At least one audio track on a DVD must be Dolby Digital or PCM audio. Any other audio codec is optional. That is why most DTS DVDs have Dolby Digital on them, and if they don't they have to have PCM.
As for Quicktime, MPEG4 is based off of it. So, when the next generation DVD players that use MPEG4 come out, they will.
Widescreen pictures from DVDs come from anamorphic transfers. The image stored on the DVD is 4:3. If you have a 4:3 TV the DVD player places black bars at the top and bottom of the image and stretches the image to fill the width. If you have a 16:9 player the DVD player outputs the signal as is to your TV and your TV stretches the signal to fill the width. The PlayStation does this the same way. I would assume that the GameCube would either render in 16:9 or stretch internally before sending the 480P signal out to the TV.
The one distinguishing factor is that an iMac will have a larger monitor. The iBook's is 12.1" in order to give it truely portable dimensions -- it's roughly the size of a spiral-bound 8.5x11" notebook.
Apple has experience here. You act like Henrico was the first time an iBook was used in a school environment. You fail to realize that the previous generation iBook (the colorful one) was used in schools as well. The new iBook is even more resilient than the old one.
If students are using IM all the time, all you have to do is block that on the network.
I really don't see how low bandwitdth could have "crashed the Airport (sic) systems." Bandwidth shouldn't be a problem, unless the teacher has everyone download a large file at the same time (and that is a problem with 10/100 Ethernet too) -- all that would do is slow things down.
So you use psychology, which is at best a soft-science and at worst pseudo-art, to back up your statement that UI design is a science and not an art? Ha.
QuickTime for Windows is my favorite media player on that platform. Windows Media Player is a horrible bloated application and suffers from playback glitches. Real player is a filetype grabbing, spying piece of junk. QuickTime is fast has no problem playing back its own MOV files or MPEG files.
QuickTime is skinnable. You don't have to have the Pro version. However, the skins are dictated by the media file. Which, is really the way it should be.
WinAmp uses a what your favorite site would say is not a control to pull up the about window in the same fashion that QuickTime does it, yet no one screams at Nullsoft. WinAmp also uses a clutterbar which is not a standard UI element. Windows Media Player uses the same style of interface as QuickTime, down to the metal-look theme. The only think Microsoft did that Apple didn't was put the app in a standard rectanglar window, and that doesn't even go for WMP XP.
How often do you change the contrast, brightness, etc? Not that often, so why should they bother cluttering up the nice and clean UI with more controls?
I was very psyched about getting MGS2 on the PS2, after having played and loved MGS on the PS. I bought it, played it for a few hours and decided that is was very, very boring in comparison to MGS. Penny Arcade corrorborates my story that MGS2 sucks.
I just noticed that they used the same title for their comic as I did for this post -- weird.
It wasn't painfully obvious. It still isn't. Almost every MP3 player out there uses the physical interface concept. Back when QT4 was being developed, that was all the rage. They've since cleaned up the UI greatly, getting rid of the dial and replacing it with a slider for instance.
I've stated this previously, but your link refers to a beta of one-version-old software. The user interface is much improved since then. At the time QT4 was being developed, physical interfaces were thought to be the way design apps for the population at large. The UI community has learned since then that that is not always the case.
Also, full screen mode is in QT5, and you don't have to pay for it. Just look at the LOTR trailers Apple hosts.
Your link refers to a beta of QuickTime 4. QuickTime 5 is out, and the user interface doesn't contain many of the (assumed) flaws your document points out.
Remember, UI design is an art, not a science. It is largely subjective. They came out with what a lot of people at that time felt was a good interface -- one based off of devices people use physically. Since then, people have realized that is not always the best way.
You're obviously on crack. QuickTime supports fullscreen mode on Macs and Windows. It's one of the options for all of the LOTR trailers at Apple's movie trailer site.
I love the song 'Love Communication' by Kyoko Date. I had no idea she was a CG idol. I just figured it was some nifty bubblegum J-pop. Damn, now I feel wierd. I always thought the name of the MP3 I found had some funky Japanese to English translation errors.
At least one audio track on a DVD must be Dolby Digital or PCM audio. Any other audio codec is optional. That is why most DTS DVDs have Dolby Digital on them, and if they don't they have to have PCM.
As for Quicktime, MPEG4 is based off of it. So, when the next generation DVD players that use MPEG4 come out, they will.
Here's information from Yahoo on the account's insurance.
You're incorrect. See my comment for how anamorphic widescreen is handled with current DVD setups.
This is exactly what I said.
Widescreen pictures from DVDs come from anamorphic transfers. The image stored on the DVD is 4:3. If you have a 4:3 TV the DVD player places black bars at the top and bottom of the image and stretches the image to fill the width. If you have a 16:9 player the DVD player outputs the signal as is to your TV and your TV stretches the signal to fill the width. The PlayStation does this the same way. I would assume that the GameCube would either render in 16:9 or stretch internally before sending the 480P signal out to the TV.
What the hell does Sony have to do with FireWire? Other than the fact that they call their power-anemic version of FireWire "iLink."
What is a floppy? Is it anything like an iDisk?
The one distinguishing factor is that an iMac will have a larger monitor. The iBook's is 12.1" in order to give it truely portable dimensions -- it's roughly the size of a spiral-bound 8.5x11" notebook.
How many people that buy consumer-level computers upgrade them? Very few.
This from a guy that got confused by a latch...
:)
Apple has experience here. You act like Henrico was the first time an iBook was used in a school environment. You fail to realize that the previous generation iBook (the colorful one) was used in schools as well. The new iBook is even more resilient than the old one.
If students are using IM all the time, all you have to do is block that on the network.
I really don't see how low bandwitdth could have "crashed the Airport (sic) systems." Bandwidth shouldn't be a problem, unless the teacher has everyone download a large file at the same time (and that is a problem with 10/100 Ethernet too) -- all that would do is slow things down.
So, you're saying that Mathematica isn't helpful?
So you use psychology, which is at best a soft-science and at worst pseudo-art, to back up your statement that UI design is a science and not an art? Ha.
QuickTime for Windows is my favorite media player on that platform. Windows Media Player is a horrible bloated application and suffers from playback glitches. Real player is a filetype grabbing, spying piece of junk. QuickTime is fast has no problem playing back its own MOV files or MPEG files.
QuickTime is skinnable. You don't have to have the Pro version. However, the skins are dictated by the media file. Which, is really the way it should be.
WinAmp uses a what your favorite site would say is not a control to pull up the about window in the same fashion that QuickTime does it, yet no one screams at Nullsoft. WinAmp also uses a clutterbar which is not a standard UI element. Windows Media Player uses the same style of interface as QuickTime, down to the metal-look theme. The only think Microsoft did that Apple didn't was put the app in a standard rectanglar window, and that doesn't even go for WMP XP.
How often do you change the contrast, brightness, etc? Not that often, so why should they bother cluttering up the nice and clean UI with more controls?
I was very psyched about getting MGS2 on the PS2, after having played and loved MGS on the PS. I bought it, played it for a few hours and decided that is was very, very boring in comparison to MGS. Penny Arcade corrorborates my story that MGS2 sucks.
I just noticed that they used the same title for their comic as I did for this post -- weird.
It wasn't painfully obvious. It still isn't. Almost every MP3 player out there uses the physical interface concept. Back when QT4 was being developed, that was all the rage. They've since cleaned up the UI greatly, getting rid of the dial and replacing it with a slider for instance.
I've stated this previously, but your link refers to a beta of one-version-old software. The user interface is much improved since then. At the time QT4 was being developed, physical interfaces were thought to be the way design apps for the population at large. The UI community has learned since then that that is not always the case.
Also, full screen mode is in QT5, and you don't have to pay for it. Just look at the LOTR trailers Apple hosts.
Your link refers to a beta of QuickTime 4. QuickTime 5 is out, and the user interface doesn't contain many of the (assumed) flaws your document points out.
Remember, UI design is an art, not a science. It is largely subjective. They came out with what a lot of people at that time felt was a good interface -- one based off of devices people use physically. Since then, people have realized that is not always the best way.
Can you refresh our memories about the "San Francisco Canyon/Apple/Microsoft/Intel debacle?"
You're obviously on crack. QuickTime supports fullscreen mode on Macs and Windows. It's one of the options for all of the LOTR trailers at Apple's movie trailer site.
Well, I guess you can go back to using a Mac if you want people to stop laughing at you. Mac OS X has a command prompt.
...you're sticking kicking everyone else's ass.
I love the song 'Love Communication' by Kyoko Date. I had no idea she was a CG idol. I just figured it was some nifty bubblegum J-pop. Damn, now I feel wierd. I always thought the name of the MP3 I found had some funky Japanese to English translation errors.