But what are you doing using something like.Mac for big file transfers like that? The data has to be uploaded from your one box and downloaded from the other. What's the benefit of having a middleman in there? I guess if you're not comfortable with being able to set up some kind of server-type situation like that, but if you're interested in having a generally large data storage facility, you're better off getting an actual dedicated fileserver somewhere in the end.
But okay, so.mac does include iDisk, it seems, from looking at the homepage, so they do intend for people to at least partially use them as a datastore. This makes.mac rather fundamentally different from the email serviecs offering the ridiculous 1GB storage space though. Your gmail account isn't designed to hold data like that (regardless of whatever someone's done with gmailfs), and you can bet that they'll frown on anyone trying to use it as anything but an actual webmail client. Maybe the other free webmail services offer more, I guess.
I suppose that I'm just of the opinion that if you find something like 250MB too restrictive, you should really be going with something that's directly suited to your task (ie: just transferring the files directly to your box, or purchasing some actual space somewhere) rather than complaining that you're not getting a 1gb limit.
... the fascination with having 1gb of storage somewhere. Seriously, what are you storing there? Even if you're uploading pictures and movie clips, that's a *lot* of pictures and movie clips. Email itself is small as hell, gmail's 1gb limit is just ridiculous. I'm a complete packrat when it comes to email, I've been keeping basically everything since '95 and there's no way I need a whole gig for it.
"I guess the Apple cup-of-tea just got a little bigger, but it still feels like it's at room temperature." Bah, I don't know, that's just such a ridiculous statement. What on earth do you need to store over there that'll take up more than 250GB? There's these things called PCs that you're using to access.Mac anyway, and you can get your own hard drives for fifty cents a gig. You don't even have to upload the data to some third party to be able to retreive it later.
May as well throw out my comment to be lost amongst the others too.
Ideally I'd like:
ca. $5/album
if you throw in all the album art in printable-quality pdf format or something, jack the price to maybe $6 an album.
buying track-per-track doesn't really interest me much generally, price that however you want so long as it's no more than $1/track on the rare occasion I *do* want just one song.
No DRM, of course. mp3 or ogg is fine, not terribly particular
good tagging of the files I get
No subscriptions
Legal, of course. I like it when musicians get money.
Emusic was absolutely heavenly before they changed their pricing scheme. They're still pretty good I guess, but at ca. 23c/song (higher once you've gone beyond your subscribed monthly "limit") it's still a bit steep for trying bands you've never heard before, and seeing as though Emusic does mostly indie stuff that you've probably never heard of before, that's kind of a drawback. (Mind you, I found some really really great bands on there when they were doing unlimited subscriptions, but I probably wouldn't have heard most of them on their new subscription service.)
Bleep is great. I don't mind the $10/album thing quite so much because I'd otherwise be stuck importing a lot of those albums which drives up the average price for the hardcopy album. Plus they've got stuff otherwise only available on vinyl, etc.
They Might Be Giants' online store is great, mostly for their live shows available there, though the price ($10/album) is a bit steep for anyone who's not already a fan, and obviously the other drawback is that only TMBG is available there.
The price is going to have to be far less than 99c, since so many people here resent all things associated with the Apple store. I'm thinking what, 30 pence will please you guys?
$5 per album is about what I think is right given that you don't get a physical CD to drag around, a case to keep it from being scratched, pretty liner notes to peruse, or in some cases a nifty packaging scheme or whatever. In general I think the ("x" money / 1 track ) pricing model is fundamentally flawed. I guess it's okay for when you just want to get one track off an album, but in general I'm interested in getting the whole album. The issue becomes apparent when you start looking at how the per-track pricing model differs between, say, a disc of a classical symphony, and a disc by, say, Gore Beyond Necropsy. I can't imagine that anyone on emusic's pricing scheme is ever going to download that. Why waste money on fifty-nine separate tracks which take up less than 25 minutes? So yeah, do it per megabyte or minute or so, and make sure that the price stays around $5 an album, and I'll be happy.
While not really knowing much about typical game development processes, I imagine that getting the SDK to your basic game engines would be some of the first steps you'd take before development. Wouldn't that imply that development on DNF, er, has yet to start? Or is being restarted again to use yet another new engine? Too funny.
... now, with a single chip, I can transmit my voice to the other side of the room over a wireless network? That's incredible! So far I've just been making do with transmitting my voice via sound waves carried through the atmosphere in the room, but this'll allow me to utilize modern technology at the same time. Wonderful!
I've been using Gaim for, well, a long time now, and the only problems I've ever had with it were protocol changes from yahoo which meant I had to wait for the next version of Gaim to come out before I could connect again. The Unix versions of Gaim *do* offer the kind of stability you're after, but the Windows port is apparently something else.
I've had my GeForce 2 MX for a few years now, and while I haven't had a chance to try out ut2004, it's perfectly playable in ut2003 (though when things get intense you can notice some framedrops, and some maps like the ice-filled levels tend to drop the framerate down noticeably). Doom 3, of course, doesn't even list the series in the supported graphics card list, so you've got me there. Tenebrae Quake puts it through its paces as well, where I seem to average about 11fps. I'd disagree with your assertation of running "okay" for Q3 and UT, though. It actually runs those games wonderfully at 1280x1024 (I just can't deal with running things in 1600x1200 on a 19" monitor, so I don't know how they perform up there). It also runs RTCW, ET, GTA3, GTA:VC at great quality with no noticeable framedrops.
So yeah, it's certainly becoming antiquated, but for anything other than Doom 3 and the newer glut of games that'll be competing against Doom 3 (I imagine that the new Half-Life will probably be problematic, etc) it seems to run just fine.
Perhaps you've got some favorite UNIX Go client you like to use to play against people in other geographical regions, and it doesn't talk to Windows, and you want to play against your windows-using friends? Could just give 'em a CD and then they wouldn't have to worry about installing a whole distro.
It's too bad ShareConnector completely and totally sucks compared to ShareReactor. Ah, the good ol' days! For TV shows, there's sharetv.net, so that's good at least.
A company I worked for used to use these things as part of the login process to get into the VPN, and the password you supplied based off of the FOB included a part chosen by you that was static and *not* displayed on the FOB. So the whole password always begins with "xyz" (whatever you decide, or, I believe, whatever was given to you), and ending with the 60-second numeric key.
Regardless, even if they don't do something like that, getting someone's password is now a matter of finding out their first password and then physically stealing a FOB. That's much more work than just finding out a password.
Get file with copy of prime numbers... or am I missing something?
There's a *hell* of a lot of 10-digit primes. You're actually just better off running through the digits of e and checking each one mathematically. My little perl script managed to get the answer that way in 0m0.190s according to bash (only 0m0.100s CPU time, too), and that's just using the standard "factor" util to do the actual math.
... the difference there, of course, being that those people are trying to pass off someone else's compositions as their own, whereas these people in the remix/mashup scene are at least giving credit to the artists whose works they've used to create their new works. Granted, that's still not *legally* acceptable, but at least we can keep on rooting them on as the underdogs.
doesn't that mean you have some obligation to the original composer?
Yep.
What's to prevent Nintendo from sending in the lawyers to stop this?
Nothing.
It's the same situation as ProdigyRemixed.com... I believe that getting permission from the artists whose work has been sampled is quite mandatory in order to stay in compliance with the law. A lot of this underground remixing-for-free stuff seems to do pretty well and not get prosecuted, but you're right, there's really nothing stopping the lawyers from (at the least) sending a C+D, or (at the worst) suing their asses into oblivion.
Here's hoping they don't do that, though. If they're smart they'll realize that, while it's a clear case of copyright infringement, there's no way this is going to cut into their actual product sales at all.
Yeah, but where do I find an oven that's calibrated in degrees Kelvin?
Well, you're not likely to find one in Kelvin per se, but it's probably not impossible to find one in Celsius (or is that Centigrade?) after which some simple addition can be employed to do all your cooking in kelvin.:)
Re:Spoilers? (this'll get a -1, troll, I'm sure)
on
They Killed Ken!
·
· Score: 1
this was an enormous fuckup
lol. I find it utterly hilarious that you care so much about it that you resort to phrases like "enormous fuckup." Look at it this way: now you don't have to waste seventeen more hours of your life in front of the TV.
Slashdot needs to be a little more responsible with its reporting.
*snort* Yeah right. All Slashdot does it post links to stories reported elsewhere, it's not like they're some actual news organization or anything. What exactly do they have a responsibility to do? The way I see it, their only real responsibility is to make sure that they bring in enough revenue to keep their jobs. I doubt they're going to lose money because they linked to an article which says how a freaking Jeopardy match came out.
But okay, so .mac does include iDisk, it seems, from looking at the homepage, so they do intend for people to at least partially use them as a datastore. This makes .mac rather fundamentally different from the email serviecs offering the ridiculous 1GB storage space though. Your gmail account isn't designed to hold data like that (regardless of whatever someone's done with gmailfs), and you can bet that they'll frown on anyone trying to use it as anything but an actual webmail client. Maybe the other free webmail services offer more, I guess.
I suppose that I'm just of the opinion that if you find something like 250MB too restrictive, you should really be going with something that's directly suited to your task (ie: just transferring the files directly to your box, or purchasing some actual space somewhere) rather than complaining that you're not getting a 1gb limit.
"I guess the Apple cup-of-tea just got a little bigger, but it still feels like it's at room temperature." Bah, I don't know, that's just such a ridiculous statement. What on earth do you need to store over there that'll take up more than 250GB? There's these things called PCs that you're using to access .Mac anyway, and you can get your own hard drives for fifty cents a gig. You don't even have to upload the data to some third party to be able to retreive it later.
Ideally I'd like:
Emusic was absolutely heavenly before they changed their pricing scheme. They're still pretty good I guess, but at ca. 23c/song (higher once you've gone beyond your subscribed monthly "limit") it's still a bit steep for trying bands you've never heard before, and seeing as though Emusic does mostly indie stuff that you've probably never heard of before, that's kind of a drawback. (Mind you, I found some really really great bands on there when they were doing unlimited subscriptions, but I probably wouldn't have heard most of them on their new subscription service.)
Bleep is great. I don't mind the $10/album thing quite so much because I'd otherwise be stuck importing a lot of those albums which drives up the average price for the hardcopy album. Plus they've got stuff otherwise only available on vinyl, etc.
They Might Be Giants' online store is great, mostly for their live shows available there, though the price ($10/album) is a bit steep for anyone who's not already a fan, and obviously the other drawback is that only TMBG is available there.
While not really knowing much about typical game development processes, I imagine that getting the SDK to your basic game engines would be some of the first steps you'd take before development. Wouldn't that imply that development on DNF, er, has yet to start? Or is being restarted again to use yet another new engine? Too funny.
I wonder why the Linux demo is so much smaller...
yeah, yeah, I saw that. Just being silly for the sake of a possible +1 Funny. :)
... now, with a single chip, I can transmit my voice to the other side of the room over a wireless network? That's incredible! So far I've just been making do with transmitting my voice via sound waves carried through the atmosphere in the room, but this'll allow me to utilize modern technology at the same time. Wonderful!
I've been using Gaim for, well, a long time now, and the only problems I've ever had with it were protocol changes from yahoo which meant I had to wait for the next version of Gaim to come out before I could connect again. The Unix versions of Gaim *do* offer the kind of stability you're after, but the Windows port is apparently something else.
So yeah, it's certainly becoming antiquated, but for anything other than Doom 3 and the newer glut of games that'll be competing against Doom 3 (I imagine that the new Half-Life will probably be problematic, etc) it seems to run just fine.
Those of us who are still absolutely terrible at Go, though, will continue to feel ashamed with every defeat at the hands of the machine.
Still, it is a bit silly.
GO/Linux?
It's too bad ShareConnector completely and totally sucks compared to ShareReactor. Ah, the good ol' days! For TV shows, there's sharetv.net, so that's good at least.
Regardless, even if they don't do something like that, getting someone's password is now a matter of finding out their first password and then physically stealing a FOB. That's much more work than just finding out a password.
... the difference there, of course, being that those people are trying to pass off someone else's compositions as their own, whereas these people in the remix/mashup scene are at least giving credit to the artists whose works they've used to create their new works. Granted, that's still not *legally* acceptable, but at least we can keep on rooting them on as the underdogs.
It's the same situation as ProdigyRemixed.com... I believe that getting permission from the artists whose work has been sampled is quite mandatory in order to stay in compliance with the law. A lot of this underground remixing-for-free stuff seems to do pretty well and not get prosecuted, but you're right, there's really nothing stopping the lawyers from (at the least) sending a C+D, or (at the worst) suing their asses into oblivion.
Here's hoping they don't do that, though. If they're smart they'll realize that, while it's a clear case of copyright infringement, there's no way this is going to cut into their actual product sales at all.
lose! lose!