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Resurrecting Old Games, What Works?

There has definitely been a resurgence of old games being made new again through various methods. Unfortunately, any time you reinvent an old classic you risk either alienating the original audience or not making it appealing enough for the a new audience. "Capcom has been at the forefront of the recent remake boom, re-imagining a number of their classic titles as downloadable games. Bionic Commando, for example, was given a high-definition 2.5D makeover, and a rockin' remixed soundtrack with Bionic Commando: Rearmed. Capcom also re-released a new version of Street Fighter II on the way, with the lengthy new title Super Street Fighter II Turbo HD Remix. Interestingly, both games are coming out near new entries in their respective franchises: Street Fighter IV and Bionic Commando. But the question remains, how do you decided what games will still appeal to the current gaming audience? " What games can be counted amongst the success stories, and which can be chalked up as utter failures?

381 comments

  1. You tell me... by AKAImBatman · · Score: 1

    I don't know if there are any fans of the classic game Crossfire here, but I'd love to know if this reimagining of the game does it justice*. I've tried a few clones (notably SDL Crossfire, GridBlaster, and Gridfire), but none of them were very satisfying. In fact, most of them made changes that I felt were distateful to anyone who enjoyed the original. (Or maybe I was the only one who played with keyboard controls? Hmm...)

    Anyway, try it out and let me know what you think. And if you have a Wii, give it a go there. It's tons of fun with two controllers. :)

    * Warning: This is still a beta. If you want to save high score, you need to be logged into the website. Sound is not yet there. Internet Explorer is not supported due to its lack of Canvas support. And did I mention that it's 100% Javascript? :-)

    1. Re:You tell me... by camperdave · · Score: 1

      I used to play crossfire all the time on my Atari 600XL. I don't know what it would be like playing with keyboard controls, though. What you need is a proper joystick.

      --
      When our name is on the back of your car, we're behind you all the way!
    2. Re:You tell me... by AKAImBatman · · Score: 1

      Ugh. I can't imagine even trying Crossfire on the 800XL's keyboard. The flat panel keyboards on those were almost more for show than actual use. Not good for gaming at all. Even the overly complex joystick controls would have been an improvement over that keyboard.

      I had the PCjr version, which had a much more satisfying keyboard. (Though not the chiclet keyboard everyone complains about. The "wireless" infrared one. Yeah, I suppose it wasn't that much better. :-/) I honestly can't stand the modal joystick controls for Crossfire. Not only do you have to hold the button to switch the joystick to fire mode, but the craft automatically stops at every intersection. I tried to get used to that, but I found that it just limited maneuverability rather than helping. And maneuverability was one thing you REALLY needed in that game. ;-)

    3. Re:You tell me... by Anonymous Coward · · Score: 0

      Please supply an option to swap right and left hand controls. I am used to moving with left hand and shooting with the right.

    4. Re:You tell me... by Perspiring+Blood · · Score: 1

      Only the Atari 400 had a membrane keyboard. The 800 and all the other Atari 8-bit computers had a very nice keyboard. These things were built like tanks and they are becoming collectible.

    5. Re:You tell me... by AKAImBatman · · Score: 1

      *checks Wikipedia* So they did! In that case, the GP was just uncoordinated and missed out on a great control scheme. :-P

    6. Re:You tell me... by diskofish · · Score: 1

      I am more a fan of this version of crossfire.

    7. Re:You tell me... by geminidomino · · Score: 1

      No you didn't. You enjoyed Star Control 2. ;) UQM is based on the actual source supplied by Toys for Bob. The name change is because Accolade (I think) does, unfortunately, own the Star Control name.

      But rest assured, that was the real deal.

    8. Re:You tell me... by Anonymous Coward · · Score: 0

      Oh god. I got some pretty bad Atari thumb playing asteroids on several of the CX40s 8-). I particularly had fun with the bank mode (the edges of the screen, your ship, asteroids, *and* the bullets would ricochet off the walls.) I played 3 or 4 player multiplayer a few times on an Atari 400, that got pretty hairy 8-). And Jungle Hunt.. oh man that game pissed me off, I don't think I ever did beat it. I thought it was impossible, but my sister beat it.. 8-)

                A fun one, Atari made a remote control joystick. the remote control ones... it was labeled "for 2600 only" but the Atari computers use a 2600-compatible joystick. The joystick was like the CX40 but way thicker, with a rubber ducky antenna jutting out about quite a ways. It blows out a few channels at 49mhz. I tuned it in on a radio, and it would generate different tones for left, right, up, down, fire button. No sweat. The receiver was a small black box with a whip antenna, power cord, and fairly long cable to plug into the computer(or 2600)s joystick port.

                As for the original question, well, my view on classic games is this.

                1) People will not expect Crysis or something for this, Make a good remake, but don't spend so much on the remake that you have to sell millions of copies to break even, it's supposed to be a fun reinterpretation of the original.

                2) Also include an emulator running the original, with the original controls mapped appropriately to controls on the actual controller. Call it "Classic mode" or something if you wish. Someone who plays the remake and misses something from the original, well, this way they can get over it and enjoy both games 8-)

  2. My favorites by mrowton · · Score: 1

    The best: Tyson's Punch-out, Mario Bros, and Contra

    1. Re:My favorites by SpicyLemon · · Score: 5, Informative

      Contra 4 came out for the DS a while back. It's very much like Contra 1 (which you can unlock). I thought they did a pretty good job with it. It's a little short, but there's a lot of mini games and mutliple difficulty levels.... and achievments......

      Here's a link to the wiki page on it: Contra 4

      --
      This post approved by Shampoo.
    2. Re:My favorites by Ethanol-fueled · · Score: 1

      ...as well as obscure cult classic storylines which hasn't already been milked to death.

      Bionic Commando: re-armed is the best example because everybody remembers B.C. fondly but nobody's seen anything of it since the original NES days.

      A 2.5-D remixed remake of the original Castlevania wouldn't be nearly as popular because the market is already saturated with Castlevanias and Mega-mans and(to a lesser extent) Striders and Metal Gears. Hey, publishers. Try remaking and milking these obscure NES pick hits:

      - The Guardian Legend
      - A Boy and his Blob (okay, so it sucked...but its a neat idea for prime makeover material!)
      - Little Nemo(somewhat already milked in arcades, but nobody knows it)
      - Shadowgate or Deja Vu (these would work well in all-out 3D)

    3. Re:My favorites by Theoboley · · Score: 0

      I would LOVE to see a 2D updated graphics version of Punch Out, or even Super Punch-out.

      --
      Stupidity only gets you so far, then you've gotta try
    4. Re:My favorites by Lulfas · · Score: 1

      I wouldn't mind seeing Crystalis again. Or even some new graphic remakes of the Dragon Warrior games.

    5. Re:My favorites by pxlmusic · · Score: 1

      there was Shadowgate 64, but it sucked.

      --
      "If for any reason you're not satisfied with our service, I hate you."
    6. Re:My favorites by billcopc · · Score: 1

      The Guardian Legend, despite being a pretty difficult shooter (about 2/3rd of the way through), was a rather fascinating game at the time, and one that I've emulated a number of times.

      I don't think it could be faithfully remade, the concept was a bit odd and too simplistic for today's market, and I don't know what a remake could possibly add without ruining it. Updated graphics can only do so much.

      Shadowgate and Deja Vu, those would be ripe for a Lucasarts remake with their 3D Scumm engine (from Grim Fandango and Escape from Monkey Island). The only problem I see with that is the fact that quite a few puzzles in these two games were rather arbitrary and nonsensical, like the bouncing tomato fiend and other weirdness.

      --
      -Billco, Fnarg.com
    7. Re:My favorites by FornaxChemica · · Score: 1

      I wouldn't call these obscure. A Boy and his Blob, Little Nemo and especially Shadowgate are pretty famous NES titles. There's also Uninvited in the Kemco trilogy from the MacVenture series. As for Guardic/The Guardian Legend, it's not about remaking, you should just wish Compile is still alive. Some of their staff ended up in Milestone, making the game classic shmups that don't get a whole lot of attention in mainstream media (Chaos Field Expanded on GC, who remembers?).

    8. Re:My favorites by FornaxChemica · · Score: 1

      A new Punch-Out is coming for the Wii, it doesn't look an awful lot different from the original.

    9. Re:My favorites by Qzukk · · Score: 1

      The Guardian Legend

      While I think this was an awesome game (hell, it's been at least a decade and I still remember most of it), if it did end up obscure, it did so because it tried to combine two radically separate game types (scrolling shootemup and zelda-like exploration) in a way that being good with both of them was a requirement. I spent quite a lot of time as a kid raging at the eyeball monsters that shot out beams of varying speed that were capable of destroying you in two hits.

      "TGL" mode was amusing for a little bit, until you realize that by the time you get to the harder corridors you're going to have half the health and weapon levels you normally would... (guess which game type I sucked at ;)

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    10. Re:My favorites by Anonymous Coward · · Score: 0

      Contra: Shattered Soldier on the PS2, while a sequel and not a remake, was amazing. The graphics were not as good as other games released at the time, but the controls were tight, and the gameplay was fast-paced classic Contra.

      Remakes/reboots work when the developers know what made the original great (usually either gameplay or story), they leave that intact, and bring the other elements of the game up to par with other games being sold now.

    11. Re:My favorites by Anonymous Coward · · Score: 0

      Contra is one of those timeless shooters
      and you can play Contra here online:

      http://www.thisgamewascool.com/games/onlinegames/action/Contra.html

    12. Re:My favorites by geminidomino · · Score: 1

      Or even some new graphic remakes of the Dragon Warrior games.

      Check out Dragon Quest IV: Chapters of the Chosen.

      Remake of DW IV with the lousy Chapter 5 AI requirement removed (you can give everyone commands now. Would be better if they hadn't nerfed BeDragon), Newer graphics, and an interesting if disappointingly short "bonus chapter"

    13. Re:My favorites by KDR_11k · · Score: 1

      I think it suffers from hardcore sequel syndrome though, it's designed for the hardcore fans of the previous games and thus much harder than before. Contra 1-3 started much easier (though it doesn't help C4's case that the first level has visibility issues with some enemies). Same for Megaman 9, it's designed for people who are used to Megaman already with pretty complex patterns for the disappearing blocks and stuff.

      Really, I found Contra 1 on the Konami Arcade Collection much easier to play than Contra 4.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    14. Re:My favorites by mannd · · Score: 1

      Redneck Rampage -- complete with biker dudes, cheerleaders, vixens, trailer parks, cow pies, whoop-ass and toilet monsters in today's modern graphics.

      --
      Sig expected Real Soon Now.
  3. pong by Xaositecte · · Score: 5, Insightful

    it's a conundrum;

    Anything with a strong amount of Nostalgia for it is going to suffer from the fans who still play it proclaiming "they changed it, now it sucks" - See: Fallout 3, or any remake of Master of Magic ever done.

    At the same time, some really great work has been done with remaking old games. I, for one, LIKED fighting the Enclave alongside a Giant mecha that spewed anti-communist propaganda.

    1. Re:pong by Redfeather · · Score: 1

      There seems to be a certain balance between nostalgia, cult praise, and actual playability that works for remixed games, something that new titles in the same series never seem to match up to.

      Look at some prominent titles for this. Any Final Fantasy reissue is always well done because Square Enix actually seems to care about not getting hate mail. And, in a recent Armored Core release (Nexus) there was a B-Sides disc included that had updated missions from all of the previous games. It wasn't a reset or a rehash of sorts, but more of a look back with updates, which worked very well for alot of fans of the original series.

      If the effort is made, not to keep the bloodlines pure, but to either step completely away from the original or to update for the sake of nostalgia and proof-of-concept, it seems to work more often than not. TDoes feel like there's some kind of inverse correlation to fan praise though, which makes me very frightened of a re-release of, say, Final Fantasy 7 for some distant future PS4/XBox360-replacement console. It's sure a fine line to walk.

      --
      Those things you're doing with that stuff you just bought? That's not what it's for! -
    2. Re:pong by hedwards · · Score: 1

      I just got Fallout 3 and it's actually a pretty good game, great atmosphere and such. But it probably shouldn't have been called Fallout 3 since it is such a radical departure from previous games.

      For the most part remakes work mainly when they are just an update with graphics fixes and not much more. Perhaps bundling in bug fixes and extra levels. But seriously classic games are classic for a reason, and not because of age.

    3. Re:pong by Narishma · · Score: 2, Insightful

      Fallout 3 is a sequel, not a remake. Another game that changed radically in a sequel (for better) is Resident Evil 4.

      --
      Mada mada dane.
    4. Re:pong by Anonymous Coward · · Score: 1, Insightful

      You know how many people would absolutely kill for a remake of FF7 with modern graphics? And FF8, for that matter.

    5. Re:pong by pxlmusic · · Score: 1

      this.

      RE4 was awesome.

      --
      "If for any reason you're not satisfied with our service, I hate you."
    6. Re:pong by billcopc · · Score: 1

      The only remake Master of Magic needs is a bug-free one. The game itself was great, except for the constant crashing and half-broken features. Had they released another patch that actually fixed these things, it would have stood perfectly on its own.

      --
      -Billco, Fnarg.com
    7. Re:pong by Anonymous Coward · · Score: 0

      Yep, I know both of them. Not personally, of course.

    8. Re:pong by rtechie · · Score: 1

      I haven't heard anyone complaining that Fallout 3 isn't true enough to the original. In fact, one of my big criticisms with the game is how slavishly it follows the conventions of the original games, to the point where it feels like a 3D version of Fallout 2. The plot, monsters, equipment, etc. are pretty much all straight from Fallout 2. Combat is a little bit different. And many of the levels are different (mainly due to 2D vs. 3D conventions). That's about it.

      OTOH, many people considered Fallout 2 to be the best PC RPG of all time. Making a 3D version of that game would make a lot of fans happy.

      I'd love to see a Planescape: Torment remake (the best PC RPG IMHO). I'm not holding my breath.

    9. Re:pong by billcopc · · Score: 3, Interesting

      I think a focal difference between Square Enix remakes and classic arcade remakes is that Square games are story-based, not action-based. You can wrap the Final Fantasy plot around a new engine and it still works, but you can't take something like Pac Man and drop him into Grand Theft Auto's world... even though the idiotic company that now calls itself "Atari" has released dozens of these atrocities.

      I would welcome an FF7 remake. It looked dorky when it was released, owing to the Playstation's pathetic 3D limitations. A more photo-realistic or at least high-def anime look would give more weight to the story, instead of making it look like a bunch of Lego Minifigs acting all emo.

      --
      -Billco, Fnarg.com
    10. Re:pong by Miseph · · Score: 1

      Yeah, and this time they can make a PC port that isn't fucking goat testes. Seriously, how the fuck did they screw that up? If they really couldn't be bothered to write an installer that wouldn't bork 2/3 of the time, or a way to change the controls off of requiring a numpad (or, hell, not defaulting to controls that don't exist on 1/3 of computers), couldn't they at least pay some other developer $20 to do it for them?

      Just write up a brand new Java based FF engine with animated .tiffs and insert plot. Rinse and repeat for basically the whole series, as well as any other jRPGs that operate on pretty much the same mechanic (x number of characters line up against y number of enemies in a battle screen, order of attack is determined in some way by a short script, and actions are determined by selecting through various menus), and make a killing with a minimal effort required just to code the base engine and copy-paste some dialog. Sell essentially the same product on every platform at a reasonable price, and make a whole bunch of money on capital that was already written off a decade ago.

      --
      Try not to take me more seriously than I take myself.
    11. Re:pong by philspear · · Score: 1

      Anything with a strong amount of Nostalgia for it is going to suffer from the fans who still play it proclaiming "they changed it, now it sucks" - See: Fallout 3, or any remake of Master of Magic ever done.

      I think it's no different from remakes of anything. Movies and music mostly. Adaptations from one medium to another as well provokes the ire of diehard fans. It doesn't matter how good the finished product is even. A lot of it has to do with nostalgia vs reality. Maybe you played a game a lot as a teen, now that you don't have enough time to get into the sequel or remake you think it's worse. Maybe you loved a book when you were younger, but now that you're more mature, the1faithfully adapted movie doesn't strike you the same way.

      Shamefull confession: In high school I thought Matrix 1 was amazing, and not just for the action. Matrix 2 and 3 were about the same, but seemed silly to me by the time they came out. I went back and watched 1, it didn't seem as deep as it did when I was in high school. The same thing goes for videogames (though maybe not pong). When I was in high school I thought "Marathon" was amazing in story and gameplay. Going back, the sprite-based gameplay has not aged well. The story is still quite complex compared to many FPS storylines, but it isn't as great as I had remembered it.

      There's also some amount of elitism that unfortunately plagues videogames just as much as anything else, though it's rarer. Popular games tend to get trashed on, in rare cases where sequels are more popular than the first one, you'll have the same "they sold out" mantra that bands experience when they get more popular. I have to admit I can't think of a great example here though I think the final fantasy series gets some of that. I suppose there are some people who actually think that the transition from 6 to 7 was all for the worse, but I think it's hard to argue that FF7 was crap, that just seems like pure elitism to me.

      The really old nostalgia games though I think fare better. No one is complaining aboug Megaman 9 ruining the megaman franchise because the 8-bit megaman games were totally dead. I also don't remember anyone complaining about supermario allstars, a remake and collection of supermario bros games for the SNES. I think that may be because the games released so far have generally been very faithful translations which are more updates to better graphics. If they started taking mroe liberties with series, we might see more complaining.

    12. Re:pong by TriezGamer · · Score: 1

      Square-Enix sucks at ports, that's the problem.

      FFT:War of the Lions is one of the worst/best examples -- Play it on your PSP and you'll notice that any skill effects cause the game to slow by 33-50% during the animation. Play the original game on a modded PSP using the PSP's built-in PSX emulator and it runs full speed without any problems.

    13. Re:pong by Anonymous Coward · · Score: 0

      As apposed to a bunch of beautifully rendered pretty-boys acting emo?

    14. Re:pong by Cowclops · · Score: 1

      Eh, I still think FF6 was the best game in the series. FF7 isn't crap, but FF8 and 9 are. Can't speak for the ones after 9.

    15. Re:pong by ChangelingJane · · Score: 1

      See also: most Nintendo franchises that jumped from 2D to 3D. Even if they paralleled basic elements in each for familiarity, them's some pretty big changes.

    16. Re:pong by Blakey+Rat · · Score: 2, Insightful

      But it probably shouldn't have been called Fallout 3 since it is such a radical departure from previous games.

      Ok, you have a different definition of the word "radical" than I do.

      Fallout 3:
      1) Has (virtually) the same setting
      2) The same enemies
      3) The same leveling system
      4) The same targeting/criticals system
      5) Extremely similar plotlines/quests
      6) Even a virtually identical inventory system! (Which is something they should have changed, IMO)

      What is so "radically" different about Fallout 3 compared to the other games?

    17. Re:pong by Blakey+Rat · · Score: 1

      One of the best remakes in recent years has to be Prince of Persia: Sands of Time. It perfectly demonstrated how to stay true to the original while simultaneously innovating new features to spice up the formula, then mixed that all with an emotionally-compelling, powerful plot and unique narrative framing device. And as an added bonus, it included all the original 2D games as a (trivially unlockable) easter-egg.

      Pity the sequels sucked.

    18. Re:pong by Anonymous Coward · · Score: 0

      Changing the fundamental interaction with the world from third-person turn-based team combat to first-person realtime single player combat perhaps?

    19. Re:pong by Nazlfrag · · Score: 1

      Needs multiplayer as well. MoMIME is working on it, but don't hold your breath.

    20. Re:pong by HAKdragon · · Score: 1

      The problem with that though is that Sands of Time wasn't a remake of the original PoP game. While I've only played the Sands of Time, I heard that The Two Thrones (3) was pretty good, especially compared to Warrior Within (2).

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    21. Re:pong by emilng · · Score: 1

      Well you have the fans that complain about games being ruined by remakes then you have the fans who actually get up and do something about it and try their own hands at remaking the games.

      I think there are some good examples of the latter being done over at Retro Remakes

      For some good examples of the former check the rest of the comments.

    22. Re:pong by glarbl_blarbl · · Score: 1

      The only Fallout game which was team combat was Fallout Tactics, which Bethesda stated is not considered canon. And I for one find the new FPS/RPG genre to be a lot more exciting than straight RPGs. As for the turn-based combat, I like the new VATS system... A nice compromise, I think.

      --
      I use friend/foe to signal strong [dis]agreement instead of mod points. What else are f/f good for?
    23. Re:pong by paganizer · · Score: 1

      Yes, for those who played it when it came out, or even a couple of years later; I can play it, it only takes me about 10 minutes to stop cringing at the graphics, and get immersed in the gameplay.
      But a new player, playing a 320x240 game? sorry, wouldn't fly. needs a minimum of 800x600 these days, and most people would probably say 1024x768.
      But that, really, is it. Multiplayer would be kinda nice, but if it screws with the gameplay, forget it. just patch the bugs, supe up the graphics, and ship it out the door.

      --
      Why, yes, I AM a Pagan Libertarian.
    24. Re:pong by Nursie · · Score: 1

      My god, someone else plays Armored Core!

      Actually, much as I *love* robot games, the AC series got too repetitive even for me. After 2, 2 AA, 3, Silent Line and then Formula Front on the PSP I got a bit bored. I started Nexus and gave up. Nine Breaker and Last Raven sit unused on the shelf and I never did buy AC 4.

      Have I missed out or were they more of the same?

    25. Re:pong by Kashgarinn · · Score: 1

      Seconded, 1 FF7 remake pls.

    26. Re:pong by Anonymous Coward · · Score: 0

      I would welcome an FF7 remake. It looked dorky when it was released, owing to the Playstation's pathetic 3D limitations. A more photo-realistic or at least high-def anime look would give more weight to the story, instead of making it look like a bunch of Lego Minifigs acting all emo.

      I wrote a lengthy e-mail to both Square and Sony about 4 months after the PS3 was released suggesting that cooperatively creating a updated/remake version of Final Fantasy 7 for the PS3 would be a very smart move. At that time, and even now, PS3 sales were nothing amazing and an introduction of one of PS2s best selling games would have undoubtedly boosted sales and given the PS3 the killer game it desperately needed.
      The PS3 FF7 demos they showed at CES and E3 created a huge amount of buzz. I'm surprised that neither company recognized this and said "Hey, maybe we could make some money here."
      It wouldn't be a bad idea to still do update/remake of FF7 now.

    27. Re:pong by Anonymous Coward · · Score: 0

      #1 reason you're unlikely to see a remake? Planescape was dropped with D&D v3 with no plans to re-enter it into 'canon' for the D&D universe. It stands amongst Greyhawk(?), Dark Sun, Spelljammer, and I think Ravenloft for that honor. Which is too bad since they had a lot of overlapping storylines between them.

    28. Re:pong by drinkypoo · · Score: 1

      you can't take something like Pac Man and drop him into Grand Theft Auto's world

      Those vigilante missions would be a lot easier if you could just pop a pill and eat the mofo. (Not that they're all that hard once you get the tank. Obviously I'm still back in GTA:SA land, no GTA:IV for me yet.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    29. Re:pong by elrous0 · · Score: 2, Insightful

      Film and TV remakes generally are disliked because people loved the original and the idea of going back and "updating" them seems offensive when the originals were just fine to begin with. Such unnecessary meddling has become the trademark of lame filmmaker wannabes (like McG) and washed-up former greats (like George Lucas and Ridley Scott).

      There are, of course rare exceptions to this rule. Scorsese's remake of "Cape Fear" and Ron Moore's remake of "Battlestar Galactica" are both far superior to the originals. But those are very rare exceptions.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    30. Re:pong by Blakey+Rat · · Score: 1

      Fallout never had team combat. You had... 'guys that followed you around' combat, but that's all you got, and that's all that's in Fallout 3 also. Besides, I'm 99% sure Fallout 2 (and maybe Fallout also) had a real-time mode that worked identically to Fallout 3's system.

      In any case, that still doesn't count as a "radical" departure. "Radical" would be making Fallout 3 about a poor Japanese farmer who becomes a heroic samurai with the help of a magical talking rabbit in the 16th century. At best, it's a "slight" departure.

      I think what really happened is that so many Fallout fans, convinced Fallout 3 would suck (even though they really had no reason to believe that) have seen that Fallout 3 does not, in fact, suck... well, all that pent-up rage has to go somewhere, and so we criticize it anyway!

    31. Re:pong by Redfeather · · Score: 1

      Unfortunately, Nexus suffered when the control set changed and no one got told before they picked up the controller - game documentation always sucks in my opinion. But the storyline was solid, better than previous, and the Revolution disc had a massive dose of nostalgia for revamped, reworked missions, which was nice. NineBreaker stood as a great training game - I actually went through it on the new control set and played Nexus with a much higher rate of success, which was nice. It's a good window into how the game designers think you should play the game, which is a chance most of us don't get often.

      Last Raven was and remains frustrating. It's a very unbalanced game, with not a lot to it other than "Let's play seven or eight repititions of the same ten-mission scenario, but with ALTERNATE ENDINGS!" I'm sure whatever exec thought that up got a raise, but two years in, I still haven't unlocked everything, and I only keep playing because I'm damned stubborn.

      Armored Core 4... Was NOT canon AC. Sure, it was graphically beautiful, but with new publisher backing... Let's just say, I've been playing LR for two years off and on, and after about an hour with AC4, I put it up for sale on eBay and forgot it existed.

      --
      Those things you're doing with that stuff you just bought? That's not what it's for! -
    32. Re:pong by powerlord · · Score: 1

      I agree. I love turn based games and was a bit hesitant to pick up Fallout 3 (since I liked the originals so much), but the V.A.T.S. system has made for a nice mix of Real Time and Turn Based.

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    33. Re:pong by geminidomino · · Score: 1

      I think what really happened is that so many Fallout fans, convinced Fallout 3 would suck (even though they really had no reason to believe that) have seen that Fallout 3 does not, in fact, suck...

      This, I disagree with. I consider myself a Fallout fan and I consider "Oblivion" to be enough reason to worry that Fallout 3 would suck.

      I am, however, big enough to admit that I am pleased that it does not suck.

    34. Re:pong by FuckTheModerators · · Score: 1

      re: Fallout 3/MoM - Those, I think, are valid sequels. Age of Wonders did a credible job of what MoM did. F3 was different than its predecessors, but I'm enjoying it still.

      The one game I can't believe hasn't been updated properly is Carmageddon. The sequels sucked. The first one, IMHO, is probably the best driving game ever made. I'd love to see the same game maybe with slightly updated graphics. Every sequel gets further from the original though.

    35. Re:pong by Blakey+Rat · · Score: 1

      What do you like to call it? A "reimagining"? Maybe it's closer to a sequel than a remake, but the point still remains that it was a brilliant way to bring back a classic series.

    36. Re:pong by Blakey+Rat · · Score: 1

      Ok, you may not personally like it, but Oblivion won practically every game-of-the-year award there is. You still had zero reason to believe Fallout 3 would be bad except groupthink from various fan communities. Glad you've faced the truth though.

    37. Re:pong by ProfBooty · · Score: 1

      I haven't played it yet, but can you win the game with out fighting anyone at all?

      As I recall in the first one, you could get yourself captured early on in the game, and if you had the right stats convince the computer to kill itself and win.

      You could play fallout a number of ways, minimizing combat as much as you liked was one of them.

      --
      Bring back the old version of slashdot.
    38. Re:pong by geminidomino · · Score: 1

      Ok, you may not personally like it, but Oblivion won practically every game-of-the-year award there is. You still had zero reason to believe Fallout 3 would be bad except groupthink from various fan communities. Glad you've faced the truth though.

      That's not exactly fair.

      #1) I don't frequent any fan communities.
      #2) "Game of the Year" awards mean as much to me as reviews in magazines that advertise for the same companies whose games they review, since they're given out by the same folks. Popularity doesn't imply quality.

      I hated just about everything about Oblivion. Bethesda's own PR kept going on about Fallout 3 using the Oblivion engine, Oblivion this, Oblivion that... They WANTED the Oblivion-Fallout 3 connection in people's minds. In my case, it worked against them. That's hardly "groupthink"

    39. Re:pong by Anonymous Coward · · Score: 0

      even though the idiotic company that now calls itself "Atari" has released dozens of these atrocities.

      Atari is releasing Pac-Man games now?

      Someone better let Bandai Namco know.

    40. Re:pong by Blakey+Rat · · Score: 1

      I'd answer the question, but I'd rather you just play it yourself; it's an excellent game.

    41. Re:pong by kalirion · · Score: 1

      In these days of LCDs, it needs to support dynamic resolutions from 1024x768 to 2560x1600....

    42. Re:pong by kalirion · · Score: 1

      But since that hasn't happen, you'll just have to live with Age of Wonders: Shadow Magic, which has even more similarity to MoM than the first two games in the series.

    43. Re:pong by Anonymous Coward · · Score: 0

      I just got Grand Theft Auto 3 and it's actually a pretty good game, great atmosphere and such. But it probably shouldn't have been called Grand Theft Auto 3 since it is such a radical departure from previous games.

      This is how stupid you sound.

    44. Re:pong by Anonymous Coward · · Score: 0

      What is radically different about Fallout 3 compared to 1 and 2 is that 3 is not in the least bit humorous.

    45. Re:pong by TempeTerra · · Score: 1

      I suspect which one you played first matters. I played FF7 before I played FF6, and while I enjoyed FF6 immensely, I felt it was horribly linear. There wasn't much scope for wandering around the world map and finding cool stuff; the world map was a way to get from one place to THE NEXT PLACE YOU MUST GO.

      Yeah, FF8 and 9 are crap though. 10 had some interesting aspects but don't lose any sleep over having not played it.

      All this talk of old games is giving me a hankering for the Ultima IV-VII games. Good times. Basically an entirely open world, but if you go somewhere too early you'll get merrily killed by dragons, cyclopses or demons. It's also a bit like the Zelda games in that part of the challenge is finding out where the great items actually are, even though you could get them any time.

      --
      .evom ton seod gis eht
    46. Re:pong by Blakey+Rat · · Score: 1

      That's a matter of opinion. I thought the part where I found the "sexy underwear" and had to kill the crazed guy who wanted it back was funny as hell.

    47. Re:pong by KDR_11k · · Score: 1

      I don't think Square is responsible for helping the PS3 sell so they should probably go multiplatform instead to get more sales.

      Then again a HD remake of the game would be massively expensive to make and it's questionable if they'd make money on it (or could even afford completing it).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  4. ask a 12 year old by bigattichouse · · Score: 5, Interesting

    My son will easily say - wow, you're right dad - Megaman rocks. cha-ching for Nintendo Wii. He came into the gaming scene after the "progression of graphics", so he easily yawns as 4 extra FPS or slightly enhanced visuals - he wants playability. Caught them playing pac-man on one of those joysticks that plugs into the TV. He laughed at the graphics, but they kept right on playing for an hour or so.

    --
    meh
    1. Re:ask a 12 year old by D+Ninja · · Score: 5, Interesting

      Exactly.

      Nintendo's release of old games to the Wii is absolute genius. Those games were so popular for a reason. It wasn't for their killer graphics - it was because they held your attention and entertained you for hours. Good graphics are nice, but good graphics are a dime a dozen and are relatively easy to reproduce. But to have the storyline and the immersion of a game like "The Legend of Zelda: A Link to the Past" is rare thing.

      Like you said, your son laughed at Pac-Man graphics, but Pac-Man is a very good game. Same as the many other "oldies but goodies" that exist out there. I think, as players become bored with their new Wii games, they'll start checking out some of the old titles and will be pleasantly surprised at the quality of those games that captured my generation's attention. And, of course, at $5.00 a pop, it's hard not to do an impulse buy.

    2. Re:ask a 12 year old by SpicyLemon · · Score: 2, Insightful

      Mega Man 9 is awesome. I'm glad they stuck with the 8 bit graphics (and stayed 2D). I hate it when 2D games go 3D. It almost never works out well.

      The castlevania games have stayed 2D (for the most part) and are pretty fun too. Castlevania: Symphony of the Night is in my shortlist for best game ever.

      I think too many games focus on the graphics these days and forget that better graphics does not equal more fun. Pac-man, Donkey Kong, Space Invaders, Missile Command, Joust etc weren't fun because we could tell what the blobs were. They were fun because the game's mechanics were solid and simple enough for just about anyone to understand. They take 5 minutes to learn and lifetime to master.

      --
      This post approved by Shampoo.
    3. Re:ask a 12 year old by poot_rootbeer · · Score: 2, Interesting

      Those games were so popular for a reason. It wasn't for their killer graphics

      It's easy to say "it wasn't about the graphics back then," but let's not forget that the NES's graphics were considered "killer" at the time, at least for a $200 home console in 1985. Certainly better in most respects than the graphics on an Atari 2600 or a Commodore 64.

    4. Re:ask a 12 year old by Haoie · · Score: 4, Interesting

      Easy to learn, hard to master.

      That makes a good game a great game. And many older titles have that charm.

      --
      If each mistake being made is a new one, then progress is being made.
    5. Re:ask a 12 year old by casualsax3 · · Score: 1

      MegaMan 9 is ok. I think they made it just a bit too hard though. After failing to defeat a single stage in my first playthrough (tried all of them once) I put on MegaMan 2 and 3, and they're tough, but nowhere near as difficult.

    6. Re:ask a 12 year old by Anonymous Coward · · Score: 0

      Use the screws to buy a few extra lives or other such powerups, then eventually you can win a stage and get a new gun. I had the same problem at first.

    7. Re:ask a 12 year old by rob1980 · · Score: 1

      And don't forget people fretting over "how many bits" the console was. NES was 8-bit, SNES was 16-bit, TurboGrafx 16 had an 8-bit CPU and a 16-bit GPU, and what have you. That carried through the late 90s until the 32-bit Playstation wiped the floor with the Nintendo 64. Now people worry about number of polygons or frames per second. It's always been and probably always will be about graphics and numbers.

    8. Re:ask a 12 year old by White+Flame · · Score: 4, Insightful

      Nintendo's release of old games to the Wii is absolute genius. Those games were so popular for a reason. It wasn't for their killer graphics - it was because they held your attention and entertained you for hours.

      That has little to do with the age of the game. The ratio of garbage to memorable has most likely stayed similar. These old "classics" are just the very few games that have survived the quality filter, out of myriad lumps of crap.

    9. Re:ask a 12 year old by Eil · · Score: 4, Insightful

      Nintendo's release of old games to the Wii is absolute genius.

      No, it's something the die-hard gamers have been begging Nintendo (or someone) to do for at least a decade. It's not a coincidence that every time a new console or handheld is hacked to run homebrew code, emulators are the first applications to be ported. Nintendo could have made a killing many times over by selling PC-based emulators and game ROMs online at something like $1 a pop, but instead they chose to sue and harass the emulation community. (I.e., their fans. Sound like a familiar story?)

      But what irks me the most about the Wii thing is that the old games are pretty damned expensive. According to this page NES games average $5 and SNES games average $8. That's quite a lot of money just for a trip down memory lane.

    10. Re:ask a 12 year old by Jorophose · · Score: 4, Funny

      32-bit Playstation wiped the floor with the Nintendo 64

      I wouldn't
      ...LOADING...

      quite call
      ...LOADING...

      it wiping
      ...LOADING...

      the floor with...

    11. Re:ask a 12 year old by MBGMorden · · Score: 1

      Indeed. Playstation's advantage (and disadvantage) was it's CD based storage. It was DIRT SLOW compared to the N64's cartridges, but they held 20-25x as much data. Aside from that storage limitation though, on purely technical merits, the N64 beat the PSX hands down. As someone who owned both, I thoroughly enjoyed a number of N64 games (LoZ: Ocarina of Time, LoZ: Majora's Mask, Goldeneye, Starfox, Super Smash Bros, etc). I had other games that I liked on PSX (mostly the Square RPG's and the various Resident Evil games), but both systems had their merits.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    12. Re:ask a 12 year old by MBGMorden · · Score: 3, Insightful

      Very true. I've been playing video games since the Atari 2600 days, and there have always been a myriad of crappy games out there. Just as an example, during the 2600 days after video games became a hot commodity, there were "game companies" out there hiring anybody who could write code at all and cranking out anything they could think of as a video game. Most were pretty terrible. It put such a bad spin on the whole video game scene that until the NES came out many had assumed that the entire concept of the "video game" was to be a passing fad.

      For every system I can think of though, out of the hundreds (possibly thousands in the case of Playsation 1 & 2) of games released for them, I can remember maybe 10 to 12 really stand out titles that I'd really want to go back and play.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    13. Re:ask a 12 year old by greg1104 · · Score: 1

      If they've have made Megaman 9 any easier, it wouldn't have been as interesting. Had I been able to defeat any boss in any reasonable amount of time, I'd have declared it another boring clone and ignored it. The only reason I got hooked on it was because it was infuriatingly difficult even for those who can breeze right through the older titles.

      Hint: do Galaxy Man first, that's the only boss you can beat with only moderate skills and no upgrades. Expect it to take a while (and probably a purchased E tank or two) before you can beat any of the others.

    14. Re:ask a 12 year old by rob1980 · · Score: 1

      If you're going by technical specs, then yeah. That wasn't the point, however - the point was a 32-bit system was head and shoulders more popular and more successful than a 64-bit system, and that's about the time people quit caring about that statistic and turned to other metrics I mentioned above.

    15. Re:ask a 12 year old by Jason+Levine · · Score: 2, Interesting

      I remember loading Super Mario Brothers on my NES back in the day and being amazed by the "incredible" quality of the graphics. I had come from an Atari 5200 and my jaw dropped at the mere fact that Mario and Luigi looked like actual people and not like square representations of people. When Super Mario Brothers 2 came out, I was amazed that the corners of the ledges were rounded. Of course, little items like that pale in comparison to Super Mario Galaxy today, but back then it was a giant leap in graphics quality. Still, if it were just a graphics-quality-jump, we wouldn't be talking about Super Mario Brothers and Legend of Zelda over 20 years after they were released.

      --
      My sci-fi novel, Ghost Thief, is now available from Amazon.com.
    16. Re:ask a 12 year old by ChangelingJane · · Score: 1

      So true. I personally remember a TON of crappy games and clones coming out on the NES alone.

    17. Re:ask a 12 year old by everett · · Score: 4, Interesting

      As opposed to the $50 and $60 price tags those games carried when they were brand new? What you're not realizing is that to a generation of gamers older than you (most likely) that price is an INCREDIBLE bargain. And still even if you had a working console to this day, those are the prices I would expect to play for cartridges at flea markets/auctions and in my opinion is a completely reasonable price to pay. If you're going to pick something to complain about these games for, price should not be it.

      --
      Sig withheld to protect the innocent.
    18. Re:ask a 12 year old by Blakey+Rat · · Score: 1

      I know this is Slashdot, and therefore BOW BEFORE NINTENDO OUR GOD AND SAVIOR!!!!!

      But companies like Midway, Namco, Tecmo, Atari, and Capcom had been putting out "Classics" game disks for Xbox, PS2, and even Gamecube for years before anybody offered the games for download. Even Intellivision got a package for Xbox (not sure what other platforms it was on.)

      Unless you're going to limit your comment to downloads, in which case Xbox Live Arcade had that covered before Wii even existed.

      Really, IMO, this is more a case of, "I was a huge old-school gamer, then ignored every game console until the Wii came out, and now I'm really impressed by something that's existed for ages on other consoles!"

    19. Re:ask a 12 year old by Blakey+Rat · · Score: 1

      A NES could beat a Atari 2600 hands-down, but there's no way it was superior to the Commodore 64. Plus, us Commodore owners didn't have the Nintendo Seal of Qualitcrap, so we could play games that featured bloody decapitations.

    20. Re:ask a 12 year old by Anonymous Coward · · Score: 0

      I never played Zelda, but I would say Final Fantasy is on that same level, but with way, way better GFX.

      I'm a sucker for GFX, so I really appreciate Super Stardust HD.

    21. Re:ask a 12 year old by D+Ninja · · Score: 1

      Hmmm...no. Actually, I don't even own a Wii. PS2 has been my console of choice for quite awhile.

      The reason I specifically picked out Nintendo is because they have the games that many people of the 20s generation (AKA, people who are buying games now) grew up on. It's the perfect group to pick for re-release of these games as this is the group that has the memories of those games.

      Maybe you're trolling - I'm not always good at telling. Slashdot has a pretty good variety of opinion on video games. We have fanatics for all systems (including PC gaming).

    22. Re:ask a 12 year old by sznupi · · Score: 1

      I'm not sure about N64...initially I was totally in favor of it, but when digging deeper - I actually disliked the GFX/effects of almost every N64 game (there were few exceptions of course).

      It seems N64, in my case, was a victim of its "technical merits", with almost every game using the same, nice, "high quality" effects...which didn't really fit AT ALL! (mostly bi/trilinear filtering applied to low resolution textures, making every game soap-like) So one could question if those merits were merits at all...

      OTOH...many PS1 games had to be creative with their textures (some using NICER LOOKING (for me, because it wasn't soap like) software filtering), had to be really good in pure arts department.

      But I guess I'm weird, I still really like the crude, rough look typical of PS1 games (not the same as todays brown/green/gray!) and I also thought filtering looked bad for a long, long time (before textures became high-res) - I think it messes with my perception of perspective.

      --
      One that hath name thou can not otter
    23. Re:ask a 12 year old by Anonymous Coward · · Score: 0

      Indeed. There were more than 700 (!) games for the NES, for example, but how many are people going to remember as great classics these days? It's probably less than 5 percent of those (that'd be 35, which seems about right for an upper limit).

    24. Re:ask a 12 year old by Anonymous Coward · · Score: 0

      Not very true. In the older days games had nothing else EXCEPT playability.

      Whereas now, with companies like NVidia and ATI tied into the games industry making hardware that costs hundreds of dollars, the impetus is more on games that push that hardware.

      But "pushing the hardware" doesn't equate to a good game in and of itself. You can render, rasterize, and texture the hell out of a turd, it's still a turd in the end.

    25. Re:ask a 12 year old by ari_j · · Score: 1

      The show Code Monkeys does a good job of reminding us of those games. Cobras vs. Chimps FTW.

    26. Re:ask a 12 year old by not+already+in+use · · Score: 1

      Best example of this in recent gaming history, geometry wars and geometry wars 2. I highly suggest checking them out...

      --
      Similes are like metaphors
    27. Re:ask a 12 year old by not+already+in+use · · Score: 1

      Mega Man 9 is awesome.

      I thought the concept was awesome, but I felt like they made it a little too difficult, and this is coming from someone who beat all the original NES MM's using only the blaster on bosses. They used the disappearing blocks a tad generously I felt. It wasn't nearly as fun as the old ones, just frustrating.

      --
      Similes are like metaphors
    28. Re:ask a 12 year old by Sabz5150 · · Score: 1

      32-bit Playstation wiped the floor with the Nintendo 64

      I wouldn't ...LOADING...

      quite call ...LOADING...

      it wiping ...LOADING...

      the floor with...

      Squaresoft.

      --
      "Who modded this informative? Whoever it is must've been smokin' some of that martian pot!"
    29. Re:ask a 12 year old by Sabz5150 · · Score: 1

      According to this page NES games average $5 and SNES games average $8. That's quite a lot of money just for a trip down memory lane.

      Secret of Mana for the Wii VC will set you back 8 bucks. Buy the original SNES cartridge and you're out AT LEAST five to eight times that, depending on condition and completeness. Mega Man I (if you can find it) will cost you four times its VC price in cartridge form.

      The VC is a convenient and legal way to acquire timeless gaming classics, many of which are near impossible to find (try locating an original copy of Soldier Blade, much less complete, for anything less than $40).

      --
      "Who modded this informative? Whoever it is must've been smokin' some of that martian pot!"
    30. Re:ask a 12 year old by geminidomino · · Score: 1

      A NES could beat a Atari 2600 hands-down, but there's no way it was superior to the Commodore 64. Plus, us Commodore owners didn't have the Nintendo Seal of Qualitcrap, so we could play games that featured
      bloody decapitations.

      Ah yes... the first time playing Friday the 13th, sneaking onto the C64 after bedtime. Dark room, door closed... cross into the next room, the game screams and flashes a bunch of disembodied heads on spikes. I shout a bad word, dad runs in, I get grounded for a week for sneaking on the computer...

      Fucking decapitations...

    31. Re:ask a 12 year old by geminidomino · · Score: 1

      different than the one on the DS? I picked it up for $8 on sale somewhere(Best buy, maybe?).

      Doesn't seem too much in the "challenge" department versus the "Nintendo Hard" department (Oh, so you survived that wave? Well let's see how you deal with filling the whole SCREEN with bullets!)

      Reminds me of Ikaruga... highly touted, but more Nintendo Hard than anything else.

    32. Re:ask a 12 year old by Blakey+Rat · · Score: 1

      First of all, I don't know when every single alternate opinion became "trolling", but no, I'm not trolling.

      Whether or not Nintendo is most fondly remembered or not, the fact I was pointing out was that they were last to release their classic games. Virtually every arcade game developer except nintendo, and most home console developers were first by several years. I don't want to see Nintendo getting credit for nothing.

    33. Re:ask a 12 year old by not+already+in+use · · Score: 1

      Never played the Wii version. The real versions are throwbacks to old school shooter madness where the number one goal is a high score. Geometry wars 2 is great because it's essentially 6 different games in one. It is an easy game to learn, but takes a long time to master. Check out some youtube clips.

      --
      Similes are like metaphors
    34. Re:ask a 12 year old by GWBasic · · Score: 1

      But what irks me the most about the Wii thing is that the old games are pretty damned expensive. According to this page NES games average $5 and SNES games average $8. That's quite a lot of money just for a trip down memory lane.

      Adjusted for inflation, that's about what I used to pay to rent a game for the NES and SNES.

    35. Re:ask a 12 year old by D+Ninja · · Score: 1

      Having an alternate opinion is not trolling. I was not referring to your differing opinion at all, actually. (In fact, I tend to stick up for Microsoft which is not the normal opinion for a Slashdotter.)

      And, your point is valid - Nintendo was not the first to release old games. The reason I picked them is just because their games have a lot of mindshare (all the YouTube videos of live Mario games, the Nintendo Acappella, the pianist who plays Nintendo songs, etc only demonstrate this). But, again, your point is correct. Nintendo is not the first. (With that said, you don't always need to be the first, you only need to be the best. Google is a perfect example of this.)

      The reason I thought you were trolling is because of lines like these:

      I know this is Slashdot, and therefore BOW BEFORE NINTENDO OUR GOD AND SAVIOR!!!!!

      and

      Really, IMO, this is more a case of, "I was a huge old-school gamer, then ignored every game console until the Wii came out, and now I'm really impressed by something that's existed for ages on other consoles!"

      If you had responded in a different tone, I would have never suggested (or even considered) that you were trolling.

    36. Re:ask a 12 year old by Blakey+Rat · · Score: 1

      That wasn't trolling, that was "attempting to write in an entertaining/humorous fashion."

    37. Re:ask a 12 year old by vertinox · · Score: 1

      What you're not realizing is that to a generation of gamers older than you (most likely) that price is an INCREDIBLE bargain. And still even if you had a working console to this day, those are the prices I would expect to play for cartridges at flea markets/auctions and in my opinion is a completely reasonable price to pay.

      Except you don't get the cartridge, manual, or anything physical.

      That and the flea market usually sell the 100 in 1 cartridges for $10 with those famicon knock offs.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    38. Re:ask a 12 year old by omfglearntoplay · · Score: 1

      I agree with the easy to learn, hard to master. I'll add to that, multi-player usually helps a LOT... due to replayability and increasing the "hard to master" aspect, since there is another active human right there with you increasing his/her skills. Obvious choices:

      Street Fighter 2, etc.
      Warcraft2/StarCraft
      Doom/Quake/Unreal Tournament/etc.

    39. Re:ask a 12 year old by Cornflake917 · · Score: 1

      Doesn't seem too much in the "challenge" department versus the "Nintendo Hard" department (Oh, so you survived that wave? Well let's see how you deal with filling the whole SCREEN with bullets!)

      Well the XBox 360 version you just play until you lose all your lives. Your failure is inevitable (at least it's supposed to be). I think extreme difficulty in games like this is more reasonable because you're not really getting frustrated trying to get to the next level or trying to get further in the storyline. You're generally just trying to beat your friend's high score. I could see people getting annoyed with Ikaruga because it's beatable but only after becoming an expert at the game, and to do that, you have to play the levels over and over again.

    40. Re:ask a 12 year old by D+Ninja · · Score: 1

      My mistake, then. That's the freaken tough thing about forums/e-mail - it's darn near impossible to tell what the person's voice is. (In fact, I think a study about this said people mistake the voice ~90% of the time although I can't seem to find that study.)

    41. Re:ask a 12 year old by KDR_11k · · Score: 1

      The NES required no 2-pixels-merged-together crap to get 4 colors per sprite and it allowed more palettes in use at the same time resulting in more colors on the screen. The sound chip in the C64 might have been better (not really sure though) but the graphics were much weaker IMO.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    42. Re:ask a 12 year old by KDR_11k · · Score: 1

      The console versions are pretty much the same, just much faster. The DS version moves slower (or just has bigger targets) and has a lower limit on the number of enemies that can be in play at the same time. It's much harder to hit stuff in the console versions and often an enemy will hit you because it slipped through between your shots. Maybe the dual analog controls on the 360 were to blame for that though (I've been meaning to pick the Wii version up but didn't get around to it yet).

      How much difference is between challenge and nintendo hard?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    43. Re:ask a 12 year old by KDR_11k · · Score: 1

      Games in the old days pushed the hardware too, it just looks funny nowadays because pushing only gave marginal advantages while a new hardware gave massive increases and all the "good graphics" games look outdated now. Games were always competing on many different things and many were little more than looks and forgotten fast.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    44. Re:ask a 12 year old by KDR_11k · · Score: 1

      Considering a download is much less prone to failure than a 20 year old cart, not subject to rarity (hello Sin & Punishment!), always comes with a manual (never seen those on flea markets) and even lets you suspend the game when you feel like it (especially useful when you encounter password saves) I don't really see that as a downside. Plus it's easier to move around, I can carry the Wii much more easily than a bunch of carts. Besides, all the flea markets seem to carry these days is the same old crap that noone wants and they only sell Gameboy (and Advance) and SNES carts anyway. Most if not all the games I got from the Virtual Console weren't available at the flea markets I've been to.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    45. Re:ask a 12 year old by KDR_11k · · Score: 1

      FF and Zelda aren't really comparable.

      I played Super Stardust back when it ran in 320x200, did anything change?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    46. Re:ask a 12 year old by KDR_11k · · Score: 1

      It's spike overuse, MM9 has way too many instakill hazards compared to the height of the series. You rarely run out of hitpoints because it's more common to fall into spikes, pits, lava, etc.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    47. Re:ask a 12 year old by KDR_11k · · Score: 1

      What's with all the rave for SotN anyway? I got it on the 360 and it doesn't seem all that amazing. The castle design was looser (not much item progression necessary to get through it) but it's not better than the later games IMO and the inverted castle just feels awkward with many jumps being just a tad higher than you can jump without using the high jump or bat morph. I don't get why all reviews of later Cv games (except for OoE) said the new game wasn't as good as SotN. It just doesn't seem all that amazing.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    48. Re:ask a 12 year old by toddestan · · Score: 1

      It seems N64, in my case, was a victim of its "technical merits", with almost every game using the same, nice, "high quality" effects...which didn't really fit AT ALL! (mostly bi/trilinear filtering applied to low resolution textures, making every game soap-like) So one could question if those merits were merits at all...

      Actually, the problem with the N64 was that it was fairly ram-starved for a system of it's power, with 4MB total memory if I remember right, which was only slightly more than the older Playstation. This meant that there wasn't much room for fancy sprites and textures, so that's why everyone used low resolution textures and sprites and used the high-powered (at the time) graphics processor to do fancy things to them to try to make them look nice. Or they went the simplier route and made everything uniform colors with a gradient on them. This worked well for games like Super Mario 64, but ended up giving other games a cartoon-like feel to them when that wasn't the intent.

    49. Re:ask a 12 year old by geminidomino · · Score: 1

      "Nintendo hard' isn't a level of difficulty, rather a type of difficulty. The type where the game pretty much punishes you for not having the computer's microsecond-scale timing, and in the most obnoxious way possible.

      Games like Battletoads on the NES. The zoomer-bike (or whatever it was called) in level 3 made dying so incredibly easy that the level was challenging. The fact that the game had no continue option, and losing all lives meant starting over from level 1, moved the game from "challenging" to "Nintendo Hard"

    50. Re:ask a 12 year old by KDR_11k · · Score: 1

      It's still a pretty unclear definition. To me Geometry Wars isn't hard in an unfair way since it doesn't pull any trial and error crap and such on you, just enemies charging at you at increasing rates until you are overwhelmed (thus increasing the necessary skill to survive until you give out, effectively testing your limits). Unless you count having to start over after running out of lives but really, it's a highscore hunt, how else should it work?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  5. Well by Anonymous Coward · · Score: 0

    They should rerelease Tank but with a quad laser (the bullets are enormous) to make it more up to date.

    1. Re:Well by Anonymous Coward · · Score: 0

      Wait for it...

    2. Re:Well by pxlmusic · · Score: 1

      there is no escaping the quad laser

      --
      "If for any reason you're not satisfied with our service, I hate you."
  6. Geometry wars by gsaraber · · Score: 1

    I've never really played the original version of geometry wars, but the re-done version on the xbox360 was awesome, the music and effects were great.. and it was free! well ok I died for the first few months before the demo timer ran out hehe..

    now someone please remake H.E.R.O. :)

    1. Re:Geometry wars by AKAImBatman · · Score: 2, Interesting

      The original was a minigame in Project Gotham. Soo... I don't think that really counts.

      Sorry. :-)

      FWIW, the game is meant to evoke a sense of classic vector games like Gravitar, Asteroids, Tempest, and Star Wars. In that it succeeds brilliantly. But the game is very much a modern game with modern gameplay. Which is actually a good thing, because it shows what happens when game designers apply all their modern knowledge toward pick-up-and-play games. (Often of the "arcade" variety.)

    2. Re:Geometry wars by teg · · Score: 2, Interesting

      True, but the games do remind me of old Jeff Minter games - like Gridrunner and Matrix. Both "Geometry Wars" games are highly addictive, quick and well worth the money.

    3. Re:Geometry wars by Keen+Anthony · · Score: 1

      Geometry Wars 2 made me revisit the idea of bringing classic games like Asteroids (1979) and Star Wars (1983) back. I think, for me, the critical factor is HD resolution. I'm not normally one to place graphics before gameplay, but we're talking about existing games with proven gameplay. So we've got to address the problem of playing ancient low resolution games on high resolution monitors

      Whether an arcade game is played via MAME or as a port on PS3 (e.g., Gauntlet II and Q-Bert), playing these games in a small window or blown up and blurred in fullscreen mode ruins that trip down memory lane that we retro gamers want. Playing GW2 in the dark on my HDTV gave me a feeling like I was back in my old neighborhood arcade

      I'm not calling for a changing graphics entirely. Bionic Commander looks brilliant. I would have been happy if I could just run the game at 1080i, original blocky graphics and all, providing the shapes were crisp and the colors were punchy.

      Whenever I play GW2, I immediately think of how good the old vector graphics games could look today, Asteroids, etc. as you mentioned.

      What the article's author should bear in mind is that, resurrecting old games for commercial purposes requires the same attention to those pesky marketing details as any new game would. Is one looking only satisfy a demographic that already loves the original game? If so, maybe one should avoid changing the game in any fundamental way which breaks the original experience. Donkey Kong should not go to 23 levels. If the goal is to extend an existing game, one should be careful about breaking the game mechanics. If one is looking to bring a refreshed version of the game to a new audience, then things are easier, but you've got to be extra careful with which games you choose to bring back from the dead. I would happily play Rad Racer again. But in this era of racing games, I don't think many younger people would even try it.

      All this said, I would pay $40 for an Asteroids HD or a Ms Pac-Man HD. And I don't mean Pac-Man CE, and I don't mean any of the Asteroids clones.

    4. Re:Geometry wars by unapersson · · Score: 1

      Super Stardust HD is pretty much Asteroids HD. Have you tried that one?

    5. Re:Geometry wars by Keen+Anthony · · Score: 1

      No, I haven't. And now I can't wait to try it out. Thanks.

      But even if I love it, being a nostalgist, I'll still crave the simplicity of the original Asteroids. I think others would too, but we might be a small bunch of superfans, and maybe most of us wouldn't pay more than $10 to play those old games again.

  7. Street Fighter? by acehole · · Score: 4, Funny

    Pfft, I'm holding out for Super Street Fighter II Turbo HD Remix-Remix.

    --
    Be you Admins? nay, we are but lusers!
    1. Re:Street Fighter? by AsmordeanX · · Score: 2, Funny

      Bah, I want Super Street Fighter II EX Turbo HD Remix Champion Edition Alpha: The World Warrior - Fight for the Future.

    2. Re:Street Fighter? by AKAImBatman · · Score: 1

      Ah hah, a cagne sur of Street Fighter 2010!

    3. Re:Street Fighter? by Kagura · · Score: 1

      I remixed a remix, it was back to normal! Mitch Hedberg.

    4. Re:Street Fighter? by Nick+Ives · · Score: 1

      Super Street Fighter II Turbo HD Remix would do me fine. If only they hadn't released the PS3 version in NA in such a terrible state, no wonder SCE{Europe,Asia} refused to allow it out.

      I could just buy the 360 version but I'll hate to break and start paying for Live now. I get enough online fun out of my PC & PS3.

      --
      Nick
  8. Need I say more? by Neil+Blender · · Score: 5, Funny

    |

              .

                          |

    1. Re:Need I say more? by Anonymous Coward · · Score: 1, Insightful

      Pure genius. Sir, posts like yours are why I frequent /. Thank you!

    2. Re:Need I say more? by hedwards · · Score: 5, Funny

      |

                              .
                            |

      Hmm, looks like that one got by you.

    3. Re:Need I say more? by cstdenis · · Score: 3, Funny

      |

                                    .
                                                  |

      Your comment violated the "postercomment" compression filter. Try less whitespace and/or less repetition.

      --
      1984 was not supposed to be an instruction manual.
    4. Re:Need I say more? by Anonymous Coward · · Score: 0

      > ---
        \
                    o

                                  <

      Well there you go, i improved on Pong.

      BattlePong Ships: The Last One.
      Keep the ball in game while trying to kill your enemy.
      Last person who touched the ball and loses it loses a life.
      Diagonal firings bounce off the top / bottom too.
      Diagonal rounds that hit the ball gain you a life, but will make the ball come at you double speed in your direction for one time. (per happening)
      This game is extreme mode ^ hard*pie, because the background would be a pie, faded with red.

    5. Re:Need I say more? by webgrappa · · Score: 5, Funny

      Is that an HD version? (-:

    6. Re:Need I say more? by bakedpatato · · Score: 0

      darn my 17 inch 1920x1200 monitor, I had to take a triple take to see the ball.

    7. Re:Need I say more? by Anonymous Coward · · Score: 0

      |

                                                                                                            .
                                                                                              _

      MOre and more and MORE WHITESPACE. Because frosty piss ruins everything, forever.

    8. Re:Need I say more? by sootman · · Score: 1

      Dude, didn't you RTFM? It clearly states "Avoid missing ball for high score."

      --
      Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
    9. Re:Need I say more? by TechwoIf · · Score: 1

      You sir are a genius for getting that past the slashdot filter. :-)

    10. Re:Need I say more? by Anonymous Coward · · Score: 0

      No, just widescreen.

    11. Re:Need I say more? by Anonymous Coward · · Score: 0

      I think you meant widescreen.

    12. Re:Need I say more? by toiletbowl · · Score: 1

      Where is the +1 You made my coffee come out my nose?

    13. Re:Need I say more? by slim · · Score: 1

      No it's a widescreen version.

      It's only Americans equate widescreen with HD.

  9. Depends on gameplay and nostalgia by CannonballHead · · Score: 3, Interesting

    It seems that a lot of the success of a resurrection of an old game depends on the gameplay (how it transitions to modern graphics, modern controls, modern gameplay expectations) and on the nostalgia associated with the game.

    As an example of the latter, I would actually likely dislike a remake of The Secret of Monkey Island (MI 1).

    Gameplay seems to be important though. Some of the classic games relied on gameplay, whilst others relied on story, etc. It doesn't seem like the gameplay from 1990 always transitions well into modern games. The culture of the gamer has shifted, as have the expectations. Graphics alone can almost make a game successful these days, although not completely; whereas back in 1990, graphics seemed to play a small role. Sure, it did to some extent, but I think it was less "realistic graphics" that was of interest back then(Commander Keen != realistic, even a classic like Loom wasn't realistic, although it was certainly colorful and "pretty").

    As for successes that I have personally played, I think the continuation of Prince of Persia appears to have done fairly well.

    There are only a few recent games that I have any lasting nostalgic impressions about, but there are quite a few old games that do. One reason is personal taste, of course, but I think games in the past had to rely on something else than games typically do now. Of course, everyone has heard this 500x, but that's ok. :)

    One game that I wish WAS remade with more modern engines was Baldur's Gate. I loved the game (granted, it was my first CRPG, a genre I have since come to really enjoy more than any other), the story, the characters, etc... but I think if it were remade and put into even the Aurora 2 engine, it would do alright as a remake.

    1. Re:Depends on gameplay and nostalgia by Moridineas · · Score: 5, Informative

      You should look up "BGTutu." It lets you play through the original Baldur's Gate using the BG2/ToB engine. That solves a lot of the resolution/interface issues.

      Of course I do agree that a full modernization of the games would be best ... I gotta say though, I think BG would lose something in a full 3d engine.

    2. Re:Depends on gameplay and nostalgia by richlv · · Score: 1

      Commander Keen != realistic, even a classic like Loom wasn't realistic, although it was certainly colorful and "pretty"

      wouldn't this imply that simply _better_ graphics are important, not exactly realistic from a viewpoint several years forward ?
      in a retrospect, loom might even be somehwat more realistic than keen was...
      the key here is - do not sacrifice gameplay, story and immersion for graphics or some sort of perverted "interactivity". simply improving appearance can be huge, but if you create shit for gameplay, no graphics will rescue you.
      i'm not that much into games, but i can recall two huge disappointments that i associate with graphics (marketing ?) taking over gameplay.
      1. simon the sorcerer 3d.
      what a sad state of affairs (pardon the pun).
      the huge enjoyment brought by two previous parts... destroyed. awful.

      2. leisure suit larry 8. the one after "love for sail". even worse than simon crap. i mean, larry 7 was approx 10 times better. while i have played most larry series games, if not all, i liked number 7 a lot. after they created that 3d crap... in a sober moment i could hit the producer in the face (i'm sorry).

      --
      Rich
    3. Re:Depends on gameplay and nostalgia by teg · · Score: 3, Insightful

      One reason is personal taste, of course, but I think games in the past had to rely on something else than games typically do now

      Just a myth... back in the "good old days", many eye-candy-only games were made too - not just the good ones people remember. Sure, there were "Rainbow Island", "Impossible Mission", "Lemmings", "Elite" and "Psi-5 Trading Company" and "Wizkid" - but there were plenty of games we have forgotten. "Space Ace" and "Dragon's Lair" spring first to mind, but there were tons of "looks great, plays bad" games on the Amiga as well - and on the CBM64, even though the "graphics candy" bar were a bit lower.

      The worst period of "eye candy" was probably when the CD-ROM was introduced... e.g. "the 7th guest"

    4. Re:Depends on gameplay and nostalgia by CannonballHead · · Score: 1

      Perhaps I should rephrase then... successful games in the past had to rely on something else. I'm not implying that games relying on the newest technology, whether that was improved graphics, a new controller, or whatever, didn't exist... but I don't think they were as easily successful. Hence bringing up the gaming culture of then and now. Just look at TV and the garbage people watch - I think the culture of today is satisfied (or at least, thinks they are?) with low-quality games, as long as there is a visual stimulus (e.g., new graphics).

      It's not that I am particularly blaming the game companies, it's the people that buy the games and give that marketing strategy some validity... :)

    5. Re:Depends on gameplay and nostalgia by Anonymous Coward · · Score: 0

      But have you played LSL4?

    6. Re:Depends on gameplay and nostalgia by 50000BTU_barbecue · · Score: 3, Interesting

      On the C64, IIRC, the candy was more of the ear candy variety. There were a lot of terrible games with great Rob Hubbard sound tracks on the 64.

      --
      Mostly random stuff.
    7. Re:Depends on gameplay and nostalgia by sa1lnr · · Score: 3, Interesting

      I've found http://www.usoutpost31.com/easytutu/ (EasyTutu) easier to use. ;)

    8. Re:Depends on gameplay and nostalgia by Acer500 · · Score: 1

      "Space Ace" and "Dragon's Lair"

      Wow, were those eye candy... and incredibly frustrating... :)

      --
      There are three kinds of lies: lies, damned lies, and statistics.
    9. Re:Depends on gameplay and nostalgia by powerlord · · Score: 1

      Oh, but they were oh so fun when you actually could pull them off and could play through the "movie".

      I used to be able to beat Space Ace on 1 play (novice level only), but it was some of the most fun I remember having in an Arcade.

      They also have Blu-Ray versions of the games available now for purchase (as well as DVD) available here: http://www.amazon.com/s?ie=UTF8&search-alias=dvd&field-keywords=Space%20Ace (link brings up DVD, Blu-Ray and HD-DVD versions)

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    10. Re:Depends on gameplay and nostalgia by bigstrat2003 · · Score: 1

      That was mentioned the other day in the BG article, and it got me wondering: is there a mod for BG or BG 2 that updates the rules to 3rd ed? I loathe 2nd ed, and there's no way in hell I'll ever play those games with 2nd ed rules. I'd consider playing with 3rd ed rules, though.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    11. Re:Depends on gameplay and nostalgia by Petrushka · · Score: 1

      is there a mod for BG or BG 2 that updates the rules to 3rd ed? I loathe 2nd ed, and there's no way in hell I'll ever play those games with 2nd ed rules. I'd consider playing with 3rd ed rules, though.

      Yes, there is: Icewind Gate II converts BG2 to play in the Icewind Dale II engine, which uses 3rd ed. rules. However, It looks like it hasn't been updated since 2003, so I'd expect it to be as buggy as hell.

      Takes all kinds, I guess. Whatever the merits of 3rd ed. for P&P, personally I can't stand 3rd ed. rules for CRPGs; they strike me as too strategy-oriented, which I find tedious, whereas I adore the heavier emphasis on tactics in BG/BG2/IWD1. (I can't imagine ever even wanting to try a game based on 4th ed. rules ...)

  10. As a retro gamer... by infinite9 · · Score: 4, Interesting

    I have a few tips for anyone trying to revive an old game. First and foremost, don't screw up the controls. Don't try to recreate robotron for example on a console with only 1 directional control (gameboy sp, i'm looking at you)

    Also, rather than a old version and a new souped-up version of an old game, I'd rather see 1 game that starts out looking like the old one, but with 100 little options that would allow you to customize the game. Extra visual enhancements would be great, like tempest on the jaguar, but make them optional. And what about more options? Xevious with 50 solvalous would be nice for example. Or speed ups/slow downs. Or new levels for an old game. New weapons. Be creative. Provide more options. Don't just churn out crap and hope to milk us old guys.

    --
    Disconnect your television. Do your own research. Draw your own conclusions. They're probably lying. Don't be a sheep.
    1. Re:As a retro gamer... by DigitalDreg · · Score: 2, Funny

      Some of us old guys like getting milked ..

      How else do you explain cable TV and marriage?

    2. Re:As a retro gamer... by richlv · · Score: 1

      well, maybe not as retro... but we'd like to know your opinion about UFO:AI http://ufoai.sourceforge.net/ ;)
      improving over the original design as much as possible - and to please both new and old players - would be the most satisfactory.

      --
      Rich
    3. Re:As a retro gamer... by G00F · · Score: 1

      Yes, not only don't screw up the controls, I'd like to add the following

      Don't get caught up on graphics.
      Keep it simple.
      Don't entwine the interface where it looks more decorative. (IE, when it no longer looks like a button that does X)
      I should never have to look at the manual to play the game.
      Don't add to many new elements. (A game about space combat should not turn into spys, trade, etc)

      --
      The spirit of resistance to government is so valuable on certain occasions that I wish it to be always kept alive
    4. Re:As a retro gamer... by Anonymous Coward · · Score: 0

      I would comment but after reading your comments on your forums I don't see the point.

      Your players make lots of suggestions to improve gameplay all of which are shot down with "if you dont like it make a patch" including telling one group to "make a patch" of a complete engine overhaul!

    5. Re:As a retro gamer... by grumbel · · Score: 1

      My personal take on it: It sucks. Well, probably not, I haven't really looked that deep into it, but the last time I tried the first thing that was instantly obvious was that the terrain wasn't destructible like in the original and that was one of the things that made the original amazing back in its day. I just don't see much point in a remake when it removes one of the most important features of the original.

    6. Re:As a retro gamer... by Anonymous Coward · · Score: 0

      It would be cool to have a game that visually looked the same as the original and ass you progressed through the levels it became more and more advanced graphics wise.

      Think original Zelda slowly becoming Current Zelda towards the final chapters. Of course, this would take some pretty fancy setup to make sure the controls work ok through the evolution but it would be so cool!

    7. Re:As a retro gamer... by Ihmhi · · Score: 1

      Or dairy farmers?

    8. Re:As a retro gamer... by richlv · · Score: 1

      heh, maybe you should still try it ;)
      there are quite a lot of other features that could make it up for fully destructible terrain.
      i don't code, but as far as i understand, fully (there are some things that can be destroyed) destructible terrain is very tricky to implement because of server-client architecture. i'm sure nobody would object to that if somebody offered a viable implementation.

      --
      Rich
    9. Re:As a retro gamer... by Anonymous Coward · · Score: 0

      Actually they *ARE* working on it, however since they started with the Quake 2 engine as their base, it turned into more of a long term goal than was expected since it meant altering the engine to support it properly (at least I'm HOPING that's how they're doing it. It'd be somewhat lame if it just had pre-rendered 'blow-out' sections for destructible terrain. That's SOO 1999.

    10. Re:As a retro gamer... by Minwee · · Score: 1

      Not to mention a number of odd web sites that show up in our blocked site logs with disturbing regularity.

  11. Re:Working my third shift by binarylarry · · Score: 4, Funny

    Yet you still find time to post on ol' Slashdot.

    You're right, that is a bad analogy.

    --
    Mod me down, my New Earth Global Warmingist friends!
  12. Does it matter anymore by Weaselmancer · · Score: 2, Insightful

    But the question remains, how do you decided[sic] what games will still appeal to the current gaming audience?

    I would guess the same way you'd do any market research. Come up with ideas, run them past your target market, have them fill out surveys and see which ones are most likely to be well received.

    The whole "resurrecting an old game" idea is really nothing but marketing anyways. Old games ran on 6502s or 68000s. Today's processors are orders of magnitude better. The only thing these new games have in common with their old counterparts is the name. And since that's the case, it's not really a special case. Only thing you'll most likely get is a slight marketing boost from people seeing a familiar name.

    So I'd have to say "nothing unusual".

    --
    Weaselmancer
    rediculous.
  13. I just want the X-Wing Trilogy back! by erroneus · · Score: 1

    I haven't used Windows for anything but office stuff for quite a long time. I use Linux and some Mac OS most of the time. But I would LOVE to be able to play the X-Wing games again... such fond memories. And now I'm older and can afford to spend money on it instead of just copying it from somewhere. So yeah, I would actually buy it this time. I remember pre-broadband-internet days when I bought a second phone line just so I could play games like that and Doom and stuff with my brother across town. Those were good times.

    1. Re:I just want the X-Wing Trilogy back! by TheGeniusIsOut · · Score: 1

      I most whole heartedly concur. I recently tried to reinstall my old copy of TIE Fighter under a vm, but couldn't get the joystick/sound to work properly, damn you Creative Labs. I would gladly pay new game prices for an updated remake of the X-Wing Vs TIE Fighter series.

      --
      Ignorance is Bliss -- And the Opposite is True -- Genius is Madness
    2. Re:I just want the X-Wing Trilogy back! by Freaky+Spook · · Score: 1

      Amen..

      The hours I wasted on this game I shudder to count, being locked in my parents study, with the lights out and the sound up, playing this for hours at a time. It was probably my first real addiction to a game.

      If they remade this, or Tie-Fighter I would buy it in a heartbeat, to this day it is still the best game I have ever played.

    3. Re:I just want the X-Wing Trilogy back! by TurboNed · · Score: 1

      If you haven't, I'd recommend that you look up the Freespace series of games. I love TIE Fighter to death (and have played all 4 of the games, though I didn't spend much time in the original X-Wing), but Freespace managed to improve upon the genre in ways that Totally Games and LucasArts refused to acknowledge when they released XWA. Then the Freespace engine went open source (Thank you, daveb), and the Freespace Source Code Project lives on strong. Ported to Linux & Mac, compatible with gamepads, keyboards, mice, and joysticks, and a billion little tiny things that make you cringe the next time you try to play X-Wing or TIE Fighter. Also, if you DO have to play TIE Fighter, the best way to do it is to grab the old DOS version (besides, we all know the MIDI score is better than the Redbook'd Windows version's music) and play it in DOSBox on the platform of your choice.

    4. Re:I just want the X-Wing Trilogy back! by ukemike · · Score: 3, Insightful

      I recently reinstalled X-Wing Alliance and it works great. Back in the day I didn't have a joystick, and I used the mouse. I have a thrustmaster so some such thing now, and it works great, but I can't get it to support yaw when I twist the handle, which naturally makes me a total wanker in dogfights.

      This is definitely a game series that should be done again with modern graphics, AI, online play, team play, etc. Just as long as it stays a "simulator" type game instead of the video gamey stuff they've made recently.

      --
      -- QED
    5. Re:I just want the X-Wing Trilogy back! by Anonymous Coward · · Score: 0

      Oh yeah. TIE Fighter is one of the best games of all time. The original X-Wing was a little too primitive, XvT was really pure multiplayer, and X-Wing: Alliance was good but didn't really leave a strong impression on me. But TIE Fighter, wow. This is one of the few situations where a remake really just requires overhauled graphics. Keep the plot, scenarios, balance, etc intact. Forget modern FPSes, these games required actual skill, and rewarded you with a real sense of immersion (it's almost believable that you could be controlling a futuristic starfighter with a joystick in front of your computer...walking around and shooting things with a mouse and keyboard, not so much) and achievement once you finally beat a difficult mission. Man....maybe I'll go see if XWA works with a gamepad, since the only joysticks I've owned predate USB by several years.

    6. Re:I just want the X-Wing Trilogy back! by Chyeld · · Score: 1

      And to add to your suggestion, people looking for Freespace who missed it the first time it came around should look at Grand Old Games (at work, sorry can't link to it) a group that legally repackage old games to be playable on newer computers. Think Steam for antiqueware. They have both 1&2 of the Freespace series among other great classics.

      Don't know if the X-Wing saga is there, sorry.

    7. Re:I just want the X-Wing Trilogy back! by Anonymous Coward · · Score: 0

      Gosh, Why cant Lucasarts just use the same old engine and juice everything up? The newer spacefighter games just plain suck

    8. Re:I just want the X-Wing Trilogy back! by Anonymous Coward · · Score: 0

      Amen to your amen...

      The hours I wasted on this game I shudder to count...

      I brought the original Tie Fighter with me to college and wasted most of my spare time my freshman year completing all of the bonus mission objectives on all of the missions.

      I remember playing the original X-Wing and turning it into a two-player game where one person would be the pilot and operate the joystick, and the other would be R2 and operate the keyboard. The team dynamics seemed to make the game more fun, and once you got into the groove you could do better than when by yourself.

      So yes, BRING BACK THE X-WING "SIMULATOR" SERIES OF GAMES WITH ONLINE PLAY.

    9. Re:I just want the X-Wing Trilogy back! by TurboNed · · Score: 1

      LucasArts would never allow their IP to be distributed. They won't allow their stuff to be considered abandonware and will actively ensure that even their oldest games don't get redistributed freely. Sad but true, some of their old classics (as if they're making NEW classics. They aren't) are all but completely unavailable these days. Regardless, Freespace is better than any of the X-Wing games, and Freespace 2 is better than Freespace. However, XWA *was* a solidly good game. A nice throwback to the single-player goodness of TIE Fighter.

    10. Re:I just want the X-Wing Trilogy back! by zipherx · · Score: 1

      As an alltime fan of the triologi you mention, i would love to see x-wing, tie-fighter and alliance get an overhaul. I do think my wingman joystick is gone, but i might just get a new if it comes out.

      I talked to a friend of mine, whoom i played the original x-wing much with, about reviving the game on my coming setup with a projector screen.. omg imagine playing in dark space, dogfights, with a HUD the size of a living room wall.. yay!!! I might just load the old stuff (still have the original boxes) so any new revisions would just be a bonus.

    11. Re:I just want the X-Wing Trilogy back! by digitalgiblet · · Score: 1

      This is one of the few I'd be willing to plop down modern dollars on.

      I loved the original X-Wing game. Played through that thing a number of times.

      Some of my best gaming memories come from that game.

      I love the ability to reconfigure the shields on the X-Wing. I forget the missions now, but there was one that had kicked my butt several times running. It was a longish mission with several waves of enemies you had to hold off. I was down to ONE Tie between me and victory and ALL my weapons had been destroyed. R2 and I shifted all shields to the front and began a protracted series of ram/run-away/recharge maneuvers that resulted in victory.

      Good times.

    12. Re:I just want the X-Wing Trilogy back! by fox171171 · · Score: 2, Interesting

      I'd buy all those games over again modernized. I wouldn't care if all the missions were exactly the same, as long as the UI was improved in the older XW and TF titles. Gotta be joystick! Same for Warcraft II Tides of Darkness and Beyond the Dark Portal. Of course new content would be welcome, but even the old content would make me happy in a hi-res improved UI version that ran perfect on XP and up. I spent a lot of hours on these games. I'd probably suck now, but I was an awesome shot in the XW series. (I had no life outside of those games at the time, hehe).

    13. Re:I just want the X-Wing Trilogy back! by Dragoness+Eclectic · · Score: 1

      YESSS! I so want X-wing with modern graphics.

      BTW, Tie Fighter plays quite nicely under DOSbox, check it out.

      X-wing is a bit flaky, and with both, sometimes the joystick loses calibration for no reason in the middle of a mission, but still playable and far better than under the WinXP "DOS penalty box". Hmm, I see in that forum there's a commenter with a patch for the joystick flakiness. I need to check that out.

      --
      ---dragoness
    14. Re:I just want the X-Wing Trilogy back! by bigstrat2003 · · Score: 1

      as if they're making NEW classics. They aren't

      Jedi Knight II. KOTOR. Empire at War. The Force Unleashed.

      In 10 years' time all of these games will be considered as classic as the "classic" LA games are considered today.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    15. Re:I just want the X-Wing Trilogy back! by bigstrat2003 · · Score: 1

      I would as well, but it doesn't look like that's forthcoming any time soon. As a sort of replacement, I have high hopes for Jumpgate Evolution. It's not exactly X-Wing, but it looks like it might be able to recreate the fun of those games.

      And if it does, I may as well quit my job, because I'm not going to be able to tear myself away.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    16. Re:I just want the X-Wing Trilogy back! by TurboNed · · Score: 1

      I haven't played EaW or TFU so I have no comment. JK2 was a pale shadow of Jedi Knight (but still a good game). KotOR is already (in my book, at least) a classic, so I'll definitely agree with you there. But there was once a time when I would buy a game I had never heard of just because it had the LucasArts logo on the box. All of their games were sure-fire quality titles. That time has long passed. In the case of KotOR and JK2 at least, the talent wasn't contained within LucasArts anyway. They just licensed their intellectual property to another development house and published someone else's game. I miss the days when their development was in-house. But I'm crazy, I also miss the days when they developed adventures.

  14. Is this a promo for CapCom? by Anonymous Coward · · Score: 0

    Cause, you know, Slashdot is not meant for pandering your goods, subby.

    1. Re:Is this a promo for CapCom? by Narishma · · Score: 1

      No it's a quote from the article. TFA also discusses other developers like Square Enix and Firaxis, even some indy guy remaking Metroid.

      --
      Mada mada dane.
  15. Follow the money by Robyrt · · Score: 1

    Super Street Fighter II Turbo HD Remix is setting Xbox Live download records left and right, despite containing zero new mechanics. It's clear that a straightforward improvement to graphics and sound, a big marketing campaign, and minor gameplay tweaks has really paid off for Capcom. There is one important caveat here: Capcom's successes are all existing popular franchises. 1942 Joint Strike and Commando 3 didn't do nearly as well as Mega Man and Street Fighter.

    1. Re:Follow the money by Datamonstar · · Score: 1

      Those minor gameplay tweaks become major in big tourneys. The game is highly dependent on match-ups between characters, like for instance, Chun Li is good vs. Zangief, and O. Sagat is good vs. Chun Li. That's pretty much how tournaments go. you don't know who you're going to go up against, so you have to have decent knowledge of a good amount of characters in addition to your main character. making minor changes to only a few characters makes large sweeping changes to how the game ends up being played in tournaments for this reason. SF2ST is one of the most played tournament fighter in the world with multiple major tournaments happening yearly in the US and Japan with thousands of dollars at stake in each tourny.

      --
      The eternal struggle of good vs. evil begins within one's self.
    2. Re:Follow the money by VinylRecords · · Score: 1

      Super Street Fighter II Turbo HD Remix is setting Xbox Live download records left and right, despite containing zero new mechanics.

      The game has set the record for downloads on both XBL and the PSN.

      But regarding actual game changes you have no idea what you are talking about.

      The has 'zero new mechanics'? Are you kidding me?

      I'm sorry that you aren't familiar with the nuances that make Street Fighter II the most popular and competitive fighting game (if not outright most competitive game) in the world. The subtle balance changes took YEARS to come up with for this game....years of work. Zero new mechanics for years of work? David Sirlin, lead designer of the project, took countless hours upon hours asking the community and tournament level players what changes would and would not work balance wise. Frame data was studied, matches were studied and viewed over and over again, to make sure the new changes would work.

      It's clear that a straightforward improvement to graphics and sound, a big marketing campaign, and minor gameplay tweaks has really paid off for Capcom.

      Again you are talking out of your ass.

      Capcom didn't make this game. It was Backbone, a different production studio, that made this game. Udon comics drew the characters, OCRemix made the music, and the people from GGPO helped with the netcode, and Backbone did the rest. Capcom hired an outside studio to do the work. The Capcom name is attached to the game because they own the Street Fighter brand. They didn't make this version of ST.

      And big marketing campaign? There are no TV or radio commercials for this game. It's not in the arcades. It's full complete version wasn't previewed anywhere unlike most other AA/AAA titles. It was released to fans at the same time as the media.

      If you want mass marketing look at Halo 3, Metal Gear Solid 4, or Street Fighter IV. SFIV has multiple videos on the PSN/XBL and the game isn't out for months. MGS4....I saw four commercials during a Mets game, one commercial per hour.

       

      There is one important caveat here: Capcom's successes are all existing popular franchises. 1942 Joint Strike and Commando 3 didn't do nearly as well as Mega Man and Street Fighter.

      Street Fighter is popular for a reason. It's good. Fuck it's not just good, it's amazing, classic. God of War II, Final Fantasy X, GTAIV, there are no caveats with those games as they are guaranteed to be amazing. You're telling me that Joint Strike and Commando deserve the same attention and praise as the Street Fighter and Mega Man franchises?

      I still play Street Fighter II and Mega Man X at least once a week. Same with Final Fantasy, Chrono Trigger, Starcraft, Super Mario World, etc. because the games are good and they are consistently good.

      Oh no they have a lot of sequels...if all of the sequels are amazing then what's the problem?

    3. Re:Follow the money by Robyrt · · Score: 1

      I'm as happy as anyone about Bison's new devil reverse, but to the casual players who actually made the game a success, the changes are totally transparent. Sirlin's tweaks are only going to matter to the 10,000 people who know that Street Fighter tournaments exist - the rest are just going to see Ken's move list hasn't changed and leave it at that.

      The marketing campaign I'm talking about is getting the #1 slot when you first boot up the new Xbox dashboard - a strategy which also worked well for Kingdom for Keflings and UNO, and they took several more clicks to download. A lengthy open beta and several timed previews also helped to get the word out to fans early.

      Yes, HD Remix was a group effort - but I'm betting Capcom is realizing most of the profits, and they're the ones who should be warned that the same formula won't work for every old property they dig up from the archives. Street Fighter 2 was a successfully resurrected old game - but it has always been a good game, and it sold well even when it wasn't remixed. Capcom probably budgeted more money for Bionic Commando Rearmed, and got a lot less return per dollar for it despite its critical acclaim.

  16. Make the interface not suck by Kamineko · · Score: 1

    If you're going for a 'change as little as possible' angle, try and improve the interface of some part of the game. Give it a decent level select so people can try different parts whenever. (If in doubt, look up Perfect Dark's level select rules.)

    That's basically the story behind the 'two D-pad scrolling method', level select, 'shoulder pause', 'frame advance' and zoom features in Lemmings DS.

    Make it so that people can focus on the game rather than battling against the keyboard for what they need to do. (Remember the DOS version of D/GENERATION?)

    1. Re:Make the interface not suck by TurboNed · · Score: 1

      There are days when I think that my memories of D/Generation were a fabrication of a demented mind. I've never seen reference to that game anywhere. Thank you for sharing my delusion. Also, I feel your pain.

  17. Tempest. by Icegryphon · · Score: 0

    Just look at how wonderful Temptest 2000 on the jaguar was. It was perfect. All other versions of Tempest just fail at how pretty and wonderful the Jaguar version was. I.E. Tempest on Xbox live sucks. The new Version of Warlords on Xbox live is pretty fun and good. Must have Download if you have an Xblocks 360.

  18. Re:Working my third shift by Gizzmonic · · Score: 2, Funny

    Who has time for games?

    I do! I'm rich as hell! Suck it!

    --
    (-1, Raw and Uncut is the only way to read)
  19. Re:The best old game by Anonymous Coward · · Score: 0

    someone has to keep up the tradition though, right?

  20. Please, bring back Ultima!! by Moridineas · · Score: 1

    I would LOVE remastered versions of Ultima IV-VI in DS form.. I think they would be perfect for it.

    1. Re:Please, bring back Ultima!! by TempeTerra · · Score: 1

      Ah yes, good times. I just wish they'd made more games after The Black Gate.

      I SAID THERE WERE NO MORE GAMES

      --
      .evom ton seod gis eht
    2. Re:Please, bring back Ultima!! by Nick+Ives · · Score: 1

      Serpent Isle / Silver Seed was OK. I like how they made a stab at explaining the disappearance of the rest of the world earlier on the series.

      It is a shame there were no more after that though :)

      --
      Nick
    3. Re:Please, bring back Ultima!! by lefthome · · Score: 1

      I would love to see somebody remake Ultima Underworld.. actually *finish* remaking it.

  21. Inspired by greg_barton · · Score: 1

    The story's icon inspires me: Pac Man should be revived as a first person eater!

    1. Re:Inspired by The+Barking+Dog · · Score: 1

      The story's icon inspires me: Pac Man should be revived as a first person eater!

      Part of the greatness of Pac-Man was that you could see the entire board at once and plan your route accordingly. A first-person perspective would take that away. Sure, you could have a map, but that clutters the HUD and mars the immersion.

      But, I haven't seen anyone mention the superb Pac-Man Championship Edition. It took everything great about Pac-Man, improved the visuals, and tweaked the gameplay just enough to make it new.

    2. Re:Inspired by Culture20 · · Score: 1

      There were first-person versions of PacMan before Wolfenstein 3D. I remember playing them on my IBM 8088. They didn't have the same lasting appeal beyond "hey neat, I'm in the maze!"

    3. Re:Inspired by greg_barton · · Score: 1

      Ah, but that's the point. Geeks who would play first person pacman would already have the board memorized. :)

    4. Re:Inspired by Ascagnel · · Score: 0

      PMCE was absolutely awesome. Between that and the update of Space Invaders (SI: Extreme), there's some good proof as to how these classic arcade games should get updated. Flashy graphics that embrace the original sprites, remixed music, and variations on levels.

      --
      "It's the end of the world as we know it, and I feel fine."
    5. Re:Inspired by phoenix_rizzen · · Score: 1

      Can't remember the exact name (Pac-3D or Pac-World or Pac-Maze, something like that), but there was a pseudo-3D version of Pac-Man where you could jump over the ghosts and some of the walls of the maze. Was quite fun, although slow to play in the arcades.

      Don't think a first-person viewpoint would work, but an updated 3D engine and higher framerates could make it a lot more fun. :)

    6. Re:Inspired by c_g_hills · · Score: 1

      There was also a Pac Man version of Tetris called Pac Attack. It had a really funky soundtrack that I thought sounded better on SNES than MegaDrive.

    7. Re:Inspired by Novus · · Score: 1

      Can't remember the exact name (Pac-3D or Pac-World or Pac-Maze, something like that), but there was a pseudo-3D version of Pac-Man where you could jump over the ghosts and some of the walls of the maze.

      Pac-Mania? Isometric projection was big back then, and a reasonable way to do 3D quickly and easily with sprite-based graphics; perhaps it's due for a come-back?

  22. question by Anonymous Coward · · Score: 0

    why do people have kids if they can't afford them?

    1. Re:question by Surt · · Score: 2, Insightful

      Because ultimately the state will finance their survival, and it's a good reproduction strategy for your genes.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    2. Re:question by Anonymous Coward · · Score: 0

      To keep gas prices down, some stations were offering a pregnancy with every fill. Sure, the gas is cheaper, but what is the true cost? 18 years of servitude, per fill up, to be paid back concurrently.

    3. Re:question by larry+bagina · · Score: 1

      Probably because pussy feels so good.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    4. Re:question by azenpunk · · Score: 1

      why do people have kids when they aren't absolutely certain that they will NEVER EVER have hard financial times in the future?

      why do people speak when they can't listen first?

  23. Flash is a good platform by Mana+Knight · · Score: 1

    Flash isn't a bad platform for retro titles. It's powerful enough to handle 2d graphics and there are no publishers to hold you back. I feel there is still a lot of invovation that can be done with older genres.

    The Game Conference is a good example - a roguelike that takes the genre in a new direction.

  24. Update, or rebuild completely. Renovation = Ruin. by Anonymous Coward · · Score: 3, Interesting

    Pac-Man World has to be one of the worst failures. And it illustrates what I hate about these updates---that the designers try to reimagine the game from scratch.

    Change the graphics, not the gameplay. When designers follow this rule, the game succeeds. (See Super Mario World and A Link to the Past.) When designers disregard this rule, the game fails. (See Spy Hunter.) None of the best games became classics because players really loved the names of the characters. We loved the gameplay. The new Street Fighter II downloadable game is perfectly executed, because the gameplay is what I loved as a kid but with new graphics that take advantage of modern systems' capabilities.

    To utilize modern consoles' other capabilities, you need to write new gameplay. That's why Grand Theft Auto 3 was such a blockbuster---because they started from scratch, asking what the system was capable of. (And don't get me started on how that innovation has been squandered. Free-roaming games rock. Why is every decent mech or air-combat simulator saddled with some dull storyline that I have to ignore to get to the fun stuff? And why is there still no game where I can free-roam through the Star Trek universe, discovering random species or picking fights with Borg?)

  25. Dungeon Keeper 2 by Miladinoski · · Score: 1

    Well, this actually isn't an old game (by the definition you gave - old games are games that are more than 12 years old :\ ) but I saw on a forum that it's abandonware because (by the forum poster):

    • You cannot buy this anywhere in the world
    • The makers have abandoned the IP (Dungeon Keeper)
    • The game is over 6 years old

    Just Google for 'Dungeon Keeper 2 download' (sans quotes) because I don't want my comment to be removed because of abuse.

    So in my opinion if they are abandoned (or they don't have to), the OSS approach works. Look what happened to WarZone2100 which was released in 2004 as open source :)

    --
    [insert lame sig here]
    1. Re:Dungeon Keeper 2 by VGPowerlord · · Score: 1

      "The makers have abandoned the IP (Dungeon Keeper)"

      They have? What rock have you been hiding under?

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  26. Desert Bus by Captain+Spam · · Score: 5, Funny

    We need Desert Bus resurrected. Only this time, in full 3D, rendering the entire trip at once, requiring a ton of RAM and video power in addition to six hours of time for the trip from Tuscon to Vegas.

    Plus a more photorealistic bug splattering on the windshield after five hours.

    --
    Demanding constant attention will only lead to attention.
    1. Re:Desert Bus by Icegryphon · · Score: 0, Insightful

      You are sick human being. There is a reason that game was never released.

    2. Re:Desert Bus by Chyeld · · Score: 1

      And for gods sake, networked co-op play!

  27. Re:Working my third shift by KillerBob · · Score: 0, Troll

    And you know hell is rich, since that's where all the lawyers end up....

    --
    If you believe everything you read, you'd better not read. - Japanese proverb
  28. Bring back Demon Stalkers! by john.picard · · Score: 1

    I really wish someone would bring back Demon Stalkers, a top-view labyrinth game with 100 levels (similar in style to Gauntlet but much simpler and more enjoyable IMO) The original is by Micro Forte. The beauty and fun of this game is in the simplicity of its structure. It should be ridiculously easy to implement this game with everything that modern computing offers. Back in the day it probably required highly optimized machine code. As I said the structure of this game is very simple. The level is a grid where the spaces between grid "cells" can contain wall, door, or space. There are only five monster types. Each level may contain only two of the five types. There are several color schemes that determine how the level is drawn. And there are several object types that you might find in a level, such as keys to open doors, food to recover from monster damage, stairs and chutes to go between the levels, scrolls containing a short programmable message (up to three distinct messages per level on any number of scrolls), etc. But in this simplicity there is something beautiful which you cannot find in complicated games like, say, Nethack.

  29. Am I the only one.... by Siberwulf · · Score: 2, Funny

    Who saw the topic and thought "Goblin Jumper Cables" ??? God.

    1. Re:Am I the only one.... by Qetu · · Score: 1

      Yes, i thought of the Gnomish Army Knife. Get with the program.

  30. Lo Res by Anne+Thwacks · · Score: 1

    I want Capt Keene and Leasure Suit Larry on my iPhone. They were written for iPhone resolution (CGA = Crap Grapic Adaptor) in the days of 12MHz i386 with 640k and no HD, so there should be no problem with performance!

    --
    Sent from my ASR33 using ASCII
    1. Re:Lo Res by Petrushka · · Score: 1

      Well, you're partially in luck. ScummVM appears to work on the iPhone, and ScummVM supports Leisure Suit Larry according to their compatibility list.

    2. Re:Lo Res by drinkypoo · · Score: 1

      Please tell me the iPhone has subpixel rendering. I'm sure you could do the VGA versions. But in any case, a hacked-up iPhone ought to be more than capable of running bochs. If only Apple would just let us use all the fucking hardware without a web browser or having to worry that they'll shut off our OS, I'd have bought one already.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  31. Re:Working my third shift by Anonymous Coward · · Score: 0

    Sucks to be you. Try living within your means next time.

  32. Can I see some new Shoot Em Ups please? by toyboat · · Score: 0

    Could I get some decent Shoot Em Ups for the 360 please? I would love a remake of Blazing Lazers. Maybe the best game ever made?

    I would really like to see more classic console games ported to XBLA, but it looks like they are trying to get away from that. Would love to see Blaster Master and maybe a Rygar remake...

    1. Re:Can I see some new Shoot Em Ups please? by Yvan256 · · Score: 1

      There's already a "Rygar remake", it's in 3D and it sucks.

      The only real good Rygar game was the arcade version.

      As for shooters, I'd like to see a 2.5D remake of Slap Fight/A.L.C.O.N. We've had enough versions and remakes of R-Type already.

      A bigger, bolder version of Raiden DX would be great too.

    2. Re:Can I see some new Shoot Em Ups please? by FornaxChemica · · Score: 1

      Rygar on NES was pretty popular too as an action/adventure game; there's also a Sega Mark III/Master System version with better graphics but Japan only I belive (like Solomon's Key).

  33. Similac by Changa_MC · · Score: 0, Troll

    Breast milk is not only cheaper than similac's artificial version, it is undeniably better. You want your baby to be smart, right? Then get it on the tits, asap (it's not too late).

    I feel you on all the rest though.

    --
    Changa hates change.
    1. Re:Similac by Anonymous Coward · · Score: 0

      While what you say is 100% true, it is also true that some women have significant trouble lactating, and it is far more important that the baby get fed than to let it starve.

    2. Re:Similac by Miseph · · Score: 1

      "let it starve"

      Our forefathers called that "contraception".

      --
      Try not to take me more seriously than I take myself.
    3. Re:Similac by Anonymous Coward · · Score: 0

      this is true for something close to .5% of the population. The other 99.5% should be breastfeeding.

  34. I have an idea! by Renegade+Iconoclast · · Score: 1

    How about a hardcore update of Duke Nukem 3d?

    1. Re:I have an idea! by yuriyg · · Score: 1

      That would take forever...

  35. How about hanging them on a cross? by erroneus · · Score: 4, Funny

    I have heard somewhere that it might result in resurrection a few days later. Not tried is myself though.... but there is this old indian graveyard too.

    1. Re:How about hanging them on a cross? by DNS-and-BIND · · Score: 1

      No, being the son of God is what gets you resurrected. Being crucified is just a method of execution, the ancients filled graveyards like this. Sorry about your confusionn between causation and correlation, though...sadly all too common these days.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  36. Pinball 2000 was one way that did not work and par by Joe+The+Dragon · · Score: 1

    Pinball 2000 was one way that did not work and part of that has do with the default settings

    No replays by default WTF!

    No ball saver in the first few rom vers.

    The games had a little to much of hit the center screen.

    The playfield felt smaller.

    The lack of a combo plunger on SWEP1.

    RFM was the better of the 2 games and did have some real funny bill Clinton jokes in it.

  37. Neary any SCUMM game... by TheBlunderbuss · · Score: 1
  38. Chrono Trigger DS by Fozzyuw · · Score: 3, Insightful

    Releasing games is a great strategy. A) The legwork is done. B) You can shine it up. C) Customers who missed it the first time get another crack at it.

    This works very well for games that were great for a reason. Chrono Trigger DS is my current fav. game. I never got to play it on the SNES, but the DS version is simply awesome... even if the graphics are pretty old school.

    Likewise, Super Mario World DS, while not truly a remake, shows how the old formula can easily work in the modern generation.

    I've also enjoyed Final Fantasy games on the DS. Stuff I never got to play on the NES because RPG's never appealed to me then.

    Should companies do it? Yeah. For what games? Games that were obviously good for a reason. Final Fantasy 7 comes to mind. They could completely remake the game with higher quality graphics and cut-screens (using the models from the movies) and I'm sure it'd sell like hotcakes on all the systems... if they didn't have a lock-in with Sony.

    Needless to say, I've benefited greatly from being able to play timeless classics again, for the first time. =P

    --
    "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    1. Re:Chrono Trigger DS by boyter · · Score: 1

      I have often said that if there was a remake of FF7 I would buy whatever system is required to play it. I love that game to bits. I still have my orginal PS disks and may just fire it up again tonight.

    2. Re:Chrono Trigger DS by muridae · · Score: 1

      When I saw Lunar for the DS, I went and purchased it without even looking at reviews. Same idea, different outcome. Lunar:DS felt nothing like the original.
      Thankfully I found the GBA version at the same time. Now, that is what a re-release should be like.
      Final Fantasy: Tactics Advanced, Chrono Trigger, lots of old Final Fantasy games. MegaMan, Mario Kart. Nintendo and Square have got this market pinned.

    3. Re:Chrono Trigger DS by Koiu+Lpoi · · Score: 1

      Not only that, you make more MONEY. The DS version is selling for more than the Super Famicom version at used game shops. That's around $30 USD. New on Amazon it's around $40 for the DS. After all, you already made the game - it's almost all profit from there. Not that there's anything particularly wrong with this, it's just interesting.

    4. Re:Chrono Trigger DS by Nick+Ives · · Score: 1

      Apparently the only thing holding back a FFVII remake is getting most of the old crew back together again, basically it's a scheduling issue. Square did a FFVII tech demo for the PS3 ages ago that made everyone go mental so they ended up having to release a statement explaining what was what.

      So yea, it may happen!

      --
      Nick
    5. Re:Chrono Trigger DS by bigstrat2003 · · Score: 1

      And worse: they keep teasing it. Played Crisis Core? There's a scene way at the end (after the credits, if memory serves), which is yet another remake of the FF7 intro scene, and ends with Cloud flipping off the train, saying something, and the scene then fades out to the words "To be continued in Final Fantasy VII".

      Combine this with the fact that Square has said that Crisis Core isn't the last FF7 game they're doing, and I can only conclude that those people are trying to give me an aneurysm.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  39. Anyone else want a network enabled version of... by MMC+Monster · · Score: 4, Insightful

    M.U.L.E.?

    Considering how often it was called a revolutionary game, it's surprising that there's only been a couple remakes, with none of them working on modern hardware and internet aware. :-(

    --
    Help! I'm a slashdot refugee.
  40. I'm personally looking forward to this by 427_ci_505 · · Score: 1

    I'm personally looking forward to this:

    http://www.wcsaga.com/

  41. Re:Update, or rebuild completely. Renovation = Rui by pxlmusic · · Score: 1

    you can do a little of that in the Silent Hill series which is fun....

    --
    "If for any reason you're not satisfied with our service, I hate you."
  42. Vagrant Story 2 by casualsax3 · · Score: 1

    Give it to me. Or give me Vagrant Story 1 at a higher resolution. That game was godly.

    1. Re:Vagrant Story 2 by BoothbyTCD · · Score: 1

      Thissssssssss! I really think Vagrant story is one of the better games made post-SNES-era.

      --
      snig
  43. Bard's Tale is one example of failure by Orion+Blastar · · Score: 1

    They took an exciting RPG full of puzzles and mazes and monsters based on the D&D 2.0 rules with great music and special effects and turned it into a parody of itself.

    Now you play The Bard and instead of a real RPG it is a fake RPG ala a choose your own adventure.

    The Amiga, Atari ST, and Apple //gs versions of the games had the best sound and graphics and are the only versions of the entire Bard's Tale version that are enjoyable enough to run via emulators. The PC version used 16 color CGA or Tandy/EGA graphics, and the Mac version was made black and white and then they didn't make any more Mac versions like Bard's Tale II or even a color version when the Macintosh II came out.

    There have been failed attempts at making a FOSS version of it, and usually it is a clone of the Bard's Tale construction Set. People used to make their own Bard's Tale games via the BTCS for the PC once Bard's Tale II or III started to support VGA graphics and sound cards (no more beeping speaker, finally real sound for the PC version of Bard's Tale).

    If I were to remake Bard's Tale I would keep it close to the original, but with better graphics and sound and new music. Plus the rules would be based on D&D 3.5 or something more modern. Plus I would add in more classes like Ninja, Cleric, and some new Magic classes as well as new spells from the D&D book of spells. I'd have the native version of the game that runs on Windows XP/Vista, Windows 9X, Mac OSX, Linux, and Java for systems not supported as long as they have a Java runtime they can run it, which means cell phone versions, etc.

    Nothing was ever as fun as leveling up your characters at the guild, after fighting monsters in a maze and trying to get one of your team to a temple to get healed before that poison kills him or her, while still in a maze and still fighting monsters.

    The PC Version had a big cheat, hitting the "Z" button gave you a Stone Golem in the friendly monster slot of your team, six player characters and one NPC usually a monster. That monster snare spell did come in handy as well as those spells that summoned undead monsters to fight with you as well. The monster snare steals one of the enemy monsters and makes it your ally. Fighting fire with fire.

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  44. Apache, Battlezone, Empire for Linux...anyone? by lamapper · · Score: 1
    I would pay a small amount of money per game, to be able to play some of the old arcade games (Missile Command; Joust; Robotron, Gauntlet II; Defender on my linux computer. I wish those companies would come out with Linux compatible versions...or perhaps they already exist...I admit that I have NOT looked.

    Note: I do NOT want to load WINE or any other required-to-work with other operating system process or application on my Linux box. Either it runs in Linux or I simply do NOT want to play it. Why emulate another operating system and slow my system down...no thank you, I would rather not play that game.

    I really loved the way Apache (and Apache II - Helicopter game on the MacIntosh II and MacIntosh IISE computers) and Battlezone (DOS) games made you feel like you were flying through the screen. Always wanted to be surrounded by monitors that would give me a 360 degree view as I flew around. One day....

    War/Empire, the version I am thinking of is the really old original one from the IBM mainframe / TSO user days. It was far from fancy, just a pixel and a 50/50 shot at winning any battle. However apply that to multiple planets via the internet and a game server and wow...I played one where you had clans and cities that you built online in a world with my sons last Christmas, it was fun...and granted we used my Asus Eee PC to play it, so the operating system, graphics adapter, sound, etc... did not matter.

    Anyone else know of some games for Linux where you fly a tank (i.e. like BattleZone), fly a plane or jet or helicopter (i.e. like Apache and Apache II) and it actually feels like you are flying visually...those are the ones I like!

    The peer around a corner and shoot games bore me. But let me fly a vehicle and okay, lets go...lol. Any for Linux?

    --
    Is your Internet Throttled? Install DD-Wrt, OpenWRT or Tomato to learn the truth! Google: 1Gbps/1Gbps: 5 Communities
  45. All I know is... by Xest · · Score: 3, Interesting

    I really really really miss the Desert/Jungle/Nuclear/Whatever Strike series of games.

    Why oh why has there been nothing even remotely similar in years! It's the type of game you could pick up and play without having to commit hours and hours, it was great for some quick, fun action, but the series seems to have been completely dropped.

    I'd love for a company remake anything even remotely similar. I'd guess there's a lot of old classics like these out there just gagging to be remade.

    I don't think there's a shortage of classics that could be remade that don't even have to be faithful to the originals, just something similar as in this example. The real problem seems to be that gaming has converged onto a few very tight specific genres- RTS, RPG, FPS and Sport and hardly anyone dares venture even slightly outside the defined rules for creating a game within these boundaries.

    Maybe gamers like me, who would like something like the Desert strike series games put into a rather nice modern form are just too much of a niche market to bother with.

    1. Re:All I know is... by CannonballHead · · Score: 1

      Come to think of it, I remember playing Desert Strike. It actually was rather fun.

    2. Re:All I know is... by Anonymous Coward · · Score: 0

      Yes, I'd love for desert strike to come to the xbox 360 arcade. ah, ye old amiga days.

    3. Re:All I know is... by Anonymous Coward · · Score: 0

      Even if they went with a 1942 Joint Strike Remake (2.5D) I would be happy as hell. Keep it isometric, but in awesome 3d.

    4. Re:All I know is... by Xest · · Score: 1

      Then you may appreciate this:

      http://www.xbox.com/en-US/games/1/1942jointstrikexboxlivearcade/default.htm

      Xbox live arcade has exactly what you're after ;)

  46. Old games with new graphics is what I want by Ark42 · · Score: 3, Interesting

    Picture the Mushroomy Kingdom level from the new Smash Brothers Brawl as the graphics for the actual game play of the original Super Mario Brothers. Same exact game, still 2D, same controls, but re-done with awesome new graphics. That is the one retro area that I think has been completely unexplored.

    No need to make things 3D or mess up the controls, but games like Mega Man 9 could have taken more advantage of newer graphics while still keeping the old-school feel to it.

    1. Re:Old games with new graphics is what I want by DNS-and-BIND · · Score: 1

      It will never work. Game designers don't like to do a remake, it doesn't give them any opportunity to showcase their creativity. That's why there are always "improvements" that screw up the game...just so some shallow jerk can put it on his resume. I've seen it a million times...

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    2. Re:Old games with new graphics is what I want by geminidomino · · Score: 1

      Game designers don't like to do a remake, it doesn't give them any opportunity to showcase their creativity.

      Yeah, as opposed to adding real-time gatorade-breath effects to Madden 2116. THAT'S creativity for ya...

  47. Megaman Powered Up by HalAtWork · · Score: 1

    Why didn't anyone buy this game? Was it the super deformed artwork? I thought it was excellent, I would love to see the sequel. The remixed levels & boss battles with additional abilities, and the level editor was excellent. Exactly what a remake should be.

    1. Re:Megaman Powered Up by Shados · · Score: 1

      A remake of a game that only appeals to people who like retro gaming is a mix up of the target audience. Thus why MM9 did so well. If you want to remake MM games, you need to remake the later ones, for example Maverick Hunter X, man that game is epic.

    2. Re:Megaman Powered Up by Anonymous Coward · · Score: 0

      Actually, I think that nobody bought it because at the time it was released, only approximately 5 people had bought PSPs.

  48. Dragon Warrior by tyrantking31 · · Score: 1

    I'd love to see the original US release of dragon warrior remade with polished graphics but retaining its old world charm.

    --
    We willna be fooled again!
    1. Re:Dragon Warrior by FornaxChemica · · Score: 1

      It's been done in Japan at least, Dragon Quest I&II for Super Famicom.

    2. Re:Dragon Warrior by geminidomino · · Score: 1

      We had it here too. DQ I & II on the Game boy. DQ III on the GBC, and more recently DQ IV on DS

  49. Syndicate by Anonymous Coward · · Score: 0

    A game that clearly needs to be remade, it was one of Bullfrog's classic and epic games, that with modern graphics, would be a true hit.

  50. Misleading title by macraig · · Score: 1

    When I read the title of this article, I thought it would discuss playing actual old games in Wine or Mame or some other emulated environment, and debate which ones were worthy of that effort. Sadly, instead it's merely hype for "new" old stuff that publishers want to foist on us to make more money with even less effort than usual.

    I think the article that I expected to read would have been more interesting.

    1. Re:Misleading title by swarsron · · Score: 1

      same here. And since i think your interpretation of the title is more fun:

      battle isle 2 in dosbox
      Brilliant round based strategy game, quite hard but works flawless in dosbox. Available at http://www.abandonia.com/de/games/10608/Battle+Isle+2.html
      The extension is not available though, which is quite sad

  51. I'd like to see Shogun again by Culture20 · · Score: 1

    The one made for C64 & IBM PC back around late 1980's. You could play as any character in the game, and attempt to become Shogun by attacking, befriending (bowing like a crazy man, but not too much or others will lose respect for you), and trading items for respect/honor. The graphics stank, but the game could easily have a transition to 3D without any harm. Becoming Shogun as a peasant was super tough, and possible only via the trading items route.

    1. Re:I'd like to see Shogun again by Fallingcow · · Score: 1

      Sounds a little bit like the old RPG Darklands, in the ability to choose a background and multiple paths to advancement. I mean, they're very different games, but that sounds like something you might like, if you haven't already tried it.

      I'm pretty sure it's on Home of the Underdogs as abandonware. You need the manual for to answer its periodic copy protection scheme questions, which should be on there as well. You'll probably need Dosbox to run it.

    2. Re:I'd like to see Shogun again by orielbean · · Score: 1

      that was an evil game. so much time spent. totally worth it too!

  52. Remember xcom enemy unknown? by Anonymous Coward · · Score: 0

    The first game was the only good game in the series. Terror from the deep, apocalypse, afterlight, aftershock just never reached the same level.
    It's also disheartening to see a sequel with worse graphics than the original(not talking resolution, just weapon, suits design - artist stuff).

    1. Re:Remember xcom enemy unknown? by geminidomino · · Score: 1

      While I almost agree with you (Though I had the version called "UFO: Enemy Unknown") they did bring out Interceptor in the midst of my multi-year TIE Fighter obsession. While the engine wasn't as good as XW/TF, it was still a lot of fun, and kept the fun base management parts of Xcom too.

    2. Re:Remember xcom enemy unknown? by cheesybagel · · Score: 1

      Try UFO: Aftermath by ALTAR Interactive.

  53. I hear EA are dredging up Syndicate again. by AbRASiON · · Score: 1

    If they get a strike on this one and it sucks, the fans will come back at them with more power than they can possibly imagine >:(
    Syndicate Wars was enough to make most Syndicate fans shudder.

    and for the love of jebus, get the same music artist in, those atmospheric moody tunes were 1/3 of the game.

  54. Bubble Bobble by Colourspace · · Score: 1

    I'm looking forwards to the recently announced bubble bobble for wii that it actually stopped me selling my dusty wii off during the sillyseason. I'm hoping ( like a poster above made the point) that they DONT FUCK with the control system OR the perspective, I hope they extend, and even emb race a little. ;)

  55. Re:Working my third shift by Anonymous Coward · · Score: 0

    One of my best friends is a lawyer. He is a very good man. He is a public defender.

  56. A brilliant mashup by emurphy42 · · Score: 1
  57. Designing games that age well by Anonymous Coward · · Score: 0

    There is another way to design games, with all the textures and tiles procedurally generated, instead of bitmaps. The games can auto adjust to any hardware.

    One of the benefits of this kind of programming is that the a procedure to draw a tree is much smaller than a texture map of the tree. And you can randomly vary every tree that you draw so that no two trees are ever the same.

    Wiki article on Procedural Generation.

    Enjoy

  58. Re:Anyone else want a network enabled version of.. by Wordplay · · Score: 1

    They made one, Space HoRSE. They even delayed the release to add internet multi.

    It was pretty faithful, and got tepid reviews for--mostly--not really enhancing the gameplay much. It didn't sell well.

  59. SF2 HD by tgibbs · · Score: 1

    The Street Fighter II HD update looks great, and is as much fun as I remember, but I wish that they'd also improved the resolution of the animation by adding more frames.

  60. Master of Orion by AlphaLop · · Score: 1

    I would love to see a remake of Master of Orion 2. The third one was such a huge disappointment, but the 2nd one absorbed days of my time in a row....

    --
    It's only paranoia if your wrong...
    1. Re:Master of Orion by pandrijeczko · · Score: 1

      It is being remade:

      Free Orion

      I enjoyed MOO2 though I have to admit I've ditched it these days in favour of Galactic Civilizations 2. I've not played Free Orion yet, I don't think it's that mature a release yet, but it certainly looks interesting.

      --
      Gentoo Linux - another day, another USE flag.
    2. Re:Master of Orion by Anonymous Coward · · Score: 0

      I agree MOO 2 was good moo 3 just sucky. Just update on some of the battle graphics would be nice keep game same

    3. Re:Master of Orion by JerBear0 · · Score: 1

      I'm with you. GalCiv and GalCiv 2 are the games MOO3 should have been.

      --
      Bad experience is a school that only fools keep going to.
  61. I'll stick with the originals by JunkyardCat · · Score: 1

    I picked up an old pentium 1 laptop a while back strictly to play all my old DOS games on. A quick install of 98SE and I'm in retro heaven.

    1. Re:I'll stick with the originals by SuiteSisterMary · · Score: 1

      Dude, just use DosBox.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  62. Decidedly decided by freedumb2000 · · Score: 1

    How you prevent blatant spelling mistakes in your summary?

  63. Somebody needs to remake... by heavyion · · Score: 1

    Sword of the Samurai (Microprose). Imagine what could be done with it now. Anyone else remember this one?

    1. Re:Somebody needs to remake... by SuiteSisterMary · · Score: 1

      So many of the Microprose classics could; SotS is certainly one (though some might argue that Shogun: Total War came close, to the second half at least.)

      The remakes of Railroad Tycoon and Pirates! were excellent. Civilization is still going strong.

      In addition to Sword of the Samurai, I'd like to see Covert Action redone; I quite enjoyed it.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:Somebody needs to remake... by heavyion · · Score: 1

      So many of the Microprose classics could; SotS is certainly one (though some might argue that Shogun: Total War came close, to the second half at least.)

      Agreed, except that it was missing the personal aspect of wandering around the countryside resolving encounters and political rivalries on an individual basis. You really risked your game if had no heirs. *sigh*

      The remakes of Railroad Tycoon and Pirates! were excellent. Civilization is still going strong.

      In addition to Sword of the Samurai, I'd like to see Covert Action redone; I quite enjoyed it.

      Absolutely! The mini-game idea that the above games used so well seems to be returning. One can only hope the quality will be maintained.

  64. I love old games... by beonarri · · Score: 0

    I think there are two types of resurrection I can stand. 1. Keep the game exactly as is. Make it a direct port. Something akin to the Virtual Console games. 2. Overhaul it to a point where you've added lots of new stuff and new fixes. I'm thinking something along the lines of Final Fantasy remakes here. Like the PSP FFT re-vamp. Increase the things that made the game great. Re-dos where a game is taken and warped into something else never really work for me. "Games keep getting worse, the older you get."

  65. /me is waiting for THEME HOSPITAL NG by miknix · · Score: 1

    anyone?

  66. Quest for Glory II by etherlad · · Score: 1

    AGD Interactive just remade Sierra's classic Quest for Glory II: Trial by Fire.

    It's VGA point-and-click instead of EGA parser, and it's got a number of things missing from the original (like the Saurus repair shop) and quite a few easter eggs.

    The graphics are better, but only the level of "better" that Sierra themselves did when updating their own games to VGA in the early '90s. They maintained compatibility, so you can still import your character from QfG1, and still export to one of the later games in the series at the end.

    --
    Soylens viridis homines es
  67. Wii by etherlad · · Score: 1

    Nintendo did a genius thing, rereleasing games from older consoles via the Wii Shop Channel. Or even playing old ROMs or LucasArts SCUMM using emulators via the Wii Homebrew Channel.

    What I want is a Sierra emulator for the Wii, so I can play all the old classic point-and-click games. If they can port ScummVM, surely they can do something for Sierra.

    --
    Soylens viridis homines es
  68. Exult and Pentagram by kravlor · · Score: 1

    I think one of the best examples of this topic has to be the Exile project, which has successfully created a cross-platform, open source, modern-day engine to play Origin Software's classic Ultima VII and Ultima VII:Serpent Isle games.

    In a similar vein is the Pentagram project, which aims to make a similar engine (and repeat the same daunting reverse-engineering task) for Ultima VIII. If you are an Ultima fan, and *haven't* heard of these projects, go and download them right now. :)

    1. Re:Exult and Pentagram by TCiecka · · Score: 1

      One note on Exult (not Exile!)... If you want to play U7 or U7:SI, the underlying combat system is borked. The Exult team still hasn't figured out how the Armour Class system works in those games. On a related note, the U7 series plays VERY WELL in DOSBOX. No Voodoo Memory manager problems, just pure fun, and the graphics scale beautifully!

  69. Marathon by interactive_civilian · · Score: 1

    I know Marathon is out there with the Aleph One project, but I would LOVE to see a complete 3D remake of the Marathon Trilogy, maybe using the Halo Engine or something that would equally capture the amazing environments and atmosphere of those games.

    Keep the original game play style (i.e. interacting with the AIs via terminals... give them voices if necessary, but don't let them talk to you while you are battling through until you reach a terminal) and keep the story, since it was one of the best, most intricate stories ever in a game. But revamp the graphics and make the environments completely 3D.

    --
    "Empathise with stupidity, and you're halfway to thinking like an idiot." - Iain M. Banks
    1. Re:Marathon by Blakey+Rat · · Score: 1

      FYI, the originals are on Xbox Live Arcade. (At least, Marathon and Marathon II.) If you want to see more Marathon, throw some money at it to encourage them.

      It's crazy seeing Marathon II running at 60+ FPS, it used to chug like crazy on my good ol' Quadra 610.

  70. The best remake ever? by Teufelsmuhle · · Score: 1

    Adventure of course.

  71. Remember Infocom? by shock1970 · · Score: 1

    How many hours have you spent playing Infocom games like the "Zork" series and "The Hitch-Hikers Guide To The Galaxy"? No graphics, just text adventures with great stories and puzzles that required a good imagination.

    I wonder how something like that would fare these days if you added something like a more complex language interpretation algorithm?

    Or what if there were an "audio book" version of such games where the only way to interact would be to issue commands via microphone?

    Titles such as the "Harry Potter" series would probably do quite well by providing a new way to interact with the game.

    1. Re:Remember Infocom? by Bambi+Dee · · Score: 1

      How many hours have you spent playing Infocom games like the "Zork" series and "The Hitch-Hikers Guide To The Galaxy"? No graphics, just text adventures with great stories and puzzles that required a good imagination.

      I liked the ones with pictures - but then, I played them on an Apple II even before I knew how to go "east" in English. That was a bit of a problem.

      I wonder how something like that would fare these days if you added something like a more complex language interpretation algorithm?

      TADS 3's included parser seems capable of handling, say, "put everything from the bed except for the pillow, the threadbare sheets, and three of the counterfeit Mona Lisas in the suitcase that's on the tacky yin-yang table then leave", or to figure out what "either" or "any" refer to. But even that is still just the same old "verb, direct object, preposition, indirect object" kinda syntax that experienced players expect to be able to rely on most of the time.

      It would certainly be keen to be able to enter just about anything: "Ask him why he wasn't at the party yesterday", maybe, or "use the cheese to wedge the door shut", or "throw a temper tantrum" or "offer comfort" -- but I'd not want to have to write the game/story that could anticipate and defend a meaningful plot against that much player freedom!

      It's sad, though, that character interaction takes such a backseat to object manipulation. You unlock and examine and screw and dial and wear and smell and knock and drop -- but you don't, usually, console or chide or apologize or plead or threaten or tease. But then, characters are much harder to model than boxes, and messing with them might have much greater ramifications.

      Hmmm.

      All that said, interactive fiction isn't dead. Some of my own recommendations: "Anchorhead", by Mike Gentry; "Savoir-Faire" and "Metamorphosis", by Emily Short; "Hunter, in Darkness" and "Shade", by Andrew Plotkin; "Varicella", by Adam Cadre; ""Rameses", by Stephen Bond; "Winter Wonderland", by Laura Knauth; "My Angel", by Jon Ingold; "Kaged" and "Exhibition", by Ian Finley; "Whom The Telling Changed", by Aaron A. Reed; "Worlds Apart", by Suzanne Britton. IFDB is a good, IIDB-/Amazon-like place to start looking, if you're interested. It's all freeware, too. Mostly.

      Or what if there were an "audio book" version of such games where the only way to interact would be to issue commands via microphone?

      That would be neat. Would that require new games, though, or rather a new interface? I've never really bothered with speech recognition. Since the vocabulary would be known in advance, it might be doable? But I imagine you'd have to have good voice-actors, too.

    2. Re:Remember Infocom? by Bambi+Dee · · Score: 1

      (Correction: I meant IMDB. IIDB are the Internet Infidels.)

  72. Moonstone by Talar · · Score: 1

    Any chance for a remake of the old Amiga classic Moonstone? And don't forget the gore option.

  73. Re:Update, or rebuild completely. Renovation = Rui by cayenne8 · · Score: 1
    Not sure who did it...I think it was on Sony Playstation 1...but, someone tried to update Robotron. It was horrible.

    The game play on the original was just too good....and really...I dunno if you were to even keep the original play and controllers...if you only updated the graphics...if that would even detract from the game?

    I still think it is pretty much the perfect arcade game...

    --
    Light travels faster than sound. This is why some people appear bright until you hear them speak.........
  74. The de evolution could just be the new evolution by Paulminary · · Score: 1

    The de evolution could just be the new evolution in gaming the days. I agree wit the acknowledgment that great graphics, are these days, a dime a dozen. Especially since it's also more of either great graphics or playability via story line or interaction. Now with advancements achieved, I personally would like see the gaming industry look back at some of these older great games that paved the way for gaming industry leaders today. Take the Mega Man X series for the SNES as an example. For the time the graphics we're simple and graceful. And the replay value was phenomenal. Take the advancements we have now and continue with the series using the very same engine, keeping the graphics the same and creating these very games with longer stories and longer game time.

  75. Make the experience better. by WDot · · Score: 1

    You don't need to do much to the graphics of an old game--if it was reasonably detailed to begin with (SNES and beyond) just "rez up" the sprites or 3d models so that they look sharp and crystal clear in HD. That's what the Super Street Fighter II Turbo HD Remix did, it works. Honestly, that's all Katamari Damacy would need if ported to a modern console.

    Sound you can probably do even less if it was just beeps and boops. Just keep the beeps and boops. If there was actual recorded sound, rerecord or remaster it so that it sounds clearer, don't play with it.

    As for the controls/gameplay, keep the basics the same, but if there were quirks that were clearly because of the limitations of the hardware, take them out. If Goldeneye was being remade, why force people to use one thumbstick instead of two? Why have laser pellets disappear after 2 inches or have enemies respawn simply because the console didn't remember they died? That might result in some games being easier, but I'd rather play a challenge that was designed as a challenge, not a hurdle that was put up because the console it was first programmed for had 10KB of RAM.

  76. Why not just remake old games so they work again? by Gaian-Orlanthii · · Score: 2, Insightful

    What about reissuing some old games simply because they won't run on modern PCs? I don't mean console-to-console ports I mean cases where a game ran on Glide or DirectX 3 or whatever and won't even install anymore.

    I've got a few games like Machines, Independence War/Independence War 2, Little Big Adventure and Battle Isle 4 and the last time I played these gems was back in the 20th century. I'd KILL to see someone rewrite them so they'll run on my Quad-Core powered twin-linked HD4870 8Gb gamer rig with its 2Tb storage and 40 inch plasma widescreen!

  77. New with the Old by Rog-Mahal · · Score: 0

    What about Command and Conquer 3 being promoted by Westwood making CnC Red Alert free? It seems like an interesting compromise, hype the new by offering the old for free. Of course, most people would probably have the original already.

  78. Re:Update, or rebuild completely. Renovation = Rui by AKAImBatman · · Score: 1

    Robotron X, aka Robotron 64. I have that disc and the key issue was that it was all flash and no substance. Just a quick port of the original mechanics to a 3D playing field. Spice it up with a bit of rainbow colored graphics and the result is... boring. Very boring.

    It was a perfect example of how oldies are cloned in an almost cargo-cult fashion. All the elements appear to be there, but the core gameplay somehow ends up missing. The result is a lifeless husk that looks like it should be fun, but isn't.

  79. Re:Anyone else want a network enabled version of.. by Zalgon+26+McGee · · Score: 1

    Use your google-fu and look up some of the stories told by the late Dani Bunten about attempts to re-do M.U.L.E.

    Shortly after her sex-change operation, she met a friend who asked "How did it go?" "Not so well. They wanted to put in guns and bombs." The friend: asking about the sex change. Dani: as always, focussed on the game (I think the Sega remake "Son of M.U.L.E.")

    I have heard of rumours of patched versions of MULE on Atari emulators that do permit networked play.

    --

    ---

    Book(n): Utensil used to pass time while waiting for the TV repairman

  80. SimCopter by Anonymous Coward · · Score: 0

    Seriously. I loved that game and at the time it was revolutionary and awesome.
    I would love to see a version with newer graphics, even if the gameplay stays the same.
    You could import your Sim City cities!

  81. Re:Working my third shift by Anonymous Coward · · Score: 0

    I'm rich as hell! Suck it!

    Ok. My price to suck it is $1M

  82. Old Games, have a wall full...just play 'em by Anonymous Coward · · Score: 0

    I have a wall full of old games. Probably have more games than anyone within a hundred miles. From the first copy of Wizardry for the Apple ][+ to the entire 'Ultima' series all the way to when 'Lord British' abandoned his customers with 'ultima 9' and went 'online'. Just loved the entire Westwood line until they got stolen by 'EA'. Still play Red Alert..the first one! Favorite of all time is Warzone 2100 from now defunct 'Pumpkin Studios', a Brit outfit the produced it and never made another game. Shame! Then there is 'Redneck Rampage' from Xatrix Entertainment, another small company swallowed up by monopolists never to be seen again. Lot of real play value in those games that is just not in todays market of overhyped resource hungry bloatware for high prices and laden with malware, registrations, activations, limited installs, etc. Point is that I have stopped buying games as no real good game has come out for over six years. All that this present market has shown is a feast of monopolistic avarice that knows no bounds as these oligarchs do battle with each other by dousing the public with a continuous barrage of dross. Monotonous dross for high prices! All that is really doable with the present customer set and view screens has been done. The manufacturers know this, so sex takes the place of play value...like Tomb Raider and GTAx. A tiresome series of first person shooters with top down views is just as tiresome in 'HDCP' and is downright maddening with 'limited installs' (Spore), SecuROM, Sonyworms, CoolWebServer, StarForce, and other malware that require low lever formating of hard drives to get rid of...
    Oh! Yeah! Low level formatting is a lost art now and is probably 'illegal' , or at least difficult to do in today's windows' environments where such activities on commoditized machines owned by computer illiterates scared of having to 're-activate' their vista or XP malware. Bottom line is US. Yeah US! We are the fault that these hogs are in the position that they are in...rich as Crossus! If we just stopped buying their junk, say starting on any Tuesday, and stayed stopped, and dug out our old computers, our old operating systems...DOS was fine..it did not spy on you and was YOURS!, period. Dug out our old games and played them...and had FUN for a change. Hey did you ever hear of a game called Crush, Crumble, and Stomp where you played as Godzilla? Let them complain about their 'intelllektyouall proppertty then! when nobody wants it. Let them take their crap and put it where the sun never shines...and keep it there.

  83. OpenTTD by ChienAndalu · · Score: 1

    Weird that nobody mentioned OpenTTD yet, the Open-Source version of Chris Sawyers "Transport Tycoon Deluxe", creator of Rollercoaster Tycoon.

    It's probably more a clone than a remake, because you can play in the exact same way as the original, but you can also enable optional bugfixes and actual game improvements, like working multiplayer support.

    There is also Black Mesa, a remake of Half-Life 1 with the newer Source engine. Pretty exciting, too.

  84. YDKJ by H27790 · · Score: 1

    I want all of the You Don't Know Jack games redone in HD. I'd take them on PC or console. They would make excellent downloadable content. And yes I've heard the rumor of a new version for Wii. I'll likely own that as well, but playable versions of all of the old content would be epic.

  85. Mod Up. "Offtopic"? by Anonymous Coward · · Score: 0

    The poster asks for examples of what games have worked and what games haven't. This guy listed concrete examples. How the fuck is that "offtopic"??

  86. Re:"Reviving Classics" by TaoPhoenix · · Score: 1

    1024X768 FTW!

    Really though.

    That's the next resolution to come down to the ultra-portable devices, so you can keep dev. parity between mobile & monitor.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  87. Final Fantasy by DrugCheese · · Score: 1

    I'm currently playing, as in literally, Final Fantasy for PSP. Which is a remake of the original FF on NES. It does a great job I think of tweaking the things that took a lot of time and leaving the rest classical. With graphics updates of course.

    --
    *DrugCheese rants*
  88. Xenophobe by bozojoe · · Score: 1

    What brings me back to this game time and time again....no clue. Perhaps I just dont want to work on that legacy code base at the day job.

    --
    lick the cancle button (at least thats what our Chinese QA says)
  89. Well, here's my try at a Defender-ish game... by smcameron · · Score: 1

    http://wordwarvi.sourceforge.net/ It's at the moment, linux, Mac OS X, and FreeBSD only. Uses portaudio, and gtk mostly, so it should be not too hard to port to Windows if somebody wants to attempt it. It also supports the xbox 360 controller with working rumble effect on linux, so far as I know, the first game on linux to do so (though I might be wrong about that.) A lot of people seem to like it so far. You do need portaudio v. 19, not v. 18. It will compile without audio support, however, you are missing *a lot* if you do that.

  90. It can easily be summed up by Opportunist · · Score: 1

    Not all "timeless classics" will work. Actually, there are a few killers that will make your remake of a timeless classic fail. Mostly, they are already in the reason why it was a classic.

    1. Eye candy games fail. If it was a classic because of its revolutionary graphics, it will fail. For obvious reasons, we're now way ahead of it. Remember the days when vector graphics were the craze and we went all nuts for the "stunning 3D graphics" because some lines were drawn and created some sort of illusion that we're dealing with depth? Won't fly. We're now at realistic, multi shaded 3D.

    2. "First of their kind" game remakes will fail. Dune2 was a classic. A remake would suck. Dune2 was a classic because it was one of the first well done RTS games. A remake of Civilisation would fail as well. There's now better games of that kind. The same applies for Doom.

    So if you turn to games that were classics because of other reasons, your chances to succeed are pretty good.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:It can easily be summed up by Hittite+Creosote · · Score: 1

      A remake of Civilisation would fail as well.

      Depends how you define "remake". I haven't played it, but I'd suspect "Civilization Revolution" has a lot of the original fundamental gameplay of the original. I'd call it a remake, but I guess you don't.

  91. Re:Update, or rebuild completely. Renovation = Rui by lysergic.acid · · Score: 1

    well, there are two ways of resurrecting old games: remake and re-imagining. the former may be straight remakes like Castlevania: The Dracula X Chronicles or Mega Man: Maverick Hunter X, or they can be new installments to an old series following the same formula, like Contra 4 or Bomberman (Portable). but re-imaginings present a completely new/original take on an old franchise. an example of this would be Metroid Prime, which is practically in a different genre from the original 2D platformer. likewise, Prince of Persia: The Sands of Time has very different gameplay from its 2D predecessor as well.

    both methods of breathing new life into old games have their place. though it's probably harder to create a successful re-imagining. Space Invaders Extreme, for example, is a hugely successful remake of the classic arcade game with updated trippy graphics; whereas Space Invaders: Evolution (Galaxy Beat) is sort of somewhere in between a remake and a re-imagining that attempts to stay true to the original game while adding new depth to it (mixing in elements of a rhythm game).

    personally, i prefer games of the in-between route like Space Invaders: Evolution or Atari Classics Evolved. they're not just graphics updates, but also update the gameplay (while keeping the spirit of the original).

  92. Re:Anyone else want a network enabled version of.. by DNS-and-BIND · · Score: 1
    That wasn't a remake of MULE, it was MULE II, an entirely different piece of software. And even that was still in the 8-bit era, hardly anything that would run on modern hardware.

    The internet MULE is here and there is also a DOS program called Subtrade that changes the rules a bit, makes it less predictable with much better computer players than the rather stupid ones in MULE.

    --
    Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  93. Re:Update, or rebuild completely. Renovation = Rui by drik00 · · Score: 1

    It's interesting to think about this from the backend, really. Think of how rare we get true creativity in games these days, and how much of it just *flowed* from the developers when video games were new. How many old classics are there that were come up with as a truly original idea when you didn't have all the graphics and physics crap we have today...

    --
    Beer, now there's a temporary solution -- Homer Jay S.
  94. Re:Update, or rebuild completely. Renovation = Rui by emilng · · Score: 1

    I don't think there is any less creativity in games being created today. It's just that the most creative games don't get consumed by the mainstream public and thus are not exposed by the marketing machines of the major publishers. The games media is getting large enough that it has turned into media like books and film where you usually have to seek out the independent work in order to find the truly creative work.

    If you go on sites like Game Tunnel or Kongregate and do some digging around you'll find some real innovation and creativity. The question is whether those games are executed at a quality level that the gaming public demands these days. Back then the playing field was fairly level due to limitations in technology and understanding of game design.

  95. The pirate, the hero and the monkey key by uman666 · · Score: 1

    Whats about the great point and click adventures. Sure the jump from 2D to 3D broke their neck....nobody is seeing stuff like Monkey Island, Sam and Max-Hit the road, Fate of Atlantis or I have no mouth but I must scream lately. but those where in my opinion the most entertaining, funny, yet challenging games ever made. For most of of the point and click - games you had to invest a lot of brainpower and creativity (sometimes you had to think like Guybrush Threabwood or Indiana Jones) for. so thous would be the game worth being conserved and remade for the future generation, because after finishing Beneath a Steel Sky or Loom you knew, you had achieved something big!

    1. Re:The pirate, the hero and the monkey key by MrNiceguy_KS · · Score: 1

      I do have to say that I'm loving the new Sam & Max games. They certainly have the classic Sam & Max humor. Just finished Episode 4 and it's my favorite so far. It features Max running for president against a giant animatronic Abraham Lincoln, and you get to start a war between North, South, and West Dakota.

      Don't know if it's still on sale, but Steam had Season 1 for $15 a few weeks ago.

      By the way, in your list of classic point-and-click adventures, you forgot to mention Full Throttle and The Dig.

      --
      Redundancy is good And also good.
  96. Digger! by Anonymous Coward · · Score: 0

    anyone remember Digger? that was the first game i ever player!

  97. Failed Concepts by cjb110 · · Score: 1

    I think games that had an interesting concept but flawed execution should be considered.

    Like when Marvel remade the Hulk, that was a good thing, and not something companies should be scared of.

    Take the old 'favourite' Diakatana, is the actual concept of an FPS throughout different ages that bad? No I don't think so, its a nice twist on the usual concept. It was utterly flawed and moronically executed the first time around, but a different team could make a decent game out of it.

    I also think that people would prefer an 'engine' update rather than a new version of their favourite oldie. Late 80's/Early 90's games would be perfect for this.

    --
    ----- I refuse to have an argument with an unarmed person
  98. Re-made is not just re-made. by minus23 · · Score: 1

    The remake of Bionic Commando did it perfectly. It didn't *just* have improved graphics. The developers kept the "vibe" of the game and deviated from the original in some important ways. - You could shoot bullets in neutral zones, you didn't have to fight pink enemies dropping through cave walls via parachutes. It gave the ability to shoot your arm straight ahead while in the air even! This was done at the same time the developers were counting the pixels of the old NES game on pause. It keeps the vibe, and improves on awesome mechanics.

    I think keeping the vibe is the harder part - but there is no lack of re-makes not achieving vibe *or* mechanic.

    We know a re-make isn't going to use a save system that requires a 24 digit case sensitive password that require you yourself to create a new language to interpret your own writing better. =)

    That said:
    Blaster Master
    Ninja Gaiden (orig)

    Blaster Master *especially* needs a remake and it would be *awesome* if the studio that made BC Rearmed did it.

    -- My first post at Slashdot in 6+ years... put your tarps over the woodwork. =)

  99. The Castles of Doctor Creep! by Anonymous Coward · · Score: 0

    Remember this one? I recently stumbled over this walkthrough page and finally could play through all the castles that were too tough back when playing as a child.

  100. Re:Update, or rebuild completely. Renovation = Rui by paganizer · · Score: 1

    one thing that I think might be an issue is originality; as an example, take a teenager who has managed to survive to about 15 years old without seeing it to see Star Wars (the real one. "episode 4", allegedly).
    They won't be as impressed as we were; they have seen those clichés, those scenes, those concepts, ripped off in a dozen+ movies; The progenitor of all the rip-offs is gonna look like "same-old, same-old" to them.
    The same goes with games, to a degree. I say to a degree, because we don't get games of the same types as we used to; where is the modern Wing Commander, Strike Commander, Aces over Europe? the only fun flight sim I've played lately is "Attack on Pearl Harbor", and while it is undoubtedly fun, it isn't really as much fun as the originals where (it IS close).
    Instead, we get FPS, MMO, and RTS. and a few little independents making games that require a measurable IQ to enjoy.
    Of course, Xcom and Master of Magic are the first games I thought about when I read the title; those are games that require nothing more than improved graphics and bug fixes to make any game company that ships them wealthy.
    But what about Kings Quest? how many millions of sales did that series of games make?

    --
    Why, yes, I AM a Pagan Libertarian.
  101. Re:Update, or rebuild completely. Renovation = Rui by ubrgeek · · Score: 1

    Imagine a world ... where ghosts stand between you and your favorite food ... where blue is the only safe color... Imagine ... Pac-Man World. Directed by Uwe Boll.

    (I know it's early, but I swear, "Bionic Commando: Rearmed" was "Bionic Commando: Reamed." Now that would be an odd game.)

    --
    Bark less. Wag more.
  102. Test Drive II: The Duel by Skater · · Score: 1

    Not the first one, and certainly not The Passion (oh God). But Test Drive II: The Duel was a very sweet spot in that collection. Update the physics, update the cars, update the graphics, make it network capable. Keep the game play essentially the same - racing from point to point, avoiding other cars (including the other players) and cops, and keep the witty remarks. I'd play it, and I bet others would, too. I still play The Duel now via DOSBOX.

    I don't know, maybe there's something else like this out there now.

  103. Action 52 by Anonymous Coward · · Score: 0

    Hey guys, what about that fantastic Action 52 game?

    Action 52 Video (NSFW... maybe)
    That game was fantastic.

  104. The C64 is why I'm so good at swearing. by gmarsh · · Score: 2, Funny

    A NES could beat a Atari 2600 hands-down, but there's no way it was superior to the Commodore 64. Plus, us Commodore owners didn't have the Nintendo Seal of Qualitcrap, so we could play games that featured bloody decapitations.

    This summarizes many years of my childhood:

    (shoves Pitstop tape in 1530)

    LOAD "*"
    PRESS PLAY ON TAPE

    (goes and makes a sandwich)
    (sits in front of computer eating sandwich, waiting for game to load...)

    LOAD ERROR

    "fuck!"
    (gets yelled at by mom for cursing)

    1. Re:The C64 is why I'm so good at swearing. by Blakey+Rat · · Score: 1

      Hey, the 1541 disk drive was super-solid, or you could have bought games on cartridge. Don't blame the poor C64!

  105. Descent by Anonymous Coward · · Score: 0

    My Son (a sophomore in college) has complained bitterly that nobody has put out a game as wonderful as the original Descent. Back in mid 90's I had a few DOS machines networked at my house, and we would all play descent against each other. He got a kick out of kicking the snot out of me...

    I found a version of Descent a few months back, and it seems they used code timing loops.... It played in 10X time...

    I'd love it if someone would build a game with a level editor, 3D space, networked, first person shooter sans all the blood, gore, and realism so popular now days.

  106. Fun for an hour maybe by Clovis42 · · Score: 1

    Like you said, your son laughed at Pac-Man graphics, but Pac-Man is a very good game. Same as the many other "oldies but goodies" that exist out there. I think, as players become bored with their new Wii games, they'll start checking out some of the old titles and will be pleasantly surprised at the quality of those games that captured my generation's attention. And, of course, at $5.00 a pop, it's hard not to do an impulse buy.

    I get the nostalgia thing when I see that I can play a game like Pac-Man on the Wii. And maybe I'll spend an hour with it. But that is it. Pac-man is not a great game by today's standards. I guess it is an ok flash\casual game. After an hour I get really bored doing the same thing over and over again. I know there are some people that can spend a lifetime trying to beat Pac-Man or Donkey Kong, but those people are in a very small minority.

    Just compare Pac-Man to Team Fortress 2. For $5 I get an hour of entertainment from Pac-Man, unless I'm insane. I've easily had 100 hours of entertainment from TF2 for $20, and the TF2 crazies are probably up in the 1000s of hours. What about Pac-Man is better than TF2? Graphics? Gameplay? Hmm... they are about equal in story.. no, TF2 wins there because the characters are at least funny.

    As fun as they may be in short sessions, early video games are just a novelty now. Once storylines start to appear a game might have a little more life to it. A good modern game will easily beat (almost) anything published on the Nintendo and earlier.

    --
    Clovis
    ^ Clovis, look! It's that guy you are!
    1. Re:Fun for an hour maybe by Anonymous Coward · · Score: 0

      What about Pac-Man is better than TF2? Graphics? Gameplay? Hmm... they are about equal in story.. no, TF2 wins there because the characters are at least funny.

      Pac-Man is better than Team Fortress 2 because it doesn't have a bunch of douches chatting into their microphones saying how much ass they like to fuck and the obligatory girl on there chatting saying how everything they say is so gross. GODDAMN FUCK YOU ASSHOLES! You totally ruined Team Fortress 2 for me. Go get a cell phone and text message each other you retards.

  107. BURGERTIME! by Anonymous Coward · · Score: 0

    C'mon. Sing it with me. ... doo doo doo DOO dit dee DOO doo ... Go get 'em Master Chef Peter Pepper

  108. ScummVM will play old Sierra games by Chris+Pimlott · · Score: 1

    ScummVM has moved beyond just LucasArts games and now supports old Sierra games. There's an iPhone port, so you should be golden for some leisure suit action.

  109. Stunt Car Racer by jimbob666 · · Score: 1

    Stunt Car Racer would get my vote for a remake. The sense of height and speed was amazing for the C64/Amiga/ST days. I played it for ages.

  110. Re:Update, or rebuild completely. Renovation = Rui by Pope · · Score: 1

    What 'allegedly' are you talking about? "Star Wars" was and always will be 'Episode 4.' Lucas imagined it as harking back to the origial Buck Rogers serials, where you'd be dropped into the middle of the story and have to just accept the exposition as it came.

    --
    It doesn't mean much now, it's built for the future.
  111. 2 Player Greatness by Technoia · · Score: 1

    Nintendo needs to release new 2 PLAYER games. One awesome thing about the old Mario games was that you and a friend could play the story mode together. Every time they come out with a new one... Super Mario 64, Super Mario Galaxy, etc... I hope for it, but it never happens. I don't want a game with separate multiplayer modes, I want a game that the adventure story mode can be shared by two people (and it not be a stinkin' "party" or sports game) - just like Super Mario Bros 3 and Super Mario World.

  112. Re:Working my third shift by pbhj · · Score: 1

    I'm trying to work out whether you're telling us about your life or telling us a bad analogy (and what for) ...?

  113. Tempest 2K by clickclickdrone · · Score: 1

    I'm amazed no one has mentioned Tempest 2K on the Jaguar - that really was a great game updated and *improved*. Minter was right on the money that time. Alas he then did Tempest 3K on Nuon - ermm.... Tempest 2K is worth buying a used Jaguar for though - totally awesome.

    --
    I want a list of atrocities done in your name - Recoil
  114. iPhone software millionaires by peter303 · · Score: 1

    Apple has recently perfected "one-click" software purchase and installation on their iPhone/iPod family. You can deliver software "on the whim" for $1-$10 to a potential market of tens of millions. Even if one in thousand purchase, you still clean up. Business week recently ran an article about this new class of iPhone software millionaires. Perfect platform for resurrecting many games.

  115. Rocket Jockey by kalirion · · Score: 1

    Now there's a remake I'd pay money for. Too bad so few people have heard of it.

  116. Re:Anyone else want a network enabled version of.. by Anonymous Coward · · Score: 0

    Here you go: http://atarimule.neotechgaming.com/about.htm

  117. Project Spring by SunSpot505 · · Score: 1

    Project Spring is an open source RTS platform that has the ability to be skinned and modified for user created games. There are several excellent remakes of the RTS classis Total Annihilation (upon which the Spring platform is based) with an updated user interface and much better POV control and queue management. My only beef with the platform is that it does require some good 3D hardware to run correctly. I can't get a good frame rate to save my life with my integrate radeon x1250... even on a dual core 3ghz Athlon! http://spring.clan-sy.com/

  118. Re:Anyone else want a network enabled version of.. by Anonymous Coward · · Score: 0

    Didn't Shrapnel Games just release one recently?

  119. Marvel Super Heroes by Cr4wford · · Score: 1

    I've been having a lot of fun with the new Street Fighter on xBox 360. I would love to be able to download Marvel Super Heroes or Marvel vs. Capcom too!

    --
    Freelance Web Designer - Portfolio
  120. Snake360 by yyr · · Score: 1
    I resurrected an old game on Xbox 360, in the new Community Games area...and I think it works!

    http://www.snake360.com/

    It's Snake. Surely you've heard of Snake. But now it has 3D graphics, 300 levels, co-op play, Internet ranking and two battle modes for up to 4 players.

    If you've enjoyed Snake before you may want to check it out =)

  121. X-COM by Digital+Vomit · · Score: 1

    X-COM needs a proper remake.

    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
  122. Re:Update, or rebuild completely. Renovation = Rui by KDR_11k · · Score: 1

    I think people nowadays are way too quick to discount new ideas because they can be summarized to sound somewhat similar to an earlier idea. Yet many games still feel very different because seemingly small differences can change the experience massively and it's the difference in experience that counts. A game can get praised as new and different when it doesn't look much different from afar, just by playing it you notice how it works out.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  123. Re:Update, or rebuild completely. Renovation = Rui by KDR_11k · · Score: 1

    Many new ideas just die because they aren't good ideas. Ideas are a dime a dozen, good ideas and good implementations thereof are the rare stuff.

    Also nowadays when you make a new kind of game the "discerning" people on the internet will dismiss it as "casual"...

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  124. Low resolution is a part of the look by Madsy · · Score: 1

    I have a few of the refurbished classics on Xbox Live Arcade, and the graphics look washed out.
    I don't know what they use for filtering in for example Street Fighter II, but I guess it's billinear. It looks absolutely horrible.
    When you use sprites, you need one version made for each resolution, in my opinion. Simple using linear interpolation on it, is sloppy work and removes details like edges. I also believe that the pixelated look which these old games had due to the low resolution, is a part of the overall graphics theme. Using texture filtering does neither give a good approximation for TV scanlines, nor for low resolutions.
    Either go for a faithful replication of the original, or adjust the artwork to today's resolutions without using lazy upscaling tricks.

  125. Rubbing Alcohol! by pngwen · · Score: 1

    Just rub a little isopropyl alcohol on the contacts and it will bring any cartridge back to life. I even resurrected an oxidized atari cart this way!

    --
    I am the penguin that codes in the night.
  126. Re:Update, or rebuild completely. Renovation = Rui by Anonymous Coward · · Score: 0

    "And why is there still no game where I can free-roam through the Star Trek universe, discovering random species or picking fights with Borg?"

              Oh dude, that'd kick so much ass.

              Starflight was a little like that, it did have a plot twist gradually catch up to you though. I found a walkthrough guide years after I'd quit playing, looked through my notes (wormhole locations and such), I'd mapped like 90% of them. Very large, most of the planets were generated by like a fractal algorithm, so if you had to start over, there'd still be nice mineral deposits in the same spots, but there's thousands of planets overall so even the designers didn't know where the best mineral deposits were for sure.

              The closest thing I can think of now is EVE. I never quite got into it. From what I've read there's a high risk of piracy in some areas. I don't know if there are aliens to meet or not, that would be interesting.

  127. Go for the eyes, Boo! Go for the eyes! Raaaaghh! by Anonymous Coward · · Score: 0

    Funny you should say that. I still play Master of Magic in DOSBox (though I had forgotten that you have to run that program to set up the sound in it, then feed it the sound card info from your DOSBox config and that was a pain in the ass).

    And just yesterday, I installed Baldur's Gate under XP again from the original 5 CD version (also a pain in the ass... I had to open the ini file in the registration section and tell it not to bother me for 999 days and not to ask any of the questions and then print a reg card for "faxing" and I had to remember the trailing slash in the BG ini file when I put all 5 CDs on my HD so that it didn't tell me that "An assertion failed in D:\Dev\chitin\ChDimm.cpp at line number 581. Programmer says: Unable to Open BIF:data\SFXsound.bif" and I had to find the infinitycracker to remove the annoying CD check because I do NOT have ToSC and my version is older than most cracks recognize, even though I downloaded both available updates from BioWare).

    Even so, just the other day, we played pong (AKA "laser hockey") on the Wii.

    In other words, if you care enough about the original, you can always go back and play it. Emulators are a wonderful thing. But we should be glad that people are remaking the classics. Because I doubt that everyone would have as much patience as I did to restore these old games from their archives of dusty old CDs that haven't been used in ages.

    Now, if you will excuse me, I need to get back to the party. Minsc will sic Boo on me if I don't help them finish off these ankhegs ...

  128. Re:Update, or rebuild completely. Renovation = Rui by paganizer · · Score: 1

    no, Star Wars is Star Wars. if you wanna get picky, it's Star Wars: A new hope.
    He didn't write the swill that was episodes 1-3 until well after Return of the Jedi. Midichlorians? the fevered delusion of a cocaine deranged idiot seemingly intent on cheapening the memories of millions of fans.
    I'm glad he apparently hit rehab, at least briefly, before Indiana Jones IV.

    --
    Why, yes, I AM a Pagan Libertarian.
  129. Pac-Man C.E. by Justin+Hopewell · · Score: 1

    I don't know if its already been mentioned, but Pac-Man C.E. for Xbox Live Arcade is a fantastic game with great visuals and a nice stage-shifting twist. Would definitely recommend it to anyone who likes the original game.

  130. Two Awesome Games by darkpixel2k · · Score: 1

    If only someone would resurrect the following two games:

    1. TradeWars 2002--not the new EIS crap, but the original Gary Martin version

    2. Land of Devastation--just update it from the original turn-based multi-player to actual multi-player--and keep the ability to tweak and configure maps, in-game objects, etc...

    If those two games were released...damn. I'd party like it was 1993ish all over again.

    --
    There's no place like ::1 (I've completed my transition to IPv6)