The main reason why I don't finish all my games is simply because they are big enough that I haven't finished them yet.
I don't go and do the final mission/quest/whatever before I have completely finished all side quests, unlocked all skills, crafted all items, leveled to the max, etc. Going to the final mission prevents you from going back and do all these things, and these things take a very long time to complete, so I rarely do the final mission which is what I suppose people mean by "finishing" the game.
Thankfully, a couple of games (most of them japanese) have understood the concept of "post-game" where you can still go everywhere you want in the game even after you've dispatched the final boss.
This is completely missing the point. All that you are taught in school is basically useless in real life. It's just a mechanism to tell if you're smart.
A lot of companies hire math phds to make them do things completely unrelated to their thesis. They do that because they know that since the person succeeded at some very advanced work, they should be capable to do well anything a bit complicated that they throw at them.
Depends on the software intent. If it is for interoperability or fair use, it's legal. If it is made with the intent of copying copyrighted material illegally, it's not.
At least that's how it is in France. They've successfully ruled that free software that allows to decode encrypted media is legal if this is done in the intention of playback. I believe that in the US, CSS (the copy protection system for DVDs) required some special exception.
Note that as far as I'm aware, that's only the case in the US. In Europe, you are given explicit rights to circumvent DRM for fair use. In France, there even was a proposal to force the manufacturer to provide information on how to circumvent it for that purpose, but of course it was scrapped.
The fact that Crippen is making money from breaking the law, and in likelyhood abetting a little casual piracy, suggests he's going to get made an example of.
Replacing the software on hardware you own is not breaking the law.
Which is terrible. Given that every compiler seems to be able to compile such code without those keywords scattered around (usually as a compatibility option), it seems that they are unnecessary.
They are for the simple reason that at the point of definition of the template, you don't know what the parameters are. You therefore cannot know if T::foo is a type, a value, or a template. It is assumed to be a value in the absence of any of the "typename" or "template" keywords.
Compilers that do not need them are those that do not parse template definitions until instantiation. Those that parse and generate a parametric AST, which has quite a few advantages, do.
Nothing prevents from having that exact same syntax in C++, along with many different possible others (whatever is a valid C++ expression). C++0x also allows the nicer Cosine(3.14159_Radians) through user-defined literals.
If having different tastes from you means I am stupid, then I guess I am, yes.
What you call an awful interface design, I call the right one. I despise all those keyboards shortcuts and hotkeys MMO players seem to love, and I really like Final Fantasy-style menus.
I like not being told what to do and where to go and having to find that out by myself, be it by looking it up online or not.
I like that you can't just get items from anywhere and you have to seek someone that has it. It makes it that much more special and more worthy to collect.
FFVIII, FFX, FFX-2 and FFXII were very good games to me. But then, I've found the FFXII battle system to be the best ever in the series, so I'm probably not the norm.
NT2 is a high-performance numerical computation library, comparable to Intel ArBB or Eigen, but is built using very advanced and modern C++, and has a lot of interesting things going on around it, such as both a domain-specific embedded language compiled through meta-programming using Boost.Proto and a domain-specific language compiled through a "normal" compiler design. The DSL is compatible with Matlab while providing a 30x speedup.
NT2 is tightly related to Boost, as several of its developers are also Boost developers, and portions of it, such as the SIMD abstraction layer, are being submitted for acceptance into Boost itself.
This project is in great expansion, as a start-up is being created around the project (which is of course under a liberal open-source license), and the research team working on it is also expanding and hiring.
So if you're looking to work on an advanced Boost-like open-source C++ library with high-performance numerical computation, I think this fits the bill rather well.
Why upgrade to ext4 when you can upgrade to Btrfs?
ext4 may do online defragmentation, but not online filesystem check. Even if the offline filesystem is fast, it's not enough. I want to boot, I don't want to wait for my 5 TB drive to be checked, which will be at least several minutes even if you're super fast.
No it isn't. Linux is the only operating system where I have to wait a couple of hours during boot for it to do a fsck. Newer filesystems can do that while the filesystem is mounted.
The main reason why I don't finish all my games is simply because they are big enough that I haven't finished them yet.
I don't go and do the final mission/quest/whatever before I have completely finished all side quests, unlocked all skills, crafted all items, leveled to the max, etc. Going to the final mission prevents you from going back and do all these things, and these things take a very long time to complete, so I rarely do the final mission which is what I suppose people mean by "finishing" the game.
Thankfully, a couple of games (most of them japanese) have understood the concept of "post-game" where you can still go everywhere you want in the game even after you've dispatched the final boss.
You mean making stuff up that the author didn't even do on purpose.
I guess it's as much a sham as psychology.
This is completely missing the point. All that you are taught in school is basically useless in real life. It's just a mechanism to tell if you're smart.
A lot of companies hire math phds to make them do things completely unrelated to their thesis. They do that because they know that since the person succeeded at some very advanced work, they should be capable to do well anything a bit complicated that they throw at them.
Seriously, how much of a hardcore WoW fan do you need to be to read the whole thing?
I confused this with another thread where I was highlighting it was different in Europe.
Depends on the software intent. If it is for interoperability or fair use, it's legal.
If it is made with the intent of copying copyrighted material illegally, it's not.
At least that's how it is in France. They've successfully ruled that free software that allows to decode encrypted media is legal if this is done in the intention of playback.
I believe that in the US, CSS (the copy protection system for DVDs) required some special exception.
Note that as far as I'm aware, that's only the case in the US.
In Europe, you are given explicit rights to circumvent DRM for fair use. In France, there even was a proposal to force the manufacturer to provide information on how to circumvent it for that purpose, but of course it was scrapped.
Replacing the software on hardware you own is not breaking the law.
I thought they were a myth!
That's a horrible design if there ever was one.
Arguably though, the best way to avoid putting Afghan civilians and US troops out of harm is to have US troops go back to the US.
They are for the simple reason that at the point of definition of the template, you don't know what the parameters are.
You therefore cannot know if T::foo is a type, a value, or a template. It is assumed to be a value in the absence of any of the "typename" or "template" keywords.
Compilers that do not need them are those that do not parse template definitions until instantiation. Those that parse and generate a parametric AST, which has quite a few advantages, do.
Nothing prevents from having that exact same syntax in C++, along with many different possible others (whatever is a valid C++ expression).
C++0x also allows the nicer Cosine(3.14159_Radians) through user-defined literals.
It's exactly the same syntax as the rest, except you may have to add "typename" or "template" in certain situations to help the parser.
Way to waste one's life.
If having different tastes from you means I am stupid, then I guess I am, yes.
What you call an awful interface design, I call the right one. I despise all those keyboards shortcuts and hotkeys MMO players seem to love, and I really like Final Fantasy-style menus.
I like not being told what to do and where to go and having to find that out by myself, be it by looking it up online or not.
I like that you can't just get items from anywhere and you have to seek someone that has it. It makes it that much more special and more worthy to collect.
All the issues you've listed are actually advantages to me that doesn't make it yet another crappy MMO.
I guess it is a matter of taste.
This is what you get when you play a game dubbed.
Real gamers use the original audio.
FFVIII, FFX, FFX-2 and FFXII were very good games to me.
But then, I've found the FFXII battle system to be the best ever in the series, so I'm probably not the norm.
NT2 is a high-performance numerical computation library, comparable to Intel ArBB or Eigen, but is built using very advanced and modern C++, and has a lot of interesting things going on around it, such as both a domain-specific embedded language compiled through meta-programming using Boost.Proto and a domain-specific language compiled through a "normal" compiler design. The DSL is compatible with Matlab while providing a 30x speedup.
NT2 is tightly related to Boost, as several of its developers are also Boost developers, and portions of it, such as the SIMD abstraction layer, are being submitted for acceptance into Boost itself.
This project is in great expansion, as a start-up is being created around the project (which is of course under a liberal open-source license), and the research team working on it is also expanding and hiring.
So if you're looking to work on an advanced Boost-like open-source C++ library with high-performance numerical computation, I think this fits the bill rather well.
Why upgrade to ext4 when you can upgrade to Btrfs?
ext4 may do online defragmentation, but not online filesystem check.
Even if the offline filesystem is fast, it's not enough. I want to boot, I don't want to wait for my 5 TB drive to be checked, which will be at least several minutes even if you're super fast.
Why would you want to install Java into a browser?
You're completely crazy.
People stopped using java applets decades ago, thank god.
No it isn't.
Linux is the only operating system where I have to wait a couple of hours during boot for it to do a fsck. Newer filesystems can do that while the filesystem is mounted.
No one cares.
On the contrary, it is the moment you need to be fast.
Being fast isn't about top speed, it's about accelerating and taking decisions quickly.