I am not a fighter pilot, but i play one in Allied Force...:D
Discounting dogfighting ability means you're shit out of luck if some guy lays his trusty mark 1 eyeballs on you.
Pilots can be trained to survive/endure large amounts of G for short periods of time. Besides, its not all about G. Turn rate is what gets your nose around and into firing position (and with vectoring, this can be done quite rapidly without such a huge amount of G, due to low speed, high turn rate), and energy addition rate (thrust:weight) is what enables you to hold sustained turns without bleeding airspeed so badly you stall out.
Classic example of where vectoring could be useful would be in scissors... an aircraft without vectoring will likely eventually run out of speed, stall and be unable to point the nose. The fighter with vectoring will be able to point the nose all the way down to 0 airspeed...
On-paper instantaneous G capability is all well and good, but its not the be-all and end-all...
True, though i have heard the russians are working on "plasma stealth" that basically shields the airframe behind a layer of plasma (or something like that), meaning airframe shape is not so important. Besides, there are other aspects to stealth that can *help* (granted, not being quite so stealthy) such as RAM, hiding the compressor blades, LPI radars, IRST, etc (such as on the Eurofighter, Superhornet, etc).
I remember a quote from somewhere (think it may have been one of the falcon manuals) that went something along the lines of "after 2 days, all your smart weapons are expended, and you'll have to fall back to basics" (paraphrased).
Put it this way, despite the might of the US military, they still haven't found/dealt with some arab dude by the name of Obama living in a cave. Advanced weaponry is not the be all and end all of combat. Another example is Vietnam - the ROE simply did not permit the more advanced hardware to be fully utilized due to BS political reasons (i.e. air-air required visual ID, thus totally negating the USAF's BVR missiles and forcing pilots into close range dogfights to which the MiGs were generally better suited)
Thrust vectoring is just another tool in the pilots toolkit.
Off-boresight firing is all well and good, but to do that the missile will have to make a fairly drastic turn, burning a lot of airspeed/thrust in the process. Thus, the defending aircraft will have to take less violent, less energy bleeding turns to evade it.
Being able to point the nose in the right direction for a snap-shot if appropriate can only be a good thing.
I'd take claims of "stealth will make it all irrelevant" with a pinch of salt. Besides, there's nothing to say that in the next 20-30 years (which is well within the 5th generation fighter's expected life-times) sensor technology won't catch up and be able to detect the currently "un-detectable" anyway.
Options... having more of them at your disposal for different situations is a good thing.
Ah, but you can donate x million dollars "worth of" software quite easily when the CDs cost a buck or less each to press, and claim the $500 donation of the software as a tax deduction...
Whatever. I'm running OS X right now. I run Windows 7 (just replaced vista) at work. I am the admin at work, and have been for the past 10 years of my working life.
UAC = same as the OS X password box that pops up, systray does not overload if you don't install shitware, search is blindinly faster than XP, i have no compat issues with sound, hardware, DRM is not an issue if you don't use it.
I've run vista on hardware purchased in 2002 quite happily (p4 non-ht 2.4), and it works fine.
How about you use the OS for more than 5 minutes, maybe try actually supporting a business network, and then comment?
That defeats the purpose of buying console hardware in the first place. You'll just end up with lots of different spec machines floating about, and your developers will not know which one to target. If they target the top end, people have to upgrade hardware more often, which means they may as well have just bought a PC. If they target the baseline then there's no point in upgrading the hardware.
Sega found this out with the 32x, mega-cd, etc.
Put out one half-decent hardware spec, pump out huge numbers of it to get economy of scale and focus on good software. That is how to make money in the console market (just ask nintendo).
If you want to put out faster hardware in the console world, its better to make it an entirely new model so that the "duh, will this work on my box?" question never comes up.
Console people don't want to deal with that sort of shit, they just want to buy any game off the [console X] shelf, take it home, and play it.
Comparable and better in some respects than OS/X, however, is. Besides, there was very little wrong with vista, post SP1. Just mongoloids who bitch about it because they think it makes them cool to whine how it wont run on their 7 year old hardware.
Besides, this isn't a technical limitation, this is an imposed limit by Microsoft. They want you to purchase a more expensive version to use more memory
32 and 64 bit versions of Windows are the same price. The same license key even works. If you purchased 32 bit and want to run 64 bit, the media is available for basically the cost of shipping. Otherwise, you can source media elsewhere and use your existing key on that computer.
You mean... like basically any non-trivial hardware driver?
PAE is AVAILABLE on server editions because they're not installed by millions of home users who are going to just call and bitch without RTFM-ing. PAE on a server is still not a good idea, if you are at all able to shift to 64 bit.
The driver problems with PAE are non-existent if the driver is PAE capable. Most consumer home user made-in-china shit-ware is not.
Pretty sure you can on 7 at least. I recently bought a cheap shitty Wireless N card from China (TP-LINK) and it works with 64 bit 7 RTM just fine. It flashed up a red warning about being unsigned or "unable to validate" on install, but its working fine.
So, no great losses then? Some craptiveX shit breaks, old printers due for the bin need to be replaced (justification to management = easy) and some brain damaged software needs to be updated.
(i've run 64 bit for a few years now - yes there are a few problems but they're short term pain:))
+1 to this. If users need 32 bit, Vista 32 is available and will run basically anything 7 will. Most people upgrading from XP to 7 will go through major change anyway, in terms of application compatibility and UI diference, etc - so they may as well "break" 32 bit only stuff while they're at it.
I've run 64 bit for 2 1/2 years now (Vista, prior to upgrading to 7) and really there's not a lot of stuff that doesn't work.
I really think 32 bit Win7 is a waste of time. Apart from maybe intel atom support...
We've been running 64 bit XP with 8gb of RAM for years. If you truly yearn for the days of Conventional memory, XMS, high memory, UMBs, and EMS, I say this: get fucked.:)
It wasn't fun in 1989, and it won't be fun now. Just run a 64 bit OS (your existing license key will probably even allow you to use it on 64 bit media) and move on. You'll get flat memory, double-sized registers and more of them anwyay. >32bit RAM on a 32 bit X86 OS is an ugly hackish waste of time that needs to die.
Its really not that bad these days (has improved markedly since 2007 when i first started running 64 bit). yes, there is obscure stuff out there that is not 64 bit friendly (security/licensing dongles, cheap old shitty hardware), but for a typical home user desktop, its fine. 64 bit is snappier too.
In short, just run 64 bit. Ten years from now, nobody will care - it will all be 64 bit just like how nobody runs 16 bit DOS software. Plus, 64 bit Windows may have less frills and games and so on(for now), but Windows 7/64 is stable as a rock. It's like running NT all over again - fussy with what you feed it, but no issues otherwise. Since businesses generally run the same 5-10 apps or chose ones that work with their setups and don't change for years at a time, 64 bit is also perfect there. Gamers, well, the companies better start writing clean code and producing 64 bit versions. If it was me, I'd have only releases 64 bit Windows 7 and forced everyone to adapt.
For what it's worth, i've been running Vista 64 for the past 2 years (now running Win7-64) and most games just work. if they work on 32 bit vista/7, they will generally work on 64 bit vista/7. Even all the way back to Diablo 1.
There are exceptions, but they're generally shitty programmed games that crap out on the 32 bit Vista or Windows 7 OS anyway due to DirectX problems or whatnot. OR, they're *extremely old* and need the 16 bit subsystem for either running the game, or the game's installer. 64 bit windows removed the 16 bit subsystem.
But, for that, there's virtual PC or VMware...
And yes, its been my experience that Vista/7 in 64 bit flavor is rock solid, save death by hardware failure.
I agree that Win7 is the time to go 64 bit, and MS should push it. I'm going through this at the moment at work, however there's still a few (shitty, but mission critical) apps that we have in the workplace that are 32 bit only. Namely banking software dongles, a few software license dongles, etc. Microsoft should have cut off 32 bit after Vista though.... Vista is "close enough" to 7 to run the same apps, be managed by the same tools, etc
even if we consider 1 year turn around for os/x - 8x30 = $240 for os/x
2x200 = $400 for Windows.
You can pick up a mini for under 1000 bucks that runs most home user apps just fine.
Oh, i agree, it was only an example for the sake of argument.
hahaha... brain fart. they found obama :D
Discounting dogfighting ability means you're shit out of luck if some guy lays his trusty mark 1 eyeballs on you.
Pilots can be trained to survive/endure large amounts of G for short periods of time. Besides, its not all about G. Turn rate is what gets your nose around and into firing position (and with vectoring, this can be done quite rapidly without such a huge amount of G, due to low speed, high turn rate), and energy addition rate (thrust:weight) is what enables you to hold sustained turns without bleeding airspeed so badly you stall out.
Classic example of where vectoring could be useful would be in scissors... an aircraft without vectoring will likely eventually run out of speed, stall and be unable to point the nose. The fighter with vectoring will be able to point the nose all the way down to 0 airspeed...
On-paper instantaneous G capability is all well and good, but its not the be-all and end-all...
True, though i have heard the russians are working on "plasma stealth" that basically shields the airframe behind a layer of plasma (or something like that), meaning airframe shape is not so important. Besides, there are other aspects to stealth that can *help* (granted, not being quite so stealthy) such as RAM, hiding the compressor blades, LPI radars, IRST, etc (such as on the Eurofighter, Superhornet, etc).
Put it this way, despite the might of the US military, they still haven't found/dealt with some arab dude by the name of Obama living in a cave. Advanced weaponry is not the be all and end all of combat. Another example is Vietnam - the ROE simply did not permit the more advanced hardware to be fully utilized due to BS political reasons (i.e. air-air required visual ID, thus totally negating the USAF's BVR missiles and forcing pilots into close range dogfights to which the MiGs were generally better suited)
Off-boresight firing is all well and good, but to do that the missile will have to make a fairly drastic turn, burning a lot of airspeed/thrust in the process. Thus, the defending aircraft will have to take less violent, less energy bleeding turns to evade it.
Being able to point the nose in the right direction for a snap-shot if appropriate can only be a good thing.
I'd take claims of "stealth will make it all irrelevant" with a pinch of salt. Besides, there's nothing to say that in the next 20-30 years (which is well within the 5th generation fighter's expected life-times) sensor technology won't catch up and be able to detect the currently "un-detectable" anyway.
Options... having more of them at your disposal for different situations is a good thing.
Ah, but you can donate x million dollars "worth of" software quite easily when the CDs cost a buck or less each to press, and claim the $500 donation of the software as a tax deduction...
Until that happens they've got no fucking chance.
LOL. Just keep thinking that asshat. I'm guessing you're one of the clowns who lets the guy run as admin and turns UAC off too, yes?
UAC = same as the OS X password box that pops up, systray does not overload if you don't install shitware, search is blindinly faster than XP, i have no compat issues with sound, hardware, DRM is not an issue if you don't use it.
I've run vista on hardware purchased in 2002 quite happily (p4 non-ht 2.4), and it works fine.
How about you use the OS for more than 5 minutes, maybe try actually supporting a business network, and then comment?
Sega found this out with the 32x, mega-cd, etc.
Put out one half-decent hardware spec, pump out huge numbers of it to get economy of scale and focus on good software. That is how to make money in the console market (just ask nintendo).
If you want to put out faster hardware in the console world, its better to make it an entirely new model so that the "duh, will this work on my box?" question never comes up.
Console people don't want to deal with that sort of shit, they just want to buy any game off the [console X] shelf, take it home, and play it.
Comparable and better in some respects than OS/X, however, is. Besides, there was very little wrong with vista, post SP1. Just mongoloids who bitch about it because they think it makes them cool to whine how it wont run on their 7 year old hardware.
32 and 64 bit versions of Windows are the same price. The same license key even works. If you purchased 32 bit and want to run 64 bit, the media is available for basically the cost of shipping. Otherwise, you can source media elsewhere and use your existing key on that computer.
You mean... like basically any non-trivial hardware driver?
PAE is AVAILABLE on server editions because they're not installed by millions of home users who are going to just call and bitch without RTFM-ing. PAE on a server is still not a good idea, if you are at all able to shift to 64 bit.
The driver problems with PAE are non-existent if the driver is PAE capable. Most consumer home user made-in-china shit-ware is not.
Pretty sure you can on 7 at least. I recently bought a cheap shitty Wireless N card from China (TP-LINK) and it works with 64 bit 7 RTM just fine. It flashed up a red warning about being unsigned or "unable to validate" on install, but its working fine.
(i've run 64 bit for a few years now - yes there are a few problems but they're short term pain :))
I've run 64 bit for 2 1/2 years now (Vista, prior to upgrading to 7) and really there's not a lot of stuff that doesn't work.
I really think 32 bit Win7 is a waste of time. Apart from maybe intel atom support...
No, it's just not particularly funny...
It wasn't fun in 1989, and it won't be fun now. Just run a 64 bit OS (your existing license key will probably even allow you to use it on 64 bit media) and move on. You'll get flat memory, double-sized registers and more of them anwyay. >32bit RAM on a 32 bit X86 OS is an ugly hackish waste of time that needs to die.
Or virtualization.
Its really not that bad these days (has improved markedly since 2007 when i first started running 64 bit). yes, there is obscure stuff out there that is not 64 bit friendly (security/licensing dongles, cheap old shitty hardware), but for a typical home user desktop, its fine. 64 bit is snappier too.
For what it's worth, i've been running Vista 64 for the past 2 years (now running Win7-64) and most games just work. if they work on 32 bit vista/7, they will generally work on 64 bit vista/7. Even all the way back to Diablo 1.
There are exceptions, but they're generally shitty programmed games that crap out on the 32 bit Vista or Windows 7 OS anyway due to DirectX problems or whatnot. OR, they're *extremely old* and need the 16 bit subsystem for either running the game, or the game's installer. 64 bit windows removed the 16 bit subsystem.
But, for that, there's virtual PC or VMware...
And yes, its been my experience that Vista/7 in 64 bit flavor is rock solid, save death by hardware failure.
I agree that Win7 is the time to go 64 bit, and MS should push it. I'm going through this at the moment at work, however there's still a few (shitty, but mission critical) apps that we have in the workplace that are 32 bit only. Namely banking software dongles, a few software license dongles, etc. Microsoft should have cut off 32 bit after Vista though.... Vista is "close enough" to 7 to run the same apps, be managed by the same tools, etc
no, he means tomorrow. on the morrow = tomorrow.