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Why Don't We Finish More Games?

IGN has an opinion piece discussing why, as video games get shorter, we seem less likely to finish them than in the past. For example, BioWare said only 50% of Mass Effect 2 players finished the campaign. The article goes into several reasons gamers are likely to drop games without beating them, such as lowered expectations, show-stopping bugs, and the ease with which we can find another game if this one doesn't suit us. Quoting: "... now that gamers have come to expect the annualized franchise, does that limit the impetus to jump on the train knowing another one will pull up to the station soon enough? ... In the past, once you bought a game, it was pretty much yours unless you gave it to somebody else or your family held a garage sale. The systemic rise of the used games market now offers you an escape route if a game just isn't your bag. Is the middle of a game testing your patience? Then why not sell it back to your local game shop, get money back in your pocket, or trade it in for a game that's better – or at least better suited for your tastes? After all, the sooner you ditch it either at a shop or on an online auction site, the more value you stand to get in return."

341 comments

  1. Isn't it... by Anonymous Coward · · Score: 4, Insightful

    because we're not 15 years old anymore?

    1. Re:Isn't it... by mcvos · · Score: 3, Informative

      because we're not 15 years old anymore?

      Could be. I just don't have as much time anymore. Also, a lot of games seem to be just a bit too tedious to finish. Finishing Civilization could get somewhat tedious too, but nothing like Medieval Total War 2, for example. I can't even finish the short version of that.

    2. Re:Isn't it... by Anonymous Coward · · Score: 0, Insightful

      most game 'stories' are fillers or repetition of the same mechanic again and again.

      tie that with boring plot, unsurprising and lampshaded plot twists, cheating ai that becomes frustratingly difficult to beat as the game progress just because difficulty has to ramp up and a moron character and you'll be bored to death halfway through the campaign.

      medieval II starts cheating as hell when border empires are cornered. they never surrender, they never retreat. they get full army stack just out of tin air out of your sight. how am I supposed to be motivated to beat a game like that?

      most rpg have you the player guess what the enemy is a quarter in the story. and then the enemy which almost always is a purposed friend of your side comes at you you the character could not kill him just because it was programmed as if I the player are a moron and I am not supposed to known, at that point, who the real enemy is. how am I supposed to b motivated to move along that campaign, just to see in the end that I was right since the beginning but that stupid moron of me in the game had his hand knot by developer who tough they are the next agata christie?

    3. Re:Isn't it... by Fumus · · Score: 1

      I started playing Sangband when I was 15. 7 years later I still did not finish the bloody game :P
      People who killed Morgoth in MAngband are crazy haxxorz, I can tell you that.

    4. Re:Isn't it... by AmiMoJo · · Score: 2, Insightful

      Sometimes you just come up against some blatently unfair or extremely hard section of the game and give up. GTA San Andreas was like that. It's fun as long as there is a real and genuine challenge, but once the game starts to cheat just to make it harder I find I loose interest rapidly.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    5. Re:Isn't it... by gilleain · · Score: 1

      Sometimes you just come up against some blatently unfair or extremely hard section of the game and give up.

      Dara Ó Briain calls this effect "games deny[ing] you content", and talks about GTA (where he claims never to have seen Manhattan because of the dullness of driving in traffix), and Gears of War (where the bit where you have to dodge through doorways he's never done): http://www.youtube.com/watch?v=eG3aHvPG6H8

    6. Re:Isn't it... by Anonymous Coward · · Score: 0

      Fool, Zangband was where the action is at.

    7. Re:Isn't it... by ifrag · · Score: 1

      Join the club. I played Angband and variants for about 10 years and have not been much deeper than 60% completion in any of them.

      The real problem I suppose is the hardcore game-play mode. Completion without dying once is entirely non-trivial when a bad move and a dozen gravity hounds can instantly kill you.

      I suppose if I was desperate to get a winner I could backup saves or something. It just feels wrong to keep playing dead characters though, since the game is (supposedly) balanced around playing on a single life.

      --
      Fear is the mind killer.
    8. Re:Isn't it... by gilleain · · Score: 1

      Or even Minecraft (or other sandbox games) where there essentially is no ending. I think playing it has taught me some things about setting reasonable goals when there are an infinity of possible tasks to do, with no real way of 'completing' those tasks. I mean, sure I can finish trying to mine some diamond, or make a portal, or a bridge - but there are always more diamonds to be mined...

    9. Re:Isn't it... by WuphonsReach · · Score: 1

      GTA San Andreas was like that.

      Ugh, the flying missions. And the driving course missions (which are probably doable on a console controller, not so much on a keyboard).

      I just downloaded a mod that makes those insta-complete after you start them, then removed the mod until I ran into another one that wasn't worth the effort.

      --
      Wolde you bothe eate your cake, and have your cake?
    10. Re:Isn't it... by BassMan449 · · Score: 1

      I really enjoyed both those sets of missions, but I loved the driving missions. Getting bronze to progress the story was really easy, but gold was a real challenge. I did it after many hours on a keyboard and had a claw of a left hand for hours after I finished.

    11. Re:Isn't it... by AmiMoJo · · Score: 1

      I think he hit the nail on the head there. I paid for the game's content, and if I decide I want to just skip a bit so I can get to the other stuff then why shouldn't I be able to do so?

      Some games you play for the challenge but games like GTA you play for the story and you should be allowed to access all of it.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    12. Re:Isn't it... by Eraesr · · Score: 2, Insightful

      I really doubt it has a whole lot to do with the quality of the game or how annoying it is. Just remember how games 20 years ago were testing your patience by some absolutely horrid gameplay decisions, but yet we loved them to death. I'd say that on average, games are better at guiding a playing through itself than back in those days.

      I think the real issue has been clearly stated by the AC that started this thread. We're not 15 anymore. The demographic of the gameplaying masses have shifted from 10 - 15 years olds to 10 - 35 year olds (or something like that. Most game playing people these days are either tangled up in jobs, school, girlfriend/wife, children, a household to run, etc. The average gamer just doesn't have as much time to complete a game.

      Combine that with the number of triple-A titles coming out these days, each and every one of those being a distraction, trying to draw our attention away from whatever we're currently playing, and it's easy to see why many games aren't finished anymore.

      In short: the average gamer has less time but wants to play more (different) games.

    13. Re:Isn't it... by Machtyn · · Score: 1

      Heck, I couldn't even get passed the first mission. The UI was dodgy on my computer. And, apparently, I'm no strategist. I just couldn't get the enemy to advance into my trap without losing a lot of my own men. ... Just like in medieval times, I suppose.

    14. Re:Isn't it... by mcvos · · Score: 2, Interesting

      This sounds a bit odd to me. Should the game be about the game, or is the game merely a way to deliver content?

      If it's about content, that means games should be easy and linear, so you get to experience all the content you paid for. Personally I think that's boring and meaningless, and would prefer a complex, branching, unique and challenging experience over merely seeing all the pretty stuff they built.

      Of course if the game developers have focused more on building pretty stuff than on providing a good game, I guess it really is more about the content.

    15. Re:Isn't it... by Anonymous Coward · · Score: 0

      I always try to finish games, but people I know would rather play random levels online than to figure out the levels / missions on the disk.

      But I'm not a big on-line player, the reasons I will not finish games are mostly "too boring" or "too hard" in that order.

      I'm guessing that game rentals for a couple of days does not leave enough time to finish most games. It usually takes me several weeks (I play mostly every other week-end). Same goes for borrowed games from friends.

    16. Re:Isn't it... by DJRumpy · · Score: 1

      I have to disagree. For me personally, I don't finish many of the games because they simply lack the ability to keep me engaged. I find myself returning to old classics like Diablo 2. There are a few exceptions, but those tend to be very few and far between. The designers these days find an engine that pleases them, and then start cranking out generic games. The problem here is that when the engine becomes available to a larger audience, you're treated to 5 games, all with the same look and feel, no story worth speaking of, and little reason to finish them, or worse, they lack play-ability, meaning the game mechanics are overly tedious for the sake of adding 'hours' to the gameplay without adding value.

      I suspect if more developers concentrated on building a better story rather than worrying about looks and 'hours of gameplay' alone, the percent of folks that finish would increase.

      I really doubt is has a whole lot to do with the quality of the game or how annoying it is.

    17. Re:Isn't it... by ifiwereasculptor · · Score: 2, Insightful

      Sure, but do you remember Metroid or Kid Chameleon? They would be unbearable nowadays if it weren't for nostalgia. And we tried to finish them repeatedly in the past. We just had a lot more patience. If throwing your controller at the wall can be considered patience. Ok, let's call it perseverance.

    18. Re:Isn't it... by demonlapin · · Score: 1

      It's not that hard to have an option, after the first X times you fail miserably at a task, to either make that task easier, or just skip it completely. I played through GTA:SA almost completely in god mode, and (in contrast to playing it as a character who could die) it was enormous amounts of fun. I didn't have to worry about random deaths eating up huge amounts of time, I didn't waste time driving back to a save point after every mission, and I got to do the things that I play a GTA game for: wandering around and killing people in new and inventive ways..

    19. Re:Isn't it... by RapmasterT · · Score: 1

      I agree, but am surprised that you cite Diablo 2 because that was exactly what came to mind as a game that failed to keep me engaged.

      Games that advance in level by simply multiplying the amount of enemy you have to fight are sloppy and boring to me. Diablo 1 & 2 were the worst examples of this I've seen. Playing on a high difficulty level results in later game levels having literally HUNDREDS of enemy to kill every time the screen changes. It lacks a credible story line...why were so many enemies waiting one screen away, just standing there shoulder to shoulder, waiting for me to walk in and cook off my chain-lightning and kill all of them in 3 seconds.

    20. Re:Isn't it... by sco08y · · Score: 1

      Sometimes you just come up against some blatently unfair or extremely hard section of the game and give up.

      Dara Ó Briain calls this effect "games deny[ing] you content", and talks about GTA (where he claims never to have seen Manhattan because of the dullness of driving in traffix), and Gears of War (where the bit where you have to dodge through doorways he's never done):

      http://www.youtube.com/watch?v=eG3aHvPG6H8

      So... he's never heard of cheat codes?

      Really, I do enjoy a game more when I play it fairly, and will spend quite a bit of time to get past the hard parts. But I'm willing to balance the sense of achievement vs. my curiosity as to how the plot unfolds.

      And sometimes it's just fun to fire up a hex editor and amp up your bow to fire like a machinegun.

    21. Re:Isn't it... by DJRumpy · · Score: 1

      I didn't find D2 to be stale in that way. It introduces new skills that are only unlocked at higher levels, as well as new items/enhancements and set items that were typically completed only after many days of play, that kept things fresh. That, coupled with the changes in each act (new environments) in addition to the random level layouts, and those Act scene cuts (still love those) is a win in my book. Enough 'new' each time around to keep things fresh. Unlike you, I never went in to playing the game at higher difficulties. I would instead simply cut a new character and start over with a new class. Perhaps thats why we had different experiences. Either that or a simple difference in perspective.

      As to the enemies standing in line, in reality, that would be far too much of a stretch for any imagination, but in a game environment, that is totally forgivable as the game would be boring if you just had to walk through the park so to speak. I got a chuckle out of your visual though..lol. Makes me want to fire it up and play it again.

    22. Re:Isn't it... by WastedMeat · · Score: 1

      I think it was "Brothers in Arms" where, after failing to reach the next checkpoint about five times, a message would appear saying something like "War is hell, but a video game shouldn't be. Do you want to restore your squad to full strength? "

    23. Re:Isn't it... by RapmasterT · · Score: 1

      actually, it makes me want to play it again too!

      I didn't (and don't) hate the game, it just gets too repetitive for me to play for very long.

    24. Re:Isn't it... by Anonymous Coward · · Score: 0

      or perhaps because games are really shitty now

    25. Re:Isn't it... by AmiMoJo · · Score: 1

      It depends on the game. Movie/story style games you want to see through to the end. Games with minimal plot not so much, e.g. a fighting game.

      Some generas lend themselves to allowing progress at the player's discretion. For example in point-and-click adventure games if you get stuck you can look up some hints for just that part.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    26. Re:Isn't it... by tftp · · Score: 1

      And the driving course missions (which are probably doable on a console controller, not so much on a keyboard).

      No, they are not doable with a controller either. Fortunately the driving school is optional; but flying wasn't, and it took a while to get past that.

      GTA is famous for such hard tasks. In the Vice City, for example, I remember the boats, where you race against time. I had to redo the challenge probably 10 times before I learned the course in minute details and was able to beat the clock. And the demolition helicopter... none of that would be very hard if only there was a way to save a mission at any time, just by pressing some combination of keys. But no, you have to drive a few miles away to a safe house to save there. It's just like they want you to waste time...

    27. Re:Isn't it... by Anonymous Coward · · Score: 0

      That could be one reason, but I believe there's a few more.

      1. Games that feel incomplete(lots of newer games take this route, the second half of the game feels like it was left incomplete and is just a copy and paste "ok, now lets do the quests in the first half another 30 times now!". Guilty parties: Dragon Age, Mass Effect, most current RPG's. Also see Assassins Creed

      2. Games that just are really not that interesting once you start to get into it. Stale mechanics, repetitive actions, not much to do, long boring stretches. My favorite example: Half Life 2 (I can still go back and play through 1 and enjoy it all the way through, I go back and try to re-play 2 and really just get bored with it, too many physics gimmicks, too many large outdoor areas with nothing to do, even completing it once was a drag and done only based on memories of how good the end area's of 1 was)

      3. Buggy games. This wasn't such a huge problem on consoles but is now. I nearly threw my controller down and quit Assassins creed a few times, It was PAINFUL to complete when you're crashing every other city and having to go back to your last save. (on the PS3 version)

      4. So easy that it's boring. A sad example, as it had a cool environment and was a follow up to a truly great game, BioShock. Even on the hardest mode the game is a walk in the park. Being ungodly powerful gets old fast, it's fun for a few minutes but with no challenge...gets very boring. Thankfully the game only takes 4 hours to beat.

      5. Campaign doesn't seem to actually mean anything or go anywhere so you just ignore it an play around until you get bored. Notable examples: SKATE, burnout paradise

      6. And finally. Lots of "Casual Gamers" in the market now, who weren't before, who, by nature of being casual, only really play in short stretches and may move on to a different game without bothering to finish the first.

    28. Re:Isn't it... by Captain+Fallout · · Score: 1

      The God of War series does something similar. There are 4 difficulty levels and if you keep dying at any certain point, you will be offered to continue on an easier setting.

    29. Re:Isn't it... by Anonymous Coward · · Score: 0

      most rpg have you the player guess what the enemy is a quarter in the story. and then the enemy which almost always is a purposed friend of your side comes at you you the character could not kill him just because it was programmed as if I the player are a moron and I am not supposed to known, at that point, who the real enemy is.

      I have played many RPGs. I am racking my brains trying to think of one that did this. I am not succeeding.

      There are certainly plenty where a friendly character turns against the player at some point, but I cannot think of a single example where the traitor had been the Big Bad all along. So even if there are some games that do that, you can hardly say it applies to "most RPGs", because most of them are not like that at all. In particular, recent high-profile RPGs, like the Mass Effect series mentioned in TFA, did not have that sort of plot.

    30. Re:Isn't it... by blair1q · · Score: 1

      More like it's because the innovations in an incremental game aren't nearly as subconsciously thrilling as they were when it was the first time we'd seen a pixellated aggregation of tesseracts in the shape of a hot british chick do a half-twisting backflip over a keening tiger at our command.

    31. Re:Isn't it... by B+Nesson · · Score: 1

      Yes. #1: I have less time to play games, because now I have a job. #2: I can afford to buy new games before I've sucked every last drop of entertainment value from the last one, because now I have a job.

    32. Re:Isn't it... by DMUTPeregrine · · Score: 1

      I still haven't completed a pacifist foodless ascension in SLASH'EM. But that's mostly fun because it's extremely hard.

      --
      Not a sentence!
    33. Re:Isn't it... by Anonymous Coward · · Score: 0

      Because they are crap, most likely. People are always spotting these kinds of trends - "nobody finishes games anymore", "shorter youtube videos do better than longer ones", "tiny books sell better than long ones", "short blog posts are more popular than long ones". And they get accepted as rule, and everybody tries to beat the market by making thing shorter and shorter. Until that one game-breaker comes along (like Dwarf Fortress) that gets people to sit glued to their computer for weeks. You can find lot's of examples that break all the "rules" above.

      People have divided attentions, yes, but if you give them something actually worth their attention then you will generally get it.

    34. Re:Isn't it... by brkello · · Score: 1

      This is exactly it. Gamers are now adults. We have more money so we can purchase more games. But we have less time. So we start games with every intention but don't finish them because we get busy and something new comes out.

      --
      Support a great indie game: http://www.abaddon360.com
  2. True for me by Lord+Lode · · Score: 1

    I know that in the past I finished all levels of a game, repeated it, downloaded custom levels, created custom levels, repeated it again, and so on... However now I'm indeed less likely to do that, but I think this has something to do with the fact that I grow older, so I'm not sure if it's really the fault of the games. I know I'm less attracted to them, because there's more difficulty in playing them (they're more locked in, DRM stuff, slow load times, no more LAN connection, etc...). I still play indie games and Flash games though, simply because they start up much faster, can be played in Linux and are enjoying.

    1. Re:True for me by Anonymous Coward · · Score: 0

      Exactly, the slow loading times are the real reason. If i have to wait 10 minutes to start playing a game or 10 minutes every time i die, then the game feels like work not game. For me, that's number 1 reason for not finishing. I like the games, i really do, but every time i think i playing them i remember the loading times and i read some web comics or stuff instead.

    2. Re:True for me by delinear · · Score: 2, Interesting

      Surely load times are the one thing that's got better over time, or maybe I'm just too old that I can remember playing games off cassettes (five minutes to load then the thing would crash and you'd have to rewind and start again). For me the big issue is that I tend towards things like sandbox games/free roaming RPGs. Unless I can finish the game over the course of a few days, going back even a month later can be incredibly frustrating when the game does little to remind me of what I was doing prior to the break, and even worse when it's vague on what I'm meant to be doing next. This seems to be the aspect of these games that's most overlooked. Give me a screen with all of my recent quests/dialogue/sidequests and a summary of where I am in the story, a decent map and clear instructions about where I'm meant to go next and I'll happily go back and finish the game. This goes for DLC, too - if you want me to go back to the game in six months to play an expansion, don't leave me lost with no idea what's meant to be happening.

    3. Re:True for me by Anonymous Coward · · Score: 0

      Surely load times are the one thing that's got better over time

      Yes and no on that. I/O devices are much faster than they used to be in the days of old but they are typically being asked to transfer one heck of a lot more data. A modern gaming grade video card has in the neighborhood of 64x to 1024x the memory capacity of a typical PC computer system of 20 years ago. Loading all the textures in a modern video game can take quite some time, even when compared to older games running far less detailed graphics on far lower end systems.

    4. Re:True for me by Kosi · · Score: 1

      I don't want to offend, but it seems you never played games on the old 8-bit home computers like the C64. I don't recall exactly, but loading a not so small game from the tape drive without a speeder really took around that ten minutes, maybe even more. Much less than an actual gaming rig needs to start a game. But we didn't really care, or did we?

      Back in the 8-bit days we got a copy of "Turbo Tape" or bought a (maybe pimped) disk drive to make the games load faster. Nowadays we buy some more RAM, a faster HDD or even an RAID0 made of four SSDs. What's the difference?

    5. Re:True for me by Kosi · · Score: 1

      Grmbl.
      s/less/longer/

    6. Re:True for me by Lord+Lode · · Score: 1

      That is no offense to me. I started playing games in the Wolfenstein 3D and Duke 3D era, up until the Unreal Tournament and Quake 3 era.

    7. Re:True for me by PopeRatzo · · Score: 2, Interesting

      I grow older, so I'm not sure if it's really the fault of the games

      This line of argument really bothers me. I sort of resent the notion that "it's our fault" that a $60 game doesn't hold our interest until the end. It shows just how badly the advertising-industrial complex has messed with our heads.

      You want to know a game that nobody didn't finish? Half-Life (and Half-Life 2, and the Episodes). Why is that? Because you wake up on your way to work and end up on fucking Xen, fighting to keep the fabric of reality together. It's written brilliantly, that's why. Instead of being written for 13 year olds and the rest of us have to put up with it, it's written for adults and forces the 13 year-olds to run to catch up. Just like the best science fiction, just like the best movies, just like the best...well, anything. See, even the 13 year-olds know when something is written for a 13 year-old and they don't like it either. Even they are a little bit offended that the author (or director, etc) felt they had to pander to them, that they couldn't handle the truth, that they couldn't deal with reality.

      You want someone to finish your game/story/movie/book/podcast/album/seven-course meal? Then make it good..

       

      --
      You are welcome on my lawn.
    8. Re:True for me by JackieBrown · · Score: 1

      Level load times are definitely faster but the game start up is slower as every company's logo that touched the game is displayed one-by-one for 5 seconds.

    9. Re:True for me by TheLink · · Score: 1

      I didn't finish Half-Life, started it, shot stuff, got bored, gave up. And Half Life 2 gave me motion sickness I dunno whether it was the FOV or something else wrong with the "camera" (alignment?).

      For some reason I finished Crysis... I was starting to get bored at one point but a friend told me it was close enough to the ending, so I finished it instead of giving up :). I finished Doom, Doom II (not in nightmare mode though ;) ) and AVP2 too.

      --
    10. Re:True for me by Kosi · · Score: 1

      Ehm, fine, but the "no offense" line was addressed to the AC who replied to you. He has obviously never loaded a C64 game from tape. :-)

      Wolfenstein 3D was a nice one, and even much more interesting because it was banned in Germany (just for the use of nazi symbols, disregarding that you kill the nazis in the game). And btw: even on my iPhone 3G it does not take 10 minutes to load. :-)

      btw, someone here who remembers "Escape from Wolfenstein"? Yes, the thing which had monochrome graphics, but speech output ("Halt, Ausweis!"), which was kind of revolutionary on 8 bit machines back in these times.

    11. Re:True for me by Bigbutt · · Score: 1

      Yep, I had that one which was why I jumped right into Wolfenstein 3D and Spear of Destiny. There was an overhead tile shooter about the same time as Wolf3d that I had lots of fun with too but can't recall the name of the game.

      [John]

      --
      Shit better not happen!
    12. Re:True for me by Bigbutt · · Score: 1

      Funny thing was I started Half-Life and got stuck in the elevator shaft and stopped playing for a bit. When I started it back up and started over, I figured out how to continue and went pretty far.

      [John]

      --
      Shit better not happen!
    13. Re:True for me by Kosi · · Score: 1

      You were rather late on your C64 (or jumped through time) then. There are some years between those two Wolfensteins. :-)

      And the tile shooter, there were so many of them, I only remember Breakout, Krakout and Arkanoid. But they are much older than Wolf3D, IIRC.

    14. Re:True for me by apoc.famine · · Score: 1

      I didn't finish Half-Life. I'm an old-school FPS player who used to do things like try to make it through Doom with just a pistol, conserving all the rest of the ammo. Did that in half-life. Had a full stock of just about everything, since you can crowbar most things to death with some creative strafing. I got to the tentacle in the pit, and unleashed hell upon it. It didn't die. I was blowing the hell out of it - full load of grenades, full load of shotgun ammo - it was screaming and thrashing, but it wouldn't die.

      Come to find out, you have to push buttons on walls to kill it, after having run by it a couple of times. Fuck that. I get punished for conserving ammo, by being forced to sneak, dodge and jump past something? You put something unklllable in a game, despite someone being able to empty all the ammo they could carry into it? I'd have been fine to have wasted all my ammo killing it, only to head past and find there was another way to make it die. But something unkillable with no indication that was the case turned me off. I never went back.

      --
      Velociraptor = Distiraptor / Timeraptor
    15. Re:True for me by Anonymous Coward · · Score: 0

      1) It's got a giant rocket booster right above it
      2) There's some pretty much 'give it away' indicators in the room where you first see it and an obvious button

      and if these hints don't help you:

      3) A security guard freaking tells you to fire the rocket.

      If you couldn't work it out after all that, well, wow.

    16. Re:True for me by Eunuchswear · · Score: 1

      I finished Half Life, downloaded and finished 100s of mods.

      Finished Half Life 2.

      Finished Half Life 2 episode 1.

      Started Episode 2. Just got pissed of with that fucking gravity gun and gave up. That's Half Life all over for me.

      --
      Watch this Heartland Institute video
    17. Re:True for me by Machtyn · · Score: 1

      Valve has done a good job with this concept. Each of their games (HL+expansions, HL2, HL2-Episodes, Portal) all had a trainer level or helped you build familiarity with the controls and the story reminded you what was going. Granted, the HL story-line is very linear.

      I tend to buy a few games, but play them a long time. Even then, I don't get to finish them. I've finished the story-line in Oblivion, but have only once tried to restart the game. (WoW and Grenada Espada keep getting in the way). I completed Neverwinter Nights once. I then bought the expansions (because I had heard they were far, far better), reinstalled and intended to make my way through... never made it past the 3rd area of the game.

      I'm like the GP, I now play the games found on armorgames.com. There are some really decent flash games (Sonny, Sonny2 for a type of RPG game, puzzle games, simulators, mindless blow crap up games). But I keep my skill up in Team Fortress and WoW.

    18. Re:True for me by DavidTC · · Score: 1

      You probably should have played Half-Life like the action-adventure game it was, instead of an FPS.

      To be fair, no one had heard of action-adventure games at the time, but there were a lot of clues that they weren't expecting you to kill everything with your guns.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    19. Re:True for me by Anonymous Coward · · Score: 0

      I personally never liked Half-Life. I thought it was pretty much crap, even compared to the games that were out at the time. I did try to play it, but it just bored me to tears.

      Now Half-Life 2 was a fantastic game. I loved every moment of it and the Episodes. It's hard to believe that HL and HL2 are even supposed to be related, there is such a huge difference in quality.

    20. Re:True for me by .sig · · Score: 1

      Perhaps http://en.wikipedia.org/wiki/Into_the_Eagle's_Nest? Was a favorite of mine before Wolfenstein, sounds like what you're talking about. I wonder if I still have the disk for that....

      --
      -Space for rent
    21. Re:True for me by geminidomino · · Score: 1

      I never finished Half-Life (and subsequently never played HL2 or the Episodes). Ended up with an autosave with little life in a bad place and couldn't survive. Save-scumming could have saved me, but what's the point?

    22. Re:True for me by RobDude · · Score: 1

      I never finished Half-life or half-life 2.

      Before HL - I played Quake 2 CTF online for hours and hours and hours. I played some other mods too; but I never got past the first handful of single player levels. It just didn't hold my interest.

      HL was the same deal for me. I started the single player but it was slow and boring (for me) compared to the faster paced online play.

    23. Re:True for me by Hoi+Polloi · · Score: 1

      I remember loading Flight Simulator off of cassette onto an Apple II. You had to listen for the lead-in tone, stop it, then connect the player to the PC then play it. Then when it finished you had to issue a BRUN (binary run) command to a specific memory location. The best part was the flight simulator had enemy planes that were dots, a grid for land, and 2D mountains.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    24. Re:True for me by Hoi+Polloi · · Score: 1

      I remember the first version where you could use grenades to blow holes in the walls to shoot through. Then there was a sequal where the guards could trip alarms, you could loot things like keys and bulletproof vests, and you had to bomb Hitler.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    25. Re:True for me by metamatic · · Score: 1

      I finished Half-Life, but I didn't finish Half-Life 2. By the time I got to Black Mesa, I was bored with it.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    26. Re:True for me by Bigbutt · · Score: 1

      I actually had a PC version with blue ASCII graphic walls.

      And I meant that when Wolf3d came out, I remembered (fondly) the older wolf game and snagged the demo immediately.

      [John]

      --
      Shit better not happen!
    27. Re:True for me by Anonymous Coward · · Score: 0

      You probably should have played Half-Life like the action-adventure game it was, instead of an FPS.

      Half-Life was not an "action-adventure" game, it was a pure FPS that required you to run around throwing switches and shoot things. There isn't much of a difference whether you throw a switch to open a door, to call a lift, to move a bridge or to move some tentacles. Half-Life was no more complex than something like Dark Forces and less complex than Jedi Knight: Dark Forces II, both of which came out prior.

      To be fair, no one had heard of action-adventure games at the time

      Oh yeah?

      The Legend Of Zelda
      The Guardian Legend
      Star Control II
      System Shock
      Little Big Adventure
      Hexen
      Fade To Black
      Tomb Raider

      In the gameplay and graphics department, Half-Life was far behind its two most well known contemporaries: Quake II and Unreal.

    28. Re:True for me by ThePhilips · · Score: 1

      but I think this has something to do with the fact that I grow older

      I concur.

      Read your own post again.

      10-15 years ago there was much less interactive entertainment - we were tolerant to the long load time and repeating the same level countless times until we done.

      Now, there are have the choices: attempt tenth time to get through level of a game; watch YouTube link friend has sent me; watch last night TV show off the TiVo; play a flash game I just got on the RSS feed; get on IRC and grab a fresh anime to watch and talk about it with others.

      Games simply found themselves in inconvenient position of competing for the people's time. And the games are doing not all that great at winning our time - and our money. For there are many other, often more accessible, alternatives which guarantee time well spent. Unlike games.

      --
      All hope abandon ye who enter here.
    29. Re:True for me by PopeRatzo · · Score: 1

      Oh yeah?

      Honestly, when it comes to story-telling, especially an "action-adventure" story, how many people are really looking for something that's never been done before?

      There are only a handful of stories to tell, but lots of ways to tell them.

      --
      You are welcome on my lawn.
    30. Re:True for me by PopeRatzo · · Score: 1

      but what's the point?

      Well now, you've just asked a question that can be applied to 99% of all human endeavor.

      The point is, you didn't give up on the game so much as you gave up on yourself. Many of us have found ourselves "with little life in a bad place" and said, "Now THIS is why I play computer games".

      --
      You are welcome on my lawn.
    31. Re:True for me by Anonymous Coward · · Score: 0

      Who said anything about story? The guy was trying to imply that Half-Life was the originator of action-adventure games when that is clearly not the case.

    32. Re:True for me by Kosi · · Score: 1

      I don't remember two versions. The one I played was likely the second, as I remember needing to find an ID card that you can walk in the view of the guards. And I bombing Hitler was the mission, yes.
       

    33. Re:True for me by DavidTC · · Score: 1

      I was not trying to imply that, I was saying no one had heard of the term 'action-adventure' at the time. Although I could easily be wrong there, it's not really important. The problem was that no one thought of Half-Life as one, regardless whether or not the term was in use. To this day people, including you, apparently think of it as an FPS.

      It's not. It's an action-adventure game, specifically, a FPS-adventure game.

      Incidentally, I can't figure out what you think the difference is, gameplay-wise, between Tomb Raider and Half-Life. Nor Legend of Zelda, for that matter.

      All of them you run around killing things, or trying not to get killed, while solving puzzles.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    34. Re:True for me by cryoknight · · Score: 0

      EXACTLY!

      I've found that most games I've played just haven't been interesting, for the past 10 years or so.
      Once in awhile a true gem sneaks through:
      Deus Ex, NOLF 1, Gothic 2 (still play all of these)

      A lot of games just don't feel FUN anymore. It's like the devs sit around saying "How can we make OUR game MORE BROWN (/grittier) than the others?"
      With all the focus on realism, the designers forget that we play games because we can see realism just by looking away from the screen. Most "gritty" games don't feel fun to play.
      They highlight quite well, everything that I don't want to experience in my life.

      For instance: Mass Effect 2. Brilliantly written. However, I felt terrible every time I played it. I'm not looking for that at all in a game. I'd like to feel like I've just added to my enjoyment of life.

      I wish Sierra style games would make a comeback. Dreamcatcher adventure games don't count.

      I'll definitely be picking up Kaptain Brawe...

    35. Re:True for me by Anonymous Coward · · Score: 0

      To be fair, no one had heard of action-adventure games at the time

      But you did imply it. I had certainly known of "action-adventure" games long before Half-Life and so did most of my game playing friends and overall game playing populace who didn't live under a rock.

      It's not. It's an action-adventure game, specifically, a FPS-adventure game.

      Incidentally, I can't figure out what you think the difference is, gameplay-wise, between Tomb Raider and Half-Life. Nor Legend of Zelda, for that matter.

      Like it or not, Half-Life is a "dumb" FPS. You run around shooting things and pulling switches, a la Doom. That really was all. It had no puzzles, no inventory and no alternate routes. There isn't necessarily anything wrong with this gameplay style, but don't mistake it for something that it isn't.

      A lot of The Legend of Zelda could be played non-linearly and involved some simple inventory puzzles, while Tomb Raider had more elaborate puzzles (and the remake even more so). Both games focused much more on exploration (aka adventuring) than Half-Life's point A to point B mentality.

      If you want an action-adventure FPS, go back and take a look at System Shock.

    36. Re:True for me by PopeRatzo · · Score: 1

      For instance: Mass Effect 2. Brilliantly written. However, I felt terrible every time I played it.

      I think your comment about how the games are getting "more brown" is apt in more ways than one.

      I'm really tired of games that have lighting that look like all the action is taking place in a movie that's been shot on fouled film stock. They're dim-looking in a very unpleasant way. Think of every trip in ME2 that's on a planet's surface. Is there really no planet in the universe where there's a nearby star that actually shines? It's one of the reasons I really like Burnout Paradise. I'm not even that big a fan of racing games, but every so often there's the sense that it's taking place in daylight. And just that simple element, where the light looks real in the daytime and nighttime is appropriately dark, that somehow makes me feel good.

      You play enough of the current crop of games and you end up with Seasonal Affective Disorder (aka, "the Winter Blues"). Similarly COD4 MW2 has scenes that take place in daylight that actually looks like daylight. I like that.

      For some reason, Mass Effect and Mass Effect 2 were the worst offenders in this regard. The world just seems sort of "blah" because of the lighting.

      Cinema directors go to great pains to film in the "magic hour" where the light has a certain quality to it that makes the action seem more real, more immediate. Game developers don't have to worry about "magic hour" because they can dial up whatever kind of lighting they want. But for some reason, they just don't.

      --
      You are welcome on my lawn.
  3. just not compelling enough by Trepidity · · Score: 1

    It's been a while since I've played a long game that felt compelling after the first few hours (at least in single-player). If it's just a slog, why bother?

    1. Re:just not compelling enough by somersault · · Score: 1

      Yep, a lot of the popular games these days have awful single player, but are fun online.

      The best single player experience I've had recently was Uncharted 2, although it is on PS3 only. I played it for 13 hours straight until I'd completed it, it was great :)

      --
      which is totally what she said
    2. Re:just not compelling enough by GospelHead821 · · Score: 1

      Even games that are fun online can have their foibles. My first thought when I opened this article was my experience with Guild Wars: Factions. I can't play often enough to belong to a guild so my fiancee and I usually just team up to play. Unfortunately, we're now stuck on a mission that is going to require at least one more human player (and really, probably 3 or 4 more human players) to beat. It's just too complicated and difficult a mission for us to rely on AI companions. In our circumstances, that's going to mean doing the mission with a pick-up-group, so we haven't played that campaign for months, ever since we hit that wall.

      --
      Virtue finds and chooses the mean.
      Aristotle, Ethica Nichomachea
    3. Re:just not compelling enough by Kosi · · Score: 1

      Just 13 hours? I'd really feel ripped of, if I paid the 50 to 60 Euros a PS3 game costs, and then found out that they just sold me some beginner levels for the price of a full game. The games I grew up with usually took much more time to get through. Games like "The Bard's Tale" or "Pirates!" provided fun for several weeks while playing from one to ten hours each day. And even simpler ones like "Airborne Ranger" could not be finished in just 13 hours (maybe except for people using a walkthrough).

      The problem is this: Nowadays they waste so much of the budget just for fancy eyecandy, and don't get that mostly this makes the games worse, not better. If they'd just cut their eyecandy budget by a quarter and add that to the gameplay guys' budget instead, there would be much better and longer lasting games.

    4. Re:just not compelling enough by somersault · · Score: 1

      I was already pretty experienced with the game style and controls from the first game. If I replayed something like Half Life or Half Life 2 I'd be finished it in well under 13 hours. These games are worth it for the story, plus they have multiplayer modes should you so wish.

      Uncharted 2 obviously doesn't have any of the mods that made HL 1 and 2 such crazy good value for money though. But I was commenting on how good the single player experience was. It has good fun combat, climbing, puzzle solving etc. The sound and graphics are indeed very good. Levels like the ice caves really left an impression on me.

      Of course some games last longer, but I was just pointing out games I've enjoyed in single player mode recently. Red Dead Redemption is the other great single player game that was released in the last year. While it is enjoyable and compelling in its own way, it's a different experience from Uncharted, and is much more of a "slog" to unlock certain things in the game.

      --
      which is totally what she said
    5. Re:just not compelling enough by Kosi · · Score: 1

      Being familiar with "Pirates!" wouldn't enable you to finish it in even 24 hours. I became so familiar to the game, that I usually needed only one of the four parts of a treasure map to find the hidden treasure. I was so good at fighting, that I could attack a 280 man war galleon with 8 people in a pinnace and win it. Even then it would have taken me at least several days to complete. Modern games seem to lack that kind of complexity very often.

    6. Re:just not compelling enough by TheLink · · Score: 1

      Is that the Eternal Grove mission? Once in a while it comes up as a zaishen quest then lots of people try to do it. Not all know what they are doing, but your odds get better :).

      If it's you and your fiance doing Eternal Grove, I suggest bringing Eve for energy, and one of you being a minion master.

      I have GW Nightfall and EoTN, so it's easier, since it means I get Heroes (who are AI companions with weapons, armor, skills and secondary classes you can change). Just another way for ArenaNet to get people to pay them $$ I guess. BUT it's really quite fun with heroes. It's a double edged sword though, it means more people "solo" missions (with non-player companions) rather than join other humans. Even with heroes, I can't "solo" Eternal Grove in Hard Mode though...

      So if you can get EoTN or Nightfall cheap, it might be worth revisiting :).

      --
    7. Re:just not compelling enough by tixxit · · Score: 1

      For me, it is more of a time vs. progress trade-off. I've had a hard time playing RPGs as of late because it seems I have to invest too much time just to reach the next "milestone."

      I bought Fallout 3 for my PS3, but haven't felt motivated to play it unless I have at least a few hours of free time. On the other hand, I loved Killzone 2. It was fast-paced and an appropriate length - I played it over short bursts after work, before my wife came home. I think the only fairly long game I've actually completed in the past couple of years was Twilight Princess.

    8. Re:just not compelling enough by somersault · · Score: 1

      Well, I've never played Pirates! but it seems unfair to compare a relatively open world strategy game to a story, puzzle and combat driven FPS like Uncharted. It's more comparable to stuff like Oblivion and Red Dead Redemption that have very large (but sparsely populated) areas to explore and random enemy encounters and side missions etc.

      These games are of course still fun, and I do prefer open world games to single path ones in general, but that doesn't detract from the fact that Uncharted 2 was an awesome experience. The first was so good that I enjoyed replaying it again on the harder difficulty levels. With the second I was waiting until my brother or flatmate got it before replaying it with them in co-op mode (which has new levels/puzzles), but neither of them have bought it yet.

      I think I was right to recommend it to Trepidity as a game that will capture his attention with its cinematic style/storytelling and fun gameplay, and he'll want to play it through to completion. There are a lot of games I have that could be completed in less than a day, but no other game since Operation Flashpoint has made me want to stay up all night playing it (Operation Flashpoint took me 3 days to complete and I slept something like 7 hours in that time I think).

      --
      which is totally what she said
    9. Re:just not compelling enough by eudas · · Score: 1

      Which mission? Eternal Grove?

      That's the only one I can think of that might be difficult, because it requires splitting the party, and then only if you don't have heroes.
      If you both have heroes you can just both bring a set and split easily to complete it.
      Everything else, you should be able to steamroll.

      --
      Blessed is he who expects the worst, for he shall not be disappointed.
    10. Re:just not compelling enough by GospelHead821 · · Score: 1

      I don't think it's Eternal Grove. It's the Luxon mission that we have affectionately nicknamed "Stupid Turtles." (Gyala Hatchery, I think.) We have heroes but they're only good for blobbing, not for coordinated maneuvers.

      --
      Virtue finds and chooses the mean.
      Aristotle, Ethica Nichomachea
    11. Re:just not compelling enough by Kosi · · Score: 1

      Yeah, you're right with your first paragraph. A better C64 game to compare would be "Mission Impossible" or "The Last Ninja", which also could hardly be finished within 13 hours even for seasoned gamers.

      LOL, I remember the times where I slept about the same amounts to have more time to play.

      Oh, and I remember countless hours of Tetris and later Blockout (played in 3x3x18, simple block set, start at lvl 9; I always had the offer that anyone who made it into my highscore list would immediately get a crate of beer from me, bot noone even tried after seeing my scores). :-)

      What I think the game industry lacks is good game designers and giving them the freedom they need to get their ideas into a game. Instead they become more and more like the movie industry, where they sacrifice about everything only to hit a broader audience. Just imagine how great Star Wars Ep. I-III could have been without the "make it a move for the whole family" bullshit some idiot must have came up with, which resulted in those movies being only worth watching for the special effects.

      Where did the games like "Tetris" or "Lemmings", with a simple, but fascinating idea, that keeps you countless hours playing, go? I have not seen such a thing in the last ten years or so. And the last time when I saw a game that was really a completely new idea for a video game, was somewhen around 1990 (+/- some years).

    12. Re:just not compelling enough by somersault · · Score: 1

      Where did the games like "Tetris" or "Lemmings", with a simple, but fascinating idea, that keeps you countless hours playing, go?

      I think there are still games around like this, but they are harder to find because of the massive industry today. Here's some ones I've come across, but I'm sure there are a lot more that I haven't yet and probably never will (though I just bought an XBox 360 this week and am going to have a browse through the Arcade store when it arrives):

      Games like fl0w and Flower by Jenova Chen are both fun games just to sit and while away your time playing. It doesn't take long to "complete" them, but they're more about the actual play experience than completing individual levels, and therefore they're fun to replay. fl0w has a great aural soundscape and a game design where there is really no right or wrong, no rules and no instructions. The controls and concepts are fairly basic, but it took me a while just to figure out just what the hell was going on! There are a few "trophies" you can get by completing certain challenges though. Flower is just a lot of fun and very relaxing. It's kind of like a flight sim but you're flying a bunch of flower petals rather than a plane. It's not as lame as it sounds, honest!

      Swarm looks Lemmings-esque and is being made by Ron Gilbert: creator of the original Monkey Island game. They recently released a game called DeathSpank which was cheap and good fun, and took me a couple of weeks to get through because of the RPG syle play.

      Then you have the Rock Band and Guitar Hero games - they're pretty simple concepts, but rather addictive (and admittedly expensive if you buy lots of songs and controllers). They don't have the same randomised gameplay as Tetris which does mean that they get easier as you become more familiar with individual songs, but the gameplay mechanic is a lot of fun. Same kind of thing as Lemmings I suppose. I'd definitely count dancing and music games as new concepts, but I'm not sure if there have been any other new developments.

      And I know it doesn't quite fit into your definition, but the online play in games these days is often quite "simple but fascinating", simply because you're playing against other people in a way that just wasn't possible when Tetris and Lemmings were invented. Create a few different levels that people can play in, give them some guns or other method of competing, and watch them go. Playing against other humans really turns a simple game world into a constantly fluctuating and rewarding challenge, as long as you have worthy opponents of course :)

      --
      which is totally what she said
    13. Re:just not compelling enough by TheLink · · Score: 1

      Oh for Gyala Hatchery if you do the "long/back way" that's even easier than Eternal Grove (in terms of finishing with "Masters"). What you do is run right immediately and ignore the NPCs then go down all the way and clear out all the kurzick stuff (be patient and try not to get swamped). Then clear the kurzick bunch one by one and and make your way back to the NPCs at the start. Then you escort them to the end slowly through the mostly cleared path (some kurz will appear out of nowhere at some parts).

      See: http://wiki.guildwars.com/wiki/Gyala_Hatchery#Back_way

      It's lame of course, but it works :).

      --
    14. Re:just not compelling enough by bored · · Score: 1

      Where did the games like "Tetris" or "Lemmings", with a simple, but fascinating idea, that keeps you countless hours playing, go?

      They are still there, you just won't find them at $large_retailer. Try searching the indy game sites.

      For example, I wasted hours of my life playing Osmos. Simple like tetris and just as addictive. It can also be totally relaxing on the levels were you aren't racing against another organism.

      Plus, the levels are totally repayable.

    15. Re:just not compelling enough by im_thatoneguy · · Score: 1

      I think it was one of the Bungie lead designers who most accurately distilled game development:
      "You can only design about 45 seconds worth of fun. After that you're just mixing and matching those moments into a longer experience."

      In Halo that would be throwing a grenade, shooting down his shield and then clopping him on the head with the butt of your rifle.

      After about 2 hours of single player gaming the only thing I'm often still engaged in is the story. I want to find out what happens next. The game largely becomes this annoying obstacle to see the next 'page' of the story. And that's usually when I quit games with poorly written stories. "Who cares how it ends?" I can sit through any 2-3 hour movie no matter how terrible due to curiosity to see the ending--18 hours? Not a chance.

      If you want challenging game-play you want to play the mutiplayer. The only thing single player offers is a more scripted cinematic experience.

      The other thing that often kills RPGs for me is stupid stupid achievements. I know I'm an achievement whore. I can't resist the completionist mentality. And Bioware creates some atrocious achievements "drive a grid pattern across every planet for 10 hours!" Why would you create an achievement which forces the player to do something incredibly boring!? Same with Bethesda and Fallout 3 "Collect 100 well hidden bottles!" You start trying to do "everything" the game designers consider part of the experience and then you get burned out surveying meaningless CG wastelands for 5 hours get bored with the "game" and quit.

    16. Re:just not compelling enough by Kosi · · Score: 1

      Looks interesting. I'll give it a look if my desktop machine is fixed. Thanks!

    17. Re:just not compelling enough by Kosi · · Score: 1

      Thanks, I will give some of them a look when my desktop machine is fixed.

    18. Re:just not compelling enough by somersault · · Score: 1

      Unfortunately fl0w and Flower are PS3 only, though fl0w did start life as a flash game for a University project.

      --
      which is totally what she said
    19. Re:just not compelling enough by angloquebecer · · Score: 1

      You could also collect 10 000 Kurzick Faction and try Eternal Grove instead. As others have pointed out, you need to split up a bit and protect trees instead of turtles but at least the trees aren't walking off somewhere. As others have mentioned, it's not a lot easier with heroes/henches though.

    20. Re:just not compelling enough by Anonymous Coward · · Score: 0

      Uh. Eternal Grove is _harder_ than Gyala Hatchery (assuming the "back way" trick continues to work).

      With Gyala Hatchery you don't need to split the party up, and you can do it at your own pace (assuming "back way").

    21. Re:just not compelling enough by bored · · Score: 1

      BTW: It also runs on apple's i* hardware, so you don't need a "desktop".

    22. Re:just not compelling enough by Lord+Kestrel · · Score: 1

      I'll second that other person, and say that the *only* way to do Gyala is via the backdoor route. The only reason to ever follow the normal route is if you want the challenge; the backdoor route is the best way to go. Quite easy in fact once you've done it a few times and know the route. Far easier than the Eternal Grove actually, because it's entirely possible to do it solo (with npcs).

  4. Some of us have a life, you know by balaband · · Score: 5, Interesting

    Yeah, yeah, I know this is a /., and saying something like this is bound for karma burn - but anybody that collected ALL of those crack-cocaine-figurine-thingies in GTA has waaaaay too much time.

    And please, yes - I know finishing campaign is not the same (I have done so), but what exactly is "game over"? With all those achievements, different difficulty levels and DLC where do you say that you finished the fscking thing?

    1. Re:Some of us have a life, you know by Anonymous Coward · · Score: 0

      With all those achievements, different difficulty levels and DLC where do you say that you finished the fscking thing?

      Colloquially and in the context of the article you finished the game when you completed the main story.

    2. Re:Some of us have a life, you know by delinear · · Score: 1

      In many games, finishing the main story is incidental to all the other things you can do. If people make up their own meta gaming experience and enjoy that (maybe you prefer playing poker in RDR to doing the stories, maybe your idea of "finishing" Fallout: New Vegas is levelling up your character to 30 by exploring and fighting in the wastes) then why do the producers even care. If you give someone a sprawling sandbox world to play in, don't be surprised if they find ways to have fun that don't correlate to following the "on the rails" story mode. With a lot of games these days, finishing the story is something that people race through to get it out of the way before the real fun of exploring the game world begins.

    3. Re:Some of us have a life, you know by icebraining · · Score: 1

      I don't even think it's "too much time". I had "too much time" when GTA:SA came out and I still didn't collect them all; there are more interesting things to do, including play /other/ games. Collecting them all feels more like an obsession than just boredom.

    4. Re:Some of us have a life, you know by Pharmboy · · Score: 1

      You make a good point. I prematurely "finished" New Vegas the other day, and went back to do it differently. My most recent loves have been Bioshock 1 & 2, Fallout 3 & NV because there isn't a singular "finished". You can play as a good guy, a bad guy, an indifferent guy, or a combination. I get more mileage out of these games because I finish them multiple times, even if I don't start completely over.

      Fallout NV isn't quite as good as 3 when it comes to roaming around the wasteland, but it is fun to do, and after ending the game enough times, I just ~tgm and player.additem $x to try all the weapons in different scenarios. It is kinda nice to have a silenced, scoped sniper rifle at level 2, just to go postal on some bad guys. Obviously, this is what the creators intended as they made it very easy to do.

      --
      Tequila: It's not just for breakfast anymore!
    5. Re:Some of us have a life, you know by Schadrach · · Score: 1

      Is it "not quite as good as 3" or "not quite as good as 3 after all the DLC for 3"?

    6. Re:Some of us have a life, you know by bloosqr · · Score: 1

      The other version of that, that made no sense was collecting all the stupid feathers in Assassin's Creed.. random feathers.. scattered around a random world .. there was no point to them and other than obsessively running around a world with duplicates of the same buildings..

    7. Re:Some of us have a life, you know by Hatta · · Score: 2, Insightful

      It's not that there's not enough time. Collecting shit for the sake of collecting shit is the worst thing to happen to video games ever as far as I can tell. Give me all the time in the world, and I would never collect all the bananas in Donkey Kong, never collect all the Skulltulas in Zelda, or all the hidden packages in GTA. It's just _not fun_. It's not even close to pretending to be a simulation of something that used to be fun. It's tedious, it's frustrating, it's *work*. No thank you.

      --
      Give me Classic Slashdot or give me death!
    8. Re:Some of us have a life, you know by Nursie · · Score: 1

      To me the feathers were a godsend in AC2.

      But that's because I was playing it with a housemate and playing story missions when the other wasn't there was 'bad'. So things like feathers allowed us to get our game fix when the other wasn't there.

    9. Re:Some of us have a life, you know by hedwards · · Score: 1

      Fallout NV isn't quite as good as 3 when it comes to roaming around the wasteland, but it is fun to do, and after ending the game enough times, I just ~tgm and player.additem $x to try all the weapons in different scenarios. It is kinda nice to have a silenced, scoped sniper rifle at level 2, just to go postal on some bad guys. Obviously, this is what the creators intended as they made it very easy to do.

      If by that you mean eliminated the tedium and annoyance of walking 30 minutes to the next interesting point and doing combat with mole rats for no particular reason, then I completely agree with you. The wasteland in FO3 wasn't particularly interested. Sure you'd run into raiders, but they weren't particularly compelling, and rarely dropped any good loot. At least in New Vegas when you run into Fiends you at least get a sense that they're not just something out of a Clockwork Orange. That there's some point beyond just ultra violence and a bit of in and out going on.

    10. Re:Some of us have a life, you know by DavidTC · · Score: 1

      Fallout NV took the original Fallout sensibility and put it in FO3.

      Now you can do do things in different ways. Instead of just being 'good' or 'evil', you can support various factions or not, making the game much more playable.

      The first time through, I supported...me. That's right, I ended up in control of New Vegas. But I was such a good guy that NCR didn't have an issues with me until I made it clear that I wasn't turning control of New Vegas over to them. (You can actually keep this up until the very end, having the NCR on your side until the very end, if you stealth-boy into the two NCR-secured areas you need to be be in, instead of shooting them.)

      This time through, I'm helping out NCR, the somewhat corrupt and over-extended government. (Which sounds bad, but is the only even vaguely 'legitimate government'.)

      Next time, perhaps the Brotherhood of Steel and the Khans.

      I don't know why people are buying games and not finishing, especially RPGs. Every RPG I've owned I've finished at least once, and started through a second time, although I'll admit I never finished my second Mass Effect/Mass Effect 2 Renegade character. She can wrap up ME right now, if I wasn't in the middle of F:NV I'd fire it up, finish ME real quick, and start ME2 with her.

      --
      If corporations are people, aren't stockholders guilty of slavery?
  5. I've got a few thoughts on the subject by LynnwoodRooster · · Score: 4, Funny
    You know, with our modern society and the value placed on games, the impetus to finish the game...

    .
    Let me come back to this later...

    --
    Browsing at +1 - no ACs, I ignore their posts. So refreshing!
    1. Re:I've got a few thoughts on the subject by djdavetrouble · · Score: 1

      As soon as I ascend in nethack I'll get to those other titles.

      @ D

      --
      music lover since 1969
    2. Re:I've got a few thoughts on the subject by rcuhljr · · Score: 1
      @ D

      cHcHcH
      HHcHcc
    3. Re:I've got a few thoughts on the subject by LynnwoodRooster · · Score: 1

      Let me Twitter a few titles to you...

      --
      Browsing at +1 - no ACs, I ignore their posts. So refreshing!
  6. Repetition by RogueyWon · · Score: 5, Insightful

    I've been looking at my game shelves and thinking about this myself recently. Like the author(s) of TFA, I find myself completing a far lower proportion of the games I buy than I used to. Looking at the games in question, I'm starting to sense a common factor; repetition.

    I think that as I get older, find work taking up more of my life and find my genuinely free time getting more and more constrained, I don't have the tolerance for repetition that I once did. This has had a pretty large impact on how likely I am to finish various types of game.

    TFA begins by talking about Mass Effect 2, but to be honest, I had no problem playing through that to completion (and will likely do a second playthrough at some point in preparation for Mass Effect 3). Aside from the planet scanning (which you can ignore past the game's mid-way point quite safely), there's precious little repetition. Bioware did a great job of making all the side-missions feel pretty unique. Combined with a strong plot, I never came even close to giving up on Mass Effect 2 (nor on any other Bioware game I can remember).

    I find myself strugging a lot more with Japanese RPGs these days, because that genre as a whole (and there are rare, welcome exceptions) has not yet grown out of the idea that levelling up is about running in circles for a couple of hours fighting identical monsters. I have twice tried to play through Star Ocean: The Last Hope and have run out of steam both times because of the sheer quantity of the grinding needed (the game has weird difficulty spikes - the bosses are much, much harder than anything else in the game). I struggled through the grinding in the PS3 version of Eternal Sonata because I was so deeply in love with the game's concept, plot and style, but I would have enjoyed it far more without the grinding (and I did come close to dropping it several times). Even Valkyria Chronicles, which I would rate as arguably the best game of the last 5 years, frustrated me because of the need to do multiple replays of the skirmish engagements for experience points.

    I wasn't always this way. I remember playthroughs of Final Fantasy VII where I spent many hours levelling up in and around Midgar so I could beat the Midgar Zolom the first time I met him (nabbing the Beta enemy-skill far earlier in the game than you were supposed to be able to get it). But these days, the thought of doing that just makes me despair. I constantly find myself wishing that Japanese developers (and it is primarily Japanese developers at fault here) were confident enough to make a game as long as it needed to be, rather than trying to deliver the 40-60 hour playtime that they think the fanbase expects.

    It's not just RPGs where I find myself increasingly intolerant of repetition. Even in action and platforming games, I hate (really, really hate) being made to replay sections I've already completed. Action games which have no quicksave function and which think it is funny to be sparing on checkpoints are likely to get dropped (Halo: Reach came close several times and had the campaign been slightly longer it probably would have). While I generally liked Mario Galaxy 2, I hated the fact that the lives system meant I found myself repeating sections of levels that I could do with my eyes closed just to get back to the section I was stuck at.

    This isn't to say that repetition always means I will drop a game. Where there's a compelling enough reason, I can tolerate it. I've played through Persona 3, its FES "director's cut" and Persona 4 despite their grindy nature, just because the game's social mechanics are so unusual and compelling that I wanted to see them through. But I don't think that enforced repetition ever adds much to a game. Developers: please, work out how long your game needs to be to tell its story, deliver the gameplay experiences you want to get across etc. And then make it that long (or if you only had a 3 hour game left, you may need to go back to the drawing board and rethink your concept). Don't think that we're all sat ou

    1. Re:Repetition by Anonymous Coward · · Score: 0

      nice comment . Although imho not only the points you have stated it is also about innovation. In asense I feel there is a missing epic factor. look at some classics like quest for glory I, baldurs gate, ff I - IX. Everything is real time or ego like now. No new real innovation except run of the mill stuff with some decent graphics. No real epic factor to finish a game. also the selling model you want the extended story wait ingame while your browser connects to the dlc $. also the x platform is killing the market watered down games just so they can be published for 10 platforms so they can make a buck. No nice printed manuals with epic maps if your lucky you get a b/w pdf

    2. Re:Repetition by Anonymous Coward · · Score: 0

      Agreed, repetition is the main reason for me as well, and by logic i assume majority of people.

      For instance the last game i didn't bother finishing much less reaching half of it was prince of persia (both, but the "first" with the side kick chick was actually not bad, the light comedy/romance dialogs were like a small treat to tease and grab the player to the story). The repetitive platform elements get tiresome and the puzzles were frustrating mostly due to making the player struggle with the controls like jumping to the wrong side to death and restart the whole thing, will quickly lead to stop playing.

    3. Re:Repetition by icebraining · · Score: 4, Interesting

      I like repetitive games, if they are fun and challenging.

      Stupid, boring grinding (go here, collect 5 items, go there, sell them, etc) is annoying, but I usually don't even play games which have that.

      Fast and challenging repetition is OK. Examples:
      * online FPS matches
      * replaying Metal Slug from scratch, over and over, until I could finish the game with 1 coin
      * Tetris

      Even now that I have less time, a short session of repetitive yet adrenaline inducing game is my favorite type.

    4. Re:Repetition by khchung · · Score: 1

      I struggled through the grinding in the PS3 version of Eternal Sonata because I was so deeply in love with the game's concept, plot and style, but I would have enjoyed it far more without the grinding (and I did come close to dropping it several times). Even Valkyria Chronicles, which I would rate as arguably the best game of the last 5 years, frustrated me because of the need to do multiple replays of the skirmish engagements for experience points.

      Are we playing the same game here? Cuz I played through both Eternal Sonata and Valkyria Chronicles, and the don't feel any need to grind, except a little for the final boss in Eternal Sonata.

      The final boss in Eternal Sonata is so much more powerful than the monsters right before it, that I think I ground an hour or two to level up a bit. That's after wasted an hour trying to beat the final battle without grinding. BUT, having an encore to play the whole thing again, that's grinding to me and I never bothered.

      In Valkyria Chronicles, I don't feel any need to grind the skirmishes at all, unless maybe you want to level everyone up to max? I completed the game without maxing up every class, so I don't see any need there.

      --
      Oliver.
    5. Re:Repetition by CronoCloud · · Score: 1

      I wasn't always this way. I remember playthroughs of Final Fantasy VII where I spent many hours levelling up in and around Midgar so I could beat the Midgar Zolom the first time I met him (nabbing the Beta enemy-skill far earlier in the game than you were supposed to be able to get it).

      I prefer to chocobo past him, enter the mines, finish the mines, get Yuffie in the forest near Fort Condor, visit Fort Condor and make it my "base" for leveling up limit breaks in the Mythril Mines with the help of Aeris's Fury Brand...once I'm high enough level then I go back through the mines to take on the Zolom to get Beta. Then it's on to Junon. I'm also one of those that goes back to the Junon area once I get the buggy (and Manipulate) to pick up White Wind, the Mythril (for Great Gospel), and I pick up Big Guard from the Beach Plugs as soon as I get that buggy. I also level up Cait' Sith's, Vincent's and Cid's Limit Breaks once they're added to the party and I don't go to Wutai, until that's done. That's also why I always have materia when Yuffie tries to steal it...if you have enough she won't take it all. And the moment, I get cloud back after searching his memories in the lifestream I focus on Chocobo breeding/racing to get the 4 special materia, the Ancient Forest (via a Gold Chocobo), and then the Gold Saucer Duel. Easy place to level materia at that point is the forest at Mideel, enemies in groups of 3 and 4, smack em with Bad Breath to turn them into sleeping, confused, mini'd, and poisoned toads, Magic Hammer to get your MP back, kill them with physical attacks.

      But these days, the thought of doing that just makes me despair. I constantly find myself wishing that Japanese developers (and it is primarily Japanese developers at fault here) were confident enough to make a game as long as it needed to be, rather than trying to deliver the 40-60 hour playtime that they think the fanbase expects.

      this RPG is only 25 hours rather than 40, so I'm not going to buy it". If your game's concept and design is strong enough, let it stand on its own. Vanquish took me 6 hours to complete, but I loved it, while the thought of picking up Star Ocean again makes my heart sink.

      IMHO it's in part the conformism that's part of Japanese culture that makes them do it. FF and DQ are like Madden and WWE games here, the game that plenty of people who don't play other games buys. So they want to give them their 100 hour experience that they expect. Also part of their appeal is that it takes Mr. Salariman back to his days in 1988, which is why they still have young protagonists. Also the American game reviewer otaku at Gamepro or EGM would complain if they didn't have all that "stuff" in them, of course, those guys do nothing but play games so it distorts their viewpoint. I personally stopped playing Dark Cloud 2 because simply put, I realized it simply had too much stuff and it was starting to feel like work, start up the game, grind some weapon XP, repeat. Not to mention, the spheda, the collection (and leveling up) of monster transformations, the customization of Steve, the fishing, the fish racing, the medals, collecting the additional NPCs...do I even have to mention the 100 level bonus dungeon that they put in there, on top of the HUGE main game. They could have cut half the extra stuff and still had more than the game really needs. Though they did fix the item scarcity...at least you don't level grind only to find yourself with less consumables than when you entered like what could happen in the first Dark Cloud.

      They could easily fix a lot of this by upping the XP, items and money granted in a "I want to finish the game in a reasonable timespan" mode.

    6. Re:Repetition by Anonymous Coward · · Score: 0

      > Combined with a strong plot, I never came even close to giving up on Mass Effect 2 (nor on any other Bioware game I can remember).

      Did we play different games? At which point exactly is the Mass Effect 2 plot ever even remotely strong?
      The weak and pretty much non-existent plot is the major weakness of the game. Don't get me wrong, I enjoyed ME2 very much and the individual stories of your crew members are fascinating, their loyalty missions are diverse and fun to play. But that's pretty much all the game is - there are a total of three (!) story missions that actually move the plot forward. That's like 10% of the game actually being about the plot. As fun as the individual missions are they stand alone, unconnected, not relevant to any bigger picture. There simply is no real plot in ME2 and the real achievement the creators of the game managed to pull off is that it is still fun.

    7. Re:Repetition by TheTurtlesMoves · · Score: 1

      Metal slug was awesome like that. It was all the little details, considering the low resolution etc, its funny talking about details. But a lot of games lack that kind of polish IMO. I even like some of the sequels.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    8. Re:Repetition by hairyfeet · · Score: 1

      I'll add lack of imagination to lack of innovation. Last imaginative FPS I played was the original Bioshock. What happened to all the cool ideas? There were tons of them in the late 90s early 00s! We had the GHOUL system in Soldier of Fortune, where you could shoot a gun out of the bad guys hand (or shoot the hand clean off) or No One Lives Forever with the funny spy stuff (who could forget the "wanna buy a monkey?" story) or Red Faction with the destructible walls, or SWAT with its cool mixing of the bad guys and good guys so you never knew how many of each you'd have, or even Nosferatu where the entire GAME completely rearranged itself so that even restoring from a save you couldn't take rooms being cleared for granted!

      Now everything seems to be the same old cookie cutter bullshit. It is all WWII or Modern Warfare, with totally shitty AI, multiplayer sucks most of the time, NO story worth finishing, just the same old bland bullshit. Hell I have more fun playing NOLF I and II or even an old cheese fest like World War Zero than most of the new games! It just seems like the new stuff only cares about bling bling bullshit while ideas, story, or even functional game mechanics, goes right out the window. How many times have you played a game where they have ragdoll physics everywhere but a chain link fence or a thin wooden door works like a fricking force field? Totally lame IMHO and with the limited time I have for gaming it doesn't take too many BS moments for me to just move on to something else.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    9. Re:Repetition by RogueyWon · · Score: 1

      Oh yes, sorry, I didn't want to imply that absolutely every game that involves repetition is rubbish. I've put far too many hours of my time into Geometry Wars and its sequel for that to be the case. But the games I tolerate repetition from tend to be those which you don't play through and complete. If a game is about firing up a session and aiming for a high score, then fine. What bothers me is when a game has a beginning, a middle and an end, but pads itself out needlessly by adding tedious repetition.

    10. Re:Repetition by RogueyWon · · Score: 1

      In Valkyria, I did no grinding of Skirmishes until I was a good way through the game. But I was finding that as I got further (to about chapter 12 or so), my squad were falling behind the enemies in terms of levels. So I was having to cope with enemies evading and so on far more regularly. This was limiting my ability to get the higher rank scores, which in turn limited the rewards I got from each mission (forming a vicious circle). I had to go and grind old skirmishes to keep up, and found that I needed to continue doing so for the rest of the game. Fortunately, the Bruhl Skirmish (the one where you have to fight along the street and capture the windmill) can be completed with the top rank in about 5 minutes with a sniper/scout combo, which takes a lot of the pain out of it.

      Eternal Sonata has a lot of version and region differences, so the amount you have to grind will depend on your version. The 360 version apparently needs little to no grinding. The PS3 version adds more content, but massively reduces the xp that each fight awards, meaning you really do need to grind to stay competitive vs the bosses. I believe the European PS3 version is even harsher than the US PS3 version.

    11. Re:Repetition by wrook · · Score: 1

      I like games, but I fall into a category of people that couldn't really be called a gamer.

      I don't have 40-60 hours of free time. I mean, seriously. How long is this game supposed to last? Should I really spend 1-2 hours a day for the next month of my life playing a game? I could get some exercise, or learn a language, or clean my house, or get a girlfriend.

      I'm not saying this to make fun of people who choose to spend that time playing games, but it's a huge time commitment for a normal person. And you don't really get much payback IRL. I could maybe do something like 30-40 minutes 2 or 3 times a week, but then this game is going to take me more than a year. I'm going to get seriously tired of it. Also, I'll never build up the skills necessary to actually complete the game.

      For me the grinding isn't just annoying. I deeply resent it. I might actually have some hope of completing the game -- of enjoying the story line, if it weren't for all the mindless grind. Even worse (especially in Japanese RPGs) is the meaningless dialog. You can tell somebody has added cut scenes and dialog just to pad out the length.

      Couldn't we have a short mode, in addition to a difficulty mode in these games. Cut out all the mindless stuff, multiply the XPs and get me through the game in 10 hours. For a guy like me 10 hours of solid entertainment is well worth the price of a game. You don't have to pad it. Or to put it more accurately, if you pad it I won't buy it because I have no hope of seeing the whole thing (who would pay for a movie they will only watch 25% of...)

    12. Re:Repetition by tixxit · · Score: 1

      Fantastic comment. I tried playing Pokemon again, since I loved it so much as a kid. I played it for about 5 minutes, then all the memories of constant grinding to level up by wading through long-grass came back and I stopped playing. Just the thought of spending 2h doing nothing but fighting the same monsters over and over terrified me.

    13. Re:Repetition by Zenaku · · Score: 1

      TFA begins by talking about Mass Effect 2, but to be honest, I had no problem playing through that to completion (and will likely do a second playthrough at some point in preparation for Mass Effect 3). Aside from the planet scanning (which you can ignore past the game's mid-way point quite safely), there's precious little repetition

      Yeah, I loved Mass Effect 2, but the planet scanning was just stupid. I couldn't believe they had managed to come up with game mechanic even duller than driving around random planets in the Mako looking for mineral deposits and whatnot.

      What bothered me the most about it is that it didn't make any damn sense for me to be doing it. Am I not the CAPTAIN of the damn ship? Why am I personally running the scanner? Shouldn't one of the crew do that, or perhaps, I don't know, maybe the ship's on-board AI?

      I'm looking forward to Mass Effect 3, but at this rate they'll probably have poor Shepard swabbing the decks and taking out the ship's garbage.

      --
      If fate makes you a motorcycle, you become a motorcycle.
    14. Re:Repetition by Hatta · · Score: 1

      I personally stopped playing Dark Cloud 2 because simply put, I realized it simply had too much stuff and it was starting to feel like work, start up the game, grind some weapon XP, repeat. Not to mention, the spheda, the collection (and leveling up) of monster transformations, the customization of Steve, the fishing, the fish racing, the medals, collecting the additional NPCs...do I even have to mention the 100 level bonus dungeon that they put in there, on top of the HUGE main game.

      You know, you didn't have to do all that stuff. Focus on the main quest, and only do the side quests you enjoy.

      --
      Give me Classic Slashdot or give me death!
    15. Re:Repetition by Hatta · · Score: 1

      Normal people have 1-2 hours a day of free time. If you can't find 1-2 hours a day to do something you like, then you need to rearrange your life. If you have 1-2 hours a day of free time and video games don't make the cut, that's your choice. And what would be the point of cutting out tons of gameplay for someone who doesn't actually like video games? If you really want to play games where they've cut out all the combat and difficulty, just watch TV. There's no difference between that and a game that's just one long cut scene with no grinding which is what you seem to want.

      --
      Give me Classic Slashdot or give me death!
    16. Re:Repetition by GaveUp · · Score: 1

      Having recently gone back and played some of the classic NES and SNES RPGs I've come to realize another problem with the modern RPG, to me at least. While the length is definitely a large factor as to why I don't complete the majority of modern RPGs the graphics also, for me, hinder the game sucking me in to it. When you look at the Final Fantasy games from 7 on, or really any of the RPGs after the evolution to 3D gaming the imagination aspect of the games have gone missing and with the advent of voice acting it's only gotten worse. No longer do you have representations of your characters left to your imagination to flesh out. No longer do you have maps and stats charts to reference when playing through a game (am I the only one that misses these?). Now RPGs are essentially movies with a small bit of interaction.

      Old RPGs you could beat in maybe a dozen hours your first time through. Old games in other genres you could sometimes beat in minutes if you had mastered it and yet those games are still fun today. They had replayability, which new games really lack. And on that topic, what ever happened to the puzzler games. I'm thinking along the lines of Solomon's Key, Adventures of Lolo, etc. That entire genre has died out except for on phones and, to a lesser extent, portable systems (NDS, PSP).

      In the last decade it seems the "casual gamer" tag has become something of a dirty word which is rather unfortunate if you ask me.

    17. Re:Repetition by RogueyWon · · Score: 1

      I don't think the advance of graphics and voice acting has been a problem at all. Yes, a few recent games, such as Final Fantasy 13, have had a serious problem with being "interactive movies", but there were plenty of shallow, linear games in the 80s and 90s as well. I can't honestly say that I got a lot out of "imagining" what my characters look like. As for missing hard-copy maps and stat-sheets... I can't say I miss that, either. I remember having to make my own maps for the Eye of the Beholder games. Yes, I did it, but I'd much rather have a decent automap. That said, I do miss the old cloth maps and trinkets that you used to get in game boxes (eg. for the Ultima series). They were pretty nice collector's items.

      As for old RPGs being beatable in a couple of hours... maybe. It's certainly true that if you knew what you were doing, you could run through Eye of the Beholder in a few hours (I do remember doing it in a single 8 hour session once). But you can actually do the same with modern RPGs; if you know what you're doing, skip the cutscenes and dodge the sidequests you can blast through the original Mass Effect pretty damned quickly. Meanwhile, the old Japanese RPGs were frequently 40+ hour experiences. The first 6 Final Fantasy games (number 2 really sticks in my mind here) all required a fairly hefty amount of grinding and none of them were over quickly. I brought my first FF6 playthrough home in about 45 hours; roughly 5 hours more than my first FF7 playthrough. When more recent Final Fantasy experiences have worked (eg. FF12), I've found that they've generally provided a more interesting gameplay experience within the same playtime (which isn't to say that they aren't still padded). That said, 13 was, by any measure, a disaster.

      As for puzzle games, go to Steam, Xbox Live Arcade or the Playstation Network. Puzzle games may not merit the full $60 release treatement any more, but the genre is alive and well on the PC and home consoles.

    18. Re:Repetition by hedwards · · Score: 1

      I've been wondering that myself. Personally, I've finished more games in the last year, than I did during the entire 90s. It seems like the games don't cheat the way that they used to. Sure there's still cheating that goes on, but for the most part the games I'm playing don't come with the temptation that they used to in terms of looking up strategy guides.

    19. Re:Repetition by DavidTC · · Score: 1

      What happened to all the cool ideas? There were tons of them in the late 90s early 00s! We had the GHOUL system in Soldier of Fortune, where you could shoot a gun out of the bad guys hand (or shoot the hand clean off) or No One Lives Forever with the funny spy stuff (who could forget the "wanna buy a monkey?" story) or Red Faction with the destructible walls, or SWAT with its cool mixing of the bad guys and good guys so you never knew how many of each you'd have, or even Nosferatu where the entire GAME completely rearranged itself so that even restoring from a save you couldn't take rooms being cleared for granted!

      All the cool ideas migrated to the 'RPG' genre. First person-RPGs are essentially what you're talking about. In fact, you can shoot guns out of hands in Fallout 3/Fallout NV.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    20. Re:Repetition by ion.simon.c · · Score: 1

      *blink* What was innovative about BioShock? It seemed to me that System Shock 2 (and maybe 1, never played it) had already done the compelling story in a creepy atmosphere bit, as well as the and it feels that there have been many other games that have done the "mix this weapon with this portion of the environment to get an interesting effect" thing.

      Well, I guess that BS had the randomly respawing monsters to give the feeling of the levels being more alive than they really were. (I can't remember if SS2 did that or not.)

      I totally agree with the chain-link fence BS.

    21. Re:Repetition by Terrasque · · Score: 1

      Repetition?

      This annoys me a lot (Happens especially in RPG's, so that's what I'll use for example):

      Here I am. Deadliest thing on the planet. Incredible size and strength, I carry a minigun on each hand, which I do microsurgery with from a mile off. In my backpack I have enough bulliets to kill the full army of a medium sized country, and enough explosives to level said country into a parking lot afterwards.

      So why is it that I find myself standing in front of a rickety wooden door, half rotted away already, with a crude, rusty lock, and can't open it because my lockpicking isn't high enough? Seriously?

      Basically, it's the game maker's failure to see more than one solution to a proposed problem. You can see it in all genres, but RPG's are the star example of it. When things like that happens, it turns me off the game pretty quickly.

      On the other hand, when the game allows creativety, things can be pretty fun :) Like one mission in GTA 1 (still remember it after all this time), where you were supposed to kill some dude. Pretty standard, right? So drive over, jump out, and runs towards the goal marker on the map. Met by 4 people with machine guns + target standing right outside a building. Screw that, pull back after noticing their position, steal a fast car, full speed, and SPLAT. Mission complete.

      I've also had several games bug when doing creative stuff like that. Like not completing objective, suddenly popping up invisible walls, items despawning, or even seen games crashing because of it. Not fun :(

      --
      It's The Golden Rule: "He who has the gold makes the rules."
    22. Re:Repetition by herks · · Score: 1

      I agree with you mostly. But i think MW and MW2 had very solid (albeit short) single player stories.

    23. Re:Repetition by Ifandbut · · Score: 1

      they'll probably have poor Shepard...taking out the ship's garbage.

      You can already do that if you have Zaeed.

    24. Re:Repetition by ShakaUVM · · Score: 1

      >>I've been looking at my game shelves and thinking about this myself recently. Like the author(s) of TFA, I find myself completing a far lower proportion of the games I buy than I used to.

      Ditto.

      I find it more to be a factor of two things:
      1) I have a lot more disposable income now than when I was younger, so I buy more games that catch my fancy. It used to be I'd get a couple games a year, and play them until I'd done just about everything possible in them. Now, I beat ME2 (for example) and move on to the next game queuing up for my attention.

      2) Games aren't necessarily better now. ME2, for example, is a corridor-shooter ala the crap that is FF13. ME1 had some issues, sure, but when you were running around the Citadel doing all the different side quests, it felt a lot more open ended than ME2. I got bored of it about halfway through, but I soldiered through to the end anyway, since it didn't really take that long (less than 20 hours to do every Loyalty mission and beat the game on Hard difficulty, my first time through). I started again on the hardest setting, and got bored for real, and uninstalled it.

      3) DLC has a paradoxical effect on me - they make me enjoy a game less. In other words, if I've beaten ME2, I don't want to go back and install something that takes place before the end of the game. (Why on earth would I?) And I hate it when they've obviously taken stuff OUT of a game in order to charge extra for it as DLC. For example, see Dragon Age: Origins, in which there's an NPC sitting in your campsite that will redirect you to the Bioware Store to charge you an extra $8 or so to do a 20 minute long quest. DLC makes more sense in a game like MAG or a Halo, that is ongoing, rather than RPGs.

      4) As you say, repetition is a game-ender for me. The second an RPG asks me to start grinding monsters or faerie wings or whatever, I uninstall it. I hate having to grind friends in Fable 3. And, as you can imagine, I don't play many MMORPGS any more. Stronghold Kingdoms is the only one I've played recently (I came in 170th out of 18,000 people in the last Alpha test), and I tried and rejected DDO, Runes of Magic, FF14, and so forth, and I may go back into WoW:Cataclysm just for the single player content, as with WotLK (which was pretty solid). I can't stand the notion that a game development team got together and said, "Okay, how long are we going to make Billy run in circles until we let him hit 18th level?", especially when the answer is A Lot Of Time. By contrast, in Fallout New Vegas (an awesome game), you just sort of level as you go along, and don't worry about it too much.

  7. Too much choice by mcvos · · Score: 1

    Maybe there's just too much choice. Who here hasn't invested hundreds, if not thousands of hours in games like Elite, just to achieve Dangerous or Deadly status? I can't imagine myself, or anyone, for that matter, investing that amount of time in a single game nowadays. Well, WoW and EVE seem to be capturing people's attention for a really long time, but single player games? If it gets even the tiniest bit boring or grinding, just drop it and play something else. But back in the '80s, there just wasn't all that much choice if you wanted a big game.

    1. Re:Too much choice by Legion303 · · Score: 1

      I can't imagine myself, or anyone, for that matter, investing that amount of time in a single game nowadays.

      I sank about 150 hours each into the two Disgaea tactical RPGs released for the PSP, and highly recommend them both. If that's not your genre, consider these facts:

      1. I hate every other TRPG I've tried.
      2. I hate nearly every other JRPG I've tried. Disgaea pulls off humor AND avoids most of the cliches shitware companies like Square have pushed.

      I think the last game I spent even close to that amount of time on was Fallout 3 (at around 40 hours).

    2. Re:Too much choice by hedwards · · Score: 1

      Fallout New Vegas is easily that sort of time suck. My first run through to just about the end took a full work week. I was just about at the end, when I got to a point where I was going to have to drop hardcore to finish so I started over.

      Also Assassin's Creed II, Prototype and probably Batman Arkham Asylum are serious time sucks.

    3. Re:Too much choice by Lilith's+Heart-shape · · Score: 1

      Disgaea doesn't avoid the cliches, it lampoons the fuck out of them. Disgaea is the Spaceballs of tartical RPGs.

  8. Once upon a time... by Anonymous Coward · · Score: 0

    Once upon a time games actually had a replay value. That was back in the days when the game didn't repeat itself endlessly before you finished it.
    I still enjoy playing through Monkey Island 1, Dune or Dune II once in a while.
    Too bad I never managed to finish Frontier Elite II.

  9. I finish my games? by Ventriloquate · · Score: 1

    Maybe it's just a generation thing. Younger players might not be as patient or as skilled?

    1. Re:I finish my games? by lmcgeoch · · Score: 5, Interesting

      Maybe it's just a generation thing. Younger players might not be as patient or as skilled?

      My 11 yo beat Wii's Zelda : Twilight Princess at least 3 times. She is now has a 62 Balance/Resto druid in WoW and is REALLY into Civilization. Meh..depends on the kid.

    2. Re:I finish my games? by Anonymous Coward · · Score: 0

      hmm, maybe so, but many games are boring today, and I dont fit into that category, I always try to improve my skills, nor am I young.

      But still a fact many games are boring.

    3. Re:I finish my games? by Ihmhi · · Score: 2, Interesting

      Well, at least you won't have to worry about being able to beat up the geeky sort of boyfriend she brings home one day...

      Jokes aside, kudos on you. So long as kids don't play games all day it's great. Some of my best memories with my father were playing The Legend of Zelda (the original) together all Saturday afternoon and evening until we beat it in one go. We did it a few times, and we also went through many games in the N.E.S. catalog.

    4. Re:I finish my games? by L4t3r4lu5 · · Score: 1

      She's playing two time-intensive games at once. The fact she has a 62 balance / resto druid, and not 3 level 80's, is pretty much the same thing.

      It's just costing £8.99 pcm for the privilege.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    5. Re:I finish my games? by nametaken · · Score: 1

      Conversely, one of my worst memories was finally completing a dungeon in the original Zelda, and having my old man shut the console off on me (it was time for school). Yeah, no game save. :(

      Hey, I thought it was pretty awful at the time!

    6. Re:I finish my games? by hedwards · · Score: 1

      I don't think that the games are necessarily easier, I think it's more that the design process is better now than it used to be. I think people expect that the computer will do less cheating and that there'll be a reasonable fight.

      I also think that if games were easier now, that the OP would be complaining about that rather than people finishing to few of them. People don't generally quit games in the middle if they're too easy unless they're also too boring.

      I remember playing through that GBA King Kong game. That one was either too easy or too short, not sure which, but I definitely played through it.

    7. Re:I finish my games? by benhattman · · Score: 1

      It's good that the singular of anecdote is now data. Just saying.

    8. Re:I finish my games? by Ihmhi · · Score: 1

      Passwords and battery backups were great when they came along, but they had their flaws. An anecdote:

      1) Lend friend Perfect Dark for the N64

      2) Friend doesn't plug it in for 6 months

      3) Onboard battery dies

      4) Try to boot the game, basicallys gets a "no memory card" error, except the "memory card" is the built-in game save system

      5) Cannot progress past this screen, so not only is my data gone but the game couldn't be saved to the cart if I could

      If you have a console cartridge that you love to play, do make sure to plug it in every few months! (Although, I've found the N.E.S. and S.N.E.S. carts are a good lot hardier.)

  10. Re:Some of us have a life by shivamib · · Score: 2, Funny

    Yeah, yeah, I know...but what exactly is "game over"? With all those achievements...

    Well, obviously you've never played Ninja Gaiden.

  11. More people game now by Rogerborg · · Score: 4, Insightful

    Those extra people who game now are - axiomatically - more casual gamers than the people who always gamed.

    Casual gamers are less likely to finish games.

    Wow, people get paid to analyse this sort of non-puzzle? I'm in the wrong job.

    --
    If you were blocking sigs, you wouldn't have to read this.
  12. Did we ever? by ledow · · Score: 5, Interesting

    In my Spectrum days, a lot of games weren't completable anyway. Of those that were, I completed exactly one - Nonterraqueous - after myself, my brother and my dad dedicated several nights to mapping the damn thing on the largest piece of graph paper you've ever seen in your life. Typically, the next week someone published one in the computer games magazines. But that was it. I never completed Back to Skool which is three screens wide. I never completed any of the other 200+ games.

    On consoles, the same thing happened. We completed Mario All-Stars on SNES by just sitting down and working through it hundreds of times as a family. I don't remember completing any other game on SNES.

    In the arcades, the same thing happened. I only completed one game - Final Fight - by finding an old dusty machine in an old arcade with my elder brother while my parents were trying to get rid of us - we put about £5 in 10p coins into that machine but eventually we "won". We nearly won at Bad Dudes vs Dragonninja that night too.

    On Gameboy, I completed the 2nd Mario game on my own but it wasn't exactly difficult. I also "completed" Tetris on any skill level you care to select. I may have completed TMNT too but it was a very simple game to complete.

    On PC, a similar thing happened - most games that "could" be completed I just never bothered to. There are even some in that category that I love playing but have *never* managed to complete. I love Heroes of Might and Magic but have never bothered to "complete" it, I just like playing it. I love Age of Empires II but I've never bothered to complete the campaign, I just like playing it. I love Master of Magic but I've never completed it. I love Syndicate but I've never completed it (stupidly difficult last level doesn't help). I love Driver but I've never completed it (same thing). I have put hundreds of hours into games before now and never completed them. Some of them I don't even know *how* even if they are completable. However, I have completed Half-life 2 and all the episodes. I have completed some games to the point of "every achievement". I have completed some games with the help of tutorials and/or got to the point where, as far as I'm concerned, the game is complete. I have 200 games on my Steam list and completed about 3 or 4 at most.

    And what classes as "complete"? Got to the end stage? On what difficulty? Just getting there or getting 100% completion? Does having co-op friends count? Do you have to do it all in one session? Are you allowed continues?

    The reasons that people don't "complete" games any more are many, and still the same as always - They never really *did* complete lots of games. They don't need to in order to play for thousands of hours. Sometimes it's not possible to complete the game at all. Sometimes it's stupidly difficult even if they enjoy the game. They don't put the time into any one particular game. They don't like the game enough. The game has more content than can hold their interest. They have a life outside computer games.

    To be honest, I've completed many more games in recent years than I ever did before (i.e. when I had lots of free time during the day), but I've also left many games on the very first level or demo thinking "this isn't worth my time". With modern games what puts me off is not being able to just play the damn game. I don't want cutscenes or intros or being forced to watch storyline, I just want to play because that's what I bought a game to do - allow me to play. And it's hard to "complete" a modern game because many of them are multiplayer and / or achievement based and it just means that completing consists of grinding away on silly achievements that you're unlikely to ever hit during the course of the game naturally (think Half-life 2's Gnome achievements).

    I don't buy a game to complete it. In fact, I often wish that I never complete any game that I buy because then it gives me more to go back for. I buy a game to play it and have fun. Once I c

    1. Re:Did we ever? by lxs · · Score: 5, Funny

      Who has time for games anymore? I didn't even find the time to finish reading your comment.

    2. Re:Did we ever? by Anonymous Coward · · Score: 0

      Nonterraqueous was the first game I ever got for the C64 thanks for reminding me of it. I guess I will be finding out of there is a C64 emulator in the Ubuntu Repo and finding a copy of it from somewhere :-)

    3. Re:Did we ever? by ginbot462 · · Score: 1

      From you comment, I assume you meant Master of Orion I (aka MOO : the First with No SubTitle)? That is a game in highschool I played over and over multiple times - even though I typically used the ALT-MOOLA cheat in Hard/Impossible for starter planets, newly conquered, or when I really needed the double production. Basically, the AI was more aggressive and expansive and put a better fight at that level but, their bonuses to production were too ridiculous. It was my way of creating the perfect difficulty.

      --
      Atlas Shrugged : Thematic Story :: Battlefield Earth : Organized Religion
    4. Re:Did we ever? by wintersdark · · Score: 1

      Completion of a game isn't a sales factor. I don't *want* a game that I can complete. I want an infinite, sprawling, unpredictable game that keeps me interested for years with new things all the time.

      This is a very good point. While I love a good story, and a story needs an ending, I *really* enjoy games I can play on and on for a long time without just wallowing in endless repetition.

      A problem many games face these days, since the addition of achievements, is the addition of many inane tasks that it's easy to get "sucked into" doing, particularly in the RPG-esque games. This is aggravated when these silly achievement acts affect your character beyond just getting an achievement notification - you tend to work harder to get them all done.

      What happens, for me at any rate, is that I start trying to get all these little side achievements done, and then grow bored with the now-repetitive and tedious gameplay, lose interest and move on. The difference. This is the bad kind of unfinished game.

      On the other hand, we have games like Morrowind, Oblivion, Fallout, etc. I've never finished any of them. I deliberately don't. I keep adding mods, developing the game. I get started on the main quests sometimes, but as a rule of thumb I never finish them. This way, I can play the game - enjoying the vast amount of side content - for a long, long time. When I get bored, I can put the game away, knowing that I can come back to it excited. After all, it's a game I haven't finished! Reinstall, start a new game, get right back to it. When I've finished games, it dramatically reduces the replay value for me.

      As the poster I quoted noted at the end of his post, whether or not I finish a game is not directly related to the quality of the game, or how much I liked it. Just the type of game.

      --
      Meh.
    5. Re:Did we ever? by Anonymous Coward · · Score: 0

      I accidentally one of the gnome achievements.
      Does that make me a freak?

    6. Re:Did we ever? by DahGhostfacedFiddlah · · Score: 1

      You said it. The last game I finished took a full 15 years of effort to complete.

      Of course, Nethack's in a league all its own.

    7. Re:Did we ever? by metamatic · · Score: 1

      Who has time for games anymore? I didn't even find the time to finish reading your comment.

      I didn't even have time to finish repl

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    8. Re:Did we ever? by sycorob · · Score: 1

      This story is the first time I've seen the stupid "read more" link actually do something useful; displaying the second half (!!) of the post, rather than displaying the user's sig.

    9. Re:Did we ever? by Anonymous Coward · · Score: 0

      TL:DR ;p

    10. Re:Did we ever? by Anonymous Coward · · Score: 0

      Minecraft.
      That is all.

  13. Useability decline, rise of frustated rage! by MatthiasF · · Score: 4, Insightful

    I think the combination of bad game mechanics and bugs can cause some games to just be too frustrating to play for some. But this coupled with the new trend in DLCs, I think most people probably feel the game was never really completed or they aren't getting their money's worth.

    Mass Effect 2 for instance made me incredibly frustrated by the cover system employed (that I could avoid in ME1 using crouch), constantly getting stuck on things when trying to sprint around, and then crashed on me several times. Had I not been enjoying the story so much or been so enamored by the franchise because of the first game, I probably wouldn't have finished the game. In fact, each time I buy one of the DLCs Bioware produces I find myself getting re-frustrated by the same things after months had passed and I had forgotten about them.

    Fallout 3 was also known for quite a lot of bugs, so much so that I have several friends that just stopped playing out of frustration as well. I had fond enough memories of the game that I decided to buy the DLCs and found myself getting annoyed at the same bugs and frustrating crashes all over again.

    Because of these experiences, I have absolutely no plans on buying the new Fallout:Las Vegas after videos were reported of the same bugs and crashes. And depending on how they change the game-play in Mass Effect 3, I might be skipping that one as well until the "ultimate" edition with all the DLCs are on sale for less than $10.

    I'm just not willing to buy a game for full price when I know it's going to make me just as frustrated at times than entertained. Not only because it feels like a waste of money that's really only getting myself annoyed, but also because these same companies are trying to subvert the game market with the DLCs. Most of the games packages that include the DLCs (like the "ultimate" edition I mentioned) also include DRM that won't let you sell it used. This drops the value of the game to me if I can't share it with a friend when I'm done or sell it if I hate it.

    The more they devalue their own products by making bad decisions not only inside the game but also in business practices, the less likely they'll be successful with sales since it would be more likely drive someone will avoid buying it (either to avoid the product entirely or pirate it). While I've never pirated a game, the current trend has led me to investigate video game rentals in lieu of buying using services like OnLive or Gamefly.

    Which from what I've heard, has already been eating away at game developer revenues. But as I'm trying to stress, they're doing it to themselves.

    1. Re:Useability decline, rise of frustated rage! by graveyhead · · Score: 4, Insightful

      Must have played through HL2 about six times, got 90% of the achievements. Also played through the episodes a few times. LOVE it.

      What makes HL so much more replayable than other games? I think it comes down to: (a) story (b) environment (c) decent AI, in that order. I was bored instantly with the L4D series because it had no plot. Environment plays a big factor but missing a good story (Fallout 3 I'm looking at you) is crucial too. And even if you have both of those things and it's no fun to play the single player game because the enemies are stupid, that's a quick game killer too.

      It also probably helps that I identify with the nerdy protagonist :)

      BTW, Valve, you listening? Thanks alot for leaving me with the biggest cliffhanger ever and then not finishing it. It's like the end of Red Dwarf. Exciting at the time but turning into more and more of a letdown. I'm getting the feeling that I'll never know what happens after the forest strider buster battle. GAH =)

      --
      std::disclaimer<std::legalese> sig=new std::disclaimer; sig->dump(); delete sig;
    2. Re:Useability decline, rise of frustated rage! by khchung · · Score: 1

      Fallout 3 was also known for quite a lot of bugs, so much so that I have several friends that just stopped playing out of frustration as well. I had fond enough memories of the game that I decided to buy the DLCs and found myself getting annoyed at the same bugs and frustrating crashes all over again.

      Wow, thanks for reminding me that. I played FO3 quite some time ago and have forgotten the frustration of the crashes. I am almost going to buy the FO3 DLC to play as lately I am getting bored with the games I have.

      I am going to put it off again and instead look for other games to buy.

      --
      Oliver.
    3. Re:Useability decline, rise of frustated rage! by Anonymous Coward · · Score: 0

      There's a lot of hate for Fallout 3, and also New Vegas with regard to crashing. I've notched up a couple of hundred hours on F03 (about half a dozen different playthroughs) and while I've had a couple of CTDs, I've never thought it was something that was particularly game-breaking. The CTDs that did occur were somewhat mitigated by the frequent auto-saves.

      I've logged about 80 hours into Fallout New Vegas, and had about five CTDs. High, but it's a relatively new game so I'm prepared to overlook this. I'm also enjoying it massively - it may well be the novelty of course, but I think it's a better game overall than FO3. Not bug-free by any stretch of the imagination (and some of the subtitle/dialog mismatches infuriate my inner pedant) but it's a solid game.

      Now Dragon Age on the other hand - now there was a bug-ridden POS. Sorry Bioware - I loved both the Mass Effects; Baldur's Gate 2 is one of my top five games ever - but Dragon Age fell over with such utter regularity that I really had to drag my heels to complete. I'm not certain what caused it - there were rumours that it didn't sit too happily on Phenom processors - and there were work-arounds that involved setting processor affinity (which may have helped - up until the cutscene before the final battle, which crashed reliably unless both cores were enabled) - but christ, there was a game that desperately needed patching. Oh, and the DLC delivery system was atrocious.

      As for ones I haven't completed... The Witcher - there may have been a decent game in there but it was let down in its execution. And there was a severe bug at the start of one of the chapters - three or four, I forget which. Oh yes, and non-skippable cutscenes, particularly that one near the burning dog battle early on - that got old really fast. Bioshock came close due to it's anticlimatic latter half, but I eventually ran through it. Velvet Assassin got discarded, as the stealthiness tended to be shelved in favour of large gun battles as you approached boss-fights. Oh and Icewind Dale (via GOG) - I'll have another bash at that during the drought early next year, but how the heck does anyone complete that without enabling cheats?

    4. Re:Useability decline, rise of frustated rage! by Jaysyn · · Score: 1

      Between applying the Unofficial Patch & leaving the Railroad Rifle at Megaton, I see way fewer crashes when playing Fallout 3.

      --
      There is a war going on for your mind.
    5. Re:Useability decline, rise of frustated rage! by Anonymous Coward · · Score: 0

      Mass effect 2 was a buggy half finished piece of shit compared to ME1.

      I finished it just to be done with it and see the storyline..

      The combat was lackluster.
      The cover system was retarded.
      The over the shoulder camera was annoying.
      The weapons and upgrades were all meh.

      On top of all that the thing was SHORT. Finish it off over 3 nights of moderate gaming.

      Plus all the problems with crashes and bugs thru the entire game.

      It just wasn't very good. And when mass effect 3 comes out. i'll remember that bullshit and won't buy it.

      Fallout 3 was awesome. But buggy as hell. And i eventually got tired of trying to fix it. Same goes for new vegas. Anymore fallouts come out and i'll pass on those too.

      I am not a beta tester. And this whole release buggy pos sequel... Patch later.. Maybe... Plus all the DLC crap. oh heres half the game.. we'll sell you the rest later..
      On top of add in garbage like windows live and other useless things...

      Meh. Fuckit. i'll go play some MMO instead. Their shit has to work if they want my money.

    6. Re:Useability decline, rise of frustated rage! by cmdr_klarg · · Score: 1

      For the longest time, I'd have lots of problems with Fallout 3 crashing on me, until I found a tweak that involved limiting the game to 2 CPU cores. Worked great after that. Seems to me I had to make a change in an config file or something. Oh it still crashes occasionally, but nowhere near what it had been doing (crashing after 5 minutes or less).

      --
      THE SOFTWARE, IT NO WORKY!!!
    7. Re:Useability decline, rise of frustated rage! by Machtyn · · Score: 1

      About 3 years after HL was released, I went to E3. I completely expected to hear an HL2 announcement. Didn't happen... for another 3 years. Valve just takes a long time with that series. But, I agree, it's time to get the next "book" out on the story.

    8. Re:Useability decline, rise of frustated rage! by hedwards · · Score: 1

      FWIW the GOTY edition on PS3 crashed significantly less often than my PC version. Not sure why, but I didn't have much trouble with that copy.

    9. Re:Useability decline, rise of frustated rage! by DavidTC · · Score: 1

      Same here Fallout 3 and NV. Yeah, I get CTD every once in a while, probably every 10 hours of play, but whatever. The autosave keeps that from being too annoying. I think the most I've ever lost is 30 minutes or so working my way across the countryside, but, hell, I'm much more likely to lose that much from ambushes. (Well, on FO3. If you stick to the roads, not that many ambushes on NV. And I'm not at the point where I've started wandering randomly far off the roads.)

      And New Vegas appears to have less engine bugs. It appears to have more scripting bugs, but most of those will get fixed by the publisher, and the rest by mods.

      Oh, and speaking of crash bugs, there is one bug that happens all the time in NV. When I exit the game, the damn launcher hangs. Every time. Of course, I don't particularly want the launcher running, (In fact, I don't think it should be running.) but it's annoying to have to kill.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    10. Re:Useability decline, rise of frustated rage! by Anonymous Coward · · Score: 0

      L4D was designed as a social game. The AI is all in the enemies and powerups, not in your companions. It was never put forward as anything near like what Half Life was.

      The problem is that you had the wrong expectations. If you get a motorcycle expecting it to be a truck, you'll be disappointed. But when you expect it to be a motorcycle, L4D is an AWESOME motorcycle.

    11. Re:Useability decline, rise of frustated rage! by Anonymous Coward · · Score: 0

      Left 4 Dead has a plot. Albeit a very subtle one. You pick up bits and details of the world by looking at the notes in the saferoom and by level layout. Sure there's no sweeping cutscenes, but that's not the point of the game. The point is a quick and dirty 4 player multiplayer game. It facilitates gathering people together the way old tabletop games did.

  14. Too good by cheekyjohnson · · Score: 1

    It might sound strange, but I've actually stopped playing a few good games (granted, I've beat them before) simply because I didn't want them to be over. Besides that, it's the usual reasons like the game being too tedious, boring, etcetera. But I've never really played a game that had so many bugs that it prevented me from wanting to finish it.

    --
    Filthy, filthy copyrapists!
  15. Well, could be the rubber stamp by Shivetya · · Score: 2, Insightful

    feeling one gets as the progress in many games. The "damn, if I haven't seen THAT ten bazillion times before. Far too many developers are blind to the repetitive nature of their games, somehow think they are unique among designers and came up with something we never saw elsewhere. Then you can also top it off with what I call dick moves. Essentially dick moves are mechanics whereby the player will do it the designers way or no way. Dick moves are things like gratuitous loss and such. Gimmick fights and over use of gimmicks also tends to dull one's willingness to follow a game to its end (I am looking at you HL2 : yeah I know you have a physics engine but damn if I am not tired of finding the one item I need to move from X to Y so I can cross a three foot chasm)

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:Well, could be the rubber stamp by CraftyJack · · Score: 1

      Add "mini-games vital to the plot" to your list. You'll play a pretty good game for hours, only to have further progress depend on completing a totally different type of game with half-baked controls.

  16. Games are just big by loufoque · · Score: 1

    The main reason why I don't finish all my games is simply because they are big enough that I haven't finished them yet.

    I don't go and do the final mission/quest/whatever before I have completely finished all side quests, unlocked all skills, crafted all items, leveled to the max, etc. Going to the final mission prevents you from going back and do all these things, and these things take a very long time to complete, so I rarely do the final mission which is what I suppose people mean by "finishing" the game.

    Thankfully, a couple of games (most of them japanese) have understood the concept of "post-game" where you can still go everywhere you want in the game even after you've dispatched the final boss.

    1. Re:Games are just big by gmueckl · · Score: 1

      Well, so does Mass Effect 2.

      --
      http://www.moonlight3d.eu/
  17. Here's an idea... by Anonymous Coward · · Score: 0

    ... buy fewer games. Then play them all the way through.

  18. Article is wrong by Tei · · Score: 1

    ...only 50% of Mass Effect 2 players finished the campaign

    The completion of most games is much less than 50%. Mass Effect 2 is special game here, and a big achievement (he) for his creators because managed to have this completion. A very high completion in a decent lenght game means a lot of people seems to like it enough to stick to it to finish. So ME2 is a very good game for a lot of people (?) is a objetive fact.

    You can see the average completion of games in Steam, looking at general achievements, ...most games have achievements for finishing levels (or similar). Is a very depressing thing, since most gamers never finish the games, you have decent games where less than 10% of the people finish, it, and you have very bad games with smalligh completion ratio ( maybe 1% ).

    That "only 50%" in the article is wrong because of that. Is like "I drive at only 180 Km/h in my car".

    --

    -Woof woof woof!

    1. Re:Article is wrong by DavidTC · · Score: 1

      Indeed, I noticed this the other day.

      After I beat Fallout:New Vegas on the 'Seize control of New Vegas yourself' path, I wondered how many people have picked which ending pages, which control who end up in charge of New Vegas. There are at least four obvious ones I could see. (You, House, NCR, Legion(1). Might be more.)

      Then I realized that there was an achievement given for that ending, and remembered I could look up how many people got each achievement, so could see what endings people picked. I was shocked, I will repeat them because I think people can't see the stats if they don't have the game. (Here is the link if I am wrong, although you still won't know the names of things.)

      The stats for each achievement that I could figure out are the ending ones: 9.6%, 6.5%, 4.7%, and 1.2%.

      That means less than 25% completed the game, and it might be lower, as some players probably did it in multiple ways.

      Only 58.2% got to level ten, which is about a third through the game. 34.5% reached lever 20. (There's a level cap of 30, I only got to 27.)

      Only 58.8% completed the quest to get to the strip at all! (Technically, you could get to the strip without that, but I doubt anyone skipped it, at least not without doing it once.) Yes, 40% of the people playing the game haven't made it to the strip.

      Of course, it's only been out a month, so some people just might not have done those things yet.

      1) No relation to ME2's Legion, heh.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    2. Re:Article is wrong by Anonymous Coward · · Score: 0

      Achievements don't tell the whole story.

      For example, I never got the achievement for finishing HL2:EP2. I did finish the game (in the sense that I shot all the enemies and watched the ending), but I will never have that achievement because I'd rather sandpaper my own penis than inflict on myself the unrewarding frustration of trying to beat that massive difficulty spike of a final battle without cheats.

  19. difficulty spikes interest by macshit · · Score: 5, Informative

    It seems like every time I stop playing a game in the middle, it's because I reach a boss or something that's simply too insanely difficult, with no obvious indication that anything except raw luck and endurance will get me past.

    If there's any hint that I'm getting better with repetition, even if slowly, then I may stick it out, but few games really seem to have that finely tuned a difficulty curve -- they tend to either be fairly easy (boss takes 2-3 tries) or just insane beyond reason...

    --
    We live, as we dream -- alone....
  20. Balance by Kokuyo · · Score: 1

    I find it quite easy to answer the question of why I'm not finishing a lot of games.

    Perhaps a few isntances of games I did and did not finish:

    Finished:
    Infamous
    Assassin's Creed 1 & 2 (playing Brotherhood now)
    Anno 14 something campaign
    Bioshock
    Godfather 2
    Call of Juarez 2
    Star Wars: KotoR
    God of War 1-3

    Not finished
    Brütal Legend
    Civ5 (as far as you CAN finish this... Let's jsut say I stopped after two completed civilizations)
    Star wars: Force unleashed
    Mass Effect
    Darksiders

    Now, what made me play through the first bunch and not the second? Simple math:

    (fun gameplay x entrancing story x cool characters) / (annoying bugs x repetitive gameplay x bad story x no connection to environment or characters)

    I am not one of those 100% gamers. I play as long as I'm drawn back to the game, not to complete every single sidequest and get every last item. I will be drawn back by cool style (wild west, star wars, Infamous, Assassin's Creed) and/or if I like the gameplay as such (Infamous, Assassin's Creed). I love collecting stuff that helps you along... like building up the Villa Auditore in AC2 or cleaning out city parts in Infamous. I like to see my accomplishments and profit from them.

    What I absolutely hate is repetitive gameplay that does nothing for you. That's the problem with Force Unleashed. You just walk through a predefined path, with bad controls, and slay your way through. The story might be cool, but I'm already fed up. Brütal Legends wasn't intuitive... at one point, I encountered a bug and since I didn't understand what the game wanted from me anyway, I've never gone back, even though I loved the setting of the game.

    So it depends on how big the good parts are compared to the bad ones. Godfather 2 was repetitive too and a bit buggy, but the positive side was stronger.

    Since this is all very subjective, MY question would be this: Was it any different ten years ago?

  21. Re:Some of us have a life by Anonymous Coward · · Score: 0

    I remember completing Ninja Gaiden and Ninja Gaiden II. Killing Jaquio was quite an achievement.

  22. I'm shit by Mr_Silver · · Score: 5, Interesting

    I never finish games because I'm a shit gamer. There I said it.

    Actually, that's not quite true. I finished Prince of Persia, Half-life and Half-life 2 but nothing else.

    Why? Because I get stuck on one point to which I simply cannot progress. After playing it for what feels like the hundredth time I get bored and move on to something else.

    This is why I like something like the helper in NSMB on the Wii. Sure it's cheating in a sense, but quite frankly, I don't care as I'd far rather be helped by a computer to get past one really difficult part than accept that I'm probably never going to be able to get past a stage and never play the game again.

    --
    Avantslash - View Slashdot cleanly on your mobile phone.
    1. Re:I'm shit by icebraining · · Score: 1

      Cheating in a SP game used to be part of the "difficulty adaption". Since you were playing alone, you weren't really cheating anyone.

      Nowadays with all the achievements and badges that must be collected to prove you're better than your friends, cheating in a SP game is almost a crime:|

      I liked more when we discussed the game itself, rather than how much we need to play to achieve that pointless goal.

    2. Re:I'm shit by Anonymous Coward · · Score: 0

      If you really do get stuck, look up the walkthrough to help you over your tricky point. It's no different from asking a friend how they did it, and it'll allow you to see other parts of the games you buy.

      Having said that, not all games are worth completing.

    3. Re:I'm shit by Pharmboy · · Score: 1

      cheating in a SP game is almost a crime:|

      Some games don't punish you for cheating. Fallout: New Vegas is an example. And yes, I rapidly got to the point of using a cheat to unlock even the easy terminal hacks because I absolutely HATE their 'hacking' subgame. If I had to actually do their word play hacking without the cheat, I wouldn't have finished the game from frustration.

      --
      Tequila: It's not just for breakfast anymore!
    4. Re:I'm shit by Mr_Silver · · Score: 1

      If you really do get stuck, look up the walkthrough to help you over your tricky point. It's no different from asking a friend how they did it, and it'll allow you to see other parts of the games you buy.

      True but with some games even a walkthrough won't help because it's more about skill and luck rather than following the correct path.

      I just realised I did also manage to finish Monkey Island. Still not very impressive gaming credentials though!

      --
      Avantslash - View Slashdot cleanly on your mobile phone.
    5. Re:I'm shit by Eudial · · Score: 1

      Or... you could, you know, not hack stuff. Dump your points into lockpick instead. It is after all an RPG, and you're not supposed to be some sort of jack-of-all-trades demigod who can do absolutely everything. There are multiple ways of doing most stuff in the game. If you don't like one, use another.

      --
      GAAH! MY PRINTER IS ON FIRE!!! PUT IT OUT! PUT IT OUT!
    6. Re:I'm shit by Anonymous Coward · · Score: 0

      If you really do get stuck, look up the walkthrough to help you over your tricky point.

      "Getting stuck" does not always mean "not knowing what to do". There are plenty of cases where one might know exactly what to do and simply lack the dexterity, reflexes, or patience to actually do it.

      Also, walkthroughs are great for puzzles, but usually utterly useless for things like boss fights, where the average walkthrough for the average boss consists of "Just keep attacking him and dodging his attacks until he dies". Thanks, walkthrough, I would never have guessed that would work ...

    7. Re:I'm shit by vlueboy · · Score: 1

      Maybe it's because I'm no longer in the age group I was in the 80's, but the problem of asking other friends this day is that they all have lives and play DIFFERENT games.

      Back in the day, my friends and I didn't have a crazy number of portable consoles/cellphones, mainstream computer games/MMOs, entertainment through the internet. I'm pretty sure web time has considerably eaten up a lot of time that used to be reading and videogame time in my child hood. With so little time, some jadedness and so many choices, friends are naturally a lot pickier and don't all buy the same games anymore.

      It's good we have online walkthroughs, most of my games (jRPGs, "Reprobates," Ace Fighter V and others) throw mean curve-balls at us to rack up replay-value^W hour-count --or inadvertently making you quit in some cases.

  23. Depends on game type by mikael_j · · Score: 1

    It seems to me that the game market has changed, if we go back to 20 years ago a lot more (popular) games were platform games, single player RPGs and the like. And as fun as those games were at the time I just can't be bothered playing them much anymore, it just seems like repetition to me.

    My favorites these days are RTS games, Civilization-style "god games" and WoW but even with these I often find myself not finishing them anymore.

    With the two former categories I tend to get fed up with cheating AIs and annoying scripted events (in the RTS games), I'd like an AI that's scales in "cleverness" rather than speed when I turn up the difficulty. Most RTS AIs are pretty much retarded at any difficulty setting, the only difference is that if you turn up the difficulty they do things faster and faster and the cheating becomes more obvious.

    As for WoW, there isn't really an attainable "end" to it (I suppose technically there is an "end boss" and levels of completeness like "getting all achievements"), it's a lot more fun to just quest with your friends, play a dungeon or two, maybe do some world PvP but you're not really working towards "beating" the game (yes, there are those that look at it that way but most people I interact with don't seem to play it that way and it's really annoying when you get one of those guys in a PUG dungeon group).

    So at least for me it's a combination of the changing game market, stale games and the fact that I'm just not putting that much value into "beating" games anymore (it was more important in 4th grade when you could brag to your friends). I suspect this is true for a lot of people.

    --
    Greylisting is to SMTP as NAT is to IPv4
    1. Re:Depends on game type by Kosi · · Score: 1

      If an AI cheats on you, and the game description contained nothing like "cheating AI" then why don't you give the game back, get refunded and buy a game with a decent AI?

  24. Define "finish" by Xest · · Score: 3, Insightful

    If by finish you mean they haven't got the achievement to run round the game world 200 times looking in every crevice possible for the last magical flashing blob that must be collected then the answer is because this is the most fucking awful game mechanic that has been put in modern games since, well, forever.

    If it's that they're not finishing the main story line, then well, it's probably something else altogether, like, people simply being fickle.

    Personally though I think I finish more games now than I used to. Here's a question though, sure they have stats now like only 50% of people completing Mass Effect, but how do they know more people used to finish games when those games were nearly always offline and hence they have no way of measuring completion rates of old games? Are they sure they're not just assuming people used to finish more games?

    1. Re:Define "finish" by Belial6 · · Score: 1

      Are you saying that I lied when I claimed to have beatent Pac-Man?

    2. Re:Define "finish" by sycorob · · Score: 1

      Here's a question though, sure they have stats now like only 50% of people completing Mass Effect, but how do they know more people used to finish games when those games were nearly always offline and hence they have no way of measuring completion rates of old games?

      Dead on. I never totally finished any of the old Mario Brothers games, or Metroid, or Final Fantasy, etc. You could rarely save your place on the NES console; some had a small battery to hold your saved game, some would give you codes you could enter to get you back to where you were, but most did not. Shut off the console, and you would have to start over again. I remember putting sticky notes on my NES "Mom! Please don't turn this off!"

      There's no way that more people finished games then, than do now.

  25. More of the same by drinkypoo · · Score: 1

    It's because the game gets boring. It gets boring because it becomes repetitive. You make it repetitive by continually handing players more of the same. I never even finished Zelda: A Link To the Past (which might conceivably be one of the games I've spent the most hours with) because it became so samey. There's only so many hours I can spend swinging a sword at enemies that move in annoying patterns. Didn't I spend whole years of my life doing that in the 8-bit era?

    You can extrapolate this out to any other game these days. Most of them are just some stuff we've seen before. We're jaded and it's hard to impress us, as a group.

    The game I've played most in life has to be Alpha Centauri. How old and buggy is that? It offers a new challenge in each game (if you're not a hero at these games, which I'm not... just adequate. would be nice if you didn't have to micromanage everything, that's the current limiting factor. people don't just sit with thumb in ass if you don't tell them what to do...)

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  26. The Curse Of Real Life by IceFreak2000 · · Score: 4, Insightful

    I can't speak for anyone else, but the main reason why I rarely complete games these days is 'Real Life'; much as my disposable income has disappeared with the arrival of children, so has my disposable time. Years ago I could fritter away hours at a stretch playing Civilisation, but no more. It's very rare that a game comes along these days that I can muster the enthusiasm for to invest time and effort in to complete.

    The last game that I played through from beginning to end was "Enslaved: Oddesey To The West", which was an almost perfect title for me; the overall length of the game was quite short (the whole thing was completed over a couple of evenings), the learning curve for the controls was slight and it had a character-led story that I actually wanted to see through to the end. Generally though the sequence goes something like:

    • Purchase new game and play for a few evenings when time permits
    • Real Life gets in the way and game is not booted for a few weeks
    • Arcane control system needs to be relearned
    • Plot has become lost in the mists of time
    • Cannot be bothered to retrain muscle memory / relearn the plot (such that it is), so game goes back on the shelf

    GTA IV is sitting on my hard drive, barely touched - I liked what I played, but I just don't have the time to spend on it. Likewise Left 4 Dead, Mass Effect 2, Arkham Asylum and so on. It took me at least three attempts to finish Bioshock (and I'm really glad that I did), but that's one of the few exceptions. Nowadays I'm finding myself playing more and more 'casual' games (Cut The Rope, Angry Birds, Plants vs. Zombies mostly) rather than 'serious' titles - maybe after the kids leave home and before arthritis fuses my hands into impossible shapes I'll get time to play properly again.

    --
    Life is like a sewer; what you get out of it depends on what you put into it...
    1. Re:The Curse Of Real Life by IceFreak2000 · · Score: 2, Insightful

      Apologies for replying to my own post, but the more I think about it something else occurs to me:

      Back in my ZX Spectrum / BBC Micro gaming days, the availability of games was lower than it is now; I remember playing games to death simply because I'd spent the time and effort going down to my local WHSmith and forking over the £10.00 for a cassette. The other factor was the time and effort required simply to play the damn things; remember how long it took to actually load the game into your home micro from tape? Fiddling around with the head because the damn thing would fail to load after 10 minutes of waiting?

      Nowadays, gaming is so instant and available that there isn't the compulsion to stick at a single game and see it through to completion

      --
      Life is like a sewer; what you get out of it depends on what you put into it...
    2. Re:The Curse Of Real Life by microTodd · · Score: 1

      How old are your kids? I have a 2 year old and 4 month old and feel the same way you do, but by the time they are both 10 or so I suspect they can be better at entertaining themselves (homework, etc) so that I'll be able to game again.

      That, or some nights I just don't sleep. I'll start about 10PM after everyone is in bed and play for a few hours before I fall asleep at the keyboard. Maybe once a week I'll do this.

      --
      "You cannot find out which view is the right one by science in the ordinary sense." - C.S. Lewis on Intelligent Design
    3. Re:The Curse Of Real Life by Anonymous Coward · · Score: 0

      Fucking breeder.

      Thanks for selfishly lowering the quality of life for everyone else on the planet.

      Great work.

  27. It's not by Anonymous Coward · · Score: 0

    I don't think it's less. It's just because 10 years ago, we didn't had services like Live/PSN tracking every stat possible.

  28. Local game shop? I don't think so... by No+Grand+Plan · · Score: 1

    "Then why not sell it back to your local game shop, get money back in your pocket..."

    Were you to try that, you would likely get less than a tenth of 'your money' back in your pocket.

    1. Re:Local game shop? I don't think so... by Builder · · Score: 1

      Interesting.... I buy games from Amazon.co.uk and sell them back to Game (the UKs biggest game retailer). As an example, I recently paid GBP34 for Fable III and sold it for GBP24 to Game. That's a lot more than a tenth of my money back!

    2. Re:Local game shop? I don't think so... by No+Grand+Plan · · Score: 1

      That's lucky for you. I lived in the UK for the first 30-odd years of my life; now I live somewhere you can't get a fair price for used media.

  29. Games are better and more plentiful. by Aladrin · · Score: 1

    It sounds a little counterintuitive, but games are better these days, so by the time you get halfway through a game, you want to play the next amazing thing on the market. Games rarely improve after the halfway point, and they almost never have new, interesting ideas at that point.

    And the, of course, there are more of them. And they seem to all come out at once. For the first half of 2010, I badly felt the lack of good games. ('Good' meaning I liked them, and nothing else.) Now, I have about a dozen games that I want to play all at once. It's little wonder that I'm not completing most of them, and I probably won't, since other games will come out later and the excitement for these has died off.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  30. It's too hard to return to a game after a pause by picz · · Score: 1

    As the generations age, more and more adults are playing computer games. In my "adult life" I have played a lot of games and only completed two or three.

    The reason for this are complicated controls and level of skills required to continue an interrupted game.

    Let's take GTA IV. It's a nice game. The controls are kinda advanced and difficulty of the levels raises as the game progresses. An adult person with a job and a family can play a game like GTA few nights a week and complete some of the missions. Then something happens and there is a pause. Maybe your kid gets sick or you have a busy period at work.

    After a while, I would like to pick up the game and continue the progress. But then I find out, that I have forgotten some of the controls and some skills have been lost and the game kicks my ass. After a few failed missions the frustrations takes over and I turn of the PS3 and never pick up GTA IV again.

    As a busy adult with work and family, I do not need more frustrations from a computer game after a long day at work.

    --
    ------- Look mum! I have posted another Slashdot comment! --------
  31. Decline by Anonymous Coward · · Score: 0

    Have they ever considered it's because games have become all about graphics whilst everything else has been neglected to the extent of devolution?

    Seriously, if the industry ceased being a bunch of graphic whoring pansies, I would buy and play a LOT more games.
    The problem here is that so few new games contain anything of substance. The games are literally just become tech demos for their respective engines.

  32. Is there a point to playing? by Targon · · Score: 1

    If the storyline of the game is not interesting enough to make people WANT to see how things turn out, then people won't bother finishing it. In other cases, there are games that are generally good, but then come up with some stupid "action sequence" that just takes away from the fun of the game. Hit left, now jump, roll, right, left, and then you are through the stupid sequence and can get on with the game. This is the sort of thing you see that makes people either get frustrated and give up, or just disgusts people and makes them lose interest.

    It is like these "boss encounters" as well, where the player needs to try things over and over and over again, not because of needed skill, but because luck plays into it a bit too often. If the story is not interesting in the first place, then people just stop playing.

    Now, there are some ways to help, such as making multiple difficulties so you can make things much easier, but it really just comes down to game design, and some designs just being really poor. If I feel like the entire game is "doing the same thing over and over for no reason", then I just don't enjoy it(which is why I hate first person shooters, because shooting everything that moves bores me to tears). Other ways are to make it so you actually have some choice in playing and the order of events in the game, so if something is too difficult in the early stages of the game, give the player the option of doing that difficult part later, after you have better equipment/abilities.

    Another thing that some people like and others hate is being lead by the nose, like playing through a movie and not being able to change ANYTHING. If a game is 100 percent linear, if I like the story I will play through ONCE, but that is it, but if you can change events a bit, then I will play through multiple times to see how my actions change things in later parts of the game. If anything though, people want CHOICES. If you play on the "good" path, you shouldn't end up with the same options as someone who played the "evil" path, and things SHOULD diverge based on the choices you make.

  33. Yep, the problem is time by TheDarkMaster · · Score: 1

    Yes, the problem is time to finish most games. And assuming you're a normal person you have to share this time with your work, family, maybe his wife and children, etc.. I have many interesting games on my computer that did not even installed yet, due to lack of time for them.

    And another important factor was the difficulty in many games, most people do not have the skill of a ninja to win the "supervillain" a certain point of the game, nor the patience to keep trying for hours to win. The result therefore is that the player ends up getting tired and giving up the game.

    Solution? I think an example is fallout3 (once you fix the bugs, of course). You have many options, you can scour every corner of the game if you're curious or just go straight for the "main story", and there are usually several ways to achieve a given objective, and it's hard to get "stuck" somewhere because of some action of too great difficulty.

    --
    Religion: The greatest weapon of mass destruction of all time
    1. Re:Yep, the problem is time by Schadrach · · Score: 1

      Yeah, time is a bitch, isn't it?

      I've put a near moratorium on buying more games, because I have a ridiculous collection amassed that I haven't really played through yet, and I'm into RPGs, which eat a big chunk of time each anyways. Losing a HD and with it my Arcania, Dragon Age, and ME2 saves doesn't help either.

    2. Re:Yep, the problem is time by tophermeyer · · Score: 1

      Yeah, I like the big sandboxy games because since there is soooo much to do I don't feel compelled to do every little thing. I can follow quests that interest me, ignore the ones that don't, and I still feel like I get a full experience.

  34. We do? by Anonymous Coward · · Score: 0

    I'll need more evidence than that half ME2 games got finished. I've never played it but gather it's a big, sprawling epic with many distracting side quests. 50% seems like quite a good figure for such a game. Give me the stats for a COD - not completing one of those is just laziness/boredom.

  35. My experience by V50 · · Score: 3, Insightful

    I finish a very low percentage of the games I buy, certainly less than 50%, probably less than 25%. The biggest reason is that I now have a great deal more money than I did when I was a preteen/teenager. Back then, I'd save up money for months to buy a game, so I'd like it to last me as long as possible. Gaming was also one of my only real interests back then, so I'd go through them faster. Now, a single paycheque can net me several hundred dollars in disposable income, a fair portion of which I still blow on video games. At the same time, I have less free time, with university, work, World of Warcraft, books, and other interests I've picked up along the way.

    Not finishing a game doesn't mean I didn't enjoy my time with it, just that I went on to something different before the game ran out of gameplay. Some games I really enjoyed (like GTA4), I never ended up finishing for one reason or another. I also have a tendency to go back and finish games I started years ago, sometimes with a fresh start, other times picking up the old save file. I also prefer a variety of gaming experiences to spending a ton of time with one single game (WoW excepted, but that's more due to the social aspect of WoW.) I've never really done the whole 100% complete thing on a single player game. I suppose this makes me the ideal consumer, heh.

    I know I really ought to look for games with a 10 hour single player campaign, which I actually beat consistently, but my instincts for long games from when I was 12 kick in, and I often buy long RPGs I rarely finish, for instance, I picked up FFXIII when it came out, but I don't think I've beat the tutorial yet, despite being around 20 hours into it. :-/

    1. Re:My experience by microTodd · · Score: 2, Insightful

      Not finishing a game doesn't mean I didn't enjoy my time with it, just that I went on to something different before the game ran out of gameplay.

      This.

      I felt a lot better when I realized I'm not obligated to finish every game I buy, just as long as I enjoyed the time I had with the game. If I know I'm never going to finish it but really enjoyed the story, I'll find a wiki to learn what happened.

      --
      "You cannot find out which view is the right one by science in the ordinary sense." - C.S. Lewis on Intelligent Design
  36. Its abit like slashdot posts by Chrisq · · Score: 3, Funny

    i used to write a long and complete answer to every slashdot article. But now I have less time so I

  37. Games that aren't meant to be finished by MeesterCat · · Score: 1

    Personally, I've always been a fan of games that never really end.

    - The Civilisation series.
    - numerous Microprose simulations.
    - The Football Manager series.
    - MMOs (WoW & Eve in particular).

    None of these ever finish and as such have more replayablility (if that is an actual word).

    Of the games that I own that do 'end', very few have made me want to. Notable exceptions being Half Life 1, 2 & the episodes so far, Deus Ex, the first KOTOR game.

    I think, what I'm trying to say in a very round about way, is that a lot of games are failing to create any kind of narrative that are making players *want* to finish them and the games that succeed despite this lack of narrative are ones in which the player creates it him/herself.

    --
    "I tell you, we are here on Earth to fart around, and don't let anybody tell you different." ~ Kurt Vonnegut Jnr.
  38. Obviously by Anonymous Coward · · Score: 0

    In Soviet Russia, game finishes you!

    1. Re:Obviously by RoverDaddy · · Score: 1

      But in post Cold War Russia, game doesn't finish you!

      --
      RETURN without GOSUB in line 1050
  39. AI by HazMat+79 · · Score: 1

    In the last 5 years I think the only games I have finished are the Halo 1 thru 3, ODST, Doom 3 and COD Modern Warfare. I have a stack of about 50 Xbox 360 games and a few computer games. The pc games are mostly RTS and sim style games. RTS games I normally play the first campaign level then jump into multiplayer, and SimCity, well thats never really done. The main reason I do not complete games anymore is AI. A good example is Halo 1 vs the new Halo Reach. Halo 1 was a very enjoyable game with a smarter than most AI. The Elite were hard to land plasma grenades on and the grunts played the perfect cannon fodder. The flood would overwhelm you and you found yourself running for your life. Since then if you played a Halo game on normal you could run through it in three hours on normal. Up it to Heroic and the game does not get smarter, it just increases the HPs for the enemies. Then it just becomes a grind and that really pisses me off. I want to be challenged by the "skill" of my opponent not the the health. This has lead me to play more of them online, with all them damn Xbox kids muted of course. That leads to complaints about lag though. Bungies matchmaking sucks. I don't know though, could just be me.

  40. nethack by higuita · · Score: 1

    have been playing nethack for about 15 years and still didnt finish it... not even close!! :)
    ok, i'm just play a few weeks then stop for some months/years, but those are fun and HARD games, finishing then is a real challenge and that is what make then still alive after all this years

    --
    Higuita
    1. Re:nethack by Fumus · · Score: 1

      I also did play it on-and-off and not non-stop, but it's not only about the difficulty.
      A difficult, but repetitive game (Demons' Souls, Prince of Persia trilogy) will make you angry and quit the game. In SAngband (NetHack is more random in this aspect) almost every death makes you angry, but at the same time you know exactly what happened wrong and you learn not to do it again. However, instead of backtracking a few steps and trying again, you start over again from zero, in another completely randomly generated world.

    2. Re:nethack by Bigbutt · · Score: 1

      I finished hack back in the 80's. It took two years but I finally ascended. Discovered the secret quite by accident but when I did I was pretty psyched. It wasn't until 1990 that I got on usenet and snagged nethack.

      [John]

      --
      Shit better not happen!
    3. Re:nethack by Hatta · · Score: 1

      15 years? Geeze, read the spoilers already!

      --
      Give me Classic Slashdot or give me death!
    4. Re:nethack by Hoi+Polloi · · Score: 1

      The secret to nethack is to use the semicolon on the amperstand.

      They are coming out with a new version in unicode. That is going to rock!

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    5. Re:nethack by jackbird · · Score: 1

      I felt that way. 15 years of nethack, without passing the swamp. Then I read The Saga of Ellora the Elven Archer (PDF Warning), an unspoiled player's blow-by-blow of getting unreasonably far in the game, and had The Epiphany: Retreat from a fight when things look bad, build basecamps full of items every 5 dungeon levels, and remember to take things slow. 2 or 3 games later I got my ascenscion on nethack.alt.org. I would have got it the first time, but I rearranged inventory without gloves on, and touched a cockatrice corpse.

  41. Re:difficulty spikes interest by garutnivore · · Score: 1

    There have been a number of times lately I felt that to win the game I had to be able to read the game developer's mind. The fight with Loghain in Dragon Age was one such case. By the time I got there, my party was able to win most battles without difficulty. Sometimes there were battles which required more strategy but battles were not overwhelmingly difficult. With Loghain, I got my ass kicked in 2 seconds maybe 4 or 5 times before I wised up. Can you say difficulty spike? I decided that I was not going to put up with this shit. I went to the Internet and found that if you put Morrigan against him, it is a piece of cake. Then I moved on.

    I had a similar experience with the last battle in Bioshock. Got there, got my ass kicked several times. Again, the previous battles were difficult but not overwhelmingly so. I read up on some strategies but still got my ass kicked. Then I read that if you have selected this and that ability it is a piece of cake. In this case, I said screw this, uninstalled the game and watched the final cut scene on Youtube.

    I doubt that developers read this but just in case. This shit is precisely why I decided to NOT buy Bioshock 2. I've also decided that I'm not going to buy any more Dragon Age.

  42. We don't finish them because they're broken by Anonymous Coward · · Score: 0

    Both Bioshock and Bioshock 2 have a big problem on 64-bit operating systems: some of their "auto-save" locations simply crash the game and can't be gotten past. Bug reports simply go to a knowledgebase message, from a player, not a Bioware engineer, about turning off sound drivers, which does not fix it. This happens with both the DVD and new Steam releases of both game.

    So don't even *think* of laying blame for not completing those games at our feet as being due to our "short attention span". The "short attention span" is of the black hole they now use as a tech support department.

    1. Re:We don't finish them because they're broken by Anonymous Coward · · Score: 0

      For what it's worth, I played both all the way through, more than once, in 64-bit Windows 7 without any crashes whatsoever. On a fairly old system (2.6 GHz, NVidia 7800 GT).

  43. Rehash. by unity100 · · Score: 1

    its the same old same old. i dropped mass effect 2 probably at 10%, and even forgot it was on the hard drive after a few days. it was just a more polished version of the older one, but, quite dumbed down to the extent that i feld playing an interactive movie like the games back in mid 1990s. (early cd era, remember). click a few things, watch a cutscene, shoot some, watch a cutscene. actually clicking was also even out of the picture.

    its the result of extreme industrial corporatism in gaming. everything is for profit, no risks taken, whatever made money before is rehashed and pushed in front of people.

    and people just drop them.

  44. Because the pay-off's rubbish? by garyok · · Score: 1

    It used to be you'd get a cool movie or a cut scene epilogue after completing a game and that was a satisfying way of wrapping things up. I finished Civ5 with a Space Race victory after 5 solid days of play, crashes, recovery, AI cheats, and gross over-simplification and what do I get? A dialog saying "Congratulations on your space race victory, do you want to continue playing?" Whoopee-doo... If I'd known that's what I'd get for my £30 and 5 days of struggle with that buggy POS, I'd never have hit the Purchase button. Why should I keep hitting the feeder bar if the food pellets are made of sawdust and ashes?

    --
    One of the penalties for refusing to participate in politics is that you end up being governed by your inferiors - Plato
    1. Re:Because the pay-off's rubbish? by drinkypoo · · Score: 1

      You know, the end game reward in earlier Civ games was a shitty cutscene you couldn't skip. I think you're just trying to be clever.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  45. Cost/Availability of Games by rax313 · · Score: 1

    Maybe because back then I remember I did not have that much disposable income and so was stuck longer playing with the games I own forcing me through boredom to finish the game regardless if it's a quality game or not

  46. Because the masses... by blahplusplus · · Score: 1

    ... invaded gaming. Gaming used to be a hobby for those dedicated to it (would finish the games) they are the conniseurs of gaming, but the masses have infected gaming and the masses aren't really "that into games". So only those who are passionate about what games are about (challenge, systems, rules, rewards, etc) will go the extra mile because deep down they get games.

    Average gamers who give up half-way through or are interrupted by life-stuff and just never get back to it just aren't all that interested in games.

    This does not mean how-ever that the content is wasted. The problem with statistics and numbers is that it's used to justify cost and corner cutting an we're already seeing that in major franchises, this is only going to lead to the core abandoning gaming altogether because it's been infected by the masses who of flies who will eat shit in large numbers (Call of duty 5/6 I'm looking at you).

  47. Too much repetition by Anonymous Coward · · Score: 0

    Too much repetition. Repetition is boring, thus a game with lots of repetition is boring. Sometimes it's called grinding. Sometimes it's called leveling up. Sometimes it's called unlocking. Sometimes it's called earing "money" to buy the item you need to continue.

    Game makers seem to be convinced that what is important is how long it will take to finish a game. They will add these repetitive parts to make it take longer to finish. However, games are meant to be fun. Adding repetitive parts makes the game less fun, because you have to *work* (without even getting paid for it, unlike a real job) to get to the next fun part.

    I own all four Gran Turismo games. Each of them I have played until somewhere around being able to buy a stock NSX, then the fun was lost. Ok, in GT4, I was able to get quite a bit more money, but only because one race gives loads of money (second one in special conditions, AFAIR). Yet, even that got boring, and I'm not sure I even got around to buying the NSX. Didn't play for half a year. Then I got an Action Replay disc, and was able to download a save game with all the cars. Suddenly, the game is fun again. Load the save game, go into arcade mode, pick a track (way more tracks then before), pick a car, anything from a Ford model T, to a Le Mans race car. Now there's alway something I haven't tried.

    The point is: Downloading a completed save game should not be needed to make a game fun.

  48. We did?, games were HARD! by franciscohs · · Score: 1

    On my early days, mostly Amiga, games were so hard that I almost never finished a game. Games like shadow of the beast are hard to finish today with cheats and everything. Games like monkey island I finished but took almost a year per game. But what I most recall is the frustration that meant to play games, long load times, die in 30 seconds, another long time to see a game over screen... it was ridiculous. Even so I loved that era. If you think about arcades, it's basically the same, who finished arcade games?

  49. Simple by LordSnooty · · Score: 1

    I completed 60% of GTAIV before I got round to setting up multiplayer, now it's the only mode I play and I haven't returned to SP. That's one explanation.

    Indeed, what counts as 'complete', is it 100% progress, because this is very hard to achieve in many games.

  50. possibly, but by petes_PoV · · Score: 1

    some people will remain 15 for ever

    --
    politicians are like babies' nappies: they should both be changed regularly and for the same reasons
  51. I always do! by bhunachchicken · · Score: 1

    I tend to always make an effort to finish a game that I start playing, even if I begin to dislike it (much like I do with books and films - I've never walked out of a movie, and only stop reading a book if it really, really is doing nothing for me). I rarely ever play games online (like many here, I'm unable to cope against exhaustively practiced 12-year-olds), so it's the single player experience for me that counts.

    Generally, I also only ever have one game on a go at a time, which I guess helps things.

    I even made it through to the end of Demon's Souls, a feat that I know many either gave up on or were simply unable to achieve.

    I've been playing games since I was about 8, moving from a Commodore Plus 4, to C64, to Amiga, to PS1, to PS2, and now to PS3. I have noticed a sharp decline in the number of games that I play, through. Likely I'll become far more casual and start to only play games on my phone or something...

  52. i didnt by unity100 · · Score: 1

    even when i had too much time back when a teenager, i didnt invest in that much time to achieve any 'status' or 'title' that i couldnt do anything with.

    its pointless. just acquiring a title does nothing, if it has no value in the game. ie, if it doesnt open new doors, or do new things, its just a text label that appears in a variable.

    i feel the same for most 'achievement' style fish hooks in recent games. pointless.

    1. Re:i didnt by mcvos · · Score: 1

      its pointless. just acquiring a title does nothing, if it has no value in the game. ie, if it doesnt open new doors, or do new things, its just a text label that appears in a variable.

      It depends. Yeah, the title itself doesn't do anything. It's playing the game that should be fun, and Elite definitely fit the bill for a long time. In the end, though, getting more kills to get a higher rating just turned out to be a grind, rather than about skill.

      Playing and replaying games like nethack and adom to get further in the game was definitely about skill, though. And luck of course, but still. While the game itself may have appeared grindy, it had enormous replay value.

      Also playing Civilization until I scored 265% at Emperor level was more challenge than grind.

    2. Re:i didnt by jellomizer · · Score: 1

      The achievements system is for the young who has the need to be seen as better then others, even if it is anonymous they can see that they are in the top 10% and say yea I am good at this.

      As you get older you tend to have more confidence in yourself you are less likely to work hard for achievements as it doesn't have any real value. Hey you can be the top player in the game. I am OK with that. I have a good job, a stable happy family, a decent home, general respect from my peers. I am quite fine being #933,331 out of 1,000,000 in a game. That I may play every couple of weeks to unwind.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    3. Re:i didnt by unity100 · · Score: 1

      or, they realize the futility of 'ranking' and 'comparing'.

  53. Why does it have an end? by retech · · Score: 1

    I've never understood the game console and the concept of game completion. Why does it have to have an end? To what point? Who actually cares you got there?

    Personally I would like to L4D or Bioshock with a level-less mode. No bosses, no achievements, just play. There are days when it would be nice to just sit down and bash, shoot and stomp the shit out of zombies for 2 hrs and do nothing more.

    1. Re:Why does it have an end? by WillAdams · · Score: 1

      Valhalla Knights: Eldar Saga on the Wii is like that --- when you beat the final boss, you get ``Episode: Unlocked World'', dialogues w/ NPCs change to reflect the world being a safer place and you run around and kill the errant critters which remain and are a nuisance but don't threaten the existence of civilization.

      William

      --
      Sphinx of black quartz, judge my vow.
  54. me 2 by Anonymous Coward · · Score: 0

    I didn't finish Mass Effect 2 because of that TINY MINISCULE font they used on all of the conversation UI. The whole game is predicated on what choices you make in conversation, so it's really important that you read each of these options, some of which are pretty detailed.

    Meanwhile my TV is not a high def plasma or something, it's a little LCD with poor resolution.

    They should have warned me before I bought the game.

  55. Playing is like sex by tchi.keufte · · Score: 1

    You don't want it to finish, even if it's beautiful at the ultimate moment. At least that's my point of view. However, maybe some people practice sex just to finish it... Ok I'm stopping there.

  56. pfft by JulianDraak · · Score: 1

    I don't need to finish a game to get my enjoyment out of it. I play games more for the ride than for the endings. Though I always finish Valve games. Also laziness. Also End Boss fights are almost always lame, and it's not the nature of boss fights that interests me in games.

  57. IDK by Anonymous Coward · · Score: 0

    I have no idea why you don't finish more games. Maybe you suck at games!

  58. Re: Life is stressful enough - games shouldn't be by wkeri11a · · Score: 1

    I agree that somewhere in time games went from an pleasurable escape to being on par with real life. I recall Mario Brothers, Need for Speed, Wolfenstein were games that required some focus and a degree of curiosity and persistence. Games like Halo and Call of Duty require focus and determination akin to a studying for an exam and thus I've tossed many a controller in disgust at times when my abilities come up short in completing the tasks. In fact, I have absolutely no interest playing the online variants of games like Halo - having 10-15 year olds out perform you and taunt you is a level of crap I don't need. I get enough of that in the real world, 9-5 M-F thank you very much.

  59. Also by Syberz · · Score: 1

    I'd like to point out that the younger generations (today's teens and early 20's) are wired differently than the older generation. It's a fact that they are great at multitasking, however they have the attention span of a squirrel. That generation simply doesn't have the attention span required to play through a 20-30 hour game, they're easily distracted by the next shiny.

    Anyone with a kid in that age range can tell you that they constantly see them chatting on Facebook while texting a friend while listening to music while chatting on MSN while watching videos on TV/Youtube. You can't do all that and properly concentrate on finishing a game.

    --
    ~Syberz
  60. We don't have to complete games to enjoy them by Anonymous Coward · · Score: 0

    "Focus on the journey, not the destination. Joy is found not in finishing an activity but in doing it."

  61. Bad controls are another reason by Drakkenmensch · · Score: 1

    Has anyone here ever completed Ghost and Goblins or its hellish kid brother Ghouls and Ghosts? Or even had the patience to make it through the second, or first stage?

    It's because of bad controls. When your most dangerous enemy is your own inability to move as responsively as you would like, or the camera hiding critical information from your eyes, what incentive do you have to even keep going?

    1. Re:Bad controls are another reason by lorg · · Score: 1

      Has anyone here ever completed Ghost and Goblins or its hellish kid brother Ghouls and Ghosts? Or even had the patience to make it through the second, or first stage?

      Arcade vesion: I'm sure someone has, possibly, perhaps. Not me tho. I got past the graveyard, jumped over the little moving swamp squares (and fell down and died more often then not). A few times I defeated the first "boss" and got into the next zone. I never got past that. This all in all probably cost more then a new game does for any home system. But even tho it sucked hard in that regard, completion wise, I never really minded it since I always enjoyed playing real arcades.

      Home system version (Spectrum, C64, Amiga): Yes. But only thru cheating and massive amounts of cursing!

    2. Re:Bad controls are another reason by lorg · · Score: 1

      ... or come to think of it. Could you even complete it? I recall you kissed the princess and then it restarted again, like so many arcade games. But I could be wrong. It was so many years ago now.

  62. Been There Done That by oakwine · · Score: 1

    No sense of achievement for me in "finishing a game." Been there done that. These days I only play for fun. It is in the playing of a game that there is the fun. The ending only gets in the way. Then too, most new games have nothing new for me. I often watch a few minutes of game play on YouTube and decide I would be equally bored with the game itself in a few minutes. So, I have my favorites. I play those very much and an awful lot! But none of my favorites are the sort of games that hold up an ending as a shining goal.

  63. Myst Uru by geobeck · · Score: 5, Informative

    Does anyone remember Myst? Great story, superb graphics (navigating through stills to provide high res scenes), and great use of Quicktime mini-windows for animation in the days before full 3D rendering. I finished that game many times.

    Then came Riven. Five CDs full of that immersing world, and a storyline better and more complex than the first. I finished that game quite a few times as well, even though it was much longer.

    By the time Uru: Ages Beyond Myst came out, other companies had begun producing fully rendered 3D universes that were as good or better, but I bought it because it was a Myst sequel. I played through the first part, solving the challenges, then picked up the expansion packs.

    When I got to the last part, there was a challenge I couldn't figure out. After spending hours going back and forth through the section, trying to find what I had missed, I gave up and went to a walkthrough site. There it was revealed that, in order to progress further, I had to stand in one place for exactly fifteen minutes and catch a pebble that was dropped from a mechanism. I couldn't just leave and come back in approximately 15 minutes though, or the pebble would time out and leave me stranded for another 15 minutes.

    I don't know whether the game creators were trying to enforce some sort of RSI break to compensate for the carpal tunnel syndrome their games may have induced, but I felt cheated. Every other part of the series to that point I had solved myself, but how could anyone be expected to figure out that solving this last challenge required standing around doing nothing for as long as many games require you to complete an entire level?

    I turned off the game, uninstalled it, and have not played anything from those game developers since.

    --
    Find environmentally and socially responsible products on http://buy-right.net
    1. Re:Myst Uru by Hatta · · Score: 4, Insightful

      Does anyone remember Myst? Great story, superb graphics (navigating through stills to provide high res scenes), and great use of Quicktime mini-windows for animation in the days before full 3D rendering. I finished that game many times.

      I remember Myst. The story was barely there, not even worth mentioning compared to LucasArts and Sierra games of the time. The graphics, were prerendered not impressive. Again the hand drawn graphics from other adventure games at the time were far prettier (e.g. King's Quest IV). I will say that the design that went into it was quite good. As for the gameplay, it's about the same as a magazine rack logic puzzle book. That's OK, I guess, but I expect more from an adventure game. By taking notes, I was able to finish Myst in one sick day home from school. Other adventure games kept me busy for days or weeks.

      Yeah, I remember Myst. It was my first experience with casual gamers shitting up a perfectly good genre. The success of Myst changed adventure games from interactive stories to puzzle books with illustrations. I think that is what really caused the crash of adventure gaming in the late 1990s.

      --
      Give me Classic Slashdot or give me death!
    2. Re:Myst Uru by Anonymous Coward · · Score: 0

      Hell I could never get to the last level in the first Myst. I just couldn't get those sounds set right in the space ship that took you there. I have Riven although I'm not sure if I even beat it.

    3. Re:Myst Uru by Anonymous Coward · · Score: 0

      Sorry but Myst fucking sucked. There were tons of other games out before or at the same time that were both better gameplay-wise and graphics-wise. The whole still screenshot presentation of Myst was absolutely pathetic, especially for the time that it came out.

      It wasn't just Myst Uru that was behind the times, all of the Myst games were.

    4. Re:Myst Uru by Anonymous Coward · · Score: 0

      By most accounts, its title was written in German.

    5. Re:Myst Uru by DavidTC · · Score: 4, Insightful

      I'm glad someone else felt the way I did about Myst. It was, quite possibly, the shittiest adventure game of all time. All the puzzles were mechanical things, you had no interactions with the only other characters, the plot was, literally, 'find six things'.

      Sure, it looked nice, but that's damn easy to do with first-person still photographs.

      And, yeah, it did kill the genre, although that was more other companies fault for jumping on the 'acclaim' of Myth. 'Oh, let's make adventure games with as beautiful graphics as possible. Which means we can't have characters or an interface.'

      As opposed to the 3-D games which had just become possible, and were quite well received by actual adventure gamers. And as opposed to the FMV games, which weren't really catching on, but were also getting there, and actually had a chance to improve the adventure game genre. Okay, both those were slightly early, but Tex Murphy pulled it off, combining both those into a perfectly good adventure game.

      Sierra, of course, saw the value and went ahead with FMV, whereas Lucas decided to go with just 3-D.

      Everyone else attempted to turn adventure games into damn postcards displayed in hypercard. Myst was incredibly well selling to people who'd never bought a computer game in their life. Why, those people are the perfect customers! Let's finish developing the games we've started, and then develop a game exactly like that!

      Half those damn games came out straight to the $10 rack.

      Then there was the infamous problems at Sierra, causing it to be sold and dismantled, and the LucasArts just giving up on the genre because of the fact the market got flooded with crappy Myst clones, the bottom dropped out because no one was building 'adventure games' because that had come to mean 'wander around and poke things with a stick while reading a background novel you get two pages at a time', with no actual plot or characters or anything.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    6. Re:Myst Uru by Belial6 · · Score: 2, Insightful

      Exactly. Myst was so bad it took down the whole genre.

    7. Re:Myst Uru by mackil · · Score: 1

      That particular puzzle was originally created for online players working together, hence the weird 15 minute wait. That way there was enough leeway for online players to coordinate to solve the puzzle. When the plug was pulled on Uru Online, Cyan had to re-adapt the expansion for single player.

      Why they didn't rework this particular puzzle remains a mystery, but I'm sure budgeting had much to do with it.

    8. Re:Myst Uru by KingMotley · · Score: 1

      I totally agree. Myst was an abomination to adventure games. There were so many better ones out before it and after it. The journeyman project was better in every way, and even the seventh guest at least had some puzzles that required thought rather than just random clicking. Wing Commander blew Myst away as well and was released 3 years prior, Wing Commander 3 was light years beyond Myst.

    9. Re:Myst Uru by LateArthurDent · · Score: 1

      I never considered Myst part of the adventure games genre. I really liked it, but I just labeled it in my mind as a puzzle game...with a bit of a story sprinkled in as a reward when you solve the puzzles.

      I don't think Myst is what killed adventure games. In fact, I would much rather blame 3D, as in the abomination that was King's Quest VIII.

    10. Re:Myst Uru by RapmasterT · · Score: 1

      Yeah, I remember Myst. The best selling game nobody played. It was "the emperors new clothes" of video games, everyone said it was the best game ever, but if you pressed them you'd find out they got bored and didn't play more than a few minutes of it.

      Stunning graphics...if you like rendered still photos to click from one to another. Great puzzles...if you like figuring out what order to click 5 buttons in to open a door.

      The 7th Guest, which came out 6 months earlier, was a far superior game in the narrative puzzle genre, with full motion rendered video (not still pictures) and FAR more creative puzzles.

      Myst was literally the most boring game I ever played.

    11. Re:Myst Uru by DavidTC · · Score: 1

      I never considered Myst part of the adventure games genre. I really liked it, but I just labeled it in my mind as a puzzle game...with a bit of a story sprinkled in as a reward when you solve the puzzles.

      Strictly speaking, Myst was indeed an adventure game.

      But it sold more copies than any computer game until The Sims. And to basically the same people....casual gamers who didn't own any other game.

      And, somehow, it entered the public consciousness as what 'non-violent' computer games were. Which would have been fine, except that video game publishers also decided that was what a video game should be. So if they made one of those, instead of an adventure game, they'd make MILLIONS!

      Well, everyone but Sierra and LucasArts, but Sierra imploded and LucasArts just gave up on the genre, they had plenty of other stuff on their plate.

      I don't think Myst is what killed adventure games. In fact, I would much rather blame 3D, as in the abomination that was King's Quest VIII.

      King's Quest VIII was a symptom of Sierra's disintegration, and rather too late to cause the death of adventure games.

      Remember, games have a long development time. Yes, a lot of very good adventure games came out after Myst, but most were a) started well before, and/or b) done by Sierra or LucasArts, who didn't buy into the nonsense.

      And, to be fair to Myst, Myst didn't do it. Myst clones did it. Myst by itself would probably just be remembered as a somewhat quirky adventure game if every single damn person with a Windows 3.1 machine wasn't running it.

      First everyone making and funding Myst clones screwed up adventure game development, and then the failure of said clones screwed up player expectations and the ability to get funded. And the withdrawal of the two Big Guns from the market didn't help.

      For a decade, from 1996 when the existing pre-Myst development ran dry, to 2005 or so, you can count the number of large-scale adventure games by American publishers on one hand. Access kept Tex Murphy alive, and a few other companies kept going too. Sierra managed to get Phantasmagoria out the door, then melted.

      But the torch got picked up by Amerzone, The Longest Journey, Runaway, Fahrenheit, Anhk, etc, all notable for being non-American studios. Because adventure games couldn't get funding in American until 2004 or so.

      In fact, I'm not entirely sure they can now! The end of the 'death of adventure games' seems to be that foreign companies are smart enough to plan to release the game in America from the start.

      --
      If corporations are people, aren't stockholders guilty of slavery?
    12. Re:Myst Uru by xero314 · · Score: 1

      Yeah, I remember Myst. The best selling game nobody played... The 7th Guest, which came out 6 months earlier, was a far superior game in the narrative puzzle genre, with full motion rendered video (not still pictures) and FAR more creative puzzles.

      Obsidian was Better than Myst and 7th Guest, but this is probably only known by the three of us that actually played it.

    13. Re:Myst Uru by LateArthurDent · · Score: 1

      Remember, games have a long development time. Yes, a lot of very good adventure games came out after Myst, but most were a) started well before, and/or b) done by Sierra or LucasArts, who didn't buy into the nonsense.

      That's a good point, and I will gladly concede it. Overly bitter about King's Quest VIII because of the entire concept of adding motor coordination skills to my adventure gaming (which hurt more because it was a Sierra game, and their flagship franchise at that, which to me signaled the end of the genre). I want a good story, and I want to solve puzzles, I don't want to fight random monsters. I'd be playing an FPS if that's what I wanted to do.

      But the torch got picked up by Amerzone, The Longest Journey, Runaway, Fahrenheit, Anhk, etc, all notable for being non-American studios. Because adventure games couldn't get funding in American until 2004 or so.

      Eh...haven't played all of those, but at least Fahrenheit suffers from the problem that I keep seeing with the modern adventure games. They're trying to add twitchy skills to them. Everyone seems to love Fahrenheit, because it does have an interesting storyline. However, I don't remember ever having to think while playing it. I just had to press the right button when a certain color lighted up on the screen.

      For a decade, from 1996 when the existing pre-Myst development ran dry, to 2005 or so, you can count the number of large-scale adventure games by American publishers on one hand. Access kept Tex Murphy alive...

      And now I need to dig out my copy of Under a Killing Moon. Hadn't given a thought to Tex Murphy in years...

    14. Re:Myst Uru by wbo · · Score: 2, Insightful

      That particular puzzle was originally created for online players working together, hence the weird 15 minute wait. That way there was enough leeway for online players to coordinate to solve the puzzle. When the plug was pulled on Uru Online, Cyan had to re-adapt the expansion for single player.

      Why they didn't rework this particular puzzle remains a mystery, but I'm sure budgeting had much to do with it.

      I suspect the reason that particular puzzle was not changed was because time travel plays a very important role in that part of the overall story.

      If you pay attention to some of the clues in the area you will notice that you are actually traveling 15 minutes backwards in time. Hence the need to wait approximately 15 minutes before you see the pellet you dropped earlier.

      This particular puzzle (and limited time travel) plays a larger part in the overall story which becomes even more clear in Myst V.

    15. Re:Myst Uru by sahonen · · Score: 1

      Am I included in that count or do I make it four?

      --
      Make me a friend and I'll mod you up
    16. Re:Myst Uru by Anonymous Coward · · Score: 0

      Outcast, Psychonauts, Brave Fencer Musashi, Fahrenheit/Indigo Prophecy, Fable, Dreamfall, Penumbra and Tales Of Monkey Island were all 3D and that didn't prevent them from being great adventure games. Grim Fandango, The Longest Journey and Syberia were partially 3D and were some of the best adventure games ever made.

      No, it was 7th Guest, Myst, 11th Hour, Phantasmagoria and games like that which really hurt the adventure genre.

    17. Re:Myst Uru by mgiuca · · Score: 1

      My god yes. I played through the entire series and loved it, but that last puzzle in Path of the Shell... I don't know what they were thinking.

      Well, actually I do. They planned it as a multiplayer game, where one person would have to stand there, and another person would have to climb up and press something else at the same time. I don't quite remember the details. Then they hastily reworked it into a single player game after the multiplayer collapsed, and turned a lot of the "you need two people to do this" puzzles into timing puzzles where "you press one thing, then wait a bit, then get the result". Which explains a couple of those late-game timing puzzles.

      But yeah ... I don't know why they decided to do that at all.

    18. Re:Myst Uru by DavidTC · · Score: 1

      That's a good point, and I will gladly concede it. Overly bitter about King's Quest VIII because of the entire concept of adding motor coordination skills to my adventure gaming (which hurt more because it was a Sierra game, and their flagship franchise at that, which to me signaled the end of the genre). I want a good story, and I want to solve puzzles, I don't want to fight random monsters. I'd be playing an FPS if that's what I wanted to do.

      Yeah, you make a good point. After the failure of the 'total inaction, not even a character to walk around', adventure games were functionally dead, so all the people who wanted to do them ended up doing action-adventure games instead.

      The crappy ones were little more than platformers with puzzles added. The good stuff was innovative, like Half-Life, but not really what adventure gamers were looking for.

      Eh...haven't played all of those, but at least Fahrenheit suffers from the problem that I keep seeing with the modern adventure games. They're trying to add twitchy skills to them. Everyone seems to love Fahrenheit, because it does have an interesting storyline. However, I don't remember ever having to think while playing it. I just had to press the right button when a certain color lighted up on the screen.

      Fahrenheit is certainly an action-adventure game, but I humbly suggest you're misremembering it. It had quite complicated puzzles...it's just the stupid button pushes overshadowed it. At one point you had to play a damn pointless basketball game. (And, as always, the end was very rushed. I'll never figure out why game developers don't start at the end, and then, if the producers on their back, rush the middle.)

      I don't know why I included Fahrenheit on that list, though. I mean to just include adventure, not action adventure. The most action any of the others had were 'timed' things, where you had to do X when the guard wasn't looking or or you only had 30 seconds to push a button...fairly simple things that just required a single instance of 'good timing'. Usually only two or so a game.

      Which is what Fahrenheit was sorta aiming for, but totally failed at, in my book. It wasn't helped by the weird RPG elements they put in. (Your characters could get depressed and commit suicide.)

      And now I need to dig out my copy of Under a Killing Moon. Hadn't given a thought to Tex Murphy in years...

      It runs under DOSBox.

      Oh, and the people who made those games have formed a new company and reacquired those rights back from Microsoft (Microsoft bought damn Access Software for their golf game, and ended up with Tex Murphy.)

      Check their home page. Notice anything?

      --
      If corporations are people, aren't stockholders guilty of slavery?
    19. Re:Myst Uru by xero314 · · Score: 1

      Am I included in that count or do I make it four?

      We find one more and we'll have all three.

  64. Competition needs more gripping storyline by TheKnave · · Score: 0

    Mass Effect 2 - I had no problem finishing, but then I mostly play games for the same reason I read a book or watch a movie - I want to be gripped and immersed in the story - and in the case of a game, challenged by the difficulty. If that doesn't happen boredom creeps in fast. If it does I keep playing until I have to stop. I dusted off Jedi Knight 2 about a week ago. I'd been playing for a while when I realized that if it had been a modern game I'd be near the end by now... and I still didn't even have any Force Powers. I'm pretty sure I'll finish it again. It'll take me longer than I did back in the day because life's just fuller, but I'll do it. On the other hand 'The Force Unleashed' is about as gripping as a butter vice... I can bash legions of stormtroopers about with my amazing powers... but meh...

  65. Games dont have proper endings by 192939495969798999 · · Score: 1

    That's easy, many of today's games don't have linear gameplay or a proper ending. I bet lots of people finish games that have level 1-10 and then you win. How do you "win" world of warcraft? Sure, people finish the quests, etc. and in that way, they are finishing the game because the game doesnt have any other "you win" at some point.

    --
    stuff |
    1. Re:Games dont have proper endings by fishbowl · · Score: 1

      WoW has plateaus. At a given time, it does have an endgame, and the path to that endgame is progressive. For some, the problem is that reaching that endgame involves team play, and the difficulty of the game isn't so much the mechanics of the game itself, but the difficulty of assembling and organizing a group of people to work toward a mutual goal, perhaps over a period of weeks or months. Even though there are X million players, there are usually only on the order of a couple of thousand players in your partition of the users who are at end-game capability, and there are usually 40 or 50 guilds and other kinds of groups putting pressure on that population, which means that the metagame becomes *competition for forming teams*. This leads to all kinds of issues of social interaction.

      --
      -fb Everything not expressly forbidden is now mandatory.
  66. well, for me.... by moxley · · Score: 1

    Speaking for myself, there are only three reasons I don't finish games (and most of the ones I play I finish):

    Getting stuck a ridiculously difficult part: If the game is good, then I always finish it unless I get hopelessly stuck somewhere and try and try and try to get past it, but cantt. I then get tired of it and move on to something else, but this hardly ever happens anymore. Now what I usually do is set it aside and come back to it later, with fresh eyes, and that usually works.

    Quality issues: If I quit early on, then the game just wasn't compelling or was too boring or had way too many bugs, etc.

    Something new and much more interesting comes out and I start playing that; if the initial game I was playing was a quality, compeling game, then I'll return to it fresh....

    I can't imagine anyone not finishing a Mass Effect game though, unless the reason is time - those games are so fun and they're quite easy.

  67. Many more games by gregarine · · Score: 1

    Because there are many more games now. It used to be Quake or Diablo. You would finish the game 3 or 4 times. Now we have 3 or 4 new games coming at us each month.

    --

    I like traffic lights
  68. Too many games, too many suck by 0123456 · · Score: 1

    I'm surprised that 50% finished ME2; I got bored of ME1's appalling unskippable cutscenes, on-the-rails unavoidable events and repetitive running around (go to talk to someone on one side of the zone, then go back to talk to someone else on the other side, then talk to someone on the side you started from) within a couple of hours and the ME2 demo only offered more of the same plus flashing boxes shown you exactly what to click on to get through the 'game'. I could watch a bad SF B-movie in ninety minutes and get the same effect without as much tedium.

    Personally, two of the main reasons why I don't finish all my games are:

    1. I have about 300 games of different types, several of them MMOGs, most bought in deep discount sales because they looked interesting. Where am I going to get the time to finish them all?
    2. Many, if not most, game designers can't come up with anything more interesting to put at the end of their game than some tedious overpowered boss fight. At that point I usually just give up unless I really, really want to see the end... boss fights are just so 20th century.

  69. ME2 was a disappointment by Anonymous Coward · · Score: 0

    For me, Mass Effect 2 was huge disappointment after first one.
    ME2 was too straight-line battles which isn't what I expect from scifi-RPG, especially after first Mass Effect with more complex plot and choices.

    I did eventually plow through it, just for the story, but did not enjoy ME2 as much as first ME.

  70. Because some of us have kids by snookerhog · · Score: 1

    period

    1. Re:Because some of us have kids by edremy · · Score: 1

      Umm, if you're having periods how are you having kids?

      --
      "Seven Deadly Sins? I thought it was a to-do list!"
  71. writing by hansamurai · · Score: 1

    I play through games to write about them now. No, I don't get paid to play games, I just do it for fun. I look forward to expressing my thoughts about a game, even if no one reads them.

    My biggest problem the last few years is trying to take on too much. Now I limit myself to one game per system at a time, and if possible, one portable game and one console game at a time. It helps me stay focused and actually finish games.

    My second biggest problem is knowing when to say I'm done. Too often I'll continue playing a crappy game just so I can beat it and write about how terrible it was. I've started to get out of that habit more, but I put way too much time into Persona 3 before I finally called it quits. And I still chose to tear it apart in writing. Satisfaction.

  72. true by w00tz · · Score: 1
    A pertinent subject. I found myself in a similar situations some days ago.
    I had GTA 4 since it appeared in 2008; was at 55% of the story. Didn't play it for ~1 year. Uninstalled it yesterday.
    I had Assassin's Creed 2, almost at the end of the story (I think). Uninstalled it yesterday.
    The same happened for Mass Effect 2. Played about 40% of it and uninstalled it.
    I played Star Wars Force Unleashed 2, uninstalled it and returned it after a few hours.

    I used to love games and always told myself I'll be a gamer even when I grow up. Now that I have grown up, I don't have the patience anymore. Add the repetitiveness of games and glitches, bugs, boring stories, going to work 5 days a week... well, priorities change in time it seems.

  73. Difficulty? by Anonymous Coward · · Score: 0

    Who judges how difficult a game is?

    I mean good old GoldenEye, was pretty easy up untill you had to recure Natalia from the last room and also shoot the people at the back before the shutter closed. I lost count of how many times I played that train level and ended up having to do this for other people too.

    I enjoyed Kane and Lynch untill the level where you have to save the girl from being run over... got really pissed with that and was glad I'd hired the game.

    I remember a really old bruce lee game that was great untill you got to a certain point and it was sooooo difficult you lost all the additional lives you had accumulated over the last few hrs and died. I think the games that get completed more often have save points in the right places (before a difficult event). Games that you have to do it all again, are annoying. No matter how good they are to play.

  74. Collectibles by Anonymous Coward · · Score: 0

    After all, the sooner you ditch it either at a shop or on an online auction site, the more value you stand to get in return.

    Persona: Revelations, US release. Fun game, and it sold for more than I paid for it. The advice is still mostly true; the value of Bioware probably wont go up anytime soon since it was so widespread upon release. But, I don't see the incentive to get rid of a game I might want to play again in a year, just to recoup my money now. It could also become a collectible someday.

    The poster's advice reeks of, "Throw yours away so mine gets more valuable.".

  75. Complexity over enjoyment by Anonymous Coward · · Score: 0

    When I was a kid a long time ago and played games (both console NES and computer games like old school ghostbusters, king's quest, etc) there were two things at play:

    1. I had a lot more time to do things. Although time is an important aspect of it, I don't think it is the main difference today. Sure there were times I would sit for hours on end to play a game and I don't have that ability to do that today, but my marathon gaming sessions were not all that often, maybe 3 or 4 times a month until Everquest invaded my life.

    2. I think that games have become complex for complexities sake. When I was a kid I completed all of the mario games, zelda games, dragon quest games, final fantasy games, kid icarus, on and on and on. The last game I managed to finish was the new super mario brothers on the wii. Before that it was Bioshock. I love fallout (played the original on PC and completed it), but I never completed it though I still intend to. What is the difference between these games?

    Bioshock and Mario was me and the game. I didn't have to look anything up on the internet, didn't have to read a bunch of guides, etc to complete the games. I could explore and figure out what I needed to do. In the case of Bioshock it was also a very compelling game. Mario is Mario and was just plain fun (4 people at once was a laugh riot). Fallout required a much greater investment. If I didn't play for a week I would have to revisit what I did and spend most of my session tracking back where I was and what I was supposed to do. Fallout and games like Mass Effect have a requirement outside the game as well because they are so complex. In reality, I do not know why. I love RPG games and completed tons of them in the past, but I did it without ever having to spend time outside of the game unless I wanted to. Final Fantasy VII I could leave for a week or month and come back without much effort. You could juggle Zelda and Dragon Warrior with other games and not lose your place. For games like Fallout and Mass Effect, you basically have to play that game and forsake others, unless you have limitless time of course that you wish to game with.

  76. The NOW game. by Anonymous Coward · · Score: 0

    All these comments and no one's come out directly and said it. People simply are becoming more conditioned to instant gratification. They want results NOW. We are becoming a less patient people, period.

  77. First define "finish" by GameboyRMH · · Score: 1

    These days there's a big difference between finishing a game's main storyline and getting 100% of all goals completed. I almost always finish the main storyline, but will only go back to get 100% of everything if it's fairly easy and rewarding, like the Tony Hawk games.

    Now if almost nobody gets 100% of everything in a game like Just Cause 1-2 or a Pokemon game, that's totally understandable.

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
  78. Win Without Finishing by Bonus+Mop · · Score: 1

    Perhaps because we no longer need to complete a game to feel a sense of accomplishment. When I played Super Mario Brothers, there was only one real goal; rescue the princess. The same game today would have a "100 Mystery Blocks" achievement, which means that I wouldn't necessarily have to make it to Bowser to feel like I've beat some aspect of the game.

  79. The wrong question by BradleyUffner · · Score: 1

    Just because some people don't finish games that doesn't mean the games should be made shorter. If you didn't finish the game (for reasons other than bugs) does that somehow diminish your enjoyment of it? There are lots of people who enjoy long games and will play through them. The people who like long and complex games shouldn't end up paying the same price for a shorted game just so that someone with little patience can get the "Completed the Game" achievement.

  80. MMOs by argStyopa · · Score: 1

    There's a lot of insightful analysis here about why people don't play games to completion, but the simple answer for me is MMOs and online play.

    Back in the day, when the games were finite, it was common to play them to completion, whether it was Leisure Suit Larry or Doom.

    Now, as much as I enjoyed Dragon Age or other AAAA titles, without the frisson of excitement, unpredictability, sense of "life" and (some will strongly disagree) inherent realism of MMOs*, non-online games are just fairly boring. If I want a story, I'll read a book. If I want to be involved, I'll play online.

    *I don't mean realism in a system sense, but in a environmental sense. With a single-player game, nearly every situation you face is a) designed carefully, b) winnable if you do/have the right thing. In an online/MMO game, the unpredictability and spontaneity of people impacts the game in a very tangible way.

    --
    -Styopa
  81. Games must trying to enforce a way to play them by grumbel · · Score: 1

    I think a large part of the problem is that gaming simply hasn't yet fully grown up, it is still to much stuck in mechanics that forces the player to overcome challenges before he gets access to later content. Adjustable difficulty settings lower the harm a bit, but they don't really remove it, as the last boss on easy might still be to hard for some people and even on easy you are still forced to play stuff you don't care about.

    This is one of the reasons why I like simulations on the PC, they are generally free of any kind of forced challenge or unlockables. All the vehicles are available right from the start and when the game is to hard you can switch on unlimited ammunition, invincibility and other tricks, not by some obscure cheat, but by simply going to the option menu. Those games still provide enormous amounts of depths to the player, but they don't force it on the player via a fixed structure, everybody can enjoy them how he likes. Access to in-game developer console can often do similar things in regular games.

    On consoles on the other side you don't have that, you might find some obscure cheats, but in general you have to play through all the challenges yourself to unlock the content. There are a few games that tried something new, I think Alone in the Dark allows you to select all chapters of the game right from the start without unlocking and Nintendo has its Super Guide that can take over control when the game gets to difficult, so hopefully more games will follow that trend and give the player the freedom to enjoy the game like he wants, not like the developer would like it.

  82. Used to Finish Many by sarbonn · · Score: 1

    I used to finish games some years back when there was an actual story that you were completing. Fallout 1 and 2 actually had a story that you were going through as part of the game, so finishing it was important. One of the earliest games I ever played was called Starflight, and you literally had to play through to the end to understand why the universe was collapsing upon itself. Knights of the Old Republic had a great story that was worth completing. However, right about the second one came out (Kotor 2), story started to really suffer. The end of that story was atrocious, and I was so disappointed. I've discovered there aren't a whole lot of games these days that actually have enough of a story invested that I want to find out what happens after. Many games are repetetive, and you just keep killing things over and over again for no reason whatsoever. That gets boring after awhile, so you just stop playing. The first Mass Effect was like that to me. While I enjoyed the story when it started out, I remember coming almost to the very end and deciding it just wasn't worth completing because I was getting tired of doing the same cookie cutter missions over and over again, in the exact same building but with different nuances to the building's architecture. And Mass Effect was a good game. I got through about 2/3s of Dragon Age before giving up because the adventure just got too stereotypical, and when I kept finding myself in situations where they wanted me to buy downloadable content to play out adventures, I was too annoyed to continue playing.

    --
    Sarbonn's blog: http://www.sarbonn.com/blog
  83. Casual Games by Anonymous Coward · · Score: 0

    Honestly, I blame the rapidly-growing casual game market for this. It's not necessarily a bad thing. It's just that, with all of these casual games coming out, a LOT more people are getting into gaming. I'm betting that a lot of them are starting to buy other, less-casual games, and they're finding such games harder to beat than they thought.

    Or maybe this isn't such a huge change after all. I mean, how many games older than five or ten years actually had ways of tracking who beat them and who didn't? I bet that for every person proclaiming their success online, there were a few people who were unable to beat the game.

    I'd bet that Bioware is including all of the people who bought the game and didn't like it, and the people who bought the game and haven't had time to beat it in that statistic of theirs. If they only included the people who intended to beat it but didn't, the number would be much smaller, I would guess.

  84. Time by thrash242 · · Score: 1

    The problem for me is usually time. I do usually finish story-based games, but it takes a while and I have a huge backlog of games still waiting to be played. Basically, I have more money to buy games than time to play them. This is exactly the opposite situation from when I was a kid.

    I don't mind games being short for this reason. I'd rather play a short but sweet game rather than one that takes 100 hours but has lots of "filler" to artificially extend playtime. When I say "finish" I generally mean finishing a playthrough of the story, not getting all the achievements or unlocks or seeing every ending. I think those are a good way to extend playtime for those who want to get every cent's worth of gameplay without making the story too long.

    For reference, I play mostly (J)RPGs, survival horror, turn-based strategy/sim games, etc. Mainstream AAA games have really not held much interest for me lately, but that's another discussion for another time.

  85. Thank God.. by Jozza+The+Wick · · Score: 1

    I thought it was because I sucked. Apparently it's not actually my fault. Phew!

  86. Suggestion by ElusiveJoe · · Score: 1

    I suggest you try Fahnreheit (aka Indigo Prophecy), if you haven't played it yet.

    It's rather old, but great.

    Got through it in two days, controls are trivial, and a great character-led story is there.

  87. Re: Why don't we finish more games by Flodis · · Score: 1

    Is the middle of a game testing your patience? Then why not sell it back to your local game shop, get money back in your pocket, or trade it in for a game that's better – or at least better suited for your tastes?

    Anybody want a slightly used middle of a game? Willing to trade for a new ending.

  88. Tetris has a beginning, middle, and end by tepples · · Score: 1

    But the games I tolerate repetition from tend to be those which you don't play through and complete. If a game is about firing up a session and aiming for a high score, then fine. What bothers me is when a game has a beginning, a middle and an end, but pads itself out needlessly by adding tedious repetition.

    Then would Tetris the Grand Master 3: Terror-Instinct bother you? It's still Tetris, but it has a beginning (pieces fall slowly and need to be manually dropped), middle (pieces land as soon as they spawn and need to be slid into place), and end (pieces turn invisible as soon as they lock into place, relying on memory). See video on YouTube.

  89. Always Finish by AdmiralAl · · Score: 1

    I finish every game that I buy. Since my time is so limited these days (kids, work, etc.), I'm very particular about the games that I purchase. I know what genres I like, I know the style that suits me, so I only buy those games. Now, that being said, gone are the days when I could power through a game in a weekend, stopping only to eat and evacuate. Nowadays, it may take me a solid month to complete that same game, but I will finish it.

  90. It's too good? by Bensam123 · · Score: 1

    This comment wont apply to almost all of the games out there, but in the particular case of Mass Effect 2. I stopped right before the last mission because I enjoyed the level of immersion and how the characters interacted with me; in essence I didn't want it to end. Of course I eventually finished it, but not before waiting a few days and wanting to see if maybe there was a bit more dialogue or character development left. All of the characters in that game were wonderful to interact with and very well thought out. They all had very good voice acting and the authors genuinely took the time to look at things from the perspective of their characters shoes.

    Don't get me wrong, I'm extremely critical of games, especially since they've been so shitty for so many years, but that was the particular reason why I didn't finish ME2 right away. I'm not sure if it works the same way for other people, but it might. Others games on the other hand... I could write pages upon pages of pages of what is wrong with them all the way down to how game developers are being raised and the mindset the industry is setting forth for the gamers and the developers both.

  91. Tetris: Shirase by tepples · · Score: 1

    I also "completed" Tetris on any skill level you care to select.

    Select this level (or, if you live outside Japan, the "Sudden Ti" level in Texmaster) and see if you can complete it.

  92. could it be... by doug141 · · Score: 1

    the generation that gave us the acronym TL,DR has a short attention span, and quickly moves on to someth

  93. Pure and Simple by Bobfrankly1 · · Score: 1

    Because if we don't finish it in the first rental period, we aren't very likely to pay for another week.

  94. It's simpler than all of this by CommieLib · · Score: 1

    Resident Freakonomist: the median age of gamers has risen over time. Everyone agreed?

    As you move from your teenage years into early adulthood, not merely the amount of time that can be devoted to gaming changes, but the distribution of it, i.e., it will come in shorter periods. That means that a marathon gaming session to beat a boss or solve a puzzle is less likely to happen.

    So why haven't games adjusted to this new median? For the same reason that average serving size has risen. Nobody DOESN'T buy a game because it's too long, just as nobody doesn't go to a restaurant because the serving sizes are too large. Making either one smaller threatens to alienate a segment of the market, for no gain. Furthermore, increasing the size of either one tends to be relatively cheap compared to, for example, upgrading a graphics engine (or upgrading your chef, on the other hand).

    I'm exactly this demographic - Gamer-Dad, and I was pretty ticked when the single-player campaign for Modern Warfare 1 took me six hours to complete.

    --
    If your bitterest enemies are people who hack the heads off civilians, then I would say you're doing something right.
  95. re: boss battles ruin it, etc. etc. by King_TJ · · Score: 1

    Yeah... primarily, I found myself agreeing with the very first post after this article, where the guy said, "Because we're not 15 anymore?" I'm 39 and some people seem surprised I even PLAY computer games at my age, but why wouldn't I? I've been into computers and I.T. since I was 10 or 11, and all I've seen over the years is gaming come more and more into the entertainment mainstream, to where they compete pretty evenly with Hollywood movie releases and such. Still, you get older and your priorities change. You have so many more responsibilities, you can't justify spending 20-30 hours on completing some video game when you had so many more important things you could/should have been doing with that "free time".

    These days, I find I prefer games that have no "ending", other than your team winning a quick battle before going on to the next one (which you can exit at any time you like). I don't even care for playing many "single player" games anymore, because I'd rather feel I'm at least playing against other live human beings.

    That said? I *also* know the feeling about some of these "boss battles" being insanely difficult and making me just quit playing a game completely. Seems like I run into that on my PS3 a lot more than I do the computer games, though. There seems to be a large group of console gamers out there who are *really* skilled at figuring out the exact way to move, shoot and press buttons in just the right sequences to get past these challenges, so to them, "the harder, the better!". (My ex-wife is re-married to a guy who is like that... He's *really* into console gaming and has beat every title someone threw at him, usually in the first day or two. At this point, he's looking for a title with a boss battle that's SO insane, it might actually keep him busy for a few days trying to get past it.) It just makes me go "Screw it!" and eject the disc! I remember feeling that way about "Conan" on the PS3, as well as a scene in "Heavenly Sword". Both good games I liked playing until I got to some part that just seemed to repetitious AND difficult compared to everything before it -- and I lost interest.

  96. Nope, it isn't by HalAtWork · · Score: 1

    When you were 15, games were 3-5 hours max, and about 12 games worth playing were released a year. It got to the point so you were even renting crappy games because the good ones weren't released often enough. You probably just remember finishing more of the games out of the total that existed. Today, 12 games worth playing are released every season, and they range from 15 to 50+ hours, have online components, and the popular ones have expansion packs.

    Back in the day the only games that boasted about being 40 hours long were a few RPGs, and the good ones were few and far between. Today almost every game is open world and filled with side quests and collectibles, and has a list of extra accomplishments that can be earned for meta scores. Back in the day games didn't have difficulty settings, so they had a more average difficulty, and games had cheats as well so you could burn through them faster, today they remove those so they can sell you enhanced equipment and other crap.

  97. Every game should have a "Cry Uncle" slider by Petersko · · Score: 1

    When I'm done doing it the programmer's way, and I'm not going to invest any more time getting "better", I should have a control to just dumb the whole thing down. The idea that the content has to be honestly earned is ridiculous. I paid for it.

    Bring back the cheat codes, but put them right in the menus. You can even insult me by making the menu option say, "I suck. Pander to me."

  98. It can't be due to being older by hipsterdufus · · Score: 1

    Just because some of us are older and don't have time to finish games, what about the kids out there that don't have full-time jobs and families? There are way more gamers under 18 than when I was a kid. The answer isn't simply that we have jobs and families now, the answer is probably that kids today have tons of things that demand their attention and so finishing games is low on the priority list.

    Facebook profiles, "farming", city-building, etc. all are time sucks that prevent even the kids from dedicating the necessary time to finish a game.

  99. I don't finish games that cheat by RapmasterT · · Score: 1

    The primary reason I give up on games and stop playing them is poor AI being augmented by outright cheating.

    I'm sure someone has a much longer list, but the usual things like unlimited numbers of enemies, enemies that never run out of ammo while I'm required to scrounge every round, enemies that start rounds fully supplied when you start empty handed, enemies that always know exactly where you are, never miss, etc...and the just plain "haha, I'm a developer and I don't want you to finish the game so the last level is literally impossible without cheatcodes" bullshit.

    Many games I've given up because I wasn't having fun, i was just pissed off that the game was cheating so badly.

  100. Distractions and Boring Gameplay by DanCentury · · Score: 1

    I have two reasons why my gaming in general has dropped dramatically.

    One is increased distractions from other devices and entertainment sources vying for my attention. Between my smart phone and iPad, NetFlix and then the constant interaction that comes with social media sites, my attention is constantly pulled away from console gaming. I use my PS3 to watch NetFlix movies 90% of the time and gaming the other 10%.

    My other issue is games have become boring in the PS3/XBOX 360 generation of gaming. My guess is all the creativity and man-hours are going into making the games look and sound good, so nothing is left over to go towards intriguing game-play. If game play sucks, I'm not going to waste my time. I think Portal also ruined a lot of games because of the pressure for developers to stick puzzles in everything. Blech! I'm having a great old time blasting aliens, and then all the fun stops because I have to figure out a dumb puzzle. Also, there's too much instructions in games now -- thanks to Mario Bros games. Blech! Instructions, puzzles in non-puzzle games and run-on-rails gameplay have killed gaming for me.

  101. I'd say I finish more games now by Sycraft-fu · · Score: 1

    A lot of the old console games were really, really hard. They couldn't have a lot of unique content, so they had to make up for it by padding out the gameplay. This meant steep difficulty curves, death knocking you back a major amount, maybe even to the beginning (remember Contra?), no saves, and so on. It was damn hard to finish many games. I'd reach points that I just could not get good enough to beat.

    This is much less of a problem now. Companies have a better understanding of a difficulty curve so the game doesn't get so insanely hard. Also, because space is cheap, you can have more unique experiences. You can actually have 20-40 hours of content, not a couple hours of content, padded out by making people do it over and over because tiny failures require complete redos.

  102. How many books do we finish? by FoolishOwl · · Score: 1

    I spend a fair amount of time reading. I'd guess that half the books I start, I don't finish, for one reason or another. A few of the books I finish, I reread. It's much the same with games.

    When I've had more free time, I've spent more time playing computer games. I don't think the proportions of finished and unfinished changed.

    This topic seems like an excuse for people to recite their complaints about how [ [ kids | games ] aren't what they used to be | life is more hectic than it used to be ], but I really don't think there's a story here.

  103. You don't just have more money by Sycraft-fu · · Score: 1

    Games are cheaper. You may notice that games have been $50 for a very long time. You may also notice that the value of $50 has changed. I understand why my parents were stingy with videogames when I was a kid: The damn things were expensive. Say you bought a $50 NES game back in 1987. In today's dollars that is about $93. Games were just much more expensive. So not only do you have more income, but the games cost less of it, even the $60 ones. For that matter on the PC at least we are also seeing games that are less in nominal terms too. More $40 games are cropping up, titles that are still high quality but maybe not AAA from a big studio, and so sell for a little less. Indy titles are cheaper still.

  104. gamer pet peeves by Anonymous Coward · · Score: 0

    I think a lot of game designers don't take into consideration how important certain 'pet peeves' are for some finicky gamers (i.e. me).

    I have two major qualifications to be able to enjoy a game. I feel the need for them viscerally, and react in a strongly negative manner if sufficient effort isn't put toward accomplishing them.

    1) Graphical immersion-- I prefer first-person view above all else. [I will play some non-first-person games, such as Diablo or Torchlight, but I quit Diablo 2 because I couldn't zoom in like I could in the original. You can complain about how crappy the zoom was and ridicule me for liking it all you want, but it increased my sense of immersion significantly and was therefore invaluable to me. Why would they remove a feature like that?! It really made me mad and was a deal-breaker.] So, lack of first-person is why I won't be finishing Mass Effect (really, I can't get a view which doesn't involve looking at the back of a cartoon head the whole time? really??) Also, I like to be able to turn off all HUD/UI elements. I want to feel like I am 'there'. If the UI is minimal, I can get over it, but it should be hideable (I doubt this option is ever a technical challenge, there is no good reason not to offer it).

    2) Choices! From gameplay style (i.e. equipment & methods) to multiple & significantly different paths through the game world, so the game can be 'completed' in different ways (although my ideal game would have some sophisticated randomly-generated elements so there was at least the illusion of infinite possibilities). Despite all its flaws, this is why Oblivion is still probably my favorite game of all time. Well, that and the excellent graphical immersion.

    If you as a game designer don't at least show some token of effort toward these two very important things, I probably won't finish your game. The only exceptions I can think of are games I would consider 'casual', such as Super Mario Galaxy, but I think of those differently.

    1. Re:gamer pet peeves by Anonymous Coward · · Score: 0

      Yeah, I know what you mean about choices. The increasing trend of linear game progression is annoying as hell. I remember being in such a rage at the end of Dungeon Seige... I kept expecting it to open up, but nope, it was just one long straight line/tunnel. Oh, and the ending was massively anticlimactic to the point of insane ridiculousness. A complete fail in my book. Just thinking about it makes my blood boil even now, and it's been like 8 years. I cannot believe that game was as successful as it was.

  105. I'm ~60yo ... many are boring/irritating play by OldHawk777 · · Score: 2, Interesting

    1. Don't make me sick.
    2. Don't bore/irritate me.

    Games I have played.
    All Duke Nukem
    All Wolfenstein
    Unreal
    HalfLife
    All Resident Evil
    Ratchet & Clank (first three were best, and replayed), the last one was boring/irritating unfinished
    Demon Soul (completed many times ... still playing)
    Assassin Creed II boring/irritating unfinished
    PoP was droped
    Many... more over 20years including some ASCII-D&D ...

    Realism I do not like (SOCOM, Vietnam, WWII...). Escape to fantasy FPS and Adventure are fun.
    The graphic texture and detail clean 1080p and delay free web-play would be appreciated.

    Ratchet & Clank started irritating me with to many or eventually any retro-game and pattern-section/level locks.

    Demon Souls needs a better random action generator for action-surprises. Invadors need to be better matched to invadees, but always fun getting whacked and whacking as invader or helper. In the next version they should just open some more hidden passages, gates or doors and keep the familiar turf with improved play/gaming. A special flying dragon killing tool would be nice 100+ arrows is boring. The muck-swamp needs something or just drop it as too dang easy. Every on appears to like the 1st and 5th worlds (good danger/balance).

    Anyway, most games I stop playing on the first day or within the first week. Games I like I run through (on average) in one week some times two.

    --
    Unaccountable leaders are masters, and unrepresented people are slaves. How do US and EU fare?
  106. Re:difficulty spikes interest by The_mad_linguist · · Score: 2, Insightful

    Like the last level of Psychonauts. (which never got playtested)

    Fuck the glitchy cheese graters

  107. Depends by lennier1 · · Score: 1

    Sometimes there are reasons beyond the player's control.
    A few games like Fallout 3 have game-breaking bugs that won't let you continue (even happened to me once when I played through it a second time and the script after finding the G.E.C.K. wouldn't trigger).

  108. I usually quit by Anonymous Coward · · Score: 0

    I usually quit because I find the game I'm playing lacking something I found before in an older game.

    Bioshock, I didn't finish this in fact I quit playing it quite early. I felt like I was being ripped off.. System Shock 1 & 2 were a far superior games .. gameplay, story etc..

    It's just my opinion.

    I think some of the reason I cannot stand most new games:

    I feel that they're being created by people that are just working jobs, NOT by people that are TRULY passionate about said game.

  109. We don't? by metamatic · · Score: 1

    I still finish almost all the games I play. That is, I finish the main story of all the games I play; I don't necessarily do any side-quests, and tend not to care about how many trophies or other meaningless objects I collect.

    There are three games I haven't finished this year.

    The first was Whiplash, an old PS2 game. I gave up on it part way through because of a particularly frustrating section that was made almost impossible by horrible camera angle problems. I suspect that the game got the good reviews it did because none of the reviewers had played it through more than half way.

    The second was Legend of Zelda: Spirit Tracks. I finished everything except the final battle, which is a stupid boss fight in (at least) three different stages, where if you fail stage 3 you have to go all the way back to the beginning of the battle. It's way more difficult than any other part of the game.

    The third was Oblivion, which I stopped playing because it was crap. Horrible leveling system that utterly broke my suspension of disbelief. (The wolves have been practicing and leveled up into timberwolves? Yeahright) Laughable plot. (Let's go through the giant flaming vagina to the land of blood everywhere and battle the evil demon Menses... or whatever it was called.)

    But I finished GTA: TLaD, Prince of Persia, Super Mario Galaxy 2, Uncharted 2, Katamari Forever, Folklore, and a bunch of other games.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  110. What? by tthomas48 · · Score: 1

    When was a game "yours unless your family had a garage sale"? There have been used game markets since pretty much the instant games were sold. The majority of games have never been finished. The only difference now is the fact that publishers can track it.

    I for one welcome this kind of tracking. I've found that games are becoming much more "the right length", and I'm more likely to finish them.

  111. It's not a mystery by Anonymous Coward · · Score: 0

    In my case the answer is twofold: Time and Money. 'Back in the day' (TM) I had nothing but time on my hands so I could easily drop 4-5 hours a day on a game. I didn't have a job, family, or other adult responsibilities to get in the way. Of course I also didn't have money, so I only bought one or two games at a time and played the crap out of them. As I got older I had less and less time to spend on games, but I also had more money to blow on them. The result is I bought tons of games, but only finished a small percentage of them. I just didn't have the time to spend playing the same game over and over again until I got good enough to beat it (or grinded enough to beat it in the case of RPGs).

    Now that I'm married I find I have even less time then I did before. If I get 4-5 hours a week to play a game I'm lucky, so my list of unbeaten games continues to grow. Unfortunately I have a thing for 60 hour + RPGs which doesn't help matters. :)

  112. Too many high production value games by Anonymous Coward · · Score: 0

    There are too many games to play, and too many that require 80+ hrs to fully complete.

    Then, there are several that fall into the 8 hr range (I'm looking at you Dantes Inferno and Gears of War 2)

    Now if you think about it, those 80 hrs put into Fallout New Vegas could have been put into ten 8hr games.

    So the blame squarely rests on games like Fallout 3, New Vegas, etc. :-)

  113. Demon's Souls by Lilith's+Heart-shape · · Score: 1

    Having played and beaten Demon's Souls a few times, I have to say that every time I died, it was my own damn fault. My mistakes were usually one of the following:

    • I didn't study the enemy's pattern carefully enough.
    • I allowed my character to be surrounded.
    • I fought too aggressively, and let a hole in my defense.
    • I let my stamina guage run out.
    • I roll-dodged right off a damn cliff.
  114. Not living in Finland anymore. by Anonymous Coward · · Score: 0

    Besides, I've been playing that Linux game for 15 years now, but some guys went all-American while still trying to Finnish it.

  115. Uh - Because Adults play them now? by pugugly · · Score: 1

    I mean seriously - when I was a kid I had time to finish video games. It was competing with reading a book, playing outside, or watching TV - I was a kid.

    As an adult, I got stuff to do and my playtime is at a premium - I finished two out of three Morrowind game endings, I finished No One Lives Forever and NOLF II, and when it cools down and I have time I'm finishing Baldur's Gate II all the way through. Come to think on it I finished Neverwinter Nights too, and I got a guy at work I'm going to mug and steal his copy of Planescape. Oh, and I ascended once in Nethack.

    That what has kept my attention in the last decade or so. I might play Dwarf Fortress but I haven't got the time for the PhD required to figure it out, I play various 4X games, and the rest is casual games, mostly Wii.

    Pug

    --
    An Invisible Entity of Vast Power whose existence must be taken on faith alone: Liberal Media
  116. Easy answer by Windwraith · · Score: 1

    Many games nowadays are nowhere as engaging as old ones.
    Sounds like an old guy's rant, but it's simply true. I find myself revisiting classics like Gunstar Heroes and Super Mario World really often.
    Since the 32-bit era I find myself playing mostly roguelike games, pokemon (say what you want about the cute critters but the game has substance, ideal for a portable title), and indie stuff like Spelunky, Dwarf Fortress and Minecraft, or "japanese-indie"(doujin) games such as Touhou (ignore the animu fanboys and you get solid arcade gameplay). Oh and Doom, still fun after all this time. I'd take it over yet another "real war" game anytime.

    Most games you find today are pretty much graphics. That's it. Some are only fun for a few hours and they might stop being fun before the climax, which is pretty sad, as the game ends up unfinished or becoming a "pending task". Not to mention the "cash-in" games with bad graphics and bad gameplay that resemble Flash games and are the "casual" crap people dislikes so much, yet have solid sales.

    It's not that we became old or our tastes became more refined. It's just that now top-class games are as engaging as mediocre games of the past. I don't blame bad developers or anything, though. I blame "people in suits" (corporate drones, such as marketing or sales people) dictating what is done (and . I find the old games, often made by a dozen or less people, have more "free will" than games of now, as well. Perhaps bigger teams make the experience less engaging as the idea is "diluted" from so many hands working on it?

    It's not that I am a grumpy old gamer either. While I enjoy and even love 2D aesthetics, I can still appreciate games from the previous generation, but this one (marked by DRM, draconian usage laws, overly expensive consoles for their worth, flash games becoming a common marketable title, consoles with download-only stuff (PSPgo)) is...bland. Feels like instead of games we are getting test programs for cloud distribution and DRM systems. And crap like deprecating "playing with friends" (In the same room, with some beers, having fun) in favor of "playing with 'friends'" (random online people who might or might not be a 13yo). Example? Starcraft 2. The game might kick ass but you remember LAN partying the original? Yeah, welcome to the future.

    Indie is the future for me. (Although I can criticize indie games for sharing the same damn "Alien Hominid" type of designs. Didn't you cringe when Eversion HD got some of that, and it looked completely out of place? Yeah, that. Now notice how many indie games share the very same style.)

  117. THEY LIVE, WE WATCH. by Anonymous Coward · · Score: 0

    Why play a game, when you can Live in it?

    All health complications come from lack of activity, and everyone is expected to sit-down for hours at a time to do something interactive on a screen?

    Sure some of you are saying most Lives people live today are riddled with harm to your health, but that's not one of the many more diseases that lack of activity causes: some people get shot, others stabbed or scraped, many scolded and torn apart, but nothing is more harmful that sitting somewhere like in a jail or prison cell to watch something or do nothing active for what ammounts to tens or more thousands of hours of acidosis.

  118. EU2 4ever by luk3Z · · Score: 0

    I still play Europa Universalis 2 and FTG in my spare time since 2002, but more modding this game nowadays. Strategy games rulez!

    --
    Recipes for USA bankrupt - http://tinypaste.com/0d66f dd = dollar deluge (printed in the infinity)
  119. Re: Not much else to say... by Anonymous Coward · · Score: 0

    Many of the comments in here reflect my sentiments; other life commitments, bugs, terrible controls (especially for those games that feel ported/made for consoles then hacked into pc).

    But mainly there is a lack of epic feel to games these days; take Fallout 3 vs 1 or 2. I got F3 goty with the dlc, and only found out that I had finished the main storyline when my flatmate (who played on a ps3 with not dlc) got all excited when he hit the final scene and was kicked to the menu - I was still playing after that, looking for the second half of the story (in both F1 there was a distinct second half to the story & I think there was one in F2 as well).

    F1 & F2 you got the kick-arse voice-over cutscene that took you through all the towns you had an impact on in your wanderings - you actually felt like you had an impact on the world. I loved F1 with the time limits that actually felt like they meant something, and gave a sense of responsibility (I remember getting pretty frantic when time was running out for my vault & I still had no idea where to go :-D then after sorting out the water chip no damn supermutes were going to screw with my vault after all that effort!). F3 was a huge let down after that - which I thought it would be & is why I held off buying till the cheapo version was on sale. Well that and the transition to FPS didn't help (*sigh* if only Van Bruan had survived).

    Similar with the Baldur's Gate series, epic story but non-linear massive scope for replay. Similar with Planescape:Torment (yes, I'm an bioware/black ilse infinity engine fanboy). What makes me finish those games? I'm emotionally invested in the outcome; I feel responsible for the characters. As opposed to say, Neverwinter Nights, where I just couldn't give a rats arse about my toons & the interface just made playing it painful.

    Or take Elite (and Eve Online) for example; literally the universe to explore, you set your own priorities and there are clear ways to achieve what you want. Never finished Elite, actually - was there actually a storyline? Pirates (the original, not Sid Mier's remake/retread of his game) had that same epicness of being able to live on gameplay alone regardless of storyline.

    Last game I'll mention is Heroes of Might & Magic. Truly one of my most fondly remembered game series; no benefit to being able to click faster than the pc or your friends, just a fun well-thought-out concept, excellent campaigns - ruined somewhat in number 5 by the 3d-ish interface.

    Meh vaguely-connected & disjointed ranting over.

  120. Why I do not finish games by nudibranchOne · · Score: 1

    It seems simple to me. I do not finish games because -
    1. The original game depends upon graphics rather than plot.
    2. The sequels are not as good as the original, relying upon repetitive fights or the hope that a poor story line will not be noticed because we remember (fantasize) the original game
    3. The game relies upon the participation of on-line gamers. The developers have a poor or undeveloped story line and hope that just providing a base and putting it online will allow the Players to create their own world. Sorry, I don't buy that.

  121. Bioware nerfed my Squad, so I quit by grumpygrodyguy · · Score: 1

    I quite ME2 as soon as I learned that squad ammo powers didn't stack, which was the basis upon which I was designing my entire team.

    Players shouldn't have to 'google ahead' to 'future proof' their game, the powers description should have clearly spelled out what you can and can't do with them.

    Their interface screw-up ruined 15+ hours of game time I had invested over two weeks, so I quit and haven't looked back...or forward to another Bioware game for that matter.

    --
    The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky