The World's Most Dangerous Driving Simulator
agent elevator writes: Lawrence Ulrich at IEEE Spectrum has an interview with the maker of a simulator for professional racers. The Motion Pro II from CXC Simulations costs racers $54,000 and up. It conveys amazingly fine sensations, including the feel of the car's tires wearing out or the car lightening as its fuel dwindles. It also has the kick to make you really feel a crash: "If you hit the wall in an Indy Car and don't take your hands off the wheel, you'll break your wrists. Our wheel is a one-to-one replication of that, but we don't turn it up that high. It's the first time we've been able to replicate racing forces so high that it introduces liability questions."
Sure, it's a damn fine simulator, but nothing that a top F1 team haven't used before.
And $54,000? That's pocket change for someone disputing a FIA world championship.
The test pilot blender is almost complete, I see.
This is like disabling the safety protocols on the holodeck.
Lost at C:>. Found at C.
It's the first time we've been able to replicate racing forces so high that it introduces liability questions.
As a nerd-attorney, I think it's rad as hell they have a racing simulator so accurate they could get sued for hurting you with it.
Nothing posted to
Everyone knows GTA V is the most dangerous driving simulator. Slashdot editors these days...
...they had to turn down from 11 because trainees were actually getting hurt when it crashed? For some reason I remember broken teeth being part of the experience.
I'm not sure why a simulator would ever want to bash people that hard. You'd think it'd be almost more jarring to have the simulation just stop completely -- lights go on, screen dark.
Not as dumb as you, apparently. Indy car is a mix between oval and road courses.
If you want to bash racing, why not bash F1 where the competition is so limited that only a handful of drivers actually have a shot at winning each week. At least with Indy, the cars are somewhat equal and there's much more variety and excitment to the finish.
"Action without philosophy is a lethal weapon; philosophy without action is worthless."
If we're going to post adverts they I'm going to join in. CKAS Mechatronics makes better ones. The F1 Racing Sims they made are awesome!
If your last experience of a racing game was the old Pole Position on Nintendo in the â80s
I never heard of a NES port of Pole Position. I had it on my Atari 2600...
Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
I prefer the immersive, noetic intensity of Night Driver
With those money you can get a much better simulator: a real car!
With those money you can get a much better simulator: a real car!
Sent as ripples into the electromagnetic field. No single photon has been harmed in the process.
Almost... almost... Broken wrists? Getting there:
"If you die in the game you die for real."
45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
So can I rig this to work with Rad Racer?
Maybe linking up these simulators in multiplayer could be a new sport that only uses electricity instead of fuel and tires.
Spectators could choose their viewing angles (or multiple at once) as well as spectate in the "cockpit" like we do for FPS games.
I've always thought that local schools that run driver's ed courses could - with today's hardware and LCD monitors - reasonably inexpensively run a 3-panel simple driving simulator. Since so much of driving has to do with time behind the wheel, and exposure to the daily surprises we all see regularly, you could probably run a nice little business building & selling these to schools, where they could require X hours of logged behind-the-wheel time just driving around.
-Styopa
TFA sounds like an advertisement written by someone who has obviously no idea what driving simulators are nowadays.
Never heard about http://force-dynamics.com/ ?
Or http://www.gekosystems.com/ ?
Even DIYers build racing wheels with forces around 15 Nm ( http://www.racingfr.com/forum/index.php?showtopic=46898 in France, probably on many english forums as well).
Not as dumb as you, apparently. Indy car is a mix between oval and road courses.
If you want to bash racing, why not bash F1 where the competition is so limited that only a handful of drivers actually have a shot at winning each week. At least with Indy, the cars are somewhat equal and there's much more variety and excitment to the finish.
Is that such a big issue however? The racing teams that do compete in Formula 1 are hardly without funds to make a good car. Unless you're saying that Indy has crappier drivers?
The only real benefit with motor racing these days is to push the limits, if your chosen motor racing scene doesn't do that, it's only worth the random idiot shouting the audience.
If you hit the wall in an Indy Car and don't take your hands off the wheel, you'll break your wrists.
They could use a drive-by-wire whose force feedback isn't strong enough to break a wrist. Wouldn't the car be safer without a steering wheel aimed at the driver's chest? F16's use a joystick on the side; a racecar could do the same.
If you don't turn it up that high, it's not really a one-to-one replication then, is it?
Da prison niggers got jobs working a da new prison simulator. We had big tyrone rape some fine white ass to test drive it.
Tha prison nigger simulator is rolling up to yo house at 7pm.
Being yo daughter and tears.
Signed,
Da prison niggers
The motion on this looks very limited compared to system that try to to simulate g-forces, like the rigs by Force Dynamics:
https://www.youtube.com/watch?...
https://www.youtube.com/watch?...
I was working at Disney Imagineering in 1999 and was sent to Florida for 3 weeks to bring Disney Quest (a five story arcade) online early to coincide with the opening of Animal Kingdom. We were working 8am to 2am and were stressed. They had a Daytona USA game 8 drivers wide and the SEGA setup guy showed us how to trip the unlimited free plays. The 8 of us would usually run it about an hour every night to burn off steam. I am sure it (really) doesn't compare to this but it was really fun to run hard against the same smart guys night after night. All were car guys, most with small-time racing experience so everyone brought something new every night.
Take out the monitor, put an Occulus Rift into the helmet and I'm sold.