So people will pay for something they like and if they don't like it they won't pay for it? How is that any different from the current situation. Seems like you are only adding an option to legally get it for free as well. Why?
Because, simply put, there is no other way to actually know what they like.
If you want a non 'R' rated version, then you aren't interested at all in Watchmen, trust me; the violence and nudity are an integral part of the story.
Also, anyone who was seriously bothered by Jon being naked needs to come out of the closet. I didn't even notice after the first couple of minutes.
Wouldn't that mean that the people who write those books, companies that create all those applications, games etc and artists and recording companies who write and produce all that music, and studios who make all those movies would be out of business instantly? How would they justify the investment in money, time and work that they made if only one copy will ever be sold?
They'd only be out of business if their work sucked. People, in general, support things they like.
Not to mention all the added value inherent in buying (DRM free) physical media, and the monetization opportunities for the actual artists when their fans have free access to their work.
I would suggest you look at the business model that Trent Reznor is creating, in my opinion he is years ahead of the rest of the industry.
I can see how that would be hard to watch happen. Keep in mind though, you now have a much larger amount of people using your game than ever would have before. If it is a good game people will like it.
What special ability do you possess that makes you more capable of doing this than the people design studios have already hired?
Apparently the people they have are out of touch with their customer base, since they are failing at their job.
There's no gaurantees just from reading a design proposal that people will like your game.
That's correct, but you failed to notice I don't claim to be able to tell what games will be blockbusters, only what games should never even be started. I can surely tell you what games *won't* sell by looking at a design proposal and the history of the people planning to make the game.
I've always assumed that it's because of the movie industry's influence.
They appear to do the same thing, relying on endless repeats of the same worn out formula and then blaming piracy for their inability to interest anyone in their tired old product.
I would be hesitant to equate rendering and serving web pages and running and streaming a game like Crysis or Call of Duty.
Not to mention the terrific problem that network latency is going to be.
I, and many other gamers like me, can easily tell the difference between the response times of wired and wireless mice, and they think that they can run my commands back to their servers fast enough?
I frankly don't think it's possible other than maybe in the huge metropolitan areas where 100meg fiber is available.
I could easily predict what titles will only sell a few hundred thousand copies just by reading design proposals. Where can I sign up to be paid for this cost cutting service?
Well, as a sociology student fresh off of texts by Castel and Sismondo on the sociology of science, I think it is quite safe to say that no one does "proper science."
I did not want to have to fix all the viruses and spyware and whatnot they'd get from porn and other stuff the internet is for.
Like what, exactly?
Don't pay attention, it was just a pathetic troll attempt.
I've been using XPx64 with few problems for 2 years now.
I'm sure it's not for everyone, and YMMV, but as a pure gaming system it has been great.
9/ PROFIT!!!!!
Properly cited APA can be a bitch to read, just throw in a citation whenever you think it needs it.
Over-citation is never as big a problem as under-citation..
So people will pay for something they like and if they don't like it they won't pay for it? How is that any different from the current situation. Seems like you are only adding an option to legally get it for free as well. Why?
Because, simply put, there is no other way to actually know what they like.
Insightful? Really?
If you want a non 'R' rated version, then you aren't interested at all in Watchmen, trust me; the violence and nudity are an integral part of the story.
Also, anyone who was seriously bothered by Jon being naked needs to come out of the closet. I didn't even notice after the first couple of minutes.
And you obviously didn't notice that the act of running the game is what is sending the server requests, not the act of attempting to play online.
You need to limit your upload to allow for overhead, usually about 80% of your max upload speed works well.
Wouldn't that mean that the people who write those books, companies that create all those applications, games etc and artists and recording companies who write and produce all that music, and studios who make all those movies would be out of business instantly? How would they justify the investment in money, time and work that they made if only one copy will ever be sold?
They'd only be out of business if their work sucked. People, in general, support things they like.
Not to mention all the added value inherent in buying (DRM free) physical media, and the monetization opportunities for the actual artists when their fans have free access to their work.
I would suggest you look at the business model that Trent Reznor is creating, in my opinion he is years ahead of the rest of the industry.
Yes.
I lose weight when I stop working out and just play games. My first year of college I lost 11 pounds.
WHERE IS YOUR GOD NOW???
I can see how that would be hard to watch happen.
Keep in mind though, you now have a much larger amount of people using your game than ever would have before. If it is a good game people will like it.
There are other ways to monetize that advantage.
This made me laugh because it's true. :-D
This made me happy enough to make it through Friday. Thank you. :-D
What special ability do you possess that makes you more capable of doing this than the people design studios have already hired?
Apparently the people they have are out of touch with their customer base, since they are failing at their job.
There's no gaurantees just from reading a design proposal that people will like your game.
That's correct, but you failed to notice I don't claim to be able to tell what games will be blockbusters, only what games should never even be started.
I can surely tell you what games *won't* sell by looking at a design proposal and the history of the people planning to make the game.
I've always assumed that it's because of the movie industry's influence.
They appear to do the same thing, relying on endless repeats of the same worn out formula and then blaming piracy for their inability to interest anyone in their tired old product.
I would be hesitant to equate rendering and serving web pages and running and streaming a game like Crysis or Call of Duty.
Not to mention the terrific problem that network latency is going to be.
I, and many other gamers like me, can easily tell the difference between the response times of wired and wireless mice, and they think that they can run my commands back to their servers fast enough?
I frankly don't think it's possible other than maybe in the huge metropolitan areas where 100meg fiber is available.
Only make good games.
I could easily predict what titles will only sell a few hundred thousand copies just by reading design proposals.
Where can I sign up to be paid for this cost cutting service?
Please excuse my deplorable lack of pedantry... :-P
How is it even breaching her privacy if the last name was wrong?
Seems more like he attempted to out her to me.
They fired the entire development team:
http://www.theregister.co.uk/2009/02/03/microsoft_flight_simulator_partners/
HA! I don't. I'm using Firefox :-D
Well, as a sociology student fresh off of texts by Castel and Sismondo on the sociology of science, I think it is quite safe to say that no one does "proper science."
But... you can put about a pint into a Klein Stein.