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How Much Longer Will Physical Game Distribution Survive?

GamesIndustry is running an interview with Theodore Bergquist, CEO of GamersGate, in which he forecasts the death of physical game distribution in favor of digital methods, perhaps in only a few years. He says, "Look at the music industry, look at 2006 when iTunes went from not being in the top six of sellers — in the same year in December it was top three, and the following year number one. I think digital distribution is absolutely the biggest threat [traditional retailers] can ever have." Rock, Paper, Shotgun spoke with Capcom's Christian Svensson, who insists that developing digital distribution is one of their top priorities, saying Capcom will already "probably do as much digital selling as retail in the current climate." How many of the games you acquire come on physical media these days? At what point will the ease of immediate downloads outweigh a manual and a box to stick on your shelf (if it doesn't already)?

478 comments

  1. Rarely buy boxed games. by Tukz · · Score: 1, Interesting

    I haven't bought a boxed game for a very long time.
    Last time I did, was C&C First Decade Special Edition, because I wanted it.

    The only reason I buy box boxed games for PC, is because I want it for show.

    Else I mostly buy my PC games from Steam.

    --
    - Don't do what I do, it's probably not healthy nor safe. -
    1. Re:Rarely buy boxed games. by interstellar_donkey · · Score: 1

      Personally I just can't get into ownership that's strictly downloadable. I've purchased online software, music, and games, and it doesn't feel like I own them. When I recently got the DLC for GTA, I got it from a game store, so at least I had a box for it.

      When my HDD crashed a while back, I really was happy to go out to the garage and get my CDs out again.

      --
      The Internet is generally stupid
    2. Re:Rarely buy boxed games. by tedgyz · · Score: 1

      Agreed - I buy 90% of my gaming warez from STEAM

      --
      "No matter where you go, there you are." -- Buckaroo Banzai
    3. Re:Rarely buy boxed games. by WillAdams · · Score: 1

      Agree.

      While I rarely re-watch movies, I do enjoy listening to soundtracks, so will usually purchase those for movies which I enjoy --- unfortunately the soundtrack for _The League of Extraordinary Gentlemen_ was an Apple-exclusive in the US (though I see now that it was released internationally so I guess I'll have to get the import).

      I rather wish that there was the same sort of creativity in the packaging which one used to see in older games or albums --- I still have the box for Apple's game _Through the Looking Glass_ and wish I still had Alice Cooper's _From the Inside_....

      William
       

      --
      Sphinx of black quartz, judge my vow.
    4. Re:Rarely buy boxed games. by MrAngryForNoReason · · Score: 2, Insightful

      Else I mostly buy my PC games from Steam.

      I am guessing that you live in the US. In the UK buying games from Steam cost anywhere up to 50% more than from an online retailer who is selling the physical game.

      The latest example of this was Dawn of War II, Steam price - £34.99, Play.com price £22.99, High street price - £29.99.

      Valve have a really useful platform with Steam but buying games through it makes no sense in the UK. Especially as if you buy Dawn of War II retail you get all of the benefits of steam anyway as it requires validation through steam regardless of where you bought it.

      If Valve want Steam to be a valid distribution platform for new games (and not just special offers on back catalogue) then they need to renegotiate the prices they are able to offer to make them competitive versus high street and normal online retailers.

    5. Re:Rarely buy boxed games. by cthulu_mt · · Score: 1

      But when my whole house burns down, taking the garage and CDs with it, I just install Steam on my new PC and download all the games I've bought previously.

      --
      Virginia is for lovers. EVE is for griefers.
    6. Re:Rarely buy boxed games. by Anonymous Coward · · Score: 0

      I literally can't buy the games I want in a physical store.

      They don't have the games I want. If I drive an hour, I can head to Walmart and buy overpriced copies of the Starcraft battle chest or 18 wheels of steel. If I drive 7 hours, I can head to the provincial capitol and buy whatever games I want, but who is going to spend 2 days and hundreds of dollars worth of gasoline to buy a game? Then there's physical distribution of CDs. Why am I going to spend 70 bucks shipping on a 50 dollar game? I'm not doing that.

      The was the root cause of a lot of piracy on my part for a long time. I simply couldn't get what I wanted, so I downloaded it for free. With the advent of reliable digital distribution, I'm constantly buying games. In the past year alone, I've bought the entire half-life series, left 4 dead, a bunch of indie games, a bunch of games from xbox live, a bunch of games on my psp, a subscription to GameTap, and more I can't think of at the moment.

      In the past year, I've spent hundreds of times more money on games than the years before, because they're finally available. Digital distribution is the best thing to happen to these companies. They're making money they wouldn't have otherwise because limitations of physical distribution physically place them out of the market.

    7. Re:Rarely buy boxed games. by Anonymous Coward · · Score: 0

      Funny, I can do the exact same thing with TPB...

    8. Re:Rarely buy boxed games. by grumbel · · Score: 1

      Same over here in Germany, games are almost always overpriced on Steam, Orange Box from Amazon.de costs 24EUR from steam 30EUR, Bioshock 10EUR vs 20EUR, eets is 5EUR vs 10EUR, Empire: Total War is 45EUR vs 50EUR, Fear2 is 43EUR vs 50EUR, TR:A 10EUR vs 20EUR and so on.

    9. Re:Rarely buy boxed games. by Sj0 · · Score: 0

      My experience with CDs has been that they're far more transient than on-line media. I don't even have the copy of X2 I bought a couple years ago. I've lost hundreds of dollars of games to moving, and to scratches, and to this or that, but I can still enter my ICQ number from 1998 and get into that account, and I can still open up my hotmail account from 1997 and get into there.

      --
      It's been a long time.
    10. Re:Rarely buy boxed games. by Theoboley · · Score: 1

      sounds like a planned arson to me. call the cops ;)

      --
      Stupidity only gets you so far, then you've gotta try
    11. Re:Rarely buy boxed games. by geminidomino · · Score: 1

      Same here. Between the worries about the service going under and the DRM which gives them the ability to take my games away whenever they get a little butthurt about anything...

      Fuck em. They stop selling physical media, I stop buying games.

    12. Re:Rarely buy boxed games. by frudi · · Score: 1

      Steam was an excellent option for European gamers while the prices were in $ and especially when the EUR:$ exchange rate was favorable. But since they started charging in EUR, their prices became generally higher than local retailers'. Over here in Slovenia (as if anyone knows where that is :), buying through Steam typically means paying about a 10-30% premium, with extremes up to 100% (for example Crysis - 29.99EUR; on Steam, 14.50EUR in local stores).
      For the past year however, I've ordered most of my games from the UK. Since the GBP slid below 1.3EUR, this is usually the cheapest option and with the current rate around 1.1-1.2EUR most games can be found for about 20% less than in local stores or about 40% cheaper than on Steam. Sure, shipping takes two or three days, but I can live with that.

      I do like Steam and have had zero problems with it so far. I love some of the conveniences it allows - like no play discs to insert, automated patching, backup by simply copying the install folder to a safe location and just restoring it after a system change/upgrade/reinstall, etc. And while the prices were at least comparable or even cheaper than retail I bought most of my games through Steam. But currently it's just a lot cheaper to buy retail.

    13. Re:Rarely buy boxed games. by Darinbob · · Score: 1

      I almost only buy physical games. I want the physical backup, and I want to be able to browse for titles in the store, etc. I have gotten some game upgrades/expansions online though.

      Most online game prices are overpriced. The retailers will start discounting games after a few months on the shelves, but the publishers almost never discount games and will charge full price for years.

      I will never buy a Steam game, and never pirate them.

      I have purchased things with a limited use online, such as TurboTax. And online-only games make sense to download online. But for single player games that do not require the internet, I don't want the DRM and I don't want to encourage publishers to think that DRM is a good idea.

      I do not even purchase music from iTunes. I don't buy that much music, but that last time I did it was for the full CD, which actually has a lot of good stuff on it that I discovered, and not just the one hit song I wanted.

    14. Re:Rarely buy boxed games. by Anonymous Coward · · Score: 0

      (-1, Damnit, I wanna be mad about something!)

    15. Re:Rarely buy boxed games. by Life2Death · · Score: 0

      I too have been a big online game buyer, though this will trash the used game market, and stop games from dropping in price when they've been out for a few years, wont it?

  2. Eve onlin by trip11 · · Score: 4, Informative

    Check out the sales of Eve online on march 10th. They are putting it out in a box set for the first time (well practically the first time). Before now it's been download only. If the number of people playing shoot up, that's a good indicator. Likewise if the box set falls flat.

    1. Re:Eve onlin by Builder · · Score: 2, Insightful

      It's not a good indicator at all really. I would expect Eve sales to be largely saturated already, and growth across any medium to be low. Slow box sales on this do not really indicate anything particular about success of distribution channels this late in a game's life.

    2. Re:Eve onlin by L4t3r4lu5 · · Score: 1

      I'd buy it as it's a solid backup of all of the content up until this point. My system gets hosed, no problem; I'll pop this disk in and update a couple of patches instead of a whole new game client.

      Plus, I have a CD with the original EVE client from 2004 on my shelf at home. They did ship a paid for client, with the equivalent cost and of a time card, including the time. It saved me downloading 700Mb on my then blindingly fast 512k (50kb/s top) line from BlueYonder. At the time, that was 4 hours, if the connection held for that long.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    3. Re:Eve onlin by Chabil+Ha' · · Score: 1

      This, to me, reveals the beauty of Steam. Whenever I nuke my system from an image, I don't even worry about backing up my games, I just redownload them. Steam lets me reinstall games an infinite amount of times and for my most played games, Steam provides a backup utility to save them off to my server.

      --
      We're all hypocrites. We all have hidden parts, it's the contrast between them that make us more a hypocrite than others
    4. Re:Eve onlin by Anonymous Coward · · Score: 0

      funny, I use $NonAssholeOptionB and it lets me re-download an infinite number of times, and it doesn't need to "provide a backup utility" because ordinary backup software can handle it without worrying about DRM

    5. Re:Eve onlin by Anonymous Coward · · Score: 0

      I bought the box set on the day it was released for £30 (approximately $47 at the time). They then allowed a much cheaper download online paying only the monthly subscription! Shortly after I realised that in order to do well in this game I had to work (it wasn't that much fun) more hours than a part-time job.

      I prefer games where you can hop in like counterstrike, player skill rather than player endurance.

    6. Re:Eve onlin by Quothz · · Score: 1

      I'd buy it as it's a solid backup of all of the content up until this point. My system gets hosed, no problem; I'll pop this disk in and update a couple of patches instead of a whole new game client.

      I... uh, this is just my thoughts, mind, but I think if you're willing to purchase a hard-copy CD of downloadable software you already own a license to, you're in the minority.

    7. Re:Eve onlin by FrederikNS · · Score: 1

      It's not a good indicator at all really.

      Actually it is in EVE's case, just recently CCP announced that EVE had seen the all time largest amount of online players, and with the constant development of EVE, including revamping all of the graphics, introducing new AI, making a better introduction for new players, introducing walking around in space stations as well as setting up a business there, coupled with the constant influx of new players, I think the EVE sales is far from saturated.

    8. Re:Eve onlin by Fedmahn · · Score: 1

      Actually this is not the first time eve will be distributed in boxes. When they launched in 2003 Eve was distributed by Simon & Schuster Interactive. After a few months CCP purchased back the rights for distribution from them, since they found out that the digital downloads from their own site greatly outnumbered the physical copies sold and thought that they can manage much better on they own( Quite correct I may say they are alive and growing 6 years after that)

    9. Re:Eve onlin by L4t3r4lu5 · · Score: 1

      Apologies, I wasn't clear.

      For all intents and purposes, what I bought was a time card. It just so happened that my "special deal" for that purchase was a copy of the game client on CD. It saved me downloading the client, but didn't cost me any extra compared to downloading the client and then paying for time. I just saved myself the hassle of downloading 700MB on a line which was "sketchy" at best.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    10. Re:Eve onlin by fast+turtle · · Score: 1

      Surprisingly my local Walmart has had the Eve Disk available since the beginning of the year. If I played it, I'd defintely get the current DVD just for the backup purposes. Much easier as said to simply download the latest patches instead of the whole damn client, especially in light of possible future bandwidth caps.

      --
      Mod me up/Mod me down: I wont frown as I've no crown
    11. Re:Eve onlin by Molochi · · Score: 1

      How big is the download? That, for me, is the biggest determining factor. I bought Fallout 3 on disk because I didn't want to wait a whole day for it to download. I'm assuming there's a DL for FO3 of course, I didn't look. It's a given that games will soon be distributed on multiple DVDs if they aren't already. So I think I'll find myself continuing to buy physical media as long as $20/mo doesn't get me more than a 1.5Mb connection.

      I don't mind downloading my games mind you. Steam has been a pretty satisfactory service so far. I have one computer with all my steam stuff on it (16GB worth iirc) and several others with subsets of the steam purchased games. But I don't redownload from Valve each time, I prefer to just transfer the files on the LAN or via DVDs over sneakernet.

      --
      "The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
    12. Re:Eve onlin by PaganRitual · · Score: 1

      Yes, one painfully impenetrable MMO will be an excellent indicator as to the success of boxed copies of games.

      The only thing that selling boxed copies of Eve will show is how many people weren't aware of it's existence prior to a boxed release; hard to do if you have access to the internet, which is then of course required to actually play the game. I predict that selling Eve in boxes will be as reasonably close to a complete waste of time as you can be.

      You want to show how much more popular boxed copies of games are? Sell Half Life 2 Episode 3 in a boxed, non-Steam requiring version, and advertise that it doesn't need Steam on the front of the boxed in an obvious way. Sell something like Dragon Age Origins on Steam but also in a boxed copy that has a non-critical but unique registration, like the good old days, that can be ignored, but which says plainly and clearly that registering this game will show support for boxed software.

      Now, that would be a vaguely interesting experiment.

    13. Re:Eve onlin by Grail · · Score: 1

      It's worth noting that some of the sales of EVE online in a box will be going to existing customers who want the nifty Interbus Shuttle (unique in-game item), or the cheaper 60 day game time code included in the box.

      This is what will keep bricks-and-mortar stores open - hardcopy publishers convincing game producers to put in special extras for people who support their home country's economy :)

      Collector's Edition pets in World of Warcraft, Interbus Shuttle in EVE Online. They're all little things that won't affect the game, that all tie into this "merchandising" fad.

      I will, of course, only be buying the EVE Online box from a games store where someone in the store can actually tell me about the game. If they can't even tell me "internet spaceships" or know that there's a mega-alliance called "Goonswarm", no sale.

      If they can mention two news items of epic proportion (eg: POS exploit, BoB dissolution) from the last six months, I'll buy two copies.

    14. Re:Eve onlin by Grail · · Score: 1

      The only impenetrable part of EVE Online is making friends in the first two weeks of starting, or ending up lost and alone. Everything else is an adventure in learning =)

  3. Collectibles... by Max+Romantschuk · · Score: 1

    I'm so annoyed right now I only have the manuals and disks from my original King's Quest I and Space Quest I. It would be awesome to have the whole box intact.

    Then again, I was in primary school at the time... Stupid kids. ;)

    --
    .: Max Romantschuk :: http://max.romantschuk.fi/
  4. Think of the Trees/Dolphins etc... by Anonymous Coward · · Score: 0

    Think of the environmental impact of retail bit-selling, compared to online distribution.
    Consider the cost of retail.

    They should've gone online only for stuff like movies, music and games years ago.

  5. I always buy boxed games by lordandmaker · · Score: 4, Insightful

    In general, if I've paid for something, I want a tangible object.

    I've this constant concern that *something* will go wrong in the digital process. I know it probably wont, and generally hasn't, but I'd still much rather be able to say "look - I _do_ own this, I've got the box and everything". That said, I don't have any paper records for, say, my banking. Priorities and all that.

    1. Re:I always buy boxed games by Nursie · · Score: 5, Insightful

      I also like physical objects, generally for music. Whilst I have downloaded a couple of games on Xbox and PS3 and I don't have the same fear of something going wrong, there is a huge downside.

      I can't lend it to a friend.
      I can't sell it on or even give it away when I'm done with it.

      This sucks.
      I don't mind the suckage on low-value items like Flower or Noby Noby Boy, or Xbox Live Arcade bits and pieces, but on full games?

      No thanks.

    2. Re:I always buy boxed games by deroby · · Score: 1

      I have it the other way around.

      I've somehow lost (probably during a move) my Half-life (hl, of, bs...) cd's (and hence keys), . Same for my original C&C cd's and probably some other old games I haven't missed yet.

      Luckily the first were registered on Steam so I could still download them onto my new computer. Some of the latter I replaced by buying 'The First Decade' box. Guess which one was least painful money-wise =)

      It might be naive, but I somehow hope that when Steam goes down, they'll release a 'patch' that will allow all games to play 'off-line' and be copied from one computer to another using some kind of 'player key' that's associated with your steam-account.

      Then again, why would steam go out of business ? I believe that if they do, we'll be facing more grave problems than not being able to install a game anymore.

      But I do agree on the 'lending out' and 'reselling' comments left by some below.

      --
      If there is one thing to be learned on slashdot, it has to be sarcasm.
    3. Re:I always buy boxed games by stiggle · · Score: 2

      But who thought the banking system would collapse, or that Atari would be bought by the French, or that Commodore would have gone under after the Amiga. Just because Steam is going OK now doesn't mean they will stick around.

      I like physical media - same as I dislike online activation. If I've bought it I want to play it and not be reliant on an external company to allow me to play something I've paid for.

    4. Re:I always buy boxed games by obarthelemy · · Score: 1

      I find that carrying all those gold pieces around all the time is a bit of a pain, after a while. And it's hard to find an employer who'll actually pay you with these.

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    5. Re:I always buy boxed games by obarthelemy · · Score: 4, Insightful

      issues with downloads:

      - when the DRM server goes down, you lose your stuff. The question is not whether it will, but when. We need some king of DRM escrow.

      - because of the drm, we're beholden to not only 1 drm system, but 1 file format, 1 software, and sometimes even 1 hardware vendor, or 1 product line form a specific vendor. We need a DRM standard, shared amongst all vendors.

      - we lose the right to resell or even loan our stuff.

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    6. Re:I always buy boxed games by dintech · · Score: 2, Informative

      I can't lend it to a friend.
      I can't sell it on or even give it away when I'm done with it.

      I agree this is crap but it's exactly the direction the publishers want to go in. They still equate this kind of thing with lost sales.

    7. Re:I always buy boxed games by Codex_of_Wisdom · · Score: 1

      I agree. The tangible object just seems more... permanent especially for computers (which, if they crash, will take all those downloaded games with them). Besides, I just like the feel of putting in the CD when I play a game. Don't ask why. I just do.

    8. Re:I always buy boxed games by Kamots · · Score: 1

      Indeed.

      Except for me it isn't concern of something "going wrong". It's a concern of an unscrupulous distributor disabling older games to push sales of thier newer ones. It's a concern of companies going bankrupt or getting bought out or or or... there's a lot of reasons why the distribution/activation servers can go away.

      With games that I own a physical copy of (and that don't have nasty DRM requiring online activation), well, so-long as I can scroung appropriate hardware and an OS, I can play it. I still play MOO1 and MOO2... and those are quite old now with the publisher long gone.

      Basically, with most forms of digital distribution out there you're not buying. You're renting for an unknown period of time.

    9. Re:I always buy boxed games by PopeRatzo · · Score: 1

      In general, if I've paid for something, I want a tangible object.

      So I guess cable TV, satellite radio, car insurance and legal services are out, right?

      --
      You are welcome on my lawn.
    10. Re:I always buy boxed games by Nursie · · Score: 3, Insightful

      "I can. And neither of us worries about ever returning it."

      You can lend downloaded game content to friends? How, oh great and wise one, is this acheived with steam, XBLA or PSN? Or are we talking piracy?

      "I'd have a hard time to find a sucker who would buy the physical copy as well.

      ebay, game stores, whatever. You can get some value back.

      "I can give it away whether I'm done with it or not."

      So piracy then? That's the solution?

      Personally I'd like DRM free stuff that I can buy, sell, transfer etc. Until then I'll buy disks or do without (other than for cheap-ass stuff like Flower/XBLA).

    11. Re:I always buy boxed games by TRS80NT · · Score: 1

      It doesn't get much more tangible than Feelies . I mean really -- how can you download a functioning ball of pocket fluff?

      --
      Lorem ipsum dolor sit amet.
    12. Re:I always buy boxed games by Anonymous Coward · · Score: 0

      I'm of the same opinion. I don't really play games, but I've bought three commercial games in the last three or four years, all boxed.

      I buy a huge amount of music CDs each month, I don't download music and I really hope downloads don't become the only way to buy music.

    13. Re:I always buy boxed games by Anonymous Coward · · Score: 1, Interesting

      What if Steam allow you to sell the game back to Steam for online credit for the next purchase? What if Steam can allow you to transfer a game (lend) to another friend's Steam account. Or even sell a game to another friend's Steam account? Would you then always buy a digital copy of the game?

    14. Re:I always buy boxed games by berend+botje · · Score: 1

      Issues with tangible media:

      - I don't have an optical drive. CD's, DVD's and/or BluRay are worthless for me, as I can't read the media.

      - Disks can and will break. A scratch on the wrong spot and hey, instant coaster.

      - Dependent on the DRM used, you have to keep the disk in the drive, happily spinning away, generating noise and heat while wearing out your drive.

      Disks are so last decade...

    15. Re:I always buy boxed games by Anonymous Coward · · Score: 0

      You must not have been one of the MANY yet who have lost their Steam account (thus their game library) for one reason or another.

    16. Re:I always buy boxed games by SharpFang · · Score: 1

      "Or are we talking piracy?"
      So, poor soul, you have been scared into believing the mantra "copying is theft"?
      If they like it, they will pay for it. So do I. None of us will be assed into paying for something we will be disappointed in later.

      "You can get some value back."
      It will be hard to get back as much as you have to pay extra for the physical copy in the first place.

      "So piracy then? That's the solution?"
      Yes. Responsible piracy.

      Get it. Play it. Enjoy it. Pay for it. In this order.

      Not "first pay, then maybe it will run, then maybe you will enjoy it."

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    17. Re:I always buy boxed games by Crumplecorn · · Score: 1

      Yes, all of those that are permanent items rather than ongoing services (which is zero i.e. 0) count as counter-examples.

      Well done.

    18. Re:I always buy boxed games by Crumplecorn · · Score: 1

      - I don't have (and can't get) an Internet connection with decent transfer/month

      - All the games I've ever owned (which goes back to the early 90's) still work. No exceptions.

      - I crack and/or make images of all the games, to gain the benefits of digital distribution with none of the downsides.

      Anecdotal evidence, useful, no?

    19. Re:I always buy boxed games by agnosticnixie · · Score: 1

      I've exchanged games bought from Strategy First (although I've been hit hard by the DRM crap on the games where they don't hand out license codes) and Direct2drive.

    20. Re:I always buy boxed games by Nursie · · Score: 2, Insightful

      Interesting questions.

      Firstly I would prefer the transfer not to have to involve a broker, in this case steam.

      Secondly I'd prefer not to let steam set the price for selling it back, though to be fair they can't screw you any more than the bricks'n'mortar stores do. I'd like cash too, not tie-in to their network. Just because I might usually put the money towards more games doesn't mean I definitely want to do so.

      Thirdly, if they allowed lending or selling to others then that would be great. Much better than selling it back to them because you then get to sell it on at a cheaper price to an actual person, and buy second-hand at a cheaper price.

      Would I always buy digital? Maybe. I usually buy games mail-order anyway, and if they made these concessions to first-sale and the right of resale then the convenience would probably outweigh any attachment I have to physical media. Plus I wouldn't have to have so much shelf-space given over to game boxes.

      Can't see steam, Wiiware, Xbox or PSN actually doing any of this though. In their eyes they would be expending effort to cut into their own revenue streams, and there's no government forcing them to treat downloaded games in an equivalent way to physical ones.

      That said, I'm sure there will be a lawsuit along presently.

    21. Re:I always buy boxed games by Nursie · · Score: 1

      "Get it. Play it. Enjoy it. Pay for it. In this order."

      Once I've played it I have no incentive to pay. That's just how I work, and many others too.

      Actually, what would be great would be to go back to the shareware model. This is happening more and more with downloadable demos, even on console systems.

    22. Re:I always buy boxed games by Theoboley · · Score: 2, Informative

      "Disk can and will break"

      Yea if you treat them like Shit?? I have PS1 games that are perfectly spotless and scratch free. That's over 15 years ago and they still play like new, whenever i decide to play them.

      --
      Stupidity only gets you so far, then you've gotta try
    23. Re:I always buy boxed games by geminidomino · · Score: 1

      YHBT. PDFTT.

    24. Re:I always buy boxed games by Hognoxious · · Score: 1

      - I don't have an optical drive.

      - I don't even have a computer!

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    25. Re:I always buy boxed games by brkello · · Score: 1

      If the DRM server goes down, they will release a patch to remove the check if they are a good company. If they are a bad company, then someone else will release a patch that removes it. It is a non-issue.

      As far as your second point, huh? DRM isn't hard to crack. This is obvious. Doesn't matter how many formats there are. Before the game is out, it will already be "unlocked" by someone.

      Your last point is the only legitimate point. I don't really care about it since I never do it. But if you do, don't buy.

      --
      Support a great indie game: http://www.abaddon360.com
    26. Re:I always buy boxed games by Anonymous Coward · · Score: 0

      We need a DRM standard, shared amongst all vendors.

      No, no, no, no, no! Because then it might get adopted and half our arguments against it go away.

      Better to play them off each other for now and enjoy the freedom from DRM that's emerging as the result.

      (Goes back to playing Oddworld from GOG.com while listening to Miles Davis from Amazon MP3)

    27. Re:I always buy boxed games by Rurik · · Score: 1

      Because I have a feeling that this was an AC post from someone within Valve, I'll make a few notes:

      If Steam, or any other digital provider, allowed a way to transfer licenses between people then it would absolutely change my stance on the issue. That's the only change that needs to be made. A way for a user to say "Transmit license to abc@xyz.com", assuming that abc@xyz.com is a valid account on the same service. The two users can then work out buying/renting arrangements on their own.

      If that was implemented, I'd change my stance of {0% Online: 100% Retail} to about {66% Online: 33% Retail} (the other 1% will just go to piracy... joke!).

      I would still back up my games to media "just in case", but an online play license would be perfectly fine. As long as it prevented me from continuing to install and play that game after I transferred my license.

      Will it be implemented? Nope. Publishers see that as lost sales. They fully intend for every single person who has played that game to pay MSRP for it.

      Think of a world in which everything was 100% digital distribution, no license transferring, and iD was still forcing people to pay $49.99 for Daikatana....

    28. Re:I always buy boxed games by Anonymous Coward · · Score: 0

      You can lend downloaded game content to friends?

      Yes you can actually. It's not practical in most cases. It didn't matter to me because it wasn't Counter-Strike season for me. Back when Half-Life ep.1 came out, I had a friend that wanted to play it. So I changed my Steam password, gave it to him, and he then downloaded it himself. When I wanted it back, I didn't have to bother him constantly to get a disk back, I simply changed the password. I think it would be totally cool (although I know it's never going to happen because of the conflict of interest) if you could transfer the ownership of your license through Steam. I can dream, can't I?

    29. Re:I always buy boxed games by V!NCENT · · Score: 1

      Furthermore:

      -Bugfixes are mostly only for the retail version

      -Next to Steam copy protection, you also get the retail copy protectiong along with it, which means double copy protection. Copy protection means hellware (yes, I just invented that term :-) )

      We need a DRM standard, shared amongst all vendors.

      http://en.wikipedia.org/wiki/Trusted_Platform_Module It's already inside your computer. It's open hardware. It sucks, too. And what the hell? I don't want working DRM! I know where it is and I don't buy it. Let the public john doe's feel the pain so we can get rid of it, for ever!

      --
      Here be signatures
    30. Re:I always buy boxed games by TheTurtlesMoves · · Score: 1

      Parent never said anything about theft.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    31. Re:I always buy boxed games by Molochi · · Score: 1

      I HATE having to find a disk just to play an installed game. What I like about Steam is that I can keep a backup of everything. If I get a new computer all I have to do is copy that backup to the new computer and download the steam client. It's much faster than reinstalling, and doesn't need to have patches applied (usually), keyboards remapped, mods reconfigured, etc...

       

      --
      "The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
    32. Re:I always buy boxed games by Anonymous Coward · · Score: 0

      You can lend downloaded game content to friends? How, oh great and wise one, is this acheived with steam, XBLA or PSN? Or are we talking piracy?

      I can tell you how for Xbox live, using nothing more than their own practices.

      Step 1: if sharing between N people, create N+1 accounts. For the sake of simplicity, we will assume 2 people, 3 accounts.
      Step 2: Have the primary user buy the digital item on the dummy account.
      Step 3: Play the game using person A's account (assuming A was the buyer), while the dummy account is logged in.
      Step 4. Once finished with the game, give the login credentials for the dummy account to person B. Person B then recovers the dummy account. Person B logs in as both B and the dummy account (using 2 controllers), and plays the game as person B.

      In this way, both players have played the game without either user giving up something valuable, like a useful password. If both users wish to play the game at the same time, simply log off xbox live with the purchaser of the game, and have the other player recover the account while the dummy account is offline.

      Naturally, if it's a multiplayer game, then Person A cannot play Person B. This is the only limitation.

      This works because when buying a digital copy on xbox live, the game is tied to two different items, only one of which is necessary to use the item. The first is the account of the purchaser, and the second is the xbox that originally downloaded the item. In the case of an xbox breaking, or another xbox being purchased or whatever, where the purchaser would have to change xboxes, xbox live must be able to move the purchased data around. At the same time, in the even of no internet connectivity, a user should still be allowed to play a game. This is the soultion they came up with, in this (inconvient) way it's broken.

    33. Re:I always buy boxed games by Draek · · Score: 1

      I do, too, but I've gotta say that my old MS-DOS era floppies didn't fare as well, and I *still* like DooM thank you very much. And I'm sure my two copies of Unreal Tournament work very well wherever they are, but it still does me no good if I can't find them.

      --
      No problem is insoluble in all conceivable circumstances.
    34. Re:I always buy boxed games by obarthelemy · · Score: 1

      1- that's a lot of IFs, which didn't materialize when the first waves of DRMers stopped/changed services a while back. Plus distributors almost certainly don't have the right to remove DRM on stuff they resell on behalf of others... They don't own it anymore than we do.

      2- That's arguably illegal. I dont't want a system that makes me do illegal things to enjoy content I bought.

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    35. Re:I always buy boxed games by Anonymous Coward · · Score: 0

      - when the DRM server goes down, you lose your stuff. The question is not whether it will, but when. We need some king of DRM escrow.

      I take it a president won't do?

      But then, that's DRM, so it's oddly appropriate.

        -AC

    36. Re:I always buy boxed games by Anonymous Coward · · Score: 0

      Well I remember the bad old days of dial up slow connections. Well I remember the three hour downloads of 200K files only to see them fail within a few 'K' of completion, a pathetically few 'K'! I will never 'download' a game, business product, or anything else that I have to pay for in any way. I want a real touchable product with a real manual with real telephone numbers in it under a real 'name' of a manufacturer at a real location, not a 'web address'. Maybe I would like to know who to sue, but blind names and no name products inside of so called 'name' boxes bely an industry built on fraud, just like the SPA. I look in my kitchen drawer after my wife of 25 years recently died from some doctor malpractice, and see tools in it that simply cannot be bought today. My wife had a pasta strainer to be held on the side of a pot to drain spaghetti. Simple little tool with holes in it, and in the shape of a half moon with a handle. It is made of metal and is over thirty years old. We have many cooking tools like this. I would bet money that none of them can be replaced. Like old business application software...mapping software and old telephone directory software that was taken off the market in 2001...kind of. This after some Indian fella bought up all the vendors in the United States and declared a 'security emergency' and made it only available as an extremely expensive online subscription. Ah the power of monopolies!? Point of all this blather is that all those 'downloads' could have secret back doors and sunsets built into them that we the consumers (suckers!!?) know little or nothing about and will never know since an unholy alliance of government hacks and private monopolists are pooling the red herring 'national security' wool over our collective eyes. If through the operation remotely, ala those crazy apathetic heat stroked Aussies and their new spying laws, of one of these backdoored software 'produckts' fucks up the operation of another or a group of anothers of 'other' downloads, or maybe the whole operating 'windows' system requiring its re-installation and much begging for the right to use stuff you already thought you paid for yet again, then you are out of lukkk.. maybe more than once. Me I prefer to have the CD's and not have to do any of that fucking 'authorization', 'registration' (so you can be junk mailed and e-mailed to death by total strangers), 'activation' (my personal pet hate) or any monopolist scheme to defraud me again and again and yet again for what I paid for with MY money. Those who would want to call me a vile name for wanting value for my money can go straight to HELL!

    37. Re:I always buy boxed games by Anonymous Coward · · Score: 0

      You can lend downloaded game content to friends? How, oh great and wise one, is this acheived with steam, XBLA or PSN?

      Easy: You give your friend your username and password or vice versa. You're then able to download that account's purchased content and play as you like.

      It's pretty simple.

    38. Re:I always buy boxed games by SharpFang · · Score: 1

      "Once I've played it I have no incentive to pay."

      Once you've eaten at a restaurant, you have no incentive to pay either, do you?

      It's all about elementary culture and mutual respect. Very simple concepts that make life much easier and more pleasant for everyone, but, I guess, entirely unknown in some countries.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    39. Re:I always buy boxed games by Nursie · · Score: 1

      At a restaurant I don't have the option to pay (if I enjoyed it) or just walk out (if I didn't think that much of it).

      It's not about mutual respect, it's about human nature. At a restaurant, if I don't pay they call the cops, different situation.

    40. Re:I always buy boxed games by SharpFang · · Score: 1

      Once you've decided the food sucks (after tasting it), you have the option of sending it back to kitchen and demanding not being billed for it. Try the same trick with an opened game box.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    41. Re:I always buy boxed games by Anonymous Coward · · Score: 0

      This is the soultion they came up with, in this (inconvient) way it's broken.

      Could you translate that for those of us that speak English, please?

  6. Doubt by Psilax · · Score: 1

    I doubt it will go that fast, first of all not everybody has visa (or simular), which is often required for online buying thins online. And some people don't want to buy things online because they don't trust the visa-processors (see recent problems with visa-data). Others only buy things when they can physicly see them when shopping for other stuff. And what about people who don't want to have an internet connection on there gaming computer/console? This would be cutting there own sales-capabilities, even now when a lot of people buy songs via i-tunes (or simular) others want to have it on cd or vinyl just for show or nostalgy.

    1. Re:Doubt by Goffee71 · · Score: 1

      Since Wii and PSN stores have game points cards, the shops will sell those instead of games, even have booths in-store for DSi, PSP downloaders!

      --
      If he's the Walrus then can I be a penguin please?
    2. Re:Doubt by Alioth · · Score: 1

      These people though are increasingly in the minority, and they are probably also in the minority that will be hardest hit by the economic slowdown - which is only going to hasten the inevitable. An increasing number of people find online delivery of digital media (music, games, software, etc.) so incredibly convenient that they don't even think of going to a high street store any more. For instance, although I have purchased (yes, purchased, not pirated) more music in the last two years than I did in the entire 10 years before that, I have only bought one physical CD (and that was mail order) - everything else has been through iTunes and eMusic. I have little desire to go to a physical store, and neither do many others - it means spending significantly more time getting to the store, having to drive/get the bus etc., and it's more expensive, and you can't sample the album first before buying.

      Music stores, game stores - anything suited to online distribution - will almost certainly become extinct before too long - it's inevitable. Also, anything where people feel they don't need to touch and feel the goods first. Things like clothes stores will stay around for many years to come, same with stores selling appliances, because people want to look at the physical item. But anything where people don't particularly care about seeing the physical item first - it's only a matter of time before stores selling them in malls and high streets die out.

    3. Re:Doubt by williamhb · · Score: 1

      These people [people who don't want an internet connection on their gaming console] though are increasingly in the minority, and they are probably also in the minority that will be hardest hit by the economic slowdown - which is only going to hasten the inevitable.

      Oh I quite disagree. Very few of the people I know who have XBoxes or Wiis have them connected to the internet. And it's not because they're poor, nor even because they don't *have* the internet (most of them are in fact techies). It's simply that the games console is something that sits next to the tv for casual single player games and the only time it is played "multiplayer" ... is when they're playing Lego Star Wars with their children. Games-players have got older, and that means many of them have settled down, have families, and don't have time to waste hours playing online against "l33t" strangers. IIRC, only 1 of the 3 consoles comes with built-in WiFi, and it is the least popular. I can't see the 30-something dads I know being bothered to hook up a cord just to download a game they could pick up (on sale) in the supermarket next time they shop, let alone buying a WiFi add-on.

    4. Re:Doubt by syrinx · · Score: 1

      The Wii is the most popular console, of course, and has built-in wifi.

      --
      Quidquid latine dictum sit, altum sonatur.
    5. Re:Doubt by Tritoch · · Score: 1

      The Wii and PS3 both come with built-in Wi-Fi. It's absence in the Xbox 360 is exactly why that console is relegated to my computer desk (hooked to my monitor), and not a central part of my living room. I am a dad, and I'll admit that my multiplayer time is trending more and more towards LEGO Batman and the like the older I get. I haven't quite given up on MMOs and online shooters yet though. As far as digitial distribution goes, I stick mostly to small purchases...I still prefer buying boxed copies when they're available simply because I can resell them later if I want to.

    6. Re:Doubt by Anonymous Coward · · Score: 0

      Tangent. I'm guessing you are in the UK since you said high street and I don't know if this is an option there, but check out Amazon for your online music purchases they run an album of the day deal where you can grab an entire album for under 3 bucks. Its not just top 40 albums either.

  7. Physical is still the best bandwidth by Anonymous Coward · · Score: 0

    A fully loaded BD-ROM holds 27GB. You're going to download that, are you? We don't have "MP3 for games" yet. They're already pretty compressed.

    The problem is that while network bandwidth does not follow an exponential increase in bitrate over time, disc format capacity does. So this would suggest that the gap between online delivery and physical media is going to get larger, not smaller.

    1. Re:Physical is still the best bandwidth by bencoder · · Score: 4, Informative

      The problem is that while network bandwidth does not follow an exponential increase in bitrate over time, disc format capacity does. So this would suggest that the gap between online delivery and physical media is going to get larger, not smaller.

      Now that's not true. I've only been online about 10 years and i can actually notice the exponential increase, something like this:

      1999 56k
      2003 256kbit
      2004 512kbit
      2005 1MBit
      2006 2MBit
      2007 4Mbit
      2008 10MBit

      At least, that's been my experience in the UK. Here's another diagram going from 1982(log scale, so it's exponential)

    2. Re:Physical is still the best bandwidth by Kjella · · Score: 1

      A fully loaded BD-ROM holds 27GB. You're going to download that, are you? We don't have "MP3 for games" yet. They're already pretty compressed.

      The problem is that while network bandwidth does not follow an exponential increase in bitrate over time, disc format capacity does. So this would suggest that the gap between online delivery and physical media is going to get larger, not smaller.

      Actually, a fully loaded pressed BD-ROM is around 50GB. And no, most of the time it's bloat with uncompressed sound in PCM, textures in BMP format or otherwise poorly compressed crap. As for disc capacity - in 1990 I had a 650MB CD-ROM reader. So there's been roughly a 70x increase in disc capacity (50GB/650MB) over the last 20 years. Now I got my first 2400 baud (=bit/s) modem in 1995 or so, and have 20Mbit now so that's 7000x+ improvement in 15 years. I don't know what you're smoking, 27GB? That's 3-4 hours these days.

      --
      Live today, because you never know what tomorrow brings
    3. Re:Physical is still the best bandwidth by bemymonkey · · Score: 1

      I dunno what it's like wherever you're living, but here in Germany, the Blu-Ray adoption rate is atrociously low. I'm studying electrical engineering, which means most of my "colleagues" are very tech savvy and always want the newest gadgets, but I don't think I know _anybody_ who's got a Blu-Ray drive (unless it came with a new PC or laptop), let alone a standalone Blu-Ray player...

    4. Re:Physical is still the best bandwidth by ShakaUVM · · Score: 1

      >>Now that's not true. I've only been online about 10 years and i can actually notice the exponential increase

      Hmm, here is my history of internet speed:
      1993-1995: 14400 b/s modem dialup
      1995-1996: 10Mbps ethernet
      1996-1997: 10Mbps ethernet (local connection only - we wired our apartment for ethernet, but had no internet access)
      1997-2003: "10/1 Mbps" cable modem shared with community
      2004-2007: 1.5/384 "elite" DSL line
      2007-Present: 768/384 "basic" DSL line

      So by extrapolating from current trends, I'll be sending emails by the postal service again in 10 years.

    5. Re:Physical is still the best bandwidth by El_Muerte_TDS · · Score: 4, Informative

      Now do a list of game sizes. It will probably go something like this (install size):

      1995 20MB
      1999 400MB
      2004 4000MB
      2008 10000MB

    6. Re:Physical is still the best bandwidth by ImYourVirus · · Score: 1

      Uh dude thats what *you* payed for not what was around. Ben is pointing out the increase in the market not what he's had over the years...

      --
      Why is common sense called that if it's not common?
    7. Re:Physical is still the best bandwidth by Kjella · · Score: 2, Insightful

      Now do a list of game sizes. It will probably go something like this (install size):
      1995 20MB
      1999 400MB
      2004 4000MB
      2008 10000MB

      Try more like:
      1993 The 7th guest: 1300MB
      1995 Wing Commander IV: 3900MB
      2000 Baldur's Gate 2: 2800MB
      2006 Neverwinter Nights 2: 5500MB
      2008 GTA IV: 16000MB

      I assume you mean size of installer discs, since we're talking distribution? I'll gladly admit it's gone up over the years, but if you take the biggest mofo space wasters like you do if you claim games today are 10-20GB then you're way off. Sure, many games were only a few hundred MB but very many games today still do just fine on a gigabyte or two. Apples to apples games have not grown that much.

      --
      Live today, because you never know what tomorrow brings
    8. Re:Physical is still the best bandwidth by 91degrees · · Score: 1

      100% of PS3 owners have a Blu-Ray drive. I imagine it will be standard on the next generation of consoles as well. Those are the platforms that really drive game development.

    9. Re:Physical is still the best bandwidth by raynet · · Score: 1

      Only if you didn't rip it out, I prefer my PS3 without bluray, thank you very much.

      --
      - Raynet --> .
    10. Re:Physical is still the best bandwidth by Anonymous Coward · · Score: 0

      >That's 3-4 hours these days.
      >That's 3-4 hours too long.

      I appear to have fixed the end of your last sentence.

      3-4 hours is still too long to some people.
      While it would be great time to go out for a bit, talk online, paint, whatever you like, most people probably don't want to.
      On average, you could probably go out and buy that game in disc form 5 times, if not more. (separate visits from home to store[s], not all at once)

      And to some people, 27GB is over half their Bandwidth Quota.
      Some people are stuck with 3GB limits...
      As i said, the internet as it is just isn't ready.
      Any company stupid enough to actually try this will hurt a lot of their sales and fanbase.

    11. Re:Physical is still the best bandwidth by adh72 · · Score: 1

      Been online for about the same amount of time want to see my speeds each year?

      1999 15k
      2003 28k (modem upgrade)
      2004 28k
      2005 28k
      2006 28k
      2007 28k
      2008 28k

      At this point I have given up on broadband reaching me (Satellite is not broadband) and the industry will lose a paying customer when every game has to be downloaded.

    12. Re:Physical is still the best bandwidth by jez9999 · · Score: 2, Funny

      The question is, why are they measuring bandwidth levels in Internet Explorer versions? :-)

    13. Re:Physical is still the best bandwidth by sunking2 · · Score: 1

      Exactly. When I can drive to a store, buy it and be back in an hour, yet it takes 3 days to download its kind of a no brainer.

    14. Re:Physical is still the best bandwidth by Mr.+Underbridge · · Score: 1

      Well, I think fewer people have 10Mb/s now than had 56k in 1999 (of those who had computers, of course).

      Still, your point is well taken. Looking back a bit further, in 1992 I had a computer that had a 2400bps modem and a floppy drive at 1.44MB. This was at a time when storage was about to make a jump to CDs. Today, I have an internet connection of about 4Mb/s and a DVD drive of 4GB. This is also at a time when storage is about to make a jump to blu-ray or similar. The relative increases are pretty close.

    15. Re:Physical is still the best bandwidth by agnosticnixie · · Score: 1

      Checking my Dosbox folders, 20MB was reached and breached in DOS years already. Some 1995 games were already a full 600MB CD in size.

    16. Re:Physical is still the best bandwidth by fuzzyfuzzyfungus · · Score: 1

      In a number of cases, the advent of 3D engines for games actually reduced install size a bit. Back in the 2D days, including huge chunks of (poorly) compressed FMV was a common way for AAA titles to flaunt their production values.

      With 3D engines, doing in-engine cutscenes(which are tiny, once you have the engine and 3D models already in use) the amount of FMV has declined. On the minus side, of course, separating game and FMV for separate delivery is conceptually trivial, while cutting a game binary into bits is conceptually tricky.

    17. Re:Physical is still the best bandwidth by davolfman · · Score: 1

      Yup. If I remember good old Phantasmagoria had something like 7 cds.

    18. Re:Physical is still the best bandwidth by dstar · · Score: 1

      Except that means I have to _leave my house_, deal with traffic (I live in the Dallas-Fort Worth area, though luckily I rarely have to deal with 635 anymore), find a store that _has_ the game (which admittedly is much easier these days, since most of the chains let you check online), stand in line, deal with a salesclerk who may or may not be competent, and then deal with traffic _again_ coming home.

      Or I can start downloading while I'm doing other things, and not deal with any of that hassle. Let me think....

      That said, however, I'm still shocked that no one has quoted Tannenbaum's[1] "Never underestimate the bandwidth of a station wagon full of tapes hurtling down the highway". It would seem to be required for this discussion.

      [1] Note that Tannenbaum may not actually have been the originator of the quote.

    19. Re:Physical is still the best bandwidth by NeutronCowboy · · Score: 1

      I've got to admit that I was initially very lucky, then I got unlucky (got stuck in crappy US markets). Here's how my bandwidth worked out:
      1993-2000: 1.5 MB and more. College and University was great.
      2000-2001: 56K. Dial-up was cheap.
      2001-2009: 756Kbit. Cable could be faster, but I like my hassle-free provider - too bad line noise is terrible, and seemingly will never improve.

      Technology is irrelevant if it is not being rolled out to markets with monopolistic providers.

      --
      Those who can, do. Those who can't, sue.
    20. Re:Physical is still the best bandwidth by sam_v1.35b · · Score: 1

      Agreed, but the rate of growth in game sizes is not governed entirely by technological factors. The size of a game is the result of a decision on the part of the game publishers to back AAA titles which are bigger, more graphically pretty, etc. This is not the only way to go. Given a significant economic incentive to keep games smaller (eg: digital distribution), I would not be surprised to find the growth game sizes leveling out or even contracting over time.

    21. Re:Physical is still the best bandwidth by Anonymous Coward · · Score: 0

      He's not talking about "biggest mofo space wasters", he's talking about representative, average install sizes, which have the most meaningful impact on realistic usage. Duh?

      Like how for 1993 and 1995 you chose glorified FMVs? That completely misses the point. Try this: in 1993, Doom was about 10mb. In 1995, Warcraft 2 was about 100mb (w/ movies). Hell, even C&C with all its FMVs fit on two CDs.

      Want to talk apples to apples? Unreal Tournament, 1999, was about 500mb. Unreal Tournament 2004 was nearly 6gb. A pattern you'll notice is that games on disc tend to follow the medium's capacity. Thus, a gradual increase in size from about one CD, to about two CDs, and so on, until reaching one DVD, and then two DVDs, etc. The biggest jumps in size come from a change in mediums, e.g. from floppy to CD, from CD to DVD, and soon from DVD to likely Blu-ray. So from year to year the sizes may not see a big change, but over a wider sample range the increase is there and it is typically quite large.

      So what happens if this limitation of production is removed, and thanks to the magic of digital distribution, developers can sell games limited only by the size of the average hard drive? Ouch.

  8. Digital distribution is not to save $$$ by Anonymous Coward · · Score: 1, Insightful

    On the contrary, its to MAKE more money by killing the used game market.

    1. Re:Digital distribution is not to save $$$ by Alarash · · Score: 1

      Yes, this is the real reason. And on top of that Digital Downloading are the same price than retail, but cost a fraction for the vendor. Gaming is no longer about selling cool stuff, nice manuals and cloth maps, it's only about making money. And to maximize that, you need to cut your costs.

    2. Re:Digital distribution is not to save $$$ by Faylone · · Score: 1

      If you ever thought it wasn't about making money, you were deluding yourself.

  9. Not long by Max+Romantschuk · · Score: 1

    Boxed games aren't as cool as they use to be. I remember my original Sid Meyer's Pirates... There was a huge printed map and you actually needed to use it.

    Manuals were on nice paper, and the disks needed space too. The glamour is gone now... The box is just for getting the game home. Cool materials are too expensive. I sure prefer to be able to download nowadays, but there will always be that special something that only physical media can give.

    --
    .: Max Romantschuk :: http://max.romantschuk.fi/
    1. Re:Not long by Anonymous Coward · · Score: 0

      Boxed games aren't as cool as they use to be. I remember my original Sid Meyer's Pirates... There was a huge printed map and you actually needed to use it.

      I miss the good old games where you used real items to interact with the game world. Getting your position in Pirates by measuring the sun and looking up your position on the real map was really cool.

      As far as I am concerned, they can go to a digital only distribution once DRM is removed. Until that happens I will continue to download mainstream games illegally and only purchase non mainstream games without DRM.
      I have no problem paying for software/games but I do have a problem being told what I can do with my purchase.

    2. Re:Not long by calmofthestorm · · Score: 1

      You mean the ability to reinstall without limits or activation bullshit just for single player? They found a "solution" to that "bug";)

      --
      93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
    3. Re:Not long by Max+Romantschuk · · Score: 1

      You mean the ability to reinstall without limits or activation bullshit just for single player? They found a "solution" to that "bug";)

      You do have a good point. I mostly game on our Wii these days, and so far I haven't had it break... That might indeed be ugly.

      The DRM issues are indeed a huge and very valid point.

      --
      .: Max Romantschuk :: http://max.romantschuk.fi/
    4. Re:Not long by PaganRitual · · Score: 1

      (Meier)

      but there will always be that special something that only physical media can give.

      I agree completely. Hell, I've repurchased a couple of games from a second hand gaming store (Gametraders in Australia) purely because the box was in awesome condition and I only had the CDs at home. System Shock 2 was one of them so I'm sure I'll get some nods of agreement from people anyway, but there is just something special that having a complete box with manual provides.

      I've purchased games from Steam before, and it just feels soulless. These shithouse little indie games like etc that have all the polish of a piece of gravel, sure, whatever, drop $10 on Steam and play it for a while and forget about it.

      But something like Bioshock, Tomb Raider Underworld or FEAR 2, I want boxes with cool artwork, and thick manuals that double as toilet reading, and that sense of "I own a copy of this awesome game" that is more than an entry in a Steam database for my account and a dodgy DVD+DL backup with 'Tomb Rad^Hider Underworld' scrawled in black marker on it.

  10. We have the technology... by appleprophet · · Score: 4, Interesting

    You can see this already with PC gaming. Digital distributors like Steam have pretty much demolished the brick and mortar stores. My local GameStop barely has a PC game section anymore and it's not because the PC market is shrinking. In fact, it's growing.

    Brick and mortar stores are dying and they know it -- for PC games anyway. It's like they are not even trying anymore. I am an independent video game developer, and I tried my best to let GameStop et al sell my company's game, but they do not even return calls. We have not even gotten an email back yet.

    Meanwhile, our upcoming title is going to be sold in virtually every single online store -- some of them responded within a day of being contacted. Here's our list so far.

    Brick and mortar stores are still clinging on for consoles releases. Retail stores pretty much are the only place to go when you want to buy the latest AAA titles (except Amazon, which is like digital distribution with very high latency).

    1. Re:We have the technology... by Anonymous Coward · · Score: 1, Insightful

      ...and they keep clinging to the consoles until the day MS, Sony and/or Nintendo decides it's time to cut out the middle man and release a network-only console with massive local storage (say, 1TB hard disk - not unfeasible even today, let alone in a few years) and a requirement for broadband. Every game delivered online, every penny going through the console manufacturer's coffers (massive megabucks). Might even leave out the optical drive completely to save costs.

      It may not happen with the next generation (the one that we'll see probably around 2011), but it's coming.

      On that day, GameStop is dead - and there will be much rejoicing. The only question is, how long GameStop can delay for the arrival of that date for the consoles. If they can lobby the next gen to be still mostly based on physical media, it automatically adds 5-6 years to the life of GameStop - and belive me, they'll be lobbying all the console manufacturers HARD.

      For the PC, GameStop has already lost. Online distribution will take over and PC game boxes will go down in history, joining cassettes and floppies. Oh, they keep struggling for a while with preorder box goodies, special deals (game X *won't* be on Steam because of a backroom deal between GameStop and the publisher, that sort of things), but the war is already over in that front.

    2. Re:We have the technology... by AdmiralWeirdbeard · · Score: 1

      we have the technology, but as long as people have money to spend on games that do not require an online connection to be enjoyed, people will still want a physical means of conveyance for said game. I'd also hardly call console releases something to be clung to. carrying a highly profitable product isnt exactly a last-ditch effort, its a reasonable business model.

      --
      Come read my stupid blagablog. Rants and Giggles
    3. Re:We have the technology... by mochan_s · · Score: 1

      The other thing about PC games is the non-standard large packaging. XBox games all come in DVD sized green cases and PS3 games come in the transparent cases. PC games come in big bloated boxes and in different shapes and sizes. So, they are very hard to collect and display.

      I know a lot of people buy physical games to collect them as well as to play them. I think XBL system will probably replace the game collection shelf but a lot of people I know buy more and more games to have more of the green boxes in their library.

    4. Re:We have the technology... by Mattsson · · Score: 1

      Well, as long as what I download is something that I can store, backup, move and install on any of my current or future computers, buying a download of a game is much preferred to buying a cd or dvd with a game.

      Same as with music. If what I buy is a portable music-file that I can store and use on any of my computers or media-players, it is better than a CD.
      Otherwise, not.

      --
      /.Mattsson - My native language is not English, so please don't whine over linguistic errors. (That's lame anyway...)
    5. Re:We have the technology... by Anonymous Coward · · Score: 0

      The problem with your argument is that the PC section in GameStops have ALWAYS been just a small shelf or two in the back of the store (at least in all the GameStops I've been to around the country in the past 10 years). So saying that they're now only taking up a shelf or two (when that's always been the case) isn't particularly indicative of anything.

    6. Re:We have the technology... by Anonymous Coward · · Score: 0

      keep it i refuse to be price fixed by one supplier.

      I buy boxed games via play.com and then download and activate it over Steam. cheaper than paying Steam rip off prices.

      Keep your games then.

    7. Re:We have the technology... by Anonymous Coward · · Score: 0

      I think this is very much the truth.

      Now that I think about it, despite the amount of gaming I do I can't even remember the last game that I actually bought on physical media. I think it was Command & Conquer: Tiberium Sun but I could be wrong.

      I sort of lament the lack of the feelies and other stuff that sometimes came with the software, but in many ways I really don't miss my physical media at all. For nearly every game I have on CD I have a matching CD image on my hard drive so A) I don't need to find the damn disk, and B) by the time I do I discover it's got read errors and doesn't work anymore anyway.

      Conversely, I'm not thrilled about the prospect of actual physical media for consoles disappearing. One of the major draws of game consoles is that as long as they're in working order, they'll work. Plug it in to your TV (maybe with an adapter box in the year 2064), feed it a game, turn it on, go. With PC games the fanbase or original developers can come up with hacks and patches to make them work on newer/incompatible operating systems and machines, but this is very difficult with console games. If the entirety of console game software is download-only there's the real possibility of the parent company going tits-up, servers going down, or the company just deciding to turn off support for console X so everyone will have incentive to rush out and buy console Y... And all your games go "poof." There's also the issue of hardware failure (if your games are stored on your console's drive and it dies after the support lifecycle of that console is over, tough) and other issues relating to the "locked down" aspects of consoles that will undoubtedly be in place to keep Joe Average from backing up his console games.

      Of course, CD/DVD based consoles will have the same problems with optical media as my CD-ROM PC games do now. At least my DS cartridges will still work...

    8. Re:We have the technology... by petermgreen · · Score: 1

      Retail stores pretty much are the only place to go when you want to buy the latest AAA titles (except Amazon, which is like digital distribution with very high latency).
      IIRC at least here in the UK the major online game vendors (amazon and the online branches of the retail stores) typically dispatch the day before release day so it turns up on the morning of release day.

      With the PS3 however there is an interesting twist. Afaict most if not all titles are not region locked (presumablly to save money on blu-ray pressing costs). So you can often get import copies from small vendors before the official vendors have it.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    9. Re:We have the technology... by upside · · Score: 1

      The cardboard boxes were replaced by DVD size boxes here in Europe (at least where I am) some years ago. IIRC the difference occurred to me when a US friend sent me Red Alert 2 as a present, must have been about 2001.

      I have no idea why there is a difference, however.

      US vs. UK

      --
      I'm sorry if I haven't offended anyone
    10. Re:We have the technology... by Aceticon · · Score: 1

      Here in the UK, if you buy a game in a Bricks and Mortars shop, if it won't run in your system you can go back to the store, return the game and get your money back (the magic words are "Not fit for purpose").

      With digital distribution you're stuck with a bunch of bits and byets which you can't return: Even if the UK law is on your side, you likely have to, via e-mail, try to get a refund from a company which is probably based outside the UK.

    11. Re:We have the technology... by drinkypoo · · Score: 1

      Digital distributors like Steam have pretty much demolished the brick and mortar stores.

      I've said it before, and I'll say it again; Steam is an engine for depriving you of your rights under first sale and fair use law. They are preventing you from making meaningful backups (a Steam backup cannot play until "blessed" during the Steam update process - a backup which can't be reinstalled and played without a network connection is no backup) and they are preventing you from exercising your first sale right to resale - you can't resell a Steam title without selling your entire account.

      Buying a game digitally makes sense when you're playing a MMORPG and the game client is worthless without the game server. Any other time, you are giving up your rights. And if they don't offer you a substantial discount, then you're getting less for your money.

      If Valve goes under and is bought out then all their promises to release patches to make Steam game backups playable without Steam will be for naught, and all of us who paid for those games will only be able to play them until something happens to our installations. We'll have to image machines and preserve them just to play the games we paid for! I was fool enough to buy HL2 and Garry's Mod, but nothing else. I originally bought HL2 hoping that there would be tons of great mods for it; there are more good mods for Quake, or for that matter, even for Quake2. What a sad, sad joke. If you like to play games after they are no longer popular, do not buy them on Steam.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    12. Re:We have the technology... by raynet · · Score: 1

      We got the silly EU-directive that said all games must be sold in dvd-cases. And we lost all the fun stuff that used to be in those game boxes, cheaper for game distributors I guess, so atleast someone won.

      --
      - Raynet --> .
    13. Re:We have the technology... by LogicalError · · Score: 1

      Well as long as steam keeps their prices 30-70% higher than retail for most Europeans (and sometimes as much as 200% higher prices for Europeans compared to the prices in America) Steam won't replace retail any time soon in Europe. It used to be cheaper.. but then they decided last December it was okay to **** their European customers over by simply replacing the Dollar sign with the Euro sign, keeping the prices the same in Europe when prices drop in America (& European retail) & prices where already inflated for Europeans in the first place. Even valve's own games are cheaper in retail!

    14. Re:We have the technology... by kannibal_klown · · Score: 1

      You can see this already with PC gaming. Digital distributors like Steam have pretty much demolished the brick and mortar stores. My local GameStop barely has a PC game section anymore and it's not because the PC market is shrinking. In fact, it's growing.

      Gamestop and EBGames started doing this well before Steam and some other distribution sites came out, and well before the "big" ones became popular.

      Gamestop and EBGames want to focus their shelf-space on Console games because they can handle used games... the chain has become a little more than a pawn shop for games. The profit they make on reselling used console games is quite high and whenever I go they push the used games on me at the counter pretty hard.

      Now if you want to complain about different chains like BestBuy, then I can see your point. Then again the 2 BestBuys closest to me never really had a HUGE PC game section and the 2 stores still have the same number of shelves dedicated to PC games now as they did years back. But that's just anecdotal evidence.

    15. Re:We have the technology... by kannibal_klown · · Score: 1

      ...until the day MS, Sony and/or Nintendo decides it's time to cut out the middle man and release a network-only console with massive local storage (say, 1TB hard disk - not unfeasible even today, let alone in a few years)

      I'd say that is still a long while away. They'd lose too much market as not everyone has broadband (or sufficiently "fast" broadband). They'd lose too many customers to justify the increase in profit margin.

      For example, take the US. I'm not saying the US is the center of the world but we play a big part as gaming customers. Our broadband penetration hs a very low percentage, and that's counting 1.5-3MBit DSL connections where downloading DVD-sized files can be a pain.

      I doubt the big companies will go that route until a vast majority of the population has high speed broadband.

      Right now almost anyone can buy a system and play. While I'm sure a good percentage of their target audience have access to high speed broadband, it's probably not enough to warrant dropping the rest of the audience for a bigger profit margin.

    16. Re:We have the technology... by Anonymous Coward · · Score: 0

      I bought "Portal" a few months ago, which is a "Steam-powered" game, and I'd say, if online distribution of games isn't going to become MUCH better, then I think physical game distribution will certainly survive.

      Why?

      Steam is about the worst piece of networked software I have ever seen. When I first tried to start the game, "Portal", it started downloading an Update of the Steam software, which failed for 2 or 3 times, destroying my Portal- and Steam-installation twice (had to reinstall manually), then after the Steam update was successful, it started downloading about 300 Megabytes of Updates for "Portal".
      NO chance to install the updates later and just start the game. NO download manager, and my internet connection wasn't exactly stable that day, so the download crashed a few times at 50+ megabytes, always starting again at 0%. Same for pause/continue; continues at 0%.

      And all that stuff is closed, proprietary and intransparent - no way to just "wget" the neccessary updates without using the "Steam" user interface, and then install them manually.

      Finally, I just stopped trying, and I have not played "Portal" until today, because "Steam" can't get it working.

      As long as this situation does not change, "Portal" will remain the first and the last "Steam-powered" game I have ever bought.

    17. Re:We have the technology... by soupforare · · Score: 1

      Nintendo decides it's time to cut out the middle man

      You mean like the Wii's Virtual Console and the upcoming DSi? Sure it's probably not viable for full-on Wii titles, but I'm sure it's fine for DSi games. I wonder if nintendo will even bother selling DSi-only games in B&M at all while the DS is still on the shelves beside it.
      If they could just pull their head out their ass about this friend code stuff...

      --
      --- Do you believe in the day?
    18. Re:We have the technology... by PitaBred · · Score: 1

      Hell, you can buy a half-terabyte 2.5" drive for $100 any more. It's easily doable with the current gen of hardware (at least the 360 and the PS3).

    19. Re:We have the technology... by Anonymous Coward · · Score: 0

      Actually at the EB/GS in my area PC games don't even get a shelf anymore, just one of those wire aisle displays that rotates like the ones you'd get sunglasses or Yanni CDs at the drugstore from.

    20. Re:We have the technology... by Anonymous Coward · · Score: 0

      "Digital distributors like Steam have pretty much demolished the brick and mortar stores. "

      Digital distributors like steam have pretty much demolished my game purchasing habits.

      Its a shame.. there are some kickass games on steam that id just LOVE to play, but since i have to use steam to play them... its just not an option for me.

      I have no problems buying games online, in fact most of my faves these days are indie games... just dont force me to login to your damn server to play a single-player game!

  11. As long as they keep the packaging shiny by DrJokepu · · Score: 5, Insightful

    I mean, seriously, who doesn't like those shiny boxes with the manual, maps and stuff like that? And having the original packaging even many years later? We're talking about some serious bragging rights here.

    1. Re:As long as they keep the packaging shiny by Anonymous Coward · · Score: 0

      I'm not sure about you, but I like to actually PLAY the games I buy.
      Shiny boxes and DTF manuals do not add to a game's gameplay.

    2. Re:As long as they keep the packaging shiny by Quothz · · Score: 1

      I mean, seriously, who doesn't like those shiny boxes with the manual, maps and stuff like that? And having the original packaging even many years later? We're talking about some serious bragging rights here.

      That's a good point. Any market need will rarely go unfulfilled for long. I predict that niche will be filled by the sales of goodies; various iterations of these have floated on the market already, usually with a real-life and in-game component. Warcraft trading cards, City of Heroes goodie packs, and Kingdom of Loathing feelies all come to mind. Some of these are limited in nature, giving purchasers the souvenier feeling.

      (Of those, the KoL ones hit the mark best, IMO, but I'm a sucker for toys.)

    3. Re:As long as they keep the packaging shiny by Quothz · · Score: 1

      I predict that niche will be filled by the sales of goodies

      Woo, it's late. I meant to add that I suspect we'll start seeing such things more often with non-MMOs. "Preorder Half-Life 6 now and get - for a limited time - this Gordon Freeman action figure, with crowbar-swinging action!"

    4. Re:As long as they keep the packaging shiny by raynet · · Score: 1

      Maps, spell guides etc do add to the gameplay. Too bad games today don't include novels written of the game world like Elite did.

      --
      - Raynet --> .
    5. Re:As long as they keep the packaging shiny by theantipop · · Score: 1

      I expect for people who still hold sentimentality towards their boxed goodies, more companies will include offerings like Valve did for the HL2 release. They offered a digital Gold edition that included a shipment of additional tchotchkes.

    6. Re:As long as they keep the packaging shiny by MrAngryForNoReason · · Score: 1

      The Witcher Enhanced Edition came with a short story and a making of DVD. Some people are still doing it but it has moved to a collector's edition model so sometimes costs extra.

      I do remember being bitterly dissapointed when I found that Neverwinter Nights 2 didn't come with a real manual. For RPGs the manual is often an essential reference for things like skills and spells.

    7. Re:As long as they keep the packaging shiny by D+Ninja · · Score: 1

      I mean, seriously, who doesn't like those shiny boxes with the manual, maps and stuff like that?

      :: raises hand ::

      I know I'm not everybody, and a lot of people do like those things. But, when I buy a game, I want to get it as easy as possible, want to be provided with the latest updates, and I don't want boxes and other things that will get damaged or that I'll lose cluttering up my house.

    8. Re:As long as they keep the packaging shiny by Crumplecorn · · Score: 1

      "Both the disc and Steam version require Steam to be installed and active for play.[65]"

      Fail.

    9. Re:As long as they keep the packaging shiny by RyoShin · · Score: 1

      I agree with you that there will still be physical boxes, just like we still have LPs, but there's a trend going on that will be what keeps that up.

      More and more, mainly with huge "hype" games, but increasingly with smaller ones, you have these collector's/director's sets that have all manner of nifty geek-orgasm-inducing items, not to mention pre-order bonuses. As time goes by and digital distribution becomes easier and more of the norm, we'll see a decrease in regular boxed media but an increase in these special sets. Their level of "awesome" will drop a bit, and the price as well, but they'd still be put out in larger quantities (though less than boxed media sees now).

      Those who buy them will be the "hardcore" fans. We'll still get some regular boxed media, but it will be available at a much more limited number of retailers, and some companies may opt to just open their own online store and just press-on-demand.

    10. Re:As long as they keep the packaging shiny by migla · · Score: 1

      You were going for "funny", weren't you?

      --
      Some of my favourite people are from th US; Vonnegut, Chomsky, Bill Hicks.
  12. Boxes for the collectors.. by Anonymous Coward · · Score: 0

    I buy good games as Collectors Editions in nice Boxes. A Game that I just want to play and have no other reason to get it I buy online. I think not the download business that will bring the boxed products down, but the direction of putting most of the games online and so tackle the piracy from that side will have th huge impact.

  13. What about special editions? by Jawdy · · Score: 1

    For normal releases, or episodes etc, I prefer digital distribution...
    But when there's a "life-changing" title that's just come out, I want the special all-singing-all-dancing metal box, bobble head edition on my shelf!
    Would we see the end of these versions too? :-(

    1. Re:What about special editions? by Spasemunki · · Score: 2, Interesting

      I would imagine not. These are the sort of small-batch, high markup items that it might be worthwhile to continue producing. I'm guessing at the volume that these things are produced, there's not as much overhead, and less guess work about how much to push into the retail channel. What you won't see is manufacturers trying to guess if they need to press 10000 disks or 15000. "Limited-edition, hand numbered, pre-order only" are like free money for the developer, whereas physical media, boxes, freight, and retailers getting their cut is just a drag on profits.

    2. Re:What about special editions? by Crumplecorn · · Score: 1

      If DD takes over, it will become far more costly to manufacture physical versions at all. So the special stuff might come out, but it wouldn't include the game (ironically), meaning years on you'd have the merchandise but no game to go with it.

  14. Do you really need to ask? by pla · · Score: 4, Insightful

    At what point will the ease of immediate downloads outweigh a manual and a box to stick on your shelf (if it doesn't already)?

    At the point where I can download a DRM-less installer or ISO and do whatever the hell I want with it.

    Anything short of that, and I'll keep buying physical media.

    1. Re:Do you really need to ask? by Computershack · · Score: 0, Flamebait

      You already can. It's called Steam. You can download it and the game and put it on as many computers as you wish.

      --
      I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
    2. Re:Do you really need to ask? by N1AK · · Score: 1

      It's called Steam.

      Steam is not DRMless, so no I don't think it is.

      Steam seems to do a lot of things well, but peoples willingness to not only ignore for argue the absense of its flaws always dissapoints me. Often physical copies can be bought from online stores for less than the game is available for download, their is a thriving market for 2nd hand physical copies that helps control pricing and you are in no way reliant on the future behaviour of a company to enjoy your product. Nothing is inherently wrong with downloadable game retail, the problem is that companies are using the change to remove a lot of things that are beneficial to buyers which they wouldn't tolerate in a physical copy.

    3. Re:Do you really need to ask? by Nursie · · Score: 1

      Steam? DRM-less?

      So when I've finished playing a game I can give it to a friend or sell it second hand? Right?

      Didn't think so.

    4. Re:Do you really need to ask? by Anonymous Coward · · Score: 0

      Well, you could sell your Steam ID.

    5. Re:Do you really need to ask? by Kjella · · Score: 1

      You already can. It's called Steam. You can download it and the game and put it on as many computers as you wish.

      Steam is great. Or well, was great until I moved and the cable company decided to not fix my line for a month and a half. Online games? Nope. Offline games? Nope. Steam is a system that kicks you when you're down. After that I've decided not to buy anything from Steam again and go back to the old ways of locating a working no-cd/no-activation crack before I buy a game. Fool me twice, shame on me and all that.

      --
      Live today, because you never know what tomorrow brings
    6. Re:Do you really need to ask? by Anonymous Coward · · Score: 0

      And every game tied to that id. You can't sell separate games.

      Steam does not contain DRM. Steam *is DRM*.

    7. Re:Do you really need to ask? by Anonymous Coward · · Score: 0

      Steam is great. Or well, was great until I moved and the cable company decided to not fix my line for a month and a half. Online games? Nope. Offline games? Nope. Steam is a system that kicks you when you're down.

      It's too bad you can't play your games without connecting to Steam or having an internet connection, that would be kinda cool....

      https://support.steampowered.com/kb_article.php?ref=3160-AGCB-2555

      oh wait...

    8. Re:Do you really need to ask? by GF678 · · Score: 1

      At what point will the ease of immediate downloads outweigh a manual and a box to stick on your shelf (if it doesn't already)?

      At the point where I can download a DRM-less installer or ISO and do whatever the hell I want with it.

      Anything short of that, and I'll keep buying physical media.

      I don't understand. Your position doesn't make sense anymore.

      Games distributed via physical media these days don't make it easy create a one-to-one copy, due to deliberate errors in manufacturing and other protections, so that advantage is gone. Furthermore, a lot of games these days require activation even when purchased in physical form, so the resale advantage is gone too. Even good physical manuals are becoming extinct, replaced by PDFs on the discs.

      So again, what do you gain from physical media?

    9. Re:Do you really need to ask? by jellomizer · · Score: 2, Insightful

      How does buying physical media make such products more DRM Free? There is still DRM the CD/DVDs. When you copy the game from CD to your PC in essence the same thing happens. High and Low Bits from one media are communicated to an other. Wither it is Computer to Computer with a TCP/IP Layer or from CD to Computer with a IDE/SCSI or whatever communication protocols that you use.

      Sure there isn't Physical DRM's on Music CD like there is on downloaded Music. That is because the technology at the time didn't have DRM and you would break a lot of compatibility by adding such. But for games they have been doing DRM on Physical Media for about 20 years in one form or an other.
      Self Booting Games formatted in their own format to make it hard to copy using DOS Commands. Or putting in Bad sectors on the disks in particular spots and running a check to make sure they are still there.
      Then when Hard drives became popular on PC's they did a stop to this just because the advantage of the extra size out weighted the risk of piracy.
      Then when the CDs became popular again and before people had burners they started to make games that were partially installed on the Computer and then it must have the CD to read from. (I remember messing with Loopback mounting in Linux when it was still a new feature to trick Quake for Linux to think it was reading from a real CD not the actual drive)
      Now that burners are common and Doing ISO Loopbacks in one form or an other they put time back into DRM again. But now most people have an always on Internet connection so they took advantage of that.

      Companies liked Physical Media in the Past because it was their DRM. Now that transferring Media is really easy they need to DRM their Media. Being that they are putting all this effort in DRM Media they might as well skip the expense of publishing and just go for direct download.

      You are not fighting the DRM wars by saying I will only by Physical Media... You are only keeping software costs high, without effecting DRM.

      Sorry.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    10. Re:Do you really need to ask? by LackThereof · · Score: 1

      At the point where I can download a DRM-less installer

      You can't buy DRM-free physical discs anymore, either. The DRM is there whichever way you get it.

      --
      Legalize recreational marijuana. Seriously.
    11. Re:Do you really need to ask? by LackThereof · · Score: 1

      many people respond to this by creating a new steam account for every game they buy. They can then sell the account to someone else.

      It's not perfect. Resale of used games is really the only serious problem with digital distribution.

      However, a copy of WoW purchased online and downloaded can be easily transferred, and re-downloaded by the new owner. It just depends on how easy the publisher wants to make it to resell. Games which come in boxes now have activation codes, with limited installs. They could easily be restricted further; pairing copies of a disc to a console, computer, OS install, or online account, or simply having single-use activation keys.

      The inability to resell and trade games is not an inherent aspect of digital distribution. It is an arbitrary restriction placed on the games by the publishers. However, we should be able to use lawyers and our government(s) to force the removal of these restrictions. In many places it is already illegal to disallow reselling of a product; these laws are simply not being enforced on publishers.

      --
      Legalize recreational marijuana. Seriously.
    12. Re:Do you really need to ask? by raynet · · Score: 1

      Steam did once suprise me positively. I had years ago bought Half-Life2 and hadn't since used my Steam account. I now bought The Orange Box and Steam notice that I now had two copies of HL2 and asked if I want to give the extra one to a friend.

      --
      - Raynet --> .
    13. Re:Do you really need to ask? by MattSausage · · Score: 0

      I have a question... if it is free to download as often as you like, automatically patches and installs itself, and there is no limit to the number of machines you can install it on, isn't that the same as DRM-less? Or is your objection mainly philosophical, if that's the case I can understand that. I'd like to stick it to tha man as much as the next guy. But what if DRM literally did nothing but make sure you paid for your game? Is this a bad thing? I'm sure there is something I'm missing here, and as always, I count on the Slashdot community to point it out to me.

    14. Re:Do you really need to ask? by Anonymous Coward · · Score: 0

      I fully agree with this. The question in the post was at what % of the games you buy have physical media. That would be 99% for me. The 1% was eve online. DRM laden downloads that do not work but just inconvenience legitimate consumers suck. 2 games I really wanted to buy last year was Spore and Grand Theft auto. Unfortunately I have not purchased either game specifically because they are laden with DRM. I will not purchase either game because of DRM. Had they not been DRM hogs I would have purchased both games without hesitation. Even if I didn't like them I still would have bought them.

    15. Re:Do you really need to ask? by Crumplecorn · · Score: 1

      Copies: Trivial, any decent copying software has workarounds built in.
      Online activation: Another good reason not to buy, which is why I don't buy Steam-only (i.e. Valve) games even on disk.
      PDF Manuals: It's still nice to have the physical copy, and we have people not buying the physical version to thank for this kind of crap, so joining them is a pretty bad response.

    16. Re:Do you really need to ask? by ivucica · · Score: 1

      You get games DRM-less on physical media? What about Starforce and friends? Not exactly DRM as in music world, but close enough; prevents you from making backups.

    17. Re:Do you really need to ask? by Crumplecorn · · Score: 1

      DRM on physical disks doesn't require single player games to need an internet connection.

      The parent poster's point is valid despite the protection on physical disks anyway - disk-based DRM is about the disk, nobody really cares too much about that. Digital distribution DRM is about online activation, which people (who stop and think for a second) are far less accepting of. So, for DD to be acceptable, it has to be DRM free, whereas physical gets away with minor DRM.

    18. Re:Do you really need to ask? by pla · · Score: 1

      It just depends on how easy the publisher wants to make it to resell.

      Bingo - You've just described pretty much the entire problem.

      Piracy? No, publishers all understand (even if they can never admit it) that some people pay, some people pirate, and increased distribution from either means results in more people in the first category overall. But resale? That eats into the "paying" category, and publishers have a strong motivation to erect as many barriers to that as possible.

    19. Re:Do you really need to ask? by TheTurtlesMoves · · Score: 1

      The context is not online off line distribution. It is steam !=DRM free. In fact when the servers go down, and mark my words they will. You will find that 2nd hand sales is the least of your worries. Does anyone even remember the fiasco of HL 2?

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    20. Re:Do you really need to ask? by geminidomino · · Score: 1

      Might try reading the page you linked to, idiot.

      Please note that you must connect to the Steam Network and test each of the games you would like to use in Offline Mode at least once to set up your account and configure Offline Mode on your machine.

    21. Re:Do you really need to ask? by Molochi · · Score: 1

      That doesn't always work. I have encountered many times that offline mode shows me its hand, for no readily apparent reason. To get it to work again I have to connect first. It happens maybe once every couple of months with my laptop which I frequently use without an internet connection. It would be really annoying if my home internet connection went down and it happened.

      --
      "The Adobe Updater must update itself before it can check for updates. Would you like to update the Adobe Updater now?"
    22. Re:Do you really need to ask? by Anonymous Coward · · Score: 0

      Isn't there something out there like CloneCD (a disk image writer) for DVD distributed modern DRMed software?

    23. Re:Do you really need to ask? by Jaysyn · · Score: 1

      Wow. Fallout Tactics for $6. After you cracked the DRM, patched it & prayed, that game was about the most fun you can have with a semi-modern squad strategy game.

      --
      There is a war going on for your mind.
    24. Re:Do you really need to ask? by GF678 · · Score: 1

      Online activation: Another good reason not to buy, which is why I don't buy Steam-only (i.e. Valve) games even on disk.

      Shame, Valve games are some of the best around.

      But then again you're more interested in your principles than having fun, so whatever. Some people are too principled to compromise, which is annoying. Glad I'm not you! Whooo FUN!!!!

    25. Re:Do you really need to ask? by Crumplecorn · · Score: 1

      Shame, Valve games are some of the best around.

      True, unfortunately.

      But then again you're more interested in your principles than having fun, so whatever

      But they are far from being the only fun games around.

    26. Re:Do you really need to ask? by PaganRitual · · Score: 1

      You might have missed it in the second sentence there where he said DRM-less.

    27. Re:Do you really need to ask? by jellomizer · · Score: 1

      So in the manual what is the 30th word on the 3 paragraph on page 21?
      Or please insert your original disk before and press any key to continue

      Old games had DRM too. Just different.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    28. Re:Do you really need to ask? by migla · · Score: 1

      thepiratebay.org ?

      --
      Some of my favourite people are from th US; Vonnegut, Chomsky, Bill Hicks.
  15. Never! by YuppieScum · · Score: 5, Insightful

    Simply stated, if companies stop selling their games on physical media, then I shall stop buying their games.

    I've been fucked over by DRM-laden downloads on the 360, thanks very much. Every time mine goes back for repair, none of my paid-for-DLC works on the new box I get back, and I have to get into an hour-long argument with tele-bozos to sort it out. I have no interest in extending that process to every game I own.

    --
    This sig left unintentionally blank.
    1. Re:Never! by morghanphoenix · · Score: 1

      Exactly. If publishers hadn't proved time and time again that they can't be trusted to sell you a game that will function without having to fight with the DRM or a CSR to make it work I'd be more willing to buy digital downloads. As it is I have enough issues downloading cracked executables because some idiot company thinks that I've installed the game I spent $60 on too many times, or horror of horrors on both my laptop and desktop, if I paid for the bloody thing it's mine and I want something physical on my shelf or it seems like I'm asking for trouble when a company decides it's not going to bother with activations for a game they no longer support. I still play some games I bought twenty years ago, and I intend to still be playing the gamesI have today in twenty years, and if I don't have access to the physical media I don't know that I will be able to do that.

    2. Re:Never! by jeffbax · · Score: 1

      While I had that issue when my 360 RROD'd in 2007 (a little less than a year after owning it) - they have now simplified the process and you can do it through the console without calling anyone from what I've seen on my friends boxes (since I have liquidated all my 360 gear in favor of a PS3 due to reliability)

      As for when we move full to digital... I don't see myself ever giving that up. Sure, I'll go for Valve games on Steam because they are not the type I'd ever sell - and I'll even bite when they have those $5 deals... but by and large there is no way in hell I'm going to not get a disc for my now $60 game. The ability to resell my property is not something I'm willing to give up, even though I largely don't anyway.

    3. Re:Never! by coop247 · · Score: 1

      Amen, I've made two bad purchases in the past year, one was Resistance 2, the other was Gran Turismo Prolouge. I returned Resistance for $30, I deleted Gran Turismo from my hard drive. Guess which one I'm more pissed about.

      --
      //TODO: Insert catchy phrase
    4. Re:Never! by Anonymous Coward · · Score: 1, Informative

      I know it doesn't help you much now, but they did finally set up a website you can use to transfer the rights for your DLC to another 360. I'm really fortunate my box waited to die until after this essential feature was implemented.

    5. Re:Never! by Anonymous Coward · · Score: 0

      What sort of DLC didn't work? I just got back a replacement xbox after mine had the RROD. So far, everything works just fine. I had only bought a couple of arcade games and few little game add-ins, but they worked without a hitch.

      I noticed my new xbox360 came with a big sheet that said "HOW TO RESTORE LICENSES TO DLC SO THAT DLC CAN BE USED WITHOUT LOGGING IN". I followed the procedure and it took about 45 seconds for my 4 items. Didn't notice a difference before or after, as I was logged in.

  16. It could be now if they are willing. by Carrot007 · · Score: 2, Informative

    > At what point will the ease of immediate downloads outweigh a manual and a box to stick on your shelf (if it doesn't already)?

    Well, since you ask.

    1. When they are immediate. Some games are (and NEED to be) very large, this is hardly immidiate. If it's over an hour to wait I could easily go out and purchase the game quicker.

    2. When they are not restrictive. I have very old games that I still lvoe to play. This means I need to be able in install my game on any machine I like when I like. This generally equated to DRM free. And DRM free includea activation of any kind. I want to play it when I want to, I may be without phone/internet etc. I want to install and go. Machines change, but drm may stop me from playing it in a "emulator" (computers may change so much that I need to emulate my old hardware to play the game, however I still want to be able to do it) or on some classic machnie I have cobbled together out of old bits people have given me (which is way better than the machine I played on back in the day as the expensive stuff then is still junk now!)

    These may sound liek a lot of requests but they are not. 1 is outside of the game producers infulence (as it should be) but 2 certainly aint hard to do.

    --
    +----------------- | What is the question!
    1. Re:It could be now if they are willing. by DMalic · · Score: 1

      Unless you live in an urban metropolis, there's a fairly large cost to have stores nearby your house stocking all the games you might want. Once the pressure from retailers to keep digital sale prices high disappears, we'll see much more cheaper games online. DRM is problematic, but Steam is at least *trying*.

    2. Re:It could be now if they are willing. by forceman130 · · Score: 1

      The problem is that boxed games are no longer any less restrictive than the downloaded version. Down of War 2 and Empire Total War are two recent examples of games where the boxed game was basically a preloaded version of the Steam game. They install through Steam and use Steam for DRM - forever locking your CD key to your Steam account. The nice part of that for the producer - no used market for those games, whether purchased in box form or not.

      --
      Wow, a 7 digit ID - let that be a lesson in the perils of procrastination.
  17. Can't by games with plain cash, anymore then? by Diovanti · · Score: 1

    If everything goes digital, you'd no longer be able to purchase games with cash. Sucks to those people who don't have credit/debit cards or those who want to use cash transactions to protect their privacy.

    1. Re:Can't by games with plain cash, anymore then? by Narishma · · Score: 1

      That's not true. You can buy PSN cards with cash that you then use to buy whatever game you want on the PSN. I'm pretty sure Nintendo and Microsoft have something similar.

      --
      Mada mada dane.
    2. Re:Can't by games with plain cash, anymore then? by Anonymous Coward · · Score: 0

      Oh, where do you buy these PSN cards?
      Game Stores? They died?
      DAMN YOU DIGITAL DISTRIBUTION! DAMN YOU!

    3. Re:Can't by games with plain cash, anymore then? by agnosticnixie · · Score: 1

      Prepaid cards will keep your privacy safe if you know where to get it.

    4. Re:Can't by games with plain cash, anymore then? by Theoboley · · Score: 1

      Walmart Has them... as well as SuperAmerica Gas stations

      --
      Stupidity only gets you so far, then you've gotta try
  18. Hell no by Anonymous Coward · · Score: 0

    That's just what they'd love to happen, so they can screw us even more with DRM since we won't have a physical copy. Are you people all insane or what? How can you possibly think this is a good idea in reality?

  19. Ultima 6!!!! by biscuitlover · · Score: 1

    Bit of a tangent here, but can anyone else remember getting the Ultima 6 box with printed map/dish cloth of Britannia and AUTHENTIC 'Orb of the moons' meaningless novelty souvenir nestled among the eight 5.25" disks? Amazing stuff. You can't get that over digital distribution.

    On a related subject, will you all please get off my lawn.

    1. Re:Ultima 6!!!! by MadKeithV · · Score: 1

      Oh yeah, certainly. I still have those around! I have the cloth map and pentagram amulet from VIII as well, but unfortunately that game sucked.

    2. Re:Ultima 6!!!! by Anonymous Coward · · Score: 0

      Meh, the jumping may have sucked but it was still a pretty good game.

  20. So then... by nicc777 · · Score: 2, Interesting

    making copies of games and putting it on torrents should be perfectly legal. Payment on activation anyone?

    --
    Need an ISP in South Africa?
    1. Re:So then... by raynet · · Score: 2, Interesting

      Payment on complition of the game would be more fair. You should be able to choose from:

      pay 0USD: the game sucked
      pay 1USD: barely playable
      pay 5USD: ok game but too short
      pay 9USD: very good game
      pay 20USD: the best game ever

      If the game takes weeks to finish, I would allow small payment (once or twice) during the game, as in:

      0USD: not very good
      1USD: ok
      2USD: loving it so far

      --
      - Raynet --> .
    2. Re:So then... by Anonymous Coward · · Score: 1, Insightful

      Every single game I've ever played sucked
      (hey I'm no longer a pirate!)

    3. Re:So then... by raynet · · Score: 1

      You should try couple's games then...

      --
      - Raynet --> .
  21. ...and rightly so. by SharpFang · · Score: 1

    I mean, I already have this game. I finished it. I spent some 70 hours playing it and decided I love it. I just want to pay the developers for their good work. Why should I pay extra to the retailers, packagers and a whole bunch of others I don't care about the least bit?

    I wouldn't even mind if they were just selling the licenses, without any downloads at all.

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  22. EA=Fail. Steam=Win by Computershack · · Score: 1

    I'm in two minds. Steam works brilliantly and in the half a decade I've been using it, it's worked faultlessly over many changes in computer. Can't say the same for EA Store though. I stupidly purchased BF 2142 through the Store. Worked OK for a while but after the last change of PC, I can no longer run the game I've downloaded. It comes up with some "this is associated with another account" bollocks when starting up the game.
    With an 8Mbit ADSL connection and unlimited off peak usage, downloading a 3 or 4GB game is no longer an issue, especially if there's a local content backup option like Steam provides. Because I live in the middle of nowhere and my nearest PC game shop is a 50 mile round trip, most of the time, I could probably download the game quicker than going to buy it.

    --
    I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
  23. Never had that strangely placed sentimentality... by cybereal · · Score: 1

    I never had that strangely placed sentimentality for boxes and manuals with games. With complex technical gadgetry sure, or things with beautiful designs, etc. But with games? The manuals are 9/10 times total crap, black and white and minimally useful.

    I am much happier when I can hit pause and pull up a manual, well organized by important topics like controls etc. without having to flip through pages of tiny text. Furthermore, that online manual's pages will never tear :)

    I've been a big fan of digital distribute for quite a while. Yes, I have minor concerns about DRM. Yes it's nice to be able to sell things you own. However, I am of the opinion that so long as you go into it knowing what you're getting (basically an indefinite rental) then you can properly evaluate the worth. I think this is partly why I feel much lower prices are acceptable for DRM encumbered products.

    Maybe it seems like $4.99 for an iPhone game that was just as good if not better than the $29.99 Nintendo DS equivalent is too little to sustain an industry. However, as soon as you think a little deeper you see that nobody can buy those games used, eliminating physical game sales largest competitor: its own afterlife.

    So as long as these publishers put up their games at a lower price point to reflect these harsher realities, or, alternatively, remove restrictions (at least re-enable these basic tenants of ownership and use, one way or another) then I'll be happy with digital distribution.

    --
    I read the script, and I think it would help my character's motivation if he was on fire. -Bender
  24. That's ok if you're in the US... by s0litaire · · Score: 0

    ... and have access to 50Gb to 100Gb dowload speeeds. But there are some parts of the world (and bits of the UK) that are still on the "Slow" end of the Broadband party (and are lucky to get 2Mb download speed)! Imagine trying to download a DVD image of a game (roughly 8Gb) using a 2Mb connection! It would virtually take you a week of constant downloading with no breaks! The average UK user has a download limit of between 2Gb to 30Gb a month! If they are lucky they can get a game a month if not it's a game every 4 or 5 months!!

    --
    Laters Sol "Have you found the secrets of the universe? Asked Zebade "I'm sure I left them here somewhere"
    1. Re:That's ok if you're in the US... by Calydor · · Score: 1

      You seem to be under the impression that the US has good download speeds. Have you not been reading about all the throttling going on, not to mention the semi-rural areas that can't even get ISDN connections, let alone DSL or cable?

      --
      -=This sig has nothing to do with my comment. Move along now=-
    2. Re:That's ok if you're in the US... by KingJ · · Score: 1

      I myself live in the UK, and am stuck on 2.5mbit (That's ADSL2+ speeds as well). However, I regularly download huge games off Steam - take GTAIV for example at 16 GB, it only took about a day or so to download.

      If you have a 30GB limit, you need to start looking elsewhere. I have 60GB "peak" usage and truly unlimited Offpeak for £30 a month.

      While I could go cable, I refuse to go with the only cable company due to their reliability and policies. While 2.5mbit is painfully slow compared to the rest of Europe, it doesn't prevent you from downloading huge games.

      Going back to your original claim of having to max your 2mbit connection for a week to get 8GB, this is incorrect. At ~230kb/s (2mbit/s) it would take around 9 to 10 hours to download 8GB of data.

      --
      I rent game servers, see my homepage for more information
    3. Re:That's ok if you're in the US... by xaxa · · Score: 1

      You have that one the wrong way round, the UK has better speeds on average than the US. Still worse than other places though. Hopefully the recent announcement by OFCOM/BT about the new fibre network will help improve this anyway.

      Your 8GB game would take just under 9 hours to download at 2Mbit/s. Presumably, not all 8GB is required to start the game -- you could start playing after maybe 1GB has downloaded and the rest is retrieved in the background.

      This post brought to you by a nothing-special 24Mbit/s home ADSL connection in the UK.

    4. Re:That's ok if you're in the US... by s0litaire · · Score: 1

      I was using that as an example. I'm currently pull down data at 10Mbit/s Unlimited Downloads (gotta love LLU) :)

      --
      Laters Sol "Have you found the secrets of the universe? Asked Zebade "I'm sure I left them here somewhere"
  25. Give me the physical thing by IBBoard · · Score: 1

    How many of the games you acquire come on physical media these days?

    Just about all of them. The only game I've downloaded recently was World of Goo, and that was just the demo and I've not actually got round to installing yet.

    At what point will the ease of immediate downloads outweigh a manual and a box to stick on your shelf (if it doesn't already)?

    At the point at which I can do the same with the digital version as I can with the physical version - i.e. when I won't accidentally lose it when a hard disk dies or when I do a disk clean up, when I don't have to be online just to play it, when I can install it on other computers depending on which one I'm using at the time, and when it can't be taken away from me just by someone at the distributor losing their records or going bust*.

    * Yes, I know DRM can cause some of those situations on physical media, but that's why I avoid the dial-home DRM.

    1. Re:Give me the physical thing by Anonymous Coward · · Score: 0

      Steam, being the least horrible of the DRM-enabled digital download services, addresses many of your points:

      1) You own the product, not the copy on your system, so you never lose it if your physical disk dies (you can just reinstall it from Steam). Indeed, this means, in some circumstances, that Steam is *better* than owning physical media - you just have to remember your steam login, and there's no risk of your losing individual installation media, or having them break.

      2) Well, okay, Steam has an Offline mode, but you need to set to Offline while you're Online, if you see what I mean.

      3) You can install Steam + products you own in Steam on multiple computers - but Steam won't let you use more than one computer at a time.

      4) Yes, central records are a pain. We do have a promise from Valve (if you care to believe them) that they'd release an unlocker for Steam if they ever looked like going bust, but loss of records is an unavoidable risk (one has to assume that the guys managing the system know what they're doing).

    2. Re:Give me the physical thing by IBBoard · · Score: 1

      1) Being able to re-install from Steam is better to some degree, but it still relies on having a network connection and is dependant on point four (central records). It's also dependant on your username - I know I had a Direct2Drive login for one of the Oblivion expansion packs, but I sure as hell can't remember it now if I wiped the installer.

      2) That's a bit better than most, but it does require you knowing in advance that you'll need offline mode, which is somewhat of a problem in some situations.

      3) So rather than having one thing to install from and installing it on multiple machines, you've got to download it on each machine, where the download can be over 4GB? Surely that is hugely infeasible for scalability, current technology availability and time. It'd take nearly 5 hours for me to get a full game, and it'd hit twice my monthly transfer limit. I don't know about other people, but I'm not more than trebling my monthly broadband costs and taking them close to the full RRP of a game just to be able to download a few games each month.

      4) Related to point 1, it's not just the central records but also your link to them. I know I've got a Direct2Drive account, but I don't have a clue what it was at the moment. There's no chance of that happening with the physical media (unless you need the serial number to install and you lose it, but then there are incredibly easy ways around the vast majority of them that don't involve you trying to convince some drone that you are who you say you are and you're not just trying to cheat the system).

    3. Re:Give me the physical thing by Anonymous Coward · · Score: 0

      At the point at which I can do the same with the digital version as I can with the physical version - i.e. when I won't accidentally lose it when a hard disk dies or when I do a disk clean up, when I don't have to be online just to play it, when I can install it on other computers depending on which one I'm using at the time, and when it can't be taken away from me just by someone at the distributor losing their records or going bust*.

      * Yes, I know DRM can cause some of those situations on physical media, but that's why I avoid the dial-home DRM.

      GamersGate pretty much allow you to do all of that. You have an account with them and can re-download any game you accidentally lose. In some ways, that's a step up from having a disc that can get lost or destroyed. You can even bypass their "protection" and make backups if you want, and you don't have to have i CD/DVD in a drive to play.

      The downside is that phone-home activation is a horrible, horrible thing, and more and more producers since to use it when they move to digital distribution.

    4. Re:Give me the physical thing by Anonymous Coward · · Score: 0

      And, what happens when Steam goes out of business or gets bought by another company that, some time later, discontinues some or all of your games ?

      If you think Steam is rock solid and will never change owner/direction/priority/policies, I can dig dozens of examples of "solid" companies that got bought by a competitor and the main product was discontinued (eg. Thunder Byte Anti Virus), got bought ans slowly disappeared (eg. Atari), etc.

    5. Re:Give me the physical thing by Nick+Ives · · Score: 1

      We do have a promise from Valve (if you care to believe them) that they'd release an unlocker for Steam if they ever looked like going bust

      I've never been able to actually find that quote, which is generally attributed to Gabe. I find it hard to believe that they would actually do that however as firms go bust when they become unable to meet their financial obligations. In just about every jurisdiction ever destroying your most valuable assets before defaulting on all your debts is considered criminal and I don't think the directors of Valve would be prepared to do jail time for us.

      Having said that, Steam is making Valve huge sums of money so they're not likely to go bust. Even if they do, Steam is only worth so much because it's running as a going concern, shutting it down would destroy its value.

      We don't own games on Steam, we purchase subscriptions. Read the subscriber agreement. A new owner might decide to charge a pound for downloading the games more than five times, for example. Under UK (and I think EU) law if you make unfavourable changes to a contract you have to let the other party opt out. I'd take that to mean a full refund for everything I've purchased but we all know if Steam ended up with a new owner with that mindset they'd make a refund process very difficult.

      So yea, short of DRM free services like GOG, Steam is one of the best solutions out there. The phone-home DRM it uses isn't even much of a pain because you need an internet connection to get the most out of Steam anyway.

      --
      Nick
  26. You've missed the point by YuppieScum · · Score: 4, Insightful

    "Digital distribution" and "on-line stores" are not synonymous.

    I buy most of my games and movies from on-line stores, but I still get physical media for my cash. This is also true for AAA titles - my copy of MutantExploder7 will land on my doormat on the day of release.

    It is the prevalence of low-overhead (and sales tax avoiding) on-line retailers that has been killing bricks-and-mortar establishments for the last 10 years.

    --
    This sig left unintentionally blank.
    1. Re:You've missed the point by The+Cisco+Kid · · Score: 1

      Not to mention that the physical media you get (DVDs, CDROMs, etc) is *still* digital.

      The mass media and jox-sixpack 'consumer' seem to have this confusion that 'digital' means you downloaded it over teh Intrawebs.

      Music and videos have been 'digital' ever since shiny discs replaced mylar magnetic film as the most common media. And I've never heard of a "computer game" being distributed in an analog form.

      Of course there is also this mass delusion that the US Govt is mandating tv broadcasters to switch to HDTV. They are mandating "DTV" - digital transmission, but that is entirely separate from the resolution of the program - HD can be broadcast over analog, just as standard def can be broadcast over digital.

    2. Re:You've missed the point by Anonymous Coward · · Score: 0

      You know it, and I know it, but Joe Sixpack lumps technology into two groups. One is "the old, familiar, low quality" and one is "the new, confusing, higher quality". They think "HDTV is new, DTV is new, they're both about better TV quality (sic), therefore DTV=HDTV". Similarly, "the Internet is new, this "digital" thing is new (sic), therefore "digital" refers to anything involving the Internet. Since the pre-internet way of doing things was with tapes and whatnot, it must mean that those things WEREN'T digital!".
       
      The media probably aren't aware or aren't concerned with pressing any of these distinctions, either. Oh well, I guess it's up to us geeks/nerds/$DESCRIPTOR_OF_CHOICE to keep track of both what the words mean and what people think they mean - not like this is a new phenomenon.

    3. Re:You've missed the point by Kjella · · Score: 1

      Well, doh. Anything to be interpreted by a computer must have a digital form, even the cassette tapes for my Commodore 64 were "digital" by that definition. And even the readout from the CD/DVD laser or HDD is really "analog" in nature - no actual computer, media or network works with anything but analog values interpreted as 0s and 1s. But it's quite obvious once you stop being a smartass that digital distribution means we distribute just the 0s and 1s, not the medium as opposed to moving the medium as well (physical distribution) or broadcasing a lossy signal (analog distribution), it's lossless as long as we manage to preserve the interpretation as 0s and 1s. "Pure and lossless information distribution" would probably be a technically accurate description if it makes you feel better.

      --
      Live today, because you never know what tomorrow brings
    4. Re:You've missed the point by Anonymous Coward · · Score: 0

      And I've never heard of a "computer game" being distributed in an analog form.

      Ahhh! I remember those old cassette tapes with games. Prone to error and you had to adjust the pickup head on the cassette deck every once and now. Thanks for reminding me that I am an old fart.

    5. Re:You've missed the point by raynet · · Score: 1

      Ah but those cassettes were actually digital in format, but I recall getting several games in source code form on magazines, that should count as non-digital distribution.

      --
      - Raynet --> .
    6. Re:You've missed the point by mrsmiggs · · Score: 3, Insightful
      Infact the overheads for these online box shifters are so low that they quite often cheaper than the download options, recently released MMO Football Manager Live is cheaper to renew by buying a 'box' from Amazon than it is to renew by subscription. The arguements against downloading games are the same they were with music downloads pre-Amazon and iTunes going non-drm:

      1. It's cheaper to buy the physical item
      2. The DRM encumbered nature of today's video games makes it almost essential to have the physical disk and box, if only for proof that you own the damned thing.
      3. The pirated version of the game can be less hassle than downloading the game.
      4. You have to go to disparate sources to get different types of game downloaded.

      Once these issues have been overcome we will be downloading games, but at the moment it seems a long way off. The publisher's of games seem to control the download distribution of their games much more closely than record companies do and let's not forget the games industry is still growing they have no particular reason to change their business model.

    7. Re:You've missed the point by Crumplecorn · · Score: 1

      Digital Vs. Physical not Digital Vs. Analog

      ffs

    8. Re:You've missed the point by Anonymous Coward · · Score: 0

      And I've never heard of a "computer game" being distributed in an analog form.

      Never heard of a Type-in program I take it? You're showing your age... or I'm showing mine... Crud!

    9. Re:You've missed the point by The+Cisco+Kid · · Score: 1

      "Digital" and "Physical" are orthogonal terms. There are not antonyms.

    10. Re:You've missed the point by The+Cisco+Kid · · Score: 1

      My point is that "Digital" is entirely the wrong term to use, if you mean to distinguish between 'transfer information over a network' and 'transfer information by storing it on a physical medium and transferring the physical medium'.

    11. Re:You've missed the point by cluke · · Score: 1

      I noticed that too about FM Live, and it is pretty bonkers. However, HMV were selling boxed copies in-store for the same price as Amazon, so maybe it speaks more about FM Live's pricing policies than anything else.

  27. The day by Andtalath · · Score: 1

    When I can play them without having crud on my comp while using them.
    The day when I can install them myself when my internet is down.

    Not until then.

    However, I hardly ever buy games.

  28. Might be longer in some places by Anonymous Coward · · Score: 0

    All I know is that in South Africa, where the average internet connection is fast enough to download a whole game but ridiculously small caps (the average is between 1-3gb) restrict it, this kind of thing might take longer to catch on. The cost of bandwidth per MB is so high that it will outweigh the convenience of downloading for some time to come - and games are still relatively well distributed here in the retail space.

  29. Once digital does what physical does by Anonymous Coward · · Score: 0

    Give me an offline installer that I can run on any computer of mine to install the game, with no Internet connection required, no activation beyond possibly typing in a serial number I got when I bought the game (again, no Internet connection - no phoning home!), no limits on where or how I can install or use the game, no DRM etc., and we'll talk. I don't strictly need a physical CD-ROM and a printed handbook - I can burn the installer to a CD-ROM of my own, and a PDF handbook is OK as well -, but these are my terms. (Obviously, in the case of MMOs etc., some of the rules can be relaxed a little.)

    In other words: I want to BUY games, not RENT them.

    'course, the same thing applies to physical distribution as well. In reality, though, it seems that in most cases, neither digital nor physical distribution these days meets these requirements for most games, and consequently, I've bought hardly any games in ages. (And no, I have NOT downloaded them illegaly instead.) Games are nice, but not something I strictly *need*, so I'm fine with that. The games industry may need me (that is, customers in general), but I don't need the games industry.

  30. Only size has kept games from online distribution by Anonymous Coward · · Score: 0

    It's possible to use a fairly good analogy: Distribution of NON-game software.

    How many people get their software on CD nowadays? If you want to buy a codec, do you order it on CD or just download it? If you want a registered version of WinZip, do you call them to ask for any stores nearby where they sell it? Obviously not, you download it online.

    The only reason this works is because most software is relatively small and/or cheap (i.e. below the hundres of dollars range). That makes it perfect for distribution online.

    As it happens though, physical storage capacity of a carryable medium has always outpaced what can be conveniently transmitted in a short space of time. Games have been pushing this capacity to the limit, because that's what people have demanded. Most other software has not. It has therefore continually been better to sell games on physical media.

    What would change this is if download speeds becomes so fast that even a sizeable chunk of data can be transmitted in a short amount of time (and I'd argue that the tolerance for waiting is more absolute than relative), and/or, that games stop maxing out physical media capacity, and/or that online distribution becomes so ubiquitous that NOT scaling your game to this size will deprive you of an important sales channel.

    Although the first one has happened to some extent, there's still some games that max capacity. I'd therefore argue that physical distribution will continue to have some legs to stand on, until a watershed point where games MUST be small enough to conveniently transmit online.

  31. Physical media... by Briareos · · Score: 1

    How many of the games you acquire come on physical media these days?

    All of them, except for "Strong Bad's Cool Game For Attractive People" (which is from Telltale Games who always have an offer to get the retail box when it's released just for shipping costs), and "DROD RPG: Tendry's Tale", which doesn't have a physical box just yet (but it's predecessor "DROD: The City Beneath" also had the option to get the regular box when it came out with the price of the download deducted from the price of the box).

    --

    "I'm not anti-anything, I'm anti-everything, it fits better." - Sole

  32. Online sales by Savage-Rabbit · · Score: 1

    Check out the sales of Eve online on march 10th. They are putting it out in a box set for the first time (well practically the first time). Before now it's been download only. If the number of people playing shoot up, that's a good indicator. Likewise if the box set falls flat.

    Whether or not online sales are good or not depends on the sales system adopted by the vendor. Personally I am very much in favour of credit card enabled instant gratification when it comes to Music/Movies/Software purchases but some online sellers can be pretty idiotic about selling their products. The model adopted by Apple with iTunes for example is pretty nice, unless you live in a country that doesn't have a national iTunes division. Where I live (a small European country) Apple happily sells iPod touch players but they don't have a national iTunes store so I have to drive to a neighbouring country every once in a while (which I do regularly anyway) and buy iTunes gift certificates. And it's not as if I need those just to buy music on iTunes but even to do simple stuff like the time I decided that I wanted to upgrade my iPod Touch to software version 2.0. The same goes for Adobe they price their products differently depending on where the customer lives. I tried to buy one of their products by download once only to find that it was less expensive to buy if you are in the US, for me it was actually somewhat more expensive than for US residents since I am living in Europe.... Why??? Does it cost 20%-30% more when a EU resident downloads an Adobe product form their store than if a US resident does the same? I don't think so. I bought a $50 license for Omnigraffle and paid the same price the Yanks do since The Omni Group doesn't discriminate. To add insult to injury I also don't live in a country listed in the drop down menu in Adobe's stupid online store so I couldn't buy the product by download anyway. Thankfully Amazon.co.uk doesn't seem to care where in Europe it sends the products it is selling so I could acquire the Adobe product product in question by the good old DVD over snail-mail route. This is cheaper than buying it from one of the local stores who tend to overprice this stuff even more obscenely than it already is by online sellers. I am definitely going to miss the DVD option.

    --
    Only to idiots, are orders laws.
    -- Henning von Tresckow
    1. Re:Online sales by ImYourVirus · · Score: 2, Informative

      Because in europe/uk you guys have vat and all kinds of bullshit taxes that get added on. And that my friend jacks the price up ridiculously.

      --
      Why is common sense called that if it's not common?
    2. Re:Online sales by PopeRatzo · · Score: 1, Insightful

      you guys have vat and all kinds of bullshit taxes that get added on

      But they also don't have to worry about losing their home if their wife or kid gets sick.

      That doesn't sound like "bullshit" to me.

      --
      You are welcome on my lawn.
    3. Re:Online sales by Quothz · · Score: 3, Interesting

      Does it cost 20%-30% more when a EU resident downloads an Adobe product form their store than if a US resident does the same? I don't think so.

      I don't think so either: Photoshop CS4 costs $699.00 in the US for direct download from Adobe, or EUR 887.12, the equivalent of $1115.00. That's considerably more than 30%. The VAT accounts for about EUR 110 of the difference, tho'.

      ZDNet (God, I hate referring to ZDNet) did an article on the pricing imbalance last year. A 50% premium for products in Europe seems t'be standard for them.

      Most other companies charge more for downloadable software in Europe than in the US, although the VAT generally accounts for most of the difference.

    4. Re:Online sales by Hal_Porter · · Score: 2, Informative

      Actually if you want a model for the US, Taiwan isn't too bad. They have national healthcare but it is far cheaper than the Euro model. In fact you pay far less taxes in Taiwan than you'd pay in the US, and you still won't lose your home if your kid gets sick.

      http://michaelturton.blogspot.com/2008/02/ian-williams-on-taiwans-health-care.html

      The most amazing thing about Taiwan's health program is its affordability. Not only is it dirt cheap to see a doctor or dentist (~3USD), but taxes are also far lower than in the US. Back when I was working in the US, I only got to take home about 60% of my paycheck (after my employer paid half the SS). The medical insurance was terrible, too. Just seeing a dentist for a regular cleaning and checkup cost about 200USD after insurance.

      Here, in Taiwan, the most I've had to pay in taxes is about 10%. That includes health insurance. It makes me wonder how the heck the US spends all the taxes it brings in

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    5. Re:Online sales by yotto · · Score: 1

      Here, in Taiwan, the most I've had to pay in taxes is about 10%. That includes health insurance. It makes me wonder how the heck the US spends all the taxes it brings in

      How many troops did Taiwan send to Iraq?
       
      I'm not saying it's right. I'm just saying that's where a decent amount of the money's going.

    6. Re:Online sales by Anonymous Coward · · Score: 3, Informative

      The amount of money in the US that will go to Social Security and Medicare this year completely dwarfs the money spent on Iraq over the past six+ years.

    7. Re:Online sales by MrAngryForNoReason · · Score: 1

      Photoshop CS4 costs $699.00 in the US for direct download from Adobe, or EUR 887.12, the equivalent of $1115.00. That's considerably more than 30%.

      Comparing prices that are charged in countries that use different currencies is fairly meaningless at the moment. The Euro is much weaker against the dollar than it was a few years ago so naturally if you convert the price into dollars it seems really expensive. But the people who are buying Photoshop for 887 euros aren't affected by the change in exchange rates. The 887 euro cost stays the same no matter how many dollars it is equivalent to.

      I suppose you could be implying that EU businesses can get a better deal buying the downloadable version from Adobe's US website but I am fairly sure the licensing won't allow this. No point in getting a great deal on genuine software when the license isn't valid so you may as well have pulled it off Pirate Bay.

    8. Re:Online sales by Savage-Rabbit · · Score: 1

      I don't think so either: Photoshop CS4 costs $699.00 in the US for direct download from Adobe, or EUR 887.12, the equivalent of $1115.00. That's considerably more than 30%. The VAT accounts for about EUR 110 of the difference, tho'.

      Adobe collects VAT on download sales for the country that the download customer lives in? I know this can be done on the basis of credit card data, though not very reliably since I can get a US registered credit card with relatively little trouble (which I unfortunately only found out after I bought that Adobe product form Amazon.co.uk). So pardon me if I express some scepticism here that this is either necessary or that the price difference, especially on the online sales, can be explained by VAT alone (which you did point out). Another point to consider is that some European countries including mine either have extra low VAT or no VAT at all for software and computers in an effort to boost innovation. I have bought quite a bit of software from all sorts of entities on the internet including The Omni Group, VMWare, Parallels and any number of little shareware developers. None of them discriminated by region like Adobe (or Apple) does and I rather doubt any of them paid a red cent's worth of VAT to the government of my country. Their business model is simple: you pay, you download, you get instant gratification - same price for everybody we since don't give a f*ck where you live as long as you pay, no VAT no customs charges no bullshit. I think the reason for the regional price difference at Adobe's download store has a lot more to do with Adobe thinking it can rip Europeans off more than they can do to US residents. The 70% mark-up on the boxed sets is already outrageous even if it can possibly be partly explained away by higher European VAT and customs charges but pricing the download option the same as the boxed sets is total bullshit.

      --
      Only to idiots, are orders laws.
      -- Henning von Tresckow
    9. Re:Online sales by Hal_Porter · · Score: 2, Informative

      It's not as simple as that. Medicare in the US is already too expensive, far more per decade than all the discretionary wars, bailouts and other questionable spending. And the coverage is very poor

      The Taiwanese system uses smartcards to keep track of expenses and clamp down on fraud. It seems that the US needs to tackle inefficiencies inside the Medicare system before it scales it up to a national health care system like Taiwan. Still if you ignore the siren voices telling you to pour money into a corrupt system and reform it, you could end up spending USD20 per month and getting healthcare that is probably on a par with North Europe, where it costs many hundreds of dollars.

      e.g.
      http://deadlinepundit.blogspot.com/2008/02/taiwans-healthcare-lessons-in.html

      On the face of it, the experience of the insured in Taiwan is certainly better than that of Americans dependent on the caprices of commercial health insurers. In 2005, polls showed a 72.5 percent satisfaction rateâ"and much of the dissatisfaction is with the cost, laughably small though it is by U.S. standards. When co-payments and premiums were increased in 2002, the satisfaction rate plummeted to 59.7 percent. To put this in perspective, the premiums at the maximum are less than $20 (U.S.) per month (the annual per capita GDP is $16,500 U.S.).

      Actually even if you don't decide to scale it up, you still need to do something about the inefficiencies, or this will happen

      http://en.wikipedia.org/wiki/File:Medicare_and_Medicaid_GDP_Chart.svg

      The US spends around 5% of GDP total on defense. Actually Medicate is already in trouble

      http://en.wikipedia.org/wiki/Medicare_(United_States)

      The costs of Medicare doubled every four years between 1966 and 1980. According to the 2004 "Green Book" of the House Ways and Means Committee, Medicare expenditures from the American government were $256.8 billion in fiscal year 2002. Beneficiary premiums are highly subsidized, and net outlays for the program, accounting for the premiums paid by subscribers, were $230.9 billion.

      Medicare spending is growing steadily in both absolute terms and as a percentage of the federal budget. Total Medicare spending reached $440 billion for fiscal year 2007, or 16% of all federal spending. The only larger categories of federal spending are Social Security and defense. Given the current pattern of spending growth, maintaining Medicare's financing over the long-term may well require significant changes.

      According to the 2008 report by the board of trustees for Medicare and Social Security, Medicare will spend more than it brings in from taxes this year (2008). The Medicare hospital insurance trust fund will become insolvent by 2019. Shortly after the release of the report, the Chief Actuary testified that the insolvency of the system could be pushed back by 18 months if Medicare Advantage plans that provide more health care services than traditional Medicare and pass savings onto beneficiaries were paid at the same rate as the traditional fee-for-service program. He also testified that the 10-year cost of Medicare drug benefit is 37% lower than originally projected in 2003, and 17% percent lower than last year's projections. The New York Times wrote in January 2009 that Social Security and Medicare "have proved almost sacrosanct in political terms, even as they threaten to grow so large as to be unsustainable in the long run."

      Spending on Medicare and Medicaid is projected to grow dramatically in coming decades. While the same demographic trends that affect Social Security also affect Medicare, rapidly rising medical prices appear a more important cause of projected spending increases. The Congressional Budget Office (CBO) has indicated tha

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    10. Re:Online sales by agnosticnixie · · Score: 1

      Sales taxes ARE bullshit, regressive taxes really hammer those who are broke the most.

    11. Re:Online sales by geminidomino · · Score: 1

      How many troops did Taiwan send to Iraq?

      I'm not saying it's right. I'm just saying that's where a decent amount of the money's going.

      Ain't nothing decent about it.

    12. Re:Online sales by Dr_Barnowl · · Score: 1

      As will the amount that goes out of Medicare into shareholders pockets.

    13. Re:Online sales by PopeRatzo · · Score: 1

      How many troops did Taiwan send to Iraq?

      I hope you're not indicating that you think their not sending troops to Iraq was anything but a responsible and wise decision on their part.

      Really, though, you bring up a good point. Money spent on the Iraq war was money flushed down the toilet.

      --
      You are welcome on my lawn.
    14. Re:Online sales by PopeRatzo · · Score: 1

      The amount of money in the US that will go to Social Security and Medicare this year completely dwarfs the money spent on Iraq over the past six+ years.

      Thank god.

      --
      You are welcome on my lawn.
    15. Re:Online sales by PopeRatzo · · Score: 1

      Sales taxes ARE bullshit, regressive taxes really hammer those who are broke the most.

      That's why proponents of sales taxes and VATs also advocate the "prebate" so that these taxes won't be regressive.

      --
      You are welcome on my lawn.
  33. Here's another thing to consider by arbiter1 · · Score: 2, Insightful

    With a lot of ISP's instating monthly bandwidth caps physical distribution could make a comeback

    1. Re:Here's another thing to consider by AlterRNow · · Score: 1

      My thoughts exactly. My connection is with Virgin Media who throttle connections to 75% of their bandwidth after only 2.5 GB during off-peak hours. It's just over 1GB during the evening ( on-peak ).

      Digital distribution won't replace physical, it'll probably supplement it as it does now, because caps and throttling will mean it is always faster for me to drive to the next town 10 miles away to pick up a copy of XYZ from Game or whatever, than try to download it at 1MB/s for 20 minutes then get throttled. Unless its .kkrieger :)

      --
      The disappearing pencil trick. Let me show you it.
    2. Re:Here's another thing to consider by Anonymous Coward · · Score: 0

      Here is a simple cost break down. Not even considering time to download

      New game on steam 50 bucks.
      New game at retail 45-55 bucks. Depending on sales and tax.

      If I can get a disc I will go for that EVERY time. Take the drm laiden red alert 3. Premier package was 55 6 months ago. Now it is 25 at the local best buy. Cost on steam? Currently 30 bucks and is not the premier edition.

      There are a group out there who do not want to hold on to games. I respect that. Steam and downloadable services fit them PERFECTLY. Others who like to hold onto a game for a few years. This service doesnt work as hot. Where are the cool cases? The extra music CD's? The fun foldouts? The cool cover art? The package is part of the 'fun' of collecting games.

      As long as downloadable also mirror in store prices and you do not get a physical item. Physical will usually win. While what you are getting is about 2 bucks of plastic and paper at retail, it SEEMS like you are getting more.

      I know many people who buy a game play it for a few weeks turn around and sell it. They 'feed' their habit thru getting some ROI from the game they are never going to play again. Why would you give up that?

      It is like you said a supplement. I have even almost pulled the trigger on a few download games. Then I surf thru amazon and find the same game used for 1/2-1/4th the price. I am not talking games that 'just came out'. I am talking games that are 2-3 years old.

      Steam and Impulse like services want to sell you the game. Then that game is yours FOREVER. I no longer have a good option for getting rid of things I do not care about anymore.

      I have in the past 2-3 years considered just taking my massive pile of games, music, and movies I have collected over the years and selling them (for various reasons, not money). Would I have that option on Steam?

  34. As a rule.. by malkavian · · Score: 1

    For me, it comes down to the pricing.
    I like to be able to pass on the games I've enjoyed playing (but don't like so much I want to keep on my library shelves for later replay) to friends that don't have the disposable cash to keep buying games, but would like to.
    If I shell out £30+ for a game, I like the flexibility to do what the hell I want with it (in the strictures of legality). That includes passing it on, in the same way I do with books (which is how I keep my book shelves under control!).
    When the titles drop to £5-10, then it hits more the psychological "disposable" point. In that bracket, I don't care so much about being able to pass it on quite so much (it's still rather irritating, but the tradeoff for some reason becomes 'acceptable'. That 'moral grey area'). At that point, I'm tempted by the digital, highly tied and encumbered titles (as long as they don't screw with my local PC drivers).
    One of the recent things that really got my goat was the "Dawn of War 2" title that I grabbed as physical media, and STILL tied me into Steam (removing the ability to pass it on), and the continual nagging to get me to sign up to "Games for Windows Live", which I don't want to do, and won't to play a single player game (it nags EVERY TIME you load up and try to access your save game section, in single player mode!).
    The reason that the digital music segment of the market works so well, is that it is low cost. With difficulty these days obtaining singles (that kind of died out in the 90s), you were forced to obtain albums (at circa £12-15, later falling to about the £8-12 mark). With the advent of digital downloads at about £0.80 per track, you had the option to buy just what you wanted, at a price that marked the product as 'disposable' per item (though it may clock up to a collection that definitely isn't disposable in its entirity).
    The recent experiments on steam (cutting game price, and having sales increase by an order of magnitude or two) seem to bear this out.

  35. The balance will stay with physical media... by Salamander_Pete · · Score: 1

    ...as long as, for example I can buy 'Empire: Total War' for £16 less off of Amazon, delivered to my house in a shiny box, than I can get it downloaded off Steam. Same with music, movies etc. If it is cheaper (or roughly equivalent) to buy a physical object, people will do that. If it is significantly cheaper or easier to get an electronic copy, then people will do that. People like to pay less money for things, and they also like to have physical stuff. The relative magnitudes of those factors will determine whether physical or electronic copies are sold. I'm all for digital distribution of games etc, but currently it is too expensive. And I like having a shelf full of pretty boxes :)

    1. Re:The balance will stay with physical media... by arndawg · · Score: 1

      . And I like having a shelf full of pretty boxes :)

      My young padawan

    2. Re:The balance will stay with physical media... by Nick+Ives · · Score: 1

      Publishers are only matching RRP and street date with retail for DD platforms because if they didn't the physical stores would stop carrying all their products. One day a publisher will decide there are enough people downloading and so will release their latest AAA title digitally on the day it goes gold for less than the below-RRP prices game stores sell at (shops here in the UK will knock at least a fiver off new release RRPs).

      On that day video-game stores will go the way of record stores: still around but in a limited fashion.

      --
      Nick
  36. Not very... by wet-socks · · Score: 1

    ...if the big boys have their way.

    The one killer bonus for them is that it nixes the second hand market at a stroke (and puts "rental" into their control). We've got three shelves of Xbox360 games here - most were bought second hand from Blockbuster/amazon/ebay at a fraction of the new price. Of course they will assume all current second-hand sales will instantly become full-price purchases, and be disappointed when they don't.

    Also noticed that MS are starting to punt what could be considered "full" games via their online marketplace, at a comparable cost to shop prices for a new game. Testing the water...

  37. Resale. by Anonymous Coward · · Score: 0

    One thing that turns me off about digital distribution of full games is the inability to resell a game. If you bought a title you regret (which has happened to me more than once) it's nice to pawn it off on some poor sucker (albeit, at a significantly reduced priced). Digital distribution is fine for small arcade games and the like, but for a major release it doesn't really cut it for me.

  38. But what about the prices? by Anonymous Coward · · Score: 2, Interesting

    I love Steam too, but won't even consider getting most of my games from there because of the price.

    In the UK, Dawn of War 2 was available on Steam on release day for £35, before VAT, which bumps it up to something around the £40 mark. In my local GAME and HMV it was selling for £29.99 including VAT. Rewards cards reduce the price on that too - I regularly get money off things at GAME. Ordered from play.com, the game cost £23 including VAT, and came through my door on release day.

    I can understand retail stores need to add on something for stock distribution, staff, floor space, whatever - even play.com will be adding on something for warehouse space, shipping and others.

    Can Steam really justify being so much more expensive than those? On top of this, the price of games on Steam doesn't fall anywhere near as quickly as it does in shops. Until it's at least the same price as shops, I'll still be buying physical copies.

    1. Re:But what about the prices? by Computershack · · Score: 1

      I love Steam too, but won't even consider getting most of my games from there because of the price.

      In the UK, Dawn of War 2 was available on Steam on release day for £35, before VAT, which bumps it up to something around the £40 mark.

      And on the other hand, Lost Planet was on Steam this weekend for £3.99. Just remember though that if Steam are selling it in other EU countries for less, they have to also offer you the right to buy it for that price. I wonder if anyone has checked prices from one EU country to another.

      --
      I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
    2. Re:But what about the prices? by Elky+Elk · · Score: 1

      I agree with the sentiment but I don't think it was £23 from play including the VAT, don't they operate from Jersey so that VAT isn't payed on most of the purchases? But this adds a further question of why don't steam do something similar where they operate a sever from a tax haven so you don't pay VAT or sales tax?

  39. Online games are a huge ripoff by Anonymous Coward · · Score: 0

    Only stands a chance once the online versions are, you know, CHEAPER than what you can get in the shops.

    For example, I got Dawn of War 2 (brand new and shrinkwrapped) delivered to my door for the price of £22.99 from play.com. However, if I was to buy it from steam, it costs £34.99, over £10 more - which is by no means a minor sum.

    So somehow I'm paying less but getting more. I'd honestly rather have box + manual anyway, but paying less for that... Well, frankly you'd have to be an idiot to order it online. Even with priority mail it wouldn't come to £34.99.

    Keep in mind this is a game that you have to unlock on steam regardless of HOW you buy it. I can give a number of other examples of steam games I've bought 'boxed' versions of which are, inexplicably, cheaper than the online one (including Half-Life 2, delivered to my door on the day of release before you could even unlock it on steam!).

    Oh I also don't know if there's still a hidden tax fee on top of steam games. For a long time as a british customer VAT wasn't declared openly on steam titles and by the time I got to the checkout I had to add another 17.5%. I wonder if that's still the case, DoW2 would be close to £40 with that extra tax on...

    Online games are just too expensive, none of the cost savings are passed on to the consumer and giving complete market control to these companies is pretty far away from being in the consumer's interest...

  40. The studio I work at. by jabjoe · · Score: 1

    I don't see where I work will rush to digital distribution. That equals piracy, which is what makes the PC much less profitable to develop for.

    At the moment Wii/PS2 are the most profitable platforms to develop for. Development costs are lower, and the markets are very large. With the PS3 and XB360 with internet connections, it's amazing piracy hasn't already turned next gen console development to the same as PC.

    Music has concerts. Movies have cinema. What do games and TV have?

    Forget fighting piracy, you can't, and if you try you cause the user to hate you and you fail anyway.

    Money has to be made from advertising and/or charging so little and providing such a good service, customers can't be bothered to pirate (think allofmp3).

    Our studio works on franchise games (safe money) and those will be some of the last games to stop being sold physically, because our games tend to be bought for other people as gifts on the back of the franchise (I'm under no illusion). Like DVDs in that respect. No body burns a downloaded rip as a gift.

    1. Re:The studio I work at. by shermo · · Score: 1

      No body burns a downloaded rip as a gift.

      I've done this a few times.

      What takes more thought:

      A) buying the flashiest game/dvd/cd from a large chain store

      B) Researching some obscure torrent for a game/movie/song that you think the person will like based on your knowledge of their tastes.

      It's a modern day mix tape, and it's always well received.

      --
      Insanity: voting in the same two parties over and over again and expecting different results
  41. It's all a question of media by gravos · · Score: 5, Insightful

    If BluRay becomes cheap enough, then of course games from all platforms will be distributed that way. Who even on 3Mbit broadband wants to download 20GB games? Not me, that's for sure. It's all a question of media and the size of the game vs the size of people's broadband pipes.

    And likewise it will be with the next media format, and the next, and the next. You can't compare MP3s and games because songs have a fixed size. Games do not.

    1. Re:It's all a question of media by wisty · · Score: 2, Interesting

      But games will make a bigger profit with an iPhone app store type platform, so all the programmers will go with that. One click purchasing will make them a lot of money.

      The content you could put on a 20GB disk would be truly awesome, but what is in it for the game companies?

    2. Re:It's all a question of media by ubrgeek · · Score: 4, Insightful

      And what about the growing issue of ISPs capping bandwidth-per-month usage?

      --
      Bark less. Wag more.
    3. Re:It's all a question of media by twistedsymphony · · Score: 5, Insightful

      I completely agree, another thing to consider is the market he's comparing it to. digitally distributed media took off in the Music world because most people wanted to take their music with them wherever they went. (portables aside) I don't know how much benefit there is to keeping your game collection in your pocket, actually digital distribution works out AGAINST convenience in some regards in that if I download the latest Street Fighter, then I can't take the game with me to my friends house to play it there, at least with an Ipod it's easy enough to bring my player along with my collection, but hauling a PS3, 360 or desktop PC isn't close convenient.

    4. Re:It's all a question of media by 0xygen · · Score: 2, Insightful

      Here, the broadband speed curve seems to be steeper than the "game size growth" curve.

      I still prefer 4 hours of digital download to going down the shops and paying a whole bunch more for game if I want it NOW (talking about the UK here, 16Mbit ADSL in my case). As ADSL does not keep up with growing game sizes any more, BT's 21CN fibre network will come online.

      There's a whole world of advantages to digital downloads:
      My instantaneous purchase are often made when the games shops are shut on an evening.
      They are re-downloadable, if bought from eg Steam.
      They do not require me to keep a stack of 20 DVDs next to my PC.
      They are often cheaper, especially if the game is not AAA just released.
      Automatic patching from at least of the platforms.
      The buggy DRM is often removed, meaning there's a good chance it'll next time we change architecture / OS.

    5. Re:It's all a question of media by 0xygen · · Score: 1

      You get a proper ISP.

      Here in the UK, there are a lot of ISPs in the £5 - £20 / month category who do cap. This is because they can't afford to give you all that bandwidth.

      There are a number of ISPs who charge what I consider a realistic amount, ie £25-£35 / month, and will actually give you an uncapped service.

      You get what you pay for - people need to accept this.

    6. Re:It's all a question of media by PJ1216 · · Score: 1

      DRM is *not* removed. Digital Downloads generally come with more DRM than physical media. The US may be faced with pay-per-byte broadband (its already been in testing in Texas). If the ISPs see so many people will increase how much they download, they'll take advantage of that. If the US doesn't go unlimited, game makers will still release physical media. Same with movies. Soon there will be an effective "tax" to download that $10 movie because you'll have to pay the ISP and that could effectively be upwards of 2 to 3 bucks for a high quality movie. That's approaching the cost of DVDs and that comes with portability, which can be a big deal for some people. Its still a deal breaker for me.

    7. Re:It's all a question of media by Gojira+Shipi-Taro · · Score: 4, Insightful

      Most markets in the states, you do not have a choice. You have ONE cable operator, and usually ONE DSL operator, and that's it. If they both have horrible policies, you're screwed.

      You could always MOVE of course.

      So no, "get a proper ISP" isn't an option for everyone.

      Fortunately I've got one of the "good" cable providers. Of course I don't do large digital downloads or participate in frequent peer-to-peer, so it probably wouldn't matter much to me anyhow.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    8. Re:It's all a question of media by Anonymous Coward · · Score: 0

      There is no resale market or transfer of ownership. You are losing important rights. Once upon a long time ago I gave away an apple IIe. With it went all the software. Same a few years later with a 486. I've some steam games but these are mine now and always. I've decided this isn't worth the ease (and steam is more expensive buts that not a big factor for me) of buying.

      Steam should have a transfer market but thats never going to wash with the software rights owners. I'm not buying a service, the updating of games maybe but not the original download.

    9. Re:It's all a question of media by Vertana · · Score: 2, Insightful

      As you said, "here in the UK...". In the United States almost nobody has the option to change ISPs (much less changing for the 'better'). I'm in a Charter area (on the east coast of the U.S.) and you know what my options are? Dealing with a 100GB cap they implemented without my consent or... changing to dial up. There is no in between for me at all. Do I download songs? Absolutely 3-5MB per song. For video games we are talking 4GB - 50GB per game. Therefore, my chances are good that I can only download 2 games or so (on top of my normal bandwidth) each month. I say chance because there's no telling how big the game I want to download is. One of two things must happen: American ISPs need to get their acts together and lift speed and bandwidth caps like they have not been doing... or video game companies can just stick to shipping my PS3 and 360 discs to Gamestop, Amazon, and the like.

      --
      "The best way to accelerate a Macintosh is at 9.8m/sec^2" -Marcus Dolengo
    10. Re:It's all a question of media by berend+botje · · Score: 2, Interesting

      I always hear about the States being a free market. Free enterprise and capitalism are always brought up in conversation as the essential liberties they enjoy, by Americans.

      And now you tell me that they are living in communism where state sponsored monopolists get all the action?

      Things change, I guess.

    11. Re:It's all a question of media by Maxo-Texas · · Score: 3, Insightful

      No, it's more of a fascist corporatist model.

      Because we treat corporations legally as people and because they had almost unlimited wealth for the last 30 years, they changed the laws to destroy capitalism wherever they could.

      We are now free to choose from LeftSockPuppet or RightSockPuppet. If either sockpuppet looks dangerous to the corporations then they flood their news stations with damaging stories about the sockpuppet and we obediently vote for the other sockpuppet instead.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    12. Re:It's all a question of media by barneco · · Score: 1

      Gah, are we gonna do this again?

      Telcos and free market?

    13. Re:It's all a question of media by jitterman · · Score: 5, Insightful

      To play devil's advocate, I've used Steam, etc., for my PC, and I still prefer physical media.

      First obviously, no download waiting - if the DRM isn't as asinine as Spore's was, then when my machine needs to be rebuilt I can quickly put all of my games back on rather than wait forever.

      Second (and I have done this) - I can sell my games LEGALLY to friends when I'm done with them and vice-versa. They get a $50 game for $10-$20, and I get a rebate of sorts. Can't do that with downloaded software (well, I suppose you could copy it to a DVD then find a crack of some type, but hell, your buds can do that, too). Kind of like the e-book argument.

      Finally, there's the subjective (OP mentioned this, to be fair) - I *like* having the physical media and the packaging. Hell, Fallout 3 actually even included a REAL, printed manual! Woohoo!

      To be sure, there are many benefits to download distribution, but it's nice to have options and I would hate to see the total demise of packaged games.

      --
      For conscience is the wound, and there's naught to staunch it
    14. Re:It's all a question of media by genner · · Score: 4, Funny

      No, it's more of a fascist corporatist model.

      Because we treat corporations legally as people and because they had almost unlimited wealth for the last 30 years, they changed the laws to destroy capitalism wherever they could.

      We are now free to choose from LeftSockPuppet or RightSockPuppet. If either sockpuppet looks dangerous to the corporations then they flood their news stations with damaging stories about the sockpuppet and we obediently vote for the other sockpuppet instead.

      I'm so sick of sock puppets. I'm glad we finally voted in a marionette.

    15. Re:It's all a question of media by neomunk · · Score: 1

      Well, I think you have to take into account the speed at which the two respective distribution mechanisms are advancing.

      Let me explain. When I bought my first CD-ROM, I had a 14400 baud modem, now I have a 7 mbit connection, and a dual layer BluRay drive (I don't really have a BluRay drive, but let's pretend for the purposes of this analogy).

      With a CD capacity of about 700MB and a BluRay capacity of 50GB, that's about 70 times the capacity. Compare that to the advancement of my internet connection, which has grown 500 times its original size.

      If network speeds keep advancing faster than disc capacities, it throws a bit of a wrench into your theory, which I feel is otherwise sound.

    16. Re:It's all a question of media by VernonNemitz · · Score: 1

      I would prefer to obtain physical media, because it can last longer. I'm talking about the inherent much longer lifespan of a stamped-out CD compared to the bit-rot of a CDR (and the equivalent comparison for DVD and BluRay data media). Only after they perfect a consumer-friendly data-storage system of high capacity and enormous lifespan, would I be willing to change this opinion. Magneto-Optical media comes close (but its storage capacity hasn't kept up with the times, and some of its manufacturers have been leaving the market).

    17. Re:It's all a question of media by Anonymous Coward · · Score: 0

      Hauling an external harddisk, though, is fairly easy...

    18. Re:It's all a question of media by jitterman · · Score: 1

      ... a consumer-friendly data-storage system of high capacity and enormous lifespan, would I be willing to change this opinion.

      I fear this is a case of "pick any two of the three" - sounds like your opinion will be sound and supportable for years to come!

      --
      For conscience is the wound, and there's naught to staunch it
    19. Re:It's all a question of media by VeNoM0619 · · Score: 2, Insightful

      The way Steam works, is that it allows you download it anywhere as long as you are logged into YOUR account.

      You can also play at your friends house and your house simultaneously IF you choose play offline. But this is true with most multiplayer games now that tie your account to a CDKEY. Your Steam logon is like your unique CDKEY. Although I'm not sure if you can play 2 different multiplayer games at the same time on 1 account (multi logging isn't possible I'm sure).

      As for that REAL, printed manual.... where is it now? Collecting dust? Burned in a house fire? Dog/kid/wife ate it? Hopefully you can at least download the pdf if you enjoy reading the manuals that much.

      I'm not saying Steam is without faults (if they ban you, you lose all your games tied to the account, but I haven't heard of any instances of that *yet*), and you are right the resale would be a nice feature that they could easily add (with limitations like you can't resale a game within x weeks, to prevent people just swapping hourly between friends). Although if someone hacks you and swaps all your games away, I would have to say tough luck... but welcome to the digital age.

      --
      Disclaimer: I am not god.
      We may not be created equal
      But we can be treated equal.
    20. Re:It's all a question of media by hairyfeet · · Score: 1

      You just hit the nail on the head and why I have to call bullshit on this article. Do you know how many in the USA STILL can't get broadband? Quite a lot. My parents built their house nearly 30 years ago and the ISDN and cable ended about 2 blocks from their house. Today it is STILL 2 blocks from their house.

      And let us not forget that the ISPs want to simply add caps instead of adding capacity. And that 250GB Comcast limit? Will look like heaven. In my area it is 2Mbit cable with a 36GB cap for $145 for the bundle, or $60 for 756k DSL(if you are lucky) with a 20GB cap. And I'm supposed to waste 6+GB a game just for the privilege of giving you my money? No thanks. If they go to download only they better talk Obama into rolling out nationwide high speed, because otherwise their sales are going to go in the shitter.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    21. Re:It's all a question of media by Anonymous Coward · · Score: 0

      OMG WTF OFFTOPIC! But no really. There is a group of people out there making slashdot accounts just to push their socialist agenda. There is a socialist agenda post in just about every slashdot article now, including one about video games going to download only! Common people, realize just how this "new propaganda war" is being won.

      I refused to believe the above for forever, but after reading this holy off-topic post, I can't deny it anymore. Please slashdot, it is starting to get annoying to see socialist agenda pushed as off-topic discussions IN EVERY SLASHDOT NEWS ARTICLE!!!

    22. Re:It's all a question of media by JCSoRocks · · Score: 1

      Songs only have a fixed size because they get encoded at some craptastic bitrate. I still refuse to download music because it sounds like crap in comparison to the CD. It's nearly impossible (artists like JoCo being the exception) to get lossless versions of songs digitally. Buying the CD and then immediately ripping it to a lossless format at home to my media server may take a few extra steps but it's worth it for the fidelity.

      Of course, it's also always nice to actually own a physical copy of the media. If my media server and its backups ever died I could just re-rip my whole collection without getting into some kind of DRM fight.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    23. Re:It's all a question of media by JCSoRocks · · Score: 2, Informative

      Let's explore why that is... Here's a clue - England is just a bit smaller than Oregon. The population is much denser. England has 60 million people. Oregon has about 3 million. In the same amount of space. You can set up an infrastructure for the whole country with the same resources that it takes here in America to cover ONE STATE and you can reach far, far more customers doing it.

      --
      You are using English. Please learn the difference between loose and lose; they're, there, and their; your and you're.
    24. Re:It's all a question of media by jitterman · · Score: 1

      Durn. Had a reply all written out, then checked my hyperlink without holding down CTRL. Idiot. Oh well, in summary:

      Steam not all bad, though even slight chance to lose rights to things I paid for not acceptable to me (digital age be damned! - doesn't change fact that w/physical media someone has to break into my home to steal it, or I have to lose/damage the discs).

      Agreed, manuals useless/not needed for many run-of-the-mill games, no matter how fun they are, therefore PDFs good for reducing paper waste. However some games are sufficiently complex to actually make having physical documentation a requirement.

      Finally, I'm divorced, so I wouldn't mind seeing ex-wife choke down a few of the dusty manuals :) -- I keed, I keed!

      --
      For conscience is the wound, and there's naught to staunch it
    25. Re:It's all a question of media by Anonymous Coward · · Score: 0

      With the 360, if the latest Street Fighter was a digital download ala Xbox Live Arcade, all you would need to do is take your hard drive with you. As long as you were signed in under your gamertag on his console, he'd be able to play the game as well. If he wants to be signed in while he plays your games, he can either recover his gamertag to your hard drive or transfer his gamertag to a memory unit.

      A hard drive may not be as convenient as retail packaging for a single game, but put 2 or 3 games into the mix and the hard drive starts becoming more convenient.

    26. Re:It's all a question of media by DragonWriter · · Score: 1

      The content you could put on a 20GB disk would be truly awesome, but what is in it for the game companies?

      The fact that that "awesome" content means that there would be something that the e-delivery-only houses couldn't compete with, meaning that they'd lose money to the people doing BD-based content. Particularly if those people were doing BD-based content as well as e-delivery of either standalone content that didn't require anything so big that it would be inconvenient over the net, or supplemental material tied to the BD-based content.

    27. Re:It's all a question of media by hairyfeet · · Score: 1

      But for your analogy to hold then all the ISPs would be having to spend their massive profits on upgrading their infrastructure and capacity, which in the age of "screw everything but the quarterly reports!" just ain't gonna happen cap'n. Instead in all likelihood we will get more and more crappy bandwidth caps as they try to squeeze every last dime they can from their aging infrastructure to keep the stock prices high. In my area it is caps of 36GB and 20GB, and I frankly wouldn't be surprised to watch the other ISPs slowly roll out caps that suck just as bad in markets where they have a monopoly.

      The corporations in this country simply don't think beyond the quarter anymore which is seriously hurting this country. I know that in my area while the prices of cable and DSL steadily rise that they haven't added new lines or capacity in years. They simply stuff the money in their pockets. And unlike with CD and BD you can't simply go somewhere else and buy the best deal. With the majority of the country it is their way or dialup and they know it.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    28. Re:It's all a question of media by Gizzmonic · · Score: 1

      The way Steam works, is that it allows you download it anywhere as long as you are logged into YOUR account.

      That solution is, far too complicated and/or time consuming for a console. "Hey Bob, I'm going to be coming over tomorrow...why don't you start that download of my 10 GB game, here's my account name and pass, don't use it to rack up $500 in Rock Band songs."

      Compare that to bringing a CD or cartridge to your friend's house and putting it in. Digital distribution also doesn't take into account bandwidth caps, which are the norm in most countries, and becoming more widespread. All in all, I can see it taking over some casual games, but not the 360 or PS3-type major titles.

      --
      (-1, Raw and Uncut is the only way to read)
    29. Re:It's all a question of media by vux984 · · Score: 1

      To play devil's advocate, I've used Steam, etc., for my PC, and I still prefer physical media.

      Trouble is, if you buy a physical media version of a steam game, you might as well have just used steam, because it still ties it to your steam account.

      Second (and I have done this) - I can sell my games LEGALLY to friends when I'm done with them and vice-versa

      Forget selling them. I just want to be able to GIVE them to my brothers and brothers-in-law when I'm done, without handing over my steam account.

      I currently avoid steam games. But I have 2, Portal and Lost Planet ... both bought physically, but with all the downsides of being steam games.

      My plan for the future, is any steam game I end up with I'll simply register a new account for. Then I can give it away, by giving away that steam login/password. As long as all my games are on separate accounts, I can exercise most of the freedoms I want... against the eula of course, but they can go fuck themselves.

    30. Re:It's all a question of media by TurboNed · · Score: 1

      Many games are available through Steam online, but if you purchase them physically in the store, there's no connection to Steam. Examples: Spore, Far Cry 2, Prey, just-about-anything-that-isn't-Valve-made. Purchasing those games in the store doesn't tie them to your Steam account even though you could have purchased them via Steam and had them tied. (But for Valve titles, it is as you say - the physical games require a Steam account and tie in to the system.)

    31. Re:It's all a question of media by stewbacca · · Score: 1

      First obviously, no download waiting

      Depending on your connection, and the vicinity of your local Best Buy, I'd argue one could download a game and be playing it LONG before you; get the kids ready, get the wife's permission, load up the car, drive to Best Buy, find the game, stand in line, drive home, install game, get the wife's permission, and then play the game.

      I've tried to resell games on ebay and Craigslist and never have any success. Too many people are either afraid they won't work (one time license keys) or there is something wrong with the disk or something.

    32. Re:It's all a question of media by vux984 · · Score: 1

      Many games are available through Steam online, but if you purchase them physically in the store, there's no connection to Steam.

      Is there a trend though? Are steam available games moving towards being all linked back to steam?

      Spore, Far Cry 2, Prey, just-about-anything-that-isn't-Valve-made

      Yeah, I wasn't particularly surprised Portal required a steam account... But Lost Planet is a Capcom game, and was out for the Xbox360... To be fair, it did disclose it required steam in the fine print on the box; but I didn't read the box. My desktop PC is far and away beyond needing to worry about system requirements... so it came as a surprise. And its now something I watch more closely for.

    33. Re:It's all a question of media by Anonymous Coward · · Score: 0

      Oh, I'm sorry mods. I forgot about ALL THE OTHER POSTS pointing out the geographical and demographical differences between broadband here and broadband there.

    34. Re:It's all a question of media by JasterBobaMereel · · Score: 1

      The difference between UK and USA

      They have download limits in the states because they do not have the infrastructure to cope and the customers do not have any choice so put up with it

      They have download limits in the UK because most ISP's actually buy bandwidth from BT wholesale and so have to somehow incorporate the usage pricing (more it is used the more you pay .. but most ISP's charge a flat rate, so have to stop you overusing it so they can make money)

      The few ISP in the UK who do not buy from BT actually have either much different limits or no limits

      Try Japan or France where they stream most of their TV over broadband live, in HD ... they might have limits but a "normal" user never see them ...

      --
      Puteulanus fenestra mortis
    35. Re:It's all a question of media by OhPlz · · Score: 1

      Even if you go to WorstBuy and buy the physical media, you still have to sit and wait while it installs, then downloads and installs 20GB of patches. I often preorder games on Steam and it's there ready for me on the day of release, no waiting.

      Even better, if I want to move everything to another PC, I can copy the Steam content folder. I don't want to have to go through all my games looking for the installation media (or worse, having to keep it around just to play the stinkin' game).

    36. Re:It's all a question of media by Alexpkeaton1010 · · Score: 1

      Dawn of War II requires a Steam Account even if you bought it in a store.

    37. Re:It's all a question of media by Darinbob · · Score: 2, Interesting

      Actually, there's another good reason for physical media. I got Fallout 3 as a present for Christmas. How in the heck do you buy someone an online download for a present? Do you unwrap an envelope that has a 64 character key?

    38. Re:It's all a question of media by stewbacca · · Score: 1

      Does that really work? I've never been able to just move an already-installed Windows application from one PC to another, like you can easily with a Mac (Photoshop on a network/firewire disk for the whole office, woohoo!). I'm assuming once it's moved, STEAM will still have to update a bunch of dlls and libraries and the sort, no?

    39. Re:It's all a question of media by FunkSoulBrother · · Score: 1

      You're not thinking like an American corporation. The correct answer to this (in their world) will be to sign contracts with Comcast/Verizon et al, so that their digital game downloads don't count against the cap. The two parties will exchange money, and the customer will have an option to add the "Digital Gamer Download" option to his Internet bill for, oh, say, $3.99 a month. Note this doesn't actually buy him any games, it will just exclude Preferred Game Distributors(tm) from his monthly quota.

      Lots of money will change hands, the customers bill will go up with a recurring charge (the best kind of charge) and everything works out OK!

      Maybe if Comcast/Verizon are feeling super-nice (read: Giant Game Company paid them a whole lot upfront, or they have to compete with the other half of the duopoly) they will offer you the Digital Gamer Bandwidth Exclusion Package from Preferred Game Distributors(tm) for FREE!!* ** ***

      Oh, what's that? You want to download something from an independant games publisher who isn't part of the package? Well fuck you, that'll count against your bandwidth quota.

      *with 2yr service commitment.
      **Early cancellation incurs a fee of $199.
      ***New subscribers only.

    40. Re:It's all a question of media by Anonymous Coward · · Score: 0

      Ahh, the beauty of a free internet. Nothing you can do about the "socialist agenda" you see being pushed, and nothing anyone else can do about all the ignorant, thoughtless, paranoid anon posts.

    41. Re:It's all a question of media by murdocj · · Score: 1

      Well, in my case, I'm 15 minutes from Best Buy and my wife would only object to me going there to buy a game if I didn't buy two copies so she could play too. Whereas on my DSL I get about 100 kbyte/sec effective download speed, or about 360 mbytes / hour, so downloading a game that just fits on one CD (are there any of those left?) would take a couple of hours. In reality, most games probably eat up most of a DVD, so I'm guessing we are really talking 10 hours or more to download. And during those 10 hours my connection is slowed down.

      And I know the answer from a lot of people is going to be "get a real connection" but guess what, a lot of folks have my speed or slower, or have bandwidth caps, or whatever, and it doesn't make sense for companies to go download only and cut out a big chunk of their potential customers. Games in boxes are here for the long haul.

    42. Re:It's all a question of media by Anonymous Coward · · Score: 0

      I'm in a Charter area (on the east coast of the U.S.) and you know what my options are? Dealing with a 100GB cap they implemented without my consent or... changing to dial up. There is no in between for me at all.

      Other options:
      1) go without
      2) tether to your cell phone and live without vids and music downloads
      3) arrange with a neighbor to share via secured wireless (for a price, of course)
      4) arrange with A LOT of neighbors to share via unsecured wireless (they will
      TRY to stop you - make it not worth their while)
      5) cancel prior to vacations and re-activate later, jerk them around, harass them
      via the regulatory agencies, make service appointments for which YOU don't show up

      Fight you little bitch.

    43. Re:It's all a question of media by Djehuty3 · · Score: 1

      yes, it does work - all you have to do is copy the entire STEAM folder - when you run STEAM, it'll just work.
      Better yet, if you just want to transfer a single game, you can just move the package or the applicable folder into the other machines steamapps dir, and it'll work.

    44. Re:It's all a question of media by stewbacca · · Score: 1

      Games in boxes are here for the long haul.

      No disagreement here. I see plenty of music and movies for sale in boxes still, so I'm not sure why people would predict the death of boxed video games too.

    45. Re:It's all a question of media by geekoid · · Score: 1

      You need to compare the download time to how long it takes you to get your media.

      If it takes you 20 minutes to get to the sore, make your purchase and get home, that probably quicker.
      If it takes a week to be delivered, it is slower.

      The fact that you can use the right to resell is a reason the industry would go away from the on the shelf distribution.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    46. Re:It's all a question of media by geekoid · · Score: 1

      Sounds like you want download.

      IT lasts as long as your HD does, you can burn copies..bit rot? burn another copy. You can also back up you HD.

      It doesn't get more consumer friendly then on the consumers HD.

      It is easy to transport you digital media to the next storage solutions, effectively making it last forever.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    47. Re:It's all a question of media by geekoid · · Score: 1

      Manuals are a nice add on, and it feels good to get them..like a map.

      Also, purchased media can still be backup up to your computer and burned if stolen.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    48. Re:It's all a question of media by Velorium · · Score: 1

      Mod parent up. Speeds need to be faster and caps need to be lifted before this ever becomes a reality.

    49. Re:It's all a question of media by Pax681 · · Score: 1

      and also a couple of ISP's who do uncapped and unfiltered for less such as http://www.bethere.co.uk/ and http://broadband.o2.co.uk/home/index.jsp

    50. Re:It's all a question of media by djp928 · · Score: 1

      Even in a completely free market (which the US obviously is not) there are still such things as natural monopolies

    51. Re:It's all a question of media by Nasajin · · Score: 1

      My personal preference for boxed media is the fact that my country (New Zealand) has universally abysmal bandwidth speeds. Using broadband the best speeds I can get on a connection to a website in the United States is about 30kbps. Modern games are getting larger and larger, while my access to the Internet remains relatively unchanged. Sure, there are other plans, but they are generally financially crippling, or offer little in the way of improvements. While this situation continues in this way, I have no reason to want to buy downloadable games online, and boxed sets will always win the day.

    52. Re:It's all a question of media by Dark_MadMax666 · · Score: 1

      I dont honestly care all that much about download size. good service should provide at least 5 Mb/s(this is what I get from torrents) and at that speed I just leave computer running overnight and when I am at work and when I am back it is there. I only bought games for cd keys -never used the media, I prefer torrents

      I actually still have that DVD drive which last time I used for windows reinstall but from now on I am going to use flash drives for that. I will not need that bulky useless piece of hardware

    53. Re:It's all a question of media by Anonymous Coward · · Score: 0

      Yes well, it doesn't make sense if you only plan on visiting your friend once. Distant relatives you have an argument though :P

    54. Re:It's all a question of media by hairyfeet · · Score: 1

      You know, funny you should mention that, as I'm really shocked that the Linux and OSX guys ain't having a giant shit fit over the fact that it is that way now with regards to MSFT. I used to play around with a lot of different distros, but when you figured in the distro download plus the updates they just ate into my cap too badly. I talked to my ISP and guess what? Any updates from MSFT don't count, whether from auto updates or from anything you get from Microsoft.com.

      So I used autopatcher to snatch all the updates for the OS and Office from 2K through Vista so I wouldn't need them when my customers brought in a box. Yep, they didn't say a word and I didn't hit the cap. You would think that the FLOSS guys would be having a royal fit as that just gives folks one more reason to stick with MSFT. I'm willing to bet the same applies from all the other major ISPs(I'm on Cox BTW) and I bet as the caps get nastier it will just hurt FLOSS more and more. I don't know whether MSFT cut a check or they just get a free ride being the big dog, but either way it helped my decision to quit playing around with FLOSS and stick with Windows for the time being.

      And as for your idea? I don't think it would fly. The ISPs have gotten so greedy that unless the game companies allowed them to host it on local servers(which would pound you with ads) and gave them a cut I doubt the ISPs would go for it. They have just become too damned piggish. Myself and the others that lived on the 5 mile stretch of road where they stopped offered them 15K(which according to a friend that worked there was how much the line would cost) to hook us up. They refused to move an inch for less than $75000 PLUS the cost of the line PLUS a guaranteed FIVE year contract of the maximum services PLUS a "fee" for the trouble of laying down the lines(which we would have already paid for). So yeah, good luck getting the pigs to ever give us nationwide broadband or actually allow us any bandwidth. I have always been a Barry Goldwater little government type but even I can see that We, The People will have to lay out the lines if we ever want nationwide broadband. The little fiefdoms that the monopolies have given them have ruined any chance of the free market working in that arena. They are certainly too damned greedy to ever give terms that any game company with a brain would accept.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    55. Re:It's all a question of media by Ihmhi · · Score: 1

      Steam lets you buy games as gifts - any game. It's an option in the store when you purchase it.

      Moreover, if you end up with games you already have, you can gift those. Let's say you bought TF2 on its own and later decide to buy the Orange Box. Now you have 2 copies of TF2. It's listed as 1 gift and you can give it away to someone else at your leisure.

      Yeah, that means the recipient needs a Steam account, but it's awfully nice of Valve to do this. A whole lot of other companies would say, "Well, too bad you bought that extra stuff!"

    56. Re:It's all a question of media by mpeskett · · Score: 1

      Steam will let you make gift purchases - you pay in the normal way and the game is added to the recipient's account, or if they're not on Steam you can send it in the form of an email inviting them to set up an account and get their game.

      It's not ideal if you're buying for people who don't already have a Steam account, but I wouldn't expect a download game to be ideal for someone not already used to the idea of digital distribution.

      In any case, not a barrier to adoption... if anything it encourages more people to sign up.

    57. Re:It's all a question of media by Cerritus1 · · Score: 1

      Yes you can, just as he said, copy the steam folder to the new computer and run the steam executable, it installs what it needs and finds all the game data in the folder linked to your account. I've copied from one computer to the next because there was no way I wanted to download 10+gigs of data when I already had it.

    58. Re:It's all a question of media by shutdown+-p+now · · Score: 1

      For video games we are talking 4GB - 50GB per game.

      Can you name one game that's 50GB? Heck, can you name one that's even 20GB?

      I use Steam a lot, and I download new releases often. Most are 5-10Gb now (which makes sense, since they have to fit them onto a DVD for retail). I don't recall seeing anything even close to 20Gb.

    59. Re:It's all a question of media by Anonymous Coward · · Score: 0

      You can either live in a shitty corporatist country where you get ok broadband for ok prices, but no guarantees; if you get lucky you get lucky, if not, oh well, it's not like you're forced on 9600 baud. You have access to everything but free market works both ways and the corporations will nail you at any chance.

      Or you can live in a shitty communist country where the government supplies you with 10mbps-30mbps+ but will filter the crap out of it and won't be afraid to censor anything too... "risque".

      Whichever way you look at it, you're screwed when it comes to broadband.

    60. Re:It's all a question of media by Anonymous Coward · · Score: 0

      And what about the growing issue of ISPs capping bandwidth-per-month usage?

      This to me has always been the biggest arguement of the whole 'digital distribution is the future' model. More and more often these days ISP's are imposing bandwidth limits and as pointed out in another thread games are getting larger and larger. I just had to format my computer and re-install some games. One of them being World of Warcraft which is a massive game to download over the internet (it's like 9 to 12 gigs I think). Add to this newer games are coming with smaller play times like Bioshock since it didn't have multi-player and Mirror's Edge. These are large games that will heavily affect the caps and will leave teens wanting to buy more then 1 game a month due to the shorter game life (since they tend to have more time to play then adults). With some companys wanting to impose caps in the double digits of around 30-60 gigs this can become a major shot against you, not only that but it will heavily impact sales. Once consumers start to notice the cap and a fear of hitting it while not knowing what their usage is for normal usage (like uploading and viewing files on Facebook or videos on YouTube) this will cause people to no longer buy online games for fear of the game causing them to go over their cap. Also we are in a recession now with credit becoming harder to come by and people having to file for bankruptcy which with mean more potential customers will no longer be able to buy online as they will either a) have had their credit card revoked/cancelled or b) people will stay away from credit cards as it doesn't help with the extra interest and their abilities to stay within their budgets, or just plain distrust of credit cards.
      And the whole fighting to keep their games will kill a lot of hope soon in the future ('But my old computer was old and I bought a new one, so why can't I have those games I paid for back?' 'Because the system can't verify if you are the same owner or it's your friends, ect...')

    61. Re:It's all a question of media by 0xygen · · Score: 1

      Simply not true.

      As a single example, I have a store bought copy of Bioshock on my shelf, with nasty activation.

      My Steam copy does not have it.

      I can give you a list of another 20 or some games the same across Steam, Direct2Drive and Metaboli.

      There are a few counterexamples, eg Mass Effect still has activation intact even on Steam.

      Maybe it's just all the games I buy that have it removed? ;)

    62. Re:It's all a question of media by 0xygen · · Score: 1

      Point was... you get what you pay for, so you're probably not paying enough if your ISP is capping you.

      If they're the only ISP in town, it still means they're not offering an uncapped plan.

      Where does density come into capping?

      Not sure what you thought the point was?

    63. Re:It's all a question of media by 0xygen · · Score: 1

      I'm actually prepared to accept that.

      I would rather pay a fair amount for my product, cos I DO want it on day of release, than pay the amount with the 2 resales tacked onto the top of the price.

      Steam IS more expensive, especially so in Europe. I've been turning to Direct2Drive and Metaboli lately, and only buying on Steam either during sales or old stuff.

      Also worth noting the store bought DVD copy has the same lack of permanence, sometimes more, because of the activation policies.

      I'm just waiting for someone to go bust and everyone find the game no longer installs off the DVD. Then where do we stand with EUCD/DMCA for ripping the protection off it?

    64. Re:It's all a question of media by 0xygen · · Score: 1

      I'd love to know what games you're downloading every month that get you to 100GB.

      Looking at the last few months large games, taking the largest possible download size for them...

      GTA IV: 15GB
      Empire Total War: 12 GB
      EndWar: 10GB
      Silent Hill: 10 GB
      COD:WAW: 8GB
      UT3 Black: 8GB
      ShellShock 2: 8GB
      Left4Dead: 8GB
      HAWX: 7GB

      All that and still we only get to 87GB. You buy all those big games in a single month?

      Music is nothing compared to these, you'd need to buy 30 albums to even make one game.

      Show me one game that is 50GB. What is 50GB, unless you're downloading BluRay ISOs?

    65. Re:It's all a question of media by 0xygen · · Score: 1

      I actually use Be, but had not seen the recent price drop! It was Be I had in mind when I started at £25. :)

      And yeah, they really don't mess you around.

      O2 do actually have an excessive usage clause, but I don't know anyone who uses O2, so could not say for sure whether it is applied or not.

    66. Re:It's all a question of media by Pax681 · · Score: 1

      yeah, i am with Be too. they kick ass. i know Be and o2 are related with tlefinoca owning both but i had never heard of the excessive usage. i stand corrected bud. but Be.. would heartily recommend to anyone!

    67. Re:It's all a question of media by Anonymous Coward · · Score: 0

      Nope. Awesome, isn't it?

    68. Re:It's all a question of media by westlake · · Score: 1
      And now you tell me that they are living in communism where state sponsored monopolists get all the action?

      Extending the fiber network costs Verizon about $4000 for each household.

      Big numbers for a company whose corporate predecessors were acquiring easements, stringing wires and burying cables in the 1890s.

      The barriers to entry in this business are huge.

      It is not even clear that more than 40% of the population needs, wants, or is willing to pay for anything more than dial-up or DSL.

    69. Re:It's all a question of media by SwabTheDeck · · Score: 1

      No, it's more of a fascist corporatist model.

      Because we treat corporations legally as people and because they had almost unlimited wealth for the last 30 years, they changed the laws to destroy capitalism wherever they could.

      We are now free to choose from LeftSockPuppet or RightSockPuppet. If either sockpuppet looks dangerous to the corporations then they flood their news stations with damaging stories about the sockpuppet and we obediently vote for the other sockpuppet instead.

      Sigh, this contrived argument comes up in every thread that involves some mention of limited ISP choices. Welcome to Econ 101. Creating network infrastructure on the scale of public phone and cable lines is prohibitively expensive. There are few projects that require as much capital as these. So, as an incentive for companies to take the plunge and lay the cable, the government will offer an exclusivity agreement which is also coupled with a price cap. So, the problem is not lack of competition. The lack of competition is by design. The problem is that these agreements came about when those cables only carried phone calls and television signals, instead of internet connections. So, the solution is to create legislation that alters these agreements to give the consumers better rights that require minimum levels of quality and neutrality, in addition to price caps.

    70. Re:It's all a question of media by 0xygen · · Score: 1

      You're right though the prices have come down and I reckon because they're providing a choice of three packages, and the high-end one is pretty much unlimited, I'd bet it's really only there to allow them to kick spammers and SSH scanners off the network.

      My only worry with the prices dropping, is a fear that quality will suffer, either on contention, their backhaul and peering or even just support.

    71. Re:It's all a question of media by Pax681 · · Score: 1

      well they are now beta testing line bonding , pairing two copper wire lines with a special router to give up to 48mb down and 5mb up. cannot wait till that puppy is rolled out! i stay 300 meters by wires from my exchange!

    72. Re:It's all a question of media by 0xygen · · Score: 1

      Wow - that IS pretty cool.
      I'm just a shade further from my local exchange, but would really welcome some extra upstream!

    73. Re:It's all a question of media by _2Karl · · Score: 1

      Until the hosting company / game distributor goes out of business or just decides to stop supporting legacy titles.

    74. Re:It's all a question of media by PJ1216 · · Score: 1

      When you can play those games you bought off Steam AFTER uninstalling Steam, let me know.

      Steam *is* DRM.

    75. Re:It's all a question of media by evan_arrrr! · · Score: 1

      You mean games will make a bigger profit with a Steam games store type platform, right?

    76. Re:It's all a question of media by 0xygen · · Score: 1

      You already can.

      Very few of the games use Steam's DRM system.

      My example of Bioshock stands again.

      Please do check your facts before flaming wildly - that's twice now!

    77. Re:It's all a question of media by migla · · Score: 1

      Maybe I'll agree to the "left"-right sock-puppet part in the realpolitik of the 2-party US, but an actual leftie is the opposite of fascist-corporatist, isn't she?

      --
      Some of my favourite people are from th US; Vonnegut, Chomsky, Bill Hicks.
    78. Re:It's all a question of media by Maxo-Texas · · Score: 1

      Sort of.

      Hard left and Hard right both want power and control over how (other) people think.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    79. Re:It's all a question of media by migla · · Score: 1

      Maybe it comes down to the definition of power. I, for one, don't like anyone exerting power over anyone. That might sound libertarian/neo-liberal, but they (libertarians/neo.liberals/"anarcho-capitalists" think workers (for example) are on a level playing field with the rich/powerful.

      --
      Some of my favourite people are from th US; Vonnegut, Chomsky, Bill Hicks.
    80. Re:It's all a question of media by Maxo-Texas · · Score: 1

      Yea the fundamental problem with libertarian philosophy is that it requires a benign yet extremely powerful government to keep the wealthy and powerful companies and individuals in check.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
  42. Since Valve changed their prices in Europe... by eu_virtual · · Score: 3, Interesting

    ... I get all of them in physical media. (http://steamunpowered.eu/ for the details)

    OK, I've bought a few from GOG, but they still do it right.

    I think it's freaking ridiculous that I can go to an on-line shop and get a game delivered to my door, for half the price I can get it from Steam.

    Digital media. It's much cheaper, but we get to keep the profits, pass none of the savings to the customer, and you pay more for the "convenience".

    1. Re:Since Valve changed their prices in Europe... by mike2R · · Score: 1

      Bang on. I bought Empire:Total War from Amazon for about £25 all in. On Steam it's £39.99! And I'd still be waiting for that fricking 15GB to download..

      I like Steam a lot, or at least I did and I want to. But a combination of sluggish downloads, waiting around a week extra for patches, the massive size of current games and the now insane pricing is putting me right off.

      --
      This sig all sigs devours
    2. Re:Since Valve changed their prices in Europe... by Draek · · Score: 1

      Sucks to be you, but for us here in South America is completely the opposite case. For instance Warhammer 40K: DoW Soulstorm, which costs $60 retail but I got for $7.50 on Steam, or UT3 which is now $30 but was $60-70 last X-mas, when I bought the pack of all Unreal games on Steam for $20, and don't even *remind* me of how much I paid for my retail copy of Mass Effect. And it's not just Steam, Sins of a Solar Empire is $60 here too, double of what it costs on the developer's website.

      Sometimes I bite the bullet and pay their insane prices because I'm a sucker for a shiny box and a good manual, but damn, Steam et al are the best things that have happened to me as a gamer since the invention of the CD-ROM.

      --
      No problem is insoluble in all conceivable circumstances.
  43. "Digital" by The+Cisco+Kid · · Score: 1

    Analog -> 8-tracks, LP's, cassette tapes, VHS tapes,

    Digital -> CD's, DVD's, floppy discs, CD-ROMs, game 'cartidges' (aka [[E]P]ROMs).

    "Digital" does not describe the distinction between buying music on a physical CD versus (for example), paying to make a copy over a network (for example, the Internet) of that same music via Apple's iTunes. *BOTH* are "DIGITAL".

    One *big* difference is that the digital copy on a CD is in an open, standards compliant DRM-free (except for some Windows users) format, whereas the downloaded copy (may) be in a proprietary DRM format.

    1. Re:"Digital" by Crumplecorn · · Score: 1

      Buy an MP3:

      Digital MP3 -> Digital Transfer -> Your Digital Copy
      The distribution (highlighted) is digital.

      Buy a disk:

      Digital Master -> Physical Disk -> Physically sent/given to you -> Your Digital Copy
      The distribution (highlighted) is physical.

  44. They need to sort out the pricing. by Dr_Barnowl · · Score: 5, Insightful

    I bought Dawn of War II from the supermarket ; because it was a lot cheaper than getting it on Steam - even if it is natively a Steam game.

    Why, in this day and age, are physical boxed copies retailing for less than the digital variant? In this particular case, there is literally no difference between the end results - both methods have the game, installed in my Steam folder, registered to my Steam account. Neither has any resale value. I even had to wait to download an update.

    I would rather have downloaded it all, it would have used less materials, and perhaps given more money to the developer (in theory). But for less money, I got more value - I got a disk with a "preload" on it. So physical distribution isn't going away until the download costs less than a retail boxed copy, or until they stop offering boxed copies altogether, and the latter is probably the route that they will want to take - no competition, no discounting.

    1. Re:They need to sort out the pricing. by -Tango21- · · Score: 1

      Mod parent up. I'd love to buy online for the purchasing convenience, even through DRM machines like Steam, if only the games were discounted. The downside to downloading is that you have to wait for all the content, which can be up to 10 GB. By buying from a brick and mortar store I can save time by loading the data directly from the CD/DVD. So, in a sense, buying the physical medium can be more convenient time wise, travel time penalty permitting. So, for example, when the prices on Steam are equal to or (in many cases) greater than the store, it discourages consumers like me from doing business online.

    2. Re:They need to sort out the pricing. by will_die · · Score: 1

      Once other bonus of the box game is I don't have to install the version the distributer thinks I should have.
      If I order from Steam I am stuck with the German version, location where I live, but for almost all games I want the US version. So I order from the US and usally end up paying less then what Steam wants.

    3. Re:They need to sort out the pricing. by cowscows · · Score: 1

      I wouldn't expect to see games on average being any cheaper than retail versions any time soon, because as soon as a developer/publisher uses digital distribution to undercut the retail prices, then the retail stores will get upset and refuse to stock the product.

      Like you mentioned, there's still plenty of value left in having a physical media copy of a game. For different people, that relative value might vary, but there's plenty of good reasons to prefer buying a game on a disc as opposed to downloading it. And as long as that's the case, it'll make sense for publishers to distribute retail versions of their games, and as long as they're doing retail, they can't really undercut those prices on their own online store.

      --

      One time I threw a brick at a duck.

    4. Re:They need to sort out the pricing. by -Tango21- · · Score: 1

      Hmm, interesting point about online versus physical distribution channels. While I would agree with you about relative differences in utility I would respectfully disagree regarding why online stores "have" to keep their prices inline with brick and mortar stores. For instance, how would you interpret the digital transition in the music industry over the past few years(remember when CDs were $20?)? One of the competitive advantages of online distributors like iTunes is that buying an album online is typically less expensive then purchasing the physical CD, even from discount retail giants like Walmart. However, I would stand corrected if music and game distribution channels are dissimilar enough to negate comparison. /sigh, basically, I just want the prices to go down and I was/am hoping that digital distribution could help with that.

    5. Re:They need to sort out the pricing. by greenreaper · · Score: 1

      It will, but only when we don't have to rely on retail at all. Before that point, it's going to be viewed as screwing over our partners, who have plenty of other games to choose from.

    6. Re:They need to sort out the pricing. by Clovis42 · · Score: 1

      Why, in this day and age, are physical boxed copies retailing for less than the digital variant?

      Easy, because that is what people are willing to pay. The cost of a product has little to do with how much it cost to create or distribute it. It only matters what people are willing to pay. Why should Steam charge $25 for Empire Total War when people will pay 49.99 for it?? That would be idiotic. Now, maybe they will actually make more money by selling it for less. I'm sure somebody looks into that and they may or may not be right.

      Just look at text messaging. It costs the cell phone companies basically .00 and they charge up to $.25. That's how much droves of morons are willing to pay.

      The pricing is already "sorted out" by basic market forces.

      --
      Clovis
      ^ Clovis, look! It's that guy you are!
    7. Re:They need to sort out the pricing. by Walkingshark · · Score: 1

      They have to sell at MSRP because if they discount too much, too often they'll get the retailers in a tizzy. If that happens, people will pull games from the platform so as not to piss off their traditional distribution model.

      --
      The world you experience is only a close approximation of reality.
    8. Re:They need to sort out the pricing. by Nick+Ives · · Score: 1

      Read the GP again - DD is only expensive because physical stores would punish publishers who undercut them. This is playing out just like the MP3 / CD transition - buying MP3s used to be far more expensive than buying CDs for the same reason.

      --
      Nick
    9. Re:They need to sort out the pricing. by Anonymous Coward · · Score: 0

      -- Why, in this day and age, are physical boxed copies retailing for less than the digital variant?

      Because the retail stores refuse to carry it otherwise. Retail is still 70-80% of sales.

      http://kotaku.com/5136323/why-is-gamestop-no-longer-selling-dawn-of-war-ii

  45. I can see it happening by Anonymous Coward · · Score: 0

    I bought a physical copy of the first Half-Life back when it was released. When Steam entered the picture, I registered Half-Life to it, making the CD-Key useless since at least the online portion of the game was now completely tied to the Steam account. Then I forgot my Steam password and was unable to recover it - for five years. So I couldn't do much with the boxed copy of the game I had, nor could I access the digital distribution system.

    However, a couple of days ago I suddenly remembered my Steam password, and installed Steam to see if my account was still alive. Not only did I find Half-Life associated with the account, but also several commercial mods and two expansion packs, that I had never bought. All of these easily installable with just a click of a mouse, and no requirement for the original Half-Life CD - which I don't have with me right now anyway. Turns out that the commercial mods/expansions were awarded at some point for free to those who bought Half-Life before Steam existed. On top of that I noticed the (apparently long-running) NVIDIA / ATI campaigns on Steam, through which you get a couple of games for free if you have their graphics card. Luckily for me I tend to be most interested in the deathmatch parts of first person shooters anyway :)

    So all in all, I must say I'm quite impressed with digital distribution (at least when it comes to Steam), as long as you don't lose your account credentials. Makes me wonder what happens if Steam ever goes permanently down though. I think I'll continue buying physical copies of games as long as they are offered, so I have something to fall back to if the digital distribution part completely fails.

    1. Re:I can see it happening by Registered+Coward+v2 · · Score: 1

      So all in all, I must say I'm quite impressed with digital distribution (at least when it comes to Steam), as long as you don't lose your account credentials. Makes me wonder what happens if Steam ever goes permanently down though. I think I'll continue buying physical copies of games as long as they are offered, so I have something to fall back to if the digital distribution part completely fails.

      That's one of the main issues I see with digital distribution that does not give you a standalone version of the software - you are dependent on the survival of the company to play the game.

      A second issue, especially for console games, is portability. I see a lot of people who take their copy of a game to a friends house to play. If consoles go digital you lose that ability; unless you can d/l and play the game on more than 1 machine. I don't see console makers push as hard for digital because it is harder to pirate those games and portability is both valued by the gamers and a way to increase sales.

      Finally, digital distribution opens the door for multiple licensing schemes. You could do a combination of buy for one price rent for another, and with pretty detailed sales numbers you could decide when to lower the price of the buy option which would get you more revenue over time if done right. All this will potentially increasing the revenue you get from a game; making it an interesting option from a publisher's viewpoint.

      As an aside, independent game publishers may find it easier to get in the game because their is little cost associated with hosting a game for download versus distributing one on a disk.

      --
      I'm a consultant - I convert gibberish into cash-flow.
  46. As long as smart people boycott Steam and Valve by NextGaurd · · Score: 1

    As long as smart people boycott Steam and Valve.

  47. Steam wins, yay! by Antique+Geekmeister · · Score: 1

    Steam has been doing this correctly for years now. Your subscription is well handled, the DRM is very reasonable, and when you log in you get access to any of your purchased games for download or temporary deletion if your disk space is cramped, and you can play your games on another computer by simply logging in. They've been adding classic games like some of the Thief and X-com games, and it all works well, even if they're offline at the moment.

    I'll buy a boxed game when it's on sale or let people buy me games so I can unwrap them under the Christmas tree, but buying them a Valve compatible game means not worrying about losing their media or secret decoder license numbers.

    1. Re:Steam wins, yay! by Crumplecorn · · Score: 1

      Single-player games requiring an Internet connection and disappearing along with the Steam servers is correct and reasonable? Being denied your legal rights is correct and reasonable?

      Gah, I just got trolled, didn't I?

    2. Re:Steam wins, yay! by TheTurtlesMoves · · Score: 1

      ...the DRM is very reasonable,..

      Right up until the service is down or they decide to change it and force updates. Don't want to update? Too bad, you can't even play off line anymore....

      No on cares about DRM until its too late.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    3. Re:Steam wins, yay! by Antique+Geekmeister · · Score: 1

      If your connection to the Steam servers is unavailable, it asks about playing in 'disconnected mode' and plays correctly by itself. I've done so, repeatedly, with my laptop.

      Stream really is being as reasonable as they can about this.

    4. Re:Steam wins, yay! by Crumplecorn · · Score: 1

      Offline mode sometimes demands that you go online before working, defeating the purpose. And why should a single player game complain about your Internet connection anyway? They are just adding more hassle.

      As for being as reasonable as they can, I find that hard to accept, when people have been more reasonable than this for the last, well, since the dawn of video games.

    5. Re:Steam wins, yay! by Antique+Geekmeister · · Score: 1

      I've found most companies to be far, far _less_ reasonable. I've never seen the problem you describe with off-line mode, seriously. And the hassle they save me by keeping my keys straight for me and letting me play my games on different machines seems a good balance between their desire to get paid, and my desire to play without trouble.

    6. Re:Steam wins, yay! by Crumplecorn · · Score: 1

      I've found most companies to be far, far _less_ reasonable.

      Really? In the vast, vast majority of cases the most I've ever had to contend with is a CD check, which is easily fixed, and sometimes not even that, and no attempts to prevent me from selling games on.

      letting me play my games on different machines

      Oh, they let you do they? Lucky you. Imagine getting permission from your overlords to install a game more than once...

      That they have reached a point where things which was once taken for granted are now seen as selling points is quite an achievement indeed for Valve.

    7. Re:Steam wins, yay! by Antique+Geekmeister · · Score: 1

      Keeping your own media around is a major, major pain in the neck, and interferes profoundly. 20 minutes swapping cd's and finding patches, when I can just 'delete local content' and reload it at whim? If I visit a friend and want to play any of a stack of multiplayer games with them, I can simply log in and download and it Just Works, without my having to go get my keys or pirate a key for their insallation media so we can play a multi-player game at the same time. And they're making old games available at reasonable prices. the complete pack of X-Com games, running on modern hardware, for $15? That's sweet.

    8. Re:Steam wins, yay! by Crumplecorn · · Score: 1

      Unless you want your games to disappear eventually, you'll be keeping media of some kind around anyway. And having the media is hardly a pain in the neck, where is the difficulty is having something sitting on a shelf?
      Sure, you can waste bandwidth downloading the same game again at a friends house, but I can just bring the media and install on as many machines as I like.

      Steam brings a lot of convenience if peeling yourself out of your chair to pick up a disk and carry it all the way to the disk drive is such a herculean effort for you. Except in this most extreme of cases however, the inevitable loss of your games is a ridiculous price for this 'convenience'.

      I wouldn't mind if DD didn't threaten physical distribution, how you handle your games is none of my business. But I, any many others, don't want to lose the ability to keep our physical copies and buy rather than rent our games to pander to the extreme laziness of the masses who will lose interest in those same games as soon as something new and shiny comes along.

  48. Price by muffen · · Score: 1

    Pricing is an issue with Digital Downloads though, the supplier won't be left with an excessive stock of games they have to get rid of for a low price. The benefit of physical media is, for the consumer at least, the price dumping that sometimes happen.
    Another example, especially in these times, are shops that are closing down and selling their stock for really low prices.

    I wanted to buy GTA IV for the PC just a few days ago, and looked at steam, they charged 50 euros for it which is the RRP.
    Shops are charging around 25 euros for it, and talking to some of the local shops they are saying they dumped the price because it didn't sell as well as they thought it would.

    On the flip-side, after re-installing my PC I installed the steam client and started an installation on all the games I have bought from there, and left it running over-night. Next morning when I woke up and all the games were nicely installed, patched and completely up-to-date.

    Just noticed that you cannot type the euro sign on the slashdot forums, but the $$$ works just fine???
    Annoying!

    1. Re:Price by drspliff · · Score: 1

      The difference between physical media and downloaded stuff has always confused me, for example the Amazon Kindle charges you the same amount for virtual books as it does for the dead-tree format, iTunes charges about the same for an album as my regular record-shop does.

      I presume they want uniform pricing for the same product regardless of where you buy it, except I get kinda concerned especially where artists and authors are involved, about how much additional money is passed along to them, or more specifically where the money that once covered the physical distribution costs has gone to.

      One upon a time places like FilePlanet would burn some stuff onto CD and send you the disc, when I was on 32kbit modem this was very handy as every month I could send off for a few hundred megabytes of stuff and have it arrive faster than I would've been able to download it.
      Today the average broadband connection you can get in the UK is 8mbit/s. I would've thought that the "get your game updates & shizzle" in-store would've been a nice business, perhaps getting a cut of sales made by Valve and partners as an alternative to buying physical media... except there's no reason to do that anymore.

      It seems the game shops are going to die slowly, with the few exceptions being those that cater for everything from the NES to the PS3 (which given the audience may not be very profitable).

      Also, wtf, the euro sign shows up blank here! Damnit you insensitive clods! I demand real UTF-8!

    2. Re:Price by Nick+Ives · · Score: 1

      Did you miss the Steam holiday sale? They had 25 - 75% discounts on everything! I spent about £70 and got loads of games. They also have sales every weekend; a few weeks back they halved the price of L4D and saw a 3000% (yes, three thousand) increase in sales. They sold more than at launch!

      Valve have been pushing DD for longer than anyone else. They've consistently put their own balls on the line when it comes to experiments in distribution and pricing and their gambles have paid off. I suppose it helps that they make great games too!

      And yes, /.'s character support is terrible. They can't even render £ (GBP) properly! Apparently it's because full unicode support can be used to to do lame stuff like page widening exploits and re-writing comment by-lines. They should still expand the list of allowed characters though.

      --
      Nick
  49. Yeah, Pirate Bay doesn't do boxed media !! by Anonymous Coward · · Score: 3, Funny

    Boxed media is dead !! Pirate Bay confirms it !!

  50. Probably until download speeds reach 100Mb by dannystaple · · Score: 1

    Which from what I understand, may be only a few months away. Sure, there will still be some on the shelves, traditional console or handheld games, but the PC games market will be very much download centric, and the consoles will rapidly move that way too. I say give it a year or two, and the shelves may have the stragglers, or boxed stubs with a single URL on a CD but the mainstream will be downloaded.

    1. Re:Probably until download speeds reach 100Mb by Nick+Ives · · Score: 1

      I'm on a shitty, unstable 4 - 6Mb (BT need to replace my drop wire but the various engineer visits I've had over the past couple of years have sapped my will to live. At least now there's an audible crackle so if I can be bothered to report it again it should be easy peasy) and even a 9GB only takes a few hours. I suppose it's not as fun for people on 0.5Mb connections though.

      I've got more games to complete now than I have time to play so I don't mind waiting for a download!

      --
      Nick
  51. It's about Christmas and whiny children. by EWAdams · · Score: 1

    50% of all the money the industry earns comes in the three months before Christmas. People like to see BOXES under the Christmas tree. Nobody wants to get a little slip of paper with a note reading, "Here is the URL of your Christmas present."

    Many, many games are sold at Wal-Mart. Whiny children who are bored shopping with mom get a new game to keep them quiet. This is a fact.

    The benefits of electronic distribution are unquestionable. But for now, there are other benefits to retail distribution. By controlling manufacture, the console-builders guarantee that they get their cut.

    --
    I piss off bigots.
    1. Re:It's about Christmas and whiny children. by Nick+Ives · · Score: 1

      As soon as I realised Santa Claus wasn't real (I was one of the last in my year, actually. WTF would my parents make a load of shit up about a guy who has flying reindeer, comes down a chimney and gives me stuff for free? It makes no sense! God+Jesus was clearly BS though, I couldn't see any evidence) I started budgeting for Christmas. If getting a Live points card instead of a box meant I could get more games then that's what I'd go for. Ditto about whining whilst out shopping (guilty, yer'honour). I'd quite happily have stayed silent whilst shopping with the promise of a £20 (in today's money!) download when I got home, especially if it meant I could get two £10 downloads instead of one £20 box.

      Not that you don't have a point though, most kids are complete morons.

      Oh, and:

      By controlling manufacture, the console-builders guarantee that they get their cut.

      DD means a bigger cut for both the console maker and the game publisher because they've removed the physical store. There's no way MS or Sony would open their consoles to third-party digital stores.

      --
      Nick
    2. Re:It's about Christmas and whiny children. by EWAdams · · Score: 1

      There's no way MS or Sony would open their consoles to third-party digital stores.

      This is the real key. In the end (15-20 years from now) games will be a service, not a product, and they'll all be downloaded, probably on every play. This requires that the download time be less than the time it takes to insert the DVD in the machine and load it up... which will require some serious improvements to broadband.

      --
      I piss off bigots.
    3. Re:It's about Christmas and whiny children. by Nick+Ives · · Score: 1

      they'll all be downloaded, probably on every play.

      That would only happen if video games become massive relative to whatever storage medium is used inside the next-next(-next)-gen consoles. I don't see how that could be the case considering that you can currently buy 1.5TB drives and games currently stand at 50GB.

      The jump from cart to CD was approximately a 10x increase in size, DVD was about 8 times and Blu-ray is about 6 times. If anything the relative increase is decreasing with each generation but assuming it stays solid at 6 times the next-next-gen games will be 1.8TB which is just barely beyond the current maximum HD size.

      Hard disk media (flash or winchester) will obviously increase to far beyond that size within the next 15yrs. Blu-ray may even get that large as 1.5TB BD would take 30 layers and there are currently 16 layer prototypes. Of course, when home fibre connections are commonplace it'll just be a matter of using fibre kit that can communicate over multiple wavelengths of light, so that'll be getting faster too.

      I think the current model of large local storage media combined with fast network connections will persist due to the factors I've outlined.

      --
      Nick
  52. Not gonna happen by Mouldy · · Score: 1

    Considering the rising sizes of games and the "traffic management" policies that all the major ISPs have now, it's not very practical for digital-only releases.

    For example, GTA IV was the best part of 15-16GB. Even if ISPs didn't cap people's downloads, even if the digital distributors didn't crumble on release day, even if "upto 32Meg" broadband got close to those speeds, even if the game actually worked on PC (beside the point) - it would still take absolutely ages for me to download on my 2Meg connection. While I'm well aware of the fact that 2Meg isn't the fastest, I'm a student. I don't have the money to spend on 50Meg broadband. But similarly, because I'm a student, I have nothing better to do with my time than post ./ comments and play video games.

    I've learned from my digitally distributed mistake, and in future I will;
    Not buy another GTA game for PC
    Just pre-order the physical copy - sometimes you actually get that the day before release.

    1. Re:Not gonna happen by DragonTHC · · Score: 1

      yes, quite the conundrum isn't it?

      I'm sure retailers will lobby congress to pass legislation to uncap broadband. Taxes will be a compromise.

      My ISP, comcast (who else) has the 250GB cap per month. Despite this, they still block bit torrent.

      I have yet to reach my cap in any month. I know I will some day. The current system is unsustainable because the quantity of data increases with the average connection speed.

      --
      They're using their grammar skills there.
  53. Reduce costs, increase profits by Miros · · Score: 1

    This makes perfect sense from a business perspective and is therefore somewhat inevitable. I think the biggest challenge yet to be solved is how you can easily give online distribution games as gifts. The winter season is by far the period of greatest sales in the games industry for obvious reasons. However, I think that there is a slight hurdle between what we have now, and something that parents can confidently use to buy games for their kids.
    In the end, everyone just makes more money using digital distribution. Not only do you not have to finance, press, package, and ship the game; but there is no secondary market to speak of.

    1. Re:Reduce costs, increase profits by that+IT+girl · · Score: 1

      This is kind of what I was thinking. I imagine the big talking points of this (from their perspective anyway) will be a reduced price for the game and the fact they "aren't polluting the environment" with plastic CDs and paper packaging. That being said, I doubt they would reduce the cost of the games by much, since well, we're used to paying a certain amount for a game and in short, they could get away with it. Also, with the current state of things, it paints one in a bad light to argue against the "save the earth" idea of the second point.

      Nice compromise? Give folks a choice. Sell the game as a download for a little less money than the physical copy in a store. Some people care about packaging and having a non-volatile copy in their hand--I would hazard a guess that most of the Slashdot crowd would fall in this category (I know I do). But many would not, so this model in theory works well to reduce costs overall while still keeping consumers happy.

      --
      10 FILL MUG WITH COFFEE
      20 DRINK COFFEE
      30 GOTO 10
  54. Ones mans by olddotter · · Score: 1

    Its interesting how one mans "Spread by word of mouth" or viral marketing is another man's pirating.

  55. Comment removed by account_deleted · · Score: 3, Informative

    Comment removed based on user account deletion

  56. Media wears out by mc1138 · · Score: 1

    Plain and simple CD's, DVD's, get scratched, get worn out, get lost, break. Then what do you have? Nothing. Sure you can create an ISO, or make backups, but some people don't know how, or don't bother before its too late. On the flip side of that, digital distribution allows you a flawless copy whenever you want, the only caveat there is that you have to trust that whatever company sold it to you won't go under and take with it any proof of you having bought the game in the even a future download is needed.

    1. Re:Media wears out by Crumplecorn · · Score: 1

      You speak as if the destruction of CDs and DVDs is inevitable. It is, but it will take decades, and as you say, it can be mitigated.

      On the other hand, losing your DD games is also inevitable, and somehow I don't see Steam matching the 20+ year predicted lifetime of DVDs, and there is no recourse when it happens.

      Media degradation has never been an issue in the past, and is not an issue now, and will not even start to become an issue for years to come. Yet people still bring it up in comparison to problems with DD which are very real and are affecting people right now.
      That kind of says everything that needs to be said about DD.

  57. Gamestop Won't Die by Anonymous Coward · · Score: 0

    At least until the new Battletoads is released

  58. Comic-book stores by ubrgeek · · Score: 1

    I've been wondering the same thing about comic-book stores. I know they tend to have customer loyalty and host gaming nights and such to bring people into the store, but with online distribution (or if you're a reader vice collector, can you just read them online?) what then?

    --
    Bark less. Wag more.
  59. Music CD's are collections by iJusten · · Score: 1

    Music CD's have usually over ten songs, of which maybe two or three are good - it's not very smart to buy the seven others! That's why iTunes is great.

    On the other hand, when you buy a game, you buy one game - there's no air. On the contrary, you get manual (hopefully), game in a form you can lend or resell and nice status symbol in your bookshelf (all your friends will be jealous of your copy of Dead or Alive: Extreme Valleyball 4!).

    Then there's the question of DRM, the digitally distributed version being of the same price or even more expensive than one bought from brick and mortar store (particularly outside USA) and, of course the question what will happen to the game if you need to repair your console or your harddrive gives up the ghost.

    I don't really think that iTunes and Steam are comparable exambles for digital distribution.

    --
    Chronologically late.
  60. It's all physical by DoofusOfDeath · · Score: 1

    The issue isn't physical vs. non-phsyical, but rather arrangements of molecules (DVDs) vs. energy (WiFi/ethernet/fiber optic/etc.) Energy is physical to.

    The alternative would be awesome, though: meta-physical data transfers.

  61. "MP3" for games by DrYak · · Score: 3, Insightful

    We don't have "MP3 for games" yet. They're already pretty compressed.

    Actually we have. It's called "procedural generated".
    It might be not as extreme as in "Spore", but that's the current tendency among game developing studios.

    Bandwidth have dramatically exploded recent years.
    Storage size has also seen good increases.

    But there's only so much content that a reasonably size team of artists can spit out within a reasonable amount of time and within a decent budget.

    It took quite some time for games to start filling CD-ROMs.
    And that was back a time of ever increasing screen resolution and color-depths, of cinematics, etc.

    Now this tendency has curbed. Lots of player consider current graphics "realistic enough". We aren't much avidly awaiting a 100x increase of polycount or texture size for the next few years (some consoles like the Wii don't even bother bumping up the generation of their graphics hardware).

    FMV cinematics slowly got replaced with in-game animations done with the engine it self (see almost 99% of recently released games - things like Command and Conquer series are rather the exception).

    More studios resort to automatic/programmatic content generation for their assets to stay withing man-hours and budget limits (see for example the recent presentation of engines like Id's Rage which can handle lots of terrain details as the artist only paints heights and soil types. Or most recent FPS which use a dynamically generated sky box / time of day effects instead of relying on lots of artists designing lots of different settings).

    Size requirement for games aren't increasing as much as the rest.

    BlueRay disc are great for lots of usage (they will be useful to pack a whole TV-series' season on a single disc, they will be invaluable in fields that have to manipulate and backup huge amount of data, they will be great to store an exhaustive Linux distribution on a single media like Debian).
    But the time until we start seeing multi-BD games will be long, even longer than the time before multi-CD games appeared, or even multi-DVD for that matters (there even aren't that much yet)

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:"MP3" for games by Anonymous Coward · · Score: 0

      >procedural generated
      Get real, most developers are as lazy as your average fat geek sitting with a twinky.

      The chance of any of them actually taking the time to learn how to do such a thing is the same chance of Earth being destroyed by an asteroid.
      As sad as it is, it is just a job to a good chunk of the development industry, not a hobby and job.
      Very few are as passionate about it these days.

      It is a damn shame, since PS is a really great method for generating natural worlds.
      Why do all the hard work when it can do it for you?

      There are some packages out there that already have the hard work done for you, like Speed Tree
      And wow, i never realized Fallout3 used Speed Tree.

  62. Same question by mseeger · · Score: 1
    How Much Longer Will Physical Game Distribution Survive?

    About as long as physical music and movie distribution will survive: they all are fading away...

    CU, Martin

  63. Steam = DRM = Bad by arth1 · · Score: 2, Insightful

    While I like the convenience of Steam, let's not forget that if Steam goes belly up, games bought there will become unplayable. Yes, there is offline mode, but you can't switch to offline mode unless you're online and the Steam servers are reachable.

    Whereas most of the games we have bought in physical form will still be playable even after the company who made them goes bankrupt, as long as the physical media haven't decayed enough to become unplayable. And there are precautions against that too, like VirtualCD.

    There are also other possible pitfalls with Steam, like being banned. Let your 11 year old nephew play with your account for a few days, and he might get the account banned, and you lose access to all of your Steam games.

    1. Re:Steam = DRM = Bad by Fred_A · · Score: 2, Insightful

      While I like the convenience of Steam, let's not forget that if Steam goes belly up, games bought there will become unplayable.

      They announced that in that case the games would be unlocked.

      Let your 11 year old nephew play with your account for a few days, and he might get the account banned, and you lose access to all of your Steam games.

      He can get his own steam account, that ungrateful little brat.

      Around here, anyone under 25 only gets to play with gcompris and maybe ktuberling on a locked up read-only account. If a stick and a piece of string was good enough for me, it should be good enough for them.

      (waves cane)

      --

      May contain traces of nut.
      Made from the freshest electrons.
    2. Re:Steam = DRM = Bad by theantipop · · Score: 1

      You've apparently already forgotten the bundled in DRM installed straight from most disc-based games today. In fact, all of the stories I've seen in the past few years of DRM causing issues is from games that shipped by disc. Additionally as noted above, I trust Valve more than any other studio to strip the DRM should the time come that they are unable to provide authentication servers.

    3. Re:Steam = DRM = Bad by PhoenixAtlantios · · Score: 3, Interesting

      While I like the convenience of Steam, let's not forget that if Steam goes belly up, games bought there will become unplayable.

      They announced that in that case the games would be unlocked.

      That statement's been debunked several times, if VALVe goes belly up the administrators that take over are incredibly unlikely to allow anyone to flip a switch that would destroy the value of the company's assets. It's nice that they say it, but reality won't give them any control over it in that situation.

      I like to purchase games through Steam to avoid having to hunt down the games in stores, as I've generally had bad luck when trying to get game-related items from stores here. I imagine it'd be similarly useful for people that would otherwise have to expend a large amount of transport effort to acquire the boxed version of the game. Some games, like Red Alert 3, even remove their boxed DRM in favour of the Steam version, which I tend to find less intrusive (it's pretty invisible to most internet-connected users).

      As for the quota issue, in Australia the ISPs began implementing quota-free services on their own networks to counteract the large amount of bandwidth consumed doing things like gaming. Several even offer Steam content servers on their own networks as quota-free. Customers with Internode and Bigpond, for example, are able to acquire most (all?) Steam content quota free so bandwidth caps are irrelevant when downloading games; the only limiting factor is speed.

      If American ISPs follow the Australian ones with the quota-free content servers and such we might find the number of people downloading games from Steam won't decrease when hard caps are implemented (since traffic on their own networks is essentially free they're likely to offer it).

    4. Re:Steam = DRM = Bad by Sj0 · · Score: 1

      Even if they don't unlock the games, it's not like you won't be able to download a crack months before the company goes tits up.

      You already CAN download cracked versions of valve's software.

      --
      It's been a long time.
    5. Re:Steam = DRM = Bad by Lord+Ender · · Score: 1

      most of the games we have bought in physical form will still be playable even after the company who made them goes bankrupt

      Not anymore. I bought a game in a big box retailer, only to find that it would not install without being activated on Steam.

      To top it off, Steam's activation server was down all evening.

      So Steam's DRM will keep you even from playing games you purchase in stores on disc.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    6. Re:Steam = DRM = Bad by 2short · · Score: 1

      "let's not forget that if Steam goes belly up, games bought there will become unplayable."

      I haven't forgotten that. I just don't care. I want to feel like I got good value for my entertainment dollar within a few days, maybe a week of making a purchase. And I generally do. Anything that happens after that is coincidental.

      I'll also note that I've got a big stack of old games on CDs, and occasionally I'll try to pull one out. Usually, it is not playable. Sure, I could theoretically play the original C&C if I had the running Win95 system it insists on (98 won't do), and god knows what dependencies beyond that. But that's not going to happen. The difference between that and not being able to play because steam went away is totally academic.

      "Let your 11 year old nephew play with your account for a few days, and he might get the account banned, and you lose access to all of your Steam games."

          I should show you the "art" my son makes gluing together broken pieces of cds. Let children play with your stuff, and they might break your stuff.

    7. Re:Steam = DRM = Bad by TurboNed · · Score: 1

      That statement's been debunked several times...

      [Citation Needed]

    8. Re:Steam = DRM = Bad by Darinbob · · Score: 1

      So the choice is between supporting DRM, or supporting crackers.

    9. Re:Steam = DRM = Bad by Darinbob · · Score: 1

      DRM is not the same as copy protection, it is a superset! DRM means someone else manages your right to use the copy, meaning they can digitally revoke it at any time if they want, restrict what media it goes on, what computer it plays on, what hardware is used with it, how many times you play it, even restrict time shifting.

      Most games don't/can't go this far, but that's no reason to start supporting and encouraging this.

    10. Re:Steam = DRM = Bad by Draek · · Score: 1

      That statement's been debunked several times, if VALVe goes belly up the administrators that take over are incredibly unlikely to allow anyone to flip a switch that would destroy the value of the company's assets.

      By actual lawyers? because I believe they're the only ones whose opinion is worth anything in that matter, since there are credible arguments for either side so without legal advice I wouldn't say either side has been "debunked".

      Either way, I'm confident in the warez community to break the protection if Steam ever goes belly up, so I'm happy anyways.

      --
      No problem is insoluble in all conceivable circumstances.
    11. Re:Steam = DRM = Bad by Sj0 · · Score: 1

      I absolutely support DRM where it makes sense. It's where it's shoehorned in and makes the value of software less than a pirated copy that I disagree with it. I have written in the past about this, where DRM in places like Windows causes a product I've paid for refuses to work on a regular basis has forced me to boycott future versions of Windows whether it's good or not because I'm not paying for Microsoft to take my software away from me.

      Steam, by contrast, increases the value of Valve's software, because I don't lose access to my software just because I lose the CD. I had a nasty break-up with an ex-girlfriend and lost my half-life CD and CD-Key, but was able to play half-life within minutes of the urge with my Valve username and password. For that value, I'm willing to pay the price of needing to get a crack if the company goes under.

      This is all a red herring used so people with a philosophical problem with DRM can have something to be outraged about anyway, in my view. History shows that the developers of insanely popular FPSes don't go out of business. id software, Epic Megagames, 3d Realms, all creators of 3d shooters with popularity on par with the Half-life series, all of them have never had their existence in question. Creators of other incredibly popular franchises, DMA Design(Now Rock Star), Blizzard, Square, Capcom, Lucasarts, Maxis, Origin are all healthy decades after their creation. Even companies that fail in this market don't disappear, they're just absorbed into other companies. Looking Glass became Irrational Studios became 2k Games Boston/Austrilia, SNK became SNK Playmore, Dynamix was absorbed into Irrational. Since Steam is a massive revenue stream for the company, it's unlikely such a merger would mean disruption of service.

      --
      It's been a long time.
    12. Re:Steam = DRM = Bad by Anonymous Coward · · Score: 0

      Gabe Newell, yes THAT GABE, has stated numerous times that if valve goes under they will release the drm on all of their games! That does not release games having DRM through the publisher or developer, but all valve games will be un drmed. And Valve is a privately held company, if valve goes belly up there will be no adminstrators taking over. If valve goes belly up, the entire world is a lot more fucked than video games.

  64. Consoles lack sufficient storage. by Anonymous Coward · · Score: 0

    The most popular - the Wii - has 512MB of flash. That's less than one CD. The games typically come on a DVD. The downloadable games are pretty limited until storage can be expanded.

    Playstation 3 can be retrofitted with a drive up to 500GB (largest available SATA laptop drive presently) which could hold a number of (Blu-Ray) games. Present retail configurations are 80GB and 160GB which could only hold a handful of games.

    Until there is sufficient storage to cover all of the games some could want to buy (or the ability to burn a disk locally) physical media will remain a necessity.

  65. Read the Fine Print on Boxes First... by agorist_apostle · · Score: 1

    I picked up Empire: Total War yesterday and didn't notice the little text, in about 6 point type on the back that said the product was activated through Steam, you needed a Steam account to activate the product and that if you didn't want to abide by the policies to return it to the store unopened. Yeah, sure, Steam works pretty well, but I hate the idea that I have to rely on something out of my control to make a product work. I don't like the fact either that they basically try to hide that info and only stick it on the side of the box because they are either legally required to or figured it would be a good idea to avoid a lawsuit.

  66. How long? I know how long. by WWWWolf · · Score: 1

    How Much Longer Will Physical Game Distribution Survive?

    Until someone invents a way to send cash electronically. (And I mean really send cash. None of the bullshit schemes right now where tons of various middlemen take their cut.)

    We've solved the problem of distribution. Now we need to solve the problem of payment. And, highly preferrably, the problem of greed (as in "we don't want bullshit DRM schemes, either").

  67. When by Sobrique · · Score: 2, Interesting
    In order to move all my game buying digital I would need:
    • Right of transfer - Second hand game sales, or just being able to loan it to a friend
    • Bandwidth control (Torrents let me constrain bandwidth, Steam doesn't)
    • Less DRM crap - when I'm buying a digital edition, I want to know that it'll work indefinitely, and I won't have to deal with an install limit, and junk like that - it comes out on pirate pretty quick anyway, but I'd rather not be looking to the pirate edition as the more feature complete of the two

    It's not far off, but sort of requires a bit more of a shift in mindset on the part of the publishers.

  68. Physical copies vs steam by Anonymous Coward · · Score: 0

    my friend bought Empire Total War yesterday. He fought for 2 hours to install steam, the game and then 4 hours to run it. Steam always responded 'unavailable' or something like that and refused to cooperate. He intends to return the game today, even if it means suing someone in case of refusal :-) He vows not to buy any game requiring steam or any other online authentication mechanisms again. I guess torrent sites will have 1 happy user more...

  69. Why not both? by Gauntt · · Score: 1

    I think that game stores will disappear over time. I don't think this will eliminate the demand for boxed games.

    Why cant you do both? Have a digital version for people who want it and a boxed version as well. But dont sell the boxed version in stores. Sell them both from the same website. If you want a boxed version they will send it out to you at extra cost.

    For example Indie game Age of Decadence will do the following:

    "$25 direct download, $50 for a box... plus shipping." "Boxed version will include a full color, professionally produced box (as good or better than what you see in stores), full color glossy manual, full color glossy map. And the aforementioned CD case, of course."

    The best thing about this is that if you go for the boxed version you can download the digital version as well. So you can start playing straight away. Stardock also do this for games like Galactic Civilisations 2.

  70. Oh, I see it coming by jollyreaper · · Score: 1

    I think the only physical distribution of games we'll see is in the convenience stores, the way they'll have movies and some of the games for the older systems already. The game stores are the ones who should be terrified. The game companies want to remove the secondary market, same as the book publishers want to get rid of second hand bookstores. The convenience stores will be for the people too poor to afford an internet connection and will probably carry games for systems a generation behind the curve, the kind poorer people will be able to afford. Might carry a few current gen ones too, who knows.

    Will they succeed? I think there will be a lot of pushback if they keep trying to use jacked up pricing. You can't bring a game to a friend's house, you can't loan him one when you're done. If your console croaks you might lose everything unless the game companies keep a "buy once, download as many times as you want" policy. If they're assholes about it, this will just drive the pirates to crack the games. I don't see an external media slot leaving systems any time soon, even if they're only used by a small portion of the market without net access. If they're big enough jerks about it, maybe there will come to be a market for current-gen emulators. Just buy a beefy PC, install the custom loader, play current gen games for free.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  71. I hope not... by Anonymous Coward · · Score: 0

    I enjoy renting and buying/selling used games... hard to do that without physical media... but I guess this is what the game companies prefer.

  72. Hmm... by Anonymous Coward · · Score: 0

    http://online.wsj.com/article/SB123249378212700025.html

    http://online.wsj.com/article/SB123505345097022545.html

  73. Not without a fight! by drewvr6 · · Score: 2, Interesting

    I'll give up my physical box games when they pry them from my cold, ergonomically-incorrect-mouse-induced-carpel-tunneled hands. Part of my enjoyment comes from actually going out to a store and picking up the merchandise and checking out the pictures on the back and reading the game preview. Then after purchasing it I have it in the plastic bag (which I keep for secondary uses such as lunchs and pet debris collection) and glance at it from the corner of my eye as it sits on the passenger seat. The excitement grows until I finally get it home and installed. Hell, it's almost like actually having a date!

    --
    Now we see the violence inherent in the system.
    1. Re:Not without a fight! by the+eric+conspiracy · · Score: 1

      Hell, it's almost like actually having a date!

      You poor deluded thing.

    2. Re:Not without a fight! by that+IT+girl · · Score: 1

      Nah, he's about right. As a female, I can testify. They put us on the passenger seat and then glance at us (or stare, depending on the size of the rack) until they get home and can plug it in. He hopes. ;)

      --
      10 FILL MUG WITH COFFEE
      20 DRINK COFFEE
      30 GOTO 10
  74. I disagree by Anonymous Coward · · Score: 1, Interesting

    I don't think this is entirely true. I have the PS3 and am online but I don't have a single downloaded game. I don't like them. I'd rather have the game itself. That way I know that if something happens I still have the game. If my PS3 crashes for whatever reason (which it has never done; it's just an example) I don't lose my games. But then again I also don't download movies and other media. I prefer to have the hard copy. Besides, you can take a hard copy with you to a friends house for a gaming night, if you just have it on your console then your friend is required to buy that game too.

  75. Digital used copies? by Anonymous Coward · · Score: 0

    I buy all my computer games used from Amazon.com. When they allow reselling of digitial copies I'll move over there...

  76. And I want to re-sell! by Rurik · · Score: 4, Insightful

    I buy 100% retail boxed, tangible products. I want to be able to exercise the First-Sale Doctrine to re-sell my games after I complete them so that I can raise more money to buy more games. I also want the market to control the pricing of a product. Historically, after a few weeks on the market, retail-boxed items can be found for half the price of their digital counter-parts. Why? The game sucks. It may be fun at a $30 or $40 price point, but is a regret at a $60 price point. The market realizes this, and boxed games can be found for $40 whereas the digital copies are still at $59.99 (ooh, but free shipping and no tax!)

    Digital copies are just a way to destroy the used-game market, undercut pawn shops (e.g. GameStop), lock out libraries, and permanently tie a person to a product so that they can never get rid of it.

    1. Re:And I want to re-sell! by Radical+Moderate · · Score: 1

      Not to shill for Steam, but they do offer discounts on games after they've been out a while.

      --
      Never let a lack of data get in the way of a good rant.
    2. Re:And I want to re-sell! by Draek · · Score: 1

      Well, if I like a game chances are I'll want to replay it sometime later (with "sometime" being up to 15 years) so reselling means crap to me. Meanwhile, an advantage I *do* appreciate is not having my status as a license owner tied to a specific copy of the game and, therefore, being able to download the game I want wherever I want, with no hassles, no unnecessary bureocracy, just double click, accept and go.

      And funny you mention the price differences, when I got the Unreal pack on Steam for $20 this past xmas, when only the retail copy of UT3 was (and to my knowledge still is) around $60-70 on my little corner of the world.

      --
      No problem is insoluble in all conceivable circumstances.
  77. presents (christmas) by captainpanic · · Score: 3, Insightful

    You cannot give a download as a (Christmas) present.

    The trouble is that the chance of actually finding what you want in a shop is very small. It's all filled up with mainstream crap.

    1. Re:presents (christmas) by Gauntt · · Score: 1

      You can give a download as a Christmas present.

      Steam allows you to gift games to other people. Not quite the same though as they will have to wait for it to download.

    2. Re:presents (christmas) by Judinous · · Score: 1

      I bought Audiosurf for one friend of mine, and the Orange Box for another through Steam this past Christmas. This is an explicit feature.

    3. Re:presents (christmas) by Anonymous Coward · · Score: 0

      You can buy games on Steam as gift for other Steam users, so this is apparently not a valid complaint ;)

    4. Re:presents (christmas) by apoc.famine · · Score: 1

      You cannot give a download as a (Christmas) present.

      Why can't you? I sure did. I gave out three copies of World of Goo to friends and family this past Christmas. The company is so web-friendly that they even gave me a customizable download page to write whatever I wanted those receiving the gifts to see. All I had to do was email them the link, with the note that "clicking = unwrapping".

      And for the record, it was very well received.

      --
      Velociraptor = Distiraptor / Timeraptor
    5. Re:presents (christmas) by Anonymous Coward · · Score: 0

      You can gift games on Steam to an existing account. Or you can simply create a new account for that game and pass along the user login info.

    6. Re:presents (christmas) by Nick+Ives · · Score: 1

      The poster below pointed out Steam's gift option so I'll point out that Xbox Live uses a stored-currency points system that's perfect for gifts and you can also get PSN gift cards. This actually makes it far better if you want to give someone a video-game gift because you don't have to spend ages stressing about what sort of games the recipient enjoys.

      N.B. The run up to Christmas is always funny in that regard; how the staff in my local independent video game shop (Eclipse FTW!) manage to patiently explain over and over and over again that there's no such thing as a "good" game and that it all depends on the taste of the gamer is beyond me. If I didn't go mental on the first punter it'd be the second. Most likely the first though.

      --
      Nick
    7. Re:presents (christmas) by Xian97 · · Score: 1

      There are still possible problems with that though. There is a current thread on the Steam support forums where someone was gifted a game then the gift giver had his credit card company stop payment. If there is any kind of chargeback on your Steam account then the account is suspended and access to ALL of your Steam games as well. It didn't seem to matter that it was a gift and not the account holder themselves that initiated the chargeback.

  78. Re:Never had that strangely placed sentimentality. by syrinx · · Score: 1

    You must have started playing games within the last 10-12 years or so, if the only manuals you remember are "total crap" and "minimally useful". It wasn't always that way. Take an old Microprose game, for example -- now those were manuals.

    --
    Quidquid latine dictum sit, altum sonatur.
  79. Connection speeds and download caps by Anonymous Coward · · Score: 0

    As long as there are areas where connection speeds suck or download caps exist there's no way all digital distribution is going to take over unless they want to alienate their customers. Due to lack of any other options that are reliable I use a Verizon EVDO card for access. I've got 768 down MAX and a 5 gig cap. If something is download only and it's not tiny, I can't even consider it.

  80. As long as gifts are given by ari_j · · Score: 1

    As long as parents and grandparents are giving video games as birthday or holiday presents, those games will be packaged in a box, or at the very least a download-this-game gift card a iTunes cards, except specific to one game. A seven-year-old kid can't tear wrapping paper off a download.

  81. Goodbye resale rights by elrous0 · · Score: 1

    Even worse these gsames are actually stealing money from you as well. A physical game has resale value (or equity, if you will), a downloaded game has no value at all beyond the first sale. Speaking as someone who buys most of his games used (you'd be amazed at how much you can save on the latest-and-greatest game just by waiting a few months) and who frequently resells games that I no longer play, this is nothing more than a blatant theft of what has always been a fundamental consumer right (the right to resell the things you buy and to buy used goods from others).

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  82. What happens in 8 years? by Anonymous Coward · · Score: 0

    What happens in 8 years when that company is out of business of the game has been considered End Of Life? Look at how popular the 8,16,
    and 32-bit consoles are now. Try buying a copy of Marvel Vs. Capcom 2.

    I would be quite ticked if I had a game that I wanted to play several years from now and when I went to install it I could not activate it because the company was out of business.

  83. downloads=too slow by Anonymous Coward · · Score: 0

    I would be pissed if I would have had to DL age of conan; 32GB! I much rather enjoyed going to the store and start installing that beats within 30 minutes...only to be let down by it's horribleness

  84. "Digital Distribution" ? by timeOday · · Score: 1

    I've this constant concern that *something* will go wrong in the digital process.

    You repeat the summary's 2x usage of "digital" distribution, meaning network distribution. What sort of physical media are you guys using, LP's? (Then again there's no reason you couldn't put digital information on those too).

    Has this become common terminology while I wasn't looking?

  85. No Digital For Me by sanosuke001 · · Score: 1

    I don't trust companies enough to buy digitally. I know if I have physical media (be it for music or games) I know it's mine forever and I can re-install whenever I want (barring DRM like SecuROM, but that's what cracks are for)

    If the company goes under and my PC dies, where do I go to re-download my purchase? Torrents are a viable option but then I'm doing something "illegal" so I don't see me switching to digital downloads at all until physical products are non-existent.

    I saw someone mentioned EVE Online. I do play it and I did download it. However, I see that as a bit different. The game won't exist at all once the servers are shut down. The game itself was free, too. There also comes the issue of large games and downloadability. I don't have an issue downloading 20GB of something but if I buy a game, I'd like to play it and not have to wait a day or two. Also, my ISP might not like it...

    --
    -SaNo
  86. For those who live in the boonies by Theoboley · · Score: 1

    And who don't have access to a High speed internet connection, Physical media distribution is the only way of getting games. I know of a slew of people in my area who live in the sticks, enjoy video games, and have no internet connection, so killing off physical media would be a complete shot in the foot for companies.

    --
    Stupidity only gets you so far, then you've gotta try
  87. Let's see what did I buy last? by Junks+Jerzey · · Score: 1

    Rock Band 2. Awesome, lots of fun...comes with custom hardware.

    Fallout 3...for the Xbox 360. I don't even have a network connection for my 360.

    This article seems to be more about PC games than console games (and at the moment, the console market is 5-10x the size of the PC gaming market).

  88. 1 Funny Comment by hviniciusg · · Score: 1
    Can u belive it, only one funny comment in this thread. mmm lets fix that: [X]

    <Donut[AFK]> HEY EURAKARTE
    <Donut[AFK]> INSULT
    <Eurakarte> RETORT
    <Donut[AFK]> COUNTER-RETORT
    <Eurakarte> QUESTIONING OF SEXUAL PREFERENCE
    <Donut[AFK]> SUGGESTION TO SHUT THE FUCK UP
    <Eurakarte> NOTATION THAT YOU CREATE A VACUUM
    <Donut[AFK]> RIPOSTE
    <Donut[AFK]> ADDON RIPOSTE
    <Eurakarte> COUNTER-RIPOSTE
    <Donut[AFK]> COUNTER-COUNTER RIPOSTE
    <Eurakarte> NONSENSICAL STATEMENT INVOLVING PLANKTON
    <Miles_Prower> RESPONSE TO RANDOM STATEMENT AND THREAT TO BAN OPPOSING SIDES
    <Eurakarte> WORDS OF PRAISE FOR FISHFOOD
    <Miles_Prower> ACKNOWLEDGEMENT AND ACCEPTENCE OF TERMS

    bash.org

  89. Re:Never had that strangely placed sentimentality. by Anonymous Coward · · Score: 0

    OTOH, I would personally preffer to pay extra to get that box set, with a nice thick manual (I know, doesn't happen anymore - anybody remember the Fallout Survival Guide? That was worth reading alone just because of the humor and excellent presentation value). Back in the days, I actually -enjoyed- opening the box and reading through any of the well written manuals before even starting the game itself. Admittedly, it would be hard to point out any recent game that had anything resembling actual manual - mostly they settle for quick reference card style pages with the entertainment value of a dead possum.

    If there are "Collector's Edition" versions, why not go that extra mile for all physical copies?

    Feel free to charge extra for printing out that manual, and maybe extra hardcopy map or reference table. In fact, I was recently replaying the MechWarrior series, and the difference between MW2 manual and MW4 Mercenaries alone was exemplary in illuminating the ongoing decrease of the manual value. MW2 had full specs for all Mech configs listed on separate pages. MW4 Mercs has... short listing that's largely useless (oh, sure, that chasis carries erPPC... so where the hell do I aim to take it out?).

    Yeah. I like them kinda games ;)

    In short, if the publishers -really- were looking for incentives for their customers not to resort to piracy, adding extra value such as described above -would- ensure that people, and here is the key phrase, willing and capable of actually spending money on their product... would.

    Call me a silly idealist. Or just somebody with memory of times when there was a consideration of the overall presentation of a game, not just the part you see on the screen.

  90. Size Matters and games are getting BIGGER by nmg196 · · Score: 1

    Given the fact that the size of games (and movies for that matter) is increasing far quicker than people's broadband speeds are, I'd say physical media are going to be around for quite some time. Some PS3 games are absolutely enormous. Far bigger than you could ever download (20-30GB!). Even the ancient Half-Life 2 is about 3GB I think, or 4-5GB by the time you've got all the extension packs that come with the boxed copies in the stores.

    Nope... discs are going anytime soon. However don't think that means I don't think downloadable games aren't going to take off in a big way:- Some of the best games are downloadable (World of Goo on the Wii and PC for instance).

  91. Anonymous by Anonymous Coward · · Score: 0

    The day games become digital distribution is the day I pirate EVERYTHING, and stick with emulators/ROMS for all the older consoles.

    For things like movies or videogames, I want to own a physical copy. Digital copies feel empty, I don't feel like I actually own anything.

    Unless the prices are drastically reduced (I'm not paying $60 for a digital copy of a video game. EVER) then I will always prefer the hard copy.

  92. Great for older games by space_jake · · Score: 1

    Steam and digital distribution are great for finding older games. I don't pick up the latest games on release I fit them in when I have the time and sometimes that is a year or three down the road. If they weren't a screaming success they're hard to find in a store.

  93. Special Pricey Editions by neverland0 · · Score: 1

    with special covers and special paper things and stuff won't die that easily...

  94. one word by juenger1701 · · Score: 1

    storage

    on my 360 alone i currently have 32 games 1 is four disks 1 is 3 disks and 10 are 2 disks total about 47 disks assuming DVD10s that's roughly 470GB the largest drive for a 360 is 120gb and $150

    maybe it'll work on PC where storage is cheap but personally if i want to play lost odyssey i don't want to have to wait for a 4DVD download to finish the entire reason i gave up PC gaming was the wait times for install/patch are too damn long sure as hell don't want to have to download from blitzed servers on release day

  95. easy distribution directly propotional to bugs? by deadlocked · · Score: 1

    I don't like the increasing trend of releasing with lots of bugs only because it's simple to update after release. I get the impression the more "online" the game is, the worse it is when released

  96. The Media Isn't So Valuable by EXTomar · · Score: 1

    They are learning the painful lessons music and movie "industry" have been seeing: The physical media isn't so valuable. When your business plan is tied to one and only one media, you will be in trouble when the next new thing comes along.

    The last physical game I went to the store to buy was World of Warcraft: Rise of the Lich King. I know what game before that I went to the store to buy: World of Warcraft: The Burning Crusade. Any guess what the game before that I went to the store to buy? But I have been playing a lot of games on PC, more than I do on consoles. In that sense, the media for WoW is worthless. However having the access code in a timely manner is. In a few months, the data on the WoW:WotLK disks in those boxes will be nearly worthless since it will be patched and repatched but the sticker on the disk with the code will be as valuable as ever. Blizzard could handle this stuff online where they even provide an online way to buy/upgrade today but I suspect they are prevented from doing it at launch due to Activision wanting to satisfy retail/"brick + mortar" demands.

    I think people are too enamored with the "collector" side of buying media. That is fine if they want the giant collection of stuff but to say it is valuable beyond looking at is crazy. My attitude changed on the last time I moved. I had a ton of just "games". Boxes and boxes and boxes of stuff. Games from primordial (stuff like Apple or Commodore) to DOS era to more recent games. The problem is I bet a majority of it is doesn't work any more where either I lack the hardware or software or both to make it run again nor in most cases would I care to get them to work again. I'm sure someone will think it is neat to have a box with goodies for Ultima 4 for the Apple II family but as a game it is impossible for me to use. Even for recent games, it turns out once I'm done with a game I rarely come back and visit them so why operate under the illusions that holding onto the disk and box is value added? Even for a moderm game that I've finished, say Fallout 3, if it stopped working tomorrow I'd shrug and erase it and move on to the next game.

    1. Re:The Media Isn't So Valuable by shermo · · Score: 1

      Burning crusade download was available a couple of weeks after release. Wrath of the Lich King was available for download at release. However, it wasn't announced that it would be downloadable until a couple of days before release. Presumably this was so people would still pre-order from brick and mortar stores.

      --
      Insanity: voting in the same two parties over and over again and expecting different results
  97. I like my boxes... by Crumplecorn · · Score: 1

    My purchases are 100% physical. The one game I play that cost me money where I have no disk is EVE, but with EVE you pay for the account, not the client that you download.

    For me, the box and manual are part of the product. The best games often come with custom covers or special editions - look at Ico, which came in a cardboard case with art cards. These people actually gave a damn about the product.
    Now we have people who don't want to do a physical version at all, who see it only as a means to make money, and DD as the most profitable method? They can keep their crap.

    Nothing can outweigh a physical box and manual - there is no compensation for part of the product being absent.

  98. You will have a hard time killing off boxed games. by Anonymous Coward · · Score: 0

    Without reading the article I'm guessing that he is looking at some things going to a download distribution model and then applying this to other things.

    This doesn't work for games however. We can look at dead tree newspapers dying but we cannot say that books will go away because another paper product has lost viability. Sure some people are willing to get digital books to read on their Kindel or PSP but an awful lot of people like holding and owning books.

    With games you have people who are already willing to get their content through Steam, this doesn't mean that that is how everyone wants to do it. There is something about opening your new game that you do not get out of a digital download.

    And really which is better picking up today's new release and showing the manual to your jealous coworkers.. or saying "yeah, it is downloading at home" and then going back to work because you do not have a shiny new manual to distract you?

    So if games do stop being sold in stores I will get all my games via download.... Hello PirateBay!

  99. Hard distribution wins where bandwidth is too expe by toastee · · Score: 1

    In canada's yukon and northwest terrirtories the phone companies literally charge $10/GB for bandwidth, making digital content delivery un-desrirable. pay $60 for a game on steam, and then another $60 to the phone company to download the content. No thanks, I'll buy it boxed and only pay once.

    --
    - Better to speak your mind than to remain silent, or someone may speak for you.
  100. A couple of problems with digital download by Drakkenmensch · · Score: 1

    For one thing, fewer and fewer people have access to unlimited bandwidth contracts as time goes by (my area's providers have all rescinded those plans a few years back) so downloading a game on a pay-per-use plan can jack up the price significantly. Another problem is the rise in interest from local governments in imposing taxes on online purchases, which they would certainly claim digital downloads are a part of. I'd rather avoid getting double-taxed for both the simple act of purchase and its digital nature as well (assuming a tax plan like this comes to pass, which is almost a certainty in the near future). Finally, there's our dearest friends at the RIAA. What if their pals at Mediasentry discover that you're downloading massive amounts of gigs through your interpipes and snag your IP address? Their typical work ethics means they'd just ASSUME you were downloading from illegal sources and BINGO, you're getting slammed with a lawsuit from the RIAA for half a million dollars. Good luck defending yourself from the Righteous Inquisition Army of Autocrats.

  101. Limited Distro? by stewbacca · · Score: 1

    Even if box sales fell to, say, 10% of all sales, do you REALLY want to cut 10% of your sales by removing your games from the shelves of Frys/Best Buy? How many sales would you lose by NOT having it sitting there on the shelf staring at me when I walk into Frys to buy a printer?

  102. The rebirth of sneakernet! :D by V!NCENT · · Score: 1

    http://en.wikipedia.org/wiki/Sneakernet

    --
    Here be signatures
  103. Doom artwork by s-whs · · Score: 1

    At what point will the ease of immediate downloads outweigh a manual and a box to stick on your shelf (if it doesn't already)

    It never will when you get stuff like this in your hands: Doom version 1.1 artwork/manual etc.

  104. Re:BEHOLD! by Anonymous Coward · · Score: 1, Funny

    BEHOLD! It is HE, The Mighty KING OF DRM ESCROW! bum buum buuuuummmm!!!!!111one!1

  105. Caches? by alphaseven · · Score: 1

    And what about the growing issue of ISPs capping bandwidth-per-month usage?

    Wouldn't the best solution be to allow ISPs to cache the bulk of game data? I'd imagine it would work like this, you dowload a few megabytes from Steam or whatever and that initiates the download of a multi-gigabyte signed and encrypted file from you ISP. Everyone wins, less bandwidth for the game company, the ISP isn't using bandwidth outside their network, and the enduser gets the fastest download possible.

  106. Screw downloads! by Anonymous Coward · · Score: 0

    I want physical media!!! I want to own something that I can do whatever I want to with! I want nice boxes and printed user guides!

  107. I want the disc! This is the death to retrogaming by Jackie_Chan_Fan · · Score: 1

    Digital Distribution is not good for games because what happens if they stop distributing them? That would an end to retrogaming.

    Digital Distribution would put an end to the used game market. I'm sure the game companies dont care about the used market, but it goes hand in hand with retrogaming.

    Once everything is distributed over network servers, how will you install that game on a later date to play when that network no longer has that game?

    Its bad enough that update content is distributed this way, because it means retrogamers in the future probably wont have the latest versions of then old games, they're trying to play.

    I think its just bad all around and the concept treats gaming as if its just a money making system, and not a history of entertainment, art, creativity, craft etc that should be perserved and accessable by gamers at any time through out time, provided one takes care of their games and consoles etc.

    I would not expect gaming networks and distribution systems to be maintained indefinitely on platforms as they become "last gen" or " the gen before last gen".

  108. All well and good but.... by ThomsonX · · Score: 1

    What happens when I want to play something like Metal Gear Solid 4. There's no way I'll be downloading something that large, installing it..... then deleting it when i'm done....then a month later a friend comes by and want to see what the open looks like and I can't just pop the disc in.

  109. Having a game in a box doesn't free you of DRM by cefek · · Score: 1

    And when you buy that long-waited-for Empire: Total War, you get Steam, and spend HOURS (well, it's a day after the launch) getting said game patched.

    Really ruins your experience... especially if you could just download pirated version and stop caring about multiplayer, activation, steam preventing you from even seeing an intro for hours, that you cound spend sleeping, because you go to work like the next guy.

    Well, if that's what's it's going to be, I say I'll stick to them torrents. They're so damn easier. Sega, Valve, Ubisoft - they're all going too greedy. And I wish it's still times when you got those five floppies of Space Quest or Larry, or Master of Orion, waited for it to copy to your smallish, pre-internet-era HDD, and then just plainly enjoyed them.

    Boy, I wish I could just play the game I just brought home from the store.

    --
    Plain old sigh.
  110. Online Only Games - Only by Anonymous Coward · · Score: 0

    Steam has done this forever, its not new. Even Call of Duty and a couple EA games if I remember are offered through steam. For online only games, WoW and CS:S, why not online only, have to be online to play.

    Thats it, I think its going to be a huge market, but I think Steam has had their foor in the door for years and will hold that advantage down the road when Apple figures out they can do it...

  111. Anonymous Coward by Anonymous Coward · · Score: 0

    If games go to download-only, they'll miss out on my dollars. I don't spend any time online shopping. I buy games occasionally when I go to a mall or Target or wherever and have some time to kill, browsing through the shelves, and see something that catches my eye. While the average Slashdot reader probably doesn't match my description, I'm sure that there are many, many people who do.

    Bottom line - I'm not going to spend time hunting online through game download pages for something, but I very well might make an impulse buy off the shelf.

  112. Good for some, not for others by Jim+Hall · · Score: 1

    I've enjoyed buying games at the PlayStation Network store. So far, I've purchased Flower, Magic Ball, Ratchet & Clank Future: Quest for Booty, Super Rub-a-Dub, and others for my PlayStation 3. I've also bought No Gravity, SOCOM, and a few other games for PSP, also directly from PSN. That, and the occasional movie rental.

    Downloading games is great for some games. You'll note that none of these games were fairly small - maybe topping at around 1GB for 'Quest for Booty'. That's where the true value comes in for downloadable games, when they aren't too big.

    The PlayStation3 uses Blu-Ray for its media-based games. The guys at Insomniac Games said they pretty much filled the Blu-Ray for both Ratchet & Clank Future, and Resistance 2. I just got Killzone 2, and I'm willing to bet they did the same. A dual-layer Blu-Ray disc is 50GB. I'm not sure I want to download 50GB for a video game. Yeah, I know hard drives are getting bigger - but that's a lot of stuff to download before I can play my game, and if I start downloading now, I'm still not gonna be able to play it tonight. Compare that to my running out to Target (5 minutes from my house) and picking up a physical PS3 game.

    Downloading that much content will also cause problems if my cable company implements a monthly bandwidth limit.

    I think we'll see certain game publishers leaning more to downloadable games from places like PSN or XBL. That just makes sense for a lot of games. But for the AAA titles out there like Killzone, Battlefield, Ratchet & Clank, EA Sports, etc. you'll still see them on physical media, even 5 years from now.

  113. How much longer? by Anonymous Coward · · Score: 0

    Until I get broadband. That's how long.

  114. Howto 'move' Steam games by kcbnac · · Score: 1

    1) Install Steam
    2) Exit Steam (Can't have it running while you copy over)
    3) Copy 'Steam\steamapps'
    4) Launch Steam; log into account.
    5) Profit (via entertainment, not $$$)

  115. A CEO predicting good news for his company? by Talgrath · · Score: 1

    Is anyone really surprised that the CEO of a digital distribution company is predicting the end of physical media in the near future? The fact of the matter is that while the technology is there to allow people to download full games, the convenience is not. While sure, downloading a retro game is a snap, downloading a 1+ GB game is, for most American, a lengthy proposition, forcing them to leave their PC running overnight and/or making their computer unusable for several hours. Why bother when, for the same price, I can drive 5-20 minutes (for most people) to purchase the game at the nearest retailer, often for less due to a sale or member's discount?

    Also, having a physical copy guarantees (unless that physical copy is destroyed) that even if your computer dies, you will still have a copy of that game for the foreseeable future. If I buy the game from a service like Gamers Gate, and then I reformat my computer sometime in the next two years, there's no guarantee that I can reinstall that game because there's no guarantee the business will last that long. I still have physical copies of games from the early 90's in my collection at home; even though the companies have long since gone belly-up (with a few exceptions such as Blizzard and Bethesda).

    A few years to see all digital distribution or even majority digital distribution for blockbuster games? Not happening unless everyone gets T1 lines in the next few years.

  116. IEMA size PC software boxes by tepples · · Score: 1

    We got the silly EU-directive that said all games must be sold in dvd-cases.

    Nowadays, PC software sold in the United States tends to come in "IEMA size" cases, which are about the size of a DVD box set: twice as thick as a typical DVD keep case. Windows Vista OS comes in such a box.

    And we lost all the fun stuff that used to be in those game boxes

    A double-thick case still leaves plenty of room for manuals or other feelies. Or does this European directive require the use of single-thick cases in particular?

    1. Re:IEMA size PC software boxes by raynet · · Score: 1

      All the games I have since the directive have been in single-thick DVD cases that are about 7mm thick. It can hold two DVDs stacked on the right side and a small manual on left side.

      --
      - Raynet --> .
  117. Digitial distribution is anathama by Anonymous Coward · · Score: 0

    So I read about a new RTS game, Dawn of War II, and since Strategy games are my favorite type of PC game, I picked it up at Best Buy while on vacation.

    I've been a computer programmer for my whole life (well, since age 10). I was part of the Microsoft team which put out the first version of Windows NT. I know how computers work, inside and out. I know how operating systems work, although I will admit I don't use Vista for anything except playing games so I'm not very good with it.

    I go to install it on my MacBook Pro with 3G RAM and 512MB video card running Vista 32 Home Basic (I have MSDN with all the Vista versions, but this is the smallest install so that's what I used).

    First, it makes me install something called "Steam." This is something I have assiduously avoided installing because I have heard it is very intrusive and prevents you from actually owning any game you own, but since I was on vacation and could easily wipe my Boot Camp if it did something unsavory, I decided to go with it. This Steam install seems to take a very, very long time (an hour or two) and forces me to create some sort of Steam account, which I do because it didn't ask for any information other than name and e-mail address. (I would have given it a fake name too, except for the fact that my e-mail address is a give-away for my name anyway.)

    Finally, it gets Steam installed, which does lots of back and forth on the Internet and then keeps running in the background. Mind you, I'm trying to install a single-player game for which I own the DVD and it's sitting in the drive. But, the game is not installed, I learn, when I tell it I want to play the game and there are no games listed in the "My Games" section. Well, that's stupid, so somehow I figure out how to tell it to install the actual game Dawn of War II.

    This goes amazingly slowly. I mean, it's already been over an hour and I don't even have a game installed. This takes about two hours - no joke - to install 3.6 GB of game from a DVD. I can watch a 2 hour 7 GB DVD in the same amount of time, so I have no idea why copying files takes 2x as long as viewing them. Hard drives just aren't that slow.

    So, I eventually gave up and let it install overnight and came back to it the next day.

    There is no desktop icon for Dawn of War II, so I hunt around the hard drive to try to run the installed game. I finally found it, and all it seems to do is run Steam, connect to the Internet and hang. I try running it a handful of times, and then I run the Steam program (which was actually running the whole time in the system tray, wasting my memory and CPU resources). There, it says Dawn of War II is installed so I attempt to launch it (with the launch button). It shows some multiplayer code on the screen and says I need to enter it into the game to get it to work. I ignore it because I couldn't give a damn about multiplayer, I just want to play the game already after several hours now in the second day of trying.

    The game hangs for a long while. I cancel it and re-launch several times. Finally I just give up and let it sit there for like 30 minutes. It does something about patching, or installing, or updating, and pops up a command line window which then disappears again after a while, and finally dumps me back at the Steam games list which now has a button saying "news" and some comment about it being fully installed. You mean, it's only now fully installed after three hours?

    Anyway, so I launch it again, and nothing. I kill the program, exit Steam, and try again. Still nothing. After a few more tries it turns out it was popping up an error message underneath all the other windows, saying that my Windows Paging File size must be at least 1.5GB. Wait, what? Why? I have 3GB of RAM and I don't want any virtual memory being used. But, it doesn't care, and eventually I give in and tell Windows that it can allocate a paging file anywhere between 16M and 1536M (1.5GB). I re-launch the game and, guess what... Same thing! So I tell Windows it can create a paging f

  118. Until DRM is dead by textureglitch · · Score: 1

    As far as I'm concerned, physical games will survive for as long as the downloaded types will be DRM-tied to an account that someone (like Steam) can cancel at anytime for any reason, or otherwise deny you access to.

    --
    Never attribute to malice what can be adequately explained by ignorance or stupidity. -Isaac Asimov