You obviously didn't play the game either. Come back when you've actually bothered to look, because the game mechanics are totally different; and you know what they say about ASSumptions.
You're welcome to stop being an Anonymous Coward and help make a better one. We moved everything over to SourceForge after we get knocked off the internet last time, as a result we have had to improvise.
Oh of course not, we all know the norm now is to have pink levels with purple polka-dots. Maybe you'd more enjoy World of Padman, assuming you tried the game at all.
"Give a man a phish, and he'll eat for a day. TEACH a man to phish and he'll eat for a lifetime."
Sorry, terrible pun I know, but it is true; the only way to fight this sort of thing is to make people more aware of it in the first place, knowledge is power. Personally, I think they're at least trying the right thing. My concern is the automatic filtering of "spam" messages done by some ISP's and mail services (especially gMail), and how it will interfere with the success of something like this.
a) It only matters if the voting margin was within that 2% otherwise it's pretty easy to determine the winner. b) There is probably a higher rate of error getting humans to transcribe votes, with less of a chance of being picked up.
I downloaded it and tried the paintball mode just to see how it differs. Basically, you halt for a few seconds after getting hit. After four hits you die and have to respawn. And there is a time after the pause during which you can't be shot. Quite unique, fun and different.
Glad you enjoyed it, I wanted to be a little different in the execution of everything; which included paintball. Basically it is "easy mode" for people who have a harder time playing FPS games, like kids and newbies:)
Hell yeah, we're more than happy to make this the open source FPS that everyone wants. Which I think is what the article poster was talking about; We strive to actually take input from the public and fine tune the game into something everyone wants to play.
You may even want to compare the old "Alpha 2" to the "Beta 1", the gameplay drastically changed in six short months based on player and developer feedback.
I mean, seriously. Why? Why take a game where you pretend to shoot people and modify it so you are pretending to pretend to shoot people?
Blood Frontier has attracted a few families with children in its development circle. Paintball/Kids mode is (what was supposed to be) an unadvertised feature for them to use in their homes.
Getting a little tired of the non-informative posts on Slashdot. I expected to actually learn something, not see someone's random musings on a subject.
What about Sega's Sonic & Knuckles lock-on cart for the Megadrive (Genesis) - that has to be early to mid nineties for sure, and playing as Knuckles in those old Sonic 2 levels was pretty cool for back then.
I haven't been the biggest fan of Google with their recent "we know best" stance to many issues floating about, but I have been using their services and software for a long time now, and do indeed use (and somewhat enjoy) Chrome.
What truly amazes me is the insane amount of criticism they're getting for releasing a BETA. Yes, they're a publicly trading company, but would you expect these same high standards from other startup open source projects? It's been my experience that you start a project, focus on getting something working to serve as a proof of concept, you release that and show it to everyone, then you get other interested parties helping out.
If Linux or Mac support is that important to you, should you not be in there helping to achieve that goal? That's just my two bob, anyway. Cheers.
You obviously didn't play the game either. Come back when you've actually bothered to look, because the game mechanics are totally different; and you know what they say about ASSumptions.
You're welcome to stop being an Anonymous Coward and help make a better one. We moved everything over to SourceForge after we get knocked off the internet last time, as a result we have had to improvise.
Mind giving us an real world example, or are you just spreading negativity?
Oh of course not, we all know the norm now is to have pink levels with purple polka-dots. Maybe you'd more enjoy World of Padman, assuming you tried the game at all.
To be totally OT; 0.01 nanobits per nanosecond.
"Give a man a phish, and he'll eat for a day. TEACH a man to phish and he'll eat for a lifetime."
Sorry, terrible pun I know, but it is true; the only way to fight this sort of thing is to make people more aware of it in the first place, knowledge is power. Personally, I think they're at least trying the right thing. My concern is the automatic filtering of "spam" messages done by some ISP's and mail services (especially gMail), and how it will interfere with the success of something like this.
a) It only matters if the voting margin was within that 2% otherwise it's pretty easy to determine the winner.
b) There is probably a higher rate of error getting humans to transcribe votes, with less of a chance of being picked up.
Think about it.
http://en.wikipedia.org/wiki/Internet_Relay_Chat
The only good solution is good communication.
Why is it that people think turning off blood makes things "kid friendly"? Are you still running around killing people?
...
I just think it's weird to censor blood out of a FPS called "Blood Frontier", and then call it "kid mode".
Kid mode was more about forcing the Paintball mode rather than turning off Blood.
I downloaded it and tried the paintball mode just to see how it differs. Basically, you halt for a few seconds after getting hit. After four hits you die and have to respawn. And there is a time after the pause during which you can't be shot. Quite unique, fun and different.
Glad you enjoyed it, I wanted to be a little different in the execution of everything; which included paintball. Basically it is "easy mode" for people who have a harder time playing FPS games, like kids and newbies :)
Hell yeah, we're more than happy to make this the open source FPS that everyone wants. Which I think is what the article poster was talking about; We strive to actually take input from the public and fine tune the game into something everyone wants to play.
You may even want to compare the old "Alpha 2" to the "Beta 1", the gameplay drastically changed in six short months based on player and developer feedback.
I mean, seriously. Why? Why take a game where you pretend to shoot people and modify it so you are pretending to pretend to shoot people?
Blood Frontier has attracted a few families with children in its development circle. Paintball/Kids mode is (what was supposed to be) an unadvertised feature for them to use in their homes.
You've been Rik-rolled o/
Haha, nice. I hated that right up until now. :D
The author of the game is the submitter, so yes, you're correct.
Actually, I'm one of the authors. Softhaus is an over-excited newcomer. Blood Frontier wasn't ready for /.
Getting a little tired of the non-informative posts on Slashdot. I expected to actually learn something, not see someone's random musings on a subject.
What about Sega's Sonic & Knuckles lock-on cart for the Megadrive (Genesis) - that has to be early to mid nineties for sure, and playing as Knuckles in those old Sonic 2 levels was pretty cool for back then.
I haven't been the biggest fan of Google with their recent "we know best" stance to many issues floating about, but I have been using their services and software for a long time now, and do indeed use (and somewhat enjoy) Chrome.
What truly amazes me is the insane amount of criticism they're getting for releasing a BETA. Yes, they're a publicly trading company, but would you expect these same high standards from other startup open source projects? It's been my experience that you start a project, focus on getting something working to serve as a proof of concept, you release that and show it to everyone, then you get other interested parties helping out.
If Linux or Mac support is that important to you, should you not be in there helping to achieve that goal? That's just my two bob, anyway. Cheers.