If I'm reading the chart correctly, it appears that Vista rivals Windows 7 in all benchmarks and even beats it in a couple.
Are we talking about the charts at http://www.infoworld.com/d/windows/windows-7-multicore-how-much-faster-325? If so, you are indeed reading them incorrectly. Vista beats 7 in two of the performance benchmarks and loses in two of the others, by fairly close margins all around. The catch, though, is that 7 beats Vista by a significant margin in power efficiency.
On the other hand, I can't believe I left for three years and yet on the front page the very first time I look is ANOTHER GODDAMN SCO STORY. Haven't all of these people gone to federal pound-me-in-the-ass prison yet?
Actually, we here at Slashdot have been holding on to this story for years, waiting for you to come back so we could put it on the main page.
Also, Darl McBride was found dead in his apartment along with two hookers and a clown, but we're going to hold on to that story for the next time you come back.
Unless I am completely missing something, there is also no equivalent to the TAO in Boost.
Thank goodness. I've never really understood what the point was to having an ORB bundled with your C++ middleware library. Compared with TAO, I've found standalone ORBs like omniORB or ORBexpress to be equivalent or better in performance and much smaller in size.
Re:I use ExtJS extensively...
on
Learning Ext JS
·
· Score: 1
For what it's worth, I agree. I've been working on an enterprise project that's deploying a web-based application, and around a year ago we switched our project from using home-grown widgets to using Ext. The library is fantastic; it's honestly one of the best GUI toolkits I've ever used (and off the top of my head, I've used at least MFC, Swing, Qt, Carbon, and wxWidgets).
On top of that, I hate Javascript. It's one of my least favorite scripting languages; the only thing I can think of offhand that I like less is Visual Basic 6. Using ExtJS, however, makes Javascript much, much more enjoyable.
Not wanting to troll but, you know, if openssh was GPL licensed said commercial vendors would have to release the source for openssh with their products, including any modifications they made. The project could also offer LGPL or BSD licensed versions in exchange for cold, hard, cash.
You're assuming that the commercial vendors would still use OpenSSH if it was GPLed. What makes you think they wouldn't either roll their own SSH server or use some other proprietary implementation?
Why on Earth would they let the client control its own inventory in an online game?
Because it's less work for their server, which has to coordinate matches between thousands of players at once, and they didn't even think that some players might try to cheat. It's a pretty common symptom of console game developers making online games; they're simply not used to having to think about security.
In this instance I could understand a gamer's frustration and why they might download it off the web (because they can't a company willing to ship overseas).
It's actually really easy to find companies that will ship overseas. NCSX and Play Asia are both big importers. Amazon.jp will ship to the US and accepts US credit cards, too, but you have to read some Japanese to use them. The only excuse for piracy is that you're not willing to pay, really.
I've never encountered this region locking problem, and I have an unmodified Wii. I've purchased games in Hong Kong for my kids (Mario Karts and Wii Sport Resort) and both play without any difficulties. The Wii was purchased in the US at a "Toys-R-Us". Which games are region locked?
Those games you purchased in Hong Kong are most likely bootlegs that do not have any region protection on them. I'm sure that you're probably thinking, "But they can't be bootlegs, the packaging is really nice!"; well, there are plenty of bootlegs that have high-quality packaging nowadays. It can be tough to tell bootlegs apart from official discs nowadays; usually the only things you can rely on are copyright notifications being in the wrong place or having different manufacturing serial numbers from the real discs. In fact, it's harder to find official discs in Hong Kong than it is to find bootlegs.
And I've never seen a game at discount, have you? Nor have I ever seen a game as heavily marketed as a DVD.
Are you serious? Walk into a GameStop or Best Buy and look through the game aisles -- there are rows of older games that have been discounted from the initial price. Check out http://www.cheapassgamer.com/, they have deals on games all the time.
I find it hard to believe you've never seen a game as heavily marketed as a DVD, either. All of the really big games have huge advertising campaigns -- Rock Band, Grand Theft Auto, Final Fantasy... I use MythTV to skip over commercials when watching TV and I still catch bits of game ads all the time.
Unless Windows 7 has changed radically how drivers work under Windows,
Actually, Vista did radically change how drivers work in Windows. 7 refines it a bit more. A couple of months ago I actually swapped a hard drive running Windows 7 out of one computer and into another chassis that had completely different hardware, and it recognized everything (including the Bluetooth dongle, graphics card, and wireless network card) and booted up with no need to manually install drivers.
I would put [citation needed] but I'd rather just say you're wrong and point out the release dates:
Oops, sorry about that. Off the top of my head I thought 10.0 was early 2002, but I suppose not.
For what it's worth, you're wrong, too, because XP was released in October 2001.
You could just as easily put 10.2 in my original post, though, which didn't come out until August 2002, and Apple still doesn't port updates back to 10.2
You are showing your Microsoft-centric world view.
That's hilarious. Before jumping to wild conclusions about who I am, you should know that I've got four computers current in the room with me, and the only MS operating system is running in a virtual machine on one of them.
All I'm doing is pointing out that the argument in your original post is faulty.
To be honest, this...
In the Mac world, the need to constantly fix old mistakes just is not a problem. It's a non issue.
is pretty bad, too. So what do you do about old mistakes in the Mac world? Sweep them under the rug and pretend they didn't happen? Or are you saying that Apple just doesn't ever make mistakes?
Apple hasn't sold a computer with Mac OS X 10.4 on it for 4.5 years. They released a security patch for it 5 days ago. How long ago did MS stop licensing WinXP for sale on computers? Oh yeah, you still buy computers with WinXP on them because MS is still selling licenses.
You're missing the point. The original poster claims that MS no longer patching XP is a reason to abandon Microsoft; no, it's a reason to upgrade to an OS that was released in the last few years.
MS still sells XP licenses because there's a demand for them. There are some people who will continue to demand XP as long as MS keeps supporting it, so the only way to make them upgrade is to stop supporting it. I'm sure Apple would still be selling 10.0 if there was a demand for it, but fortunately for them, the incremental style of Apple's releases makes it easy to see that their older OSes are crappy compared to the new ones.
"Tethering" is the practice of using your mobile phone's internet connection with your laptop or desktop PC, usually by "tethering" the two of them together with a USB cable. (but Bluetooth is also common)
speech recognition is improving, and the keyboard won't last forever - why teach kids to type at 100wpm when they can speak at 160+?
Because there are a lot of situations where you don't want to be talking while you're inputting text. How about when you're on the phone with somebody? Or when it's late at night and you don't want to wake up anybody else in the house? Or when you're using your laptop on a bus or a plane? Or when you're in the office working?
And you probably only talk at 160 wpm when you're speaking in sentences. I'll bet I can type "pow((a+b) * 5, 2) 200" much faster than I could say it out loud.
The keyboard may eventually go away, but I think I'll be holding on to mine until I've got a direct neural interface to my computers.
Really, I was really excited about Aion, but all that excitement vanished once I learnt from the official web site the game cost $50 PLUS monthly fees. Sorry, nowadays I just don't spend that much time gaming to justify paying monthly fees, no matter how awesome the game is (otherwise I'd be another WoW addict).
If you look at it in terms of entertainment per hour per dollar spent, MMORPGs are actually quite cheap. Let's say you play WoW quite casually -- you occasionally hop on for just a little bit during the weekdays and then put in a few solid hours on the weekend. Maybe 5 hours per week, total. The Battle Chest (original + BC expansion) will cost you $40, then $13 per month. You don't need the WotLK expansion right away; if you're only playing a few hours a week, the original + BC will last you for quite a while. After six months, that'll be a total of about $118 for 120 hours of entertainment, so less than a dollar per hour.
Compare that to going to see a movie, where you can expect to spend $8 - $10 for maybe an hour and a half or two hours of entertainment. Also compare it to buying non-online games, where a new game will cost you maybe $50 and last for maybe 20 hours (it varies, of course, since different games have wildly different lengths -- that's a rough estimate). You could also compare it to spending an evening barhopping, and going anywhere good will cost you way more per hour than that...
So, MMORPGs with a monthly fee are really a pretty cheap form of entertainment compared to many alternatives. The best part, though, is that the presence of a monthly fee keeps away kids who can't convince their parents to pay for their subscriptions! It doesn't keep all the kids away, of course, but it definitely makes a difference. Heck, I'd be willing to pay $20 a month for a WoW-quality game that only allowed you to play if you were over 21 and had a full-time job...
The measure of a good input device is how accurately it can transform what the user wants into what happens.
So how would you feel about having a single button labelled "Shoot enemies" that, when pushed, shoots all of the enemies on the screen? It'll translate what you want into what happens much more accurately than a mouse will.
On the other hand, when it comes to playing games, I'd say that the measure of a good input device is how fun it is to use when playing the game.
I can say that when playing MP3 with the wiimote, it didn't feel quite as accurate as using my highly-tuned mouse skills to play Quake or Half-life -- but it was still accurate enough to make me feel like I was completely in control of the game, and it was a lot more fun than a traditional mouse/keyboard setup.
I haven't seen Moon...but the reviewer in the Houston paper said it was very long and very boring...
The reviewer in the Houston paper probably doesn't know how to deal with movies that aren't filled with explosions and gunfire. It's got an aggregate score of 90% on Rotten Tomatoes, which is better than District 9's 88%.
Between the increasing mess of 8.10 and 9.04
Of of curiosity, what do you mean by "the increasing mess"? I've got 9.04 installed on multiple systems and haven't had any problems with it.
(to be fair, I use XFS for all my filesystems)
If I'm reading the chart correctly, it appears that Vista rivals Windows 7 in all benchmarks and even beats it in a couple.
Are we talking about the charts at http://www.infoworld.com/d/windows/windows-7-multicore-how-much-faster-325? If so, you are indeed reading them incorrectly. Vista beats 7 in two of the performance benchmarks and loses in two of the others, by fairly close margins all around. The catch, though, is that 7 beats Vista by a significant margin in power efficiency.
On the other hand, I can't believe I left for three years and yet on the front page the very first time I look is ANOTHER GODDAMN SCO STORY. Haven't all of these people gone to federal pound-me-in-the-ass prison yet?
Actually, we here at Slashdot have been holding on to this story for years, waiting for you to come back so we could put it on the main page.
Also, Darl McBride was found dead in his apartment along with two hookers and a clown, but we're going to hold on to that story for the next time you come back.
the only game i play is spring rts which is a brillant free rts ... i just don't think the wii has a single game that's worth while
So basically, you have no qualifications to say whether a game is worthwhile or not. Thanks for letting us know.
I'm going to go back to playing Muramasa now.
(it's a 3rd-party game on the Wii, by the way)
Unless I am completely missing something, there is also no equivalent to the TAO in Boost.
Thank goodness. I've never really understood what the point was to having an ORB bundled with your C++ middleware library. Compared with TAO, I've found standalone ORBs like omniORB or ORBexpress to be equivalent or better in performance and much smaller in size.
For what it's worth, I agree. I've been working on an enterprise project that's deploying a web-based application, and around a year ago we switched our project from using home-grown widgets to using Ext. The library is fantastic; it's honestly one of the best GUI toolkits I've ever used (and off the top of my head, I've used at least MFC, Swing, Qt, Carbon, and wxWidgets).
On top of that, I hate Javascript. It's one of my least favorite scripting languages; the only thing I can think of offhand that I like less is Visual Basic 6. Using ExtJS, however, makes Javascript much, much more enjoyable.
Not wanting to troll but, you know, if openssh was GPL licensed said commercial vendors would have to release the source for openssh with their products, including any modifications they made. The project could also offer LGPL or BSD licensed versions in exchange for cold, hard, cash.
You're assuming that the commercial vendors would still use OpenSSH if it was GPLed. What makes you think they wouldn't either roll their own SSH server or use some other proprietary implementation?
Why on Earth would they let the client control its own inventory in an online game?
Because it's less work for their server, which has to coordinate matches between thousands of players at once, and they didn't even think that some players might try to cheat. It's a pretty common symptom of console game developers making online games; they're simply not used to having to think about security.
In this instance I could understand a gamer's frustration and why they might download it off the web (because they can't a company willing to ship overseas).
It's actually really easy to find companies that will ship overseas. NCSX and Play Asia are both big importers. Amazon.jp will ship to the US and accepts US credit cards, too, but you have to read some Japanese to use them. The only excuse for piracy is that you're not willing to pay, really.
I've never encountered this region locking problem, and I have an unmodified Wii. I've purchased games in Hong Kong for my kids (Mario Karts and Wii Sport Resort) and both play without any difficulties. The Wii was purchased in the US at a "Toys-R-Us". Which games are region locked?
Those games you purchased in Hong Kong are most likely bootlegs that do not have any region protection on them. I'm sure that you're probably thinking, "But they can't be bootlegs, the packaging is really nice!"; well, there are plenty of bootlegs that have high-quality packaging nowadays. It can be tough to tell bootlegs apart from official discs nowadays; usually the only things you can rely on are copyright notifications being in the wrong place or having different manufacturing serial numbers from the real discs. In fact, it's harder to find official discs in Hong Kong than it is to find bootlegs.
And I've never seen a game at discount, have you? Nor have I ever seen a game as heavily marketed as a DVD.
Are you serious? Walk into a GameStop or Best Buy and look through the game aisles -- there are rows of older games that have been discounted from the initial price. Check out http://www.cheapassgamer.com/, they have deals on games all the time.
I find it hard to believe you've never seen a game as heavily marketed as a DVD, either. All of the really big games have huge advertising campaigns -- Rock Band, Grand Theft Auto, Final Fantasy... I use MythTV to skip over commercials when watching TV and I still catch bits of game ads all the time.
Unless Windows 7 has changed radically how drivers work under Windows,
Actually, Vista did radically change how drivers work in Windows. 7 refines it a bit more. A couple of months ago I actually swapped a hard drive running Windows 7 out of one computer and into another chassis that had completely different hardware, and it recognized everything (including the Bluetooth dongle, graphics card, and wireless network card) and booted up with no need to manually install drivers.
I would put [citation needed] but I'd rather just say you're wrong and point out the release dates:
Oops, sorry about that. Off the top of my head I thought 10.0 was early 2002, but I suppose not.
For what it's worth, you're wrong, too, because XP was released in October 2001.
You could just as easily put 10.2 in my original post, though, which didn't come out until August 2002, and Apple still doesn't port updates back to 10.2
Oh, Dusty. In-feasbile is when you're MORE than feasible. This TCP/IP fix, it's not just feasible, it's IN-feasible.
Um, there's not much else to say about this other than you're completely wrong. http://dictionary.reference.com/browse/infeasible says:
-adjective
not feasible; impracticable.
You are showing your Microsoft-centric world view.
That's hilarious. Before jumping to wild conclusions about who I am, you should know that I've got four computers current in the room with me, and the only MS operating system is running in a virtual machine on one of them.
All I'm doing is pointing out that the argument in your original post is faulty.
To be honest, this...
In the Mac world, the need to constantly fix old mistakes just is not a problem. It's a non issue.
is pretty bad, too. So what do you do about old mistakes in the Mac world? Sweep them under the rug and pretend they didn't happen? Or are you saying that Apple just doesn't ever make mistakes?
Apple hasn't sold a computer with Mac OS X 10.4 on it for 4.5 years. They released a security patch for it 5 days ago. How long ago did MS stop licensing WinXP for sale on computers? Oh yeah, you still buy computers with WinXP on them because MS is still selling licenses.
You're missing the point. The original poster claims that MS no longer patching XP is a reason to abandon Microsoft; no, it's a reason to upgrade to an OS that was released in the last few years.
MS still sells XP licenses because there's a demand for them. There are some people who will continue to demand XP as long as MS keeps supporting it, so the only way to make them upgrade is to stop supporting it. I'm sure Apple would still be selling 10.0 if there was a demand for it, but fortunately for them, the incremental style of Apple's releases makes it easy to see that their older OSes are crappy compared to the new ones.
This is just another reason to abandon Microsoft.
Really? How often does Apple backport patches from OS X 10.6 to 10.0? You realize that XP is even older than 10.0, right?
"Tethering" is the practice of using your mobile phone's internet connection with your laptop or desktop PC, usually by "tethering" the two of them together with a USB cable. (but Bluetooth is also common)
speech recognition is improving, and the keyboard won't last forever - why teach kids to type at 100wpm when they can speak at 160+?
Because there are a lot of situations where you don't want to be talking while you're inputting text. How about when you're on the phone with somebody? Or when it's late at night and you don't want to wake up anybody else in the house? Or when you're using your laptop on a bus or a plane? Or when you're in the office working?
And you probably only talk at 160 wpm when you're speaking in sentences. I'll bet I can type "pow((a+b) * 5, 2) 200" much faster than I could say it out loud.
The keyboard may eventually go away, but I think I'll be holding on to mine until I've got a direct neural interface to my computers.
And if you look at it in terms of kg of food per dollar, McDonald's is better than a Michelin starred restaurant.
Or maybe entertainment is more about quality than quantity.
Seriously? You went and replied to a topic thats over a week old just to make a lame food analogy and take a dig at WoW?
You may not like it, but there are a lot of people who think WoW is a great game.
Now that you have a comment in this thread, you can't moderate it anymore.
Unless he has a second account that has mod points?
If you don't consider MMOs entertaining, why would you even want to play a free one?
Heck, why would you have clicked on this article?
Really, I was really excited about Aion, but all that excitement vanished once I learnt from the official web site the game cost $50 PLUS monthly fees. Sorry, nowadays I just don't spend that much time gaming to justify paying monthly fees, no matter how awesome the game is (otherwise I'd be another WoW addict).
If you look at it in terms of entertainment per hour per dollar spent, MMORPGs are actually quite cheap. Let's say you play WoW quite casually -- you occasionally hop on for just a little bit during the weekdays and then put in a few solid hours on the weekend. Maybe 5 hours per week, total. The Battle Chest (original + BC expansion) will cost you $40, then $13 per month. You don't need the WotLK expansion right away; if you're only playing a few hours a week, the original + BC will last you for quite a while. After six months, that'll be a total of about $118 for 120 hours of entertainment, so less than a dollar per hour.
Compare that to going to see a movie, where you can expect to spend $8 - $10 for maybe an hour and a half or two hours of entertainment. Also compare it to buying non-online games, where a new game will cost you maybe $50 and last for maybe 20 hours (it varies, of course, since different games have wildly different lengths -- that's a rough estimate). You could also compare it to spending an evening barhopping, and going anywhere good will cost you way more per hour than that...
So, MMORPGs with a monthly fee are really a pretty cheap form of entertainment compared to many alternatives. The best part, though, is that the presence of a monthly fee keeps away kids who can't convince their parents to pay for their subscriptions! It doesn't keep all the kids away, of course, but it definitely makes a difference. Heck, I'd be willing to pay $20 a month for a WoW-quality game that only allowed you to play if you were over 21 and had a full-time job...
The measure of a good input device is how accurately it can transform what the user wants into what happens.
So how would you feel about having a single button labelled "Shoot enemies" that, when pushed, shoots all of the enemies on the screen? It'll translate what you want into what happens much more accurately than a mouse will.
On the other hand, when it comes to playing games, I'd say that the measure of a good input device is how fun it is to use when playing the game.
I can say that when playing MP3 with the wiimote, it didn't feel quite as accurate as using my highly-tuned mouse skills to play Quake or Half-life -- but it was still accurate enough to make me feel like I was completely in control of the game, and it was a lot more fun than a traditional mouse/keyboard setup.
I haven't seen Moon...but the reviewer in the Houston paper said it was very long and very boring...
The reviewer in the Houston paper probably doesn't know how to deal with movies that aren't filled with explosions and gunfire. It's got an aggregate score of 90% on Rotten Tomatoes, which is better than District 9's 88%.