As long as they avoid time travel as a plot device the show has a chance. Except for the original "Guardian of Forever" time travel has been used as a crutch when the writers get bored.
I'd think that the whole point of an exercise like this was not to ape all of Microsoft's features but to produce a compatible alternative. Without file compatibility these remain purely academic exercises. Besides, haven't all versions of Office since 2000 used an XML derivative for file storage?
I guarantee that exactly 0% of real, professional designers will switch. The Gimp is a great tool for free, but at this point, the resampling/antialiasing differences alone merit sticking with the $700 beast. The antialiasing is a lot "softer" and the resampling [during rotates/resizes] sacrifices detail for smoothness.
Another thing is that Adobe has the best UI team in the industry. Say what you will about their patent enforcement policies but they have done what no one else has been able to do before. No matter how hard The Gimp paes the interface, it'll never feel the same.
Thirdly, I think the Gimp portrays what I feel is a big thing wrong with the open-source movement: copying instead of innovating. I fail to see how the mission of duplicating one of the most important software products of the last 25 years and giving it away promotes innovation.
This has a lot less to do with closed source than it does with quality control in general. Just because someting's OSS doesn't mean anyone else has actually looked at the code. School districts aren't know for having budgets for consultants to check it out...
I have a feeling that this will only be feasible with online-only games. One of the main selling points of consoles is ease-of-use and I doubt that this will be used very often...
I don't care anyway, I pay for my games.
Did it occur to anybody that Sunonwealth might have actually developed a fan, using its own resources, that is technically superior to its competitors? It's not like they're suing for the idea of putting a fan on a graphics card [like the originial writeup packages it as]. Also, they're suing the 2 companies for importing the violating fans into the juristiction of US Patent law, as the offending fan manufacturers are outside of said sphere of influence.
I think this is getting bad spin because nVidia and Creative are popular companies for geeks.
I agree with a lot of your points. This article seems like it was written by people who had never used either before.
Hardware: I'm not sure what the editor's point is. Macs support most standard interfaces so you can get most any PC hardware to work. The only problem is when there's no driver. You can bet the Linux people will write one themselves before the Mac gets one.
Good point on drivers, except I haven't found anything I've needed that didn't have Mac drivers.
I don't know what they're talking about in that section. Are "Mac" IDE drives more expensive? PC100 RAM? USB Printers? This guy sounds like he's living in the Bad Old Days[tm] when 2400 baud modems cost $50 more because they had a Mac serial cable on them. Yes, Apple hardware is expensive. I feel like I get what I pay for it though [mouse and keyboard excepted]. Anyone who's installed RAM in a mid-90s 7100 or 8500 know what I'm talking about. As far as the floppy issue goes, I bought a VST drive for work and I haven't used it once.
I used to use *nix a lot back when I was programming. I love CLIs. The problem is that I'm a graphic designer now. Ask anyone who knows: Corel Draw and Corel Paint are no match for Photoshop and Illustrator. In fact, they suck pretty badly. Before anyone says "What about the GIMP?" I'd like to state that if I want to use Photoshop 3.0, I still have the CD sitting around somewhere.
Sony should [although they won't] be pleased. Console hadware is sold either at a loss or barely over cost. I think Sega would be most pissed. Any obstacle to you buying more Dreamcast games [which Sega gets a piece of no matter who wrote it] is bad, bad, bad. Considering how many people already own Playstations [in fact the majority of Dreamcast owners own at least one other system] though I don't think this is going to cause that much of a ruckus outside of the courts.
As long as they avoid time travel as a plot device the show has a chance. Except for the original "Guardian of Forever" time travel has been used as a crutch when the writers get bored.
I'd think that the whole point of an exercise like this was not to ape all of Microsoft's features but to produce a compatible alternative. Without file compatibility these remain purely academic exercises. Besides, haven't all versions of Office since 2000 used an XML derivative for file storage?
I guarantee that exactly 0% of real, professional designers will switch. The Gimp is a great tool for free, but at this point, the resampling/antialiasing differences alone merit sticking with the $700 beast. The antialiasing is a lot "softer" and the resampling [during rotates/resizes] sacrifices detail for smoothness.
Another thing is that Adobe has the best UI team in the industry. Say what you will about their patent enforcement policies but they have done what no one else has been able to do before. No matter how hard The Gimp paes the interface, it'll never feel the same.
Thirdly, I think the Gimp portrays what I feel is a big thing wrong with the open-source movement: copying instead of innovating. I fail to see how the mission of duplicating one of the most important software products of the last 25 years and giving it away promotes innovation.
This has a lot less to do with closed source than it does with quality control in general. Just because someting's OSS doesn't mean anyone else has actually looked at the code. School districts aren't know for having budgets for consultants to check it out...
Is anyone here aware of the fact that the average PC game costs $5-10 million to produce?
I have a feeling that this will only be feasible with online-only games. One of the main selling points of consoles is ease-of-use and I doubt that this will be used very often... I don't care anyway, I pay for my games.
Did it occur to anybody that Sunonwealth might have actually developed a fan, using its own resources, that is technically superior to its competitors? It's not like they're suing for the idea of putting a fan on a graphics card [like the originial writeup packages it as]. Also, they're suing the 2 companies for importing the violating fans into the juristiction of US Patent law, as the offending fan manufacturers are outside of said sphere of influence. I think this is getting bad spin because nVidia and Creative are popular companies for geeks.
I agree with a lot of your points. This article seems like it was written by people who had never used either before.
Hardware: I'm not sure what the editor's point is. Macs support most standard interfaces so you can get most any PC hardware to work. The only problem is when there's no driver. You can bet the Linux people will write one themselves before the Mac gets one.
Good point on drivers, except I haven't found anything I've needed that didn't have Mac drivers.
I don't know what they're talking about in that section. Are "Mac" IDE drives more expensive? PC100 RAM? USB Printers? This guy sounds like he's living in the Bad Old Days[tm] when 2400 baud modems cost $50 more because they had a Mac serial cable on them. Yes, Apple hardware is expensive. I feel like I get what I pay for it though [mouse and keyboard excepted]. Anyone who's installed RAM in a mid-90s 7100 or 8500 know what I'm talking about. As far as the floppy issue goes, I bought a VST drive for work and I haven't used it once.
I used to use *nix a lot back when I was programming. I love CLIs. The problem is that I'm a graphic designer now. Ask anyone who knows: Corel Draw and Corel Paint are no match for Photoshop and Illustrator. In fact, they suck pretty badly. Before anyone says "What about the GIMP?" I'd like to state that if I want to use Photoshop 3.0, I still have the CD sitting around somewhere.
Sony should [although they won't] be pleased. Console hadware is sold either at a loss or barely over cost. I think Sega would be most pissed. Any obstacle to you buying more Dreamcast games [which Sega gets a piece of no matter who wrote it] is bad, bad, bad. Considering how many people already own Playstations [in fact the majority of Dreamcast owners own at least one other system] though I don't think this is going to cause that much of a ruckus outside of the courts.
This will get to court though.