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A Look At Successful Game Mods

Parz writes "Mods have been an important part of gaming for well over 15 years. Not only have they provided plenty of additional free gaming to players, but they've acted as a launch pad for independent and amateur programmers to show off their skills to potential employers. This Gameplayer article highlights the programmers who are doing it best, and what mods have made biggest and most enjoyable impact on gaming. The article not only provides details for each game, but also links to the downloads, and is a great resource for those interesting in getting up-to-date with this exciting scene." Obviously, this list will seem incomplete to anyone whose favorite mod was omitted. What mods contributed most to your enjoyment?

287 comments

  1. Warcraft III by Drakin020 · · Score: 4, Interesting

    I think Warcraft III was the only game that I played where I never actually played the normal game. I always had some kind of mod like Tower D, or DoTa.

    --
    The greatest revenge in life is massive success.
    1. Re:Warcraft III by Brian+Gordon · · Score: 5, Insightful

      Really. A list of history's greatest mods, and no Counter-Strike? No Team Fortress? No Ricochet?.....

    2. Re:Warcraft III by Ethanol-fueled · · Score: 4, Insightful

      No NES ROM hacks?! They've been around since the late nineties.

    3. Re:Warcraft III by Jaggo · · Score: 1, Redundant

      Really. A list of history's greatest mods, and no Counter-Strike? No Team Fortress? No Ricochet?.....

      +1 agree to that.

    4. Re:Warcraft III by bmccartney · · Score: 2, Insightful

      For all those who own WC3 and don't know how to find games, log onto Battle.net then click on "Custom Games". When you join a game, you will download the map which contains all the models/graphics/sounds/game logic for a given mod. Tower Defense++ I would also recommend http://btanks.net/v2/

    5. Re:Warcraft III by Anonymous Coward · · Score: 1, Interesting

      DotA basically re-invented WC3 for Blizzard. The guys there give a lot of praise for the community. I think the DotA community is larger than the regular WC3 community.

    6. Re:Warcraft III by KillerBob · · Score: 4, Interesting

      Blocked by work firewall... but my first thought when I heard about successful mods were things like GameGenie or Gameshark....

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    7. Re:Warcraft III by ProzacPatient · · Score: 5, Insightful

      They must mean best current mods.
      Otherwise this list would probably be very different and would include the original Counter-Strike and Team Fortress mods, amongst others.

    8. Re:Warcraft III by Creepy · · Score: 1

      No smurfs?

      and I mean, really - mods from the early 1990s? That's a decade late ;)

    9. Re:Warcraft III by Fozzyuw · · Score: 1

      I think Warcraft III was the only game that I played where I never actually played the normal game. I always had some kind of mod like Tower D, or DoTa.

      Same here. I played many endless hours of (free) online gaming doing Tower Defense, Tug of Wars, or (my fav.) Enfo's Team Survival.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    10. Re:Warcraft III by Soiden · · Score: 4, Insightful

      Also, there's no other reason to name mods that are still in progress (The Crysis ones). A mod that is not ready and has been not played can't be called a 'best mod'.

      --
      Minti: What's that huge shuriken in your back?! Kin: It's the instrument of my victory.
    11. Re:Warcraft III by Anonymous Coward · · Score: 0

      >> A list of history's greatest mods, and no Counter-Strike?

      DUH.. the entire third paragraph of the article is about Counter-Strike. ... It became so damned popular it overshadowed the original game engine it was built on ...

    12. Re:Warcraft III by genghisjahn · · Score: 1

      Rockets vs. Rails?
      Heat seeking Rockets?
      Who could forget the magnificent chicken launcher? <homervoice>Apparently YOU!</homervoice>

      --
      Sorry about the mess.
    13. Re:Warcraft III by jo_ham · · Score: 2, Interesting

      That's exactly what I thought. I got part way into the article when they started talking about the Stargate mod for Cyrsis that is nowhere near a playable form and i started losing interest.

      I'm as big a fan of the SG universe as the next guy, but I really thought the article was going to be about the great mods that are out there right now - the article doesn't even touch on counterstrike, team fortress or the counterstrike-a-like Urban Terror - all classic mods with gameplay to spare! I'd have thought that a top list of "best mods" would feature more gameplay-oriented chat rather than "we've seen screenshots of the weapons and it's based on crisis so even if it's crap it'll look great!". Did someone from marketing write that?

    14. Re:Warcraft III by phanboy_iv · · Score: 5, Insightful

      No Half-Life mods? No Quake mods? No DOOM mods? The legends of modding go back much, much farther than Crysis and Oblivion, geez.

    15. Re:Warcraft III by m.ducharme · · Score: 1

      Given that the article did mention Counter-Strike in the intro -- along with some others -- you are surely right.

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    16. Re:Warcraft III by notsoclever · · Score: 2, Informative

      They did at least give Counter-Strike a passing mention, but the lack of Team Fortress, and even moreso the lack of Threewave CTF seem like major ommissions. Also, that site seems to be optimized for getting as many pageviews as possible. There's no reason that article needed to be split up into 12 slow-loading banner-loaded pages.

      --
      There are 10 kinds of people: ones who understand ternary, ones who don't, and ones who think this joke is about binary
    17. Re:Warcraft III by Endo13 · · Score: 1

      I'm pretty sure this list is about mods that are still mods, and have not evolved to stand-alone games. I've never played Ricochet, but both Counter-Strike and Team Fortress are now full-fledged retail games and therefore no longer qualify as mods.

      Also, they give due credit to Counter-Strike on the first page.

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      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    18. Re:Warcraft III by Pax681 · · Score: 1
      From TFA

      Counter-Strike is a case in point; a mod that turned the alien infested Half-Life into a detailed tactical shooter. It became so damned popular it overshadowed the original game engine it was built on, like the student outshining the teacher. Counter-Strike - like other big names in the modding world - only served to fan the flames.

      there are however a fair few HL2 mods mentioned such a Garry's Mod,Hidden source,Half life 2:Wars. thus not only does counterStirke get a mention but also loads of other HL2 mods do to. remember though, this is just a recommended list from those guys.. you list may differ!

    19. Re:Warcraft III by qreeves · · Score: 1

      What about Sega's Sonic & Knuckles lock-on cart for the Megadrive (Genesis) - that has to be early to mid nineties for sure, and playing as Knuckles in those old Sonic 2 levels was pretty cool for back then.

    20. Re:Warcraft III by Anonymous Coward · · Score: 0

      ZOMG Rockets ON Rails!

      *falls over*

    21. Re:Warcraft III by DaFallus · · Score: 1

      No Tribes?

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      Houston TX, USA
    22. Re:Warcraft III by khellendros1984 · · Score: 1

      I was introduced to Tribes when I started going to a youth center near home...they had 8 computers that you could play anything they had in their library on. A couple summers in a row, all that showed on those screens was a specific Tribes mod. It's been too long, and I don't remember the name.

      There were speed pads and jump pads (put 3 speed pads in a row, and they worked multiplicatively...you could run in and get shot across the map...you'd die instantaneously, and the camera continued following your body until you hit the edge of the map).
      I remember once, on a map with two floating fortresses, we stuck as many laser turrets as possible directly under the enemy base. They spawned, dropped off the edge, and *BAM*, about 5 lasers hit at once (2-3 were enough to kill *any* player). We ended up removing them out of mercy....

      --
      It is pitch black. You are likely to be eaten by a grue.
    23. Re:Warcraft III by NightLamp · · Score: 1

      Any list without the Bunny Tracks UT mod is worthless!
      Hundreds of maps, Maverick the gold standard:
      http://www.youtube.com/watch?v=EWIKUUY6alg&feature=related
      Ah, I wonder if it will run on my 9600 - brb

    24. Re:Warcraft III by TheLink · · Score: 1

      That shows how much they qualify for "Successful Game Mods".

      That said I don't know why the complainers didn't spot the counter-strike mention smack in the middle of the first page.

      FWIW I prefer Team Fortress to CS.

      Haven't tried TF2.

      --
    25. Re:Warcraft III by TheLink · · Score: 1

      Tribes is not a mod of a game in itself is it?

      Stuff like DoTA, Counterstrike, TeamFortress are/were mods of games.

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    26. Re:Warcraft III by Brian+Gordon · · Score: 1

      a map with two floating fortresses

      they're ALL like that

    27. Re:Warcraft III by Qetu · · Score: 1

      As a fellow QWTF player: Get TF2.

      Unless you mean TFC. In that case, get TF2.

    28. Re:Warcraft III by TheLink · · Score: 1

      I've played qw custom teamfortress (still do sometimes), seems like they put a few ideas from that into TF2.

      But also heard they did away with the per class grens.

      Not convinced that that's a good idea.

      --
    29. Re:Warcraft III by Anonymous Coward · · Score: 0

      Battlefield 1942: Desert Combat

    30. Re:Warcraft III by Crizp · · Score: 1

      Like the Pac-Man mod for DOOM! :)

    31. Re:Warcraft III by Anonymous Coward · · Score: 0

      With you there... also no Quake FreezeTag

    32. Re:Warcraft III by Anonymous Coward · · Score: 0

      And no 'Hot Coffee'?!

    33. Re:Warcraft III by theaveng · · Score: 1

      >>>I mean, really - mods from the early 1990s? That's a decade late ;)

      Yes. The earliest game mods I can recall were from Balderdash on the Atari 800 and Commodore 64 computers. You could hack the 5 1/4" floppy with your own maps. Later on, the company released an official Balderdash Construction Set for the non-hackers to create mods.

      That was sometime around 1982 or 83.

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    34. Re:Warcraft III by nomorecwrd · · Score: 1

      One of my first experiences with mods was Aliens TC (Total conversion) for Doom II.
      Gave me goosebumps every time I played it.

    35. Re:Warcraft III by Anonymous Coward · · Score: 0

      No Loderunner for the Apple 2 (1983)? That was the first game I remember creating levels for.

    36. Re:Warcraft III by Raiden30 · · Score: 1

      TFA mentions CS
      "From early forays like this an unspoken partnership was born between developers and end users that has exploded into a fiery dynamic world of user created content that takes the games we know and love, and makes them better. Counter-Strike is a case in point"

    37. Re:Warcraft III by Anonymous Coward · · Score: 0

      Not only does DOTA have one of the biggest community followings, (still putting out updates years later) it has a damn music video in Sweedish!!!!

      http://www.youtube.com/watch?v=0OzWIFX8M-Y

    38. Re:Warcraft III by Anonymous Coward · · Score: 0

      No shit!

      There was nothing like shooting Barney with a shotgun on Doom...

      Those were the days!

      B-)

    39. Re:Warcraft III by The+Gaytriot · · Score: 1

      Counter-Strike was definitely in there.
      From TFA:

      Counter-Strike is a case in point; a mod that turned the alien infested Half-Life into a detailed tactical shooter. It became so damned popular it overshadowed the original game engine it was built on, like the student outshining the teacher. Counter-Strike - like other big names in the modding world - only served to fan the flames.

      --
      Srsly u guys. U guys, srsly.
    40. Re:Warcraft III by Blakey+Rat · · Score: 1

      My favorite MOD has always been Shifter_v1 for the original Starsiege Tribes. In fact, Tribes 2 would have been a much better game if they'd just taken the gameplay of Shifter_v1 and updated the graphics.

    41. Re:Warcraft III by Qetu · · Score: 1

      It is a good idea. I was skeptic first too, but now i understand how much the grenades slowed down the gameplay. The gameplay IS simpler now, i won't lie to you. But it's much more straightforward. I'd resume a bit:

      Scout:
      ++double jumping
      -no concussion gren jump
      ++main weapon can drop enemies fast
      -normal grenade out

      Sniper:
      -no flare, no grenades
      +better melee

      Soldier:
      --no nail gren = no one man army
      -no normal gren
      ++crit rockets hurt

      Engineer:
      +better main weapon
      +teleporters make him better on offense
      -no emp, no gren

      Spy:
      -no gas, no gren
      ++sappers
      +invisibility

      Heavy:
      +sasha is a bit better than the qwtf gun
      -no grens
      +awesome with support
      ++++++++++OMNOMNOMNOM

      Pyro:
      -no pyro rockets
      -no magma grens, no grenades
      ++better flamethrower
      +ambushing now works
      +projectile bouncing

      Demoman:
      +stickies are different to pipes, a bit better at area denial
      -no cluster, no grens
      ++crit grenades

      Medic:
      +healing as the main mechanic works
      ++temporary invulnerability
      +sawbone is even better than the qwtf melee
      -no infection
      -no grenades

      All in all, i think it maintained the power of the most violent classes, made scout, pyro and heavy better, and made the support better at their role.

    42. Re:Warcraft III by Creepy · · Score: 1

      If you count editors, yes, I created a Wizardry character and (partial) scenario editor back in 1981-1982 (but it was pretty primitive and hard to use - I got a better and more complete one through pirate channels) and a friend of mine made an Ultima editor. I've used level editors for Lode Runner and Balderdash, as well (both came with the game, I think).

      Still, nothing we created in the 1980s was nearly as popular as the total conversions Dino Smurfs or Castle Smurfenstein (1990s was a different story, mainly due to one guy's shareware).

    43. Re:Warcraft III by default+luser · · Score: 1

      But also heard they did away with the per class grens.

      As a QWTF player, I was worried about this very thing.

      But it turns out my worries were misplaced. Getting rid of grenades means no more spamming, and every class gets something special in exchange.

      Engineer - in exchange for losing the incredible power of the EMP, the engineer gets a dispenser that actually creates ammo, and a teleporter that changes the entire flow of a map.

      Scout - no concs, but he gets a snazzy double-jump, a scattergun that's quite powerful at short range, and the second-strongest melee weapon in the game.

      Soldier - loses out on the wonderful nail gren, and what he gains is not obvious at first glance. Fact is, the rocket launcher gets a real upgrade because it's a critical hit factory. Your chance of a critical goes up with every kill in a certain span of time, and you can imagine how critical rockets might feed this "kill engine." Further, because there are no grenades, the Soldier and Demo are the only two that still have jump assist, and makes it more useful.

      Demo - two words: sticky bombs.

      Spy - really sucks that he loses the gas grenade, but in exchange he gets limited stealth, can get shot at and not automatically lose his cover, and can sap buildings. The spies are actually more annoying than they ever were in QWTF.

      Pyro - not a good class on release, but the updates with the deflection cannon, Backburner and the Axtinguisher make up for it. This class has also emerged as the king of killing spies.

      Heavy - Not much changed, except for a button to keep the gun primed so it has zero spinup time. But the Medic's changes give the class a new life.

      Medic - MUCH better support player than the QWTF counterpart, because they can heal constantly and can supply short periods of invulnerability or all attacks critical.

      Sniper - This is the one class that I don't like playing in TF2. And the sad part is, I used to play Sniper all the time in QWTF - just something missing that I can't pit my finger on.

      All in all, most of the classes really benefit from the upgrade, and the removal of grenades. I say take the plunge, and buy the game.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    44. Re:Warcraft III by TheLink · · Score: 1

      But I like spamming :). My ping is > 300ms. Grenades help with area of effect damage.

      The engineer already had a dispenser back in quakeworld TF.

      And the teleporter, invis, high jump+hoverboots was available in quakeworld custom TF (which had lots of other stuff and was quite fun but the dev apparently has now gone way overboard and screwed up balance).

      The reason why I stopped playing custom TF years ago was the rampant cheating.

      e.g. when you're invisible with scanner jammer, and someone keeps head shotting you, you suspect they are cheating. And when you're moving fast they still head shot you, your suspicion grows.

      Then when you stand in front of the same person and sidestep very rapidly left and right[1] and he keeps missing you shot after shot, it pretty much confirms it for me ;).

      [1] Due to latency the aimbots shoot at your predicted location, if you move left and right very quickly, the aimbots tend to miss - a good human sniper won't miss a person who is clearly wiggling on the spot. Of course, someone might build a better aimbot that can be switched to average things out for some shots. Anyway you can't really wiggle all the time (well at least I couldn't), so the high amounts of cheating got tiresome.

      --
    45. Re:Warcraft III by TheLink · · Score: 1

      You ever tried qw Custom Team Fortress? It was great fun.

      But apparently the balance has been screwed up big time. Balance was a bit messed up before, but it was still fun - now it seems people just play custom tf coop vs monsters.

      --
    46. Re:Warcraft III by cra2hgirl · · Score: 1

      No Quake mods listed either? I think we'll have to break out some of those old mods at our next lan party! www.nexuslan.org

    47. Re:Warcraft III by default+luser · · Score: 1

      But I like spamming :). My ping is > 300ms. Grenades help with area of effect damage.

      Fact is, most people have much better connections today than they did when QWTF was released (myself included) - thus the shift from spamming to guns. But hey, you can still play Soldier or Demo. Both have area-effect weapons.

      The engineer already had a dispenser back in quakeworld TF.

      I know, but from what I recall, the damn thing never created ammo. You had to fill it MANUALLY...or am I remembering incorrectly here? All I used it for was to block passageways and blow people up who grabbed the flag.

      The dispenser in TF2 creates ammo so quickly that heavies can fire continuously while standing beside one. Engineers can also place them behind sentry guns and continuously repair the gun, creating a strong point.

      The reason why I stopped playing custom TF years ago was the rampant cheating.

      Oh, well that's one major improvement in TF2: I have yet to encounter a single cheater. Sure, they're out there, but most people don't want to risk losing their Steam account and their Orange Box investment, so they don't cheat.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    48. Re:Warcraft III by TheLink · · Score: 1

      The dispenser definitely created ammo.

      Maybe not as quick as in TF2 I guess. But it wasn't that slow.

      "Engineers can also place them behind sentry guns and continuously repair the gun, creating a strong point."

      Mmmm, spam point :p

      Anyway I used to play most classes except sniper. Because you often don't need low ping to get the flag - the flag doesn't move, and most people were too busy playing deathmatch or something - so just run away (maybe drop a few grenades to slow them down) and they lose interest ;). The soldier with the rocket jump can often get to places faster than other classes including the scout.

      --
  2. Homeworld 2 by newgalactic · · Score: 3, Informative

    I loved the PDS mod for Homeworld 2. Really enhanced the flight mechanics of some of the ships.

    1. Re:Homeworld 2 by Anonymous Coward · · Score: 0

      Homeworld 2 Complex for the win!

  3. TWCTF by mfh · · Score: 2, Informative

    TWCTF for the original Quake is probably the best mod of all time. Not Counterstrike, or Team Fortress (lol sorry). Not only because the inventor of the Geek Code Block had something to do with it. KTHXBYE!

    --
    The dangers of knowledge trigger emotional distress in human beings.
    1. Re:TWCTF by UnknownSoldier · · Score: 1

      Yup agree! CTF, Thunder Walker, Team Fortress, and Mega-Team Fortress, were all great mods for Quake.

    2. Re:TWCTF by conteXXt · · Score: 1

      No love for Quake 2 mods at all eh? Loki's Minions was awesome to play. Spent at least 2000 hours playing that crack-mod.

      --
      The truth about Led Zep should never be told on /. (Karma suicide ensues)
    3. Re:TWCTF by mfh · · Score: 1

      No love for Quake 2 mods at all eh? Loki's Minions was awesome to play. Spent at least 2000 hours playing that crack-mod.

      It's funny you would say that considering how poorly TW2 was received for Quake 2!!! LOL

      LMCTF was pretty spiffy. The first CTF of merit really since Zoid's official Q2CTF version took too long.

      --
      The dangers of knowledge trigger emotional distress in human beings.
    4. Re:TWCTF by Frnknstn · · Score: 1

      Action Quake 2! The best multiplayer mod ever. A close second is Natural Selection for Half-Life, even if they have kind of lost the plot in the recent releases.

      --
      If it's in you sig, it's in your post.
    5. Re:TWCTF by conteXXt · · Score: 1

      I loved that MOD too. I loved all the grappling hook mods. I SO miss that aspect of swinging into a base with support and slinging out with their flag with a rear guard. I must be getting old.

      --
      The truth about Led Zep should never be told on /. (Karma suicide ensues)
    6. Re:TWCTF by The+Gaytriot · · Score: 1

      Action Quake 2! The best multiplayer mod ever.

      Seconded, that's probably still my favorite mod ever. That was the first mod I really enjoyed and what got me into map making. I remember building my first bunch of maps for AQ2 in Qoole, and the tons of other cool maps you could download from their homepage.

      --
      Srsly u guys. U guys, srsly.
  4. My all-time favourite by Finallyjoined!!! · · Score: 4, Funny

    Was "PornDoom"

    Yay

    --
    If I had an Ass, I'd call it Fanny Bottom, then I could slap my Ass; Fanny Bottom, on the Arse.
    1. Re:My all-time favourite by hairyfeet · · Score: 5, Interesting

      I'd have to put in my vote for Discovery mod for Freelancer. Not only does it add great features to multiplay,but it really makes the original single player game shine. If you have ever played the original Freelance,you know that battles often are a turkey shoot,either you die instantly or they do. With Discovery the battles from the very start are challenging,because the AI IMHO acts more like playing a real player. They really give you a good fight. And there are so many new things to see and do in Discovery I don't even know where to start. Really a great example IMHO of a great mod.

      And this article is a good example of why I still prefer PC gaming. Thanks to modders after a game is beaten often you can go online and find so many new things to try and do with your game that IMHO it really adds value to the games that allow modding.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    2. Re:My all-time favourite by _Sprocket_ · · Score: 4, Funny

      Was "PornDoom"

      Look... I enjoyed blowing away that purple monstrosity as well. But I'd hardly call Barney DOOM "porn."

    3. Re:My all-time favourite by Nemyst · · Score: 2, Insightful

      I don't necessarily agree with Discovery (I personally hate the mod), but I do find it odd that Freelancer, a great game that was received pretty well by critics, has a very large amount of mods of often extremely high quality, yet just about no large gaming site speaks about the game. Sorry, but a texture pack will never beat a whole new world crafted from scratch in my mind.

    4. Re:My all-time favourite by x78 · · Score: 1

      So many good Freelancer mods, http://ioncross.com/ TW is amazing, and I liked all the TNG mods as well. Best online experience I've ever had was across many of the Freelancer mods out there

      --
      Don't panic
    5. Re:My all-time favourite by hairyfeet · · Score: 1

      Over 60 new systems,over 150 new ships,more new weapons than I can count,the ability to buy and fly nearly every ship,including the destroyers and carriers,and improved AI,THAT is just a texture pack? But that does illustrate a good point about games with a healthy modding community. That even though some mods won't be everyone's cup of tea,that there will usually be something that breathes new life and adds value to your game,and all for free.

      I mean look at this list of mods for Freelancer. You have ones like Discovery that give you completely new challenges while keeping the core of the gameplay intact,you have mods that are total conversions that give you a completely new game to play,like BSG, SG1,and Star Wars,and then you have the many mods that simply add new components to multiplayer,like fastlane,which took a single idea from one of the single player missions(race an NPC through a wild space course) and built upon it to make a whole new racing game out of Freelancer.

      But I'm with you in that I don't understand why Freelancer doesn't get get more attention because of its modding community. It is VERY easy to mod,they have their own mod manager that makes switching between mods a single click away,and Freelancer can let you build just about any Sci Fi world you ever wanted to explore. So why it doesn't receive more attention I don't know. But considering that Freelancer can be picked up quite cheap at places like Amazon,and that Freelancer has hundreds of hours worth of great mods to play after you beaten the game,maybe this post will cause some of my fellow slashdotters to go check it out. For me it is one of the few games that I never uninstall,it's that good.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    6. Re:My all-time favourite by Nemyst · · Score: 1

      I was referring to the Oblivion texture pack versus mods like Discovery, Shattered Worlds or Monkey Universe. I find this depressing to see a TEXTURE PACK be more praised than whole worlds.

      Sorry that I wasn't clear enough.

    7. Re:My all-time favourite by hairyfeet · · Score: 1

      No apology needed,nice to hear from another Freelancer,especially one with nice taste in mods like Shattered Worlds and Monkey Universe along with my fav Discovery. And while I agree that getting jazzed over a texture pack is lame,those Oblivion players have always been a little gaga over their game. I just never got the appeal myself.

      Freelancer is just so...well Free. Being able to do what I want in such a wide universe,outfit my ship to my fighting style,and just do whatever I feel like doing that day in the Freelancer universe gives it a level of freedom that to me felt even more free than the GTA series. Of course while my friends were casting spells and looking for magic swords when they played online I was fighting in my customized Diashi in Mechwarrior,so what do I know ;-)

      --
      ACs don't waste your time replying, your posts are never seen by me.
  5. My favorite mod by Wiarumas · · Score: 1

    My favorite mod actually introduced me to a new gaming genre that no other developer has tried yet (or at least I think - please let me know if they did). For Operation Flashpoint, there was a Planet of War (I think) mod that basically turned the (multiplayer) game into a FPS with RTS aspects. You could build fences, buildings, more units, weapon caches, etc. Also being a city builder fan, I thought it was a really nice addition to have that strategy involved in a FPS.

    --
    I will bend like a reed in the wind.
    1. Re:My favorite mod by thepotoo · · Score: 2, Informative
      You should RTFA, they have a mod for HL2 you might like. Also, ever heard of Savage? Or CnC Renegade? If you like free, how about Tremulous?

      This subgenera has a lot of potential, and has never been fully realized, but it has been tried before.

      --
      Obligatory Soundbite Catchphrase
    2. Re:My favorite mod by Anonymous Coward · · Score: 0

      Actually there was a really good retail one many years back. I really wish I could remember the name of it. It involved the U.S. and Russia? having established bases on the moon and you were fighting over the resources or some such thing. You could control any vehicle you wanted in an fps mode as well as fly around and tell units to build defense platforms and other structures. Yes I realize that's pretty vague.

    3. Re:My favorite mod by FishAdmin · · Score: 2, Informative

      There's also Giants: Citizen Kabuto , which is exactly that: an action-RTS game, with an interesting story and a GREAT sense of humor! If you missed it, you can pick it up for $6.00 from Good Old Games.

      --
      Last night I played a blank tape at full volume. The mime next door went nuts.
    4. Re:My favorite mod by Anonymous Coward · · Score: 0

      You're thinking of Battlezone.

  6. Counter Strike by spandex_panda · · Score: 4, Interesting

    I played the original (not source) counter strike for countless hours! The source version was faithful to the original, almost exactly the same but with a couple of new guns and physics like ragdoll bodies and barrels moving with explosions! Fast frantic team based strategy shooter. Great.

    --
    like phosphorescent desert buttons singing one familiar song
    1. Re:Counter Strike by megamerican · · Score: 2, Interesting

      I have never played through much of Half-Life, but I've spent countless hours playing Day of Defeat and Counter Strike.

      The same goes for Warcraft 3. I haven't even touched the single-player part of the game and just did various mods like DoTA or some form of Tower Wars.

      --
      If you have something that you dont want anyone to know, maybe you shouldnt be doing it in the first place -Eric Schmidt
    2. Re:Counter Strike by ZirbMonkey · · Score: 2, Interesting

      How in the hell did they leave Counter-Strike off the list?

      Not only was it the most popular mod for Half-life, but also Half-life 2. In my opinion, this is THE definitive mod that has been recognized as a game of its own. There were actually mods of CS itself. And they forgot CS from this list?

    3. Re:Counter Strike by Miseph · · Score: 2, Interesting

      In fact, last I knew CS was still the most widely played multiplayer FPS around. Leaving it off of the list is simply unfathomable to me.

      --
      Try not to take me more seriously than I take myself.
    4. Re:Counter Strike by sloth+jr · · Score: 2, Insightful

      It's mentioned in the first page of the article.

    5. Re:Counter Strike by jo_ham · · Score: 2, Insightful

      Counter-Strike is a case in point; a mod that turned the alien infested Half-Life into a detailed tactical shooter. It became so damned popular it overshadowed the original game engine it was built on, like the student outshining the teacher. Counter-Strike - like other big names in the modding world - only served to fan the flames.

      It is indeed, and then after that build up, it isn't mentioned in the list of "best mods". You may infer that it is included given this paragraph, but it technically isn't in the list they posted. Instead, they feature a mod that hasn't even been finished yet and "looks great, even if it [might] play like crap".

    6. Re:Counter Strike by spandex_panda · · Score: 1
      I should mention that I have played it recently, and it seems to be far less popular these days. In Australia at least rooms are rarely full, and often they use ridiculous mods like 'warcraft' or 'deathmatch' ... mods of a mod.

      Maybe I could mod these mods of mods to make a mod of a mod of a mod which is back to the old original counter strike mod?

      --
      like phosphorescent desert buttons singing one familiar song
    7. Re:Counter Strike by Anonymous Coward · · Score: 0

      I fondly remembers the days when the m4 had a scope :-p (beta 4.5/4.6)

      When the mp5 had 100% accuracy *snort-giggles*

      And when the sniper rifles were also accurate without zoomed *grins*

      Aaah, the memories of ye good 'ol days in cs_italy.

      *sits camping next to a radio playing opera*

    8. Re:Counter Strike by Anonymous Coward · · Score: 0

      Instead, they feature a mod that hasn't even been finished yet and "looks great, even if it [might] play like crap".

      Where by "looks great" they mean "has released a couple of pictures of gun models". I expect that kind of comment from fanboys on project forums, not from anything posing as a serious article.

      The likelihood that anyone will ever play half the vaporware they identify as "the best game mods ever" is minuscule. I feel cheated of five minutes of my life that I'll never get back.

  7. One of the first, but still the best... by jejones · · Score: 4, Interesting

    ...the Doom (or was it Wolfenstein?) mod that let you blast Barney into oblivion.

    1. Re:One of the first, but still the best... by Java+Pimp · · Score: 1

      D!ZONE

      wow... nostalgia...

      --
      Ascalante: Your bride is over 3,000 years old.
      Kull: She told me she was 19!
    2. Re:One of the first, but still the best... by tbradshaw · · Score: 3, Informative

      Wolfenstein! It was called "Barneystein" and changed the final boss of the first episode into Barney (who "shot" musical notes at you while playing the "I Love You" song). It also changed the default soldiers into Butt-Head and the machine gun soldiers into Beavis, (from the Beavis and Butt-Head cartoon on MTV)

    3. Re:One of the first, but still the best... by 93+Escort+Wagon · · Score: 1

      D!ZONE

      wow... nostalgia...

      It's sorta funny - I was digging through some old CDs recently and found I've still got that one... but for the life of me I don't know where the actual Doom installation disk (floppies? A CD? I don't remember) is anymore.

      I wonder if I could use those mods with the PrBoom app on my Mac?

      --
      #DeleteChrome
    4. Re:One of the first, but still the best... by Anonymous Coward · · Score: 0

      ...the Doom (or was it Wolfenstein?) mod that let you blast Barney into oblivion.

      DooM I remember blasting him away too!

    5. Re:One of the first, but still the best... by mahdi13 · · Score: 1

      I'm pretty sure you can as long as you have the original DOOM.WAD file, I don't think the shareware version worked with the mods though

      --
      "Some things have to be believed to be seen." - Ralph Hodgson
  8. teh hell??? by narkosys · · Score: 3, Interesting

    not even a mention of one of the original FPS mods. I am talking about Team Fortress for Quake. I think, (and people can/will correct me if I am wrong), that it was one of if not the first mod out there.

    it is a shame to not have mentioned the mod that started it all.

    --
    seems to have misplaced his .sig
    1. Re:teh hell??? by Sandman1971 · · Score: 4, Insightful

      I agree. The lack of Team Fortress for Quake makes me feel like the article is full of fail. I'm not sure if it was the first mod (I seem to remember some Star Wars graphic mods for Warcraft 1), but I do think it was the first extremely popular mod. It was absolutely amazing.

      --
      It's better to burn out than to fade away
    2. Re:teh hell??? by Chris+Burke · · Score: 2, Informative

      Team Fortress was an early mod, but it came after Three Wave CTF which added the whole concept of Capture the Flag as a game type to the FPS dictionary, and was probably the most-played mod at least in the pre-Quakeworld era. TF owes a lot to the existence of TWCTF, though on the other hand TWCTF was a partial mod and TF was a "full conversion" mod, maybe the first truly popular one. Mentioning at least one of these would seem appropriate.

      --

      The enemies of Democracy are
    3. Re:teh hell??? by Hatta · · Score: 2, Interesting

      Started it all? People have been modding games forever. The earliest I can think of is the Bards Tale, with the Bard's Tale Construction Set (1991). But I'm sure some grey-bearded gamer can beat that.

      --
      Give me Classic Slashdot or give me death!
    4. Re:teh hell??? by crossmr · · Score: 1, Troll

      Full of fail?
      Go back to digg.

    5. Re:teh hell??? by Carnth · · Score: 1
      Game modding has been around forever. The very earliest I can think of is changing the rules to board games. Monopoly, for example. Who doesn't play with "house rules" like:
      • Tax money goes to the Free Parking jackpot.
      • Double money if you land exactly on GO.
      • Build with as many houses as you want.
      • Build two hotels on one property.
      • etc.

      It makes the game more fun and exciting. But makes it take longer too.

    6. Re:teh hell??? by jo_ham · · Score: 1

      My favourite part of Threewave was the runes you could pick up that acted as either health regen, damage mod, run speed and I think the last one was.... umm.. I forget, but they were awesome.

      The powerups that appeared in Team Arena later on must have come from those original threewave runes. I liked them much more than the TA versions, since in TW you could throw away a rune and pick up another one to change roles. In Team Arena you had to die to lose your current powerup.

    7. Re:teh hell??? by m.ducharme · · Score: 1

      The article does indeed mention Bard's Tale.

      --
      Rule of Slashdot #0: You and people like you are not representative of the larger population. - A.C.
    8. Re:teh hell??? by Anonymous Coward · · Score: 0

      TF wasn't the original mod (people were modding Doom, and CTF predates TF on quake), but its exclusion does still show this article is fucking worthless.

      TF invented class based gameplay. TF was so popular it has been ported to every major FPS game there is.

      This isn't even a matter of "BAWW THEY DIDNT PICK MY FAVORITE", it's just.. they missed any mod that actually had an impact on gaming and include so many things nobody has ever heard of or will ever hear of.

      My short list:

      Doom star wars mod : Probably one of the first total conversions.
      Quake TF: see above. Also one of the first mods to go commercial when Valve bought out most of TFSoft and ported it to HL(TFC)

      Quakerally: I believe one of the first mods to actually change a games genre

      Quake Kombat Teams: First "pro" mod, letting hardcore gamers take the game to the next step in competition.

      HL1Counterstrike: going from a small mod to the most popular FPS for over a decade? Yeah, it gets a mention.

      WC3 Dota: Not the first rts total conversion map, but so wildly popular that its much more played than vanilla WC3. Probably should put some honorable mentions to the starcraft origins.

    9. Re:teh hell??? by Eli+Gottlieb · · Score: 1

      I can't beat it, but I can match it.

    10. Re:teh hell??? by Dunkirk · · Score: 1

      Well, there was EA's Racing Destruction Set, which let you create your own slot racing tracks, or maybe the 100 levels of Jumpman, which I think were user-generated.

      Maybe the real first mods were all the fancy loading screens that the crackers would put on the front of the games they broke...

      --
      Acts 17:28, "For in Him we live, and move, and have our being."
    11. Re:teh hell??? by Anonymous Coward · · Score: 0

      Hell, even earlier, Threewave CTF for Quake 1 had me hooked from the get go. Literally. I was a complete grapple fag with the hook, the maps were insane, and it was my first real good dose of FPS 16 player fun. Bonus points: ran it over IPX. Fuck these young kids these days and their routable protocols!

    12. Re:teh hell??? by daver00 · · Score: 1

      Hell me and my mates in our youth used to mod Golden axe. It turned out you could fire up XTree and switch the names of sprites around and then suddenly one of you was the a boss and the other was a hovering piece of meat!

    13. Re:teh hell??? by Xian97 · · Score: 1

      Pinball Construction Set from 1983 was the first I remember that allowed you to create your own levels.

    14. Re:teh hell??? by Wyatt+Earp · · Score: 1

      Wargame Construction Set in '86 was good stuff too

    15. Re:teh hell??? by smithmc · · Score: 1

      My favourite part of Threewave was the runes you could pick up that acted as either health regen, damage mod, run speed and I think the last one was.... umm.. I forget, but they were awesome.

      Two damage runes - one increased the damage you gave, the other reduced the damage you got.

      --
      Downmodding is the refuge of the weak. Don't downmod, make a better argument!
    16. Re:teh hell??? by Chris+Mattern · · Score: 1

      Bard's Tale? A newcomer. How about this?

  9. Let me see... by Jaysyn · · Score: 2, Interesting

    The Unreal4Ever & ChaosUT mods for the Unreal series.

    The TeamBG tools & mods for Infinity Engine games (Baldur's Gate, Torment, etc) I made a few mods for these games, you can still fine them at purveyors of fine Infinity Engine mods.

    More mods than I can even recount for Morrowind & to a lesser extent Oblivion.

    Anything that adds content that was cut from Knights of the Old Republic II (replaying it now)

    My really cool space mines for GalCiv I :D

    Neverwinter Nights. nuff said.

    --
    There is a war going on for your mind.
    1. Re:Let me see... by popeye44 · · Score: 1

      The OOO mod for Oblivion made it a FAR better game than the original Oblivion. As for modding others I've played various ones since the original TF. However games designed with modding in mind take the proverbial cake. Oblivion, Morrowind, The Quake series to some extent. These folks all provided tools for the user to crack open their stuff and get at it and even patched some games to make the mods work better "desert combat comes to mind for Battlefield 1942" Sims2 and Sims1 comes to mind for user created content that went WAY beyond what the devs ever hoped you'd be able to do "not tools were included yet people made their own animations and scripted actions". People have made some quite funny hacks. One of my Fav mods was action quake 2 and then Action half-life. I believe the devs split from counter-strike way back when. I never liked CS as much as I'm not really a team oriented player.

      --
      Inane Comments are Generously Disregarded
    2. Re:Let me see... by Romanmir+Cumelon · · Score: 1

      The Unreal4Ever & ChaosUT mods for the Unreal series.

      Wow, I remember playing Chaos with a buddy of mine for weeks.

      The only map we'd play was warehouse as there were only a couple of ways the level itself could kill you..
      Load up a few player model packs, maybe some skins..

      Oh, and also, you had to set the computer on variable skill. 'course, if you played long enough the computer players would Rail you as soon as any of the bounding box was "Visible" to them. made for a few minutes of cheap shots by the computer until we figured out that the computer's ability was reset if the map changed...

      About the only other mod that gets any love from me every now and again is the "Alien Swarm" Mod for UT2k4. Love me some top down action.

      Well, that and my own home-blend of tweaks for Sins of a Solar Empire.

      --
      I can't believe you cited Total Recall as a reliable source of science. I just. Wow. I'm flabbergasted.
    3. Re:Let me see... by Anonymous Coward · · Score: 0

      Frankly, TDD, the main TeamBG mod, was a piece of crap.

      The tools helped start the community but the real tool was the Dragonlance Total Conversion Editor Pro, at least for the latter part.

      The problem is that no really big mod has really been that good, even DLTC was more or less abandoned before completion.

      NWN mods? Well, Darkness Over Daggerford would beat the pants off of most of the stuff there, granted, but those are few. ALFA got mentioned, even if misspelled, but I'm not a fan.

    4. Re:Let me see... by Anonymous Coward · · Score: 0

      Yep my UT server ran U4E, huge maps and I pushed the Warhammer 40k models on anyone that would take them. When UT2004 rolled around I did the same thing. Always wished there was a WH40K mod for the weapons though.

      "Mama, Mama, Mama" Oh shit better get out of h...

    5. Re:Let me see... by Jaysyn · · Score: 1

      I had nothing to do with TDD, but one of the creatures I made was included in it. I really like the newer WeIDU / Tutu mods. Playing through BG1 in the BG2 engine with all the kits & everything else was sweet.

      --
      There is a war going on for your mind.
    6. Re:Let me see... by Marvin01 · · Score: 1

      The OOO mod for Oblivion made it a FAR better game than the original Oblivion.

      ...and the topless mod, obviously.

  10. 12 half empty pages WTF! Text follows by splatter · · Score: 5, Informative

    Way back in the annals of gaming history - the early nineties to be precise - an incredibly important game was released on the PC. That game was iD Software's now permanently immortalised Doom. We don't have to tell you about it, you already know, but depending on just how old you are and just how much you tinker with your games you might not realise Doom possessed one of the first heavily modded game engines.

    By the time Doom was released people had already dabbled in modding on earlier games like Wolfenstien 3D and A Bard's Tale with such fervour that iD co-founder Tom Hall made one of his early goals with Doom to allow user created content to be designed with as much ease as possible. At release users could alter the graphics, levels, sounds and even core design of Doom by taking to its internal 'WAD' file format with an array of MS-DOS based tools creating new, funny and downright stupid content for the 'father-figure' FPS game. Enterprising folk created new maps, new themes or even comedic endeavours like 'Mock 2: The Speed of Stupid' - a bundle of Doom maps whose designs were intentionally bizarre, boring or downright freaky.

    From early forays like this an unspoken partnership was born between developers and end users that has exploded into a fiery dynamic world of user created content that takes the games we know and love, and makes them better. Counter-Strike is a case in point; a mod that turned the alien infested Half-Life into a detailed tactical shooter. It became so damned popular it overshadowed the original game engine it was built on, like the student outshining the teacher. Counter-Strike - like other big names in the modding world - only served to fan the flames.

    The advantages of modding are easily spotted; the consumer gets to purchase a new game that once conquered, can be re-played in a new setting with new content or environments, while old games have their shelf life extended considerably through modding teams pushing the engine further with their own imagination and ingenuity. For the developer, the trade-off of spending time bundling good tools to expose the inner workings of its games for the modding community begets better sales of the title thanks to the attractiveness of the extra content available. And happily nestled in the middle of all this are the modders themselves, who get unprecedented exposure online to sell their own skills by building on the foundations of commercially released games.

    Developers now look to the modding community for fresh talent to scoop up into professional roles and some of the best in the business have risen through the ranks from a starting point of game mods. The one downside of this gigantic orgy of creativity and content is the admittedly haphazard quality. With a few freeware tools and a decent game engine any nut and their army of trained monkeys can create and release a mod onto the market, resulting in the good stuff hidden amongst great wads of less than shining work.

    That's where we come in. Gameplayer has scoured the length and breadth of the internet to find you some of the most promising game mods for some of the best games, and we're going to take you through each one. Some are new, some are old, some are finished while others are still very much a work-in-progress, but each one is well worth a look if you're on the hunt to get the most out of your games. Read on, and have your browser ready to do some serious downloading but just remember - the modding scene is big, huge in fact, so what we're showing here is just a drop in the ocean.

    First Person Shooter Mods

    BFWoWMod (Battlefield 2)
    Complete and utter insanity often breeds excellent results, and there's no denying whoever thought up the concept of combining Blizzard's rich fantasy World of Warcraft setting with the anti-tank tomfoolery of EA's Battlefield 2 was a few elves short of an enchanted forest. The mod is an almost complete conversion of the graphics, sounds and playable classes of Battlefield 2, allowing WoW fans to take up the mantle of

    --
    "(I) have this unfortunate condition that causes me not to believe a single thing any politician says when a mic's on.
    1. Re:12 half empty pages WTF! Text follows by hoover · · Score: 2, Interesting

      Thanks a ton for posting the textual content of the article. Before even reading / searching through it, I somehow knew in my heart that not a single racing simulation related mod would be mentioned.

      No GPLEA (the folks who continue to breathe new life into "Grand Prix Legends" on an annual basis, a sim that is over a decade old), no mention of rfactor (a racing sim essentially designed to allow easy modding by the community which right now has over 500 mods and tracks, on separate counts available), heck not even a single flight sim on this list.

      Well, I guess I'm just not mainstream enough anymore ;-)

      --
      Ever wondered whats wrong with the world? http://www.ishmael.org/
    2. Re:12 half empty pages WTF! Text follows by Anonymous Coward · · Score: 0

      No X3: Xtended either. Dontcha know, if it isn't a FPS or RTS, it doesn't exist.

      ObCaptcha: Neglect

    3. Re:12 half empty pages WTF! Text follows by Anonymous Coward · · Score: 1, Funny

      hate to be a wet blanket, but you just breached the site's copyright by posting the whole article

      It's the no click spam ad mod. Lots of ads is fine, lots of clicks, less so. Lots of clicks just to get lots of ads... not so much.

      Legal, yes, nice no.

    4. Re:12 half empty pages WTF! Text follows by freyyr890 · · Score: 1

      hate to be a wet blanket, but you just breached the site's copyright by posting the whole article - that really is a big no no on any site on the web. Site speed seem fine and clicking through is easy anyway.

      People caring about copyright... on Slashdot?

      You feeling alright man?

    5. Re:12 half empty pages WTF! Text follows by splatter · · Score: 1

      Written by: James Matson | 10/14/2008 4:14:11 PM

      There you go.. problem solved.

      --
      "(I) have this unfortunate condition that causes me not to believe a single thing any politician says when a mic's on.
    6. Re:12 half empty pages WTF! Text follows by FingerDemon · · Score: 1

      I'd heard great things about Grand Prix Legends, but I was never able to get it to install on my old machine. Then I forgot about it.
      One flight sim I remember having mods was even before full internet access was widely available. Secret Weapons of the Luftwaffe by LucasArts. There was at least one total conversion mod playing a full campaign with a complex story line. And there were numerous modified planes. There were a bunch of us on AOL (back when AOL didn't even have access to the internet, it was just a stand alone network) that used to play it and try out the mods and planes and custom missions. It's not as far back in time as some that have already been mentioned, but I remember feeling like that total conversion mod was the equivalent to buying a whole new game for nothing. I can't say how popular they really were with people, but it was fun for me and some others. I still haven't found a flight sim that was as much fun as that one.

      --

      "Contrarily the lookaside buffer might not be the panacea... "
    7. Re:12 half empty pages WTF! Text follows by Chode2235 · · Score: 1

      Are they still making/modding flight sims? I was just thinking how awesome they used to be and how you cant fine them around anymroe.

      Seriously, can you post your favorites for somone who would love to get back into it.

  11. Re:So you don't have to click through 12 pages: by Anonymous Coward · · Score: 0

    MOD UP! GOOD TROLL!

    Flame. Sex. Obama == McCain, all the same. Don't vote.

  12. Vampire Bloodlines Unofficial Patch? by thepotoo · · Score: 4, Interesting
    I can't believe they left off the Unofficial Patch for Vampire the Masquerade Bloodlines.

    Seriously, it is probably the most professionally done mod I've ever seen.

    They took the buggy piece of crap that was vanilla Bloodlines and turned it into one of the most immersive role playing worlds I've ever seen.

    You could argue that the dev team should have done this job, but I say that it's the end gameplay that counts, and this mod really delivers. Check it out.

    --
    Obligatory Soundbite Catchphrase
    1. Re:Vampire Bloodlines Unofficial Patch? by Nasarius · · Score: 4, Interesting

      The whole article is full of fail; half the listed mods haven't even been released yet.

      But yeah, VTM: Bloodlines is pretty goddamn fantastic, and the Unofficial Patch makes it playable, though there's been some breakage in recent versions. It's unique (somehow, the vampire theme is rare in RPG format), creepy, funny, at times very scary, and just extraordinarily well-written, with a dark, gritty, very real atmosphere throughout. And I say this as someone who usually has little patience for epic stories in RPGs. Give me an engaging setting and I'll pay attention to your story.

      Unfortunately, Bloodlines stops being fun about 2/3 of the way through the game. Starting with the sewers and continuing through the end game, it turns a fantastic, deep RPG into an unremarkable FPS. It's as if they suddenly fired all their writers and designers, and got some level designers well-versed in recycled FPS cliches to build the rest of the game.

      --
      LOAD "SIG",8,1
    2. Re:Vampire Bloodlines Unofficial Patch? by Samizdata · · Score: 1
      The term Troika had become a noun between some friends and I to describe games that had innovative ideas, amazingly fun gameplay, but never seemed quite finished, often in a variety of ways.

      "Hey, have you played NewSuperGameFromHell?"

      "Yeah. Great graphics, decent voice, but a real troika."

      --
      It's not the years, honey, it's the mileage. - Colonel Henry Walton Jones, Jr., Ph.D.
  13. Good Grief by Torinaga-Sama · · Score: 4, Insightful

    I know there is some kind of page click metric that people get paid on, but honestly, would it hurt to put a list on the first page so I don't have to try to click through a site that is probably already getting hammered.

    --
    (/local/home/curiosity)-#who -u|grep thecat|cut -c 44-49|xargs kill -9
  14. Star Wars Jedi Knight: Dark Forces II by PearsSoap · · Score: 1

    Nearly the first PC game that I played was Jedi Knight: Dark Forces II. Apart from being immensly fun on local multiplayer (over a serial cable!), it was really easy to modify. IIRC, you just had to change a value in a human-readable text file to make a weapon fire a different projectile, or have a really short reload time. This, of course, meant that a huge number of mods were released. Although I didn't develop anything particularly advanced, it was fun to disguise myself as a crate and sneak up on my brother with a blaster modified to fire force lightning.
    Now that I think about it, that's probably why I started programming and web development as a hobby.

    1. Re:Star Wars Jedi Knight: Dark Forces II by Anonymous Coward · · Score: 0

      Not to mention that people were making gmod style building weapons there FAR before tribes2 had construction mod.

      Honestly this list is pathetic. it's a random collection of mods, not a list of truly revolutionary or successful mods. Where's the tribes2 mods? Where's QWTF? Threewave? Instagib? CS? TFC? DoD? Natural Selection? SvenCoop? The thousand and one UT mods?

    2. Re:Star Wars Jedi Knight: Dark Forces II by ChenLiWay · · Score: 2, Interesting

      This game was awesome for it's hackability.

      Everyone hated the hackers, and so did I when they ruined non-hacking games, but it was really amazing to see the kinds of stuff they could do. When it was hacker against hacker, you'd see the extent of their bag of tricks: measures, counter-measures, counter-counter-...-measures, never before seen tricks, etc.

      Basic example: You had people that could "fade" which required setting a flag on an opponent's character to make the game think they were falling to their death. The victim's screen would then constantly fade to black as if they were falling off of a cliff, and deaths would be counted against them. Setting your victim's death flag required altering the code for various force skills. For example, you could alter the force grip code to set the "fade" flag instead of the intended "choke" flag on your victim.

      That was the most basic hack. Then you had people that had counter-fades, counter-counter-fades, counter-fade penetrating fades, etc. Of course, this is just an example, there were a plethora of things you could do: shoot all manner of projectiles (AT-AT out of a repeater? Sure!), fill the level with water, almost anything you could think of.

      Some of the great hackers just couldn't be killed by anything you threw at them, hacked or not, and your attempts to make yourself invincible just wouldn't work against them.

      The hacking became a game of its own. You couldn't just alter any code any way you liked, you still had to play by a certain set of rules. The game used (basic) checksums, and you had to be clever with your hacks in order to have them work.

      This ease of modification led to some really awesome mods, but it was the ways people could twist the original game within the constraints that really intrigued me.

      I think there's still a community on IRC that keeps this game alive, and I bet there's still a hacking community :)

    3. Re:Star Wars Jedi Knight: Dark Forces II by Fallingcow · · Score: 1

      Drazen Isle and Tower for the win!

      That's the only game I've ever gotten good enough at to be (regularly) accused of "hacking". Heh.

  15. Eh? by bigstrat2003 · · Score: 3, Informative

    No mention of Counter-Strike or Day of Defeat, in a collection of great mods, is shameful.

    Also, the article doesn't mention Goldeneye: Source, which disappoints me. That mod has serious potential to scratch my Goldeneye itch.

    --
    "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    1. Re:Eh? by redJag · · Score: 1

      Thanks for mentioning Goldeneye: Source, hadn't heard of that. The original kept me busy not learning to talk to girls for many many hours in high school. Might as well keep doin' what I'm doin'.

  16. Best mod ever: nocd by bugnuts · · Score: 5, Insightful

    NoCD patches are incredibly useful.

    I buy software. I don't abide most of the bullshit copy protection, though. I didn't carry a CD player in my laptop, I don't like the battery drain, and I don't like having to have the disk with me. NoCD patches made such games tolerable.

  17. What a load of crap by thetoadwarrior · · Score: 4, Insightful

    It states:
    "This Gameplayer article highlights the programmers who are doing it best, and what mods have made biggest and most enjoyable impact on gaming."

    The biggest impact on gaming when, in the last 6 months? Seriously most of those mods can't even begin to call themselves the best when compared to some of the originals done in Quake, Quake 2, Half-Life, etc.

    My guess is the author is like 12 years old or something like that.

    1. Re:What a load of crap by Anonymous Coward · · Score: 0

      Ecen worse. I have to admit that I only looked at the first 3 mods but two of them are not even playable right now and like 95% of all started mods will probably never be finished.

    2. Re:What a load of crap by Farmer+Pete · · Score: 1

      Any list of best mods that doesn't even include CS is for sure a load of crap. I would have added Team Fortress to the list as well (Any mod that has survived for something like 15 years deserves to be pretty high on the list, or at least ON the list)

    3. Re:What a load of crap by hairykrishna · · Score: 1

      I know. What kind of 'biggest impact on gaming'/'best mods' list includes some kind of Battlefield 2 Warcraft mod and skips over Team Fortress? Desert Combat?

      --
      "Physics is to math as sex is to masturbation." -R. Feynman
    4. Re:What a load of crap by AgentPhunk · · Score: 1

      My favorite Q2 mod was "Capture the Chicken" where instead of a flag, a clucking, feather-dropping chicken was the target. When you picked up the chicken, you were "it" and tried your best to keep him for as long as possible, with NO WEAPONS mind you. When the opposing players closed in for the kill you could either take it like a man and get fragged six ways to sunday, or throw the chicken ("Ba-caw!!") away for another player to pick up. Only the "it" person took damage, everyone else was invincible.

      That was what 'outed' us to our bosses that we were playing games during work hours. The howls of laughter as we desperately tried to catch that damn chicken filled the halls.

  18. Alien Quake - One of The best IMO by bagboy · · Score: 1
    1. Re:Alien Quake - One of The best IMO by Finallyjoined!!! · · Score: 1

      Agree 100%, it was awesome. We played it endlessly on the network at work, back in the Netware days.

      --
      If I had an Ass, I'd call it Fanny Bottom, then I could slap my Ass; Fanny Bottom, on the Arse.
  19. I'll vote warcraft III also by techess · · Score: 1

    The freedom that Blizzard gave map creators for WC3 allowed some really cool mods. You could download a map that was a truly unique game within itself. My lan party group still grabs RPG maps for WC3 for us all to get together and do a little co-op dungeon crawling. Some of the mods made the game completely unrecognizable as WC3.

    The only game I found unplayable without a mod is Temple of Elemental Evil. I started playing it and I had a really good start with a party that I liked and then found a small problem. The NPC's are rabid looters. The worst part is they would loot unique items they couldn't even use. I've got no problems w/ NPC's getting a piece of the action, but them taking items they couldn't use drove me crazy.

    The final straw was the NPC druid I picked up looted a set of full plate mail. The mail was too heavy for her to carry so she was encumbered (and moved terribly slow). I got her back to the city and normally once you entered a store the NPC's would sell the loot they couldn't use. She refused to sell the item and couldn't get unencumbered. I looked online and found a mod that let you modify NPC's inventory like they were a true party member. Got the armor out of her inventory and proceeded to enjoy the rest of the game.

    --
    Don't anthropomorphize computers. They *hate* that.
    1. Re:I'll vote warcraft III also by VeNoM0619 · · Score: 2, Interesting

      I believe "maps" aren't really mods, sorry.

      And if you wish to take that route, then the many maps in Starcraft were the original "mods". Warcraft 3 just took most of Starcraft and made it 3D with a "hero" system. Guess that's why I never really enjoyed WC3, but loved Starcraft to death (SC2 and its now many 'expansions')

      --
      Disclaimer: I am not god.
      We may not be created equal
      But we can be treated equal.
    2. Re:I'll vote warcraft III also by KillerBob · · Score: 2, Insightful

      Um... Doom predates Warcraft 3. And I was creating maps for my friends in Wolfenstein 3D before Doom was even released.

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    3. Re:I'll vote warcraft III also by KillerBob · · Score: 1

      Right... proofread, post when awake... Doom predates Starcraft, too. The rest stands....

      --
      If you believe everything you read, you'd better not read. - Japanese proverb
    4. Re:I'll vote warcraft III also by Vexorian · · Score: 1

      I beg to differ. Mod has nothing to do with the scale of the project or how it is implemented.

      Nevertheless it is lame this didn't mention DOTA, or counter strike. I mean seriously, I may personally despise those things, but what the feck? This list is so full of things I have never heard before of...

      And what about freaking TNT? Yes, that once ago the game's company ended up buying a modding team so they can distribute the mod for money as a new version of the game, I can't conceive a list without that...

      --

      Copyright infringement is "piracy" in the same way DRM is "consumer rape"
    5. Re:I'll vote warcraft III also by Farmer+Pete · · Score: 1

      A map can be a mod if it significantly changes the game rules.

  20. That was a horrible list. by Anonymous Coward · · Score: 2, Insightful

    The list only covered mods for current games and games that are hardly old. There was no mention of Counter-Strike, the mod that exploded and practically brought millions of gamers back to half-life. There was no mention of mods for games like Diablo or Diablo II. It mentioned Doom, but didn't explore any of the fantastic mods that arose. Not even similar games like Hexen or Duke Nukem. Lame list. Period.

  21. The ZDoom rickroll mod, of course! by Anonymous Coward · · Score: 2, Informative

    ZDoom is an excellent Doom update, and, although I can't find the rickroll mod itself at the moment, check this video example out: http://www.youtube.com/watch?v=8aJjMOy-Ops

    1. Re:The ZDoom rickroll mod, of course! by rev_g33k_101 · · Score: 1

      oooh! now that looks cool

      --
      "The problem with defending the purity of the English language is that English is about as pure as a cribhouse whore."
  22. Quake Beyond Belief by PhilipMatarese · · Score: 1

    As for single-player Quake mods, Beyond Belief surpassed many of the original level designs.

  23. Rome Total Realism by glwtta · · Score: 2, Insightful

    Rome Total Realism (for Rome Total War) - still the best strategy game ever made.

    --
    sic transit gloria mundi
    1. Re:Rome Total Realism by Fallingcow · · Score: 1

      I played that for a while, but switched to Europa Barbarorum.

      I recommend you check it out. Much better than Total Realism, IMO.

    2. Re:Rome Total Realism by glwtta · · Score: 1

      Actually, that was a complete brain-fart on my part - I did mean EB. You'd think I would be able to remember the name of something that I spent so many months playing. Guess they just got conflated somewhere in the back of my mind.

      --
      sic transit gloria mundi
  24. Not even one Total Annihilation mod mentioned? by macraig · · Score: 4, Interesting

    The reviewer is obviously too young or too obsessed with the present state of modding, since not even one of the many dozens of mods and thousands of units created by fans for Total Annihilation was mentioned. It's still being actively modded now, even though the game is over ten years old and has more recent "sequels".

    Total Annihilation is very likely the most heavily modded game of all time, and it wasn't even mentioned? Pffft.

    1. Re:Not even one Total Annihilation mod mentioned? by maackey · · Score: 2, Informative

      I'm glad you mentioned it, because there is even a complete engine that was created to run Total Annihilation in fully rendered 3D, called Spring. It has since surpassed its main goals and has become something even bigger, with many more games that have been developed (or currently being developed) including WWII based, Gundam, Star Wars, and even games based on the internal systems and parts of a computer (Kernel Panic).

      It has been the only source of entertainment (besides occasional bouts of fallout) that I've had for months. If you do go check it out, and you should, the Complete Annihilation mod is in my opinion one of the very best mods available. The technical and artistic ability of the main developers and contributors is awe inspiring. There is some more information on the trac page.

    2. Re:Not even one Total Annihilation mod mentioned? by eison · · Score: 1

      I tried Spring, and it just wasn't fun. It's supposed to be a game. Games should be fun. I don't understand the excitement about it, what am I missing?

      --
      is competition good, or is duplication of effort bad?
    3. Re:Not even one Total Annihilation mod mentioned? by maackey · · Score: 1

      Spring is not a game. Its a game engine. There are many games (and Total Annihilation mods) that can be played on this engine. Some of them are not very good, to be honest, and some people have differing opinions.
      (I know of many people who abhorrently dislike CA because of its constant changing and upgrading, a fact that I enjoy because it makes the development feel alive and fresh as opposed to dormant and neglected.)

      What game did you actually play? Basic Annihlation? or some other TA mod? If that wasn't fun there are half a dozen TA based mods with different play-styles and gameplay mechanics, and there are also several other games which are entirely different. Completely different games. Not at all the same. They share share almost nothing in common except for the fact that they are rendered in the same engine and use the same servers as the other Spring games. If you didn't find a particular game on the engine enjoyable, I would encourage you to try a different one. It is quite easy with the SpringDownloader. (Sadly only for windows at this point; the Linux version only helps update CA)

    4. Re:Not even one Total Annihilation mod mentioned? by macraig · · Score: 1

      Preachin' to the choir! (I never cared for the in-game TA-Spring UI, FWIW, but I certainly know all about it, unlike the oblivious reviewer.) I did rather minor modding of TA myself right up until this year. My favorite pastime had to be inventing bizarre new "mutators" to use with TA:Mutation. ;-)

    5. Re:Not even one Total Annihilation mod mentioned? by Anonymous Coward · · Score: 0

      Seriously, the Uberhack mod for TA was what hooked me on the game. The difference in gameplay polish and variety was a night and day difference from standard TA.

    6. Re:Not even one Total Annihilation mod mentioned? by apharmdq · · Score: 1

      Agreed. The Total Annihilation engine was definitely one of the most moddable. While I'm not much of a fan of Spring, the mods Uberhack, then Absolute Annihilation, and now TA: Twilight have been the most influential TA mods in my book. While the original TA was revolutionary in its own right, these mods brought the game above and beyond many of the RTS games in the years to come. I hope their legacy is continued in Supreme Commander.

    7. Re:Not even one Total Annihilation mod mentioned? by The_reformant · · Score: 1

      Yeah I agree, I loved TA. The AI mods made things a bit more challenging and me and my friends considered the level 3 units a integral part of the game!

      Another mod that I really remember fondly was called something like Zerstorer for Quake I I remember it being much darker than Q1 and it had one awesome level where you just kept going down and down and down. A sense of scale that previously hadnt been done on the rather claustrophobic Q1.

      --
      I have discovered a truly remarkable sig which this post is too small to contain.
    8. Re:Not even one Total Annihilation mod mentioned? by delt0r · · Score: 1

      After playing quake freeze tag with my wife last night, we played a round of Total Annihilation-Absolute Annihilation. All in wine as well so i don't have to boot my windows partions.

      But this is a good thing. There are a lot of people in the world. A top ten from any one fan will leave at many from someone else's top ten.

      --
      If information wants to be free, why does my internet connection cost so much?
    9. Re:Not even one Total Annihilation mod mentioned? by Robyrt · · Score: 1

      Agreed. The Total Annihilation mod scene was very active, and ran the gamut from bugfixes to UI upgrades to total conversions. To this day, my LAN group plays more TA:Uberhack than any other game. And until someone comes up with a similar tour de force for Supreme Commander, it'll stay that way.

  25. First game I ever modded by Drooling+Iguana · · Score: 4, Interesting

    First game I ever modded was QBasic Gorillas. I found the variable that determined the blast radius of the bananas and increased it to ridiculous amounts, discovered that the game used colour-checking to do collision detection and gave the gorillas armoured helmets, found the palette entries and made the gorillas green, and composed my own song for the intro. That game was quite possibly the only good piece of software Microsoft ever produced.

    --
    ... I'm addicted to placebos
    1. Re:First game I ever modded by BrentH · · Score: 4, Funny

      It was also the only MS program that came with the source. ;)

    2. Re:First game I ever modded by glwtta · · Score: 2, Interesting

      That, and immortal snakes in Nibbles (or infinite lives), that takes me back to the high school computer lab.

      --
      sic transit gloria mundi
    3. Re:First game I ever modded by Anonymous Coward · · Score: 0

      you sir should be quoted!

    4. Re:First game I ever modded by Tacobowl8 · · Score: 1

      You did that too? I had oh so much fun playing that game and modifying (breaking) it while I was learning qbasic.

    5. Re:First game I ever modded by Red+Flayer · · Score: 1

      discovered that the game used colour-checking to do collision detection and gave the gorillas armoured helmets

      Color? Noob. :)

      The first commercial game I bought was Telengard for the PET2001. Must have been in '82 or '83, I think. It was several thousand lines of Basic... and the only way to access the code was to interrupt the read-from-tape process.

      Once you had access to the code, it was trivial to hack up variables for monsters or the character, or for items. Maps were much tougher, we never figured them out (maybe if I revisited now... but it was a stretch for an 8 or 9-yo).

      At any rate, we must have made at least 30 modded versions that we saved on new cassettes, I recall going to college and finding the box of cassettes with the different versions on them. We did everything from changing the genre to post-apocalyptic, to super-buffing the PC to be able to descend to level 50 right away (purely for mapping purposes, of course), to changing the results of "(S)it on Throne" and "(R)ead the Runes", to adding in minigames.

      I have to say that changing the genre of Telengard was probably the simplest genre change ever... that was the one positive to the simple "graphics" of the time. Just needed to change the names of monsters, items, action descriptions, and special locations. With more work, we probably could have made more significant changes (that really affected gameplay).

      Anyway, thanks for the walk down memory lane. Wish I could still load up Telengard, and the mods we made... The PET still works, but the cassettes don't, and I'm not going to spend the money to have them fixed.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    6. Re:First game I ever modded by Anonymous Coward · · Score: 0

      It was also the only MS program that came with the source. ;)

      That is NOT true at all. There was also Nibbles.

    7. Re:First game I ever modded by KZigurs · · Score: 1

      Nibbles?

    8. Re:First game I ever modded by ggvaidya · · Score: 1

      I literally can't read that word in print form without the "title music" (ti-ti-TI-ti ti-ti-TI TUM TUM) playing in my head :-).

  26. Quake - Action Quake, Future vs. Fantasy by squisher · · Score: 4, Interesting

    For me Quake had some of the best mods ever. For Quake I there was Future vs. Fantasy, a great mod where you could play as different characters either from the future, or from the fantasy realm.

    Quake II had a great one called Action Quake, which is somewhat similar in playing-style to counterstrike. But it had nice things like if you got hit in the leg, you'd bleed, and have trouble walking, until you applied a bandage. Thery were so much fun at the time!

    They stayed a lot in my mind, though lately all I've been playing is DotA... :-)

    1. Re:Quake - Action Quake, Future vs. Fantasy by pak9rabid · · Score: 1

      Heh, I used to actually work with one of the developers of Action Quake (or so he said).

    2. Re:Quake - Action Quake, Future vs. Fantasy by Ross+D+Anderson · · Score: 1

      Action Quake 2 was amazing, back in the days of Barrysworld - reminisce!

    3. Re:Quake - Action Quake, Future vs. Fantasy by mistahkurtz · · Score: 1

      don't forget about the lithium mod for quake2. had a very functional and easy to use grappling hook, unlike many other mods. great power-ups, and excellent gameplay. i wasted quite a bit of time playing q2 lithium instead of doing important things. like sleeping, studying, working, going to class, and so on and so on.

      i checked about a year ago, there was a server still up, i think the same original one, but nobody online....

      anyway, it's the bar i measure all other multiplayer fpses by.

      --
      not only is time travel possible, it's irrelevant.
    4. Re:Quake - Action Quake, Future vs. Fantasy by Anonymous Coward · · Score: 0

      Forget the name of the Quake mod but we used to play it heavily at my old workplace. Armed turrets, can o beans, bear traps & a grappling hook.

      Fantastic mod!

  27. They missed WOG for HOMM3 SOD by Joe+The+Dragon · · Score: 1

    That add one ads a lot of cool stuff to the game.

  28. ZeldaC by PhilipMatarese · · Score: 1

    Playing ZeldaC had so many new puzzles and variations on the standard engine, it felt like playing Zelda for the first time.

    It's a good demonstration of how versatile a solidly built game-engine can be.

  29. No Desert Combat? by Anonymous Coward · · Score: 0

    I'm excited for the BF:WOW Mod, but seriously, it isn't even in open beta yet.

    Desert Combat (Battlefield 1942) should get a nod.

    1. Re:No Desert Combat? by aceofspades1217 · · Score: 1

      Yes DC was simply amazing. I am going to have to 100% agree with you on that

  30. The NetworkAddon for Sim City 4 RH adds a lot of s by Joe+The+Dragon · · Score: 1

    The NetworkAddon for Sim City 4 RH adds a lot of stuff that should of been in the game.

    I hope that CITIES XL does fully custom roads in it. As that is the biggest thing that sim city is missing.

  31. "Recent" and not "All Time" by ChopsMIDI · · Score: 4, Insightful

    It's clear that this list is a list of recent popular mods, rather than a list of the most successful and influential mods of all time, since pretty much every game listed is a rather current game, and that the submitter clearly didn't even read his own submitted article.

    It even says it in the article itself:

    Gameplayer has scoured the length and breadth of the internet to find you some of the most promising game mods for some of the best games, and weâ(TM)re going to take you through each one. Some are new, some are old, some are finished while others are still very much a work-in-progress

    Leaving off mods like Counter Strike (hello, most played FPS ever), DotA (played more than vanilla War3), Team Fortress and Enemy Territory (both have real-game sequels), and TWCTF (which introduced CTF to FPSes) completely disqualifies it from being a serious list of the most influential mods of all time. I mean, the first mod listed, "BFWoWMod" for BF2, is still in beta.

    This is akin to listing the "Most influential programmers of all time" and excluding Don Knuth while listing "that kid down the street that likes computers."

    The article itself isn't half bad once you realize that it's the "Current Best Mods Available" and not "The Best Mods of All Time."

    --

    How could I say to men: "Speak louder, shout! For I am deaf!"? -Ludwig van Beethoven
    1. Re:"Recent" and not "All Time" by Catharsis · · Score: 4, Insightful

      Actually, it's worse than that. I made the mistake of reading the whole article. Several of the mods are completely unreleased. Several are clearly poor examples of vibrant modding communities. One of them is scarcely more than a *cheat* *mod* for an RTS of little note.

      This list is an utter failure and completely fails to represent many of the brilliant and creative mods out there now, let alone recognize the influence of mods on the history of game development.

      I have no problem with the author. He has his opinion and is entitled to post it as he pleases, but this is pathetic content to bring to the attention of the entire Slashdotting world.

      For shame, Soulskill. For shame.

      (So much for my excellent karma!)

      --

      "The wise man proportions his belief to the evidence." -- David Hume

    2. Re:"Recent" and not "All Time" by KZigurs · · Score: 1

      Well, to be fair, Knuth might have some objections to being called a "computer programmer".

    3. Re:"Recent" and not "All Time" by Fallingcow · · Score: 1

      Worse still, one of the unreleased mods listed is a Goldeneye mod for Crysis.

      Hint to the author: there are about 500 Goldeneye mods for just about every modable PC FPS since that game came out, and, AFAIK, none of them have actually been finished.

      (incidentally, if anyone knows of one that is totally or mostly complete, or better yet a Perfect Dark mod that's decent, I'd love to play them)

    4. Re:"Recent" and not "All Time" by Anonymous Coward · · Score: 0

      (So much for my excellent karma!)

      Whore.

  32. Wolfenstein: Enemy Territory mod by Anonymous Coward · · Score: 0

    I actually never played it without a mod, always played with mods like etpro, etpub and jaymod... i still play it today A LOT... 4 years and counting.
    Best team work fps ever (for me :P)

    1. Re:Wolfenstein: Enemy Territory mod by YouWantFriesWithThat · · Score: 1

      the game play is great, but i think what makes wolf et so different is the variety of people playing. plays on damn near any system and you regularly get loads of people from all over the world on a good server. last one i was a regular on had a whole family that played. plenty of 'non-traditional' gamers spend time with that game because it is free and not on the bleeding edge for system requirements.

      sadly my favorite server has gone to shit, so i kind of stopped for a while...know a good pub server?

      and yes, it is always modded in some way, like you said.

    2. Re:Wolfenstein: Enemy Territory mod by Anonymous Coward · · Score: 0

      I play in #1(www.hellsoldiers.co.nr my fav), QAW & BBA.
      all american servers
      #1 : 64.154.38.188:27960 (etpub - original maps 2.60b)
      QAW : 69.65.45.58:27960 (etpub - original maps 2.60b)
      BBA : 74.53.29.121:27960 (jaymod)

      hope that helps :)

  33. Hidden Source? Are They Serious? by Kneo24 · · Score: 1

    I mean, really, Hidden? That mod is a joke. It's not fun, period. I'd rather play Source Forts, which isn't very fun once you get past the whole "oh I can build forts" aspect of it. Hell, I'd rather play the campfest that's Insurgency, which is loathesome to say the least. Eternal Silence would have been a better pick. And all I've done so far is list other mods I can't stand to play anymore for various different reasons.

    Seriously, people who write these types of articles don't play a lot of mods, and that's why they're always a failure. They pick a few with a few concepts that sound neat, play them for a total of ten minutes, and then try to write some half-hearted attempt as something that resembles an "article". I'm not saying all of these mods are terrible, I haven't played most of them, but by picking Hidden: Source, it only shows that the author has probably skipped a large portion of the mods that are better, far far better. Either better int he innovation department, or better in the gameplay department, or both.

  34. I fear for Mods by Joker1980 · · Score: 1

    in the current climate i fear for the future of mods, games publishers are already trying to destroy the aspects they dont have control over, we have seen blizzard go after glider, sony's attempts to destroy the used game market and to a certain degree your actual ownership of the game you purchased (EA im looking at you). Its only a matter of time before extending the life of a game is akin to piracy.

    --
    Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
  35. No Steam games? by Anonymous Coward · · Score: 1, Interesting

    Although they had a few Half-Life 2 metions in the article. They failed to mention the fact that Steam was made mainly for the purpose of creating and maintaining a MOD community for Half-Life.

    1. Re:No Steam games? by Nos. · · Score: 1

      As much as I love Steam, it not made mainly for the mod community. It was made as a content distribution platform.

  36. Urban Terror by LegionKK · · Score: 2, Informative

    Clearly the most enjoyable and addictive Quake 4 mod, now a standalone. Are you having a good semester? A little too good? Then fuck it up by playing Urt 12h/day.

  37. Best mod EVER. by WeblionX · · Score: 1

    Banimod > *

    Hands down.

    QED.

    &c.

    --
    (\(\
    (=_=) Bani!
    (")")
    1. Re:Best mod EVER. by who+knows+my+name · · Score: 1

      I used to love playing banimod on RTCW. Good times :)

      --
      Nothing to see here.
  38. Article is very short sided. by Buzz_Litebeer · · Score: 1

    Here is my list, by significance of impact.

    1. Action Quake 2 - This mod inspired the game mechanics of Counterstrike, counterstrike used to be a community based mod, and was heavily influenced by action quake2 which put real life "feal" to dieing. IE you could die in a few hits and had to hide etc... TF would have been first except that action quake 2 spawned counterstrike.

    2. Team Fortress

    The mother of mods to prove that total conversion mods could take a mass amount of players from the core game. As mentioned earlier CTF was important, but TeamFortress actually changed how the game was played.

    Note: I only have 2. These mods were good, they were the main mods that totally gripped the community at the time.

    --
    If you don't vote, you don't matter, so don't waste your time telling me your opinion
  39. Action Quake2! by antdude · · Score: 1

    AQ2 was a big one for me during Quake 2 server. I even hosted a server ("Ant's AQ2 Movie Set") on my friend's cable modem server until it got hacked. :(

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  40. Game Genie?? by Anonymous Coward · · Score: 0

    What about old school nintendo and game genie? My brother and I used to spend hours seeing what mods we could hack into games without them freezing up.

    Later on there was also GameShark, I think that was for N64.

  41. Old Quake Mods - Marcher Fortress! by end15 · · Score: 1

    Hi All, If there is anyone who's still looking at the Quake mods (a game I still love for pure run and gun pleasure!), please check out Marcher Fortress. This was the best of the Quake mods that I've played. http://retroquake.planetquake.gamespy.com/blog/?p=270 It has a good length, some nasty new creatures, and is plenty difficult.

    --
    All glory to the Hypnotoad!
  42. DotA and Counterstrike by Markimedes · · Score: 1

    Don't know if DotA would be considered a mod or not, but it is such a heavily modified version of Warcraft III that I don't know what else to call it. Huge amounts of fun derived from that. And I didn't see Counterstrike mentioned, which I believe is the most successful mod of all time. Next to Windows Vista.

  43. Garys mod anyone? by Ieatsyou · · Score: 0

    I looked through all these replies and didn't see garys mod! A mod that puts modding into the hands of everyday people! I've seen some of the most complex user created things using it, and some of the simplest too! I rather enjoyed it, even if it costs a bit of money.

    1. Re:Garys mod anyone? by nomessages · · Score: 1

      Gary's Mod is in there. One of the first few mentioned, iirc.

      --
      Bitter, not morose.
    2. Re:Garys mod anyone? by everynerd · · Score: 1

      RTFA

  44. 1 of 12 pages? WTF!?! by Anonymous Coward · · Score: 0

    WTF? I didn't RTFA because the link went to "1 of 12" pages. Again, WTF? You know, most computer mice these days have this thing called a "scroll" button. IF your mouse doesn't have scroll buttons, I think that most modern browsers have scroll bars on the side.

    There is no need for 12 fucking pages.

  45. no Xtended? by Anonymous Coward · · Score: 0

    No mention of Xtended for X3?

  46. Battlefield 1942 - Desert Combat by Anonymous Coward · · Score: 0

    This what IMHO the BEST game mod ever. Of course, the boys/girls(?) ended up making BF2 if memory serves. I loved Desert Combat, but no one liked it when I was in the chopper and spawn camped.

    I'd play this game now if I had time. 3

  47. AnonymousAdventurer by Whirligig · · Score: 2, Interesting

    The article is loaded with phrases like 'our research indicates' and half the mods aren't even released. How can you decide what the best mods are if you've not even played them? Having ALFA (A Land Far Away) listed is amusing considering it was the laughing stock of the NWN community for years and despite its 'ambition' never did anything dozens of other persistent worlds hadn't already done.

  48. Look at Original Title by Parz · · Score: 2, Informative

    hi guys, I just wanted to say that the original title was Mods that Matter in 2008. It just seems like a lot of the comments are specifically reacting to the work 'successful' which was not added by me in the submission and is a bit misleading. Also to the person who copy and pasted the whole article. That is a pretty big breach of copyright, you shoud probably remove it.

    1. Re:Look at Original Title by Anonymous Coward · · Score: 0

      Also to the person who copy and pasted the whole article. That is a pretty big breach of copyright, you shoud probably remove it.

      A big breach of copyright? Like printing and selling hundreds of thousands of copies of pirated media? Like plagiarizing a whole book? That bad?
      Actually, it's a really minor breach of copyright. Even if such post was deleted, it wouldn't stop anyone else from copying it anywhere they want. It's a losing battle, so keep some perspective and don't get too uptight about it. Besides, there is no delete feature -- this is a good thing, IMHO.

  49. A "So Awsome" list by Yacoby · · Score: 1

    This list seems very... oriented towards new games. I am not an old school gamer, I started gaming about 98, and seriously in 02, but these mods seem very orientated towards new games. I was also expect mods that were amazing, that became a game, Team Fortress for example... Infact, Yeah, where the hell is Team Fortress?

    Next time this list is compiled, I want it compiled by someone who has forgotten more than I know about gaming, has been and done it all.

    *Wanders off muttering*

  50. RTS games in general are the most heavily modded by WraithCube · · Score: 1

    The modding communities for most rts games always seem to be great as many of the games mentioned are from that genre. My favorite has been the Shockwave mod for C&C Generals Zero Hour which made the game into what EA should have. It was very well done for the graphics too compared to most mods I've seen.

  51. WiX by tepples · · Score: 2, Informative

    It was also the only MS program that came with the source. ;)

    Would mentioning WiX kill the joke?

  52. A Land Far Away? Puh-lease by MattW · · Score: 1

    ALFA for NWN was a great idea - a set of persistent world servers making up the Forgotten Realms.

    The implementation was crap. The servers were colossally laggy. The scripting was often horrible. The servers were frequently nice to look at but shockingly devoid of content, especially - thanks to that bad scripting - reasonably dynamic content.

    Right here on slashdot you'll find comments from Adam Miller, who produced the best content for NWN and NWN2 -- Dreamcatcher, Dark Waters, Lute Hero. ALFA can't even hold a candle to this.

    Even on the "persistent world" side, ALFA was always underpopulated... maybe 15-30 people playing across all their servers most times. More people are still playing City of Arabel now than ever really played ALFA. I looked the other night and it had 45 people on (and it is a single server).

    1. Re:A Land Far Away? Puh-lease by WWWWolf · · Score: 1

      Yeah, and if you want to look at the most useful and biggest-impact mods, you have to look at things like NWN1's Community Expansion Pack... this list doesn't do justice to many great single-player mods either, for any game. NWN had plenty of really amazing SP modules.

      (And Arabel's still up? Cool, maybe I should revisit it one of these days...)

  53. I'm getting a bit tired of these AU articles by DragonTHC · · Score: 1

    gameplayer.au is a total shit site. There's no skill or insight there. The editor in chief doesn't even have basic writing skills.

    The article seems like someone went on google the night before and tried to pick out whatever game mods came up first.

    The author is truly an idiot considering that a few of those mods aren't even released yet. It's just complete bullshit written by a novice.

    Here is a list of the greatest and most successful mods in no particular order

    Counter-Strike. This is so fucking obvious.
    Day of Defeat.
    Team Fortress.
    Desert Combat.
    Q3 Rocket Arena.
    sven-coop.

    I'm sure I left out a ton of them. However, any list without these is just garbage.

    --
    They're using their grammar skills there.
    1. Re:I'm getting a bit tired of these AU articles by Tiberius_Fel · · Score: 1

      Replying to undo incorrect redundant mod. Sorry.

      --
      Join the Empire! http://www.empirereborn.net/
  54. Action Quake by drafalski · · Score: 1

    That kept my brother and me occupied for a long time. Every few years we reinstall and go on a binge. Damn I loved sneaking up and knifing people.

    Maybe it is time for another binge...

  55. Desert Combat by Anonymous Coward · · Score: 0

    Oh the memories. That was such an amazing game and i never got tired of it till years after. To this day I think it is a much more fun and less complicated than EAs newer games.

    DC was simply amazing and yep the devs did get to be part of the dev team of the newer games and contributed a lot.

  56. Zombie Master for HL2 by stormguard2099 · · Score: 1

    It's got a malevolent, omnipotent zombie master that puts 1 vs all. Cuz honestly, there's just not enough zombie games..... ever

    --
    http://greenobyl.com/ please.... think of the children!!
  57. BubbleMod by AdmiralAl · · Score: 1

    BubbleMod was/is the single best mod I've ever had the pleasure of playing. It brought a certain extra amount of fun to an otherwise worn out HL. Eggplant, if you are out there, love ya man, some of the most fun I've ever had in gaming. I don't know how popular it ended up, but being involved in that community really rekindled my love for the FPS.

  58. Money by Kent+Recal · · Score: 5, Interesting

    The "we have no clue but slashvertisments pay"-kind.

    Slashdot is declining but still attracts roughly 8 million page views per day.

    The article has 10 pages, each carries 5 banners.
    Let's assume they are paid a very conservative $.50 USD per one thousand unique visitors for each of these banners.
    Let's further assume slashdot drove 2 million unique's to the article.
    Let's further assume those people, on average, clicked through 3 pages before they realized there is nothing to see.

    That's a solid $15000 USD, under fairly pessimisic assumptions. They probably made closer to $30000 by the time you are reading this.

    1. Re:Money by Anonymous Coward · · Score: 0

      Judging by your ID you're not new here, so I can only conclude that you've been gone for a while.

      You'll probably figure it out soon enough by yourself, but no one reads the articles here anymore.

    2. Re:Money by troff · · Score: 1

      ... was that an excuse^W reason to not RTFA?

    3. Re:Money by Kent+Recal · · Score: 1

      No. Write it off as yet another rant about the declining quality here.
      I remember the days when most articles were worth reading and when (gasp!) most of the blurbs actually made sense.

      What's happened here in the last 2 years is just sad.

    4. Re:Money by Anonymous Coward · · Score: 0

      Let's assume 30% of people are running AdBlock or similar.

    5. Re:Money by coop0030 · · Score: 1

      Let's further assume slashdot drove 2 million unique's to the article.

      Ha! You forget that we pride ourselves in not reading the articles.

      I even prefer using a simple greasemonkey script to remove the links in the summary to prevent clicking temptation.

    6. Re:Money by pilot1 · · Score: 1

      link

    7. Re:Money by Anonymous Coward · · Score: 0

      becous about 12.5% rtfa?
      I think you are underestimating how lazy people are.. hell some dont even rtfs

  59. Aliens TC by antdude · · Score: 2, Informative

    Aliens TC was one of the better ones for DOOM.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:Aliens TC by skroops · · Score: 1

      Didn't Aliens TC get cease and desisted? I remember looking for a download of it years ago and everyone was afraid to host it. Was it completed?

    2. Re:Aliens TC by antdude · · Score: 1

      Yep, blame FOX!

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    3. Re:Aliens TC by robfoo · · Score: 1

      I do.

      Constantly.

      For everything.

  60. Garry's Mod by emptycorp · · Score: 1

    A shitty name considered most of the technology in it is pilfered from unpaid sources and possibly stolen by garry, but still, it's great for what it is.

  61. Some of my fav maps for SC & WC3 by DRAGONWEEZEL · · Score: 2, Informative

    were Starship Trooper maps for SC
    and the intensly complex maps people would make for WC3. I haven't played in years, but it was so much fun! People did really neet things like wagon races, and Peon fights!

    --
    How much is your data worth? Back it up now.
    1. Re:Some of my fav maps for SC & WC3 by Tetsujin · · Score: 1

      Man, Wing Commander 3 was great... They had Mark Hamill and Malcolm McDowell, big Kilrathi puppet suits, and real 3-D models for the ships!

      Still, I think the original Drakhri was one of the coolest ships they ever came up with... Dralthi IV didn't really measure up to the Drakhri and the original Dralthi...

      --
      Bow-ties are cool.
  62. A mod made me do it! by Lightzout · · Score: 2, Interesting

    A mod for Unreal Tournament is what drove me to buy my first "gaming" rig. When I saw Infiltration being played and my friend explained it was made by other players using the unreal editor something resonated and I have been a mod fan ever since. Sadly, the unreal franchise has lost its credibility for supporting mods despite the success mods brought them Same with EA and the Battlefield series. A great mod revived the franchise yet they cripple real modders now from being able to do inventive, creative changes. The only champion for mods I suppose is Valve. I buy all my games from Valve now.

  63. MOD UP! by DRAGONWEEZEL · · Score: 1

    That was one of the best games I played during it's time. The story was awesome, the Multiplayer was fun. Multiplayer felt like tribes / tf / giants all scrambled together, and the single player had some of the best lines.

    Including an old character who says he can't do something cause his balls are saggy!

    I rofl'd in RL!

    Neet jet pack mechanics, and a decent look for it's time.

    --
    How much is your data worth? Back it up now.
  64. My listing of killer mods by TheHawke · · Score: 1

    BF1942- DesertCombat and Eve of Destruction. I played with Action Battlefield and it was funny as hell doing jeep jumps and inverted bridge jumps.

    Q2- Rocket Arena! Very competitive mod that was popular with gaming ladders.

    RTCW (Return to Castle Wolfenstien) No mods there, unless the admin is on and decides to zero out the gravity, yeesh!
    One server stands out from the other RTCW servers - Happy Penguin RTCW. They run only one map (Depot) and that's it, unless the admin is at console, then he'll switch it to radar which is decidedly bloody. The folks complain that Depot that it's one-sided. But it really is not, it's how each side is defended and the offensive tactics are handled. I've seen the allies litter the railcars with bodies if someone touches off a panzer just right. Then again in the tunnel, if it gets flooded from either side, it's like bowling with bazookas! You might get 4, or even 6 with a lucky shot if they bunch up. You get a wag with a flamethrower at a chokepoint with medic and a lieut backing him up, he'll be there all day long keeping them honest.

    That is until someone gets a lucky shot off with a panzer....

    --
    First rule of holes; When in one, stop digging.
  65. Mr. Pants Excessive Overkill by WDot · · Score: 1

    It probably doesn't belong in a top 10 list (as others have mentioned, CS, Team Fortress, etc are more likely candidates), but my friends and I really love Mr. Pant's Excessive Overkill for Quake III, Elite Force, and all the Unreal Tournament games. The feature sets vary slightly from game to game, but the premise is always the same: Make every gun fire ridiculously fast and have everything explode. Rapid fire rocket launcher? Sure. Dual-wielding chain guns with explosive bullets? Why not? A sniper rifle that can blow up a tank? You got it.

    Realism and balance went out the window with Excessive, and it did hurt the game at some points if you were trying to play deathmatch in close-quarters maps. However, in large, open team games I can't imagine any mod that has made the game more fun.

    Defense in Starcraft is a close runner up. When we didn't have the time to invest in a full-blown starcraft game, a few defense maps that had us rapidly respawning units and trying to fend off hordes of CPU enemies could fill the time beautifully.

    And of course, we should congratulate any co-op mod in any game ever. Thank you co-op mod developers for stepping up and putting in such an important mode that "professional" developers often don't bother with. The same goes for skirmish AI mod developers, who make comp stomps actually fun in RTSs with braindead, cheating AI.

  66. Zen of Sudoku by Anonymous Coward · · Score: 0

    I'll mention Zen of Sudoku for two reasons:
    1. It's easily one of the most splendid sudoku versions on the market.
    2. The creator (of Half-Life's Natural Selection fame) created it *specifically* to fund making more FPS mods.

    That's win-win. I have a copy on every Steam client I run (and me dear old mum loves it too).

  67. Where the hell is Nude Raider? by greetings+programs · · Score: 2, Funny

    nuff said

    --
    Greetings, programs!
  68. Fall from Heaven II for CIV4 by loocas · · Score: 1

    Not only does it surpass the original game in design, aesthetics, and replay value, but its community has been the most enjoyable that I've ever been a part of.

  69. Babylon 5 and BSG mods for Freespace 2 SCP! by HouseOfMisterE · · Score: 1

    Check out the "Freespace 2 Source Code Project" and some of the available mods such as "The Babylon Project" (based on my favorite scifi show, "Babylon 5"):

    http://scp.indiegames.us/

    http://babylon.hard-light.net/

    http://www.game-warden.com/bsg/

  70. Mod Tools, And Total Conversions by aarmenaa · · Score: 2, Insightful

    In my mind there are mods, and then there are total conversions. Mods alter aspects of the original game. A great example of this is Dawn of War. It's a really good RTS, but given the wealth of lore it was inevitable that the game would have to omit or modify a lot of material. The game also has strong mod support, and the number of mods designed to bring the game closer to lore, add more units, and so on is just absurd. On the other hand, Half-Life and Half-Life 2 are frequently host to total conversions, where people pretty much make their own games and just borrow the engine and some textures. I got Half-Life 1 for Christmas the year it was released. I really didn't feel the need to buy a new shooter for years after that thanks to the variety of mods available.

    The common thread in both of the games I mentioned? They both released mod tools. In Dawn of War's case, there was even a menu in the game where you could choose which mod to start. I'm sure this has paid off for the developers. In Valve's case, they even hired some of the mod teams. I'm sure Counter-Strike alone kept Half-Life 1 selling years after it should have been forgotten. I know my family owned a second copy so my brother and I could play online together, something I don't think I'd bother with for the majority of the games I play.

    --
    "I do a grep for shit, bollocks, and tits before checking in code. I'm professional..." -RECURSIVE_META_JOKE, reddit.com
    1. Re:Mod Tools, And Total Conversions by Ira+Aduro · · Score: 1

      Totally agree. I work on the FoK mod and it's great how modding has really enhanced DoW. Speaking of which, maybe you'll sign the DoW2 modding petition? http://www.gopetition.com/online/22510.html

  71. Anonymous Coward by Anonymous Coward · · Score: 0

    Lately I've been looking through the countless crap of source mods and stumbled upon a few gems:

    Dystopia:

    http://www.dystopia-game.com/

    Black Mesa Source (not done yet):

    http://www.blackmesasource.com/

  72. I agree by pcexhaust · · Score: 1

    It is shameful to leave out CS, DoD and TFC. I think another really important one was Red Orchestra: Combined Arms (http://en.wikipedia.org/wiki/Red_Orchestra:_Combined_Arms). Originally, it was a mod for Unreal Tournament 2003. They won nVidia's Make Something Unreal mod contest many years ago.

  73. WHAT by Anonymous Coward · · Score: 0

    No Chex Quest???

  74. Old school mods.... by ghost1911 · · Score: 1

    What about KQP (killer quake pack) and Aliens (some clever hackers got the aliens to run around on the walls and still have intelligent AI). These were huge in their day... perhaps I was the only one playing them :-(

    --
    .: 2+2 = PI SQRT(1+N) :. All together now, what is n?
  75. Unreal Tournament by Pitr · · Score: 1

    Crotch shot. 'nuff said.

    --

    --Not to be worried, Pitr fix.
  76. The "I" mod. by Ostracus · · Score: 1

    "Obviously, this list will seem incomplete to anyone whose favorite mod was omitted. What mods contributed most to your enjoyment?"

    The ones I create for myself. *looks around* Why do you ask?

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
  77. Modding beyond Belief! by Jamey · · Score: 2, Insightful

    Though it hasn't been developed further, as far as I can tell, in the last 4 years - the Heroes of Might & Magic III mod "Wake of the Gods" http://wakeofthegods.strategyplanet.gamespy.com/
    really deserves a lot of credit. Not only does it extend the basic game play, but it *ADDS* a scripting language that the original didn't have in any form, allowing for even *MORE* expansion. Map and Campaign editors are almost a given these days - but this one dives deeper, making changes that would almost seem to require the original source code.

  78. Article author is clueless... by Samah · · Score: 5, Interesting

    Seriously, how can this be called "The Best Game Mods"? As much as I hate it, Counter-Strike has to be one of the biggest and widely played mods (and now standalone game) of all time, and it doesn't even get a mention???

    I could list countless other mods over the past 10+ years that make a lot of the vaporware in that article look like some 14 year-old kid just heard about modding and started making some screenshots.

    Some of the big mods that should/could have been on that list if I were to write it:

    • Counter-Strike (pre-source)
    • Day of Defeat (pre-source)
    • DotA
    • Natural Selection
    • QWTF/TFC (and now TF2 standalone)
    • A billion other popular Quake and Half-Life mods
    --
    Homonyms are fun!
    You're driving your car, but they're riding their bikes there.
    1. Re:Article author is clueless... by ToasterMonkey · · Score: 1

      Man, you nailed it. I'm still craving some original TF, err, MegaTF. Mods started with Quake & QuakeWorld. Not technically, but that when mods really took off, IMHO. Maybe the author was focusing on more modern games, but he could have shown a little respect where it's due.

      QuakeWorld, "Mega" TF, and a crazy map like cross the border, or football, THAT's a mod! Or a mod in a mod in a mod in a mod... plus custom textures/models/sounds allowed before all the sophisticated anti-cheat measures today.. PLUS client side scripting.
      None of the "mods" today can hold a freaking candle to what took place during the long reign of Quake & QuakeWorld.

      PC games were killed by greed, and constant upgrade churn. They had crazy huge, organic, online communities, the stuff every publisher is trying to artificially create today, and murdering with the next ridiculously overpowered sequel. Imagine if Blizzard was just now releasing WoW 4... I'm sure that would've gone over real well.

  79. Re:Best mod ever: nocd by gn0min0mic0n · · Score: 1

    Amen to that...before nocd patches were available, there were/are virtual drives.


    And what about the Thief series? DromEd allows people to create their own missions/campaigns, and edit existing missions. After playing through the original game, you have the option to play dozens, even hundreds of fan missions.

    --
    What is understood, need not be discussed.
  80. Marathon by hugorxufl · · Score: 1

    A game that not only allowed the modder to make new levels and scenery, but to also write dialogue and a story....

  81. Kung Fu for Max Payne by rpillala · · Score: 1

    The game was so much more fun with a staff and some neat hand-to-hand action than it was with guns.

    --
    When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    1. Re:Kung Fu for Max Payne by fullymodo · · Score: 1

      Yeah, that was a good one... Kinda turned Max Payne into Matrix Payne.

      --
      In the land of the blind, the one eyed man still has no depth perception.
    2. Re:Kung Fu for Max Payne by MrNiceguy_KS · · Score: 1

      Oh so true. Such a well-made mod, and it added so much to the game. Only complaints: I really didn't like the staff much myself, and for some reason I always found the last level impossible without using guns. (Haven't played for awhile, but if I remember correctly, the suit-wearing goons don't get stunned when you start hitting them - they just keep shooting. Don't know if it's intended or a bug.)

      --
      Redundancy is good And also good.
  82. Arrrrgggggh!!!! by Anonymous Coward · · Score: 0

    I have over 290 PC games and I've only finished say 12 or so...

    (just finished Orange box from start to finish - including Portal - That was Awesome!)

    Now how am I going to play all these most excellent mods as well!?!?

    Article was pretty lame - but anything that reminds me of the awesome mods out there is worth a look...

    Of course it will take me a few weeks to calm down and forget again - stoopid internets!

  83. Congratulations! You have won... by symbolset · · Score: 1

    An all-expense paid vacation in scenic Guantanamo Bay!

    For an indeterminate time you'll enjoy the hospitality of our former navy base converted to a luxury resort. Entertainment will be provided for 24 hours a day whether you want it or not! Guided tours of the deluxe facility will be provided by highly skilled members of our "intelligence" corps. Activities include water sports, audio/visual entertainments and sleep deprivation. Your personal trainer will introduce you to our unique training regimen: a balanced blend of Pilates, Yoga and Triathalon training.

    Our prize team will be around presently to explain the terms of the DMCA lottery and arrange your transportation.

    --
    Help stamp out iliturcy.
  84. Catch the Chicken! by Foresto · · Score: 1

    Catch the Chicken was the first Quake mod I played. Very simple rules, silly premise, and lots of fun.

    http://chicken.planetquake.gamespy.com/

  85. I Guess They've Never Heard of... by DrSpock11 · · Score: 1

    The Dark Mod. http://www.mindplaces.com/darkmod/ It's easily the most professional mod I've seen, and does not get nearly the attention it deserves to.

  86. Falcon 4.0! by SlowMovingTarget · · Score: 1

    And what about the modding community for Falcon 4.0? Their set of mods was so good and so complete that they were re-released in box form as Falcon 4.0 Allied Force. Also, the scripting community for X2 and X3 are fairly robust.

  87. RCA Studio II ROM monitor hack - circa 1978 by Anonymous Coward · · Score: 0

    The second programmable video game system to use ROM cartridges was the RCA Studio II console (1976) which was based around RCA's 1802 "COSMAC" 8-bit CMOS microprocessor, 512 *bytes* of RAM, 256 *bytes* of ROM, and a 64x32 pixel video controller chip.

    Around 1978 Rick Simpson started a tiny company named ARESCO and sold a ROM monitor program on a PROM chip for $5.00. It enabled users to build a cartridge for the Studio II, so it could be programmed in hexadecimal machine code. This was probably the first video game mod.

    It was really cool to be able to write your own programs and games. Hobbyists traded programs--which had to be hand-entered--via a printed newsletter.

    http://www.ping.be/~pin03341/kun/i14/p30.html
    http://www.old-computers.com/museum/computer.asp?st=2&c=728

    -bernieS

  88. Star Trek: Armada 2 by Loki_666 · · Score: 0

    ST:A2 is very moddable and some great mods out there.

    The Babylon 5 mod (Total Conversion) is class and special mention is deserving to Fleet Operations which does some amazing things with the A2 engine.

  89. Not as old as blast-a-barney, but by Anonymous Coward · · Score: 0

    LeggoMyMyth was enjoyable. It was a Starcraft Lego mod for Myth. Need I say more?

    Another fun mod was the Unreal Tournament based Marathon: Ressurection mod, which was hardly original, but a remake of the old MacOS 8 (or 7?) game Marathon, which was the first iteration on the Spartan class android (?) which you become quite familiar with in the Halo franchise.

    Another favorite of mine is IFI-Doom, named after where I studied comp.sci and yes, it was fun because _we_made_it_. You would probably hate it.

    Alice... Now does American McGee's Alice count as a mod? Probably not. It uses the QIIIArena engine, but that hardly counts as a Mod. But great fun it was nonetheless.

  90. Goldeneye 00 Heaven - Slappers only? by UnCivil+Liberty · · Score: 1

    Any chance it has the greatest combat mode ever?

    --
    Distributed proteome folding @ WorldCommunityGrid.org
    Team Slashdot - Members:#1 Run Time:#1 Points:#1 Results:#1
  91. Simple and Fun by Anonymous Coward · · Score: 0

    For those of us who play chess online, My favorite game mod was and is Crazyhouse http://en.wikipedia.org/wiki/Crazyhouse
    Simple and addictive. Restrict time to 3 minutes or less and you could play this game for several months before it gets old.

  92. DOOM by FiveLights · · Score: 1

    I always really liked the Aliens Total Conversion for DOOM.

  93. Agree: CS, DOD and NS deserved more attention! by SplatMan_DK · · Score: 2, Informative

    I totally agree.

    Counterstrike (pre-source), or CS, was the first community-driven mod that turned into a huge commercial success. Based on the original HalfLife 1 engine, the now classic war between Terrorists and Counter Terrorists ran smoothly on even an old 300 MHz Celeron with a 3DFX graphics card. In a way CS is "the mother of all 3D mods" (that is to say: the first serious mod for a 3D FPS). Read more on Wikipedia.

    Day of Defeay (pre-source), or DOD, was very much like CS but was the first mod to bring deployable weapons and player-classes to the world of modding, in a WW2 setting. While not as successful as CS in total number of players, it was the first 3D FPS mod to achieve huge success in a relatively short period of time. Read more on Wikipedia.

    Natural Selection (pre-source), or NS, is the first game to mix FPS and RTS gameplay, by allowing a "Commander" to order his "troops" (all other players on his team) around the map using an FPS-like interface - a concept many games has since copied. Set in a sci-fi horror world, Natural Selection tells the story of the good and friendly aliens with big sharp teeth vs. the evil-evil Space Marines with their big and nasty guns... To my knowledge it was also the first FPS mod to allow multiple "game modes". Having a rather advanced gameplay which demands a lot of cooperation from players, "combat maps" where introduced as a means of teaching new players the basic concepts of the game. Read more on Wikipedia or on Unknown Worlds homepage where you can also read about the progress on Natural Selection 2.

    - Jesper

    --
    My security clearance is so high I have to kill myself if I remember I have it...
    1. Re:Agree: CS, DOD and NS deserved more attention! by Samah · · Score: 1

      Mod parent +5 Informative.
      Although, I have to make a minor correction. Day of Defeat was far preceded by QWTF, which had multiple classes and deployable turrets (I'm pretty sure the original had the Engineer class).
      You're damned right about the cuddly Kharaa in NS. Wouldn't you just love to have a gorge plushie?

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
  94. Hot Coffee - GTA by PhYrE2k2 · · Score: 1

    Grand Theft Auto's "Hot Coffee"- every man's dream.
    -M

    --

    when you see the word 'Linux', drink!
  95. Re:Best mod ever: nocd by Anonymous Coward · · Score: 0

    Just be careful of spyware on gamecopyworld. Apparently GCW is a huge well-known next of spyware and backdoor viruses. Scan everything you get there with the utmost scrutiny.

  96. Quake 1 CTF was the bees knees by Anonymous Coward · · Score: 0

    Seriously, how could the article omit Q1 CTF. Zoid's mod was hugely successful, and he was subsequently hired by id.

  97. Castle Smurfenstien! by karlandtanya · · Score: 1

    For the apple //e

    --
    "Reality is that which, when you stop believing in it, it doesn't go away." - Philip K. Dick
  98. What about Aliens Total Conversion for DOOM2 by Anonymous Coward · · Score: 0

    A mod so complete, 20th Century Fox forced the developers to shut it down. Anybody remember the Aliens Total Conversion mod for Doom2? What about Beavis & Butthead Doom? Simpsons Doom?

    There was no mention of Team Fortress for Quake and Half-Life which IMO gave rise to Counter-Strike.

    This article completely sucked and was a waste of time, 12 pages of nothing.

  99. NWN: Endless Nights IV (Havlen) by Mybrid · · Score: 1

    I'd just like to give a shout out to Havlen for creating Endless Nights IV
    If you ever just wanted to run 30th level characters till your hearts content, this is the place.
    Throw fireballs until your fingertips burn off.
    Use those artifacts until you grow weary of them.
    Give your arcane archer a challenge.
    I definitely spent 10 times more hours playing this module than all the official NWN campaigns combined.
    Thanks! Havlen!

  100. Where's Rocket Arena? by WML+MUNSON · · Score: 1

    A "successful game mods" list with no mention of Team Fortress, Counter-Strike, or Rocket Arena?

    Where's the quality control?

  101. Game Consoles = Death of Game Content Modding ? by Anonymous Coward · · Score: 0

    I often lament that proliferation of game consoles, since it seems likely that console games take the opportunities and tools for modding out of the hands of the gaming market.

  102. The best mods? Where? by Dr.Boje · · Score: 1

    I thought TFA was going to contain a list of some of the mods that have made the biggest and most enjoyable impact on gaming, but instead all I saw was the same stuff I see in my toilet after dropping my friends off at the pool. Seriously, the author who wrote this article, James Matson, must live under a rock in the middle of nowhere. There are several mods on the list that aren't even finished and most of the mods on that list just plain suck. Where is the list of mods that have made THE BIGGEST AND MOST ENJOYABLE IMPACT ON GAMING? Where are the Duke Nukem 3D and Quake II mods? What about Warcraft III? Team Fortress? What about total conversions? This article is a big letdown -- I was hoping to see some of the old mods I used to play and forgot about. Besides the painfully obvious fact that most mods on this list aren't worth mentioning, the author himself even admits that one of the mods might be crap:

    Besides, it's the modified Crysis engine, even if it's crap it'll be very, very pretty crap. Did we just type that?

    Crap is crap, no matter how pretty it is. I don't know about you guys, but I don't play with crap.

  103. Not even the recent mods are correct by zhrike · · Score: 1

    Someone else mentioned Hidden already, I'll add that the realism mod for S.T.A.L.K.E.R, while cool, was about fifth on the list of mods for that game. Oblivion Lost 1 and 2 both destroy it, as does AMK, and even ABC Inferno is better, IMO. All of those mods introduce gameplay that does not exist in the original vanilla game, whereas the realism mod does not. It simply tweaks damage, etc. The realism mod is more one you would roll into the other, larger and much more interesting mods.

    Going back a bit, at the same time Doom was being modded, Bungie had its Marathon series which were a blast, and the mods were awesome.
    Additionally, the Myth series lives on today through mods, and many of them are simply brilliant.

  104. Confessions of a 30 year old Gamer by Nebajoth · · Score: 1

    I have been gaming my entire life. I played the original NES growing up, discovered MMOs in the form of MUDs in the early 1990s, and have subsequently played every game that ever got above an 8 rating in any credible gamer mag. But for the last two years of my life, I have been addicted to, and have played only, one game. This game is an HL2 mod called "Empires". Because it is a mod, the development team could do some pretty risky things, and have created a fascinating blend of first person shooter and real time strategy. It is simply the best, most engaging, hardest game I have ever played. Trailer on Youtube: http://www.youtube.com/watch?v=zis1qmlHdtk Official site: http://www.empiresmod.com/