I recently switched to Linode about 3 months ago, although I've been lazily setting everything up so I haven't gotten the full experience. But what I have seen so far has been excellent. Plans starting at $20, you get to pick your server and distro (or do everything custom yourself). What's not to like?
On other news related to Google+, Google recently announced that as of July 31, it will no longer host private Google Profiles.
Well that didn't take long. They've gone from the anti-Facebook to being exactly like Facebook in the space of about a week. Paint me not surprised.
Actually only kind of. If it were Facebook, they would make your private data public, and just not tell you.
However, Google has stated that any private profiles will simply be deleted if they aren't made public by that date. While it's still not the best approach, it's still better than how Facebook has tackled any situation involving private data.
It sounds more like AT&T is targeting users who are using too much data.
It seems to me that if you are staying within reasonable data limits and not using up crazy bandwidth you should be fine.
It's amusing to me the back and forth between Nintendo and homebrew, and homebrew just about always tends to come ahead in the end. Every time an exploit is patched, a work around is usually available in the next few days.
The sad part of the story is that Homebrew was never about piracy, but about giving the ability for people to play around with the Wii architecture. In the beginning some of the Homebrew developers even offered to help patch/expose certain exploits only to be completely snubbed by Nintendo. Now the developers don't even really care about disabling piracy given Nintendo's smug attitude.
I just recently dropped cable in favor of 20/2 internet service. After years of dealing with increasing costs and overpriced equipment enough was enough. With the savings I'm getting from dropping cable I can have a Netflix subscription and come out way ahead of where I was before. Everything else I stream online or can buy through iTunes, so cable companies will have to do a lot of sweet talking in order for me to return.
The only big loss from having no cable will be college football - but some games are still on local channels, and the games that aren't I can go to a friends house or alternatively go to a sports bar.
And the fact that most wii owners have very low attach rates for games also hurts the prospects for the wii2.
According to Nintendo's own numbers (released yesterday), this is simply not true.
The worldwide software to hardware ratio is 7.68 to 1, in the US it's 8.9 to 1. Last I checked that was ahead of the PS3 and only a little bit behind the 360. One might could make an argument that a few of those are 3rd party titles, but as far as general software sales are concerned, Nintendo has no need for concern.
I recently switched to Linode about 3 months ago, although I've been lazily setting everything up so I haven't gotten the full experience. But what I have seen so far has been excellent. Plans starting at $20, you get to pick your server and distro (or do everything custom yourself). What's not to like?
Google essentially already has their own "dive into" site. See HTML5 rocks.
From TFA:
Well that didn't take long. They've gone from the anti-Facebook to being exactly like Facebook in the space of about a week. Paint me not surprised.
Actually only kind of. If it were Facebook, they would make your private data public, and just not tell you. However, Google has stated that any private profiles will simply be deleted if they aren't made public by that date. While it's still not the best approach, it's still better than how Facebook has tackled any situation involving private data.
It sounds more like AT&T is targeting users who are using too much data. It seems to me that if you are staying within reasonable data limits and not using up crazy bandwidth you should be fine.
It's amusing to me the back and forth between Nintendo and homebrew, and homebrew just about always tends to come ahead in the end. Every time an exploit is patched, a work around is usually available in the next few days.
The sad part of the story is that Homebrew was never about piracy, but about giving the ability for people to play around with the Wii architecture. In the beginning some of the Homebrew developers even offered to help patch/expose certain exploits only to be completely snubbed by Nintendo. Now the developers don't even really care about disabling piracy given Nintendo's smug attitude.
The game and all the movements were Javascript. The sounds were done with flash.
I just recently dropped cable in favor of 20/2 internet service. After years of dealing with increasing costs and overpriced equipment enough was enough. With the savings I'm getting from dropping cable I can have a Netflix subscription and come out way ahead of where I was before. Everything else I stream online or can buy through iTunes, so cable companies will have to do a lot of sweet talking in order for me to return. The only big loss from having no cable will be college football - but some games are still on local channels, and the games that aren't I can go to a friends house or alternatively go to a sports bar.
And the fact that most wii owners have very low attach rates for games also hurts the prospects for the wii2.
According to Nintendo's own numbers (released yesterday), this is simply not true. The worldwide software to hardware ratio is 7.68 to 1, in the US it's 8.9 to 1. Last I checked that was ahead of the PS3 and only a little bit behind the 360. One might could make an argument that a few of those are 3rd party titles, but as far as general software sales are concerned, Nintendo has no need for concern.