What I want to know is how we, the coder community, can help people in China get around the site filters! I know there's one research project underway with proxy servers, but it'd be great if someone could come up with a cheap and easy hack that solves this. Any ideas?
Seriously, folks, try some of these games! Not necessarily arcade DBR, which is basically unplayable for beginners (try the home PS1 version), but "Police 911", if you want a great example of how physical motion can really add to the game experience. (But be ready to have aching muscles the next day! )
I'm hoping that more game console manufacturers will enable these kind of input devices, since I think this is a potential new frontier for game designers. And, hey, putting exercise in games is a great way to get the parent associations to =get off our backs= about kids spending too much time playing videogames!
ZikZak, please don't take this as a personal flame, but this is really a lot of overreacting. If you call shutting down their second project (WCO) and some small EA.Com projects that hadn't even really gotten started yet as "shutting down every ame that was in production other than UO2," that's technically true, but really an overstatement. Origin and all of the EA divisions have been through many, many expansion and contraction phases. Origin has NOT received a "death sentence" from EA HQ, and while I'm sure some people will quit because of the cancellation of WCO, simply to pursue better opportunities elsewhere, the division will continue to develop and run massively multiplayer games. UO is VERY profitable for EA, and they won't kill it. As I said in another message elsewhere, one of my business partners was on the phone with Richard last night, and he did leave voluntarily, and it's uncertain what he's going to do next.
I wish people wouldn't post messages like that! This is NOT a joke. One of my business partners was on the phone with Richard yesterday (we're all former Origin employees), and he is leaving the company. It's the end of an era, but Origin, as a division of Electronic Arts, will certainly continue.
I saw a documentary (on TLC or Discovery, can't remember which) on how they identified all of the Romanov family remains except for the heir. Anastasia definitely didn't survive the massacre. --Lady Blue
I'm working from home as a recruiter with two small kids (.5 and 2 year olds.) Some major lessons that I've learned... 1. A computer armoire is an essential piece of furniture! Whenever I start hearing a lot of "MY 'puter!" from my two-year-old, preparatory to her climbing into my desk chair and starting to bang on keys, I close and lock the cabinet. 2. Housecleaning help. It's depressing to work in an unclean environment. 3. Realistic expectations. I don't expect to work fulltime with two kids at home with me. I have a sitter for two mornings a week, and otherwise work during nap hours, early mornings, etc., but try not to stress about exactly how much work I can get done, since that just makes it worse. ---Lady Blue
I know, I am one! I work in the computer game industry, probably one of the more testosterone-laden sub-industries of software development. And it's great! But I do know women are perceived as less technically proficient than men in my industry. Gender may not matter in the "bits" world, but it does matter a lot in the "atoms" world, and most of us still work there. I recognize that I'm unusual in that men perceive me as technically competent.
But I have great hopes for the future, particularly since the Internet provides a great way for women to have careers and be moms. I know a lot of women like myself who want to have careers and not consign their kids to full-time daycare, and actually started a "Techmoms" list for women like myself who have small kids and work from home. ---Lady Blue
What I want to know is how we, the coder community, can help people in China get around the site filters! I know there's one research project underway with proxy servers, but it'd be great if someone could come up with a cheap and easy hack that solves this. Any ideas?
Seriously, folks, try some of these games! Not necessarily arcade DBR, which is basically unplayable for beginners (try the home PS1 version), but "Police 911", if you want a great example of how physical motion can really add to the game experience. (But be ready to have aching muscles the next day! )
I'm hoping that more game console manufacturers will enable these kind of input devices, since I think this is a potential new frontier for game designers. And, hey, putting exercise in games is a great way to get the parent associations to =get off our backs= about kids spending too much time playing videogames!
---Lady Blue
ZikZak, please don't take this as a personal flame, but this is really a lot of overreacting. If you call shutting down their second project (WCO) and some small EA.Com projects that hadn't even really gotten started yet as "shutting down every ame that was in production other than UO2," that's technically true, but really an overstatement. Origin and all of the EA divisions have been through many, many expansion and contraction phases. Origin has NOT received a "death sentence" from EA HQ, and while I'm sure some people will quit because of the cancellation of WCO, simply to pursue better opportunities elsewhere, the division will continue to develop and run massively multiplayer games. UO is VERY profitable for EA, and they won't kill it. As I said in another message elsewhere, one of my business partners was on the phone with Richard last night, and he did leave voluntarily, and it's uncertain what he's going to do next.
I wish people wouldn't post messages like that! This is NOT a joke. One of my business partners was on the phone with Richard yesterday (we're all former Origin employees), and he is leaving the company. It's the end of an era, but Origin, as a division of Electronic Arts, will certainly continue.
I saw a documentary (on TLC or Discovery, can't remember which) on how they identified all of the Romanov family remains except for the heir. Anastasia definitely didn't survive the massacre. --Lady Blue
I'm working from home as a recruiter with two small kids (.5 and 2 year olds.) Some major lessons that I've learned... 1. A computer armoire is an essential piece of furniture! Whenever I start hearing a lot of "MY 'puter!" from my two-year-old, preparatory to her climbing into my desk chair and starting to bang on keys, I close and lock the cabinet. 2. Housecleaning help. It's depressing to work in an unclean environment. 3. Realistic expectations. I don't expect to work fulltime with two kids at home with me. I have a sitter for two mornings a week, and otherwise work during nap hours, early mornings, etc., but try not to stress about exactly how much work I can get done, since that just makes it worse. ---Lady Blue
But I have great hopes for the future, particularly since the Internet provides a great way for women to have careers and be moms. I know a lot of women like myself who want to have careers and not consign their kids to full-time daycare, and actually started a "Techmoms" list for women like myself who have small kids and work from home. ---Lady Blue