it's to get the best experience over all. I have a gearvr that runs at 60fps and most of the time it's really good althogh some experiences can make me want to play something else.
My DK2 at 75fps works really good when the games/experinces can maintain that. Otherwise it can be vomit inducing. That's usually only in things that are hacked to run VR through an addon. Many games that never planned to run in VR are not a good time.
They are pushing for 90FPS and have a tech in the SDK called time warp which can help with minor drops below that by slip streaming fake frames.
Over all I'm pretty excited about both the new Steam VR Vive and the CV1. I don't have a PS4 but if i did I'd be excited about Morpheus as well.
If you're a consultant firm charging clients by the hour then yes, and it's your job to keep them convinced that toenail clippers do the best possible job for lawn maintenance.
And why were they required to do this??? If people were just willing to pay a reasonable price for goods then everyone could get paid a decent wage. We wouldn't have to worry about cutting every corner possible.
I always find it interesting that the government demands money at the point of a gun and with little to no choice, while a corporation asks for money by providing goods or services that you desire. Yet the corporations are the evil ones???
you don't know much about the functional aspect of the model T then do you? The steering wheel and the fact it has 4 wheels on the road are about the only similar things it has.
Just like VR 20 years ago had a screen in front of your face and some accelerators for tracking.
At 30FPS it is based on content exactly like you say, at 90 that gets much less so. I've been playing with the DK2 (75FPS target) for quite some time and I've had some very simple movements at low frame rates make me nearly insta barf, yet I've had good experiences with even swooping and sweeping flying motions if the game is keeping up with the rules found by recent VR developers (especially Oculus) which includes frame rate, persistence, no motion blur etc...
I think this can help understand the issues. There are more men in risky situations due to men being more willing to take risks. This puts more men in both higher positions and prisons.
This is an interesting opinion. I've had my GearVR on at least 30 people and every one of them thought it was amazing and couldn't get enough many started changing their idea of what their next phone would be.
If you said that about google cardboard I'd agree, it is a pretty terrible example compared to what's available.
It really is posts like these that have contributed to Oculus's success. Their marketing (or anti-marketing) has been it's crap, don't get excited about it, wait until we have a product, etc etc. Then show it at trade shows and blow the socks off of the low expectations.
I've been playing Elete:Dangerous in mine and it is the best time I've ever had in a video game space ship.
Warts? yes. "Heavy, bulky, uncomfortable, poor resolution and buggy software/drivers."? a bit hyperbole/exageration
Good job on keeping up the anti-marketing. It keeps the rush off the DK2s (which are running out anyway)
I almost always reply with slightly unreasonable salary requirements and/or relocation bonuses. I have no desire to move but if a place would pay me 50% more than I make now and give me a $50k relocation bonus then I'd probably do it.
I do the same thing with local stuff. I'm not really interested in leaving my current position, but if someone's willing to give me a 25% raise then I may be willing to move on, so I reply with:
I'm not actively seeking new employment but would consider anything at $1XXk. If that is within the scope of this job then I would be willing to discuss further. The number is usually about 25% more than I currently make. If everyone did this it may bring salaries up as they wouldn't be able to say they can't find people. They would be turning down people because of pay.
I call BS on a large part of this. I have had slight movements at low frame rate that has made me almost hurl immediately, yet a game like Windlands which is like a spiderman simulater with swinging from tree to tree I was able to play with large sooping motions for hours without getting sick.
Anecdotes aside, this seems to be echoed pretty heavily in the Oculus share forums and VR related sub-reddits.
Currently we have 1/2 HD per eye at 75fps or 1/2 1440p per eye at 60fps. The next gen will likely be 1/2 4k per eye at 75fps.
With VR it is less the amount of motion and more the consistent fps greater than 60fps, 75fps is good 120fps would be near perfect. This makes porting games to VR difficult due to them not considering this a requirement during original development.
VR is not going to be just a hard core gaming medium. I thought the same thing at first as well. That was until I picked up a GearVR for my note 4. That was when I realized that there was a lot more than just games. And there isn't even any real content yet. Just lots of 5-10 minute demo level items that I find myself watching over and over.
Not really, they've had 3 releases so far and another next month. DK1, DK2, GearVR and the new S6 GearVR coming soon. For a company that hasn't had a release they sure seem to be releasing a lot of stuff.
The DK2 is as good of a product as any early adopter type thing. If you are even mildly interested in VR it is worth it. I picked mine up a couple months ago and have used it every day since. sometimes for 6+ hours at a time.
And the only reason it isn't cheaper than all others is due to huge government regulation. I don't understand your point?
it's to get the best experience over all. I have a gearvr that runs at 60fps and most of the time it's really good althogh some experiences can make me want to play something else.
My DK2 at 75fps works really good when the games/experinces can maintain that. Otherwise it can be vomit inducing. That's usually only in things that are hacked to run VR through an addon. Many games that never planned to run in VR are not a good time.
They are pushing for 90FPS and have a tech in the SDK called time warp which can help with minor drops below that by slip streaming fake frames.
Over all I'm pretty excited about both the new Steam VR Vive and the CV1. I don't have a PS4 but if i did I'd be excited about Morpheus as well.
If you're a consultant firm charging clients by the hour then yes, and it's your job to keep them convinced that toenail clippers do the best possible job for lawn maintenance.
And why were they required to do this??? If people were just willing to pay a reasonable price for goods then everyone could get paid a decent wage. We wouldn't have to worry about cutting every corner possible.
or pay them the same, businesses make the same money, prices stay the same and everything is the same....
do you not see the folly in your description??
really, whats the difference between getting paid $10 an hour if it costs $10 an hour to live vs $15 an hour if it costs $15 an hour to live?
I always find it interesting that the government demands money at the point of a gun and with little to no choice, while a corporation asks for money by providing goods or services that you desire. Yet the corporations are the evil ones???
So you're saying it's the consumers fault for demanding the lowest priced goods?
you don't know much about the functional aspect of the model T then do you? The steering wheel and the fact it has 4 wheels on the road are about the only similar things it has.
Just like VR 20 years ago had a screen in front of your face and some accelerators for tracking.
I owned a Model T when it first came out, what is so different about a Tesla?
Oculus has talked about 7 diffrent headsets and they have shipped 4 and plan to ship 1 more in less than a year.
Steam has shipped how many headsets?
Oculus:
DK1 - shipped
Crystal Cove - demo'd never shipped
DK2 - shipped
Crecent Bay - demo'd never shipped
GearVR - shipped
GearVR S6 - shipped
CV1 - shipping in future
Valve:
http://www.engadget.com/2015/0...
Vive - demo'd
DK1 - shipped only to select partners/developer houses
CV1 - shipping in future
At 30FPS it is based on content exactly like you say, at 90 that gets much less so. I've been playing with the DK2 (75FPS target) for quite some time and I've had some very simple movements at low frame rates make me nearly insta barf, yet I've had good experiences with even swooping and sweeping flying motions if the game is keeping up with the rules found by recent VR developers (especially Oculus) which includes frame rate, persistence, no motion blur etc...
It's already the case:
http://www.hlntv.com/article/2...
I think this can help understand the issues. There are more men in risky situations due to men being more willing to take risks. This puts more men in both higher positions and prisons.
exactly, it almost feels like you can call a male idiot an idiot, but if their gender is different and skills just as bad then it's 'sexism'.
soon they will recombine and give us affordable rocket packs.
This is way more difficult to master anyway:
https://www.youtube.com/watch?...
No, you just gave your self several of the the worst bosses of all. They are often called customers.
This is an interesting opinion. I've had my GearVR on at least 30 people and every one of them thought it was amazing and couldn't get enough many started changing their idea of what their next phone would be.
If you said that about google cardboard I'd agree, it is a pretty terrible example compared to what's available.
It really is posts like these that have contributed to Oculus's success. Their marketing (or anti-marketing) has been it's crap, don't get excited about it, wait until we have a product, etc etc. Then show it at trade shows and blow the socks off of the low expectations.
I've been playing Elete:Dangerous in mine and it is the best time I've ever had in a video game space ship.
Warts? yes.
"Heavy, bulky, uncomfortable, poor resolution and buggy software/drivers."? a bit hyperbole/exageration
Good job on keeping up the anti-marketing. It keeps the rush off the DK2s (which are running out anyway)
It was once said, "Everything is politics."
The only way to cut the politics from science is to not tell anybody about it. It's been done in the past and inventions were held back by centuries.
I almost always reply with slightly unreasonable salary requirements and/or relocation bonuses. I have no desire to move but if a place would pay me 50% more than I make now and give me a $50k relocation bonus then I'd probably do it.
I do the same thing with local stuff. I'm not really interested in leaving my current position, but if someone's willing to give me a 25% raise then I may be willing to move on, so I reply with:
I'm not actively seeking new employment but would consider anything at $1XXk. If that is within the scope of this job then I would be willing to discuss further. The number is usually about 25% more than I currently make. If everyone did this it may bring salaries up as they wouldn't be able to say they can't find people. They would be turning down people because of pay.
I call BS on a large part of this. I have had slight movements at low frame rate that has made me almost hurl immediately, yet a game like Windlands which is like a spiderman simulater with swinging from tree to tree I was able to play with large sooping motions for hours without getting sick.
Anecdotes aside, this seems to be echoed pretty heavily in the Oculus share forums and VR related sub-reddits.
Currently we have 1/2 HD per eye at 75fps or 1/2 1440p per eye at 60fps. The next gen will likely be 1/2 4k per eye at 75fps.
With VR it is less the amount of motion and more the consistent fps greater than 60fps, 75fps is good 120fps would be near perfect. This makes porting games to VR difficult due to them not considering this a requirement during original development.
VR is not going to be just a hard core gaming medium. I thought the same thing at first as well. That was until I picked up a GearVR for my note 4. That was when I realized that there was a lot more than just games. And there isn't even any real content yet. Just lots of 5-10 minute demo level items that I find myself watching over and over.
Not really, they've had 3 releases so far and another next month. DK1, DK2, GearVR and the new S6 GearVR coming soon. For a company that hasn't had a release they sure seem to be releasing a lot of stuff.
The DK2 is as good of a product as any early adopter type thing. If you are even mildly interested in VR it is worth it. I picked mine up a couple months ago and have used it every day since. sometimes for 6+ hours at a time.