New Open Source FPS Blood Frontier Shows Promise
Softhaus writes "The guys at Blood Frontier have been busy for the last two years working on a new FPS called (surprise) Blood Frontier . This game is an enhanced Cube 2 engine with original artwork and new gameplay (including a kid-mode, which optionally turns off the blood — a nice option for a change). Add the new paintball mode and you have a real 'game community' here. The code is all there (complete for you to play with), the team listens to feedback from the community, and the game is great! It's nice to see these talented guys showing a true free software attitude. They've mentioned that the first actual release is scheduled for next Friday. Does anyone know of other great open source games that are truly 'open?'"
http://en.wikipedia.org/wiki/Alphabetical_list_of_open_source_games
That was easy...
"Kill 'em all and let Root sort 'em out"
If you turn off the blood, is it still called Blood Frontier?
Conservation of angular momentum makes the world go round.
The author of the game is the submitter, so yes, you're correct.
Slashdotted already. Should give an indication of how desperate /. ers are for a new FOSS FPS.
If you turn off the blood, is it still called Blood Frontier?
Maybe it should be called "Blood-Lite?"
because the release date is open-ended?
"We make our world significant by the courage of our questions and by the depth of our answers." Carl Sagan
not only is there an option to turn off blood, but you can turn off the web server too!
Obama is a twitter sock puppet
There's a game called Ethnic Cleansing you may find to your liking.
Never played it, just remember the stir it caused when it came out.
Trolling is a art,
So what makes this online FPS stand out from all the other ones?
There's Nexuiz, OpenArena, Sauerbraten, Tremulous, Urban Terror... I had my fill of first person shooters years ago and yet for some reason they're still being developed and offer little to nothing different over the last one.
Summation 2
I think (as the article mentions) the game reaches out to a broader audience through the ability to offer choices in gameplay. Nice that the code isn't partially hoarded and completely available for community involvement. To me that is very different from many other options.
I never understood the purpose of this. If it is for children then what is the rational behind it? If it is just to help children differentiate from real-life traumas then I advocate the extra-blood option. It is not likely someone will get fragged and it rain blood for two minutes irl. Either way the whole idea is silly. Like showing kids a movie with someone being tortured and censoring the cuts. It doesn't affect anything.
One word: tremulous.
If you turn off the blood, is it still called Blood Frontier?
No, then it's just called Frontier, and it becomes about a family traveling from Independence, Mo to Oregon.
Disclaimer: The opinions and actions of the US Gov't are in no way representative of those held by this author or its ci
"Add the new paintball mode ..."
I mean, seriously. Why? Why take a game where you pretend to shoot people and modify it so you are pretending to pretend to shoot people?
Whale
Here is the cache.. http://74.125.47.132/search?q=cache:ORDt8YILNcwJ:bloodfrontier.com/+blood+frontier&hl=en&ct=clnk&cd=1&gl=us&client=firefox-a
GENERATION O98346: The first time you see this, copy it into your sig and remove a random number from the generation. T
Another free game you might like to check out is Battle City. You build a city, hire commandos (real-people), and orb other cities to gain rank. http://battlecity.looble.com/
Unless you die from dysentery. Then it's only from Independence, MO to Kansas City.
Maybe plasma frontier?
Well, it could be the other side of the frontier, couldn't it?
"I think it would be a good idea!"
Gandhi, about Internet Security
Another FOSS FPS? Check out AssaultCube, description from the website:
AssaultCube, formerly ActionCube, is a free first-person-shooter based on the game Cube. Set in a realistic looking environment, as far as that's possible with this engine, while gameplay stays fast and arcade. This game is all about team oriented multiplayer fun.
This reminds me of an Onion video that showed a sequel to WoW called World of World of Warcraft that let your characters buy and play WoW themselves. I got a kick out of it, but then again, I'm not a WoW player...
What about her? http://www.warsow.net/
including a kid-mode, which optionally turns off the blood â" a nice option for a change
Why is it that people think turning off blood makes things "kid friendly"? Are you still running around killing people?
I'm not the sort of person who's a big believe in sheltering children, but if you are that sort of person, does simply censoring blood make the game OK to play? I think if I were the sort of parent that didn't want my kids to play violent games, then censoring a little gore wouldn't really make them acceptable.
On the other hand, some parents are a little crazy, so whatever. I just think it's weird to censor blood out of a FPS called "Blood Frontier", and then call it "kid mode".
... is the server still that horribly unsafe bare-bones packet-switch, that it is in Cube 2?
For those that don't know the details: The "server" of Cube 2 (Sauerbraten) is really basically just sending update packages around. No rules/physics validation, server simulation, or cheat checking of any kind. This, and the fact that it is open source, made it possible for every noob with a bit of C/C++-knowledge, to change some rules, and cheat like crazy.
I played it for some months, and saw people flying around, beaming themselves to where they liked it, completely defeating game physics, and making every shot a perfekt hit.
If this is not fixed, there is no reason to play that game, because you can't determine a winner anyway. (Or is it going to become a contest of the greatest hackers? ;)
Any sufficiently advanced intelligence is indistinguishable from stupidity.
I've played a lot of FPS' up to Unreal2004, and some are clearly better than others. There's the obvious map features, like size vs. player number, overall layout, wall design with hiding places, etc. And that's not even counting the artistic side of texture mapping and making it look interesting.
But the player dynamics, and weapon characteristics combine to subtly change the intensity/speed of the game. For example the archaic Marathon was very slow due to show shot speed comparatively weak weapons. Quake III has much stronger weapons making distances seem shorter due to the killing power.
Unreal has a great balance, of player speed, map size and weapon strength/diversity that makes it consistently fun to play. It also has reasonably good AI for the bots. This balance seems to be elusive in FPS, as there are so few who really get it right, and you can see that in the communities they spawn.
I hope these OSS projects can match the balance of a great FPS even if they don't have the deep pockets or manpower to spend on visually stunning maps.
Sheldon
I think the paintball mode is equally silly.
Paintball is a game that mimics a gunfight, even though no actual weapons are involved (assuming we classify paintball guns as toys, and not projectile weapons).
Virtual shooters are all games that mimic a gunfight, even though no actual weapons are involved (assuming we classify desk chairs as furniture, and not projectile weapons).
They are already the same thing. The bloody FPS is a metaphor for a gunfight. The splattery paintball sport is a metaphor for a gunfight. So we make a metaphor for a metaphor for a gunfight, and somehow that makes it ok?
People are weird.
This game is an enhanced Cube 2 engine with original artwork and new gameplay (including a kid-mode, which optionally turns off the blood -- a nice option for a change).
Slackers. Our media's had that feature for years.
Kwisatz Haderach
Sell the spice to CHOAM
This Mahdi took Shaddam's Throne
I can just see the ad campaign comparing Blood-Lite to Killer-Lite.
"Tases Great!"
"Less Spilling!"
Speaking of other open games, take a look at this:
http://ufoai.sourceforge.net/
I've said it a millon times, here's one more.
Urban terror (http://www.urbanterror.net/) is Counter Strike, less realistic, more fun. Runs in Linux, MacOSX and Windows. Check it out.
Blood pumping action? :')
Here be signatures
Bartender: "So that'll be two bloods and a blood light."
...including a kid-mode, which optionally turns off the blood -- a nice option for a change...
This version of the game is called "Frontier".
/* No Comment */
and have "kid mode" teach them the reality of violence. If you are playing the game and you get killed, it does a "sudo rm -rf /" on your system.
My beliefs do not require that you agree with them.
Does anyone know of other great open source games that are truly 'open?'"
is this question, appended to the end of the whole paragraph solely pimping a game, really necessary ? it seems as eloquent and delicate as a butterfly that's landed on a horse's dick. if you gonna pimp the game, just pimp it.
Read radical news here
TA Spring is a completely open source 3D RTS, and it's awesome! http://spring.clan-sy.com/
Looks like 1and1 (the hosts of bloodfrontier.com) are having issues. Looks like I will never choose them as a host.
Uh huh, some competition for Nexuiz eh. >:)
While train simming is not exactly a hot genre it has been entering the mainstream as of late. The proprietary contenders currently include Kuju's Rail Simulator and Auran's Trainz series. Both are closed-source but use plain XML for all their data files which makes developing easy for these sims. Microsoft decided to re-enter the race with a new "Microsoft Train Simulator 2" bragging that they have endless resources and will beat any competitor. A few days ago, however, they canned the project along with everyone at ACES who had been working on it. Anyway, where it gets interesting is a freebie (fully open-source) sim called openBVE which can be found at http://openbve.uuuq.com/en/index.html. While its predecessor BVE was not fully open, openBVE is and it's making rapid progress, especially as of late. A video showing off its capabilities is at http://www.youtube.com/watch?v=QtITwxTWLyM&fmt=18. So as far as train sims go, yes there is at least one that's starting to turn heads and it's good to see something that's not an FPS for a change.
http://74.125.95.132/search?q=cache:ORDt8YILNcwJ:bloodfrontier.com/+http://www.bloodfrontier.com/&hl=en&ct=clnk&cd=1&gl=us&client=mozilla
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
I was going to flame you but then I re-read your post and I somewhat agree with you.
But I don't think it's fair to lump parents into two categories - those close-minded fundamentalists who shelter their children, and open-minded free thinkers who teach their children to make their own decisions. That's stereotypical nonsense.
Violence is part of life. Animals eat other animals, and even my three-year-old daughter is starting to understand that. But gratuitous violence which we watch for our enjoyment and amusement is not part of life and I think kids deserve to be sheltered from as much unnecessary violence as possible. We put too much emphasis on our right to be entertained, and justifying our appetite for violence in our entertainment by mocking anyone who disagrees with us (not that you are doing that) but I think a kid's right to an innocent, happy childhood should take precedence.
For the record, I have enjoyed violent FPS games since Wolfenstein 3D but when I'm playing STALKER I don't let my daughter watch because I don't want to fill her mind with violent images. She used to sit on my lap while I would play Half-Life 2 but when she started trying to tell me which gun to use I realized that maybe it would be more appropriate to shut down the game and go play soccer with her outside.
I'll save the "appreciation of violent art" discussion for when she's in her teens, when her reasoning skills really start to develop.
That was kind of a long-winded way of saying I'm glad the team put a no-blood option in the game. That actually could broaden their audience. My wife played and loved the first two Fallout games because there was a violence filter. We passed on Fallout 3 because as far as I can tell there is no such filter (at least, when I contacted the company directly to ask this question I received a useless generic form letter which did not answer the question).
The stats show that this little Slashvertisement worked quite well.
I say don't drink and drive, you might spill your drink. Before you get behind the wheel just stop and think.
The first thing I thought about after reading the name of the game was the horrible horror/action movie made by the characters in Metalocalypse, "Bood Ocean". Now I can't get the idea of Nathan Explosion doing the absurd voiceover in the mock movie preview but doing it for "Bood Frontier".
Rules of Conduct:
#1 - The DM is always right.
#2 - If the DM is wrong, see rule #1
You joke, but I think an updated Oregon Trail would be interesting. Scout your path in first person, do minigames for river crossings, hunt things in first person, perhaps. Include an option to play it "desert bus" style, for the truly masochistic. ;)
We have been working on this open source title for about 12-months and released it this Jan.
http://magrathean.ca/project/incognito
These genres change at each "zoom level" of the game:
*. When you're on foot, it's a First-Person Shooter with RPG elements
*. When you're in your ship, it's a Space Trading/Combat Simulation
*. When you're in low orbit of a planet, it's a Simple Real-Time Strategy Game
*. When you're in your hovertank, it's a Tank Combat Game
In order to progess through each Episode, you'll have to conquer challenges at each level, gathering information on foot, exploring in your ship, landing on uninhabited planets and establishing bases, and on hostile planets, invading a planet's surface defenses in the hovertank.
We give away ALL code to the game once you purchase it, but no, we don't release it for free. It's only $9.99 USD which is less than a pack of smokes for those thinking it's WAYY to much.
People are so cheap these days it makes me sick.
http://www.neowin.net/forum/index.php?showtopic=707404 Not sure how far they've gotten though
They came for the Communists, and I didn't object - For I wasn't a Communist; They came for the Socialists, and I didn'
LOL -> It works!
is to ignore the trolls. Please reserve your informative chips for actual players: thank you.
"XEvil is a 2D side scroller with an excessive amount of violence."
What a recommendation.
Have you checked warsow? Its pretty much the best Open Source FPS out there in my opinion. warsow[dot]net
It even works!
The website/masterserver for the game are slightly hosed at the moment, but here is some information on the game for people looking:
Windows download link
Linux download link
From included readme.txt:
Dear User,
Welcome to Blood Frontier, and thanks for your interest! Please note that Blood Frontier is in early alpha stages, and as such, is not yet fully finished, polished, or even playable. It is intended as a multiplayer only demo of what is to come in future versions, meaning that singleplayer and enemies are not implemented yet. You are however invited to try out the features that have been added that will lead up to these things, such as; bots, online triggers, and much more :)
If you are interested in development, or require technical support please visit the #bloodfrontier IRC channel on freenode at irc://irc.freenode.net/bloodfrontier or you can visit our website, which offers more details at http://bloodfrontier.com/
The source code, license, and related documentation can be found in the 'src' subdirectory of this archive. Enjoy messing around with our little project, and be sure to have fun!
Regards,
Acord, Quin, and the Blood Frontier Team
= BLOOD FRONTIER =
Humanity has spread throughout the solar system, to Mars and beyond. A vast communications network bridges from colony to colony, human to machine, and machine to human. This seemingly benign keystone of inter-planetary society, however, appears to be the carrier of a mysterious biological plague. Any persons so-connected seem to fall ill and die, only to return as ravenous, sub-human cannibals. You, a machine intelligence, an android, remain unafflicted by this phenomenon. You have been tasked with destroying the growing hordes of the infected, and, hopefully, locating and stopping the source of this epidemic.
Blood Frontier is a single-player and multi-player first-person shooter game, built as a total conversion of Cube Engine 2 (Sauerbraten). The project tries to work closely with the gaming and open source communities to provide a better overall experience, with a primary goal of creating a adventure based game environment that is flexible, fun, easy to use, and pleasing to the eye; it is a project with a true "by the people for the people" nature.
During its life, the goals of the project have shifted dramatically from its original concept, lending itself toward a more balanced gameplay, completely at the control of map makers, while maintaining a general theme of tactics and low gravity. Building upon a main philosophy of making a game everyone likes, Quin attempts to make the development process more open, with ideas coming in from every direction, from your average player to your seasoned developer.
The main adventure component of Blood Frontier will always be Free and Open Source Software, the only restriction is that currently you are free to distribute but not copy or reuse the artwork without permission. This project will eventually release its assests under an as-yet undetermined open source license, once it reaches full version. For a full list of people who have contributed see the Credits. For licensing information, please see the License.
These are people who have helped shape Blood Frontier into what you see. Your name could be here too if you Donate or Collaborate.
Developers
Anthony "Acord" Cord Original Blood Frontier concept, most art assets and content
Quinton "Quin" Reeves Gameplay and AI code/design, community and website management
Lee "Eihrul" Salzman Backports from Cube Engine 2, support, encouragement, code advice and speed improvements
"Hirato Kirata
For those who have ever spent an entire Typing Class period in middle school on a Mac playing Bolo will find WinBolo very familiar.
While WinBolo has been around for a decade or so, the source was released about a month ago. And by source, that means a few things: the logviewer, the server (Windows and Linux), the client (Windows), a Java port, as well as the backend for the winbolo.net domain.
If you turn off the blood, is it still called Blood Frontier?
No, then it's just called Frontier, and it becomes about a family traveling from Independence, Mo to Oregon.
..until they get sent a terse letter from David Braben.
Since I cannot get to the download site for the game (the download is slashdotted at the moment), I'm playing the game where I'm pretending that other people are pretending to pretend to shoot people.
I downloaded it and tried the paintball mode just to see how it differs. Basically, you halt for a few seconds after getting hit. After four hits you die and have to respawn. And there is a time after the pause during which you can't be shot. Quite unique, fun and different.
I don't know if it has been mentioned previously but you should definitively have a look there:
www.warsow.net
It's a great opensource fast-paced FPS with Tron-like graphics. Have a try.
The open source game I play quite often these days is called Hedgewars). It's a turn-based strategy game, actually a Worms clone. I find it clearly superior to Wormux, as it overall fits together much better. Neat graphics, nice sound effects and some new weapons, too. And I didnt even mention the addictive online multiplayer mode! Although it is under heavy development at the moment, it is quite stable. I can online recommend it!
The author of the game is the submitter, so yes, you're correct.
Actually, I'm one of the authors. Softhaus is an over-excited newcomer. Blood Frontier wasn't ready for /.
Nope - we didn't submit. We did get our server trampled though!
http://sourceforge.net/projects/bloodfrontier/
Check out the details page.
We're not looking for tried and true - double jumping, in-air directional impulses, moving bullets that make sniping hard and aimbots less than useful, a redirection from collecting crap on a map(ammo, armor, health etc.... THERE IS NONE!) We want to make something cool and different. If you've got ideas, let's hear 'em!
BloodFrontier http://simutrans.sourceforge.net/ Number of players: Who cares Version: -1 Alpha, it has to be.
Graphics: 3/5 Gameplay: 1/5 Interface: -10/5 EPIC FAIL Stability: 1/5 Installer: -1/5 Multiplayer: 1/5 Sometimes when you make an installer, you just dont care about it. Perhaps this is it. It may get a point for actually doing something, like drawing a cute screen, but thats only because it its the bare naked nullsoft installer thus they get no points. They might as well give you a zip file and call it a day, as thats about how impressive the installer is. Note that the name is also stupid, but we wont concern ourselves with that. The website is also uglier than a text file, and somehow manages to break every function a website is supposed to have like HYPERLINKS and pictures. PICTURES! GRAPHICS The game looks like a strange combination of 50 peoples work. The level is a mix of VRML quality polygons with some cool lighting effects, but the weapon seems like its coming out of your hat or something, is that a weapon?! Gameplay... Loading up the game you're wisked into a quake "into" like level, okay. Interesting. But the cube engine is so slow loading, well, we wont blame that. It has some funky interactive pannel thing, or tries to. but its really just a pain in the ass excuse to not do a GUI right. Speaking of that, opening the menu (you walk over the the central VRML ugly and hit e, at which point you get presented with the worst interface I've ever seen. Text mode is friendlier. It looks more like something Linus shit out after taco day and just too much beer. Maybe, maybe i'll figure out how to change the game to higher settings. I think. Does it support this? I tried to just connect to a server, Weird, no sound. I go to the server list and it said to update. Weird, assult cube handled this perfeclty. The game lags horribly. You have to change menus (they respond to mouse hover OR SOMETHING.) I cant get the resolution to change. I'm done before i convulse on the floor. Alas i cant take the epic fail of its gui, thus This review is terminated.
I wondered why they have a paintball mode too... but you know what? It's fun! I downloaded and played it. Here is the description from the docs:
Paintball
Paintball mode! You will be given a paintball marker and must tag your opponents with paint. Tagging an opponent freezes them in their tracks for a short time, but once they are un-frozen they cannot be tagged for a few seconds. However, they can still tag you so get moving! 5 tags will knock a player out and they must respawn.
It's actually pretty cool.
It will be interested to see how the game progresses, if there are community maps made, etc. They have an "editing" mode but I haven't tried it out yet.
My beliefs do not require that you agree with them.