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Oculus Rift Launching In Q1 2016

An anonymous reader writes: Oculus has announced that their Rift virtual reality headset will be coming out sometime in the first quarter of 2016. They've also posted a couple images of the final consumer headset design. The device was Kickstarted in August, 2012. Consumer-level release dates have slowly slipped further and further out since then, though they've shipped two different development kits. Ars points out that a 2016 launch date will bring the Oculus Rift to market after the Valve/HTC VR headset, and possibly after Sony's Project Morpheus.

84 comments

  1. Sony's Project Morpheus by ArcadeMan · · Score: 1

    Does it come with a blue pill and a red pill?

    1. Re:Sony's Project Morpheus by XxtraLarGe · · Score: 4, Funny

      Does it come with a blue pill and a red pill?

      Unfortunately, no one can be told what Project Morpheus is. You have to see it for yourself.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    2. Re:Sony's Project Morpheus by Guy+From+V · · Score: 0

      What if I told you

      I'm just trying to fit the Morpheus "What if I told you" meme in this thread...

    3. Re:Sony's Project Morpheus by dmbasso · · Score: 1

      Does it come with a blue pill and a red pill?

      This is Sony we're talking about... obviously it will come in a variety of colors, but in the form of a suppository.

      --
      `echo $[0x853204FA81]|tr 0-9 ionbsdeaml`@gmail.com
    4. Re:Sony's Project Morpheus by Anonymous Coward · · Score: 0

      Sure they can.

      Project Morpheus is a headmounted display created by Sony for the PlayStation 4 game console with a total resolution of 1920x1080, or 960x1080 per eye, that is bisected so as to only show a single image to a single eye and magnified under a lens to create stereoscopy. It also has integrated motion tracking sensors.

  2. images by Anonymous Coward · · Score: 4, Insightful

    Can't see much of the headset - who decided to take a picture of the black headset against a black background with no light?

    1. Re:images by Anonymous Coward · · Score: 1

      That was me, sorry.

      Regards,
                An idiot.

    2. Re:images by Phics · · Score: 2

      The correct captions: Oculus Rift as seen through a pair of Joo Janta 200 Super-Chromatic Peril Sensitive Sunglasses

      --
      There are two types of people in the world; those who believe there are two types of people, and those who don't.
    3. Re:images by Anonymous Coward · · Score: 0

      Looks great from here. You need to check your monitor brightness/contrast/gamma/color-balance...

    4. Re:images by Anonymous Coward · · Score: 0

      who decided to take a picture of the black headset against a black background with no light?

      No one, since these are pretty obviously computer renderings.

    5. Re: images by Anonymous Coward · · Score: 0

      Looks just as bad on any of my 3 monitors, and my phone.

      And my iPad.

  3. Duke Nukem VR by goombah99 · · Score: 3, Funny

    Oculus is releasing later to coincide with the release of Duke Nukem VR. They also indicated the headset they plan to release after that one, called the "osbourne" is much better and cheaper.

    --
    Some drink at the fountain of knowledge. Others just gargle.
    1. Re:Duke Nukem VR by CanHasDIY · · Score: 1

      Something something Half-life 3.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    2. Re: Duke Nukem VR by Anonymous Coward · · Score: 0

      Omg is that an official confirmation of Âhl3!?

    3. Re:Duke Nukem VR by Anonymous Coward · · Score: 0

      HL3 is different because Valve has never said that such game is in works.

    4. Re:Duke Nukem VR by RespekMyAthorati · · Score: 1

      And just 20 years later, we'll have fusion power!

    5. Re:Duke Nukem VR by Anonymous Coward · · Score: 0

      Yeah, HL2:E2 had such a definite, satisfying ending that I don't know why people expected Episode Three or HL3.

      Nigger gets killed by having a giant, white, alien dick thrust into his brain and the world was fine.

  4. Lost Momentum? by Anonymous Coward · · Score: 3, Interesting

    I've really been looking forward to this, but the road to release has been so lengthy that I've stopped caring to an extent. While I still think VR will be revolutionary, I feel that revolution is further away than ever. We're likely going to see compatibility issues between the Rift and the Valve headset, which is going to delay things for years to come. Standardised VR is probably years away.

    The Facebook buyout also leaves me concerned that I'll need an account to use the Rift, and I most definitely don't want a Facebook account (I don't even want a Slashdot account). When I do buy a VR headset I think I'd be more inclined to go for the Gaben's rather than Zuk's.

    1. Re:Lost Momentum? by jeffmflanagan · · Score: 1

      >I've really been looking forward to this, but the road to release has been so lengthy that I've stopped caring to an extent.

      That's your short attention span. Rushing out a product before it was ready would have been a huge mistake.

    2. Re:Lost Momentum? by Anonymous Coward · · Score: 2, Interesting

      Announcing a product over four years before they're able to ship it is a much bigger mistake. They've made things very hard for themselves. Trying to keep people interested for that amount of time isn't easy, particularly when they haven't had much to show. Try to attract developers would also be much harder when they didn't known when they product would be released would also be a problem.

      You can insult me all you want about my attention span, but it's not me that's the problem. The fact is they fucked up their release. Valve got it right by announcing their product less than a year before it was due to ship.

    3. Re:Lost Momentum? by ledow · · Score: 0

      VR is one of the faddy things that, once a generation, some bright spark thinks they can do "properly this time", picks it up, makes some demos of it, realises that it's expensive stuff that needs high-end and portable equipment sold for a reasonable price to lots and lots of people to succeed, slips away into a corner somewhere until people forget about it, and then reinvents itself with the next bright spark.

      In the early days of VRML, the same happened. Quake was around. A full, 3D, accelerated environment that could run on commercial PC's, benefit from full 3D vision, and the VR hardware was "the thing" to look at your new architect's idea for the local council buildings or whatever. Never did the two get put together.

      Now we have ubiquitous and extraordinarily powerful and realistic 3D graphics. Still, explicit support is required because our 3D is really 3D-cheats dependent on the single-viewport way of drawing things. So you have to design the hardware, mass-produce it, get people to buy it, redesign the games to take account of it, then put it all together for a price people are willing to pay for a gaming gimmick that makes them sit at home with a silly hat on.

      I have no doubt that we could get a console going with it, and sell a handful of games, and cost a bomb, and people would play it and go "Yeah, it's okay, but you wouldn't play every game like that", and then it'll be on the dustheap again for a while until the next generation pick it up again.

      The 3D power is there. We all have cards capable of running at stupid resolutions at stupid framerate that we could easily have "two of" or a "special" card to do VR.

      The screens are there. We all have smartphones and high-res displays.

      The human interface still isn't. We're still strapping things to our head and hoping our eyes are roughly aligned like everyone else's and presuming that all people have two healthy eyes in relative sync that they can use such things (my girlfriend can't see 3D movies, several of my friends can't see 3D movies, so why would you pay to go to a 3D movie over a normal one? Same problem). We're still dangling screens in front of our eyes and then wondering why they aren't as impressive in resolution and why they have to be so carefully synched and why it costs twice as much as just buying a decent monitor and why we have to drive two cards (or one powerful card) to drive two displays. We're still having to have one-per-person specialist hardware, that's fragile and expensive and cumbersome and hard to mass-produce until we get literally millions of users.

      And all for a game. Now games are worth billions nowdays, but at the end of the game it's just a game. All the potential research / medical / whatever uses DO NOT use this kind of technology, even though they could and could probably afford to do so as a one-off. For decades we've had medical-operation-by-remote-control, but we still don't have that or anything approaching 3D vision coming into common use.

      Because, at the end of the day, the use-cases are limited of fanciful, and the cost is prohibitive, and the setup is an awful lot of faffing about.

      Standardised VR has been suggested several times - never happened.
      VR headsets have been around since the 80's - never took off even as part of a Nintendo offerings (maybe a slight wart, but even so - nobody was interested in bettering it).
      The capability to even put 3D environments into web pages has been around as long as I've been involved in websites, everything from VRML upwards. We still don't use it or enjoy global browser support for it.
      Accelerometers and other sensors have PLUNGED in price since this was first tried - there's still no accurate way to model your head movements.

      It's just a fad each time it comes around and the same problems hit. Even with millions in Kickstarter funding, etc. it's hard to produce a handful of working units that developers will rewrite their games for. It's hard to convince people to part with the price of a t

    4. Re:Lost Momentum? by jeffmflanagan · · Score: 1

      >You can insult me all you want about my attention span

      Why bother? You've probably already forgotten this conversation.

    5. Re:Lost Momentum? by Anonymous Coward · · Score: 1

      You've got this all backwards. As soon as the Oculus finally ships the bubble pops and people realize that VR isn't what they're hoping for. The profitable part of this is the hype and that's already paid out - $2 billion for that stupid thing. At this point Facebook is just trying to come out with ways to recover some of their investment with the time they've got left. I'm sure they would have extended it past 2016 if they hadn't had all the competition breathing down their necks.

    6. Re:Lost Momentum? by Aserrann · · Score: 1

      It's just a fad each time it comes around and the same problems hit. Even with millions in Kickstarter funding, etc. it's hard to produce a handful of working units that developers will rewrite their games for. It's hard to convince people to part with the price of a tablet or laptop in order to move a game into the third dimension (with lots of caveats, of course).

      Like battery technologies, when it does take off, you'll find out because your friend actually has one already and you try it out and even your grandma gets one in the same year because everyone else has one (Wii syndrome). Not because of whatever showmanship is put on for you by a company itself, or what research is done, or what prototype device you see a news item on. It'll just arrive, without fanfare.

      So, what your saying is it's a fad and not worth investing in, and someday it will take off and just work... without anyone trying it? Will a new company, technology, and manufacturing just suddenly spring up out of the earth one day, and everyone looks over and says "Ah, look. VR is ready."

    7. Re:Lost Momentum? by Anonymous Coward · · Score: 0

      It's certainly been an interesting test case for an open hardware development cycle for a new technology/platform. While there's clear benefits to doing it this way as you are able to cheaply leverage press and consumer hype to build developer trust in an unfinished, unreleased platform, there's also the flip-side where release schedules are constantly in flux, dependent on ever changing components, which is something that consumers are normally not exposed to. If VR still ends up taking another few years of maturation and convergence of standards to arrive at a device that 10s of millions of users can make daily use of (which is a pretty reasonable prediction, imo), then it's an open question as to whether or not Oculus and all this public R&D was necessary for a technology that would have inevitably been released by Sony/MS/Google/Valve/etc in that 2017-2020 time frame anyways.

      Having said that, I would say that there's been undeniable value to Oculus setting an approximate standard very early in terms of what the public expects for a VR HMD. Despite whatever differences there are in specific implementation between Sony, Oculus, and Valve - they are similar enough to allow for cross-platform development, which is going to be crucial for early developers wanting to maximize their investment and minimize their risk. Had all VR hardware R&D of the last few years occurred behind closed doors, there's every reason to believe that we would be looking at drastically different competing devices, and a much more fragmented pool of developers.

    8. Re:Lost Momentum? by chihowa · · Score: 2

      They also manufactured their competition by announcing so early. Instead of being the first to market, they're going to be Johnny-come-lately to a market segment that they carved out (at least for this iteration of VR).

      Their competition gets to ride along on the hype that Occulus pumped out and if the competition fouls up the implementation then the scene is soured for Occulus, too. Very poor business planning.

      --
      If you want a vision of the future, imagine a youtube comments section scrolling - forever.
    9. Re:Lost Momentum? by schlachter · · Score: 1

      Yup, speaking as someone who has the latest gen Oculus...it's definitely hyped beyond what it will deliver. It's mediocre at best.

      --
      My God can beat up your God. Just kidding...don't take offense. I know there's no God.
    10. Re:Lost Momentum? by Anonymous Coward · · Score: 0

      > The human interface still isn't. We're still strapping things to our head and hoping our eyes are roughly aligned like everyone else's and presuming that all people have two healthy eyes in relative sync that they can use such things (my girlfriend can't see 3D movies, several of my friends can't see 3D movies, so why would you pay to go to a 3D movie over a normal one?

      Yes, let's not do VR because some people can't see it. Also, let's not make any visual things because some people are blind and remove stairs because not everyone has working legs etc.

      I wish people would consider the logic they used to justify their position. If it sounds stupid in other equivalent cases, maybe your logic is unsound? e.g. these people who think you should promote diversity above all else.. except in sport, where it should be based on skill, but are unable to justify the exception ("It's just different"): http://www.youtube.com/watch?v...

    11. Re:Lost Momentum? by ledow · · Score: 1

      You're playing games.

      That happens WITH people nowadays. If one friend can't join in, for whatever reason, you can't really politely play that game together.

      And if you have to buy one-per-person for gaming, you better be damn sure the people you're buying it for can use it. I wouldn't buy my parents one (whereas they are a mad gaming family that have collectively completed every Mario game in existence and owned pretty much every console), purely because it's likely they won't be able to enjoy and share it together.

    12. Re:Lost Momentum? by Anonymous Coward · · Score: 0

      Whatever you say, Google+ social boy.

      GP is right. Oculus VR dragged their feet so much that rival products were able to emerge and be released before the Rift. They went on and on about how much of a challenge getting it to work was to justify why development was going slowly (right after they got $2 from Facebook). Other companies come along and say "Hey, let's make our own HMDs" and then do it.

      The way Oculus VR would have people believe it is that there is some kind of technical hurdle or unresolved issue with HMD technology. To me it just seems like something any company could have done at any time, but chose not to.

      One thing I will give Oculus VR credit for is drawing attention to VR games and getting the companies who can easily make the HMDs into action.

    13. Re:Lost Momentum? by Anonymous Coward · · Score: 0

      (right after they got $2 from Facebook)

      should read as

      (right after they got $2b from Facebook)

  5. Bail Out by Anonymous Coward · · Score: 0

    SpaceX just had a successful test of its Pad Abort system. What system does OR have in place?

    1. Re:Bail Out by Dunbal · · Score: 1

      Pad abort, that sounds like when your girlfriend tells you you're going to have to wait a few days...

      --
      Seven puppies were harmed during the making of this post.
  6. Re:VR is a fad by Knee+Patch · · Score: 2

    Yeah, but every iteration is better than the previous one. Maybe in a few more cycles, the tech will actually deliver on the promise and it will stick around.

  7. Oculus Rift? by Anonymous Coward · · Score: 1

    #vaporgate

    1. Re:Oculus Rift? by Anonymous Coward · · Score: 0

      ^^ This.
      Serious hardware doesn't come from kickstarter campaigns. There are millions of techies out there that think "meh, designing and building a kick-ass consumer tech product can't be so hard. After all, I can right VB code! Big companies are full of idiots and bureaucracy, I'll just nimbly dart in and beat them to the punch!"

      Wrong. There's a reason things are complicated and take a long time to get to market. You just stole a ton of money from a bunch of naive people. I hope they at least learned something.

  8. Re:VR is a fad by Spamalope · · Score: 2, Interesting

    There is real demand for VR.

    There is no demand for a crappy head mounted 3D screen, and little demand for a 3D TV that works only from one angle with special glasses.

    Working immersive VR is a winner though. These latest headsets are getting very close for the first time. If this generation doesn't manage it, the next one will. It's VR headset time.

  9. Re:VR is a fad by Anonymous Coward · · Score: 0

    The holographic tech that M$ is delivering has me excited. Seems like a real world use-case for a VR headset.

  10. Re:VR is a fad by Anonymous Coward · · Score: 0

    It's VR headset time.

    ...said the exec at the Nintendo meeting where he pitched the Virtual Boy.

  11. oops by slashmydots · · Score: 3, Informative

    There's a typo in that summary. It should read:
    Facebook has announced that their Rift virtual reality headset
    They're already trying to distance their toxic brand name from it. I say call it the Zynga Facebook Superviewer and just let it kill itself based on brand name alone.

    1. Re:oops by denis-The-menace · · Score: 2

      I noticed this too.

      Facebook know that it was and still is VERY unpopular the fact that Facebook owns Oculus Rift.

      I'd be shocked if no annoying ads were displayed while using the thing.

      --
      Obama's legacy: (N)othing (S)ecure (A)nywhere and (T)error (S)imulation (A)dministration
    2. Re:oops by crgrace · · Score: 2

      I actually got recruited to work at Oculus Rift. The recruiter said "hot new VR startup needs your skills" or some such. So I talk to them. Guess what? Facebook.

      They know even their potential employees will be put off by the Facebook name.

    3. Re:oops by slashmydots · · Score: 1

      Ooh ooh I thought of a better one! It should be called the Facebook Zynga SUPERVISION instead because that's what both companies are still under by the FBI for copyright, privacy, and other legal violations.

  12. Re:VR is a fad by jeffmflanagan · · Score: 2

    It's not holographic, and it's not VR, it's AR. The latest reviews have been terrible, saying MS reduced the field of view of the AR display to a little box in the middle of your vision. There's still hope they'll fix it based on this feedback, but as-is Hololens is DOA.

  13. Re:VR is a fad by chispito · · Score: 1

    Don't confuse fad and niche. I don't think anyone who has used the Rift thinks everyone is going to want one. Rather, the medium has finally reached the point where we can go somewhere with it, albeit slowly. I love the idea, but will pass for a generation or two.

    --
    The Daddy casts sleep on the Baby. The Baby resists!
  14. Re:VR is a fad by Jiro · · Score: 1

    The current 3D movie "fad" has been around for 7-8 years or so. This is several times the length of the previous fads, so I think 3D is here to stay this time. Especially since 3D is being put on lots of movies that would make tons of cash even without the 3D, rather than only on low budget gimmick films.

  15. Re:VR is a fad by Greyfox · · Score: 3, Interesting
    Mack over on Mackscorner on youtube has been playing with an Oculus Rift. Watching his response to that one game, the potential for the technology is amazing, if some company can make one that's not shit. I think that company might actually be Microsoft, based on what I've been hearing. If they can do this right, I'm willing to forgive all previous transgressions. He does one with Subnautica too, which looks freaking amazing (Even without an Oculus.)

    If they can get a 360 degree camera into a reasonable form factor (neighborhood of a GoPro,) it would be possible to give people the experience of skydiving, rock climbing, or flying a wingsuit in ways that are significantly more real than just watching a video on youtube. You could actually be there, and look around as if you were the pilot. That would be a game changer both for the audience and for content creators.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  16. Re:VR is a fad by Whorhay · · Score: 1

    I don't buy tons of media but I do always look to see if I can find movies I like in 3D at a reasonable cost. The problem thus far has been that they are always priced at an absurd premium, like $30 or $40 for a movie that I wouldn't likely buy at $20 anyways.

    I'm looking forward to these head mounted displays for a few reasons. It'll enable me to watch and play games which may not be appropriate for younger audiences prior to bed time. It should eliminate any screen glare type issues. I can take my computer use to the recliner and sit more comfortably without having to use a gigantic monitor or move a lot of furniture to get a proper viewing angle.

  17. Re:VR is a fad by Stormwatch · · Score: 1

    Despite the name that tried to ride the VR fad, the Virtual Boy was not a VR device as we use the term now, since it didn't do head-tracking.

  18. no doubt I will buy one but... by JustNiz · · Score: 1

    It already seems like yet another item destined to be quickly relegated to my already-full cupboard o' crap.

  19. Re:VR is a fad by Anonymous Coward · · Score: 0

    hilarious, a reply from somebody who never tried the DK2, that much is clear :)

  20. Re:VR is a fad by Daniel+Hoffmann · · Score: 1

    Quick question, have you seen any non-entertainment application that requires 3D flatscreens? Now have you seen non-entertainment applications that require VR?
    I have seen a bunch that requires VR, from PTSD treatment to controlling drones remotely. VR is here to stay, it might be niche for a while but I believe it will eventually make your TV obsolete.

  21. Forget Duke Nukem VR by ebh · · Score: 1

    Two (or more) willing partners. Camera-equipped headsets small enough not to get in the way. Enhance the visuals as much or as little as you want. Augment your other senses as desired and technologically feasible.

    THAT'S first-person shooting!

  22. Wait, this hasn't shipped yet??? by Ecuador · · Score: 1

    I have been reading headlines for "Oculus Rift" on /. etc for years. I never read the articles apart from the first 1 or 2, since I found out that Oculus Rift is an "exciting" VR headset and that pretty much covered it for me. Maybe I am getting old, I don't know - for example I do remember me being excited before the Virtual Boy was released. In any case having seen so many headlines over the years, without actually paying any attention to them I had assumed this was a real product and modestly popular. But it is not out yet and not going to be until 2016? That raised my eyebrow and I clicked on the link to find out this "product" I hear about all these years "exists" only as some dark renders on an even darker background? Wow, that's it then, I MUST be getting old...

    --
    Violence is the last refuge of the incompetent. Polar Scope Align for iOS
    1. Re:Wait, this hasn't shipped yet??? by Anonymous Coward · · Score: 1

      They've had two "development kits" which are fully working and used by enthusiasts. They are not sold as "for consumers" because Oculus doesn't think they are good enough. The announcement is saying that the third mass-produced iteration of their VR headset that they are comfortable calling "good enough" will be available in Q1 2016.

    2. Re:Wait, this hasn't shipped yet??? by Binestar · · Score: 1

      The developer kit has been out for awhile. DK1 (Developer Kit) was available late 2012, while DK2 was release July 2014. These were never meant to be the final form factor or specs, but the goal was to get close to what the CR1 (Consumer Release) would be.

      Those dark on dark pictures are of the actual CR1, which is actually the first photos we've seen. Even with the fiasco of facebook purchasing and the timeframe, I'm still excited for the possibilities. Star Citizen has pledged to support the Rift and for that alone I will be buying one. That said, I didn't participate in the kickstarter campaign nor have I owned a DK1 or DK2.

      --
      Do you Gentoo!?
  23. Good for gaming and movies by Anonymous Coward · · Score: 0

    But not much else. AR like the Hololens has broader application.

  24. Re:VR is a fad by chispito · · Score: 1

    it will eventually make your TV obsolete.

    I wouldn't go that far. Some other means of displaying information may supplant tv screens as we know them, but not something everyone must put on and wear.

    --
    The Daddy casts sleep on the Baby. The Baby resists!
  25. Re:VR is a fad by Anonymous Coward · · Score: 0

    There is real demand for VR.

    Don't worry, you'll meet a real/living woman one day.

  26. Re:VR is a fad by Anonymous Coward · · Score: 0

    The premise of oculus, and the reason they've been able to capture industry leading talent like Carmack is that VR has been a fad until now because the technology to develop a viable product did not exist. Oculus is supposed to be changing that. It's like digital music players before the original ipod- without those mini hard drives that apple monopolized, you couldn't store enough songs to get people interested in a digital music player.

  27. Not a fad, just an unsolved problem by Anonymous Coward · · Score: 0

    I'm totally convinced that at a minimum, long-wearable AR (e.g. "Rainbows End" style contact lenses) are not even slightly faddy, and that it's something that a lot of people would sincerely want and use, if it could be done well. It's not something that anyone ever "forgets about for another 20 years." I don't think that's a very controversial statement (am I wrong?).

    Then it's just a matter of lowering the bar from there: what can you make that isn't quite as awesome as science fiction imagination, but is still sufficiently do-able and desirable? How much heavier/bulkier than a contact lens is too heavy/bulky? Somewhere along the scale, you get to a point where you can actually deliver a product in real life, and then the big question is how many customers did you filter out while making some compromise.

    And somewhere in all that AR, you get the VR and 3D movie niches' tech "for free."

    Of course gaming would be one of the applications. Maybe the problem is that if you focus on gaming while trying to get the tech right, you miss most of the utility so you don't have much in the way of sales and scale. I have to admit that for all my enthusiasm about the tech, I don't think of Oculus as a company that is ever going to sell something that I might buy.

  28. Re:VR is a fad by Anonymous Coward · · Score: 0

    Disclaimer: I own both a DK1 and DK2, am actively developing a VR title, and am building a fully sterescopic FPV rig for my old RC-10 1/10th scale RC car.

    While I agree that in the past that has been the case, I think this may actually be the one that really makes the breakthrough. I've spent extensive time using the Rift DK1 and DK2, and while it IS true that they're rough in some spots, they are really damn impressive. It's only fairly recently that things have been being made with a good VR experience in mind, and the titles that actually do that well are absolutely amazing to play. At the moment, however, there are some genres that don't, in general, work very well with the rift. Unfortunately, First Person Shooters strike me as being the roughest game experience. Flight sims, space sims, diving sims, racing sims, etc are absolutely amazing. The best platformer-ish experience I've yet tried has been Windlands which if you've not tried it on a DK2 is damn fun.

    In the FPS arena, however, there are some gems. One of the best experiences I've tried has been Borderlands The Pre-Sequel. It wasn't designed with VR in mind, but the shading allows for a nice sense of depth in situations where the resolution isn't super high at the moment. That being said, since it wasn't designed with VR in mind, menu navigation sucks. Likewise, Skyrim with a bunch of add-ons is an absolute blast to play, and the menu issues can kind of be fixed. HL2 is the most integrated, and is quite a bit of fun to play. With FPS-ish games, aside from the menu related problems due to not being designed with VR in mind, the biggest problem is the lack of movement. I'm currently hoping the Virtuix Omni or something similar solve that problem. Running around in Borderlands or Skyrim would be amazing, and luckily when I've spoken to the folks at Virtuix they've stated that two of their favorite things to do are run around in Borderlands, and run around in Skyrim.

    So far as 3D movies and the like go, the best I've actually seen there has come from the adult industry. It shouldn't take much searching to find that content. The place I'm thinking of is filming in true stereoscopic 3D, high res, and high FOV both vertically and horizontally. So when a scene is being viewed, you can look around to a limited extent within the scene and it remains fully stereoscopic. The location of the head/cameras is fixed, but as a "first step" into such a thing, it's a very immersive experience (no pun intended).

    Over all, and granted I'm kind of invested in this generation already, I'm very hopeful at the moment. Content is being created with these devices in mind, and it's GOOD content. Supporting devices (controllers of various sorts) are on their way to market, and they're actually good. The devices themselves are getting lighter and lighter, their refresh rates and head tracking are getting better and better, and their resolution is increasing to a point where they will make not just a good first true forray into VR but a GREAT first step. The thing that, in my mind, really will now need some work, is having video hardware capable of rendering two scenes at really high refresh rates at high detail. The weakest point of the DK2 is reading text, this can be helped somewhat by rendering at higher resolution and downsampling. It doesn't FIX it, but it does make it better. After the first iteration of VR headsets comes out, the graphics card manufacturers will have new goals to chase for a while, and even if this round of VR itself flounders after a year or so.....that's a big win for everyone else, I think (but I don't think that will happen).

  29. Lesson learned by jones_supa · · Score: 1

    Do not talk about unfinished stuff that is still in planning or development. Developing modern things is complex, and that's fine, but it's hard to keep the excitement alive for 5 years. Same goes for SteamBoxes. Same goes for Peter Molyneux's new game Godus, of which people got incredibly angry because it could not deliver this or that thing that was hyped earlier. The trendy "open development" strategy does not come without problems.

  30. Re:VR is a fad by Anonymous Coward · · Score: 0

    Lets play find the shill...naw, too easy.

  31. Re:VR is a fad by Anonymous Coward · · Score: 0

    The Internet: Determined to redefine "shill" as "anyone who likes anything more than I do"

  32. Re:VR is a fad by im_thatoneguy · · Score: 1

    There is no demand for a crappy head mounted 3D screen

    That's because they've been crappy. If it was effectively as immersive as going to the movie theater or IMAX there clearly is a market for giant screen experiences even in 2D.

    Also great would be on airplanes. I brought my Oculus on my last intercontinental flight and it was great to just get out of the 'claustrophobia' of being around 300 other people. Put on your VR headset and load up a movie in a "theater" with noise cancelling headphones and you're instantly transported into a more relaxing environment. It's not really "VR" but just head tracking a 3D Screen eliminates motion sickness from turbulence etc.

  33. Re:VR is a fad by Anonymous Coward · · Score: 0

    >It'll enable me to watch and play games which may not be appropriate for younger audiences prior to bed time. It should eliminate any screen glare type issues. I can take my computer use to the recliner and sit more comfortably without having to use a gigantic monitor or move a lot of furniture to get a proper viewing angle.

    The Oculus Rift is not what you want, then. It will simulate 3D for you, but as for being a 2D screen you can wear on your head, from my personal experience using the latest Oculus Rift prototype, it is no better than what you could have bought 10 years ago as a 2D HMD. Perhaps worse. What it sounds like you want is basically what the Sony Glasstron or Olympus Eyetrek was. See if you can pick one up. The resolution is kind of shitty, however, because they're old tech. The resolution of an Oculus Rift simulating a 60" screen at 10 feet is also shitty, but you get lots of view of a virtual cinema around that screen instead of black dead space.

  34. Re:VR is a fad by lordofthechia · · Score: 2

    Virtual Boy was not a VR device as we use the term now

    Or even back then. The Virtual Boy was released in July 1995 . That same year the VFX-1 (a true though limited by the technology of the time) virtual reality headset was released.

    --
    Georgia Tech, the leader in Chia(tm) technology.
  35. Re:VR is a fad by Stormwatch · · Score: 1

    Let's go even further: the "Sword of Damocles" device by Ivan Sutherland and Bob Sproull. 1968.

  36. I have one by schlachter · · Score: 2

    I have the second gen dev version (latest).

    It's a disappointment.

    Heavy, bulky, uncomfortable, poor resolution and buggy software/drivers.

    I'm sure VR will eventually take off, but honestly, the Oculus doesn't feel much better than the VR headsets I used in the 90s.

    --
    My God can beat up your God. Just kidding...don't take offense. I know there's no God.
    1. Re:I have one by ArsonSmith · · Score: 1

      It really is posts like these that have contributed to Oculus's success. Their marketing (or anti-marketing) has been it's crap, don't get excited about it, wait until we have a product, etc etc. Then show it at trade shows and blow the socks off of the low expectations.

      I've been playing Elete:Dangerous in mine and it is the best time I've ever had in a video game space ship.

      Warts? yes.
      "Heavy, bulky, uncomfortable, poor resolution and buggy software/drivers."? a bit hyperbole/exageration

      Good job on keeping up the anti-marketing. It keeps the rush off the DK2s (which are running out anyway)

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
    2. Re:I have one by schlachter · · Score: 2

      I'm not being ideological about it. I was really excited to get it. Paired it with a brand new high end gaming rig.

      Just disappointed. After a few hours of using it, I put it away with a bit of sadness.

      If there was no hype about it, I'd say it's interesting and might be cool at some point in the future.

      But with all the hype out there...it's just far from living up to it. In my opinion.

      --
      My God can beat up your God. Just kidding...don't take offense. I know there's no God.
    3. Re:I have one by ArsonSmith · · Score: 1

      This is an interesting opinion. I've had my GearVR on at least 30 people and every one of them thought it was amazing and couldn't get enough many started changing their idea of what their next phone would be.

      If you said that about google cardboard I'd agree, it is a pretty terrible example compared to what's available.

      --
      Paying taxes to buy civilization is like paying a hooker to buy love.
  37. Not going anywhere by Anonymous Coward · · Score: 0

    As much as I'd like to see usable VR tech in my lifetime, I think this is just going to end up being "3D Television, part 2"

    We've been promised this stuff since the early 90's and it has never materialized in any useable form. Ironicly the only one that got to market was the VRBoy, and that was a great example of Nintendo trying to see where the puck is going, but the technology not being mature enough to do it. They then tried again with the 3DS, and had much better luck, but even then, it's more gimmick than substance.

    Oculus Rift, This is a product that is still half baked. Three pieces are necessary to have a VR product that doesn't make people sick and has commercial appeal.
    1) It needs to present accurate stereoscopic vision which the headset can not do because our eyes are curved. At best there is going to be some warping around the edges that can be masked over a bit, so you don't end up with any peripheral vision.
    2) You need to be able to see your hands (eg wearing gloves, or from something like Kinect) otherwise your brain goes "oh shit I'm falling"
    3) You need to be able to move without using a controller. This part is going to be the part that can't be solved without people converting their living rooms into exercise rooms. See how much space is required to use the Wii and Kinect games? Now add a harness and a frame so that you can move without hitting anything.

  38. Re:VR is a fad by Anonymous Coward · · Score: 0

    VR is still a fad.

    I'll admit, I think the Oculus will probably get some people interested, mainly the people who drop 10000$ on a high end computer rig already.

    But for consumers? No this has to be something that actually integrates the a pair of powerful-enough video cards so that people aren't immediately vomiting and returning the equipment after an hour. It can not be done cheaply like low-end inadequate systems are continued to be pushed on people who don't know any better.

    This will just be a stop-gap between what we do now and what we eventually will have (full immersive "deep dive" VR) that actually broadcasts signals to the brain and then allows quadriplegics, and comatose patients to be able to live again.

  39. Hey morons by Gordo_1 · · Score: 1

    Vapor? Kickstarter's don't lead to serious hardware? That's your insight?

    What part of John Carmack, Atman Binstock, Michael Abrash, two shipped development kits over two years, the Samsung GearVR and a $2B Facebook acquisition don't you understand? This is not vapor and it's not a kid's garage Kickstarter.

    Semi-informed douchebaggery is the not the same as an informed opinion. Jackasses.

    1. Re:Hey morons by mobby_6kl · · Score: 1

      The only reason Gear VR isn't vaporware is that Samsung told Oculus to stop whining and fucking ship something already. Otherwise they'd be still be talking about shipping a dev preview version or something.

  40. Armadillo Aerospace? by Anonymous Coward · · Score: 0

    Does this mean Armadillo Aerospace will start flying again in 2016 or 2017?

  41. optimization and cost by Anonymous Coward · · Score: 0

    Oculus has already released 2 different headsets, so they could have delivered. They are putting in the effort to create an optimized design for user performance, and cost, before they spend millions (hundred millions?) to build a production line, that will produce identical headsets, for years on end.

  42. Re:VR is a fad by Whorhay · · Score: 1

    1. The quality and resolution, even for it's day and age was horrible.
    2. The price of the Sony offering, and every other similiar product I've looked at was insanely high.
    3. At the time even if the prices had been more reasonably they likely would have still been too pricey for me at the time, my finances are much better these days.

    The occulus rift while not having spectacular resolution, when you consider it occupies more of your field of view, is still far better than the older options. The price is far more reasonable. If it's good enough and cheap enough for the general market then we will likely see more consistent improvement in the product, such that we might eventually get to something everyone can love.

  43. Motion sickness by BigJClark · · Score: 1


    I've logged on for the first time in years to post this.
    I am a serious FPS gamer, from the way back, and owner of a DK2. If they don't figure out something to solve the motion sickness, it'll fall flat.

    I was sicker than a dog using my occulus.

    --

    Hi, I Boris. Hear fix bear, yes?
  44. CodeWeavers to support Oculus Rift by Anonymous Coward · · Score: 0

    CodeWeavers plans to support Oculus Rift in CrossOver for Mac and Linux, if you want to purchase CrossOver Mac or Linux use promo code ( WEAVEME ) and save 25% off the retail price!