Many games are available through Steam online, but if you purchase them physically in the store, there's no connection to Steam. Examples: Spore, Far Cry 2, Prey, just-about-anything-that-isn't-Valve-made.
Purchasing those games in the store doesn't tie them to your Steam account even though you could have purchased them via Steam and had them tied.
(But for Valve titles, it is as you say - the physical games require a Steam account and tie in to the system.)
...mind you, most music stores won't mind if it was a famous artist...
Having worked at a music store (chain, not a mom-n-pop), I most certainly would have minded if any artist (whether I recognized the artist or not) tried to walk out without paying. If they could take the nebulous "music" without denying us the physical property (the CD) that we had to inventory, track, and account for - then yes. But since you can't (at this time in 99% or more of cases) take music from a music store without also taking the physical media, you also cannot take the music for free. No matter who you are.
They could still continue the series in the (ambiguously long) chunk of time between the end of the series and the movie. But yes, much of the mystery of the show is revealed in the movie so there would be less material to work with than if the movie hadn't been made.
Re:The CIA use Norton, on Linux, in The Bourne mov
on
Daemon
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· Score: 1
I work in software development for the Navy. We use Symantec. Or is your point that the Norton brand name is for "personal" use and the Symantec brand is applied to the "corporate" products?
An MP3 is essentially an audio file run through and FFT with the coefficients stored. Sound familiar? It's very similar to JPG, but optimized to throw away stuff our ear won't hear instead of throwing away stuff our eye won't see.
I haven't played EaW or TFU so I have no comment. JK2 was a pale shadow of Jedi Knight (but still a good game). KotOR is already (in my book, at least) a classic, so I'll definitely agree with you there. But there was once a time when I would buy a game I had never heard of just because it had the LucasArts logo on the box. All of their games were sure-fire quality titles. That time has long passed.
In the case of KotOR and JK2 at least, the talent wasn't contained within LucasArts anyway. They just licensed their intellectual property to another development house and published someone else's game. I miss the days when their development was in-house. But I'm crazy, I also miss the days when they developed adventures.
Anybody play Prey? "Death" was a mechanic used to get more ammo. That's a really good way to cheapen what's supposed to be a rather major mechanic of gameplay.
In my opinion, Half-Life 2 got the perfect balance. *VERY* frequent auto-saves (and it keeps 2 of them) with the capability to quick save anywhere you want. Obviously things are different for a console game, but I feel that Half-Life 2 hit the sweet spot where you wanted to avoid death, but weren't frustrated by it.
LucasArts would never allow their IP to be distributed. They won't allow their stuff to be considered abandonware and will actively ensure that even their oldest games don't get redistributed freely.
Sad but true, some of their old classics (as if they're making NEW classics. They aren't) are all but completely unavailable these days.
Regardless, Freespace is better than any of the X-Wing games, and Freespace 2 is better than Freespace.
However, XWA *was* a solidly good game. A nice throwback to the single-player goodness of TIE Fighter.
There are days when I think that my memories of D/Generation were a fabrication of a demented mind. I've never seen reference to that game anywhere.
Thank you for sharing my delusion. Also, I feel your pain.
If you haven't, I'd recommend that you look up the Freespace series of games. I love TIE Fighter to death (and have played all 4 of the games, though I didn't spend much time in the original X-Wing), but Freespace managed to improve upon the genre in ways that Totally Games and LucasArts refused to acknowledge when they released XWA.
Then the Freespace engine went open source (Thank you, daveb), and the Freespace Source Code Project lives on strong. Ported to Linux & Mac, compatible with gamepads, keyboards, mice, and joysticks, and a billion little tiny things that make you cringe the next time you try to play X-Wing or TIE Fighter.
Also, if you DO have to play TIE Fighter, the best way to do it is to grab the old DOS version (besides, we all know the MIDI score is better than the Redbook'd Windows version's music) and play it in DOSBox on the platform of your choice.
you had damn well better make Linux, Macintosh, and appliance-embeddable versions available before you remove the "beta" label.
And *THIS* is what I was responding to. Just because the Windows version is out of beta doesn't mean that when a Linux and/or Mac version is released (I'm sure it's a "when" and not an "if"), it'll be released as non-beta. Removing the "beta" label is *NOT* premature because the Windows version isn't beta anymore.
There's nothing to prevent them from releasing Mac and/or Linux Chrome Beta. Just because the Windows tree is in a stable, polished, "finished" version (as much as Google software is ever "finished") doesn't mean that they can't apply the Beta tag to other ports of the tree.
Of course, sorry. I don't know what I was thinking. (Well, obviously I wasn't.) Where's the hot chick with the time machine so I can go back and make sure I don't post that comment making an idiot out of myself?
Okay, so I understand that everything about this article is actually in-line with the SLOT - or at least so far as we understand the article. But on a slightly separate note, if somebody comes up with some way to exploit the fact that the Second Law is actually a statement of probability and not a fundamental law, is it really breaking the "law" or is it just stacking the deck?
But the question arises - how many people actually are going to make use of that memory dump? Considering that even most power users of Windows don't know what to do with a memory dump file, discarding it completely is the efficient and useful thing to do in most cases.
Many games are available through Steam online, but if you purchase them physically in the store, there's no connection to Steam. Examples: Spore, Far Cry 2, Prey, just-about-anything-that-isn't-Valve-made. Purchasing those games in the store doesn't tie them to your Steam account even though you could have purchased them via Steam and had them tied. (But for Valve titles, it is as you say - the physical games require a Steam account and tie in to the system.)
...mind you, most music stores won't mind if it was a famous artist...
Having worked at a music store (chain, not a mom-n-pop), I most certainly would have minded if any artist (whether I recognized the artist or not) tried to walk out without paying. If they could take the nebulous "music" without denying us the physical property (the CD) that we had to inventory, track, and account for - then yes. But since you can't (at this time in 99% or more of cases) take music from a music store without also taking the physical media, you also cannot take the music for free. No matter who you are.
They could still continue the series in the (ambiguously long) chunk of time between the end of the series and the movie. But yes, much of the mystery of the show is revealed in the movie so there would be less material to work with than if the movie hadn't been made.
I work in software development for the Navy. We use Symantec. Or is your point that the Norton brand name is for "personal" use and the Symantec brand is applied to the "corporate" products?
An MP3 is essentially an audio file run through and FFT with the coefficients stored. Sound familiar? It's very similar to JPG, but optimized to throw away stuff our ear won't hear instead of throwing away stuff our eye won't see.
this is the end Twitter's innocence.
Isn't this the internet? What's innocent?
I haven't played EaW or TFU so I have no comment. JK2 was a pale shadow of Jedi Knight (but still a good game). KotOR is already (in my book, at least) a classic, so I'll definitely agree with you there. But there was once a time when I would buy a game I had never heard of just because it had the LucasArts logo on the box. All of their games were sure-fire quality titles. That time has long passed. In the case of KotOR and JK2 at least, the talent wasn't contained within LucasArts anyway. They just licensed their intellectual property to another development house and published someone else's game. I miss the days when their development was in-house. But I'm crazy, I also miss the days when they developed adventures.
Anybody play Prey? "Death" was a mechanic used to get more ammo. That's a really good way to cheapen what's supposed to be a rather major mechanic of gameplay. In my opinion, Half-Life 2 got the perfect balance. *VERY* frequent auto-saves (and it keeps 2 of them) with the capability to quick save anywhere you want. Obviously things are different for a console game, but I feel that Half-Life 2 hit the sweet spot where you wanted to avoid death, but weren't frustrated by it.
LucasArts would never allow their IP to be distributed. They won't allow their stuff to be considered abandonware and will actively ensure that even their oldest games don't get redistributed freely. Sad but true, some of their old classics (as if they're making NEW classics. They aren't) are all but completely unavailable these days. Regardless, Freespace is better than any of the X-Wing games, and Freespace 2 is better than Freespace. However, XWA *was* a solidly good game. A nice throwback to the single-player goodness of TIE Fighter.
There are days when I think that my memories of D/Generation were a fabrication of a demented mind. I've never seen reference to that game anywhere. Thank you for sharing my delusion. Also, I feel your pain.
If you haven't, I'd recommend that you look up the Freespace series of games. I love TIE Fighter to death (and have played all 4 of the games, though I didn't spend much time in the original X-Wing), but Freespace managed to improve upon the genre in ways that Totally Games and LucasArts refused to acknowledge when they released XWA. Then the Freespace engine went open source (Thank you, daveb), and the Freespace Source Code Project lives on strong. Ported to Linux & Mac, compatible with gamepads, keyboards, mice, and joysticks, and a billion little tiny things that make you cringe the next time you try to play X-Wing or TIE Fighter. Also, if you DO have to play TIE Fighter, the best way to do it is to grab the old DOS version (besides, we all know the MIDI score is better than the Redbook'd Windows version's music) and play it in DOSBox on the platform of your choice.
you had damn well better make Linux, Macintosh, and appliance-embeddable versions available before you remove the "beta" label.
And *THIS* is what I was responding to. Just because the Windows version is out of beta doesn't mean that when a Linux and/or Mac version is released (I'm sure it's a "when" and not an "if"), it'll be released as non-beta. Removing the "beta" label is *NOT* premature because the Windows version isn't beta anymore.
There's nothing to prevent them from releasing Mac and/or Linux Chrome Beta. Just because the Windows tree is in a stable, polished, "finished" version (as much as Google software is ever "finished") doesn't mean that they can't apply the Beta tag to other ports of the tree.
Or I could just whip out my Mr. Fusion.
Of course, sorry. I don't know what I was thinking. (Well, obviously I wasn't.) Where's the hot chick with the time machine so I can go back and make sure I don't post that comment making an idiot out of myself?
Getting hot chicks to do one's bidding is trivial? Of course, I'm merging movies and real life here...
Okay, so I understand that everything about this article is actually in-line with the SLOT - or at least so far as we understand the article. But on a slightly separate note, if somebody comes up with some way to exploit the fact that the Second Law is actually a statement of probability and not a fundamental law, is it really breaking the "law" or is it just stacking the deck?
But the question arises - how many people actually are going to make use of that memory dump? Considering that even most power users of Windows don't know what to do with a memory dump file, discarding it completely is the efficient and useful thing to do in most cases.