bought by an American competitor.

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  5. Thoughts by FortissimoWily · · Score: 0, Flamebait

    "What's your view of the success of the GameCube and its software titles in the current console generation?"
    There are other consoles worth playing this generation? O_o;;

    1. Re:Thoughts by Anonymous Coward · · Score: 0

      Well, there was the Dreamcast. ^_^

  6. Nintendo by BinaryOpty · · Score: 4, Insightful

    The mass market doesn't appreciate Nintendo trying to keep the gaming market from digging itself into a rut. It's going to be the crash of the 80's all over again if someone powerful doesn't step up and try to stop it. Nintendo was there back then, Sony and Microsoft weren't, so I trust Nintendo's word on a stagnating gaming economy over the other two. GameCube-GBA connectivity is something only they can do right now (and you know Sony's going to be all over PSP-PS3 connectivity) and if it's used right it can produce innovative games (and unfortunately, it's not used well at all).

    Also Nintendo, by making the GameCube use a proprietary DVD format, made it so DVD movie playback was impossible on the system. This decision also made pirating software on the system hard, and so any sales they've lost in hardware have probably been more than made up in with the sales of software because there aren't many (if any) pirated games. Plus, the GameCube was making a general profit with each console sold when it was $200, a smaller one with $150, slipped into the negatives when Nintendo started including a game with the system at $150, and is still in the negatives with $99 without a game. So, for most of the system's lifetime it's been making a profit with every console sold.

    Another point is that by ignoring the internet scene, Nintendo lets Microsoft and Sony run out and get riddled by bullets while they sit back, watch, and take notes. Hopefully Nintendo will glue together the best pieces of Microsoft and Sony's online strategies into a kickass network for their next console.

    One thing Nintendo needs to do is stop letting Yamauchi come back from the grave and babble about their business. It's just making fodder for the [crappy] news sites to toss out as "Nintendo's dying! Ahh!" news. He retired, stop letting him talk.

    Another thing, although not truly a bad thing, is that they're Japanese centric. While this has its good sides, it alienates them from the rest of the world. But, since it is a 100+ year old company, Japanese pride is definitely going to be a major part of any decision. Hopefully (yet another hopefully...) they will strike a balance between their focus on Japan and their focus on the rest of the world and maybe rope in some more American 3rd parties. Most 3rd parties don't want to compete against Nintendo's games, so they just focus on the other consoles.

    So, Nintendo has a lot of work to do in the next generation to get the people who left them to return, both 3rd parties and customers. They definitely won't pull a Sega in the next generation, though.

    1. Re:Nintendo by DeadScreenSky · · Score: 2

      I don't think the latest Zelda, Mario, Kirby, Pokemon, FZero, Metroid, etc. franchise game is going to prevent gaming from getting into a rut. In fact, that creative rut is exactly why I have yet to pick up a GC. Though you will find plenty of sequels on PS2 or Xbox, the complete lack of new characters or settings by Nintendo for the GC or GBA is appalling. (Yes, there is Pikmin and a couple other exceptions.)

      Worldwide more games were sold last year than the year previous. The only place where the videogame market is potentially stagnating is Japan, and that is more that the traditional gamemakers that don't adapt are suffering. Cell phone game sales and play are way up, for example. And I know Nintendo is planning to bring Japan out of its recession, but for the time being that is really messing up sales for things like games. :P

      And Nintendo doesn't need to piece together a new network setup - they just need to copy Xbox Live. :D MS nailed it on the first go, the only issue being certain groups like EA not yet supporting it - an unavoidable problem if you aren't number one in sales.

      --
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    2. Re:Nintendo by YomikoReadman · · Score: 2, Insightful
      While the lastest incarnation of Nintendo's older franchises is not necessarily enough to get the gaming industry out of a rut, the innovations and new ideas they bring to the table with them most certainly will be. Who would have imagined that taking Metroid from a 2D side scroller to a 3D First Person adventure type game would have done so well? There are others here, but I'll leave it with metroid for now.

      As for the complete lack, as you yourself pointed out, this isn't true. Pikmin is a stellar example of this, as well as Animal Crossing, and a handful of exclusive new RPGs we'll be seeing later this year, such as Baiten Kaitos. Besides, is a whole new character or setting really required to innovate?

      Now for the online issue. While you are probably aware of WarpPipe, it certainly deserves a mention. I think that the only real issue with it is that there is simply no first party support for it, and it is not the easiest thing in the world to get running, from my understanding. That said, I believe that the possibility that Nintendo has taken notice that the fans do want online play, and want it bad enough to go do it themselves, that it is highly likely that when they launch the next console, it will either have Broadband/Modem integrated, or will be available as an add-in so that they can keep the price point of the system as low as possible, which we all know them to be keen on. I'm pretty sure that they've got some kind of online effort going on at any rate, since they don't like to lag behind for very long.

      Bottom line, while they may be dropping the ball in some places, I think that whatever they have missed on will be getting taken care of in a big way next time around. I still doubt we'll see DVD playback, but then again, I doubt that Sony or MS will include it unless it is necessary for backwards compatibility. As for Nintendo, we can only hope they will take a cue from Sony and allow backwards compatibility, but they've been good about that with the GB, so hopefully they've learned their lesson.

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    3. Re:Nintendo by PeeweeJD · · Score: 2, Insightful
      Another point is that by ignoring the internet scene, Nintendo lets Microsoft and Sony run out and get riddled by bullets while they sit back, watch, and take notes. Hopefully Nintendo will glue together the best pieces of Microsoft and Sony's online strategies into a kickass network for their next console.

      If by "riddled with bullets" you mean "alienate customers who want to play games online" you are correct. Or maybe you meant, "make sure people who want to play online do not buy the next Ninteno console".

      Online gaming is now part of the cost of doing business in this industry. (notice the period)

      I have owned NES, SNES, N64 and Gamecube. Gamecube was my first console this generation. Nintendo's next console will not be my first choice the next generation. Why, because of no online gaming.

      They have little or no chance of competing with MS and Sony in creating an online presence for the next gen. MS and Sony are too far ahead. XboxLive is still cutting baby teeth. The next version should be pretty killer.

    4. Re:Nintendo by nocomment · · Score: 1

      I'm jsut the opposite, I love playing those same characters. I think it is important to ocasionally mix it up a little and throw in someone new. For the most part though, I LOVE playing link. I don't know what I'm going to do when I beat wind waker.

      --
      /* oops I accidentally made a comment, sorry */
      /* http://allyourbasearebelongto.us */
    5. Re:Nintendo by I_Love_Pocky! · · Score: 1

      You note that you have yet to pick up a GameCube, because you consider it a creative rut to be making frachise games. After having actually played these games, I couldn't disagree more. It doesn't seem to be mentioned much here, but Zelda: Wind Waker isn't just the best Zelda game ever, it is simply one of the most inovative and entertaining games I have ever played on any system (including the PC). It isn't just a sequel, it is an amazingly well done, inventive game that happens to have a story line that is tied to previous games (very well I might add). Doing franchise games doesn't have to mean that they have to be rehashes of previous games. It just means that the story and the characters are familiar. I never picked up a PS2 (or PS for that matter), or XBox, because of the fact that their games rarely seemed to have the kind of engaging atmosphere found in Nintendo games. The types of games that are great on these consoles are the same types of games that are great on the PC (which is where I play them). A noteable exception is the GranTurismo series (which should be on the PC).

    6. Re:Nintendo by metamatic · · Score: 1

      EA not supporting XBOX EVIL is nothing to do with market size; it's because Microsoft insisted that EA would have to turn over all its customer data to them, as well as host everything on Microsoft servers. The TCO pain of the latter was a disincentive, but it was the former that was the real dealbreaker.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    7. Re:Nintendo by DeadScreenSky · · Score: 1

      Won't bother arguing the rest of your post (EA has other reasons too that you should mention), but "The TCO pain" is nothing. MS does it for free if you include Live capability.

      --
      There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
    8. Re:Nintendo by Anonymous Coward · · Score: 0

      Nintendo lets Microsoft and Sony run out and "alienate customers who want to play games online." I don't get it. Maybe you should try again, but this time make sense.

    9. Re:Nintendo by edwdig · · Score: 1

      Wind Waker isn't innovative. It's simply the gameplay of Ocarina of Time mixed with the art style of Zelda 1 & Link to the Past.

      The storyline isn't tied very well to previous games. They claimed that the ending of Ocarina of Time split the Zelda timeline. Wind Waker is in a different timeline than all the 2D games, which was necessary because its story completely contradicts the story of a Link to the Past.

      Other than that, if the enemies could actually hurt you significantly, it would be a great game.

    10. Re:Nintendo by Chibi+Merrow · · Score: 1

      Erm actually the storyline fits very well... At the end of A Link to the Past/Link's Awakening Link has left Hyrule to travel the sea... where he settled down on an Island and eventually raised a family... Of which Link in Wind Waker is a descendant... And who is also the ancestor of the Link in the original Legend of Zelda (who comes to a destroyed Hyrule from a far away Island). So it ties in actually kind of nicely.
      But yeah, enemies in general just weren't that tough... But then again, it wasn't a Miyamoto game for the most part.

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    11. Re:Nintendo by mehu · · Score: 1

      See, this is the biggest thing that bothered me about WindWaker- if the Link in WW is a descendant of the other Link, then why in God's name is TINGLE still around? Unless WW happens BEFORE Majora's Mask...?

    12. Re:Nintendo by edwdig · · Score: 1

      First off, Miyamoto said in an interview that the timeline forks after Ocarina, and that WW follows the new fork.

      Anyway, pay more attention to the Wind Waker story. It clearly happens right after Ocarina, as they tell you that Ganondorf has somehow escaped from the Scared Realm. In Link to the Past, Ganon is trapped in the Sacred Realm (which has become the Dark World) and is trying to escape. You kill him before he can, and when you bring the triforce back to the light world, the dark world ceases to exist. The two stories contradict.

      Timeline 1 = Ocarina of Time -> Link to the Past -> Link's Awakening -> The Legend of Zelda -> The Adventure of Link

      Timeline 2 = Ocarina of Time -> Majora's Mask -> Wind Waker

      I'm not sure where the Oracle games fit in.

    13. Re:Nintendo by 13Echo · · Score: 1

      Go back and play ANY of these new titles that you mention...

      F-Zero, Metroid, and Zelda are part of my collection, and they are COMPLETELY different than any incarnation of these franchises than we've ever seen.

      At best, you can compare Mario and Zelda to the N64 games, but each one offers enough new tricks to keep the games fresh and fun.

      You're unfortunately denying yourself the pleasure of playing some of the greatest games that have been made in the last 2-3 years.

      Your loss.

  7. I have 10 games for the cube by Radix37 · · Score: 1

    I may not play them all the time, but they've all got there fair share... especially Metroid Prime heh. There's more I'd love to buy, but I don't know if I can afford to spend money right now. Help me PHEAA! :-\

    There's only a few ps2/xbox games i'd be interested in, not enough to buy the systems even if they drop in price again. I'm far more interested in getting a game boy player to play GBA games on the cube instead of a ps2 or xbox.

    --
    Speed Demos Archive - Lots of speed runs!
    1. Re:I have 10 games for the cube by Rallion · · Score: 3, Interesting

      I only have about ten games, myself, and am also poor... ;) When I look around, I see people owning way more games for the other two players than for their GameCubes.

      That means something. It's actually pretty interesting, as I see it. Now, most of those relatively few games everybody has are the same--I know about thirty GameCube owners and every single one has SSB:M. Anyway, it means that the games are so damn good you only need a few.

      If this were the case for Sony or Microsoft, it would really suck for them. If overall better games means overall less sales, it also means less profit. Which is an interesting paradox, isn't it? But Nintendo's first-party focus makes this work! The games that they make, and ultimately take ALL the profit for, are the ones that sell like mad. I'm sure they get much more money from five first-party sales than ten third-party.

      Ultimately they can let their customers spend less, yet get to keep more themselves.

      Is there something wrong with this analysis? It really looks almost too good to be true.

    2. Re:I have 10 games for the cube by hambonewilkins · · Score: 1
      Hmmm... I'm not sure I agree.

      After all, as a Mac user I only have a handful of games and other Mac users I know have a handful of games.

      Does that mean "the games are so damn good you only need a few"? Or does it mean that less games are available and many, like myself, have moved to PC or a console for gaming?

      --

      God Bless America. Why? Did it sneeze?
    3. Re:I have 10 games for the cube by I_Love_Pocky! · · Score: 2, Interesting

      That is a good point, but in the case of the GameCube, the handful of games there really are that good. Nintendo's first party games are top notch. They should be first and foremost a software company, because their games would get played anywhere.

    4. Re:I have 10 games for the cube by Chibi+Merrow · · Score: 1

      Except that their competitors make such bonehead choices when it comes to hardware. Witness: The horrifying N64-on-steroids PS2, the chopped down PC that limits you to coding in DirectX X-Box... er, well, don't have anything bad to say about the Dreamcast other than too-little, too-early...

      Look at the released specs on the next X-Box, it's essentially GameCube V1.5 hardware wise... While Sony is off creating some new Real Ultimate Power CPU that you'll probably have to program in Sanskrit...

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
  8. all about the characters by mehu · · Score: 5, Interesting

    Nintendo has always had Mario, Zelda, and Metroid. I never had a SNES, but I've played all the way through every NES, N64 and GC version of each of the three series, and ALWAYS look forward to the next ones. Why? It's all about the characters. Which is also why I love Super Smash Bros. Melee so much, despite the fact that I never really liked any other combat-type game (Street Fighter, Mortal Kombat, etc.).

    I haven't even bothered looking at an Xbox, but we've got a PS2, of which my gf is a huge fan, mostly for the Final Fantasy series. And yeah, the graphics are nice, but the character movement & game play just doesn't seem as fluid - especially the camera controls. Started playing Ratchet & Clank a while ago, and after being used to Mario & Zelda 64 camera controls, I find the 'set camera behind you' interface to be horribly disorienting. Not to mention the damn controller- every time it says to push square, circle, triangle, or X, I have to look down. I've never had a problem finding A/B/X/Y, and w/ color-coded screen icons representing the buttons, they're even easier to find. Better control, better characters, better games.

    1. Re:all about the characters by kisrael · · Score: 2, Interesting

      Which is also why I love Super Smash Bros. Melee so much, despite the fact that I never really liked any other combat-type game (Street Fighter, Mortal Kombat, etc.).

      The heritage of Nintendo is definately one of the main appeals of Smash Bros, but don't sell the game short: it has a really unique play mechanic that no other fighter really has, the whole knock the opponent up up and away, and that has some cool side benefits like making the layout of the levels much more important than in a typical 2D or even 3D fighter. Combined with the huge amount of weapons and surprisingly balanced yet amazing diverse characters, and it would be a great (if less compelling) game even w/o the known characters.

      If you have a Dreamcast, you might also enjoy Powerstone 2, which is also 4 player mayhem, but more 3D feeling.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  9. Video game analysts! by xenocide2 · · Score: 4, Insightful

    "I think it was a matter of form factor. I think it was the lack of third-party support. I think it was the way the market shifted toward an older audience," says video-games analyst, John Taylor, of Arcadia Investment Corp. "All of those things combined to hold GameCube back."

    Or maybe it was largely because consumers had already spent three hundred dollars on one system a year ago, didn't feel that any particular title demanded they empty their wallets when it came out, and felt they already had a comparable system thanks to the gaming media's need to pidgeonhole gaming systems into "generations" when clearly the term has been pointless ever since polygon based gaming took hold of the market. At the most precursory level, the sony playstation had a 32bit processor and the n64 had a 64. Fortunately for the media these two seperate and unique beasts wind up performing about the same, plus or minus the developer's raw technical ability.
    But what generation does the dreamcast belong to? The PS2 came out two years later and the visual quality between the two is often difficult to percieve.

    What really matters, and nintendo has recognized, is time to market. Be the guy who defines the "generation" and make waves, either through temporary scarcity resulting in mere containers for the system being sold at 299 or by building a system backwards compatible with its predecessor. The president of Nintendo has stated they have learned this much. SNES had a huge run because it came out with a large number of cool games early on. The n64 had two, and 8 by christmas. The gamecube had 2 and 4 by christmas. It seems nintendo has realized they can't produce quality flagship software in time enough for launch. They may soon be taking the Sony approach of putting the hardware out there early, flooding the media with atmospheric trailers, releasing a demo disc attached to a shitty game and then releasing the goods a year later. For all we know, Mario 128 is exactly that.

    Or maybe Nintendo will really bank heavily on the quirky game design via toys like gameboy DS or whatever.

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

    1. Re:Video game analysts! by grotgrot · · Score: 1
      Or maybe Nintendo will really bank heavily on the quirky game design via toys like gameboy DS or whatever.

      Actually it is about time that Nintendo did some toys. I bought a GameCube. I got hooked on DDR at a friends house, and had to get a PS/2 to play it. I also got an EyeToy (great party game especially if drunk :-) I haven't seen any games for the Cube that use other peripherals (guns, pads, cameras etc)

    2. Re:Video game analysts! by CaptMonkeyDLuffy · · Score: 1

      Not out in the US yet, but Donkey Konga is a Bemani style game. Aka, a rythym type game like DDR, but based on drums not dancing...

  10. It's all about net profit. by Anonymous Coward · · Score: 4, Insightful

    Everyone always seems to forget that Nintendo has to make a net profit off of it's games, because that's its only industry, where as Microsoft has probably only lost money on the Xbox, and is simply trying to use it as a tool to "get into your living room" so to speak. If you just look at net profit, I bet Nintendo has a HUGE lead on MS (even if you totally cut out their GB/GBA earnings).

    Of course I'd appreciate any links to numbers that support or prove my theory wrong...

    1. Re:It's all about net profit. by Anonymous Coward · · Score: 0

      This is true, actually. Nintendo, even with past troubles with tough Gamecube sales, still held a tidy profit. They've worked hard to remain a force in videogames. We can't forget that even the wonderful SNES wasn't "number #1" in terms of installed hardware during its generation. That never stopped them from delivering some of the best games of its time though.

      In a way, it may be good that Nintendo has always taken a conservative approach to things. People complained that the SNES's lack of all sorts of add-on devices would really hurt it in the long-run. To be fair, only NEC had a decent success with its CD-ROM attatchments for the PC Engine (TG16) in Japan. Consider the 32X, SegaCD, or some of the other odd peripherals that really didn't do very well. Maybe we can compare these things to Nintendo's conservative on-line support?

    2. Re:It's all about net profit. by Anonymous Coward · · Score: 0

      Super NES/Super Famicom was #1 in installed base worldwide. Only Europeans ever get confused about this, because in their fledgeling gaming market (much smaller back then than either U.S. or Japan), Mega Drive was the #1 console. This is the same region where gaming on consoles, PCs, Amiga, Atari ST, and many other European-only computer platforms was considered part of the same market. This is very different from the way Japan and the U.S. have always seen the gaming industry.

  11. Two of what? by Inoshiro · · Score: 2

    The only non-Nintendo non-Capcom title there is Eternal Darkness, which is 2nd party. Silicon Knights don't count.

    The only titles that've received any success on the system so far (outside of Nintendo 1st and 2nd party) are the Capcom titles; specifically Resident Evil. Beyond that, the odd other title has received success (Pac Man World 2), but nothing worth writting home about. Nintendo's own titles tend to eclipse the third-party titles when third-party interest is mainly on other systems.

    If Nintendo went 3rd party ala Sega, I'm sure they'd be opening themselves up to a wider audience and raking in a lot of money. The trouble then is who would make such wonderful hardware design :)

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Two of what? by PainKilleR-CE · · Score: 2, Insightful

      The only titles that've received any success on the system so far (outside of Nintendo 1st and 2nd party) are the Capcom titles; specifically Resident Evil. Beyond that, the odd other title has received success (Pac Man World 2), but nothing worth writting home about. Nintendo's own titles tend to eclipse the third-party titles when third-party interest is mainly on other systems.

      Namco's been doing fairly well on the Cube; besides Pac-Man, Soul Calibur 2 did very well on the Cube, and they had 2 or 3 titles that haven't been released in the US yet that did very well in Japan last year.

      It may be too early to tell how well FF:CC is doing, but it'd be nice to see it do well, if only to see more SquareEnix titles on Nintendo's home consoles again. Super Monkey Ball also did well. Overall, though, Nintendo's 1st and 2nd party titles definitely overshadow the rest of the offerings on the console. That being said, most of the titles and developers that are run off because of this aren't developing high-quality titles in the first place, which leads to a higher percentage of strong titles, even if the total number of titles is lower.

      If Nintendo went 3rd party ala Sega, I'm sure they'd be opening themselves up to a wider audience and raking in a lot of money. The trouble then is who would make such wonderful hardware design

      They'd also have to release more software than they do now to make up for the loss of profits on hardware. As it stands, their titles are selling very well, and the primary gain from selling their games on say the PS2 would be better long-term sales. Plus, they'd make less money on each copy they sold if it were on someone else's console, because they'd have to pay the fees associated with releasing console games which they don't pay on their own hardware.

      --
      -PainKilleR-[CE]
  12. The only thing lacking. by nempo · · Score: 0, Flamebait

    Pretty much the only thing that is lacking for the Gamecube is a good GT and a good racing game (both with authentic cars, preferable combined, like Gran turismo and Sega GT).

    PS2 have Grand turismo, metal gear and the final fantasy series. Xbox have project gotham 2.

    Which console is more attractive now?

    --
    --- No, english is not my mother tongue.
    1. Re:The only thing lacking. by Rallion · · Score: 2, Interesting

      Pffft. Why bother when Double Dash is just so much better anyway? :)

      Really, a realistic racing game (or a realistic anything) doesn't seem like something Nintendo would put high on its agenda, and so really shouldn't be something a GameCube owner is looking for.

      To me, saying a Nintendo system is lacking a good realistic racing game is like...like saying my BMW lacks guided missile launchers. It would be nice to have, but come on, was anybody really expecting otherwise?

    2. Re:The only thing lacking. by DaveJay · · Score: 1

      Even the PS2 lacks the best racing game ever: "Test Drive: Le Mans" for the Dreamcast. It was one of many versions of the game for various platforms, but somehow the developers of the Dreamcast version NAILED it. When the PS2's GTurismo3 came out, we played it back-to-back with TDLM, and after oooing and aahing at the graphics on the PS2 for a few minutes, turned it off and went right back to beating up on each other in TDLM.

      Why? Well, four-player support, a great learning curve (beginners could turn on so many aids that children could drive well, and if you turned them all off you could really drive quickly -- unless you weren't skilled yet, in which case you turned 'em right back on), and a perfect balance of realism and arcade style.

      I still have a Dreamcast tucked away at home exclusively to play that game when friends come over (the GameCube holds the primary console honors.)

    3. Re:The only thing lacking. by thdexter · · Score: 0, Troll

      Alright, excuse me, but...

      Are you fucking retarded?

      --
      I'm on a road shaped like a figure eight; I'm going nowhere but I'm guaranteed to be late.
    4. Re:The only thing lacking. by phrasebook · · Score: 1

      NFSU is your example of a decent, authentic racing game? Come on, that arcade trash doesn't count.

    5. Re:The only thing lacking. by PainKilleR-CE · · Score: 2, Informative

      PS2 have Grand turismo, metal gear and the final fantasy series. Xbox have project gotham 2

      OK, I give you GT3 (and soon GT4) and PGR2, but the Cube is getting the Metal Gear Solid remake and has Final Fantasy Crystal Chronicles.

      Not to mention the rest of the Cube's exclusive titles. While we're talking about racing games, where's an equal to Mario Kart on ANY platform? Or, for that matter, F-Zero GX?

      None of the consoles of this generation has managed to have everything everyone could possibly want.

      --
      -PainKilleR-[CE]
    6. Re:The only thing lacking. by hibiki_r · · Score: 1

      Yep, great games, but still, getting just one quality driving simulator could do nothing but help. I know some driving fans that never bought the GCN because they weren't into arcade style racing (a genre in which without a doubt,the GCN rules supreme). A Gran Turismo competitor for the console would do nothing but help sales.

    7. Re:The only thing lacking. by I_Love_Pocky! · · Score: 1

      I couldn't agree more. The only reason I held out on buying a GC for so long was because I was tempted to get a PS2 for GranTurismo3. Zelda: Wind Waker came out, and so made my choice a whole lot easier. I still wish I could play GT3 though (I can't see any other reason to own a PS2). If PS2 drops to $99, I may buy it just for GT3.

    8. Re:The only thing lacking. by Quobobo · · Score: 1

      Actually, I really agree with him. I've spent many hours in Gran Turismo 2, and I wish that there was an equivalent for the Gamecube (Double Dash is amazing, but you have to admit that it's barely similar). No, the Gamecube isn't considered the best console for this, but variety is always nice.

      You wouldn't expect a game like Resident Evil to be Gamecube-exclusive now, but it is and it's amazing. Why should other genres be excluded from the mix?

  13. How many five year olds need on-line gaming? by gmezero · · Score: 0, Flamebait

    eh?...

    what about in three years?

    five?

    ten? ...who knows.

    Hmm... but my guess right now is it will be the same number as there are now.

    None.

    Who is Nintendo's market?

    kids...

    twenty years ago?

    kids...

    are people still having kids?

    Say doh.

  14. Sold my Playstation, bought a GameCube. by Anonymous Coward · · Score: 5, Insightful
    Why? Simple. I look at the games available for the PS2. I look at the games available for the GC. I compare them. I take out of consideration the games available for both (either now, or in the near future -- Prince of Persia: Sands of Time is released in Australia on the GC tomorrow, but has been out here for the PS2 for a while.)

    Net result: there might be one, maybe two, games on the PS2 I can find in a hurry that I can't get on the Gamecube that I'm interested in. But there's at least three games on the GC that aren't available on the PS2 that interest me: Metroid Prime, Pikmin, and Eternal Darkness. That makes the decision a no-brainer.

    I go where the games are. This round, that's Nintendo. Next round, who knows? But I expect the GameCube to give me good gaming for quite some time yet.

    1. Re:Sold my Playstation, bought a GameCube. by Anonymous Coward · · Score: 0

      You might want to also check out Ikaruga and Viewtiful Joe. ...If you like your games both painfully hard and good.

  15. I love my GameCube by DaveJay · · Score: 5, Interesting

    Why do I love my GameCube?

    Well, it has the exclusive Mario Kart on it, which I love. It has the exclusive Animal Crossing on it, which made me late for work on many an occasion and ate well over 40 hours of time each from my wife's life and from mine. It also has the only non-Nintendo-specific games I wanted, which are The Simpsons: Hit 'n Run and all of the Tony Hawk series (my wife, inexplicably, LOVES the Tony Hawk series and kicks my ass on a regular basis.)

    So, it plays exclusive games I love, it plays the multi-console games I want, the controller fits my hand well (including the wavebird wireless), it tucks unobtrusively into a corner of my entertainment center, and it was c-h-e-a-p.

    Finally, when my wife gives birth to our first child, I know I can throw the GameCube in the closet and pull it out a few years later and introduce them to Pikmin, Animal Crossing, and other non-violent games.

    It is, in short, a great family-oriented middle of the road box with just enough hardcore game titles to keep this mid-30-year-old satisfied. Kind of the Atari 2600 of current consoles.

    Plus it's blue. I like blue. ;)

    1. Re:I love my GameCube by CaptMonkeyDLuffy · · Score: 1

      Er... Pikmin is nonviolent?

      While it certainly doesn't show blood and guts flying across the screen, the game certainly has its own form of violence, coupled with really morbid undertones(the entire survival of the fittest, natural world in which things kill or be killed vibe). Yet, at the same time it's brightly colored, has a very cute look, and a fairly cheery feel to it(all the while little Olimar is discussing how he'll run out of oxygen in so many days...)

      Still, the game would be good for a kid... I'm just not certain 'non violent' is the most accurate description.

    2. Re:I love my GameCube by Allen+Varney · · Score: 2, Funny
      I know I can throw the GameCube in the closet and pull it out a few years later and introduce them to [...] Animal Crossing

      The trouble is, your house will be overrun with cockroaches and nobody in the village will like you any more because you didn't write. That could traumatize your new kid.

    3. Re:I love my GameCube by Chuck+Bucket · · Score: 1

      Here, here! for my 35th bday yesterday I got Midway arcade classics and Sands Of Time. And yeah, I play Mario Cart: double dash with my daughter (3 1/2) and my wife (3 players at a time). my son is only 1, so we don't need a fourth countroller...yet! when the kiddos go to bed I throw down with Viewtiful Joe, or the fun Burnout2. Sands of Time and Splinter Cell are my next games on the list, meanwhile I'll look around for some more kid friendly games, but for now, Mario Cart rules.

      CB

  16. JUSTIFYING OUR PURCHASE, AREN'T WE? by Anonymous Coward · · Score: 0

    I take it you're a PS2 and XBox fanboy, right?

    1. Re:JUSTIFYING OUR PURCHASE, AREN'T WE? by nempo · · Score: 1

      Nope, I own a gambecube and I love it.

      --
      --- No, english is not my mother tongue.
    2. Re:JUSTIFYING OUR PURCHASE, AREN'T WE? by Anonymous Coward · · Score: 0

      stfu

  17. My opinion by Anonymous Coward · · Score: 1, Interesting

    Am I the only one that thinks the GC doesn't sell that well because of the lack of modchips ?

    I mean, people can copy PS2 and XBOX games. Most people don't, but they know it's possible. Doesn't that play an important role in making the system more popular ?

    I'm not for piracy, but I think the possibility can be a real marketing argument.

    1. Re:My opinion by StocDred · · Score: 1
      Am I the only one that thinks the GC doesn't sell that well because of the lack of modchips ?

      On Slashdot, no.
      In the real world, yes.

    2. Re:My opinion by hibiki_r · · Score: 2, Informative
      I'm not sure about the US, but in Europe, there's no question that being able to pirate games for the console is a big selling point. Real life example:One of my cousins wanted to buy a console for his 6 year old kid. The best console for the kid's tastes is clearly a GCN. However, since the GCN games cannot be copied, and he doesn't want to buy many games for the kid, he went ahead an bought an XBOX, where they can copy games for the price of a writable DVD.

      The real question is, do the few games that the pirates actualy buy offset the 'real' lost sales? I think they do, but I wish there was a good experimental proof for this, one way or another.

    3. Re:My opinion by I_Love_Pocky! · · Score: 1

      Why should the manufatures care about how many consoles they sell to pirates? Most of them are taking a loss on the console with the hope of making a profit on the software. Just because XBox is outselling GC doesn't mean that it make MS the winner. MS is losing money through the nose on XBox, and Nintendo is turning a profit on GC. Who is the real winner?

    4. Re:My opinion by Heliostica · · Score: 1

      So waht do you think the developers are more attracted too ? Security on a console, or a large install base ?

  18. Nintendo rules all by SphericalCrusher · · Score: 1, Interesting

    Even though it is in 2nd place, deep down, I feel that the Nintendo GameCube is in first place. What other gaming company has focused more on games than anything else and succeeded as much as Nintendo has? Despite how much "trash talk" can come out of one fan boy's mouth about loving the XBOX and hating the GameCube, I think we all understand now where each one stands. The XBOX is a big powerhouse console. Sure, it has power, great graphics, and can be modded easier than any other console... but can it compare to Nintendo? Nope. Can Microsoft compare to Nintendo's genius game design techniques? Hell no.

    --
    "Instant gratification takes too long." - Carrie Fisher
  19. Anyone else amused by this? by $rtbl_this · · Score: 5, Interesting

    May 12th: Microsoft shows an improved E3 lineup that includes previews of Doom 3 and Halo 2. Sony looks strong with Eye-Toy, Gran Turismo 4, a strong online presence, and the surprise announcement of PSP. Nintendo looks dazed as Shigeru Miyamoto demonstrates a new multiplayer version of Pac-Man and most of the big games for GameCube are rehashes of past hits

    Phew! Good thing most of the titles announced for the other consoles weren't just rehashes of past hits!

    --
    "Are you being weird, or sarcastic?" said Emma. I said I didn't know because I get the two feelings mixed up.
    1. Re:Anyone else amused by this? by hambonewilkins · · Score: 1
      I think your joke is funny, but to be fair sequels aren't necessarily rehashes of past hits. GT4 is primed to have something like 800 cars, Doom 3 is many many years past Doom II, most likely a much different game.

      N's bringing bac Pac-Man? Guh?

      --

      God Bless America. Why? Did it sneeze?
    2. Re:Anyone else amused by this? by DavidLeblond · · Score: 1

      To be fair, Pac Man for the Gamecube isn't anything like the original. It actually looks like a pretty good idea, although I wouldn't get it because I usually play single player games.

    3. Re:Anyone else amused by this? by PeeweeJD · · Score: 0

      you know what's funny? they think being able to connect a GBA to your cube is better than playing online...

      the author may be referring to Nintendo's recycling of older games from different consoles (metal gear, sonic adventure dx)

      ps: that pac man game got canned.

    4. Re:Anyone else amused by this? by Divide+By+Zero · · Score: 1

      ps: that pac man game got canned.

      What, you mean this Pac-Man game?

      --
      Dare to Hope. Prepare to be Disappointed.
    5. Re:Anyone else amused by this? by PeeweeJD · · Score: 1

      whoops... my bad :)

    6. Re:Anyone else amused by this? by Anonymous Coward · · Score: 0

      So, a racing simulator adds more cars to its stable. An FPS has a graphics overhaul. And an old arcade game has its entire basic concept revamped and turned into a significantly changed multiplayer experience.

      Funny, only one of those sounds like it isn't a rehash of a past hit to me.

  20. Steven L. Kent, crack fiend by Anonymous Coward · · Score: 5, Interesting

    This guy's nuts. Grape Nuts. He could have titled the article, "Many flawed reasons why I don't like the GameCube."

    "Despite being the wrong product at the wrong time,"

    Ohhhh-kay. Instant glove slap. That's GameSpy's casual sensationalism for you.

    "....the market shifted toward older audiences with less toy-like tastes...."

    Yes. Let's talk about "the market." The same "market" that is composed largely of children, PARENTS, and gamers who have been playing since they themselves were chilren. The same "market" that keeps Pokemon at or near the top of the sales charts in any given region for multiple-month stretches each time. The same "market" that has caused the GameBoy platform (of all things) to be the longest running and most popular purely gaming platform ever.

    Zip forward temporarily to 2002:

    "June 23rd: Eternal Darkness ships to very disappointing sales. Only 300,000 copies are sold.

    August 25th: Super Mario Sunshine ships and becomes the number 10 best-selling game of the year with over 1.5 million copies sold."

    Would Mr. Kent like to explain how such a game with a "kiddy" image, not to mention one that many (not myself) consider a sub-standard Mario game, outsold such a high-quality game obviously targeted at adults by so large a margin? This only proves either that adults can enjoy colorful games, nullifying the "games for everyone = kiddy" stereotype, or that pandering to adults is not a pre-requisite to success. Win-win for Nintendo.

    "When, in 2001, Nintendo unveiled the indigo box with the big black handle, Nintendo executives looked a bit like a well-meaning uncle presenting a Barbie doll to his 15-year-old niece."

    More like a boombox that can play whatever she chooses.

    "GameCube seemed doomed from the start." ....to Steven L. Kent, I'm sure.

    "PlayStation 2, which had backwards compatibility with original PlayStation games and a huge list of exclusive titles, was viewed as the system with the best library and the most chic."

    False. For over a year after its North American launch (the period of which Mr. Kent speaks), the PS2's library was lackluster and meager.

    "....even after lowering the price of its system hardware to $99 and outselling Microsoft in 2003, GameCube did not catch up to Xbox."

    Spin. Here Steven turns a positive point about a current ongoing trend into a negative point about past performance.

    "....Yamauchi's comment that, "Nintendo is planning to make the Game Boy and its Advance successor the company's top priority." seemed cavalier. In retrospect, it was merely prophetic."

    This seemed cavalier to whom? Those who chose not to believe him? Those who chose to ignore the fact that GameBoy sales had helped subsidize Nintendo 64 production and sales throughout its lifetime? The then-head of the company makes statements that Steven fails to understand completely almost six years later (which end up being true), and this only "merely" seems prophetic to him? Looks to me like Yamauchi really IS crazy like a fox, while Mr. Kent is just crazy.

    "PlayStation 2 goes on sale in North America and stores cannot keep up with demand until March, 2001."

    He (hopefully) means that SONY couldn't keep up with demand. Retailers had nothing to do with it. It was a production problem, plain and simple. Sony was either (A) deceptive enough create an artificial scarcity to increase demand, or (B) incompetent enough not to be able to gauge the market and/or keep up with market demand. Considering the low build quality of first-generation N. American PS2s, either scenario is credible.

    "Many Christmas shoppers who came in looking for an Xbox or a GameCube likely settled with PlayStation 2, giving PlayStation 2 a huge install base lead at the end of the holidays."

    And vice versa. This is a non-point that Mr. Kent tries to turn into a negative against the GameCube. Why?

    "By the end of 2003, Nintendo's decision to

    1. Re:Steven L. Kent, crack fiend by ronfar · · Score: 0
      "June 23rd: Eternal Darkness ships to very disappointing sales. Only 300,000 copies are sold.

      August 25th: Super Mario Sunshine ships and becomes the number 10 best-selling game of the year with over 1.5 million copies sold."

      I was reading a Chicago Tribune article on just this subject:

      'Eternal Darkness' scores high on insanity (require's registration).

      The relevant quote:

      It's called "Eternal Darkness," and it's $50 worth of nightmares. Nintendo recently shipped this horror game to retailers, but not so you'd notice. The big N cautiously promoted it's first self-published M-rated game for the GameCube in publications catering to older audiences; so unless you monitored this game's four-year development cycle via the Internet or subscribe to jiggle books, it's likely this release slipped under your radar. Kudos to Nintendo for advertising responsibly (something this industry is not known for), but unless word-of-mouth reaches "Grand Theft Auto" levels, "Eternal Darkness" might have to settle for second-class status.
      So, basically, Nintendo sabotaged it. I, myself, don't give Nintendo "Kudos" for this, they were protecting their family friendly image while hedging their bets with an "M" rated game. It was unfair to Silicon Knights and the game itself not to promote this, but business is business, I guess. I love summoning zombies, though, so I hope they make a sequel... best implementation of Call of Cthulhu ideas in an action RPG in my opinion, better than the most recent Alone in the Dark that I have for my Dreamcast. I particularly like the spell system.
      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    2. Re:Steven L. Kent, crack fiend by ronfar · · Score: 1
      My previous comment got modded down, and ordinarily I wouldn't care. However, I hope that honest criticism of Nintendo wasn't taken as Nintendo bashing. Personally, I like Gamecube the best of the consoles of this generation, but I still think they could have handled their promotion of Eternal Darkness better.

      --
      All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
    3. Re:Steven L. Kent, crack fiend by PeeweeJD · · Score: 0, Troll
      Would Mr. Kent like to explain how such a game with a "kiddy" image, not to mention one that many (not myself) consider a sub-standard Mario game, outsold such a high-quality game obviously targeted at adults by so large a margin? This only proves either that adults can enjoy colorful games, nullifying the "games for everyone = kiddy" stereotype, or that pandering to adults is not a pre-requisite to success. Win-win for Nintendo

      gamecube is a kiddie console. that explains it. you said it yourself. A high quality "adult focused" game got pwned by the sub-par kiddie game.

      ps: had i rented super mario sunshine before I bought it, I would have saved the money. I pre-ordered it straight from nintendo so I sould have the first day it was out. I was expecting super mario 128. I got super mario 64 with a squirt gun. It was fun at first, but got old real quick.

      Microsoft chomped at the bit to get Rare when Nintendo dumped them, hoping to gain a partner who would help capture the younger market. After all, as P. Diddy tells us in Grabbed By the Ghoulies commercials featuring young pillow-fighting children, they are "the makers of Donkey Kong Country."

      and when Rare releases Perfect Dark Zero, they will mention "From the makers of Perfect Dark and Goldeneye".

      Nintendo losing Rare as a developer (for whatever reason) is almost as damaging as losing the final fantasy games. Rare did some amazing stuff for Nintendo (Star Fox, Donkey Kong Country, Goldeneye, Perfect Dark).

    4. Re:Steven L. Kent, crack fiend by Anonymous Coward · · Score: 1, Informative

      Nintendo losing Rare as a developer (for whatever reason) is almost as damaging as losing the final fantasy games. Rare did some amazing stuff for Nintendo (Star Fox, Donkey Kong Country, Goldeneye, Perfect Dark).

      You've GOT to be kidding. The Rare of today is NOTHING like it was. Perfect Dark? Those guys aren't in Rare any more. If you want to play the next great fps from those guys, go get Timesplitters 2 out of the $10 bin. Perfect Dark Zero will be new guys cramming old code into a different console; it'll suck like gravity.

      Nintendo didn't so much "lose" Rare as "get rid of" Rare. Seeing their first attempt on Xbox, I can understand why.

    5. Re:Steven L. Kent, crack fiend by unclethursday · · Score: 1
      and when Rare releases Perfect Dark Zero, they will mention "From the makers of Perfect Dark and Goldeneye".

      Yep. In 2006, the proposed release date for Perfect Dark Zero. And it's got to be better advertising than "From the creators of Grabbed By The Ghoulies" as well.

      Of course, since the GoldenEye team left Rare to form Free Radical before Perfect Dark came out, and the Perfect Dark team left Rare shortly after Perfect Dark came out, it will be true only in the fact that both games came from Rare. The actual PEOPLE behind the games won't be there at all.

      Nintendo losing Rare as a developer (for whatever reason) is almost as damaging as losing the final fantasy games. Rare did some amazing stuff for Nintendo (Star Fox, Donkey Kong Country, Goldeneye, Perfect Dark).

      Yeah, since Grabbed by the Ghoulies has done SOOOOOOOOO well on the Xbox. And Kameo seems to have been completely cancelled, despite being pretty much in a finished format. Also, it should be noted that Rare's StarFox game recieved mediocre reviews and sales.

      Also, note, that with the exception of the Banjo games and Perfect Dark, all of Rare's other efforts on the N64 and Xbox with their own characters have done poorly compared to when Nintendo or MGM licensed them characters/rights to use (Battletoads on the NES did well, though).

    6. Re:Steven L. Kent, crack fiend by Anonymous Coward · · Score: 0

      I'm the original poster of the grandparent.

      Just so you know, I've never thought about Nintendo's under-the-radar handling of Eternal Darkness before, and I appreciate hearing about it. Since ED is such a great game, I would agree with you outright, if not for the short TV ad campaign that Nintendo ran for it in both Japan and the U.S.

      Despite that, I do think that more people deserve to know about Eternal Darkness, if only to make a sequel more attractive to the powers that be. The Sanity system alone would definitely be a major selling point were Eternal Darkness to grow into a franchise.

  21. hate the griping about the look. by kisrael · · Score: 3, Informative

    I hate the griping that the console looks "toylike". I have all 3 consoles, (admittedly GC first, because of the games) and the GC is the only one that I like having out in the open. The Xbox is this hulking monstrosity with giant 80s-era fins, and the PS2 is just dull, as squared off as is PS2 logo...only its vertical stand woud make it interesting, and I heard that's not great for the alignment, so I don't do that.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    1. Re:hate the griping about the look. by MacBrave · · Score: 1

      I agree with this. The easy portability of the GC is one of the reasons I bought one for our kids.

      My son takes it over to friend's houses all the time and we recently took it to our church for a baby-sitting fundraiser. The kids loved it.

    2. Re:hate the griping about the look. by kisrael · · Score: 1

      Yeah, I was thinking more about the aesthetics than the portability, but of the 3, it is definately the best to pop into a knapsack.

      And the handle was a deliberate user-based design decision...they noticed that many people don't keep a system on the shelf, but bring it out towards them, so a handle made sense...not positioned so people will carry it like a lunch box, but just to make it easier to move. (Xbox dealt with the same kind of problem by going with superlong cords, since that giant system ain't going nowehere...)

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    3. Re:hate the griping about the look. by Anonymous Coward · · Score: 0

      If you hate people who gripe about the look, why are you griping about the look of the other consoles?

  22. Lacking by JustJon · · Score: 2, Insightful
    I love my Gamecube. Any game that comes out multiplatform, I try and get for the GC, but there are genres missing and a public perception because of it.

    "Adult" games. Because there are very few really violent games, it's become perceived to be a "kiddie" console. Admittedly, having GTA would have helped give the cube a new angle, but Nintendo wants to be family oriented.

    Sports, racing and online. Sure, GC has all the major sports, but the only sports game people talk about is Madden on the PS2. Why? Online play. Nintendo claims that currently, they don't feel that online play is worth pursuing, but the number of Socom, Madden, and XBox Live players seem to disagree. When AI grow boring, it makes things a lot more interesting to go up against a fellow human.

    RPGs. Console RPGs have a dedicated following that Nintendo barely taps into. Until recently, Zelda just scratched the surface. Final Fantasy:CC is a start and there are finally more RPGs coming in the near future.

    But on the plus side, Nintendo owns, quirky, innovative and original gaming. PS2 has a huge library, which all genres are covered. And XBox has games that I'll be playing on other consoles or "exclusive" games that I can play on my PC six months to a year later. I'd rather have the Cube and be dazzled by the originality and innovation.

  23. terrific by herrvinny · · Score: 1

    I wish Halo was available for the GameCube, but other than that, it's a terrific console. Star Wars, the Game Boy Advance adapter, Zelda, etc are all good games.

  24. What about TMNT???? by I_Love_Pocky! · · Score: 1

    Ok, everyone is mentioning the great games for the GC which there are many, but how could you all miss Teenage Mutant Ninja Turtles? I personally couldn't be happier by the resurgence of TMNT popularity. The TMNT game for the GC is simply awsome. Some how they were able to adapt the feel of the old style 2D side scrollers (like TMNT2 for the NES, or Streets of Rage for the Sega Genesis), to 3D, and it transitions very well. The graphics are done so well that it looks just like a cartoon.

    Bottom line though, GC has an excellent selection of games that cant be found elsewhere (although, I haven't checked, so TMNT may be on other consoles).

  25. Nintendo Love (they don't love you) by drewmca · · Score: 0, Insightful

    I love my gamecube. It's not my primary system because it only has a few games I like to play. But I do love it. That much should be understood.

    That said, I think someone needs to point out what should be screamingly obvious. Nintendo makes some great games, and has a great history of making great games, and that's why people love them. But people, aside from making a handful of great games (i.e., having a number of good devs), Nintendo the company doesn't love you back.

    Why do I say that? Look at the facts. Nintendo is simply the most mercenary console manufacturer out there. Everything they do is predicated on how much money they make. That's fine, because it's a business, but enough with treating them like they're godlike or untouchable. In a market with 3 consoles, the consumer is the winner when the console makers step all over themselves to deliver value. But Nintendo is always one step behind, preferring to offer a way for them to make money over a way to offer you value at every turn.

    Some examples:
    1) No DVD. People are right, it's not a big deal now, but at the time it was. The competitors had it, GC didn't. They did it to save money. That's it. To hear their executives describe it, though, it was as if they were doing you a favor by not providing something their competitors did. "It's a game machine", they said. As if DVD playback would have somehow sullied the purity of its gaming ability. No. It would have cost them more. That's it. And it hurt them because at the time, a lot of people didn't have DVD players. And DVDs were becoming the fastest growing media format in history. People went the other way (xbox, ps2) because for an extra $50 they could get a $200 DVD player.
    2) Proprietary disc format: Their format was designed to prevent piracy and nothing else. I don't think they pretended otherwise, but still, the result is cross-platform games on the GC with compressed audio and textures.
    3) No online. Sorry, they're dropping the ball on this one. Why? According to them, it's because "it's premature". Meaning they can't afford or don't want to pay for the infrastructure. Hell, they don't have to have an xbox live, just something like ps2 to at least have a PRESENCE in online. There's even a slot in the bottom of the cube waiting for a network adapter, begging them to get off their ass and make it worth purchasing. The fact is, I can understand from a business perspective if they don't think they can make money on online yet. But to scold me, the consumer, for wanting it ("console online gaming isn't ready yet") while I'm sitting there begging for it is the most classic case of Nintendo looking out for their bottom line before my interests as a consumer. It's understandable from their perspective, but I'm not going to sit and bash other consoles when they are providing me with a compelling online experience. In a 3 console market, if they don't provide what I want, I'll go elsewhere.
    4) Gameboy connectivity. I don't even think I need to go into this. This is the alternative they provide to online gaming. This is the "innovation" everyone is lauding them for. Please. This is nothing more than a CHEAP, CHEAP effort to cross sell. To make me buy 2 consoles to get the most out of one game (along with a cable), or in the most egregious examples, to make me buy 2 consoles and 2 copies of the same game, is just criminal. It hearkens back to the days of being a kid and all of the shitty marketing things toy companies tried to pull back in the day. "Buy our toy! Of course, if you REALLY want to get the most out of it, buy our other toy, and our toy connector, and our toy extension...." That's fine when you're a dumb kid. But after a $150 console purchase and a $50 game purchase, I expect to have everything at hand to fully enjoy a game, thank you very much. If I want something compelling as an extension to it, how about this: the chance to play against anyone in the world online, and not have to pay for another version? How about that? Their "connectivity" play offers their bottom

    1. Re:Nintendo Love (they don't love you) by Axeling · · Score: 1

      People went the other way (xbox, ps2) because for an extra $50 they could get a $200 DVD player. More like, for an extra $50 they could get a $50 DVD player. People are just lazy.

    2. Re:Nintendo Love (they don't love you) by drewmca · · Score: 1

      No, for an extra $200. At the time (2001), DVD players were around $200 on average. If you were lucky, you might get one for $100. Now you can get one for $50 but then you couldn't.

    3. Re:Nintendo Love (they don't love you) by Reverend+Raven · · Score: 1

      A rebutal.

      1: (No DVD) I purchased my Grandmother an $80 DVD player from X-Mas 2001. So no, they weren't still hundereds of dollar early adoptor priced units. Granted it was a very simple player, but it was a DVD player nonetheless. My PS2 barely reads it's own games, and it's DVD reading abilities are a joke. The "It's a Game Machine" was a retort to Sony's "The PS2 will be the only media device you'll ever need" hype.

      2: (Disc Format) Well yeah, Nintendo's always been weird about piracy. But I'd rather them have a secure product and slightly watered down ports than street corner PS2 bootleggers. And besides, ports are always best played on the original system they were released for.

      3: (No Online). Who friggin' cares. If you like your Xbox thing, good for you. God knows that real multiplayer games have been and will ever be on the PC. Nintendo has had many firsts (analog control stick, analog buttons, force feedback, etc), so letting MS or Sony fuck up a few times in their multiplayer design process is only a thing in their favor. Besides, a good portion of us still can't get broadband...which means NO ONLINE CONSOLE FOR YOU! /end Soup Nazi

      4: (GBA Connectivity) Oh shut up. You don't like it, don't fuckin' buy it. While I think it's retarded I certainly don't fault the Big N for making their products compatable.

      5: (Pokemon) What does this have to do with the Cube, tard? But since we're here...what is this, 1998? You're honestly bitching about Pokemon? How quaint. Since you've never noticed apparently...Nintendo has ALWAYS released two "colors" of their latest Pokemon game (going all the way back to Red and Blue). Nothing new here, end of gripe.

      So yeah. And here's a random fact for ya. A small company in Florida had the name Xbox, and MS reached a settlement with them for the name. Joel Hodgson (creator of the legendary MST3K developed a pilot for HBO called the TV Wheel, but originally it was called the X-box (and as such, was sold as the "X-Box Production Video" a long long long long time ago. I got it on DVD, if anyone wants a copy.

      --

      --Reverend Raven
      Desperate days demand dire deeds.
    4. Re:Nintendo Love (they don't love you) by drewmca · · Score: 1

      Please unplug yourself from the Nintendo hype machine for a minute and remember the point of my post. The point is that Nintendo does things from a very mercenary standpoint and has repeatedly acted arrogant and unresponsive to the needs of their customers. SOunds like someone's been reading too much Nintendo Power recently.

      So in cross-rebuttal:
      1) OK, so I was $20 off. The point isn't how great DVD playback is or isn't. The point is that at the time these consoles launched, it was a selling point. Nintendo's attitude was "a game machine doesn't need a DVD player." To a consumer who thought that a DVD player was a cool value-add to a game machine, that sounds like a company that doesn't respond to what the consumer wants. Nintendo's reason was valid, I think, b/c not having DVD playback did let them price the GC cheaper, but it is their attitude towards the consumer that is being called into question.
      2) I could seriously give 2 shits about street corner ps2 bootleggers. Who cares if people are bootlegging games? I'm still paying for mine, so the only one who suffers is the console manufacturer. All I really care about is that the game I buy for $50 offers me the most value. If I can spend the same amount of money on an xbox or ps2 version of a game without compressed textures or audio, then I'll do it. Again the point is that Nintendo puts their bottom line before your interest as a consumer. The whole point of competition is to coerce companies into doing the opposite as much as possible. Nintendo's worries about copyright protection are their own concern. My contract with them is strictly thus: if I like their product and I feel I'm getting value from it, I buy it. THAT'S IT. Their business woes are their own problem. I feel no need to justify their actions, especially if they (by comparison to their competitors) shortchange me.
      3) A lot of people care about online. Again, while I can understand Nintendo's stance from a business perspective, as a consumer I once again see Nintendo telling me that what I think is a good idea and kind of cool isn't worth their time. The real multiplayer games are the games the multiple people can play; the PC has no monopoly on that. A lot of the games that consoles have been typically better at are now going online, like fighting games, sports games, RPGs, etc. It's a fast growing market and a lot of people are into it. That's fine if you're not, but that doesn't mean other people aren't. I would go so far as to say that the only real innovation going on in the games industry now is happening in the online arena. Things like what MS is doing with live, what lots of people are doing with online sports leagues, these are the truly new and interesting things happening in console gaming. Cel-shading an existing character isn't very innovative, like Nintendo did with Zelda. No knock on Zelda, it's one of the best games I've ever played, but there's no innovation there (especially if you compare it to Ocarina of time, which actually was innovative). Nintendo's new big innovation, the dual screen portable, strikes me as innovative but not interesting. A new console could gut and clean fish and that would be innovative. But not particularly interesting.
      4) My point about connectivity is not that "i don't like it". The point is that they are pushing a very transparent cross-marketing scheme on the public and calling it innovation. I find it absolutely abhorrent that buying a $100 console and a $50 game doesn't get me the full value I would get if I spent more on Nintendo accessories like a game link cable, a game boy, and a game boy version of the $50 game. Games are pricey enough. Give me value for the money I buy; don't try to bait and switch me into buying more crap. If you want me to buy the gameboy version of a game, make it worth my while on its own merits. If you look at the new FF:CC game on gamecube, it looks like you have to spend upwards of $400 to get absolutely everything you need to get the most out of that game. That's ridiculous! If I were on Nintendo's boar

    5. Re:Nintendo Love (they don't love you) by Reverend+Raven · · Score: 1

      Ah, this is lovely. My very first Slashdot argument. No, strike that..I got into some political argument once. No matter.

      Nintendo hype machine? No, not quite. Here's the deal: Nintendo DOESN'T have your best interest at heart. They're in it solely for the money, just like everybody else.

      I'll pause to let this sink in.

      Ok, still with me? Good. Nintendo and every other company's purpose for existing is to make money. In order for them to do this they must compete with each other over what the market demands. So far Nintendo has, by reasoning of the sales figures available elsewhere in this root thread, met what demands the market has put in place. Thus they make money because they supplied what was and is in demand.

      Economy 101 over. Business 101.

      Do you really think any company has the consumer's best interest at heart? If you do you obviously haven't been in the management of any form of business. They don't care if you're happy, they just want your money. 'Cause they know that sooner or later you'll buy from them again, even if you're unhappy with some of their product. This isn't just the Big N, this is everybody in every industry on the planet. Trick them, mislead them, hype them, bullshit them..whatever it takes to make the most money. End of story.

      Now that we've cleared this up...on a personal note let me say that it seems your criticism at Nintendo is knee-jerk at best. Consoles have been online (out of the box online, not Xband or Sega Channel) since what..when PSO came out for the DC in 2000? The Cube came out in November of '02, so it's been out for barely three of those four years on console multiplayer. Let's consider this.

      Sony has a game-per-game policy. If you want your game to have multiplayer support, it's your deal. This puts the burdon on the game developer from infrastructure to the billing system. If it's a pay-for-play multiplayer (FFXII, EQ, etc) the developer has to be damn sure if it's gonne be profitable, due to cost and expense of development and maintance.

      Microsoft...Microsoft puts a massive backbone system in place and charges a monthly fee for that, putting the burdon on them. We have no idea if Xbox Live is losing or making money since Microsoft has enough money to pour into whatever project it wants to. This allows MS to do whatever because they can fund anything for long enough until they get it right.

      Nintendo has obviously opted to sit and study how things go down for Sony and Billy G before doing anything, since we all know that Nintendo abhores failure (the Virtua Boy was Gameboy's retarded cousin who "went away" and the N64 was the crazy aunt in the living room that everyone pretended to care about but quickly dismissed when she died). They want to get it right, out of the box..which is a feat in and of itself. But as a company it's their right to do so, just as it is your right as a consumer to support (with your dollars) which ever company sounds more attractive to you.

      Your complaints, based on the sales of the system, seem to be that of a minority. And perhaps by the time you reach a majority Nintendo will have things in order and release something perfect and flawless, given their company attitude towards their hardware. (And before you ask, yes I am still holding faith for Duke Nukem Forever).

      PS: I don't consider myself loyal to any brand or medium, but as a bare fact you have to admit that a console..any console..is in no danger of over throwing the PC as the multiplayer system of choice. You know how they say "never say never"? Well I'm saying never. ;)

      --

      --Reverend Raven
      Desperate days demand dire deeds.
    6. Re:Nintendo Love (they don't love you) by drewmca · · Score: 1

      A couple of things: 1) I agree with you about the business. Nintendo doesn't care about you the consumer any more than any other company. The whole POINT of my original post was to call that to attention, indicating Nintendo's decidedly consumer unfriendly decisions over the past few years. The reason I felt the need to bring this up is because I'm tired of hearing everyone praise nintendo and act as if they care so much about the little guy, especially when compared to those mean bullies Sony and Microsoft. The fact is, despite Sony and Microsoft's business practices in everything else they do, they're far more accommodating to the consumer in the console arena. They give you a lot more value, and don't drop features just to save a buck or two. Maybe it's not the best business practice, maybe they lose money because they can afford to. That's not the point. The point is, everyone on every message board I've ever read acts like Nintendo is a company of saints and they are not. In fact, they act like they care less about you than the other guys. At least the other guys have to act like they care and give you features you want because of the competition. So I agree with you about the business aspect, and if you check my previous posts, you'll see that I have been pretty clear about what's good business and what's not. I don't sit on Nintendo's board and I don't have Nintendo stock, so my opinion of them is based solely on how they treat me as a consumer. 2) Yes, I am in a minority. Sales of the system have nothing to do with it. Kids will buy anything Nintendo shoves down their throat. It's apparent that adults will, too, based on their memories of Nintendo. I guess that's why I take such offense to their mercenary behavior: I, too, have pleasant memories of Nintendo and I don't like watching them get so callously exploited. I suppose there's no hope for it, but I don't remember Sega (another company for whom I hold fond memories) trying so hard to deny me features in their last console just to trim a buck or two. In fact, as you indicated, they offered multiplayer first. Why, after Sega did it and Sony and MS were soon to offer it did Nintendo not? Because it didn't hit the cost-effectiveness margins they wanted. Oh well. I'll play Zelda and Metroid and then hope they start just selling software, like Sega. 3) Now this is a different argument, but have you checked sales of games lately, specifically console versus PC? The PC has nowhere near the market penetration that this generation of consoles does. Have you noticed that nearly every major PC game coming out (except for strategy games) has a console port soon on its heels? That's because console sales for equivalent titles do better than PC sales by an order of magnitude. I love PC games, but man, to say that consoles will never top PCs as the multiplayer system of choice when it's pretty much already happened is ludicrous.

    7. Re:Nintendo Love (they don't love you) by Anonymous Coward · · Score: 0

      No. Nintendo didn't offer Online play because NO ONE WANTS it except a VERY small percentage of players. Why? Because if I have broadband, I probably have a PC, if I have a PC, I can play online. In fact I can even play same games online you can't play online in the console versions(Halo), and I have access to a userbase that DWARFS anything any of the consoles have. And, to top it all off, unless you're playing an MMORPG, it's FREE.

      I find it incredibly funny that you criticize Nintendo for this, but you do not criticize Sony. The XBox's online play is the clear winner between the two. Sony's system simply sucks. Nintendo could try to compete with MS, but really, what's the point. The crowd that goes out and buys that console isn't generally the same crowd that goes out and buys a GCN. Only the truly dedicated gamer owns all three consoles.

      They were the first to offer something like internet capability, btw, with their Famicom network system in Japan. This was before you probably had any idea there even WAS an internet. That link only refers to the fact that you could bank and trade with it, google for it, you'll find other things.

      It went down like a ton of bricks in post-collapse Japan. The idea was before it's time. They still, however, were the first console company to do anything like that.

      Nintendo will offer online service when the time is right, but to say you got screwed because they didn't bundle a $40 network adapter in with it is ridiculous. Sony didn't either! I prefer to save $50 and be able to buy a $50 plug in network adapater, personally. If there aren't any network-capable games I want to play, I've just saved $50. WTG Sony and Nintendo, modularity rocks! Sure, they could've included DVD playback, but by the time the GCN came out, DVD players had fallen in price and anyone who wanted a combo game-device/DVD player already owned a PS2. So, once again I ask, what would be the point?

      I see no value whatsoever in online console gaming, maybe you do, fine, our opinions differ. Nintendo has been burnt once and they're waiting until the time is right. Sony and MS are doing all of the research, stumbling, and testing FOR them. Hell, Sega even had a system where you could play Sega games through your cable. At some hotels you can play N64 games through your TV, downloaded over a Network. The idea is not new, and it's failed time after time, and it's still, to go by market penetration, FAILING.

      It was offered by the other two console companies not for the benefit of consumers but as a gimmick to sell more systems, and Nintendo, this generation, made the right decision. If you feel so cheated, go buy a $40 network adapter and install warp-pipe. Boom, you can now play a bunch of nintendo games online.

      Also, to claim that MS cares about consumers is so laughable it's not even worthy of a rebuttal. They don't, they want to dominate the market so they can get away with selling you crap. They will only offer value until they dominate, at which point you will be SOL. Remember the NES days? Nintendo was a pretty benevolent dictator.

      Compare the quality of games then to the quality of MS's other products prior to the rise of open source. Who would you rather support? Who still produces(produced) quality in spite of having a virtual monopoly? Super Mario 3 versus Windows ME, anyone?

      Compare the longevity of Nintendo hardware(Every system I've bought from them is still working, and it's been played ALOT[plus up until recently I could still buy replacement NES parts direct from Nintendo, not that I've ever had to.]) to the longevity of Sony hardware or to MS's Software versions. So Sony bundled a lot of stuff in, it turned out to be more expensive and they didn't build it to last. Microsoft likes enforcing an upgrade cycle/subscription plan.

      Nintendo also has the most customer friendly warranty/fix policy around. Th

  26. I prefer GC as well... by CrackedButter · · Score: 1

    ...but I don't have a TV, as soon as I would get one I would also buy the GC. However I wouldn't want a TV, so until I can hook a GC upto a monitor, THATS the day i get one, other than that i'm not interested in other consoles.

    1. Re:I prefer GC as well... by Anonymous Coward · · Score: 0

      There are many many many adaptors that will let you hook up a GameCube (or any conole) to a monitor. Haven't you ever bothered to check if it exists? Why do people sit around saying, "It sure would be great if someone made something that does X," and then never actually even try to find out if anyone does make it?

      Deep breath. Whew. Sorry to blow up on you. I've seen similar statements before, and they annoy me for some reason. Just search google for GameCube VGA adaptor, and be happy.

    2. Re:I prefer GC as well... by CrackedButter · · Score: 1

      I have actually looked but the trouble is I have a mac... they don't seem to want to work with each other, don't assume things, ask first.

    3. Re:I prefer GC as well... by Anonymous Coward · · Score: 0

      Well, I suppose you could also use a VGA-Mac converter, but I don't know if you'd have signal loss problems going through multiple connectors. Sorry. I googled for a bit, but couldn't find a direct GC-Mac adapter, unless you want to use a GC controller on your Mac and just pretend you're playing GameCube? I guess not. Sorry about before. You just said "monitor." Maybe next time you should be more specific, eh? Have a nice day.

    4. Re:I prefer GC as well... by CrackedButter · · Score: 1

      Well i saw this as a throwaway comment anyway so why go into detail about it, thanks for the reply however and its nice to know that not all AC's are complete buggers.

  27. Give the PS2 some credit... by metroid+composite · · Score: 2, Informative

    I will say that I just went out and bought a GameCube yesterday (first system of this generation, actually). That's largely because I'm in the middle of a whole bunch of PSX RPGs (Lunar2:EBC, Parasite Eve, FF7) and I needed a change of pace. So...looking at the games on the new systems that actually caught my eye...

    X-Box
    Interested in:
    KotOR

    0% non-RPG interesting games. Failed.

    GameCube
    Interested in:
    SSB:M
    SC2
    Metroid Prime
    SMS
    ToS
    WW
    Pikmin
    Animal Crossing
    SoA
    FF:CC
    Eternal Darkness
    MK:DD
    Viewtiful Joe

    66% non-RPG interesting games. It works.

    PS2
    Interested in:
    FFX
    Disgaea
    Shadow Hearts
    Suikoden 3
    Xenosaga
    FFX-2
    BoFV
    Grandia 2
    Okage
    WA3

    0% non-RPG interesting games. Failed.

    (For some explanation: Halo is the same old shooter stuff; I already played Goldeneye thank you. GTA frankly never interested me. I suppose I should add Kingdom Hearts to the PS2 list, I just haven't felt the impulse. And...I'm likely to get multiple consoles eventually, so no point getting Soul Calibur 2 unless it's the best version :P).

    To be fair, however, the GBA does outshine all three systems for number of good titles (I don't even want to try and list the GBA stuff); so yes you are probably better getting a Gameboy player than a PS2 (or XBox). If you don't mind hunting bargain bins and don't have one already, PSOne is also a very solid choice, especially since all its games are so cheap now; you just have to know what you're looking for (there's a lot of garbage PSX titles). Well I for one bought a PSOne within the last couple years, at least....

  28. X-Box has i-Ninja!! by LordJezo · · Score: 1

    Sat down and played i-Ninja for about 2 hours straight this past weekend.. makes me almost want to go out and buy an X-Box just for that one game alone.

    1. Re:X-Box has i-Ninja!! by nekura · · Score: 1

      The Gamecube and PS2 both have i-Ninja as well.

      --

      "Programming is like sex - one mistake and you'll have to support it for the rest of your life."
  29. Poetatoes - Potaetoes by Coltman · · Score: 1

    I mean common, why does everyone have to compare The CG to PS2 and Xbox. Asides that they are all game consoles, as is my pc, and my pinball machine. But I mean really each has thier own qualities and fit into the nich of different players. Personally I own a PS2 and my okidoki computer. Why own a PS2? Well, for 1 when I purchased it there was nothing else like it in the market and I was lookin to upgrade from the N64. 2 DVD player, saved money on owing a DVD player. 3 its initial release had some great games. 4 reverse compatability, I could trade in the PS for a PS2 get some money off and still play the old rpg games?!?! 5 I was able to convince my roomie to go halfers on the system. 6 - as of today it is the only decent system to play my mature line of games!

    Why own an xbox? My pc does quite well for gaming on that kind of platform. And yes I do play on the GC and yes I do want one but financially I cannot afford one. But it is definitly worth Price wise and quality wise for the games that I play.

    Quit, tryin to say one is better the other when they really aren't. Just pick one that has the games that you like. And if you can afford it then pick 2 or 3. I am sure that you will find qualities in each that fulfil all gaming aspects.

    --
    - my $.02? - you can't have it...it's all I have!!
  30. My GC does what I ask of it. by biggyfred · · Score: 1

    I chose the GC platform because I wanted light, easy games. I'm not a big sports game fan and I prefer the mouse/keyboard combo for FPSs. I like the cartoony, easy to learn games that GC is master of. Mario Kart: DD blew me away. I was addicted after 5 minutes. Smash Bros is hilarious and a great playing fighting-styled game. They have a library full of the same kind of witty titles, and the Tony Hawk series was the must have IMO.

    To the poster that bummed on the GC mod chip situation: It's the worst kept secret around. Like anything else, you just have to know what you're looking for. Welcome to teh intarweb.