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User: Drey

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Comments · 178

  1. Re:One.. two.. many.. lots MUDs! on What MUDs Do You Play? · · Score: 1

    Except here we don't have Qwave or Munkit and people can mod smacktards down . . .

  2. Re:If you like MUDs on What is a Good Free MUD Client? · · Score: 1

    I think you meant Mercthievia. Hope that helps.

  3. Re:Telnet on What is a Good Free MUD Client? · · Score: 1

    There's a few reasons for that.

    First off, if you're on Windows, MS's telnet is total complete c***. If you're playing from a Linux system, then the shells are perfectly fine -- they support color, local echo, etc, without having to set any command line options. MS telnet can do some of them (local echo mostly, no color) but has to be done every time you open telnet (can't save the changes).

    Second, a lot of folks like to automate simple tasks. Gold drops on the ground everytime you kill a monster? Write a zmud or gmud trigger to get the gold so you don't have to each time. To get to the healer you have to recall then walk 3S, 2W, 1N? Write an alias in the client to do that for you.

    Finally, some of the clients support auto-mapping so you if you're the type to map or a particular quest really needs one to get by, you don't have to mess around with pencil and paper near your computer (and risk losing the maps too during a desk cleanup).

  4. Re:A human in the vehicle on Nolan Bushnell Condemns Grand Theft Auto · · Score: 0, Offtopic

    Note to moderators: you should read all posts before moderating. I didn't deserve the +2, I feel like I'm a karma whore now.

  5. Re:A human in the vehicle on Nolan Bushnell Condemns Grand Theft Auto · · Score: 1

    Note to self: read all posts before posting duplicate information.

  6. Re:A human in the vehicle on Nolan Bushnell Condemns Grand Theft Auto · · Score: 2, Interesting

    Mr. Bushnell has a selective memory. Outlaw (the Sears version was Gunslinger) featured a pair of gunfighters trying to shoot each other. They looked human, as much so as anything could on an Atari 2600.

  7. Re:Confessions of an Arch-Wizard on Multi-User Dungeon Pioneer Interviewed · · Score: 1

    Linux Journal interview with Alan where his work on AberMUD basically gets creditted as why he got involved in Linux:
    http://www.linuxjournal.com/article.php?si d=5045

    Somewhat lame MUD Planet interview with Alan:
    http://www.mudplanet.org/interviews/index.p hp?p=al an_cox&t=Alan%20Cox

  8. Re:MUD's need to innovate on Saving MUDs? · · Score: 1

    The point that you're missing is MUDs are text-based. As soon as it's not text-based, it's no longer a MUD. While you might consider it "attitude", where would cars be if motorcycle users dictated the features cars needed to support? People who have to have a picture in front of them are not who we cater to. As soon as people stop reading in favor of movies and television only, I suppose MUDs will die out completely. As long as we have people who want to read and use their own imagination, we'll have players.

    You'll also note I never complained anywhere in my posts that MUDs are dying. I have however complained that this assertion is being made with nothing to back it up. In fact, I've been hearing "MUDs are dead!" for the past 3 years. I haven't noticed it yet. My MUD has more players now then it did 3 years ago.

  9. Re:The Mud's Codebase on Saving MUDs? · · Score: 1

    www.kyndig.com has lots of mud codebases and snippets for download. They might accept an entire "unwanted" MUD.

  10. Re:MUD's need to innovate on Saving MUDs? · · Score: 2, Insightful

    We don't want graphics. If we did, we're be working on some of the open-source MMORPG engines at SourceForge.

    Part of the point of a MUD is that it is in text. Yes, when MUDs first began that was about the only choice. Now it's part of the charm for those who still play. The graphics are limited by the video card of your mind and the people who build for the MUD, not by the hardware of your system.

  11. Re:Price? on Saving MUDs? · · Score: 2, Interesting

    Could you provide some basis for your statistics? I've been mudding as a player since 1989 and as an admin since 1994 and do not ever remember there being more then 10K muds in existence.

  12. Re:Downfall of muds.... on Saving MUDs? · · Score: 2, Insightful

    A) Home DSL connections work great if you go with an ISP that has no trouble with you running game servers (www.speakeasy.net).

    B) My Envy-based MUD has gotten tons of new players over the last 2 years, most of them from high schools. One person finds the game, others seem him or her and beginning playing. There's usually a 2 week "AOL Chat Room" period where you have to break them in a bit to get rid of the offensive names and the "lolz!1!!1!1" syndrome.

    C) No argument about the profiliferation of shitty MUDs. I don't think MUDs are dying at all, contrary to the top-level post. The good MUDs are still there, just hard to find.

  13. Dying? on Saving MUDs? · · Score: 1

    I question the premise, actually. www.mudconnector.com has 1,927 MUDs listed. Nearly daily in the MUD Promotions forum someone announces they're beginning a new MUD. Certain types of MUDs do seem to be in decline but as a whole we're still thriving and we're getting a lot of new player interested in the highschool grades.

  14. Re:Is it just me on SCO Claims Kernel Contains UnixWare Code · · Score: 1

    For the stock quotes or the sig?

  15. Re:But man would that make a good commercial : on Penny Arcade vs. American Greetings · · Score: 1

    See other note on location of Stikfas's. Even so, you should open your mind more often.

  16. Re:But man would that make a good commercial : on Penny Arcade vs. American Greetings · · Score: 1

    Sadly, my nearest Toys -r- Us put the doll section right next to the action figure section where they hide the Stikfas so I don't have much choice in the matter.

  17. Re:But man would that make a good commercial : on Penny Arcade vs. American Greetings · · Score: 1

    They're in the stores again now. You need to get out more.

  18. Re:The Slashdot Game on Developing Online Games · · Score: 2, Informative
    I realize you're joking but....

    Many people redefine "killers" to be any person who engages in grief play. In MUDs and other MUD-like games, these are usually people who indulge in player-killing for the sheer sport of being annoying. Other ways to grief play include destroying or hording items needed to complete quests, spamming communication channels with gibberish or swearing, etc. It's pretty clear that the /. trolls you mention are grief players who can mostly be lumped into the killer category.

    For the individual who truly wants to see Natalie Portman petrified and covered with hot grits, they're a "dark socializer" as they want to talk about their obsession and no one around them wants to hear it.

  19. Re:Richard Bartle, Players Who Suit MUDs on Developing Online Games · · Score: 1

    Should have checked the book site first, he's mentioned by the publisher as one of the "case studies". In any event, perhaps I've saved a few people some shekels and given you the URL to a site that has a number of interesting papers on multi-player online games, focusing on MUDs primarily.

  20. Richard Bartle, Players Who Suit MUDs on Developing Online Games · · Score: 4, Informative
    If anyone cares to read the original article discussing the types of MUD players (which does translate to other online games), Richard Bartle's paper "Players Who Suit MUDs" can be read here:

    http://www.mud.co.uk/richard/hcds.htm

    This is the source of "reduce killers to increase achievers" and such. I haven't had the chance to see this book yet to verify if they give him the proper credit for his research, however.

  21. Re:Arcade games were a FAD on Lucky Wander Boy · · Score: 2, Insightful

    Arcades were /always/ full of freaks, they're just no longer /your/ freaks.

  22. Re:Agent X and Deadpool on Slashdot is Moving · · Score: 1

    Except he really WAS Deadpool - he just never was Wade Wilson.

    Now he's some kind of half-mix of Deadpool, Swan, and who knows what else.

    I was equally annoyed when Marvel ended Ghostrider 2099.

  23. Re:Hurricane(s) ? on UUNET/WorldCom Backbone Diffiiculties · · Score: 4, Funny

    But did they have a pile of old dead switches and routers in front of it with the grass growing up through the cases?

  24. Detroit Area on UUNET/WorldCom Backbone Diffiiculties · · Score: 1

    I work for a company in the Detroit area that is on UUNet, we've also been having slowdowns and stops all day long.

  25. Re:Say It! on FSF Issues GNU/Linux Name FAQ · · Score: 1

    Sorry, Bruce, but being part of the solution makes me feel like a cultist.