Houses could be wired to have an AC system (for obsolete equipment, and stuff that needs electric pumps), and a low voltage DC rail (for new stuff). It might also mean cheaper electronics, if you don't need a bloody rectifier in every piece of white plastic you own.
Anything over say.... 2 meters IS long distance. If you're connect tons of devices to some unified DC rail throughout the house I imagine there's gonna be a decent amount of current which means you're gonna be loosing a lot of power just through wire resistance. To compensate for that you would either need to have a higher voltage (say.... 48V like they use in Power Over Ethernet). The higher DC voltage still requires a device to step it down to say 24/16/12V for your laptop or 5V for your ipod/phone/portable gaming system. The best solution is to have a large efficient AC to DC converter to which you can plug in all your DC devices into.
There's so many thing wrong with what you're saying.
Used games give EXACTLY $0 to the manufacturer.
Used games almost never get you 50% returns on the sale.
Used game sales does NOT give you money to spend on a new game from the manufacturer, it just gives you money to spend. That money may or may not find it's way to the manufacturer.
If you wanted that 3rd new game bad enough you would have spent the $50 regardless of selling the 2 used video games.
The person who bought the 2 used games could have bought a new game or even 2 new games.
Most of the time the people pirating are aware of what they are doing, getting the game without giving money to the manufacturer for it. People who buy used games don't necessarily realize that they're doing the same thing.
There's still a few more "easy" tricks that can be done until moore's law can no longer hold out.
Take a look how it was done in the past, with all the problems of leakage current with the smaller fabrication sizes critics were making claims of moore's law dying out and them BAM we shove two CPUs next to each other, multicore processors abound and moore's law is kept strong. Leakage current problems are worked around and they keep scaling.
Mark my words, the next move is die stacking. Which will probably take at least 5 years to come about.
I can't say for sure but I think the industry is backing off from the Hz race not because of physical limits in terms of moving electrons but because of issues with heat/efficiency and marketing. Hz just no longer sells as well as it used, the advent of netbooks is a good proof of that.
I think moore's law as at least another 10 years in it.
You mention how much the compression of the foam pads makes the sound sooo different that you can't call headphones "accurate" yet speakers in a room some how end up more accurate? The number of speakers, the size of the room, the material of the room, the position of the speakers, the positioning of yourself and so many other factors arguably make the room and speakers far less accurate than headphones.
And just what do you mean by "accurate"? For the sake of argument lets say accuracy is sounding as close to real life as possible. So we have our hypothetical concert with ourselves seated in the 2nd row. We can get a dummy and shove two microphones into his dummy ears for recording the sound. Do you think a 2/4/8 speaker setup would be more "accurate" than headphones? The headphones are practically stream audio directly into the ears.
Consider the professionals. What do you think all those stage technicians, sound engineers, etc. etc. use when dealing with audio? That's right, headphones.
Maybe... maybe we're not dealing with music. Maybe you just want "accurate" sound reproduction and ignore things like audio positioning, head transfer functions and the likes. Take for example an explosion. Then I guess the headphones loose out to the sub woofer.
And I also bring up the car metaphor. Headphones are the motorcycles of the audio world. Sure the top end cars are faster/better but motorcycles are so much cheaper. Buying a $1500 pair of headphones is a lot more accessible than buying a well designed room with speakers.
Games won't be "on par" with books in terms of character development, emotional impact, and philosophical content because it develops character and emotions in a far different way than books.
If you consider that you are more or less force fed character development and emotional impact in a book then you can see how different the development of character and emotion is in a video game. In a game itâ(TM)s all developed through interaction from the player.
Ever play Max Payne? On the surface it looks like another shooter with fancy matrix effects but it also has great narration. As you progress through out the game more of the plot is revealed and more of the characters past which in turn develop the character you're playing as. Yes he's a cop out to get revenge but when you learn what heâ(TM)s been through, you can see how he was pushed to it.
FF7 had some pretty strong emotional impact. While the characters werenâ(TM)t âoedevelopedâ as explicitly as it would be in a book, a good amount of time was spent playing with a certain character in your party. Hours upon HOURS are spent with that character, and then that character dies. Many people brush it off as another polygonal death but playing with that character has developed it and in turn I didnâ(TM)t want to see it happen.
It's the interaction in games that sets it apart from books, movies and music. Doom 3, Silent Hill, Fear and Fatal Frame are games that have achieved something no book or movie has, scaring the crap out of me. It's the interaction required on my part which makes them so scary. Sure it's a virtual death but Iâ(TM)m still scared as hell. It's not just another character on screen or paper in peril, itâ(TM)s me!
I donâ(TM)t see what "inspiration" you're suggesting the gaming industry should gain from the anime industry. There has already been TONS of inspiration and sharing of things between anime and video games. On the surface: popular composers, voice actors and artists are used in both video games and anime. Anime has spawned games and games have spawned anime. If youâ(TM)re talking about philosophy heavy things like Ghost In the Shell, Evangelion and Serial Experiments Lain then try playing Xenogears or Deus Ex. Heck even Megaman and Unreal Tournament has philosophy in them but it's glossed over because launching a rocket at my friend or beating airman is tons more interesting than having a conversation on the ethics of making prisoners fight against each other as a function of human aggression spawned from entertainment and capitalism or if Robots have free will.
There are already tons of great games mentioned in the other posts here but Iâ(TM)ll draw a parallel between a video games and an accepted piece of art.
Chrono Trigger is the Pachelbel's Canon of the gaming world. In my musical tastes and opinions I say that the beauty of Pachelbel's Canon comes from it's repetition and how it well it does it, adding a little something with each repetition. One could argue that Chrono Trigger has the same beauty with each time you New Game+ it adds to the character development, story and game.
On a different suggestion note: give the Ace Attorney series a try, it plays like a novel but is as fun as any good video game.
LEDs are not "binary". To dim an LED all you need to do is limit the current, which can be achieved one of many ways.
If you did decide to limit the current by turning it on and off really fast then you would probably want to change the duty cycle, not the period.
The "problem" with dimming LEDs comes from the fact that the power we get to our houses are AC. The AC has to be converted to DC for the LEDs and the regulators and probably are doing too good of a job compensating for when the AC voltage drops ala the standard light bulb wall dimmer knob.
But wouldn't each drive have it's own independent probability of failure?
The probability of losing all your data for n drives is: P_total = P_N * P_N-1 *... * P_1
If we assume all drives have the same probability of failure (P) then The probability of a single 2TB drive failing is: P_2TB = P And the probability of two 1TB drive failing is: P_2x1TB = P * P
Since P < 1 we know P*P < P thus the probability of loosing all your data is greater with one drive.
A cutoff frequency at 26Ghz means there's nothing to gain! Ba-dump bump!
*cricket cricket*
Cut off frequency is defined as the frequency at which the gain (amplification) of the transistor is equal to 1. "Clocking" it at 26GHz would make it about as useful as a wire but a lot more complex and expensive.
The "important" thing for slashdotters to take away from the abstract is that graphine transistors show similar characteristics to regular FETs and they can be made using things already available in the semicounductor industry. It is another step towards making graphine a viable technology.
It's more of imagined physical response based on what you see than "mental body-swapping". It's like when you see a guy on TV get painfully hit in the balls and then you cover your own pair and let out a small gasp in imagined pain.
Looks like we're sill a ways away from males knowing what it feels like to give birth to a child and from females knowing what it's let to get hit in the family jewels.
Sony has proven controllers don't have to matter. Look at the PS1 controller compared to the P2 controller, or rockband guitar controller to the guitar hero guitar controller.
Why issue a new console with the same controllers?
After spending who knows how much on controllers ( Powerpads, DDR Pads, Arcade Sticks, Guitars, Drums, mics, Wiimote, Wiimote, Wiimote) I would be HAPPY if the new console was compatible with the older controllers ESPECIALLY since the wiimote can just be used as a wireless connection to the wii/next console.
Houses could be wired to have an AC system (for obsolete equipment, and stuff that needs electric pumps), and a low voltage DC rail (for new stuff). It might also mean cheaper electronics, if you don't need a bloody rectifier in every piece of white plastic you own.
Anything over say.... 2 meters IS long distance. If you're connect tons of devices to some unified DC rail throughout the house I imagine there's gonna be a decent amount of current which means you're gonna be loosing a lot of power just through wire resistance. To compensate for that you would either need to have a higher voltage (say.... 48V like they use in Power Over Ethernet). The higher DC voltage still requires a device to step it down to say 24/16/12V for your laptop or 5V for your ipod/phone/portable gaming system. The best solution is to have a large efficient AC to DC converter to which you can plug in all your DC devices into.
There's so many thing wrong with what you're saying.
Used games give EXACTLY $0 to the manufacturer.
Used games almost never get you 50% returns on the sale.
Used game sales does NOT give you money to spend on a new game from the manufacturer, it just gives you money to spend. That money may or may not find it's way to the manufacturer.
If you wanted that 3rd new game bad enough you would have spent the $50 regardless of selling the 2 used video games.
The person who bought the 2 used games could have bought a new game or even 2 new games.
Most of the time the people pirating are aware of what they are doing, getting the game without giving money to the manufacturer for it. People who buy used games don't necessarily realize that they're doing the same thing.
All this used game mumbo jumbo sounds awfully close the the parable of the broken glass.
There's still a few more "easy" tricks that can be done until moore's law can no longer hold out.
Take a look how it was done in the past, with all the problems of leakage current with the smaller fabrication sizes critics were making claims of moore's law dying out and them BAM we shove two CPUs next to each other, multicore processors abound and moore's law is kept strong. Leakage current problems are worked around and they keep scaling.
Mark my words, the next move is die stacking. Which will probably take at least 5 years to come about.
I can't say for sure but I think the industry is backing off from the Hz race not because of physical limits in terms of moving electrons but because of issues with heat/efficiency and marketing. Hz just no longer sells as well as it used, the advent of netbooks is a good proof of that.
I think moore's law as at least another 10 years in it.
Wait... what? No.
You mention how much the compression of the foam pads makes the sound sooo different that you can't call headphones "accurate" yet speakers in a room some how end up more accurate? The number of speakers, the size of the room, the material of the room, the position of the speakers, the positioning of yourself and so many other factors arguably make the room and speakers far less accurate than headphones.
And just what do you mean by "accurate"? For the sake of argument lets say accuracy is sounding as close to real life as possible. So we have our hypothetical concert with ourselves seated in the 2nd row. We can get a dummy and shove two microphones into his dummy ears for recording the sound. Do you think a 2/4/8 speaker setup would be more "accurate" than headphones? The headphones are practically stream audio directly into the ears.
Consider the professionals. What do you think all those stage technicians, sound engineers, etc. etc. use when dealing with audio? That's right, headphones.
Maybe... maybe we're not dealing with music. Maybe you just want "accurate" sound reproduction and ignore things like audio positioning, head transfer functions and the likes. Take for example an explosion. Then I guess the headphones loose out to the sub woofer.
And I also bring up the car metaphor. Headphones are the motorcycles of the audio world. Sure the top end cars are faster/better but motorcycles are so much cheaper. Buying a $1500 pair of headphones is a lot more accessible than buying a well designed room with speakers.
Games won't be "on par" with books in terms of character development, emotional impact, and philosophical content because it develops character and emotions in a far different way than books.
If you consider that you are more or less force fed character development and emotional impact in a book then you can see how different the development of character and emotion is in a video game. In a game itâ(TM)s all developed through interaction from the player.
Ever play Max Payne? On the surface it looks like another shooter with fancy matrix effects but it also has great narration. As you progress through out the game more of the plot is revealed and more of the characters past which in turn develop the character you're playing as. Yes he's a cop out to get revenge but when you learn what heâ(TM)s been through, you can see how he was pushed to it.
FF7 had some pretty strong emotional impact. While the characters werenâ(TM)t âoedevelopedâ as explicitly as it would be in a book, a good amount of time was spent playing with a certain character in your party. Hours upon HOURS are spent with that character, and then that character dies. Many people brush it off as another polygonal death but playing with that character has developed it and in turn I didnâ(TM)t want to see it happen.
It's the interaction in games that sets it apart from books, movies and music. Doom 3, Silent Hill, Fear and Fatal Frame are games that have achieved something no book or movie has, scaring the crap out of me. It's the interaction required on my part which makes them so scary. Sure it's a virtual death but Iâ(TM)m still scared as hell. It's not just another character on screen or paper in peril, itâ(TM)s me!
I donâ(TM)t see what "inspiration" you're suggesting the gaming industry should gain from the anime industry. There has already been TONS of inspiration and sharing of things between anime and video games. On the surface: popular composers, voice actors and artists are used in both video games and anime. Anime has spawned games and games have spawned anime. If youâ(TM)re talking about philosophy heavy things like Ghost In the Shell, Evangelion and Serial Experiments Lain then try playing Xenogears or Deus Ex. Heck even Megaman and Unreal Tournament has philosophy in them but it's glossed over because launching a rocket at my friend or beating airman is tons more interesting than having a conversation on the ethics of making prisoners fight against each other as a function of human aggression spawned from entertainment and capitalism or if Robots have free will.
There are already tons of great games mentioned in the other posts here but Iâ(TM)ll draw a parallel between a video games and an accepted piece of art.
Chrono Trigger is the Pachelbel's Canon of the gaming world. In my musical tastes and opinions I say that the beauty of Pachelbel's Canon comes from it's repetition and how it well it does it, adding a little something with each repetition. One could argue that Chrono Trigger has the same beauty with each time you New Game+ it adds to the character development, story and game.
On a different suggestion note: give the Ace Attorney series a try, it plays like a novel but is as fun as any good video game.
But intel graphics can't do 1080p at 9W or 11W.
LEDs are not "binary". To dim an LED all you need to do is limit the current, which can be achieved one of many ways.
If you did decide to limit the current by turning it on and off really fast then you would probably want to change the duty cycle, not the period.
The "problem" with dimming LEDs comes from the fact that the power we get to our houses are AC. The AC has to be converted to DC for the LEDs and the regulators and probably are doing too good of a job compensating for when the AC voltage drops ala the standard light bulb wall dimmer knob.
But wouldn't each drive have it's own independent probability of failure?
The probability of losing all your data for n drives is: ... * P_1
P_total = P_N * P_N-1 *
If we assume all drives have the same probability of failure (P) then
The probability of a single 2TB drive failing is:
P_2TB = P
And the probability of two 1TB drive failing is:
P_2x1TB = P * P
Since P < 1 we know P*P < P thus the probability of loosing all your data is greater with one drive.
ACME did a prototype about a year ago:
http://aving.net/usa/Exhibition/default.asp?mode=read&c_num=62338&SP_Num=114&mn_name=exhi&BTB_Num=6401
A cutoff frequency at 26Ghz means there's nothing to gain! Ba-dump bump!
*cricket cricket*
Cut off frequency is defined as the frequency at which the gain (amplification) of the transistor is equal to 1. "Clocking" it at 26GHz would make it about as useful as a wire but a lot more complex and expensive.
The "important" thing for slashdotters to take away from the abstract is that graphine transistors show similar characteristics to regular FETs and they can be made using things already available in the semicounductor industry. It is another step towards making graphine a viable technology.
It's more of imagined physical response based on what you see than "mental body-swapping". It's like when you see a guy on TV get painfully hit in the balls and then you cover your own pair and let out a small gasp in imagined pain.
Looks like we're sill a ways away from males knowing what it feels like to give birth to a child and from females knowing what it's let to get hit in the family jewels.
Sony has proven controllers don't have to matter. Look at the PS1 controller compared to the P2 controller, or rockband guitar controller to the guitar hero guitar controller.
Why issue a new console with the same controllers?
After spending who knows how much on controllers (
Powerpads, DDR Pads, Arcade Sticks, Guitars, Drums, mics, Wiimote, Wiimote, Wiimote)
I would be HAPPY if the new console was compatible with the older controllers ESPECIALLY since the wiimote can just be used as a wireless connection to the wii/next console.