It took Android a while to start grabbing tablet market share, 10" tablet's weren't particularly successful either. Android didn't start with 7" exclusively. There was 10" Galaxy tab from Samsung, there were Motorola Xoom, Acer A500 and probably many others which I've have never heard of. None of them were particularly successfull in 2011, regardless of size.
A4 page (well, ISO standard, de jure also adopted in US, close to US Letter) is 14" and so would be my personal "best tablet size". And I'm an 10.2" tablet owner. (first Samsung Galaxy)
You are downplaying media's role in Apple success, and it's very very wrong. Next to NOBODY tried gazillion of cool mp3 players, many of which (Sony's Walkman 8xx series for instance) were superior in all regards (price, build quality, features, easy of use) to iPods (and what not). People don't go out trying various things. Most choose from a couple of hyped devices.
Could you "vote with your wallet' vs "Standard Oil Co."?
There is a fixed price of what do you pay for a movie (adjusted for length, 3D), finished. How come, where is a "free market"?
Guess what, a game or a movie is an exclusive product, you can't just "go to the other publisher" and get the same thing there. How can it come down to a choice "buy it or you won't get it at all" in a free market? So "free market" doesn't really apply here.
And oh, maybe money pumped into industry is spent on improving movies? I bet 50 million $ for Tom Hanks's role in "Illuminati" improved movie a lot... (And while prices went down, yes, number of customers has exploded. Blizzard, in the times when WoW population hit 10 million, mentioned that its total expenses were about 300 million. They made 4 times more on the subscriptions alone.)
I repeat: there is no competition on price. And when major players on the market go DRM/always on/don't resell route, "voting with your wallet" turns you into a kind of Don Quixote.
Post revolution (heck post civil war) eras are typically followed by repressions. And oh, I come from USSR, actually from the part that has very bad relations with Russia and which suffered a lot during repressions (not least, because of the national movement) only Ukraine suffered more.
There were repressions. There were executions. (3.5 million of them, all official, this statistic wasn't publicly available so there was no reason to make it up) There were many who died in Gulag and the likes. There was horrible "Golodomor" in Ukraine which is hard to estimate. (that's why estimations vary so much) But 70 million in a country whose entire population was what, 150-170 million, is not even frucking remotely imaginable.
And comparing USSR's internal repressions to what Hitler did AND CONCLUDING HITLER WAS BETTER is not a matter of opinion, it's pure propaganda bullshit.
Stalin's regime (officially) executed between 3.5 and 5 million (most of it in post civil war era, check how it went in post-revolution France), even assuming all of them were innocent, how could you compare that to what Hitler did and come to the conclusion, he did less???
Stalin was an ass hole but you putting him in front of Hitler (who was fine with exterminating entire nation) shocks me. You took too much anti-kommies propaganda too seriously guys.
Well, naming it "x86-64" is still quite unfair, since it's not really x86-64, but rather AMD-64 instruction set AND it came before Intel had to follow with x86-64. (mostly the same except for the OS writers)
it took 4 years to hack PS3. It wasn't even about emulating anything, simply decrypting disc content / executables wasn't possible for loooooong time. CFW became possible only because of some silly error on crypto part of it. And even after we know so much about the platform, heck, entire firmware is decryptable at the moment, go hack PS3 superslim.
There is no reason to expect PS4 to be hacked any faster if at all.
Let's note that they can't simply "remove it" (let's put EULA aside, I assume it allows them to) but you had to roll firmware upgrade, to lose OtherOS.
Consoles are simply more comfortable in a living room. They fit your TV well, you don't have problems with "oh I can't read those small letters". They come with controllers not (yet? Valve I count on your SteamBox) available on PC. They allow game developers to optimize for particular hardware.
Can I use Canon's Flash modules with my Nikon D80 pretty please?
Sony does the same thing others do. Most of the time in a less restrictive way than others (examples below). But still gets bashed into oblivion by US users. Here are some examples for you:
MP3 player, iPod vs Walkman: * Walkman can be mounted as a hard drive with free access to the file system. * Walkman supports folders out of the box. * Unlike iPod you don't need to activate it online.
Tablets, Apple's/Samsung's vs Sony's: Unlike Samsung's (first versions) and Apple's (all versions) their tablets support expansion slots.
Consoles (at last) vs Xbox, Sony's advantages:
* Better quality hardware, fails less and is much quieter
* Allows you to officially upgrade your hard drive (!!!)
* Allows free net play, not requiring you to pay 5$+ per month
* HAD DAMN LINUX on it, until some dude used it to hack the platform and until IBM got pissed off that some organizations were buying hordes of PS3's instead of pricey servers from them.
Leaked specs show that PS4 will have vastly superior memory (and AMD's APUs benefit a lot from it)
And one more point: Sony is a huge company. There is hardware division, but there are media mother**cker divisions. Don't mix the two. PS guys had nothing to do with music rootkits.
Re:Is it an Illegal-to-export Supercomputer?
on
Sony Announces the PS4
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· Score: 5, Interesting
Sony is a Japanese company and PS4 will be manufactured in China. (which is, by the way, country ruled by communist party) So the only way US could prevent exporting anything, would be by preventing AMD from selling their APUs (manufactured in Taiwan) to Sony.
Considering The U.S. Military Spends $20 Billion on Air Conditioning for Troops 135 billion $ doesn't sound like much for Appolo program. I'm afraid Mars program is much more expensive than 10 times. I recall engineers that were involved in Soviet space programs say that going to the Moon was more than 100 times more difficult than bringing man into space. So should be the Mars mission.
1) Spaceship will be much heavier and it has to travel to much longer distance 2) You can't keep people in small capsules like it was possible in the Moon mission, since it will take 3) Gravity on Mars is much stronger and it has an atmosphere, so taking off Mars will be so much more difficult.
PS One way flight is much easier to do and there is even a non profit organization planning to land for humans in 2023 for permanent settlement. http://en.wikipedia.org/wiki/Mars_One
Obviously game transfer is not a technical challenge, they simply want to abolish used games market since it hurts SO MUCH MORE THAN PIRACY, since this time it involves people who actually buy stuff, paying to other people, and not the original seller of the product.
But to be honest, today I'm less concerned with "robots are replacing humans" (this makes economy more effective, if measured in product per worker's hour) and much more concerned with "cheap labor form overseas is destroying jobs". (which most of the time reduces product per worker's hour value)
Microsoft plans to introduce a "windows app store". This is a huge threat to Valve's business since Microsoft wouldn't care about high margins on stuff sold in it. This move is a sort of counter attack. Note that Valve doesn't try to make money on hardware, merely establish a non-Microsoft platform.
So what we, customers, can get from it: 1) DirectX's alternative for Unixes (yeah, once upon a time there was OpenGL, I remember) 2) Standardized gamepads usable on PCs 3) Weakened wintel domination
Facts are: amazon was doing it before Apple. Why it was like that, is pure speculation.
And the way I stuff works, the need to "sync" no way to read stuff you wrote to your own device, no file system access and what not, is oh so in line with DRM approach and yet hard to blame on major labels this time.
Except constitution stays nothing about "deserves". From the original memo from the guy from subject:
Three Myths about Copyright Law and Where to Start to Fix it
It’s a common misperception that the Constitution enables our current legal regime of copyright protection – in fact, it does not. The Constitution’s clause on Copyright and patents states: “To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries;” (Article I, Section 8, Clause 8) Thus, according to the Constitution, the overriding purpose of the copyright system is to “promote the progress of science and useful arts.” In today’s terminology we may say that the purpose is to lead to maximum productivity and innovation. This is a major distinction, because most legislative discussions on this topic, particularly during the extension of the copyright term, are not premised upon what is in the public good or what will promote the most productivity and innovation, but rather what the content creators “deserve” or are “entitled to” by virtue of their creation. This lexicon is appropriate in the realm of taxation and sometimes in the realm of trade protection, but it is inappropriate in the realm of patents and copyrights.
By "serious games" people normally mean "performance intensive" games. But if you define it as "something, making money", take a look at Korea and it's pro Starcraft gamers. Heck, they even have a TV channel dedicated to SC.
If you check TFA the discrepancy real/claimed starts at 2007-ish (people start to care) and increases year by year.
Seriously, is there any info on battery life? You can't judge it from battery capacity alone.
If you RTFA, you see that the gap between real / claimed is quickly increasing.
It is news.
It took Android a while to start grabbing tablet market share, 10" tablet's weren't particularly successful either. Android didn't start with 7" exclusively. There was 10" Galaxy tab from Samsung, there were Motorola Xoom, Acer A500 and probably many others which I've have never heard of. None of them were particularly successfull in 2011, regardless of size.
A4 page (well, ISO standard, de jure also adopted in US, close to US Letter) is 14" and so would be my personal "best tablet size".
And I'm an 10.2" tablet owner. (first Samsung Galaxy)
You are downplaying media's role in Apple success, and it's very very wrong.
Next to NOBODY tried gazillion of cool mp3 players, many of which (Sony's Walkman 8xx series for instance) were superior in all regards (price, build quality, features, easy of use) to iPods (and what not).
People don't go out trying various things.
Most choose from a couple of hyped devices.
Did you count 4:3 vs 16:9 ratios in?
Could you "vote with your wallet' vs "Standard Oil Co."?
There is a fixed price of what do you pay for a movie (adjusted for length, 3D), finished.
How come, where is a "free market"?
Guess what, a game or a movie is an exclusive product, you can't just "go to the other publisher" and get the same thing there.
How can it come down to a choice "buy it or you won't get it at all" in a free market?
So "free market" doesn't really apply here.
And oh, maybe money pumped into industry is spent on improving movies? I bet 50 million $ for Tom Hanks's role in "Illuminati" improved movie a lot...
(And while prices went down, yes, number of customers has exploded. Blizzard, in the times when WoW population hit 10 million, mentioned that its total expenses were about 300 million. They made 4 times more on the subscriptions alone.)
I repeat: there is no competition on price.
And when major players on the market go DRM/always on/don't resell route, "voting with your wallet" turns you into a kind of Don Quixote.
Post revolution (heck post civil war) eras are typically followed by repressions.
And oh, I come from USSR, actually from the part that has very bad relations with Russia and which suffered a lot during repressions (not least, because of the national movement) only Ukraine suffered more.
There were repressions.
There were executions. (3.5 million of them, all official, this statistic wasn't publicly available so there was no reason to make it up)
There were many who died in Gulag and the likes. There was horrible "Golodomor" in Ukraine which is hard to estimate. (that's why estimations vary so much)
But 70 million in a country whose entire population was what, 150-170 million, is not even frucking remotely imaginable.
And comparing USSR's internal repressions to what Hitler did AND CONCLUDING HITLER WAS BETTER is not a matter of opinion, it's pure propaganda bullshit.
Stalin's regime (officially) executed between 3.5 and 5 million (most of it in post civil war era, check how it went in post-revolution France), even assuming all of them were innocent, how could you compare that to what Hitler did and come to the conclusion, he did less???
Stalin was an ass hole but you putting him in front of Hitler (who was fine with exterminating entire nation) shocks me. You took too much anti-kommies propaganda too seriously guys.
Well, naming it "x86-64" is still quite unfair, since it's not really x86-64, but rather AMD-64 instruction set AND it came before Intel had to follow with x86-64. (mostly the same except for the OS writers)
Dude,
it took 4 years to hack PS3.
It wasn't even about emulating anything, simply decrypting disc content / executables wasn't possible for loooooong time.
CFW became possible only because of some silly error on crypto part of it.
And even after we know so much about the platform, heck, entire firmware is decryptable at the moment, go hack PS3 superslim.
There is no reason to expect PS4 to be hacked any faster if at all.
Let's note that they can't simply "remove it" (let's put EULA aside, I assume it allows them to) but you had to roll firmware upgrade, to lose OtherOS.
Consoles are simply more comfortable in a living room. They fit your TV well, you don't have problems with "oh I can't read those small letters". They come with controllers not (yet? Valve I count on your SteamBox) available on PC. They allow game developers to optimize for particular hardware.
Can I use Canon's Flash modules with my Nikon D80 pretty please?
Sony does the same thing others do. Most of the time in a less restrictive way than others (examples below). But still gets bashed into oblivion by US users.
Here are some examples for you:
MP3 player, iPod vs Walkman:
* Walkman can be mounted as a hard drive with free access to the file system.
* Walkman supports folders out of the box.
* Unlike iPod you don't need to activate it online.
Tablets, Apple's/Samsung's vs Sony's:
Unlike Samsung's (first versions) and Apple's (all versions) their tablets support expansion slots.
Consoles (at last) vs Xbox, Sony's advantages:
* Better quality hardware, fails less and is much quieter
* Allows you to officially upgrade your hard drive (!!!)
* Allows free net play, not requiring you to pay 5$+ per month
* HAD DAMN LINUX on it, until some dude used it to hack the platform and until IBM got pissed off that some organizations were buying hordes of PS3's instead of pricey servers from them.
Leaked specs show that PS4 will have vastly superior memory (and AMD's APUs benefit a lot from it)
And one more point: Sony is a huge company. There is hardware division, but there are media mother**cker divisions. Don't mix the two. PS guys had nothing to do with music rootkits.
Sony is a Japanese company and PS4 will be manufactured in China. (which is, by the way, country ruled by communist party)
So the only way US could prevent exporting anything, would be by preventing AMD from selling their APUs (manufactured in Taiwan) to Sony.
Oh please.
Stripping Linux? What about having Linux there in the first place? (which eventually lead to hacking the console)
Considering The U.S. Military Spends $20 Billion on Air Conditioning for Troops 135 billion $ doesn't sound like much for Appolo program.
I'm afraid Mars program is much more expensive than 10 times. I recall engineers that were involved in Soviet space programs say that going to the Moon was more than 100 times more difficult than bringing man into space. So should be the Mars mission.
1) Spaceship will be much heavier and it has to travel to much longer distance
2) You can't keep people in small capsules like it was possible in the Moon mission, since it will take
3) Gravity on Mars is much stronger and it has an atmosphere, so taking off Mars will be so much more difficult.
PS
One way flight is much easier to do and there is even a non profit organization planning to land for humans in 2023 for permanent settlement.
http://en.wikipedia.org/wiki/Mars_One
Obviously game transfer is not a technical challenge, they simply want to abolish used games market since it hurts SO MUCH MORE THAN PIRACY, since this time it involves people who actually buy stuff, paying to other people, and not the original seller of the product.
I wonder if German Court is also after Blizzard.
Note that the bar of "not stupid" will keep raising.
Kurt Vonnegut considered this problem in his novel written in 1952:
http://en.wikipedia.org/wiki/Player_Piano
But to be honest, today I'm less concerned with "robots are replacing humans" (this makes economy more effective, if measured in product per worker's hour) and much more concerned with "cheap labor form overseas is destroying jobs". (which most of the time reduces product per worker's hour value)
Did other companies also threaten with PATENT LITIGATION?
PS
Oh boy
Head of USPTO: "...our IP system is the envy of the world..." , " 'The explosion of litigation we are seeing is a reflection of how the patent system wires us for innovation.'"
Microsoft plans to introduce a "windows app store".
This is a huge threat to Valve's business since Microsoft wouldn't care about high margins on stuff sold in it.
This move is a sort of counter attack.
Note that Valve doesn't try to make money on hardware, merely establish a non-Microsoft platform.
So what we, customers, can get from it:
1) DirectX's alternative for Unixes (yeah, once upon a time there was OpenGL, I remember)
2) Standardized gamepads usable on PCs
3) Weakened wintel domination
Facts are: amazon was doing it before Apple.
Why it was like that, is pure speculation.
And the way I stuff works, the need to "sync" no way to read stuff you wrote to your own device, no file system access and what not, is oh so in line with DRM approach and yet hard to blame on major labels this time.
Which SSD shits out 500 MB/sec pretty please?
Except constitution stays nothing about "deserves". From the original memo from the guy from subject:
Three Myths about Copyright Law and Where to Start to Fix it
It’s a common misperception that the Constitution enables our current legal regime of copyright protection – in fact, it does not. The Constitution’s clause on Copyright and patents states:
“To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries;” (Article I, Section 8, Clause 8)
Thus, according to the Constitution, the overriding purpose of the copyright system is to “promote the progress of science and useful arts.” In today’s terminology we may say that the purpose is to lead to maximum productivity and innovation.
This is a major distinction, because most legislative discussions on this topic, particularly during the extension of the copyright term, are not premised upon what is in the public good or what will promote the most productivity and innovation, but rather what the content creators “deserve” or are “entitled to” by virtue of their creation. This lexicon is appropriate in the realm of taxation and sometimes in the realm of trade protection, but it is inappropriate in the realm of patents and copyrights.
By "serious games" people normally mean "performance intensive" games.
But if you define it as "something, making money", take a look at Korea and it's pro Starcraft gamers. Heck, they even have a TV channel dedicated to SC.